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Dissertations / Theses on the topic 'Adventure'

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1

Burak, Phil G. "The nature of adventure in soft adventure tourism." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0001/MQ34302.pdf.

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Glover, Jeffrey T. "Adventure Movement Project| Building a sustainable adventure movement." Thesis, Prescott College, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1557871.

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<p> This thesis introduces the question of how to intentionally build a sustainable adventure movement, which is a grassroots effort to intentionally and significantly increase the use of outdoor adventure education as an innovative educational tool for schools, communities and businesses in perpetuity. Taking a whole-systems approach and applying leading social movement and diffusion theories, the Adventure Movement Project (AMP) seeks to develop a framework for integrating outdoor adventure education into whole communities to inspire servant leadership, achieve sustainability, and drive inno
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Vacek, Lukáš. "Adventure hra s inteligentními spolupracujícími postavami." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255404.

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The goal of this master's thesis is to design and implement framework that can be used for development of agent systems. Framework is implemented in Java and encapsulates JADE library. Framework is used for implementation of adventure game. There are several characters (agents) with specific roles who cooperate and try to achieve their goals.
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Bennie, Laurie, Cathy Jo McMaken, Karen R. Schetzina, Robin Fisher, and Jill Fair. "A Rainy Day Adventure." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/5128.

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McMaken, Cathy Jo, Karen E. Schetzina, Gayatri Jaishankar, Robin Fisher, and Jill Fair. "A Harvest Day Adventure." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/5129.

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McMaken, Cathy Jo, Karen E. Schetzina, Gayatri Jaishankar, Robin Fisher, and Jill Fair. "A Safety Hero Adventure." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/5130.

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7

Terblanche, Hanri. "Travel motives of adventure tourists : a case study of Magoebaskloof Adventure / Hanri Terblanche." Thesis, North-West University, 2012. http://hdl.handle.net/10394/8232.

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Adventure tourism involves travel and leisure activities pursued with the expectation that they will produce a rewarding, adventurous experience. Adventure tourism can be defined as travel to a destination to participate in adventurous activities in a natural environment. Two categories of adventure are distinguished, namely soft and hard adventure. Soft adventure includes activities such as bird–watching, hiking, camping and horseback riding, and it requires relatively little physical skill and little or no experience. Hard adventure includes activities such as rock climbing, mountaineering,
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Ghurbal, Victoria A. "'Communicating adventure' : a semiotic investigation of the UK adventure subculture of motorcycling consumption." Thesis, University of Huddersfield, 2008. http://eprints.hud.ac.uk/id/eprint/2062/.

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Changing cultural trends and increasing pressures and constraints on everyday life have led to a proliferation in the uptake of adventure pursuits in Western society. People are increasingly drawn to involvement in subcultures of high-risk extremity and adventure, and manufacturers, marketers and the media are commonly reflecting a discourse that ‘commodifies’ adventure experience in their wider cultural products and brands. This growth in the consumption of adventure has created an opportunity, and a necessity, for researchers, academics and practitioners alike to become involved in the devel
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Sharp, Jason Reid. "Adventure in the Classroom: Role and Practices of Adventure Therapy in School Counseling Curriculum." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248494/.

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The purpose of this study was to explore the role and impact of adventure therapy (AT) on student development and to identify the greatest challenges to the implementation of AT in schools. The Delphi method was used to generate consensus of opinion within a group of experts in the field of adventure therapy and school counseling. Purposive sampling was used to identify the members of the expert panel and the definition of consensus was set at 80% for each item. Content and descriptive analysis were used to develop representative statements from participant responses between rounds. Ten Ca
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Afram, Rabi. "Puzzle Design in Adventure Games." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.

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This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.
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Gladstone, Ryan. "Ubu Roi : a directorial adventure." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/46672.

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This thesis explores the process undertaken and the challenges encountered in staging Alfred Jarry’s Ubu Roi as part of the UBC Department of Theatre and Film’s season at the Frederic Wood Theatre, March 20 to April 5, 2014. As outlined in the following pages, I attempted to find a way to honor the controversy wrought by the original production in 1896 in a theatrical ecology where shocking an audience is extremely challenging. By drawing inspiration from Ubu’s Paris premiere and also from the plays origins in a collective schoolboy imagination, I created a framework within which we presente
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Matthews, Susan C. "Adventure Playgrounds vs Traditional Playgrounds." UNF Digital Commons, 1985. http://digitalcommons.unf.edu/etd/55.

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A comparison between the traditional American playground with the adventure playground clearly shows the superiority of the latter in meeting the play needs of children. This study explores the history and characteristics of both types of playgrounds. Research also focuses on children's play needs and how playground design affects these needs. Adventure playgrounds as public school playgrounds offer a wider range of play experiences than can the traditional school playground and can enhance academic learning. Inservice training for educators can facilitate an understanding of the concept of th
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13

Mohlman, Nate. "A TECHNICAL DIRECTOR'S EVERLASTING ADVENTURE." OpenSIUC, 2021. https://opensiuc.lib.siu.edu/theses/2849.

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This thesis is intended to guide the reader through the production process for Southern Illinois University Department of Theater’s 2021 production of Tuck Everlasting: The Musical. The document follows the journey of a technical director’s process through preproduction, design development, production process, and postproduction reflection. By joining the adventure through the backstage experience of the production process one should come to understand the work needed to produce a theatrical production.
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Eleftheriadou, Ioulia. "Intra-Adventure : Choreographing Arctic Landscapes." Thesis, Umeå universitet, Arkitekthögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-133145.

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Kirk, Andrew. "Arbitration: Choose your own adventure." Thesis, Kirk, Andrew (2012) Arbitration: Choose your own adventure. Masters by Research thesis, Murdoch University, 2012. https://researchrepository.murdoch.edu.au/id/eprint/22779/.

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This thesis explores the competing jurisdiction of courts and tribunals in situations of an alleged arbitration agreement. The primary purpose of this thesis is to illustrate how careful dispute planning at the front-end of a commercial arrangement can reduce the harm caused by any future dispute. In particular, this thesis illustrates how a well-considered arbitration clause will provide flexibility to suit the individual circumstances of each party and increase the likelihood of an enforceable award. A case study is introduced in Chapter Three and referred to throughout subsequent chapters t
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Lynch, Donald F. "An Examination of the Scope and Variety of Adventure Therapy Services within the State of Maine." Fogler Library, University of Maine, 2005. http://www.library.umaine.edu/theses/pdf/LynchDF2005.pdf.

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Dindar, Samima. "Alexandre goes south: A novel – and – An essay, ‘The modern adventure novel’." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2017. https://ro.ecu.edu.au/theses/2008.

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When asked what sort of novel I was writing, I always said ‘a modern adventure novel’. And then I began to question myself about the meaning of these three words together, the substance and the definition of a modern adventure novel. Does such a thing exist? In my novel ‘Alexandre Goes South’, Alexandre is a thirty-year-old Parisian from a family that enjoy wealth and privilege, facts that provide a setting but play only incidental roles in the events that unfold. Alexandre goes through a series of crises, which propel the journey that launches him onto the road to manhood. The novel begins at
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Molley, Sean. "Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games." TopSCHOLAR®, 1997. http://digitalcommons.wku.edu/theses/347.

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In this paper, I survey past and present tools available to text adventure game authors, and then describe a new product: the Text Adventure Design Assistant (TA DA!), a visual programming system for creating text adventure games. My system consists of two parts: an abstract framework which defines an archetypical game, and a user interface which allows for the construction of games in a visual manner by manipulating the elements of the abstract game to produce a concrete design. The two most popular contemporary programming languages for creating text adventure games, TADS and Inform, are com
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Jansson, Robin. "Silence in Adventure Games and Space." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5033.

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As video games have evolved, the focus on impressive graphics and surround-sound has become increasingly prominent. Stepping away from their roots, video games have toned down the interaction and put the cinematic parts of the experience on the forefront. However, some games stand outside the norm, taking down the sound-level to a minimum, even going as far as removing text entirely. In my essay, I explore the functions of silence, specifically in two works: the computer game Machinarium, and 2001: A Space Odyssey, the film, along with the novel. By analyzing these works, I highlight how silen
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20

Buckles, Mary Ann. "Interactive fiction : the computer storygame adventure /." Diss., Connect to 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1985. http://wwwlib.umi.com/cr/ucsd/fullcit?p8517895.

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21

King, Christopher Paul. "Emotion and adventure therapy : A model." Thesis, University of Canterbury. Psychology, 1998. http://hdl.handle.net/10092/6967.

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The cognitive zeitgeist within the psychotherapy literature of the last decades has tended to obscure the role of emotion, emphasising instead the role of cognition and behaviour in psychotherapeutic change. It seems anomalous that clinically oriented psychologists should have neglected emotion to such a degree, as emotional distress of one type or another is the currency of psychotherapy. Concurrent with the neglect of emotion in the psychotherapy literature, within general psychology there has been a resurgence of interest in emotion as a fundamental aspect of human experience. Following the
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Varley, Peter. "The rationalisation and commodification of adventure." Thesis, Manchester Metropolitan University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422403.

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This thesis contrasts the ideal of the adventure as drawn from historical-theoretical sources with the new socio-cultural form of the commodified adventure, exemplified in outdoor leisure products such as guided white water rafting, rock climbing courses and commercialb ungeej umps. It is proposedt hat, whilst the original form generatesa `taken for granted' meaning of adventure involving responsibility for ones self, the experience of uncertaintya nd personalc ommitment,t he latter kind of `adventure-as-commodityi's one of bounded responsibility, managed risks (removed uncertainty) and mere f
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23

Konečný, Michal. "Interaktivní prostředí pro vývoj adventure her." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-235463.

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The aim of this thesis is to develop PC-based integrated development environment that would allow to interpret the resulting adventure game on the Android platform. This thesis describes the theory of adventure games and their history. It deals with the design and implementation of a library, that is used in other applications developed in this thesis, a development environment and platform interpreter for Android. It also describes the sample game created in the development environment. At end it contains testing of development environment and sample game on interpreter for the Android platfo
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Armenov, Roman. "Strategická analýza společnosti Adventure World, s.r.o." Master's thesis, Vysoká škola ekonomická v Praze, 2016. http://www.nusl.cz/ntk/nusl-264361.

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This thesis focuses on strategic analysis of the company Adventure World s. r. o. operating escape games in Prague. The goal of the thesis is to suggest strategic recommendations for further company development. The theoretical part deals with defining basic terminology and describing process of strategy formulation. In the practical part analytical tools described earlier are applied to analysis. In order to analyze external environment, the PEST framework is used. To illustrate the industry environment, 5 competitive forces analysis, map of strategic groups is used. In examining the internal
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25

Molino, Nicolene Chloe. "Dog wars : a Victorian steampunk adventure." Thesis, Rhodes University, 2013. http://hdl.handle.net/10962/d1001815.

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We're in an alternate universe, circa Dickensian London. Leofric Lieven, a local crime lord, is about to find the past catching up on him. The Romany Carnival has come to town, and a gypsy woman, his former lover and partner in crime, demands from him a favour which will redress his betrayal of years before: he must secure a stolen object and return it to her. But things go horribly wrong when local delivery boy Cards Bennish is kidnapped by Leofric’s competitor before he can deliver the goods that will cover Leofric's debt to the gypsy. In this world, humans can shape shift into animals, enti
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26

Papadopoulos, Janine Elaine. "Competencies for entry-level adventure therapy employees." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0022/MQ62142.pdf.

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Gomez, Pamela E. "Competencies for entry-level adventure therapy employees." Thesis, University of New Brunswick, 1997. http://hdl.handle.net/1882/742.

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Dare, Eleanor. "Navigating subjectivity : South, a Psychometric Text Adventure." Thesis, Goldsmiths College (University of London), 2010. http://research.gold.ac.uk/6442/.

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South: A Psychometric Text Adventure is an artist’s book and a set of software programs. The South project re-conceptualises the artist’s book and wider bookforms, encouraging models of interaction that are aware of specific locations and individual subjects. These alternatives are a response to what this thesis frames as two rapidly stagnating forms. The thesis argues that both the artist’s book and electronic literature (see the glossary on page 343 for definitions of the key terms used throughout this thesis) have not made a significant impact on the cultural landscape of the early 21st cen
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Ho, Sau-ling Connie, and 何秀齡. "Vertical adventure: a climbing gym in Mongkok." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31984599.

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Smith, Louise. "'Aaaarrrrgggghhhhhh' : representing adventure tourism in New Zealand." Thesis, University of Bristol, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.393896.

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31

Puchan, Heike. "Adventure sport, media and social/cultural change." Thesis, University of Stirling, 2013. http://hdl.handle.net/1893/19359.

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The turn of the millennium has heralded an explosion in the popularity of adventure sports often also referred to as alternative lifestyle sports or extreme sports. These are offering both new avenues and potential challenges to the traditional ways of conceptualising and practicing sport. This thesis analyses the development of adventure sports, in particular climbing and kayaking, as a subculture. It delivers a socio-economic history of climbing, analyses the role of the media in its development, its participation and its lived experience. Further it investigates the impact of globalisation,
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Zacharias, Savannah Clare. "Carboxylate metallogels - an adventure in supramolecular chemistry." Doctoral thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/28155.

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The field of supramolecular gels has attracted a great deal of attention as these versatile materials have been shown to be highly tunable and responsive to stimuli making them attractive for a multitude of potential applications such as drug delivery, energy and gas storage, and waste water treatment. Serendipity still plays a role in gel discovery. However, with the ever growing library of gels, design is becoming a greater possibility. Interactions involved in the formation of gels are closely related to those in the field of crystal engineering. There are two parts to this body of work. Th
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Ressler, James Donald. "Transforming Physical Educators Through Adventure-Based Learning." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1330963296.

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Ho, Sau-ling Connie. "Vertical adventure : a climbing gym in Mongkok /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25952432.

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Dack, Cory Maria. "The Life Effectiveness of Wilderness Adventure Leaders." OpenSIUC, 2010. https://opensiuc.lib.siu.edu/theses/280.

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The Life Effectiveness of Wilderness Adventure Leaders Cory Maria Dack Southern Illinois University Carbondale Introduction The call of the wild has long been accepted as a true phenomenon by mankind. Throughout history countless scores of women and men have written novels, poems, and symphonies in-spired by the ubiquitous reach of nature. As Sigurd Olson once wrote, "Wilderness to the people... is a spiritual necessity, an antidote to the high pressure of modern life, a means of regaining serenity and equilibrium" (Olson & Backes, 2001, p. 61). Eventually, musings on the powerful effects of n
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Ritson, Linda. "An investigation into formal and informal learning in outdoor adventure : a case study of a local authority adventure team." Thesis, University of Derby, 2013. http://hdl.handle.net/10545/346523.

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This thesis develops understanding in using outdoor adventure as a tool for learning for young people. It examines how adventure pedagogy may be applied in conjunction with classroom education to offer physical and visual means to enhance classroom theory. The core of the study was the examination of a local authority Adventure Team, identified by the Authority management as having strayed from its roots, although not perceived as ‘failing’. The researcher became insider-researcher to combine professional experience with research knowledge, envisaging this study as the pre-cursor to an action
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Furbank, Rachel. "The significance of gender in bush adventuring /." Title page, contents and abstract only, 1997. http://web4.library.adelaide.edu.au/theses/09ENV/09envf983.pdf.

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Fernandez, Vara Clara. "The tribulations of adventure games integrating story into simulation through performance/." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31756.

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Thesis (Ph.D)--Literature, Communication, and Culture, Georgia Institute of Technology, 2010.<br>Committee Chair: Murray, Janet H.; Committee Member: Bolter, Jay; Committee Member: Montfort, Nick; Committee Member: Nitsche, Michael; Committee Member: Pearce, Celia. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Hoepner, Alisa Sharen. "Team skills learned through ropes course training and transference to the workplace." Online version, 2002. http://www.uwstout.edu/lib/thesis/2002/2002hoepnera.pdf.

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LaChance, Elisa. "School counselors' perceptions of their knowledge, use, and benefits of adventure challenge activities as a component of school guidance curriculum." Online version, 2003. http://www.uwstout.edu/lib/thesis/2003/2003lachancee.pdf.

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Yee, Yan-yan. "An evaluation of an adventure based counseling (ABC) group in a Hong Kong primary school." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22706239.

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Di, Frances Christy Danelle. "Robert Louis Stevenson and the elements of adventure." Thesis, University of Aberdeen, 2011. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=182235.

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This thesis explores Robert Louis Stevenson’s re-imagining of adventure narrative through the development of a unique aesthetics of adventure across his oeuvre. From a methodological perspective, it approaches a wide range of Stevenson’s work—manuscripts, letters, and essays in addition to the fiction—through an initial framework of adventure theory. Analysis of individual adventure archetypes within Stevenson’s writing is further enriched through interaction with a wide variety of secondary critical sources. The Introduction commences the investigation of Stevenson’s conceptualisation of the
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Sackville-Ford, Mark. "Affective school atmospheres : an adventure through lively matters." Thesis, Manchester Metropolitan University, 2017. http://e-space.mmu.ac.uk/621029/.

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In this thesis I explore the ways that atmospheres may be conceptualized and how these function affectively within school contexts. Incorporating broadly new materialisms methodologies, drawing heavily on the work of Deleuze and Deleuze and Guattari, I attempt to create an assemblage of a becoming-thesis. I consider potential atmospheres as 'hauntings', 'ethereal hazes' and 'vibrant ecstacies' which shimmer with their own agency. These are vibrant matters where I utilise the work of Stewart, Bennett and Braidotti, amongst others, to create a flatter ontology and consider all matter within this
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Leung, David. "Accounting in the Wild : an adventure in ethnoaccountancy." Thesis, University of Edinburgh, 2008. http://hdl.handle.net/1842/24826.

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The thesis documents an ethnography of the finance department of a commercial subsidiary company of a renowned UK scientific research organisation. The ninemonth ethnography (which covers a one-year financial reporting cycle) addresses how accountants and non-accounting managers construct their company's earnings. Addressing issues in both internal management accounting (e.g. budgeting, performance evaluation, control) and external financial accounting (i.e. bookkeeping, monthly/year end accounts, auditing) the thesis focuses on how people: classify transactions and make professional judgement
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Grillo, Daniel. "Employee Expectations and Job Satisfaction in Adventure Education." Thesis, Prescott College, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10110266.

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<p> This descriptive study examines the relationship between job expectations and job satisfaction in the context of adventure education (AE) field staff. An electronic survey distributed to field instructors of the Recreational Equipment Incorporated (REI) Outdoor School assessed the level to which their job expectations had been met as well as their reported job satisfaction based on the short form of the Minnesota Satisfaction Questionnaire. Quantitative analysis of the results indicates a significant correlation between job expectations and job satisfaction. Extrinsic job satisfaction show
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Attridge, Jeffrey Nathaniel. "Indigeneity on Display: Ethnographic Adventure Film in Amazonia." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/77691.

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This paper seeks to explore the early twentieth century trend of ethnographic adventure filmmaking. A subgenre of the ethnographic film, these works blended ethnographic observations with scripted and staged adventure stories, advancing popular tropes of indigenous first contact and the superiority of Western civilization. Focusing on a 1931 expedition to the Amazon which resulted in the creation of the first sync-sound ethnographic adventure film, titled Matto Grosso: The Great Brazilian Wilderness, I argue that despite flaws in its conception, production, and media coverage, this film serv
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Hickmon, William Adrian Jr. "Analysis of an adventure-based marriage enrichment program." Diss., This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06062008-170540/.

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Parker, Michael W. "Impact of adventure interventions on traditional counseling interventions /." Full-text version available from OU Domain via ProQuest Digital Dissertations, 1992.

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Martin, Sarah Virginia. "The Representation of Women in Adventure Education Literature." Thesis, Prescott College, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1551564.

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<p> In the United States (U.S.), adventure education (AE) articulates a social mission: It seeks to be inclusive serving members of all communities with their respective diverse complexities. Yet, the needs of many people are not being expressed, heard, or addressed adequately. This study focused specifically on gender, one aspect of this pressing concern, offering evidence to demonstrate that AE needs to routinely examine and expand its practices to effectively meet its social claims. The topic of how women are represented in AE literature was explored by positing the question: <i>What messag
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Pomfret, Gill. "An exploration of adventure tourism participation and consumption." Thesis, Sheffield Hallam University, 2016. http://shura.shu.ac.uk/15589/.

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Growing demand for and supply of adventure tourism activities, particularly packaged adventure holidays, means there is a need to understand adventure tourists. At the start of my research journey, the embryonic nature of adventure tourism research and the limited extant literature about adventure tourists provided the impetus to develop understanding of these tourists as a unique group of adventurers. Accordingly, the aim of this programme of research is to demonstrate the empirical and conceptual contributions that my published works make to the knowledge and understanding of adventure touri
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