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Journal articles on the topic 'Adventure'

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1

Clarke, Jasmine Fay, Josephine Previte, and P. Monica Chien. "Adventurous femininities: The value of adventure for women travelers." Journal of Vacation Marketing 28, no. 2 (2021): 171–87. http://dx.doi.org/10.1177/13567667211038952.

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Adventure tourism has become a diverse and lucrative industry but is continually portrayed and advertised through its reflection of masculinity. Guided by the lack of studies on women in adventure tourism, the aim of this study is to examine behavioral diversity, the value gained from adventure experience, and the masculinity and femininity of female adventure tourists. A snowball sample of 420 female adventure tourists was collected through utilizing an internet-based survey methodology. Three clusters of women were identified based on their femininity and masculinity scores; Normatively Masc
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Próchniak, Piotr, and Agnieszka Próchniak. "Adventure Recreation in Blue Spaces and the Wellbeing of Young Polish Adults." International Journal of Environmental Research and Public Health 20, no. 5 (2023): 4472. http://dx.doi.org/10.3390/ijerph20054472.

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The aim of this study was to assess the wellbeing of 248 young Polish adults between 18 and 26 years old (M = 22.35; SD = 2.20) involved in adventure blue space recreational activities. The adventure water recreational activities were measured by using a questionnaire specially designed for the purpose of this study. This questionnaire consisted of two subscales: adventure recreation associated with water risks and adventure recreation associated with weather risks. In turn, wellbeing was measured using six scales loaded in two factors: hedonic wellbeing and eudaimonic wellbeing. The regressio
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Mahendra, Okta, Yasnur Asri, and Nurizzati Nurizzati. "POTRET PETUALANGAN NOVEL ANAK-ANAK MERAPI KARYA BAMBANG JOKO SUSILO KAJIAN SOSIOLOGI SASTRA." Jurnal Bahasa dan Sastra 5, no. 1 (2013): 87. http://dx.doi.org/10.24036/833420.

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The purpose of this research is to describe the portrait of adventure the novel that take place in the Children's Merapi Joko Susilo Bambang bouquet of. This research is a qualitative study using descriptive methods, technical content analysis. The data of this study is the portrait of a character in a novel of adventure Kid trim work Joko Susilo Bambang trace elements based characterizations. Based on the research results that the main character in search of adventure father destroyed by the eruption of Mount Merapi in Yogyakarta. Adventures of main character portraits and adventure events th
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Gross, Sven, Manuel Sand, and Theo Berger. "Examining the adventure traveller behaviour - Personality, motives and socio-demographic factors as determinants for German adventure travel." European Journal of Tourism Research 33 (January 20, 2023): 3307. http://dx.doi.org/10.54055/ejtr.v33i.2795.

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Adventure tourism has established itself as a concept and a field of research within tourism. While the German tourism market is one of the biggest in the world, no evidence exists on the German adventure traveller. In adventure tourism research in general, there is little evidence on how personality, motives, and socio-demographic factors distinguish the choice for soft and hard adventure activities. Therefore, this quota-based survey among 1,500 German travellers does investigate demographics, motives and personality aspects. A logistic regression analysis is performed to categorize tourists
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Đurin, Sanja. "The Influence of Digital Technologies on the Experience of Adventure among Outdoor Enthusiasts in Croatia." Narodna umjetnost 59, no. 2 (2022): 103–17. http://dx.doi.org/10.15176/vol59no205.

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This article investigates the influence of digital technologies on the experience of adventure in outdoor activities at a time when outdoor activities are becoming increasingly popular in Croatia. Based on ethnographic research conducted among outdoor enthusiasts and new adventurers, adventure tour guides, and adventure sports practitioners in Croatia, this paper aims to show some of the ways in which the widespread use of digital media and technologies, from social networks to smart watches, affects us and the perception, concepts, and practices of adventure in Croatia.
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Negrash, S. V. "Ways of Development of Russian Adventure Literature in 1918–1933." Art Logos – The Art of Word 1, no. 26 (2024): 44–58. https://doi.org/10.35231/25419803_2024_1_44.

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The article is a brief overview of the main trends in Russian adventure literature in the period from the October Revolution of 1917 till the First All-Union Congress of Soviet Writers held in 1934. The genre-thematic varieties of original works of adventure prose are considered, such as Russian Robinsonade (Z. Davydov), documentary-fiction adventure prose (V. Arsenyev), historical adventure literature (V. Yan, M. Zuev-Ordynec, N. Smirnov), historical and technical texts (B. Zhitkov), “pseudo-translated” novels etc. It identifies currently little-known texts that are really powerful from the l
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Hennig, Anke. "Adventure in times of terror." Philosophy of Photography 14, no. 1 (2023): 49–65. http://dx.doi.org/10.1386/pop_00070_1.

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This article follows the history of the idea of adventure in the Soviet Union, which started as a dream of the great communist adventure but two decades into the revolution turned into the nightmare of the Great Terror. Adventure was implicated in the violent realities of Stalinism through tropes of the adventure genre, such as the loneliness of the adventurer in a precarious world impenetrable by reason. Understanding this situation requires a focus on philosophies of both adventure and terror. For instance, Hegel’s philosophy of adventure will help us to reveal features of the lived experien
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Álvares, Cristina. "Hergé dans la théorie des sphères." Revue Romane / Langue et littérature. International Journal of Romance Languages and Literatures 55, no. 1 (2019): 164–81. http://dx.doi.org/10.1075/rro.18022.alv.

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Abstract This paper aims at reading Hergé’s major work in the light of Sloterdijk’s theory of spheres and Agamben’s reflexions on adventure in order to examine the place and function of the island in the adventures of Tintin, a hero without insulation. Much attention is given to the boundery topology of adventure in our discussion of the ontological transitions (human, animal) taking place on the threshold between in and out and of their anthropogenetic significance. We defend that every adventure story is a variation on the anthropogenetic one, and that Hergé and Sloterdijk diverge on the mat
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Kane, Maurice J. "Professional adventure tourists: Producing and selling stories of ‘authentic’ identity." Tourist Studies 12, no. 3 (2012): 268–86. http://dx.doi.org/10.1177/1468797612461087.

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The ability to experience distinctive adventure appears limited today in comparison to the accounts of past exploring heroes. Even with these perceived limitations, there is continued growth in remote adventure tours. Guided by a Bourdieusian lens, this article examines the negotiation of authenticity, distinction and identity in the websites and blogs of companies and tourists during the 2010 spring Mt Everest climbing season. The interpretation suggests company blogs offer tourists an experience framed in mountaineering myth. The mountaineering guides’ capital derived from skill, experience
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Sudana, I. Made Ari, and Made Sukana. "Penerapan Keselamatan Dan Kesehatan Kerja (K3) Di Daya Tarik Wisata Bali Treetop Adventure Park, Bedugul." JURNAL DESTINASI PARIWISATA 6, no. 2 (2019): 224. http://dx.doi.org/10.24843/jdepar.2018.v06.i02.p04.

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Bali Treetop Adventure Park is a tourist attraction, which is located in the Eka Bali Botanical Garden, Candi Kuning, Tabanan Regency. This tourist attraction offers adventure activities or adventures that are above the altitude.This researchaims toknow the application of Workplace Safety and Health on adventure activities in the tourist attraction of Bali Treetop Adventure Park
 The data used in this research is the type of qualitative data, while the data source is primary data and secondary data. Data was collected byobservation, interview and literature study, and assisted by data ana
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BOYES, MIKE. "Outdoor adventure and successful ageing." Ageing and Society 33, no. 4 (2012): 644–65. http://dx.doi.org/10.1017/s0144686x12000165.

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ABSTRACTThis article explores how outdoor adventure activities in a New Zealand community-based programme are experienced and understood as successful ageing strategies. Outdoor adventures are seen as positive leisure experiences that include challenging physical activity, social engagement and the natural environment. Using a sequential exploratory mixed-methods design, a combination of seven interviews and a survey (N=80) were conducted with a Third Age adventures group. The research outcomes confirmed the attraction of adventure for this cohort. Risk engagement and uncertainty were perceive
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Mendoza, Lynle N. "Marinduque Island: Where Culture and Adventure Meet for Sustainable Tourism." International Journal of Scientific and Management Research 06, no. 06 (2023): 115–21. http://dx.doi.org/10.37502/ijsmr.2023.6608.

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Marinduque Island is a unique destination that offers a combination of cultural experiences and adventure tourism. To assess the determinants of customer behavior in Marinduque Island, a survey was conducted, and the results were presented in three tables: Summary of Mean for Cultural Experiences, Summary of Mean Ratings for New Environment, and Summary of Mean Ratings for Adventure. The findings of the study indicate that tourists highly value cultural experiences, unique environments, and exciting adventures in Marinduque Island. Specifically, tourists agreed that the creation of natural lea
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Scherhag, Knut, Sven Gross, and Manuel Sand. "Adventures on two wheels – Comparative study of motorcycle adventure tourists in Germany, Austria and Switzerland." Zeitschrift für Tourismuswissenschaft 14, no. 3 (2022): 303–32. http://dx.doi.org/10.1515/tw-2022-0017.

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Abstract In Western industrialized countries, the use of the motorcycle has changed from a means of transportation to a recreational device. As a result, this form of travel has gained more focus by destinations and specialized travel companies. In this context, the focus on adventure and experience is also increasingly used in customer communication. But there are only few contributions in the scientific literature which deal with motorcycle tourism in principle, a deeper consideration of the adventure character of motorcycle tourism is missing, except for a few travel reports. Based on these
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Kossuth, Karen C. "USING THE ADVENTURE FORMATS FOR CALI." CALICO Journal 3, no. 2 (2013): 13–17. http://dx.doi.org/10.1558/cj.v3i2.13-17.

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Because adventure games can be highly interactive and so absorbing that users commonly spend hours in a session, they are well suited to CALI, as long as the level of language on the screen is low enough and as long as the parser can recognize naturally-formed commands. This article attributes the success of the adventure format to the Input Hypothesis and the Affective Filter Hypothesis and sets up criteria for instructional evaluation of foreign language adventures.
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HUYEN, Tram Nguyen Thi, Phuong Mai Vo TRUC, Kien Cao PHUOC, Nguyet Phan MINH, Hien-Huynh THI, and Tuan Anh LE. "CHOOSING ADVENTURE TOURISM DESTINATION: THE CASE OF QUANG BINH, VIETNAM." GeoJournal of Tourism and Geosites 57, no. 4 supplement (2024): 2080–89. https://doi.org/10.30892/gtg.574spl22-1375.

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The purpose of this study is to examine the factors and their level of influence on the choice of adventure tourism destinations in Quang Binh, Vietnam. The author has synthesized prominent studies related to adventure tourism, combined with the search for underlying theories to build a research model. SPSS 20 software was used to analyze based on the survey results of 260 tourists including domestic and foreign tourists, to verify the relationship of these factors to the choice of adventure tourism destinations. The results show that there are 5 factors influencing the choice of Quang Binh as
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Öhman, Anders. "Äventyraren, passionen och kvinnan." Tidskrift för genusvetenskap 16, no. 4 (2022): 3–13. http://dx.doi.org/10.55870/tgv.v16i4.4762.

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This artiele deals with adventure-ideology and its role in the formation of male identity. Adventureideology is therefore crucial in determining relations beteween men and women. According to Michael Nerlich, who has studied the emergence of adventure-ideology, this ideology is a corner-stone of modernity in Western Europé. For the first time in western civilization, change is regarded as a positive value, and adventure entails the active search for change and the unknown. What Nerlich doesn't consider, however, is the role of woman in this transformational process. By relating the theory of a
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Sany, Diny Syarifah. "SAGD-VL Framework: A Framework for Serious Adventure Game Development in A Virtual Laboratory." Journal of Informatics Information System Software Engineering and Applications (INISTA) 5, no. 1 (2022): 58–70. http://dx.doi.org/10.20895/inista.v5i1.865.

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A virtual laboratory is an instructional approach to facilitate learning on a scientific procedure or experimental procedure to motivate students to think critically and to improve problem-solving skills through virtual media. A serious adventure game is a game that has a serious purpose for example Education but with an adventure genre that allows the user to go on adventures and explore within the game. The merging of a virtual laboratory and a serious adventure game will contribute to the progress of the education field and motivate students in virtual practicum activities. But currently, t
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Miles, Beau. "'Walking to Work' Extract from The Backyard Adventurer (2021)." Ekistics and The New Habitat 81, no. 3 (2022): 95–103. http://dx.doi.org/10.53910/26531313-e2021813631.

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This paper is an extract from Beau Mile’s The Backyard Adventurer (2021) published by Brio Books. It is the text of the voiceover for the corresponding film ‘Walking 90 Kms to work’ available on Youtube - https://www.youtube.com/watch?v=R-Zyud8xh2c – Miles redefines adventure through his attempts to transform a mundane part of his life into an adventure. The first part of the text details missing travel and adventure when increasingly locked into a regular lifestyle, before deconstructing the necessity of travelling great distances or pushing oneself to extremes in order to experience adventur
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Liulka, V. M., and N. I. Tarasova. "Genre specifics of «The Adventures of Tom Sawyer» by Mark Twain." Bulletin of Luhansk Taras Shevchenko National University, no. 2 (350) (2022): 95–104. http://dx.doi.org/10.12958/2227-2844-2022-2(350)-95-104.

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The article illustrates that “The Adventures of Tom Sawyer” has a number of features characteristic of the novel as a kind of epic: a fairly large volume of work, the epicness of the author's story, full of dialogues and monologues. It is noticed that the plot narrative is not as detailed as in the classic samples of novels, although it has three plot lines. The work is quite simple in compositional structure, and the characters at the time of the story are almost formed. Although “The Adventures of Tom Sawyer” tells of the protagonist's private life in inseparable connection with the life of
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Filc, Dani. "Tintin and Corto Maltese." European Comic Art 13, no. 1 (2020): 95–121. http://dx.doi.org/10.3167/eca.2020.130106.

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The Tintin and Corto Maltese series are among the most famous European adventure comics. The adventure genre – both in novels and comics – is deeply related to nineteenth-century colonialism. This article compares the ways in which colonialism and the relationship to the colonial Other appear in Hergé’s and Pratt’s creations, focusing on Tintin and Corto Maltese’s adventures in Africa and Latin America. The comparison between Tintin and Corto shows that although Hergé developed an ambivalent view of European colonialism, Eurocentrism is constant through all his work. Pratt’s Corto, in contrast
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Ivanov, Maksim V. "Model of organization of socio-cultural youth adventure practices." Yaroslavl Pedagogical Bulletin 1, no. 124 (2022): 25–31. http://dx.doi.org/10.20323/1813-145x-2022-1-124-25-31.

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The article presents theoretical materials devoted to the urgent problem of socio-cultural adventure practices and their educational effectiveness in relation to the modern student. The modern student is not like the student of past decades, and innovative educational methods are required to work with him. One of these methods can be the social and cultural practice of youth adventure. The purpose of the described research is development of a model for the creation and use of socio-cultural practices of youth adventures as a means of educating a student's personality on the example of a campai
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Dorbić, Boris, Dino Slavica, and Tanja Radić Lakoš. "Public urban green and other public areas in the function of off-season tourism on the example of adventure days in 2021 in Šibenik." Glasilo Future 6, no. 4 (2023): 41–53. http://dx.doi.org/10.32779/gf.6.4.3.

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U radu je prikazan osvrt na neke od mogućnosti koje pruža kulturni i zeleni turizam kao i rezultati ispitivanja ponašanja, percepcija i stavova o vizualnom dojmu, boravku i emocijama ispitanika s Adventure 2021. u Šibeniku. Šibenska Adventura, bila je otvorena od 3. prosinca 2021. i trajala do 1. siječnja 2022. i to nakon godine dana pauze, prouzrokovane pandemijom bolesti COVID-19. Povodom navedenog bile su specijalno uređene javne gradske zelene i ostale javne površine, među kojima se ističu Perivoj Roberta Visianija i Trg Poljana. Danas je masovni turizam stvar prošlosti i potrebno se okren
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Karomah, Ismiyatul, and Agus Purwowidodo. "PENGEMBANGAN MEDIA PEMBELAJARAN SCIENCE ADVENTURER DALAM MENINGKATKAN MOTIVASI BELAJAR IPAS DI MADRASAH IBTIDAIYAH." At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah 8, no. 1 (2024): 66–79. http://dx.doi.org/10.30736/atl.v8i1.1961.

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Pengembangan media pembelajaran Science Adventure dilaksanakan dengan tujuan untuk meningkatkan motivasi belajar IPAS peserta didik. Media pembelajaran ini dikembangkan dengan mengadopsi bentuk permainan monopoli yang digabungkan dengan konsep pertanyaan teka-teki dan sebuah tantangan yang membuat media pembelajaran Science Adventure menjadi efektif, menarik serta menyenangkan. Konsep yang terdapat dalam media pembelajaran terinspirasi dari kandungan surah An-Nahl ayat 125, tentang cara yang baik dalam menyampaikan sebuah ilmu pengetahuan. Penelitian pengembangan dengan prosedur Borg & Gal
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Pomfret, Gill, Manuel Sand, Carola May, and Jelena Farkić. "Exploring the Transformational Role of Regular Nature-Based Adventure Activity Engagement in Mental Health and Long-Term Eudaimonic Well-Being." Behavioral Sciences 15, no. 4 (2025): 418. https://doi.org/10.3390/bs15040418.

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This article investigates the transformative impacts of regular nature-based adventure activity engagement and its long-lasting effects on eudaimonic well-being (EWB), specifically mental health. Although extant research highlights a wide range of well-being and mental health benefits from participation in such pursuits, less is known about experienced outdoor adventure enthusiasts for whom adventure is a fundamental and transformational part of their lives. The study builds on an existing conceptual framework that synthesizes pertinent research concepts on nature-based activity engagement and
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Agarwal, Prabal, and Dr Swati Sharma. "Adventure Tourism and the Digital Age “how Technology is changing the way we explore." International Journal of Advances in Engineering and Management 7, no. 2 (2025): 909–21. https://doi.org/10.35629/5252-0702909921.

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Adventure tourism, a rapidly expanding segment within the global travel industry, has captured the imagination of thrill-seekers and nature enthusiasts alike. Defined by activities that involve exploration, physical challenges, and cultural immersion, adventure tourism has evolved into a multi-billion-dollar sector driven by technological advancements. This paper explores the transformative role of digital innovation in shaping the adventure tourism landscape, focusing on the integration of tools like GPS systems, virtual reality (VR), and social media platforms. The research delves into how t
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Raflis, Raflis, and Ester Rani Julchardilla Harita. "The Struggle of Finding Identity as Seen in Mark Twain’s The Adventures of Tom Sawyer." Jurnal Ilmiah Pendidikan Scholastic 7, no. 3 (2023): 82–91. http://dx.doi.org/10.36057/jips.v7i3.640.

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The title of this research is "The Struggle to Find Identity as Seen in Mark Twain's Novel The Adventurs of Toms Sawyer". The problem of this research is focused on Tom's struggles using Kennedy's (2016) theory, Tom's adventures which reflect his true identity using Mark and June's (2012) theory and external conflicts experienced by Tom as reflected in Mark Twain's novel The Adventures of Tom Sawyer using Kenny's (1966) theory. The approach used in this research is psychology. This research is a qualitative descriptive research. The technique used in this study is a documentary based on Mason.
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Stoks, Gé. "Adventures In Het Moderne Vreemde Talenonderwijs." Computer-ondersteund talenonderwijs 33 (January 1, 1989): 47–53. http://dx.doi.org/10.1075/ttwia.33.07sto.

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An adventure is a new type of computer game which has become immensely popular in the course of the 1980s. This article is about the possible role of adventures in foreign language learning and teaching (FLL). First there is a brief explanation of what adventures are, the different types and the way communication within the game can take place in natural language. Examples are given for French, German and English. Adventures can play a role in FLL in several respects: -they stimulate discovery learning procedures -they encourage the use of certain reading strategies -they are suitable contexts
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Christian, David D., and Kristi L. Perryman. "Adventures in Supervision: Implications for Supervision of Adventure Based Counseling." Journal of Creativity in Mental Health 13, no. 1 (2017): 19–30. http://dx.doi.org/10.1080/15401383.2017.1345670.

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Parlaungan Nasution, Ade, Muhammad Yasir Arafat Pohan, Denny Ammari Ramadhan, Christine Herawati Limbong, and Nova Jayanti Harahap. "Factors affecting adventure tourist satisfaction: Evidence from Indonesia." Innovative Marketing 19, no. 2 (2023): 51–62. http://dx.doi.org/10.21511/im.19(2).2023.05.

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Adventure tourism has received significant attention recently because it offers unique sensations. Managers of adventure tourism objects need to understand the determinants of satisfaction in adventure tourism. This study aims to examine the effect of intrinsic motivation and flow theory on extreme and non-extreme adventure tourists’ satisfaction in Indonesia. This study uses a quantitative approach. The sample includes 405 tourists engaged in adventure tourism activities (extreme adventure tourism activities – 200 respondents, and non-extreme adventure tourism activities – 205 respondents). S
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Fitria Nikmah, Zharifah Eka, Irma Lutfia, Nisrina Rahma Maulida, Alifia Zahra Herdiana, Nabila Nurul Hidayah, and Rizki Arumning Tyas. "Development of "Marine Eco-Adventure" Educational Game Integrating Larungan Traditions to Enhance Junior High Disaster Preparedness." Berkala Ilmiah Pendidikan Fisika 12, no. 3 (2024): 465. https://doi.org/10.20527/bipf.v12i3.20279.

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The strategy to improve student preparedness for disasters is to integrate the basic concepts of disaster in learning with local wisdom related to the sea, such as the use of “Marine Eco-Adventure” marine educational games that integrate the sidiqtraditions of defence with the context of disastrous events. The research aims to discover Marine Eco-Adventure's development, viability, and effectiveness as an educational game that can improve disaster preparedness. The research uses a qualitative approach with a one-group pre-test and post-test design. The sample used is randomly selected. The dat
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Yunita, Amalia, Budi Santosa, and Maria R. Nindita Radyati. "DEVELOPING INDONESIA SUSTAINABLE ADVENTURE TOURISM MODEL." Journal of Sustainable Development Issues 1, no. 2 (2022): 18–30. http://dx.doi.org/10.56282/jsdi.v1i2.127.

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In the Adventure Travel Development Index, Indonesia is ranked 101 out of 163 developing countries, even though it is ranked fifth in natural resources due to so many natural assets that can be developed as world-class adventure destinations. Hence, this study aims to understand the complexities of relationships between Environmental Sustainability, Social Equity & Cultural Vitality to Economic Prosperity, and Sustainable Adventure Tourism Development. This study examined 73 indicators adopted by Global Sustainable Tourism Council and Travelife to build Sustainable Adventure Tourism Model
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Maier, Veit, and Alexandra Budke. "Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine." European Journal of Investigation in Health, Psychology and Education 10, no. 4 (2020): 1106–31. http://dx.doi.org/10.3390/ejihpe10040078.

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Applying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pupils in small groups constructed text adventures in geography lessons, focused on the topic “Tourism in Myanmar: threat or opportunity”. We recorded the construction processes of 14 pupils audibly, organized into six teams, and analyzed their games. We found that the different text adventure construc
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OHNO, Tetsuya. "Commodified "Adventure"." Japanese Sociological Review 58, no. 3 (2007): 268–85. http://dx.doi.org/10.4057/jsr.58.268.

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Kelly, Eamonn, Marilynn J. Richtarik, Sean Caffrey, et al. "Adventure Onstage." Books Ireland, no. 261 (2003): 239. http://dx.doi.org/10.2307/20632604.

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Brentnall, Edward. "Adventure tours." Medical Journal of Australia 177, no. 11 (2002): 675. http://dx.doi.org/10.5694/j.1326-5377.2002.tb05012.x.

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Cole, Mike. "Breathtaking adventure." Emergency Nurse 16, no. 1 (2008): 12–13. http://dx.doi.org/10.7748/en.16.1.12.s18.

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Appleby, Bruce C., Kay Gore, and Joan Dunfey. "Adventure Writer." English Journal 74, no. 3 (1985): 103. http://dx.doi.org/10.2307/817136.

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Pinter, Frances. "Eastern adventure." Logos 12, no. 4 (2001): 183–89. http://dx.doi.org/10.2959/logo.2001.12.4.183.

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Kjølsrød, Lise. "Adventure Revisited:." Sociology 37, no. 3 (2003): 459–76. http://dx.doi.org/10.1177/00380385030373004.

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Hill, Brian V. "Educational Adventure." Journal of Christian Education os-47, no. 2-3 (2004): 73–84. http://dx.doi.org/10.1177/002196570404700205.

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Riemenschneider, P. A. "Malaysian adventure." Radiology 182, no. 3 (1992): 749–51. http://dx.doi.org/10.1148/radiology.182.3.1535889.

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Simpson, Duncan, Phillip Guy Post, and Lauren Saenz Tashman. "Adventure Racing." Journal of Humanistic Psychology 54, no. 1 (2013): 113–28. http://dx.doi.org/10.1177/0022167813482188.

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Hewson, Claire. "Roma adventure." Early Years Educator 22, no. 2 (2020): S2—S3. http://dx.doi.org/10.12968/eyed.2020.22.2.s2.

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GODDARD, JULES. "ADVENTURE CAPITAL." London Business School Review 28, no. 1 (2017): 32–37. http://dx.doi.org/10.1111/2057-1615.12154.

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de Medeiros, Kate. "Glorious Adventure." Journal of Aging, Humanities, and the Arts 3, no. 3 (2009): 234–37. http://dx.doi.org/10.1080/19325610903015661.

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Moos, Daniel C., and Brian Honkomp. "Adventure Learning." Journal of Research on Technology in Education 43, no. 3 (2011): 231–52. http://dx.doi.org/10.1080/15391523.2011.10782571.

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Simone, Joseph V. "Another Adventure." Oncology Times 30, no. 11 (2008): 3–4. http://dx.doi.org/10.1097/01.cot.0000324874.42477.6f.

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Andrews, Robin George. "Asteroid adventure." New Scientist 264, no. 3516 (2024): 40–43. http://dx.doi.org/10.1016/s0262-4079(24)01993-6.

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Moorman, Marta K., Barbara E. Schlatter, and Amy R. Hurd. "Adventure Recreation." Journal of Physical Education, Recreation & Dance 78, no. 9 (2007): 22–26. http://dx.doi.org/10.1080/07303084.2007.10598094.

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Sinclair, Jean. "Adventure racing." Practice Nursing 17, no. 3 (2006): 130–34. http://dx.doi.org/10.12968/pnur.2006.17.3.20603.

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