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1

Mindenhall, Dorothy Norah. "'Work and win' : John Teague (1835-1902), Cornish architect and migrant adventurer in Victoria, British Columbia, Canada." Thesis, University of Exeter, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269834.

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2

Louis, Matthieu. "Ethnologie de l'aventure : pratiques contemporaines de la mobilité masculine et productions identitaires en Afrique de l'Ouest (Burkina Faso)." Thesis, Strasbourg, 2014. http://www.theses.fr/2014STRAG039.

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Cette thèse présente une ethnologie des phénomènes migratoires en Afrique de l’Ouest qui promeut une étude de la mobilité, localement baptisée « aventure », en tant qu’anthropologie de l’incertitude dont le dessein premier a été de saisir les identités labiles et vagabondes de migrants se désignant aventuriers – identité ramifiée à des pratiques, des désirs et des conceptions spécifiques de l’Ailleurs. En serrant de près le sens des discours des acteurs et des témoins rencontrés, en analysant des biographies fouillées d’aventuriers afin de restituer la dimension subjective du vécu migratoire, et en observant in vivo les creusets sociaux et les foyers de significations où naissent les désirs d’extraversion, nous donnons à voir et à comprendre les usages que font les aventuriers de l’Ici et de l’Ailleurs, ainsi que les rapports à eux-mêmes, aux autres et au monde qu’ils produisent. À rebours du poncif misérabiliste, nous dévoilons ainsi une philosophie de la mobilité qui nous incline à penser l’aventurier comme sujet-auteur de son existence et l’aventurisme comme un éthos et une forme rituelle d’esthétisation, de narration, de conquête et d’exposition de soi
Ethnology of the adventure. Contemporary practices of male mobility and identity buildings in West Africa (Burkina Faso) – This PhD thesis features an ethnology of migratory phenomena in West Africa which promotes a study of the mobility locally called “adventure” as an anthropology of the uncertainty. The initial purpose was to grasp labile and roaming identities of migrants who refer to themselves as adventurers – identity branched to specific practices, desires and conceptions of the Elsewhere. In approaching as closely as possible the meaning of the speeches of the actors and the witnesses, in analyzing thick biographies of adventurers in order to reproduce the subjective dimension of their migratory experience, and in observing in vivo the social contexts and the crucibles of meanings where the desires of extroversion arise, we give to see and understand the adventurers’ uses of the Here and the Elsewhere, as well as their relationships to themselves, to others and to the world they generate. Contrary to the cliché painting migrations in the most miserable way, thus we unveil a philosophy of the mobility that makes us inclined to think the adventurer as a subject-author of his existence and the adventurism as an éthos and a ritual form of self-aestheticization, self-narrative, self-conquest and self-exposure
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3

Furbank, Rachel. "The significance of gender in bush adventuring /." Title page, contents and abstract only, 1997. http://web4.library.adelaide.edu.au/theses/09ENV/09envf983.pdf.

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4

Meunier-Messika, Isabelle. "Jean-Henri Maubert de Gouvest (1721-1767) et l'univers des aventuriers des lettres au siècle des Lumières." Thesis, Bourgogne Franche-Comté, 2018. http://www.theses.fr/2018UBFCC023/document.

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Jean-Henri Maubert de Gouvest, né à Rouen en 1721, est un aventurier des Lumières. Son parcours tumultueux l’inscrit pleinement au sein de la famille polymorphe et bigarrée des chevaliers de fortune étudiée par Suzanne Roth et Alexandre Stroev. De fait, rompant les relations avec sa famille, Maubert entre chez les Capucins dès l’âge de 17 ans mais envoie rapidement son froc aux orties et s’échappe du couvent. Fugitif, il ne peut retourner auprès des siens et ses pérégrinations le portent alors à travers toute l’Europe, à l’instar d’Ange Goudar ou de Casanova. Au gré de ses voyages, notre chevalier de fortune joue le rôle de précepteur en Pologne, de journaliste aux Provinces-Unies ou d’espion pour le compte de la France, différents métiers évoqués par André Warzée, Jeroom Vercruysse, Pierre Coquelle ou Edmond Dziembowski, dans leurs travaux respectifs sur la presse et la guerre de Sept Ans. Développant des relations avec certains hommes d'Etat et de nombreux autres aventuriers au fil de ses péripéties, Maubert se constitue un véritable réseau et concentre entre ses mains de la matière pour écrire, se muant peu à peu en aventurier d’écritoire. Ses faibles revenus et son mode de subsistance le placent alors plutôt dans la catégorie des « Rousseau des ruisseaux » analysée par Robert Darnton. Vivant d’expédients, Maubert réussit à s’attirer les bonnes grâces d’un mécène : Cobenzl, ministre plénipotentiaire à Bruxelles avec lequel il entretient une correspondance. Malgré l’aide de son bienfaiteur, Maubert est contraint de produire une littérature alimentaire offrant à ses lecteurs une vision originale du XVIIIe siècle filtrée par son parcours personnel. Polygraphe, il s’intéresse à l’éducation, à la politique, à la religion et réécrit certains ouvrages de Voltaire. Sa carrière de littérateur s’achève néanmoins assez rapidement. Contraint de quitter Bruxelles pour Amsterdam où ses créanciers le rattrapent, il est emprisonné pendant près de dix-huit mois et se retrouve pris dans la tourmente d’un interminable procès. Sorti de prison dans un état de santé déplorable, Maubert meurt en 1767, à Altona, dans des circonstances troublantes. Son œuvre littéraire, aujourd’hui méconnue, est pourtant riche d’une trentaine de titres et gagnerait à être redécouverte par les historiens. Ainsi, en analysant la spécificité de ce réseau satellisé autour de Maubert, il nous intéresse d'établir si et, le cas échéant, de quelle manière, les différents membres de ce groupe sont représentatifs et vecteurs des idées des Lumières. Plus qu’une simple réhabilitation de l’œuvre ou de l’auteur, nous nous attachons dans ce travail à étudier les relations et les écrits d’un homme qui est à la fois témoin et acteur du siècle
Jean-Henri Maubert de Gouvest, born in Rouen in 1721, was an Enlightenment adventurer. With his tumultuous career, he is fully in line within the polymorphous and variegated family of fortune knights studied by Suzanne Roth and Alexandre Stroev. In fact, by breaking relationships with his family, Maubert entered the Capuchin order at the age of 17 but when he quit the religious habit, he left the convent. Becoming fugitive, he could not return to his family and his peregrinations carried him all over Europe, like Ange Goudar or Casanova. Throughout his travels, our knight of fortune played the role of tutor in Poland, journalist in the United Provinces or spy for France. Different occupations evoked in André Warzée, Jeroom Vercruysse, Pierre Coquelle or Edmond Dziembowski’s works on the press and the Seven Years' War. By developing relationships with some statesmen and many other adventurers over the course of his adventures, Maubert created a real network and thus shaped enough material to write, gradually becoming an “aventurier d’écritoire”. His low income placed him in the category of "Rousseau des ruisseaux", analyzed by Robert Darnton. Living precariously, Maubert succeeded in attracting the good graces of a patron : Cobenzl, a plenipotentiary minister in Brussels with whom he maintained a correspondence. Despite the help of his benefactor, Maubert was forced to produce a literature only to survive, offering his readers an original vision of the eighteenth century filtered through his own experience. Polygraphe, he was interested in education, politics, religion and rewrote some of Voltaire’s works. Nevertheless, his literary career ended fairly quickly. Forced to leave Brussels for Amsterdam where his creditors caught up with him, he was imprisoned for nearly eighteen months during his endless trial. Leaving prison in a deplorable state of health, Maubert died in 1767, in Altona, in troubling circumstances. His literary work, unknown today, is however rich, including about thirty titles and would benefit being rediscovered by the historians. Thus, by analyzing the specificity of Maubert's network, we are interested in establishing whether and in what way, the different members of this group are representative and vectors of Enlightenment ideas. More than a rehabilitation of the literary artwork or of the author, we focus in this work on the study of the relationships and writings of a man who was both a witness and an actor of the Enlightenment
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5

Stafford, Brooke Alyson. "Outside England : mobility and early modern Englishness /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/9326.

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6

Yee, Yan-yan. "An evaluation of an adventure based counseling (ABC) group in a Hong Kong primary school." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22706239.

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7

Rothé, Sophie. "Casanova en mouvement : des attraits de la raison aux plaisirs de la croyance." Thesis, Tours, 2014. http://www.theses.fr/2014TOUR2008.

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Le mythe de Casanova a longtemps réduit l’individu à un charmeur écervelé. Il a aussi masqué son statut d’écrivain. Afin de poursuivre l’œuvre de dévoilement de ses écrits, cette thèse étudie l’un des paradoxes qui les jalonnent. Imprégné de philosophie éclairée, le chevalier de Seingalt expose son mépris pour les croyances superstitieuses. Toutefois, témoin de la persistance de l’irrationnel au siècle des Lumières, il devient charlatan et met ses talents théâtraux au service de la duperie, développant ainsi une « esthétique de la superstition ». Pourtant, au cours de son existence, en particulier lors de l’expérience des Plombs, l’imposteur devient victime de ses craintes irrationnelles. Incapable de fixer ses convictions, ses postures philosophiques demeurent contradictoires, et marquent son écriture elle-même. Passant des attraits de la raison aux plaisirs de la croyance, l’aventurier s’abandonne donc plaisamment au mouvement, non seulement en matière féminine mais aussi en littérature et philosophie
For a long time, the myth of Casanova has reduced him to a brainless womanizer and has overshadowed his literary work. In order to furtherunveil his writings, this thesis studies one of the paradoxes that are regularly found in them. Steeped with enlightened philosophy, the chevalier de Seingalt shows his despise for superstitious beliefs. However, as he is confronted to irrationality during the Age of Enlightment, he becomes a charlatan and uses his theatrical skills to dupe other people, which makes him develop an « aesthetic of superstition ». Still, at some point of his life – in particular during the Leads episode – the imposter falls victim to his own irrational fears. Unable to decide on his convictions, his philosophical thoughts remain contradictory andaffect his writings. As he switches from the appeal of reason to the pleasures of belief, the adventurer indulges himself in wavering, not only in terms of women, but also in literature and philosophy
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8

Haworth, Brian D. "Adventures in parenting a comparison of child-directed parental affect and interest during an adventure-based activity and a typical family activity /." Theological Research Exchange Network (TREN) Access this title online, 2004. http://www.tren.com.

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Thesis (Psy. D.)--Wheaton College Graduate School, 2004.
Abstract. "In an attempt to bolster active family interaction, the Big Idea Foundation ... designed a set of activities based on the principles of experiential education"--Abstract. Includes bibliographical references (leaves 33-38).
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9

Burak, Phil G. "The nature of adventure in soft adventure tourism." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0001/MQ34302.pdf.

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10

Glover, Jeffrey T. "Adventure Movement Project| Building a sustainable adventure movement." Thesis, Prescott College, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1557871.

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This thesis introduces the question of how to intentionally build a sustainable adventure movement, which is a grassroots effort to intentionally and significantly increase the use of outdoor adventure education as an innovative educational tool for schools, communities and businesses in perpetuity. Taking a whole-systems approach and applying leading social movement and diffusion theories, the Adventure Movement Project (AMP) seeks to develop a framework for integrating outdoor adventure education into whole communities to inspire servant leadership, achieve sustainability, and drive innovation. A socially just and sustainable planet can thrive with outdoor adventure education acting as a highly effective catalyst, which drives social, economic, educational, and environmental change. To that end, this thesis presents original applications of diffusion models and social movement theories to outdoor adventure education. The research used an original Delphi study—of outdoor adventure education experts—which explored how to build a sustainable adventure movement. The study aimed to understand ideas related to best practices and successful strategies for expanding outdoor adventure education participation. Findings exemplified for increasing outdoor adventure education include embracing a clear, unified message that establishes why outdoor adventure education matters as a tool, which can lead to achieving sustainability, driving innovation, and inspiring servant leadership. A second key finding calls for outdoor adventure education to be part of something larger and through integration into the larger experiential education and sustainability movements it may reach critical mass.

Key Words: outdoor adventure education, sustainability, servant leadership, innovation, social movement, experiential education

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11

Vacek, Lukáš. "Adventure hra s inteligentními spolupracujícími postavami." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255404.

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The goal of this master's thesis is to design and implement framework that can be used for development of agent systems. Framework is implemented in Java and encapsulates JADE library. Framework is used for implementation of adventure game. There are several characters (agents) with specific roles who cooperate and try to achieve their goals.
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12

Fleetwood, Carolyn. "Imarill of the star : an illustrated children's novel." Honors in the Major Thesis, University of Central Florida, 2002. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/273.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.
Bachelors
Arts and Sciences
Liberal Arts
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13

Viklund, Johan. "Hjältar och förebilder : en studie av äventyraren och hans inspirationskällor." Thesis, Linköping University, Department of Thematic Studies, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2507.

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The purpose of this essay is to examine how the adventure is accomplished as a project, and how this is vindicated, through science or by other means. The scientists of today are not seen as adventurers or heroes, at least not as they used to, but this image lives on as a sort of role or social institution, that can be used by anyone and in any purpose. These roles could be seen as a type of rules for the modern adventurer, and act both as a limit or a possibility. This essay compares two North Pole travelers, Ola Skinnarmo and Salomon August Andrée.


Denna uppsats syfte är att undersöka hur man genomför äventyret som ett projekt och hur detta legitimeras, genom vetenskap eller på annat sätt. Vetenskapsmännen ses idag inte som äventyrare eller hjältar, i alla fall inte på samma sätt som förr, men den bilden lever kvar i form av en "rollbeskrivning" eller en sorts "social institution" som kan användas av vem som helst och i alla möjliga syften. Dessa"rollbeskrivningar"skulle kunna ses som en sorts "spelregler" för dagens moderna äventyrare och verka både begränsande och möjliggörande. I uppsatsen jämförs två polarfarare, Ola Skinnarmo och Salomon August Andrée, och deras respektive expeditioner.

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Jamieson, Helen Varley. "Adventures in cyberformance." Thesis, Queensland University of Technology, 2008. https://eprints.qut.edu.au/28544/1/Helen_Jamieson_Thesis.pdf.

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This thesis examines the new theatrical form of cyberformance (live performance by remote players using internet technologies) and contextualises it within the broader fields of networked performance, digital performance and theatre. Poststructuralist theories that contest the binary distinction between reality and representation provide the analytical foundation for the thesis. A critical reflexive methodological approach is undertaken in order to highlight three themes. First, the essential qualities and criteria of cyberformance are identified, and illustrated with examples from the early 1990s to the present day. Second, two cyberformance groups – the Plaintext Players and Avatar Body Collision – and UpStage, a purpose-built application for cyberformance, are examined in more detailed case studies. Third, the specifics of the cyberformance audience are explored and commonalities are identified between theatre and online culture. In conclusion, this thesis suggests that theatre and the internet have much to offer each other in this current global state of transition, and that cyberformance offers one means by which to facilitate the incorporation of new technologies into our lives.
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Jamieson, Helen Varley. "Adventures in cyberformance." Queensland University of Technology, 2008. http://eprints.qut.edu.au/28544/.

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This thesis examines the new theatrical form of cyberformance (live performance by remote players using internet technologies) and contextualises it within the broader fields of networked performance, digital performance and theatre. Poststructuralist theories that contest the binary distinction between reality and representation provide the analytical foundation for the thesis. A critical reflexive methodological approach is undertaken in order to highlight three themes. First, the essential qualities and criteria of cyberformance are identified, and illustrated with examples from the early 1990s to the present day. Second, two cyberformance groups – the Plaintext Players and Avatar Body Collision – and UpStage, a purpose-built application for cyberformance, are examined in more detailed case studies. Third, the specifics of the cyberformance audience are explored and commonalities are identified between theatre and online culture. In conclusion, this thesis suggests that theatre and the internet have much to offer each other in this current global state of transition, and that cyberformance offers one means by which to facilitate the incorporation of new technologies into our lives.
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Kuhlen, Michael. "Adventures in numerical cosmology /." Diss., Digital Dissertations Database. Restricted to UC campuses, 2006. http://uclibs.org/PID/11984.

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17

Murray, Claire. "Adventures in supramolecular chemistry." Thesis, University of Reading, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.606405.

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The work presented in this thesis is divided into three distinct chapters covering the chemistry high-nuclearity palladium cages, the many structures of Najera's catalyst compounds and the crystal structures of molecular tweezers and their compounds. The o-palladated, chloro-bridged dimers [Pd2-phenylpyridine(-H) -u-Cl]2 and [pdN,N-dimethylbenzylamine(-H)-Cl]2 react with cyanuric acid in the presence of base to afford closed, chiral cage-molecules in which 12 organo-Pd(11) centres, located in pairs at the vertices of an octohedron, are linked by four tetrahedally arranged cyanurator(3-) ligands.
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McCallum, Terry. "Radical Adventures in Photochemistry." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37825.

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A field in bloom: photoredox catalysis has allowed chemists access to highly reactive intermediates via the photo-mediated excitation of transition metal complexes and organic dyes for the mild generation of free radicals. These complexes and dyes are designed based on Nature’s blueprints of light-harvesting biomolecules that transform solar energy (photons) into chemical energy during photosynthesis. Light-mediated chemical activation is regarded as one of the most sustainable forms of chemical activation being that the energy provided by the sun is considered renewable and largely underutilized and presents an attractive avenue for research and development of new transformations that are mild, efficient, and waste-limiting in organic synthesis. Radical chemistry and photochemistry are united in their inherent ability to undergo single (or photoinduced) electron transfers by one-electron reaction modes. Combining these unique fields, photoredox catalysis has emerged as a mild and efficient alternative to classic alkyl radical generation using hazardous initiators and organostannanes. Photoredox catalysis has been dominated by ruthenium- and iridium-based polypyridyl complexes. These complexes are limited by their inherent redox potentials, restricting their reactivity towards relatively activated bonds. Nonactivated bromoalkanes and arenes are considered challenging substrates to engage using redox chemistry and typically only accessible in the realm of organostannane chemistry. Described herein are the efforts towards the discovery of free radical based organic transformations derived from nonactivated bromoalkanes and arenes mediated by photochemical excitation of polynuclear gold(I) complexes as photoredox catalysts. This work represents some of the first uses of a photoredox catalyst in the reduction of substrates having such high reduction potentials and offers a practical and useful alternative to classic radical reactions mediated by initiators (peroxides, persulfates, and azo compounds) and toxic organostannanes (Bu3SnH). Using gold based photoredox catalysts, the research conducted has provided many methodological advancements for the mild and efficient formation of carbon-carbon bonds using nonactivated bromoalkanes and a large collection of radical acceptors. Establishing the use of these photoexcited polynuclear gold(I) complexes in the context of classic radical reactions in organic synthesis was important for their validation as useful photocatalysts. First, the Ueno-Stork cyclization of nonactivated bromoalkanes was used to demonstrate the powerful reducing capabilities of the excited-state gold(I) complexes. Next, a photo-mediated variant of the Appel reaction was described, where the transformation of an alcohol to a bromoalkane was achieved using carbontetrabromide and N,N-dimethylformamide through the intermediacy of a Vilsmeier-Haack reagent. In combination with the hydrodebromination chemistry developed with photoexcited polynuclear gold(I) complexes, a photo-mediated one-pot formal deoxygenation reaction of alcohols was described; a useful alternative to the organostannane mediated Barton-McCombie deoxygenation reaction. Finally, in the field of medicinal chemistry, the functionalization of heteroarenes is of high interest for the discovery of drug candidates and bioactive molecules. In this respect, one of the most useful reactions for the functionalization of heteroarenes by alkyl radicals is the Minisci reaction using silver salts, carboxylic acids, and persulfates. Detailed are the efforts for the development of a photo-mediated redox-neutral improvement of the Minisci reaction, needing only gold(I) photocatalyst and nonactivated bromoalkane in the presence of heteroarenes. Overall, the work described in this thesis represents the push for mild and efficient alternatives to the relatively harsh conditions and/or toxic reagents and byproducts associated with classic radical chemistry. These studies demonstrate the ability to control highly reactive alkyl radical intermediates with the goal of their broader application in synthetic organic chemistry. The use of photoexcited polynuclear gold(I) complexes as potent reductants compared to ruthenium- and iridium-based polypyridyl complexes is illustrated through the genesis of highly reactive alkyl radicals from nonactivated bromoalkanes.
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Aguas, Alexandra. "Tesla's Totally True Adventures." Digital Commons at Loyola Marymount University and Loyola Law School, 2021. https://digitalcommons.lmu.edu/etd/977.

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A half-hour adult animated pilot partially based on eccentric inventor Nikola Tesla. Logline: Brilliant engineering student Dot must keep her boss, famed eccentric inventor Nikola Tesla, out of trouble as his unhinged contraptions wreak havoc on 1920s New York City while he battles his longtime rival, Thomas Edison.
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Syrell, Ryan. "Adventures Close to Home." VCU Scholars Compass, 2017. http://scholarscompass.vcu.edu/etd/4819.

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My work articulates experiences of intimacy and porosity with regard to domestic space. I think of these paintings as fields of interrelatedness which work to dismantle the perceived thresholds between things. The following text brings together the research of my studio practice and a survey of artists, writers, and filmmakers who have charted related spaces of the ordinary, domestic, and porous.
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Kane, Maurice J., and n/a. "New Zealand�s adventure culture : In Hillary�s steps : a Bourdieusian exploration." University of Otago. Department of Tourism, 2009. http://adt.otago.ac.nz./public/adt-NZDU20090422.141858.

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Historically adventure has been associated with successful, yet, dangerous endeavours that expand the knowledge, wealth, reputation, or safety of society. Previous research would suggest that the practices and stories of adventure have guided and benchmarked societal morals and ideas considered common �truths�. In New Zealand, society�s understandings of adventure are entwined with a mythologised cultural identity based on the egalitarian minded and physically active, outdoor pioneering male. These ideals were complimented and presented as a global representation of New Zealand by Sir Edmund Hillary�s successful climb of Mount Everest in 1953. The purpose of this thesis is to examine New Zealand�s understandings of adventure since 1953. The thesis centres its enquiry on a group of individuals who have obtained social distinction as adventurers, seeking to scrutinize in their adventure practice and narratives, adventure understandings that are legitimised or invalidated. Sociologist Pierre Bourdieu�s theoretical concepts guide the enquiry approach. Bourdieu sought to transcend the false antinomy of sociology that presented dualist perspectives, such as the individual and society, conceptualising all practice in a dynamic matrix of relational social space. The individuals with distinction as adventurers personify the socially recognised and valued features of adventure. Equally, however, an amalgamation of features does not infer a definitive understanding. The substance of understandings, Bourdieu suggests, is in the relational strategies, consistencies, transformations, and knowing misrecognitions that frame the features of a practice in a social space. The research process adopted to examine the adventure understandings was a biographical narrative approach. The contention of this approach being, that in stories of life experience individuals with adventure distinction construct self and social meaning. The published autobiographical adventure narratives, media interviews, and related accounts of 12 New Zealand adventurers provided the initial research material. Additionally, nine of the adventurers took part in research interviews. The interpretation of the research material was framed by three of Bourdieu�s prominent conceptual ideas; the development of �habitus�, the struggle for �capital� in the field of adventre and the legitimacy of �distinction�. This interpretation was facilitated by theories related to adventure and leisure practice, the risks and contexts of adventure, and to individual, subcultural, and social identity. By applying a Bourdieusian lens on the practice and narratives of New Zealand adventurers with distinction, this thesis illuminates new aspects of New Zealand�s cultural understandings of adventure. It revealed a contested and relational struggle to have some practices legitimised as adventure and others devalued as contrived common thrills, or fortuitously survived reckless epics. A practice that typifies the thrill spectrum is �Bungy Jumping�, the contemporary global representation of adventure in New Zealand. In regard of epic practices, topical through the period of adventure interviews was the 2004 motion picture �Touching the Void�. Although this involved English climbers in South America in the 1980s, it has retained global prominence as a modern adventure/survival epic. The interpretation of this contested adventure space details the valued and recognised features that construct New Zealand�s understandings of adventure. The findings also provide an empirical basis for the equally valued misrepresented adventure understandings related to injury, exclusivity, and normalisation of practice. Additionally, the research interpretation indicates the potential for transformation of adventure understandings. Finally, although the study is situated within a specific social and historical context, it contributes to the on-going exchange of meanings about adventure, especially in relation to outdoor practice, in contemporary society.
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Bennie, Laurie, Cathy Jo McMaken, Karen R. Schetzina, Robin Fisher, and Jill Fair. "A Rainy Day Adventure." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/5128.

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McMaken, Cathy Jo, Karen E. Schetzina, Gayatri Jaishankar, Robin Fisher, and Jill Fair. "A Harvest Day Adventure." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/5129.

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McMaken, Cathy Jo, Karen E. Schetzina, Gayatri Jaishankar, Robin Fisher, and Jill Fair. "A Safety Hero Adventure." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/5130.

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25

Tatoušek, Petr. "Na příkladu jednoduché hry demonstrujte principy vývoje aplikací pro platformu Android." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-204061.

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This thesis aims to demonstate Andoid game development principles using an sample ap-plicatiion. The practical part of this work is a standalone implementation of a Java-based text adventure game wirh SQLite for game-data storage. A game framework has been de-veloped which enables you to enter various game-related data and thus play different ga-mes based on the specifics of the input.
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Tatoušek, Petr. "Na příkladu jednoduché hry demonstrujte principy vývoje aplikací pro platformu Android." Master's thesis, Vysoká škola ekonomická v Praze, 2016. http://www.nusl.cz/ntk/nusl-261763.

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Demonstration of the Android application development principles explained on a simple game is a thesis describing in it's theoretical part Android OS. It also briefly describes it's history and especially it's architecture emphasizing on my thesis' part relevant to the practi-cal part of my dissertation. It also focuses on the general applications' architecture princi-ples for this operating system. In the practical part of the thesis I tend to describe the application development principles for Android OS. This is achieved on an sample application. This sample application is an implementation of a text-based adventure game in the Java language. It uses SQLite data-base for storing the game data. There is a game framework which enables entering diffe-rent game data to the database and thus playing different games with divergent game plays.
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Terblanche, Hanri. "Travel motives of adventure tourists : a case study of Magoebaskloof Adventure / Hanri Terblanche." Thesis, North-West University, 2012. http://hdl.handle.net/10394/8232.

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Adventure tourism involves travel and leisure activities pursued with the expectation that they will produce a rewarding, adventurous experience. Adventure tourism can be defined as travel to a destination to participate in adventurous activities in a natural environment. Two categories of adventure are distinguished, namely soft and hard adventure. Soft adventure includes activities such as bird–watching, hiking, camping and horseback riding, and it requires relatively little physical skill and little or no experience. Hard adventure includes activities such as rock climbing, mountaineering, survival games and caving. Hard adventure has high levels of risk and participants are more likely to engage in physically and mentally challenging outdoor activities. Magoebaskloof Adventures is one of many adventure destinations in South Africa where adventure tourists can participate in adventure activities. It is of great value for Magoebaskloof Adventures to ensure that the needs and expectations of adventure tourists are fulfilled. One way to ensure that these needs are met, is to determine what motivates adventure tourists to travel and participate in adventure activities. Knowledge of these motives will assist adventure tourism products to stay competitive and to develop relevant products. A number of researchers have found that certain travel motives can explain the existence of certain adventure tourism products. Motive can also influence or determine the behaviour of adventure tourists visiting different adventure products or destinations. Past research into adventure motives identified important motives such as escape, challenge, fun, social interaction and experience. As little research has been conducted on travel motives for adventure tourism in South Africa, the aim of this research was to determine the travel motives of adventure tourists to Magoebaskloof Adventures. iv A literature study provided the background for the empirical study. A quantitative research approach was followed, with a non–probability sampling method, namely convenience sampling. The research was conducted at Magoebaskloof Adventures for a period of nine months (March 2010 to December 2010). A total of 400 usable questionnaires were received back. The results of the study involved two sections: firstly the profile of the typical adventure tourist was determined; and secondly the travel motives of adventure tourists were determined. The profile indicated that adventure tourists are on average 33 years old, male and English–speaking. They are married, hold a diploma or degree and travel in groups of 1–5. The typical adventure tourist travels 1–3 times a year, drives a sedan vehicle and prefers self–catering accommodation. The factor analysis identified the following seven travel motives for adventure tourists: Factor 1 ? Prestige and status(an increased sense of personal growth, acquiring new skills, the feeling of success after completing the activity, overcoming fear, and interacting with people and/or the environment); Factor 2 ?Group togetherness(participation in a recreational opportunity, family recreation, spending time with someone special, experiencing fun and excitement, and spending time with friends); Factor 3 ?Knowledge seeking(learning about adventure, sharing in the challenge, and educating oneself); Factor 4 ?Escape and relaxation(exploring a new destination, getting away from routine, and relaxing); Factor 5?Photography and attraction(an opportunity to practice photography, continuing a habit of adventure that already started in childhood, and the desire to feel part of an adventure); Factor 6 ? Enhancing relations (participating because friends arranged the activity, participating in order to tell friends about the experience, and participating because the participant has the necessary experience to perform the activity); and Factor 7 ? Novelty(performing the activity before the participant is too old, enjoying the journey with family and friends, and doing ‘something different’). Escape and relaxation was the factor with the highest mean value, and this correlates with other adventure travel motive research as well as research regarding tourists’ motives for visiting nature–based attractions. An analysis of travel motives in v general indicates that Escape and relaxation is commonly an important travel motive. Magoebaskloof Adventure focuses more on soft adventure, and the travel motives of participants in this research will therefore differ from those of consumers of hard adventure products. The latter are motivated by aspects such as thrill, challenge, fear, terror, risk, daring, adrenaline, journey, expedition, excitement and success, to name a few. Group togetherness was also identified as a strong motivating factor, and existing nature–based research confirms this as an important motive to travel. In conclusion, this study found that there are differences between the travel motives of tourists to Magoebaskloof Adventures ? which provides soft adventure tourism products ? and the travel motives of tourists who pursue hard adventure activities. The results of this research can assist Magoebaskloof Adventures in the development of feature adventure tourism products and focused marketing material.
Thesis (MA (Tourism Management))--North-West University, Potchefstroom Campus, 2012.
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Ghurbal, Victoria A. "'Communicating adventure' : a semiotic investigation of the UK adventure subculture of motorcycling consumption." Thesis, University of Huddersfield, 2008. http://eprints.hud.ac.uk/id/eprint/2062/.

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Changing cultural trends and increasing pressures and constraints on everyday life have led to a proliferation in the uptake of adventure pursuits in Western society. People are increasingly drawn to involvement in subcultures of high-risk extremity and adventure, and manufacturers, marketers and the media are commonly reflecting a discourse that ‘commodifies’ adventure experience in their wider cultural products and brands. This growth in the consumption of adventure has created an opportunity, and a necessity, for researchers, academics and practitioners alike to become involved in the development of adventure-leisure research and theory. This study takes the UK motorcycling subculture of adventure consumption as a unit of analysis, and employs a ‘holistic’ cultural approach to investigate meaningful consumption processes within, and relative to it. Specifically, it focuses on the role of consumers in contributing to the cultural world of motorcycling adventure consumption as well as the significance of manufacturers, service suppliers and marketers in producing and conveying it. This is achieved through employment of an ‘interpretive semiology’ research philosophy, in which a number of pioneering semiotic and narrative techniques are used and developed, to identify the key communication codes and myths that drive the construction and movement of meaning within, and relative to this consumption subculture. An ‘outside in’ approach is employed to understand the subculture from a wide crosssection of related discourse, and this is combined with an ‘inside-out’ approach, which focuses on the motorcyclist consumer psyche, on consumer involvement in motorcycling activity and use of signifying props, spaces and stories for the construction and signification of meaningful motorcyclist self-identity. Also this approach examines the role of manufacturers, service suppliers and marketers in constructing and signifying brands that purvey cultural messages and construct categories of motorcycling subculture. The results highlight that although UK motorcycling adventure subculture is enshrined with a very rich cultural heritage, it is dynamic in nature, and cultural changes can be identified by analysis of key cultural communication codes and myths. These codes and myths are influenced, and driven, by an interrelationship that exists between consumers, manufacturers, service suppliers, marketers and wider popular cultural discourse and media. They all exist in the same culturally constituted world and meaning is generated and signified through common market places and market stimuli. Overall, this study provides a contribution to adventure-leisure and interpretive, cultural consumer behaviour research and it employs and develops pioneering semiotic and narrative methodologies. It demonstrates how the field of semiotics, with rich theoretical and sometimes complicated underpinnings, can be applied in this context to achieve significant theoretical and practical implications.
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Lapin, Joseph A. "The Adventures of James Tully." FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/349.

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THE ADVENTURES OF JAMES TULLY is a novel in stories depicting James Tully's experience growing up in the light of his mother's mental illness and the discovery that his family has secrets important to his understanding of himself. After trying to negotiate these difficulties in his working class home town of Clinton, Massachusetts, he embarks on a search for the place where he really belongs. THE ADVENTURES OF JAMES TULLY spans the protagonist’s life from the age of ten through the period following his graduation from college at twenty-one. The book is divided into three sections. As is typical in the bildungsroman form, the protagonist is a young man who forsakes his home in the search for experience and spiritual enlightenment. Ultimately, James builds a new sense of self as he moves from seeing his world as horrible and frightening to finding in it the promise of beauty.
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Huisman, Ronald. "Adventures in international financial markets." [Amsterdam] : Maastricht : Thela-Thesis ; University Library, Maastricht University [Host], 1999. http://arno.unimaas.nl/show.cgi?fid=6716.

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31

Pfeiffer, Markus Johannes. "Adventures in applying iteration lemmas." Thesis, University of St Andrews, 2013. http://hdl.handle.net/10023/3671.

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The word problem of a finitely generated group is commonly defined to be a formal language over a finite generating set. The class of finite groups has been characterised as the class of finitely generated groups that have word problem decidable by a finite state automaton. We give a natural generalisation of the notion of word problem from finitely generated groups to finitely generated semigroups by considering relations of strings. We characterise the class of finite semigroups by the class of finitely generated semigroups whose word problem is decidable by finite state automata. We then examine the class of semigroups with word problem decidable by asynchronous two tape finite state automata. Algebraic properties of semigroups in this class are considered, towards an algebraic characterisation. We take the next natural step to further extend the classes of semigroups under consideration to semigroups that have word problem decidable by a finite collection of asynchronous automata working independently. A central tool used in the derivation of structural results are so-called iteration lemmas. We define a hierarchy of the considered classes of semigroups and connect our original results with previous research.
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Dundee, George Benjamin. "Adventures in Heterotic String Phenomenology." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1281461483.

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33

Silverman, Joel Samuel. "Adventures in group 13 chemistry /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.

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Lynch, Donald F. "An Examination of the Scope and Variety of Adventure Therapy Services within the State of Maine." Fogler Library, University of Maine, 2005. http://www.library.umaine.edu/theses/pdf/LynchDF2005.pdf.

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35

Dindar, Samima. "Alexandre goes south: A novel – and – An essay, ‘The modern adventure novel’." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2017. https://ro.ecu.edu.au/theses/2008.

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When asked what sort of novel I was writing, I always said ‘a modern adventure novel’. And then I began to question myself about the meaning of these three words together, the substance and the definition of a modern adventure novel. Does such a thing exist? In my novel ‘Alexandre Goes South’, Alexandre is a thirty-year-old Parisian from a family that enjoy wealth and privilege, facts that provide a setting but play only incidental roles in the events that unfold. Alexandre goes through a series of crises, which propel the journey that launches him onto the road to manhood. The novel begins at the exact moment of suffering, after a break-
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Sharp, Jason Reid. "Adventure in the Classroom: Role and Practices of Adventure Therapy in School Counseling Curriculum." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248494/.

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The purpose of this study was to explore the role and impact of adventure therapy (AT) on student development and to identify the greatest challenges to the implementation of AT in schools. The Delphi method was used to generate consensus of opinion within a group of experts in the field of adventure therapy and school counseling. Purposive sampling was used to identify the members of the expert panel and the definition of consensus was set at 80% for each item. Content and descriptive analysis were used to develop representative statements from participant responses between rounds. Ten Caucasian respondents, 6 men and 4 women, having met at least one of the expert criteria for the study, completed three rounds of participation which resulted in the attainment of consensus on 36 items addressing the role of adventure therapy in school counseling and the impact of AT in the areas of academic/career and social/emotional development. Twelve challenges to the implementation of AT in schools were identified and put in rank order. According to the results, experts believe adventure therapy has the greatest impact on social connectedness, problem solving, and student engagement in schools. Access to appropriate training in AT, administrative support, and funding were identified as the three greatest challenges to the implementation of adventure therapy in schools.
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Afram, Rabi. "Puzzle Design in Adventure Games." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.

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This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.
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Gladstone, Ryan. "Ubu Roi : a directorial adventure." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/46672.

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This thesis explores the process undertaken and the challenges encountered in staging Alfred Jarry’s Ubu Roi as part of the UBC Department of Theatre and Film’s season at the Frederic Wood Theatre, March 20 to April 5, 2014. As outlined in the following pages, I attempted to find a way to honor the controversy wrought by the original production in 1896 in a theatrical ecology where shocking an audience is extremely challenging. By drawing inspiration from Ubu’s Paris premiere and also from the plays origins in a collective schoolboy imagination, I created a framework within which we presented our interpretation of Jarry’s classic play.
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Matthews, Susan C. "Adventure Playgrounds vs Traditional Playgrounds." UNF Digital Commons, 1985. http://digitalcommons.unf.edu/etd/55.

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A comparison between the traditional American playground with the adventure playground clearly shows the superiority of the latter in meeting the play needs of children. This study explores the history and characteristics of both types of playgrounds. Research also focuses on children's play needs and how playground design affects these needs. Adventure playgrounds as public school playgrounds offer a wider range of play experiences than can the traditional school playground and can enhance academic learning. Inservice training for educators can facilitate an understanding of the concept of the adventure playground and the teacher's role as play leader. Enlisting community support and involvement may lead to the use of the playground after school hours and during the summer which would result in maximum benefit for the children.
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Mohlman, Nate. "A TECHNICAL DIRECTOR'S EVERLASTING ADVENTURE." OpenSIUC, 2021. https://opensiuc.lib.siu.edu/theses/2849.

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This thesis is intended to guide the reader through the production process for Southern Illinois University Department of Theater’s 2021 production of Tuck Everlasting: The Musical. The document follows the journey of a technical director’s process through preproduction, design development, production process, and postproduction reflection. By joining the adventure through the backstage experience of the production process one should come to understand the work needed to produce a theatrical production.
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Eleftheriadou, Ioulia. "Intra-Adventure : Choreographing Arctic Landscapes." Thesis, Umeå universitet, Arkitekthögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-133145.

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42

Kirk, Andrew. "Arbitration: Choose your own adventure." Thesis, Kirk, Andrew (2012) Arbitration: Choose your own adventure. Masters by Research thesis, Murdoch University, 2012. https://researchrepository.murdoch.edu.au/id/eprint/22779/.

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This thesis explores the competing jurisdiction of courts and tribunals in situations of an alleged arbitration agreement. The primary purpose of this thesis is to illustrate how careful dispute planning at the front-end of a commercial arrangement can reduce the harm caused by any future dispute. In particular, this thesis illustrates how a well-considered arbitration clause will provide flexibility to suit the individual circumstances of each party and increase the likelihood of an enforceable award. A case study is introduced in Chapter Three and referred to throughout subsequent chapters to demonstrate some of the problems which parties may experience when future disputes are not carefully planned for in advance. This thesis provides a detailed discussion of: • arbitration in both a global and Australian context; • the law which will govern the arbitration agreement, the arbitration proceedings and the enforcement of any award; • the requirements of a valid arbitration agreement; • the preliminary jurisdiction dispute which may emerge when the nature of the jurisdiction objection raises issues as to whether the court or the tribunal should hear that jurisdiction objection; • the jurisdiction dispute itself, in particular the consent requirement in light of the doctrine of separability; and • the remedies and reviews available in arbitration.
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Barter, Christopher. "The Existential Adventures of Sal Jones." Fogler Library, University of Maine, 2007. http://www.library.umaine.edu/theses/pdf/BarterC2007.pdf.

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Antognini, Joseph M. "Adventures in the Kozai-Lidov Mechanism." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1450697815.

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45

Haussmann, Philip Christof. "Some adventures in dynamic covalent chemistry." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1782063151&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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46

DeNies, Ramona Wynne. "Close Enough: Adventures in Fact-Checking." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/3669.

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These days, fact-checking is a fashionable term in the worlds of both politics and the media. On broadcast news, tickers run below the speeches of politicians, with claims annotated in real-time and occasionally labeled as false. In newspapers like the Washington Post and online information hubs like Politifact.com, writers invoke the term to flag reporting that aims to correct or clarify the public record. At times, "fact-checking" efforts are themselves called out for partisan bias or personal gain. The term is now practically mainstream, used in everyday conversation to indicate disbelief. ("I'm going to have to fact-check you," CNN anchor Jake Tapper said to former Baltimore mayor Stephanie Rawlings-Blake in August 2016, expressing surprise that she was the mother of a 12-year-old.) Given the proliferating parties of interest that now claim to be engaged in some sort of fact-checking endeavor--from policy think tanks to Facebook--it's no wonder that a term originally reserved for the pursuit of journalistic accuracy now suffers from muddied public understanding. This study focuses on fact-checking in the context of print magazines: the media genre that innovated a formal version of the practice nearly a century ago. Magazine fact-checking, unlike the "fact-checking" tickers of broadcast news and newspaper postmortems, focuses not on setting the record straight after the fact, but rather on getting the story right before it goes to print. If a magazine fact-checker does her work well, she'll remain invisible to the reader. And that's because the published story, after her fact-checking, will afford the reader an experience uninterrupted by questionable logic, unreliable sources, or suspect data. Magazine fact-checkers aim for this level of perfection by employing a rigorous process that goes far beyond the verification of names, dates, and numerical figures. To illustrate this process, and explain my personal investment in this craft, I share my own experience working as the head of a city magazine's fact-checking department. To gain perspective on magazine fact-checking as practiced elsewhere in the nation, I interview other fact-checkers, writers, and academics. I also draw on case studies, media history, and personal anecdotes to examine some of the fundamental questions that inform the practice. (Among them: what is a fact? When does information become true? And what are the limits of a fact-checker's pursuit of truth?) In the world of fact-checking, there are best practices in the craft, and nuances to consider. Fact-checking also wades into deeper waters: those of philosophy, ethics, and social bias. But at its core, fact-checking is quite simply an application of critical thinking skills: skills that can be honed, and used for good. At a time when the media has lost the faith of many Americans, the magazine fact-checker can play a critical role in building that trust, one scrupulously vetted story at a time.
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Molley, Sean. "Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games." TopSCHOLAR®, 1997. http://digitalcommons.wku.edu/theses/347.

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In this paper, I survey past and present tools available to text adventure game authors, and then describe a new product: the Text Adventure Design Assistant (TA DA!), a visual programming system for creating text adventure games. My system consists of two parts: an abstract framework which defines an archetypical game, and a user interface which allows for the construction of games in a visual manner by manipulating the elements of the abstract game to produce a concrete design. The two most popular contemporary programming languages for creating text adventure games, TADS and Inform, are compared and contrasted, and my abstract framework is adapted to both of these languages. The traditional pencil-and-paper design process used by adventure game authors is studied and its application to the development of TA DA! is described. Finally, the implications of TA DA! and similar advances in visual programming are discussed and I predict future trends in the design of both adventure games and other application domains based on this work.
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48

Lambertson, Jesse A. "Alice K's adventures interroscribing simulandra: of performance through questions in Alice's Adventures in Wonderland and The Trial /." Electronic version (PDF), 2007. http://dl.uncw.edu/etd/2007-1/lambertsonj/jesselambertson.pdf.

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49

Jansson, Robin. "Silence in Adventure Games and Space." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5033.

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As video games have evolved, the focus on impressive graphics and surround-sound has become increasingly prominent. Stepping away from their roots, video games have toned down the interaction and put the cinematic parts of the experience on the forefront. However, some games stand outside the norm, taking down the sound-level to a minimum, even going as far as removing text entirely. In my essay, I explore the functions of silence, specifically in two works: the computer game Machinarium, and 2001: A Space Odyssey, the film, along with the novel. By analyzing these works, I highlight how silence can have widely different effects on how the users experience the work. Employing different techniques, the authors manipulate the experience, using visuals as well as audio to increase the sense of immersion and connectedness to the characters on screen. In my essay, the close ties between video games and film is central, and it discusses how the former has been influenced by the latter. Comparing the use of silence to techniques found in literature, I discover surprisingly many similarities to the narrative techniques used there. My research shows that video games employing silence can, even while being influenced by more cinematic media, still retain its core essentials and provide an experience that encourages exploration and imagination of the individual user.
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50

Buckles, Mary Ann. "Interactive fiction : the computer storygame adventure /." Diss., Connect to 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1985. http://wwwlib.umi.com/cr/ucsd/fullcit?p8517895.

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