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1

Bambang, Bambang. "Penerapan Modifiksi Alat Bantu Pembelajaran Bokortasko terhadap Hasil Belajar Permainan Bulutangkis Siswa Kelas VIII A di SMPN 18 Kota Jambi Tahun 2017/2018." Jurnal Ilmiah Dikdaya 9, no. 1 (April 22, 2019): 169. http://dx.doi.org/10.33087/dikdaya.v9i1.137.

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Lack of student involvement in participating in physical education learning which results in learning outcomes becoming less, it is necessary to do an action that can increase student participation so that the goals of learning can be achieved. The purpose of this study was to determine the improvement in learning outcomes of badminton games in class VIII A students through the application of modifications to the bokortasko learning aids in Jambi City Middle School 18 of the academic year 2017/2018. In this study, the research design used was classroom action research (CAR) by taking action through cycle I and cycle II. Cognitive learning outcomes have increased. In the first cycle the average value of the written test was 7.8 and in the second cycle the average score of the written test was 9, so the cognitive learning results from cycle I to cycle II increased by 15.4%. Affective learning outcomes also increase. The affective average value in cycle I is 7.9, and the affective average value in cycle II is 8.2. So affective learning outcomes from cycle I to cycle II have increased by 3.8%. Psychomotor learning outcomes also increased, in the first cycle the psychomotor score was 7.6 and in the second cycle was 8.1. So psychomotor learning outcomes from cycle I to cycle II increased by 6.6%.
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Firmansyah, Elvin Rangga, Sri Widoretno, and Alvi Rosyidi. "The Efforts to Improve Students Affective Ability of X-9 Class SMA Negeri 3 Surakarta through Learning Start with a Questions Strategy with Zygomycotyna Experiment Result Module." BIO-PEDAGOGI 2, no. 1 (April 1, 2013): 29. http://dx.doi.org/10.20961/bio-pedagogi.v2i1.5270.

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<p>The purpose of this researh is to find out the improvement of students affective ability of X-9 class SMA Negeri 3 Surakarta through the implementation of Learning Start with a Questions strategy along with module of Zygomycotyna experimental research. This research type is Classroom Action Research which consist of three cycles. Each cycle composed by four steps, there are planning, action, observation, and reflection. Subject of this research is students of X-9 Class SMA Negeri 3 Surakarta Seasons 2010/2011. Data of this research obtained from questionnaire, observation, and interview. Data analyzing technique use qualitative descriptive technique. Data validation technique use triangulation methods. This research show that the implementation of Learning Start with a Questions Strategy along with module of Zygomycotyna experimental research, absolutely, can improve the students affective ability, esspecially in Zygomycotyna topic. This statement based on questionnaire, observation and interview result. Averagely assesses percentage each indicator of students affective responses questionnaire on pre cycle is 63,27 %, first cycle is 69,53 % and second cycle is 73,75 % (worked up 4,42 %), averagely percentage point each indicator of students affective responses questionnaire student for third cycle is 77,87% (worked up 4,12 %). Meanwhile on a percentage point each indicator which is gotten from observation result students affective responses for pre cycle is 46,50 %, first cycle is 67,64 % and second cycle is 72,24 % (worked up 4,6 % ), averagely assesses percentage each indicator which is gotten from observation result students affective responses for third cycle is 78,49 % (worked up 6,25 % ). The students interview result are: 94,12 % student interested in implementation of Learning Start with a Questions strategy, 97,05 % student declare that they got more chance to asking questions, extend an idea (88,23%),respond the idea from another student (82,35%), and working in group to find out a problem solving (85,29 %). According to that result, we can give the conclusion that the implementation of Learning Start with a Questions strategy along with module of Zygomycotyna experimental research can improve students affective ability of X-9 class SMA Negeri 3 Surakarta season 2010/2011, esspecially at Zygomycotyna topic.</p><p> </p><p class="0jTULISANKATAKUNCIKEYWORDS">Key Words: Learning start with a questions strategy, students affective ability</p>
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Yuliana, Yuliana, Slamet Santosa, and Harlita Harlita. "The Implementation of Group Investigation Cooperative Learning to Improve Students Affective Ability of VIIA Class SMP Negeri 16 Surakarta Class Year 2010/2011." BIO-PEDAGOGI 2, no. 1 (December 1, 2013): 61. http://dx.doi.org/10.20961/bio-pedagogi.v2i1.5276.

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<p>The purpose of the research is to increase students affective ability of class VII A SMP Negeri 16 Surakarta through the implementation of Cooperative Learning by Group Investigation method on Environmental pollution material. This research is a Classroom Action Research with two cycles of action. Each cycle consisting of four phases which is planning, acting, observing, and reflecting. Observational data obtained from the questionaire, observation, and interview. Subjects were students of class VII A SMP Negeri 16 Surakarta. Data validation is use triangulation methods. Technical analysis of data is technical descriptive. The result of this research showed that averagely assesses percentage each indicator of students affective responses questionnaire on pre cycle is 66,39 %, first cycle is 76,95 % and second cycle is 84,01 % (worked up 7,06 %). Meanwhile on a percentage point each indicator which is gotten from observation result students affective responses for pre cycle is 48,52%, first cycle is 72,22 % and second cycle is 82,35 % (worked up 10,13% ). The students interview result are 97,22% students interested in implementation on Group Investigation method, 80,56% students asking question, 83,33% students respond the idea from another student, and 83,33% students find out a problem solving. The result showed that Cooperative Learning by Group Investigation could increase students affective ability of class VII A SMP Negeri 16 Surakarta class year 2010/2011 in Biological learning.</p><p align="center"> </p><p>Key Words: Cooperative learning, Group Investigation, Students Affective Ability </p>
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Fernanda, Emilia. "Meningkatkan Hasil Belajar Siswa pada Pembelajaran IPS dengan Metode Problem Solving." JPPI (Jurnal Penelitian Pendidikan Indonesia) 3, no. 1 (June 30, 2017): 77. http://dx.doi.org/10.29210/02017112.

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<p>Students of grade 4 SDN 21 Batang Anai Kabupaten Padang Pariaman in learning process used to be passive. Teacher also often used the expository method. This is a classroom action research with two cycles that aimed to improve students’ learning achievement (cognitive, affective, and psychomotor domains) through implementation of problem solving method in social subject learning. In cycle I, students’ score of cognitive domains is 6.46, students’ score of affective domain is 6.49, and students’ score of psychomotor domain is 6.49. In cycle II, students’ score of cognitive domains is 8.23, students’ score of affective domain is 8.24, and students’ score of psychomotor domain is 8.03.</p>
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Rismawanda, Rizka, and Linaria Arofatul Ilmi Uswatun Khasanah. "Penerapan Metode Kooperatif pada Kompetensi Afektif dan Kongnitif Siswa Kelas IV MI Muhammadiyah 1 Sukodadi." MANAZHIM 3, no. 2 (August 30, 2021): 253–62. http://dx.doi.org/10.36088/manazhim.v3i2.1383.

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One way to increase student saturation in the learning process is through cooperative methods in Civics subjects, the purpose of this research is to improve Civics learning about globalization in the realm of affective and cognitive competencies. This research is Classroom Action Research with a qualitative approach consisting of two cycles. Each cycle consists of four stages, namely planning, implementing actions, observing or observing and reflecting. This research was conducted at MI Muhammadiyah I Sukodadi Lamongan in fourth grade students consisting of 13 male students and 12 female students using research methods in the form of tests, observations, interviews and questionnaires. The results showed that children's affective and cognitive abilities increased from cycle I to cycle II. This can be described as follows: Increasing the effectiveness of student learning outcomes in the use of cooperative methods in Civics learning increased from 70.66 to 79.00. Improved performance of students' attitudes and learning interest in the use of cooperative methods in Civics learning increased from 68.66 to 76.50. So it can be concluded that cooperative methods can improve students' affective and cognitive competencies.
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Situmorang, Risya Pramana, and Elisabeth Perti Andayani. "Penggunaan Media Animasi Berbasis Macromedia Flash untuk Meningkatkan Hasil Belajar Siswa pada Konsep Materi Sistem Peredaran Darah Manusia." Assimilation: Indonesian Journal of Biology Education 2, no. 1 (March 30, 2019): 35. http://dx.doi.org/10.17509/aijbe.v2i1.14544.

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This research aims to improve cognitive, affective and psychomotor learning outcomes through using animation based on macromedia flash. The subjects of classroom action research were 20 students, 11 male students and 9 female students from class VIII Christian Middle School 4 Salatiga. The study was conducted for 2 months in the 2017/2018 school year with 4 meetings. Measurements on cognitive learning outcomes, used instruments in the form of learning outcomes tests with 25 items, affective and psychomotor domains using questionnaire and observation sheets. Data processing and analysis used is description analysis. The percentage gain in the pre-cycle is 25% and the percentage of student learning completeness is obtained in the first cycle with a percentage of 52.9%. Furthermore cognitive learning outcomes also increased in the second cycle to 82.3%. The increase in the percentage of students 'completeness with an average of 53.4% indicates that there is a change and an increase in students' cognitive learning outcomes from the pre-cycle, cycle I and cycle IIAffective learning outcomes in the first cycle had a achievement of 55%, the acquisition of affective aspects in the first cycle still had not achieved the expected completeness, namely the standard score of 70%. However, in the second cycle the affective aspect achieved a percentage score of 78%. While the psychomotor aspects in the first cycle were 53%, increasing up to 75% in the second cycle with completeness of ≥75%.
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Nurhayati, Fitria, and Susti Rahmah Yulita. "Upaya Meningkatkan Aktivitas dan Hasil Belajar Siswa Melalui Model Kooperatif Tipe Think Pair Share dengan Permainan Puzzle Kebersamaan Pada Pembelajaran Tematik di Kelas IIB SD Negeri 20 Kota Bengkulu." Journal of Mathematics Learning 1, no. 1 (February 9, 2018): 13–26. http://dx.doi.org/10.30653/004.201811.2.

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The study aims to improve the activity and learning outcomes of students using the Think Pair Share Cooperative Share model with a puzzle game togetherness on thematic learning. Classroom Action Research, implemented two cycles. Instruments used were observation sheets and test sheets. The test data were analyzed by using the average formula and the percentage of learning mastery, on the affective and psychomotor observations using the affective and psychomotor percentage formula, the observational data using the average formula score and value range. The result of research are: (1) cycle I score of activity of teacher 34 with good category, student activity score 33,75 with good category. Student learning outcomes cycle I measured by the evaluation at the end of the learning of Mathematics 87.94 with the completion percentage of classical learning that is Mathematics 91.17. The highest affective aspect assessed 29 persons with 85.29% percentage and the lowest aspect responded to 21 people with a percentage of 61.76%. Psychomotor highest aspect imitate and articulate 34 people with 100% percentage and lowest aspect manipulate 30 people with 88.23% percentage. (2) cycle II score of teacher activity 35,5 with good category, student activity score 35 with good category. The result of student learning cycle II is measured using evaluation test at the end of learning that is Mathematics 88,23 with percentage of complete learning of classical that is Mathematics 94,11. The highest affective aspects of living and receiving 34 people with 100% percentage, lowest aspect responding 27 people with 79.41% percentage and psychomotor aspects of articulation, manipulating and imitating 33 people with 100% percentage. Based on the results of this study can be concluded that the application of Thematic model of cooperative model Think Pair Share type through the game togetherness puzzle Class II B SD Negeri 20 Kota Bengkulu can increase activity and learning outcomes.
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Salamah, Ummi. "UPAYA MEMPERBAIKI MISKONSEPSI DAN HASIL BELAJAR SISWA KELAS XI-IPA1 SMAN 2 BAU-BAU MELALUI PENERAPAN MODEL PEMBELAJARAN ICI (INTERACTIVE CONCEPTUAL INSTRUCTION) BERBANTUAN LKS BERBASIS LINGKUNGAN." Indonesian Journal Of Educational Research and Review 3, no. 1 (April 25, 2020): 1. http://dx.doi.org/10.23887/ijerr.v3i1.24133.

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An understanding of nature and the environment is one of the initial capital to meet future life, which all depend on the findings and breakthroughs in science and technology. This study aims to improve the misconceptions and physics learning outcomes of class XI-IPA students through the application of an environment-based worksheet based ICI learning. This type of research is Classroom Action Research. Implementation study consisted of two cycles of cycle one and cycle 2 with stages in each cycle of planning, action, observation, evaluation, and reflection. The research subjects were students of class XI-IPA Senior High School of 2 Bau-Bau with a total of 35 students. Research instruments and data collection techniques consisted of misconception tests, learning outcomes tests, psychomotor observation sheets, and affective observation sheets—data analysis technique using descriptive analysis of quantitative and qualitative consisting of completeness in classical analysis. The study showed that an increase in the learning outcomes of cycle one and cycle 2 in terms of cognitive, affective, and psychomotor. While on a review of misconceptions changes from cycle 1 to cycle 2. So it can be said that ICI model can reduce student misconceptions and can improve student learning outcomes.
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Abdullah, Darda, and Denia Faijah Kurniati. "IMPLEMENTASI MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA." Didaktik : Jurnal Ilmiah PGSD STKIP Subang 5, no. 2 (January 13, 2020): 281–89. http://dx.doi.org/10.36989/didaktik.v5i2.107.

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This research was motivated by the observation in the fourth grade SD Assalaam Bandung, which showed the students do not understand the material presented by educators and educators still use the conventional method of the lectures, the learning process is only centered on the teacher and without involving students so less anttractive and low student learning outcomes ,and this reseach aims to improve student learning outcomes in the theme of togetherness and diversity in class IV SD Assalaam Bandung. Therefore research are trying to improve student learning outcomes by applying the problem based learning (PBL). Research methodology study conducted oy research in the form of classroom action research (PTK), for research conducted in accordance duites and function of the teacher when implementing the learning in the classroom. With the aims to reflect and to improve the learning process so that their learning outcome. Subjects in the study were students of class IVB SD Assalaam Bandung with the number 20 students consisting of 14 boys and 6 girls. This study was conducted 3 cycles where each cycle consisted of two learning. The research results by using the model of Problem Based Learning (PBL) in the first cycle of student learning outcomes with a percentage of 26,6%, second cycle 46,6%, and cycle III 86,6%. While for the implementation of learning cycle I 60%, cycle II 76,25%, and cycle III 82,5%. The learning outcomes consist of cognitive, affective and psychomotor domains. The cognitive domain obtained the percentage of the first cycle reached 20%, the second cycle reached 30% and the third cycle reached 80%. While the affective domain of the first cycle reached 30%, the second cycle 70%, and the third cycle 90% and for the psychomotor domain the first cycle 30%, the second cycle 40%, and the third cycle 90%. Based on the results of the study it can be concluded that the application of the Problem Based Learning (PBL) model can improve student learning outcomes in the togetherness sub-theme in class IV SD Assalaam Bandung.
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Saputra, Donni. "Peningkatan Hasil Belajar Siswa Kelas IV pada Pembelajaran IPA dengan Model Pembelajaran Make A Match Di SDN 12 Api-Api Pesisir Selatan." Jurnal Konseling dan Pendidikan 5, no. 3 (December 28, 2017): 148. http://dx.doi.org/10.29210/120200.

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The purpose of this study was to describe the improvement of student learning outcomes IPA with Model make a match at SDN 12 Api-Api. This type of research is the Classroom Action Research (PTK) is conducted in two cycles. The data source is the fourth grade students of SDN 12 Api-Api numbered 17 people. The instrument used in this study is the assessment sheet affective student, teacher activity sheet and test the students' understanding. Based on analysis of the affective ratings of students In the first cycle the change in student behavior responsibilities increased 51.0% to 83.3% in the second cycle and the change in behavior of the cooperation of students in the first cycle of 44.1% increased to 74.5% in the second cycle. The results of cognitive learning that an understanding had also increased. In the first cycle student comprehension 58.8% increase to 82.4 in the second cycle. From the data obtained it can be concluded that there is a learning outcome IPA fourth grade students of SDN 12 Api-Api after using the model make a match.
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Rini, Candra Puspita, and Asep Suherman. "Penerapan Metode Group Investigation (GI) untuk Meningkatkan Hasil Belajar IPA Siswa Kelas VI SD Penerus Bangsa Kota Tangerang." JURNAL PENDIDIKAN DASAR NUSANTARA 4, no. 2 (January 1, 2019): 150. http://dx.doi.org/10.29407/jpdn.v4i2.12449.

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The purpose of this study is to improve student learning outcomes in science subjects of grade 6 students SD Penerus Bangsa Kecamatan Periuk, Tangerang City. The research method used in this research is Classroom Action Research (PTK) which consists of four stages of planning, implementation, observation and reflection. Instrument used in this research is observation sheet of affective and psychomotor learning result. Cognitive learning test and documentation. The results reveal that there is an increase in cognitive, affective and psychomotor learning outcomes in the application of Group Investigation (GI) learning methods. Improvement of students' science learning outcomes is seen in the results of research cycle I ie average learning outcome of 73.77 with cognitive aspects of 72.5, affective aspects of 61.76 and psychomotor of 87.06. In the second cycle increased to 83.64 with a cognitive aspect division of 83.09 and affective of 84.19 and classical completeness of 100% class include cognitive, affective and psychomotor
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Pribadi, Ahmadi. "Improving science learning achievement and creativity through surrounding natural environment approach." Jurnal Prima Edukasia 6, no. 1 (January 6, 2018): 56. http://dx.doi.org/10.21831/jpe.v6i1.14279.

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The research aimed to improve the learning process on science competence, improve the students’ creativity, and improve the students’ science learning achievement of grade V SD Negeri Karangreja 01, Cipari district, Cilacap regency through surrounding natural environment approach. The research was Classroom Action Research. The study was conducted in two cycles. This research was conducted in SDN Karangreja 01 Cipari, Cilacap from November to December 2014. The objects were all students of grade V consisting of 17 students. The data were collected using observation, paper and pencil tests, interviews, and documentation. The results showed the implementation of surrounding natural environment approach in science instruction could improve the students’ creativity and science learning achievement of grade V. The improvement of learning process indicated through the mean score at cycle I and II which are 13 and 14 respectively. The improvement of students’ creativity and learning achievement was indicated through the mean score of creativity test, the mean score of learning achievement on the aspects of affective, psychomotor, and cognitive at cycle I and cycle II. The improvement of creativity test score at cycle I and II were 11.56 and 13.31 respectively. The improvement of affective score at cycle I and II were 2.99 and 3.58 respectively. The improvement of psychomotor score at cycle I and II were 2.50 and 3.42 respectively. The improvement of cognitive score at cycle I and II were 75.36 and 86 respectively.
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., Suherman. "MENINGKATKAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM SOLVING BERBASIS EKSPERIMEN DALAM PEMBELAJARAN FISIKA." Jurnal Pendidikan Fisika 2, no. 2 (December 1, 2013): 57. http://dx.doi.org/10.22611/jpf.v2i2.3478.

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The objective in this study to improve students learning outcomes by using learning model problem solving based experiments in learningphysics. The subjects were students of class XI IA-1 SMAN 1 Stabat totaling 38 people, consisting of 10 men and 28 women. Student learning outcomes inthe cognitive domain in the first cycle the average values posttest obtained 72.95 with N-gain of 37% including the category, the second cycle increasedto 77.30 with N-gain of 43% including the medium category. The number ofstudents who pass the study increased from 63.16% to 86.84% first cycle tothe second cycle. Student learning outcomes in the psychomotor domain ofthe first cycle obtained an average value of 72.11 including sufficient criteriaand the second cycle becomes 77.54 including both criteria. Classicalcompleteness in the first cycle of 52.63% and the second cycle becomes 89.47%. Student learning outcomes in the affective domain, the averagevalues obtained 64.47 including sufficient criterion in the first cycle and thesecond cycle becomes 75.09 including both criteria. Completeness in the firstcycle of 44.74% and the second cycle becomes 94.74%. Conclusion: there isan increase in student learning outcomes in the cognitive, psychomotordomain and affective domain by using learning problem solving basedexperiment.
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Panggabean, Janurita. "Enhancing students’ learning outcomes using guided inquiry learning model." Research, Society and Development 9, no. 11 (December 6, 2020): e87791110504. http://dx.doi.org/10.33448/rsd-v9i11.10504.

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This study aims to find out the enhancement of students’ performance and motivation using guided inquiry model in High School 2 Bandar, Simalungun. The methodology used is classroom action research with quantitative and qualitative approach. This study also used pretest and posttest as data collection which done in two cycle. The result showed that guided inquiry model could increase students’ performance and learning outcomes. The enhancement can be seen from (a) their average psychomotor score in the end of first cycle for 63 to be 71 in the second cycle; (b) their affective score that increased from zero to 19% in second cycle; (c) their high response toward guided inquiry model which showed that half of the students had very positive response and the other half had positive response. The analysis of students’ cognitive study obtained through pretest and posttest had average score in first cycle for 73 and increase to 76 in second cycle. Therefore, the guided inquiry learning model can increase students’ performance and learning outcomes.
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Aspari, Aspari. "Upaya Meningkatkan Hasil Belajar Siswa Melalui Penerapan Metode Pembelajaran Jigsaw Berbantuan Modul pada Siswa SMA Negeri 2 Labuapi." Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran 5, no. 2 (October 28, 2020): 126. http://dx.doi.org/10.33394/jtp.v5i2.3058.

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This study aims to improve student learning outcomes by using the Jigsaw learning method assisted by the hydrocarbon material module. This research is a classroom action research which consists of two cycles. Each cycle consists of planning the action, implementing the action, observing and reflecting. The subjects of this study were students of class XI MIPA 1 SMA Negeri 2 Labuapi. The data sources came from teachers and students. Data obtained through interviews, observation, tests, and questionnaires. The data analysis technique used is descriptive qualitative and quantitative analysis. The results showed that the module-assisted Jigsaw learning method could improve: (1) student learning outcomes in cognitive aspects from 41.5% in cycle I to 72.3% in cycle II and in affective aspects from 68.92% in cycle I to 77.56% in cycle II. The conclusion of this research is that the use of the module-assisted Jigsaw learning method can improve student learning outcomes on the subject matter of hydrocarbons in class XI MIPA 1 SMA Negeri 2 Labuapi.
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Rodhi, Ahmad. "MEDIA VISUAL - KINESTETIK UNTUK MENINGKATKAN HASIL BELAJAR BAHASA ARAB SISWA." al Mahāra: Jurnal Pendidikan Bahasa Arab 2, no. 2 (December 19, 2016): 90–109. http://dx.doi.org/10.14421/almahara.2016.022-05.

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This research is a Classroom Action Research. The purpose of Classroom Action Research that I conducted is to know that learning with visual-kinesthetic media can improve students' Arabic learning outcomes, viewed from the cognitive, affective and psychomotor aspects. The subjects in this study are students, teachers, head of madrasah and administrative staff. As for the data collection, I used observation, interviews, and tests. This study was conducted in 3 cycles with 5 meetings. Each cycle consists of four stages: planning, implementation, observation, and reflection. The results of this study indicate that the use of visual-kinesthetic media can improve students' Arabic learning outcomes in cognitive, affective and psychomotor domains.
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Netti, Ftira. "PENINGKATAN KOMPETENSI SISWA PADA MATERI TATA SURYA MELALUI MODEL DISCOVERY LEARNING DALAM PEMBELAJARAN IPA KELAS IX SMPN 2 CANDUNG." JURNAL EKSAKTA PENDIDIKAN (JEP) 1, no. 1 (September 11, 2017): 93. http://dx.doi.org/10.24036/jep/vol1-iss1/40.

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The research is classroom action research by applying the model of Discovery Learning, which aims to improve the competence of students on the Solar System lesson in natural science learning in ninth grade. This study was conducted in two cycles. Each cycle consists of three face to face. Each four sessions consists of planning, action, observation and test. Based on data analysis is seen an increase in the competence affective, psychomotor and cognitive of student from the first cycle to the second cycle. Based on the results of this research is concluded that there was an in-crease in student learning outcomes. So it can be ascertained that the Discovery Learning model is appropriate to be implemented in order to improve the competence of students.
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Saputra, Alanindra, Sri Widoretno, and Slamet Santoso. "Increasing Students Science Process Skills and Achievement Through the Implementation of Guided Inquiry Learning Strategy of Class VIII-F SMP Negeri 5 Surakarta Class Year 2011/2012." BIO-PEDAGOGI 1, no. 1 (April 1, 2012): 37. http://dx.doi.org/10.20961/bio-pedagogi.v1i1.5252.

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<p>Two research objectives have been stated, namely improving student learning achievement and science process skill improvement. This two objectives were ascertained ofter the application of Guided Inquiry strategy towards junior high school student of Surakarta. This research was conducted upon junior high school student of SMP Negeri 5 Surakarta in academic year of 2011/2012. As in a classroom action research, this research performed within 4 cycles and each consist of 4 phases namely planning, action, observation and reflection. The obtained data were analized descriptively ofter validated using split half method. The result showed that Guided Inquiry did a good job. According to the observation the percentage of science process skill had been improved from the baseline 50,62% to 54,43% in 2<sup>nd</sup> cyle to 64,57% in 3<sup>rd</sup> cycle and ended up by 68,48% in the last cycle. This it can be concluded that Guided Inquiry has given effects towards science process skill student learning achievement has also been improved from baseline. The cognitive achievement has been improved from 14,53% to 15,12% in 2<sup>nd</sup> cyle to 15,75% in 3<sup>rd</sup> cycle and ended up by 15,25% in the last cycle. This improvement can also been seen in the affective and psikomotoric as well. The affective achievement has been improved from 49,96% to 51,72% in 2<sup>nd</sup> cyle to 61,07% in 3<sup>rd</sup> cycle and ended up by 61,61% in the last cycle. The Psikomotoric achievement has been improved from 43,80% to 52,01% in 2<sup>nd</sup> cyle to 62,72% in 3<sup>rd</sup> cycle and ended up by 71,93% in the last cycle. Hence it can be concluded that Guided Inquiry has considered as effective to improve learning achievement.</p><p> </p><p class="0jTULISANKATAKUNCIKEYWORDS">Key Words: Guided Inquiry, Science Process Skills, Achievement</p>
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Suripta, Suripta. "Upaya Peningkatan Hasil Belajar Dan Aktivitas Siswa Dalam Pembelajaran Fisika Melalui Model Guided Discovery Learning Dengan Metode Praktikum Kelas XI – IPA SMAN 106 Jakarta." Nazhruna: Jurnal Pendidikan Islam 2, no. 1 (April 4, 2019): 136–63. http://dx.doi.org/10.31538/nzh.v2i1.253.

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This research is entitled “ effors to improve learning Outcomes and Student Activity on Physycs through Learning Model Discovery Learning Practicum Methode class XI-IPA SMAN 106 Jakarta. “ This research as a breakthrough in increasing creativity of learning management, base on the curriculum 2013. The prosess is directed to produce Indonesian people who are productive, creative, innovative, affective through strengthening integrated attiude, skills and knowledge. Thus the educators must improve the creativity of teaching methodes so that students are not bored and motivate student learning. Base on this discription, it is hope that the teacher is able to play role as on innovator through learning. This study uses a qualitative approach to optain data and analysis through reflective, participatory and collaborative studies. Program development is base on data and information from students, teachers and social setting naturally through twoncycles off classroom research, each of which is planning, implementing, observing and reflecting.To enhance the learning outcomes and student activities in learning physycs of action research, this class(CAR) presents Learning Guided Discovery learning Model Practicum Methode. This research was conducted at SMAN 106 Jakarta with two cycles. In the first cycle, some student are not familiar with the learning condition that use Learning Guided Discovery Learning Model Practicum Mthode. In the second cycle, progress has been seen in the learning process and student beging to creat learning condition that lead to learning approach of Learning Guided Discovery Learning Model Practicum Methode. From observations student activities increased from 45,14 % in the pre-cycle to 74,69% in cycle1 and 76,74 % in cycle 2. While the learning outcomes or daily assessment experienced an average increase of 66 in the pre-cycle assessment(before using the learning Guided Discovery Learning Model Practicum Methode) to 80,25 in the first cycle an average 84,06 in the 2 cycle. From this implemtation of Classroom Action Research(CAR), the first cycle, the second cycle can be concluded thad the Guided Discovery LearningModel Practicum Methode can improve learning outcomes and student activity in Physics learning at SMAN 106 Jakarta.
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Rosyidah, R. "Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw untuk Meningkatkan Motivasi dan Hasil Belajar Pada Materi Pencemaran dan Kerusakan Lingkungan Pada Kelas VII.1 di SMP Negeri 13 Pekanbaru." Instructional Development Journal 1, no. 2 (May 31, 2019): 100. http://dx.doi.org/10.24014/idj.v1i2.6546.

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The background of this study is the low motivation and learning outcomes of class VII.1 SMP Negeri 13 Pekanbaru. This study aims to improve the motivation and learning outcomes of students of class VII.1 SMP Negeri 13 Pekanbaru through the application of the Jigsaw type cooperative learning model to the material of pollution and environmental damage. The study was conducted in 2 cycles and each cycle consisted of 2 meetings. The data obtained is in the form of final test data (post test) from each cycle, the results of observational data on affective aspects and the results of filling in the motivation questionnaire. Data analysis in this study was carried out qualitatively and quantitatively. Based on the research that has been done, it can be concluded that the application of the Jigsaw type cooperative learning method to class VII.1 students of SMP Negeri 13 Pekanbaru can increase motivation and learning outcomes in biological matter of pollution and environmental damage. Based on the analysis of research data, the acquisition of scores from questionnaires on student learning motivation was very high, from 63% to 84% in the very high category. Meanwhile for cognitive aspects of learning outcomes, the average score obtained in the first cycle was 68.75 with a percentage of KKM completeness of 37.50%, increasing to 83.78 with a percentage of KKM completeness of 80% in cycle II. Whereas for affective learning outcomes also in accordance with the expected target of achievement, namely an increase in the high category. Where in the first cycle, 83% of students were in the high category and 17% in the medium category, while in the second cycle, 100% of the students were in the high category.
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Masitoh, Lisda Fitriana, and Harina Fitriyani. "Improving students’ mathematics self-efficacy through problem based learning." Malikussaleh Journal of Mathematics Learning (MJML) 1, no. 1 (May 5, 2018): 26. http://dx.doi.org/10.29103/mjml.v1i1.679.

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One of the important affective factors for students in mathematics learning is self-efficacy. The students should have high mathematics self-efficacy. So, it can support the success of learning process. The facts that indicated the low of students’ mathematics self-efficacy, encouraging the efforts to improve self-efficacy through the improvement of the learning process. One of them is by applying the problem based learning approach. This research was a classroom action research by applying problem based learning approach to improve students’ mathematics self-efficacy. The classroom action research was done in two cycles. Each cycle consists of planning, action, observation, and reflection. The findings of this research revealed that the problem based learning approach could improve student’s mathematics self-efficacy. At the end of the first cycle, the students’ mathematics self-efficacy was still in the medium category and increased at the end of the second cycle, which students’ mathematics self-efficacy has been in high category.
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Mahamuddin, Mahamuddin. "UPAYA MENINGKATKAN HASIL BELAJAR TENIS MEJA MELALUI METODE PEMBELAJARAN TERBIMBING DAN DEMONSTRASI PADA SISWA KELAS VII UPT SMP NEGERI 7 SATAP SEKO." Jurnal Panrita 1, no. 1 (December 25, 2020): 11–19. http://dx.doi.org/10.35906/panrita.v1i1.128.

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The purpose of this study was to improve student learning outcomes in table tennis learning in class VII students of UPT SMP Negeri 7 Satap Seko. Through guided learning methods and demonstrations. This research is a. CAR Classroom Action Research. The research was conducted in two cycles and each cycle consisted of planning, acting, observing and reflecting. The research subjects were students of grade VII, totaling 28 students 16 boys and 12 girls. The data sources came from teachers and students. The technique of collecting data is by using observation and documentation techniques. The results showed that through guided learning methods and demonstrations, it could improve student learning outcomes from cycle I and cycle II. It can be seen that the increase occurred in the first cycle of student activity and motivation and student learning outcomes increased, although not optimal. The implementation of cycle II causes student activity and motivation, and student learning outcomes or student learning completeness increases by 21.42% from cycle I of 64.29% and cycle II to 85.71%. Students 'abilities for psychomotor, affective and cognitive also increased by 20.59 students' classical average achievement of 74.29 in the sufficient category in the first cycle, to 94.88 in the excellent category in the second cycle Thus guided learning methods and demonstrations can support a very high quality learning.
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Bayani, Faizul, and Ida Wahyuni. "PENERAPAN PENDEKATAN SIKLUS BELAJAR (LEARNING CYCLE) BERORIENTASI KOOPERATIF UNTUK MENINGKATKAN HASIL BELAJAR." Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram 3, no. 1 (June 21, 2015): 44. http://dx.doi.org/10.33394/j-ps.v3i1.1077.

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This action research aims to improve student outcomes and learning processes. The population of this research was 32 grade X Gunungsari Vocational High School students, amounting to 32 people on the subject of atomic structure and periodic elements. The study was designed in three cycles and adjusted to the stages of Classroom Action Research (CAR). Instrument testing includes power test difference, level of difficulty and reliability. The results for cognitive aspects measured by the test increased from cycle 1 (77.42%) to cycle 2 (87.50%) but decreased in cycle 3 (56.25%), while affective aspects were measured by attitude questionnaires shows the average attitudes/responses of students in the good category and psychomotor aspects as measured by performance tests provide learning completeness of 100% with an average of 84.18. For the results of observations the teaching and learning process states that the activities of students are in the category of being quite active in cycle 1, active in cycle 2, and very active in cycle 3. Activity of teachers is in the very active category for all three cycles. Based on this data, it can be concluded that the implementation of cooperative oriented learning cycle approaches has a positive effect on the results and learning process of class X students at SMK 1 Gunungsari on the subject of atomic structure and periodic elements.
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Setyawati, Nunung. "Improving Mathematics Learning Outcomes for Whole Numbers Materials Through an Active Learning Model Type Index Card Match (Icm) for Class 1 Students at State Elementary School Cibentang 01 Semester I 2019/2020 Academic Year." Social, Humanities, and Educational Studies (SHEs): Conference Series 3, no. 4 (December 30, 2020): 907. http://dx.doi.org/10.20961/shes.v3i4.54441.

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<p><em>This research is a collaborative classroom action research with the research subject of teachers and students of class 1 SD Negeri Cibentang 01 totaling 22 students. The object of this research is the result of learning mathematics through an Active Learning model of Index Card Match type on whole numbers. This research was conducted for two cycles. The results showed an increase in mathematics learning outcomes after using the Index Card Match Active Learning model according to the syntax in the first cycle. The increase again occurred after modifications were made with discussion, the use of rewards, and the addition of quiz rules in the second cycle. The increase occurred in the cognitive value from 70.68 in the pre-cycle to 84.95 in the second cycle. The affective aspect increased from 2.47 (good) in the first cycle to 3.04 (good) in the second cycle. The use of the Active Learning model with the Index Card Match type until the second cycle obtained data &gt; 75% of all students scored 70 so that the mathematics learning process using the Index Card Match type Active Learning model is considered to be able to improve student learning outcomes.</em></p>
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Jiniarti, Baiq Ewik, Hairunnisyah Sahidu, and Ni Nyoman Sri Putu Verawati. "Implementasi Model Problem Based Learning Berbantuan Alat Peraga untuk Meningkatkan Aktivitas dan Hasil Belajar Fisika Siswa Kelas VIII SMPN 22 Mataram Tahun Pelajaran 2014/2015." Jurnal Pendidikan Fisika dan Teknologi 1, no. 3 (March 14, 2017): 185. http://dx.doi.org/10.29303/jpft.v1i3.257.

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This research is a Classroom Action Research (CAR) which aims to increase the students activities and physics learning outcomes with implementation problem based learning model assisted by props in grade VIIIA SMPN 22 Mataram 2014/2015. This classroom action research conducted by two cycles, with each cycle consisting of two meetings. Action research consists of four stages: planning, implementation, observation and evaluation, and reflection. The implementation of classroom action research was successful because it obtained an average score of students learning activities from the first cycle to the second cycle was on active criterion to be very active with average scores of 16,875 to be 22,75. Cognitive learning outcomes of students with the average value of the first cycle of 74,13 with classical completeness 73,91% increased with the average value of second cycle of 79,35 with classical completeness 86,96%. Affective students learning outcomes from the first cycle to the second cycle with an average value of 66,195 to 78,95 on the criteria good enough to be good. Psychomotor students learning outcomes from the first cycle to the second cycle an average value of 71,63 to 85,655 are the criteria enough skilled become skilled. Thus, this research can be concluded by implementation of problem based learning model aided by props can increase students activities and learning outcomes of phyics grade VIIIA SMPN 22 Mataram in academic year 2014/2015.
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Jiniarti, Baiq Ewik, Hairunnisyah Sahidu, and Ni Nyoman Sri Putu Verawati. "IMPLEMENTASI MODEL PROBLEM BASED LEARNING BERBANTUAN ALAT PERAGA UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR FISIKA SISWA KELAS VIII SMPN 22 MATARAM." Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram 3, no. 1 (June 21, 2015): 27. http://dx.doi.org/10.33394/j-ps.v3i1.1075.

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This research is a Classroom Action Research (CAR) which aims to increase the students activities and physics learning outcomes with implementation problem based learning model assisted by props in grade VIIIA SMPN 22 Mataram. This classroom action research conducted by two cycles, with each cycle consisting of two meetings. Action research consists of four stages: planning, implementation, observation and evaluation, and reflection. The implementation of classroom action research was successful because it obtained an average score of students learning activities from the first cycle to the second cycle was on active criterion to be very active with average scores of 16,875 to be 22,75. Cognitive learning outcomes of students with the average value of the first cycle of 74,13 with classical completeness 73,91% increased with the average value of second cycle of 79,35 with classical completeness 86,96%. Affective students learning outcomes from the first cycle to the second cycle with an average value of 66,195 to 78,95 on the criteria good enough to be good. Psychomotor students learning outcomes from the first cycle to the second cycle an average value of 71,63 to 85,655 are the criteria enough skilled become skilled. Thus, this research can be concluded by implementation of problem based learning model aided by props can increase students activities and learning outcomes of phyics grade VIIIA SMPN 22 Mataram.
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Lubis, Fitri Agustina. "PENINGKATAN KREATIFITAS DAN KOMPETENSI BELAJAR SISWA MENGGUNAKAN PEND,EKATAN KONTEKSTUAL PADA MATERI PELAJARAN EKOSISTEM DI SMA NEGERI 1 ANGKOLA BARAT." PeTeKa 1, no. 2 (June 13, 2018): 94. http://dx.doi.org/10.31604/ptk.v1i2.94-106.

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The Process of Improving the Creativity and Competence of Student Learning Using a Contextual Approach to the Material Class Ecosystem X1 SMA Negeri 1 Angkola Barat”. Thesis. Graduate Program of Padang State University. This research is based on the problem of low creativity and competence of students in learning biology. From the daily tests, creativity and competence of students are still learning under (KKM) minimum criteria of a passing grade. Data were obtained from qualitative and quantitative data. Qualitative data were collected through observation, field notes, and interviews. Quantitative data were obtained through cognitive tests, observation creativity, affective and psychomotor competencies. The was an analysis of the data used qualitative descriptive and statice technique. The result shows that the use of a contextual approach toward the ecosystem material can enhance creativity and learning competencies. The increase can be seen in each aspect of the creative learning, affective and psychomotor competencies ranging from pre-cycle, the first cycle, and second cycle. This increase is also seen in the results of the exam pre cycle ie, 61.80 in the first cycle, 66.66 and the second cycle 88.88. Based on the results, it can be concluded that contextual approach can improve the creativity and competence of students of class X1 Angkola Barat.Keywords: Contextual, Creativity, and Competence.
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Purwanti, Ratih, Zainuddin Zainuddin, and Suyidno Suyidno. "Penerapan Model Pembelajaran Kooperatif Tipe Think Talk Write (TTW) Untuk Meningkatkan Hasil Belajar Siswa." Berkala Ilmiah Pendidikan Fisika 2, no. 2 (June 27, 2014): 161. http://dx.doi.org/10.20527/bipf.v2i2.849.

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Nature of education is to optimize the learning outcomes of cognitive, affective, and psychomotor students, but in fact, the result of students of class X-1 SMAN 1 Anjir Pasar is still low. Conducted research described the effectiveness of the cooperative learning model TTW in improving student learning outcomes. The specific aims of this research describe feasibility RPP, learning outcomes, social skills, and student response. The research using classroom action research model of Hopkins which consists of 3 cycles include planning, action/observation, and reflection. The research subjects consisted of 28 students. The data obtained through the tests, observations, questionnaires, and documentation. The data were analyzed by descriptive qualitative and quantitative. The findings of research showed: (1) feasibility RPP in cycle I, II, III respectively 79,40%; 91,90%; 95,83%, (2) an increase in exhaustiveness of students learning outcomes in classical the first cycle of 72,0% (not completed), the second cycle of 88,5% (complete), and the third cycle was 92,0% (complete), (3) social skills of students in the first cycle is generally pretty good, the second cycle increased to well, and a very good third cycle, and (4) students positive response to cooperative learning model TTW generally good. Conclusion of research is the effectiveness of application of cooperative learning model TTW in improving student learning outcomes in class X-1 SMAN 1 Anjir Pasar on the subject of heat transfer categorized effectively.
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Susanto, Achwan, and Rony Syaifullah. "MENINGKATKAN HASIL BELAJAR MERODA SENAM LANTAI MELALUI PENGGUNAAN ALAT BANTU PEMBELAJARAN." PHEDHERAL 15, no. 1 (May 12, 2018): 1. http://dx.doi.org/10.20961/phduns.v15i1.50573.

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<p><em>The purpose of this research is to improve learning outcomes of basic locomotor movements of walking and running through the medium of learning in class V SDLB Erha Pabelan Semarang 2017/2018.</em></p><p><em>This research is a classroom action research. This study was conducted in two cycles, each cycle consisting of two meetings. Subjects in this Class Action Research is a fifth grade students SDLB Erha Pabelan Semarang totaling 7 students consisted of five boys and two student daughters. Sources of data in this study come from students, researchers and teachers who act as collaborators.</em></p><em>Data collection technique used tests and observation. The validity of the data using the technique of triangulation data. Analysis of data using qualitative descriptive technique that is based on a qualitative analysis of the percentage. Results of research on pre-cycle only two students who completed (28.57%) and 5 students are not completed (71.42%). In the first cycle of learning basic movements locomotor result students who have completed as many as four students (56.67%) and 3 students are not completed (42.85%). With the acquisition of affective (57.14%), psychomotor (57.14%) and cognitive (71.42%). In the second cycle was obtained in student learning outcomes that have been completed by 6 students (85.71%) and 1 student is not completed (14.28%). With the acquisition of affective (85.71%), psychomotor (80%) and cognitive (76.67%) Based on the analysis of the first cycle and the second cycle showed an increase in the targeted achievement. Based on the results obtained the conclusion that: The use of the application of instructional media can improve learning outcomes basic motion forehand push in table tennis in Class V SDLB Erha Pabelan Semarang academic year 2017/2018. </em>
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Yasrimar, Yasrimar. "The use of contextual teaching approach and Learning (ctl) to increase power and squared root in Sd negeri 21 kapuh kecamatan koto xi tarusan." Jurnal Ilmiah Pendidikan Scholastic 1, no. 1 (April 30, 2017): 198–208. http://dx.doi.org/10.36057/jips.v1i1.299.

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Based on the observations of researchers on learning outcomes powers and simple roots in class V SD Negeri 21 Kapuh District of Koto XI Tarusan yet still not maximized. This is because the learning process is more often focused on teachers alone. the purpose of this study is to describe and obtain information about the learning powers and simple roots by using CTL approach to improve student learning outcomes that include planning, implementation and learning outcomes. The approach used classroom action research is qualitative and quantitative approaches. A qualitative approach is an approach that produces descriptive data in the form of written words while the quantitative approach is a research approach that emphasizes the numeric data (numbers). This type of research is classroom action research. By using action research design that includes planning, implementation, observation and reflection. This study showed an increase in student learning outcomes in learning powers and simple roots by using CTL approach. It can be seen from the ability of teachers to design lesson plan first cycle of 67.85% and 78.57%. Cycle II 92.85% and 92.85%. Teacher activity cycle I 57.14% and 82.14%, 85.71% and cycle II 92.85%. Student activity cycle I 67.85% and 78.57%. Cycle II 85.71% and 92.85%. The results of students in the first cycle on the cognitive aspects of 66.17 and 70.03, 73.33 and 72.22 affective, psychomotor 73.89 and 73.61. In the second cycle on the cognitive aspects of 80.50 and 85.57, 76.67 and 91.11 affective, psychomotor 83.89 and 91.11. This indicates that the CTL approach can improve student learning outcomes in learning powers and simple roots.
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Yuliatun, Leny, Mohammad Masykuri, and Budi Utami. "Discovery learning with hierarchy concept to improve analysis ability and study achievement hydrolysis subject." Jurnal Inovasi Pendidikan IPA 3, no. 2 (October 8, 2017): 172. http://dx.doi.org/10.21831/jipi.v3i2.13919.

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The aim of this research is to applied Discovery Learning (DL) by the support of hierarchy concept to improve analysis ability and chemistry study achievement in the Hydrolysis subject at eleventh-grade students of Science 1 of SMA N Karangpandan at the academic year of 2016/2017. This research is using Classroom Action Research which using two cycles. In each cycle has four steps of action, they are planning, implementing, observing, and reflecting. The research subject is the eleventh-grade students of science one which consists of 40 students. The data source is using teacher and students and the data were taken by interviewing, observing, documenting, testing, and using questionnaire. Data analysis technique is using descriptive qualitative analysis. Based on the research shows that the achievement of analysis cycle I am from 52,5% increase into 65% in the cycle II. Meanwhile, the rise in students’ achievement in cognitive aspect increase from 57,5% in cycle I to 75% in cycle II. Achievement in an affective aspect in cycle I am 90% become 92,5% in cycle II. Therefore, there is the increase meant of students number in this aspect although in cycle I all of the indicator has been reached.
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Ali, Muhammad. "PENINGKATAN AKTIVITAS DAN HASIL BELAJAR FISIKA MELALUI PEMBELAJARAN FISIKA GASING PADA SISWA KELAS X-2 SMA NEGERI 1 PINANGSORI TAHUN PELAJARAN 2016/2017." PeTeKa 1, no. 2 (June 13, 2018): 82. http://dx.doi.org/10.31604/ptk.v1i2.82-87.

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Research action class it aims to find out if a top physics learning can improve student learning outcomes and activities. The research consists of two cycles are performed in class X-2 SMA Negeri 1 Pinangsori Central Tapanuli Regency who numbered 33 students. The characteristics of this class have a liveliness and low learning outcomes than classroom X others. Indicators of success for the liveliness of the students at least 75%, and indicators of the results of the study classical at least 85% of the number of students who take the test. During the research showed an increase in the activities and achievements of student learning of the cycle I to cycle II. On cycle I nthe average ilai psychomotor students end of the cycle I of 75.85 became 79.26 end cycle II, the affective value of scientific attitude on cycle I with an average of 78.03 and rose to 80.74 on cycle II. Analysis of the cognitive learning of students obtained through exam results per cycle is done per cycle. Improvement of cognitive learning results seen from the average value obtained before students cycle 65 ketuntasan with 31%, end of cycle I average of 73.52 with ketuntasan 6 3.64 % and the end of sklus II becomes 78, 1 8 with ketuntasan 87.88 %. From the results of the research, it can be concluded that the application of learning physics top can increase the activity and results of the study physics in grade students X-2 SMA Negeri 1 Pinangsori. Keywords: activity, the results of the study and a top Physics.
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Fitrianingsih, Dwi, and Budhi Satyawan. "PENERAPAN PENDEKATAN BERMAIN UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR PERMAINAN BOLAVOLI MINI." PHEDHERAL 14, no. 1 (May 30, 2017): 34. http://dx.doi.org/10.20961/phduns.v14i1.50550.

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<p>The purpose of this research is to improve learning outcomes basic of mini volleyball with implementation play approaches to learners iv a grade of mi muhammadiyah jimbung, in the academic year 2016/2017.<br />This study close to practice clas action. Study held in 2 cycle consists of 4 steps in every cycle consists of planning, action, oservation and reflection. Subject in this study is learners of IV A MI Muhammadiyah Jimbung whichamounts to 22 learners, 12 male and 10 female. Data collection technique with test and observation. Data validation use triangulation data. Data analysis use descriptive qualitative with precentage tehnique.<br />The result are 27,27% complete and 72,72% uncomplate. This first cycle obtained resut 59,09% complate and 40,91% uncomplate with averaage value of psychomotor 59,09%, affective 81,81% and cognitive 68,18%. Second cycle obtained results86,46% complate and 13,64% uncomplatewhith average value psychomotor 77,27%, affective 90,90%, and cognitive 81,81%. Based of analysis result from 2 cyclle show increase and suitable with achievement target.<br />Conclusion on this study is implementation approaches can improve learning outcomes basic of mini volleyball on IV A MI Muhammadiyah Jimbung. In the academic year 2016/2017.</p>
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Hendra, Tomi, and Agus Mukholid. "PENERAPAN ALAT BANTU PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SHOOTING BOLA BASKET." PHEDHERAL 14, no. 2 (November 19, 2017): 18. http://dx.doi.org/10.20961/phduns.v14i2.50554.

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<p>This research aims at improving the learning outcome of the basketball shooting basis technique on the VIII-A grade students of SMP Negeri 14 Surakarta in the Academic Year of 2016/2017.<br />This research is conducted in two cycles in which each cycle consists of two meetings. The subjects of this research are 30 VIII-A grade students of SMP Negeri 14 Surakarta with 16 female students and 14 male students. The data collection technique uses observation, test, and documentation. The data validity uses data triangulation technique. The data are analyzed using qualitative and quantitative.<br />The research finding in the pre-cycle was that there were only 12 students who passed (40%) and the other 18 students had not passed (60%). In the cycle I, there were 19 students passed (63.3%) and 11 students still had not passed (36.67%) with the average score of affective (60%), psychomotor (76.67%), and cognitive (66.67%). In the cycle II it is obtained that there were 25 passed-students (83.33%) and 5 students still had not passed (16.67%). With the average score of affective (80%), psychomotor (83.33%), and cognitive (86.67%). Based on the analysis result on the cycle I &amp; II, it shows an increase in learning outcome of basketball shooting.</p>
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Nursidah, Nursidah, Bambang Suharto, and Rusmansyah Rusmansyah. "PENERAPAN MODEL GUIDED DISCOVERY LEARNING UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS DAN HASIL BELAJAR." Vidya Karya 34, no. 1 (July 23, 2019): 26. http://dx.doi.org/10.20527/jvk.v34i1.6387.

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Abstract. It has been conducted the research on the implementation of Guided Discovery Learning (GDL) models on salt hydrolysis material. The factors studied were teacher activities, student activities, critical thinking skills, and cognitive, affective, and psychomotor learning outcomes. This study uses a classroom action research design with 2 cycles. The source of the data is 37 students of class XI IPA 1 SMA Negeri 1 Banjarmasin. The research instruments were tests and nontes. The results showed that there was an increase in teacher activity by 35.20%, from 51.13 (quite good) in cycle 1 to 69.13% (good) in cycle II; there was an increase in student activity by 41.19%, from 47.13% (quite active) in the first cycle to 88.88% (active) in cycle II; students' critical thinking skills increase by 27.30%; learning outcomes of cognitive, affective, and psychomotor respectively increased by 23.39%, 40.43%, and 37.62%. Keywords: GDL, critical thinking, learning outcomes Abstrak. Telah dilakukan penelitian tentang penerapan model Guided Discovery Learning (GDL) pada materi hidrolisis garam. Faktor yang diteliti yaitu aktivitas guru, aktivitas siswa, keterampilan berpikir kritis, hasil belajar kognitif, afektif, dan psikomotorik. Penelitian ini menggunakan rancangan penelitian tindakan kelas (PTK) dengan 2 siklus. Sumber data penelitian adalah 37 orang siswa kelas XI IPA SMA Negeri 1 Banjarmasin. Instrumen penelitian berupa tes dan nontes. Hasil penelitian menunjukkan bahwa terjadi peningkatan aktivitas guru sebesar 35,20%, dari 51,13(cukup baik) pada siklus 1 menjadi 69,13% (baik) pada siklus II; terjadi peningkatan aktivitas siswa sebesar 41,19%, dari 47,13% (cukup aktif) pada siklus I menjadi 88,88% (aktif) pada siklus II; keterampilan berpikir kritis siswa meningkat sebesar 27,30%; hasil belajar kognitif, afektif, dan psikomotor masing-masing meningkat sebesar 23,39%, 40,43%, dan 37,62%. Kata kunci: GDL, berpikir kritis, hasil belajar
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Utomo, Arseta Budi, Danar Susilo Wijayanto, and Basori Basori. "UPAYA MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN PRACTICE REHEARSAL PAIRS PADA PEMBELAJARAN PRAKTIK PEMESINAN KELAS XI TMB SMK BHINNEKA KARYA SURAKARTA." NOZEL Jurnal Pendidikan Teknik Mesin 1, no. 1 (March 12, 2019): 22. http://dx.doi.org/10.20961/nozel.v1i1.28476.

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<p class="abstrak"><em>The research is intended to improve successfully learning motivation and achievement in Mechanical Engineering B, 11<sup>th </sup>grade at vocational high school of Bhinneka Karya Surakarta in Machinery Practical Learning using Practice Rehearsal Pairs learning model. The research is Classroom Action Research that conducted in two cycles. Each cycle consisted of four stages, there are: planning, acting, observing, and reflecting. The instruments to collect the data, there are questionnaire, interview, test, observation, and documentation. The data was carried out using descriptive qualitative analysis. The result of research showed that there is an improvement in students’ learning motivation and achievement. The student’ learning motivation increased from 74.5% in cycle 1 to 92.59% of students having learned motivation belonging to minimally good category in cycle 2. The students’ cognitive learning achievement increased from 66.67% to 88.89%, the affective learning achievement increased from 81.48% to 85.19%, and the psychomotor learning achievement of students increased from 74.07% to 88.89% of students who could achieve MPC</em><em>.</em></p>
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Saputra, Deka Ismi Mori, and Gusniar Gusniar. "Meningkatkan Hasil Belajar Passing Bawah Bola Voli melalui Bermain Melempar Bola." Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) 3, no. 1 (October 13, 2019): 64–73. http://dx.doi.org/10.31539/jpjo.v3i1.862.

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The purpose of this study was to determine the application of playing throwing a ball to improve the learning of passing under volleyball for Class IV Elementary 85 / II Floating Mudik students. The study used a class action research design which was carried out in two cycles, each cycle consisting of planning, action implementation, observation and reflection. The subjects of this study were Class IV students, totaling 20 students. Volleyball learning outcomes data obtained through performance tests, observation sheets are used to collect data on student activities in following the volleyball learning process with the throwing ball method. The results of this study were obtained based on an assessment of three aspects, namely psychomotor, affective, and cognitive. The results of the study showed a significant improvement from cycle I to cycle II. The results of the assessment, in the first cycle 58.62% in the complete category the number of students who completed was 15 students. In cycle II there was an increase in students in the complete category by 82.76% with the number of students who completed was 18 students. Conclusion, playing throwing a ball can improve learning outcomes under volleyball passing Keywords: Learning Outcomes, Throwing the Ball, Passing Down
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Tyas, Raden Ajeng Tri Wahyuning. "Penerapan Model Problem Based Learning untuk Meningkatkan Minat dan Hasil Belajar Peserta Didik Kelas X." Postulat : Jurnal Inovasi Pendidikan Matematika 1, no. 2 (December 7, 2020): 180. http://dx.doi.org/10.30587/postulat.v1i2.2109.

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The problem of this research describes the application of the Problem Based Learning Model to increase the interest and learning outcomes of class X students of Network Computer Engineering SMK Mahfilud Duror II. This study aims to increase the interest and learning outcomes of students. This Classroom Action Research takes place in three cycles during the odd semester of the 2020/2021 school year. Data collection obtained from the test and observation methods. Observations made include aspects of interest, affective, cognitive and psychomotor aspects. The results showed an increase in the interest and learning outcomes of students through the application of the Problem Based Learning model. In the aspect of interest, it appears that students focus their attention on the lesson, follow all learning stages well, participate actively in group discussion activities, want to ask questions and try to answer teacher questions and dare to present the results of the discussion to the class. Acquisition of the percentage of interest has increased by 16.96% from cycle I to II, and by 4.31% from cycle II to III. While the percentage increase for learning outcomes amounted to 20.92% from cycle I to II and 13.47% from cycle II to III. The application of the Problem-based Learning model has succeeded in increasing students' interest in automatic learning which will also improve student learning outcomes.
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Rusmiati, Rusmiati. "The Use of Video Media in an Effort to Improve the Learning Outcomes of Civics in Class II Students of SDN 4 Jalatunda." Social, Humanities, and Educational Studies (SHEs): Conference Series 3, no. 3 (November 26, 2020): 869. http://dx.doi.org/10.20961/shes.v3i3.46080.

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<p><em>Based on the results of observations, it shows that Civics learning is still carried out conventionally where teachers still use learning media that is limited to textbooks. This causes students to act less in the learning process and the learning outcomes obtained are low. Focusing on the problem, this study aims to improve planning, implementation and assessment of Civics learning using video media. This classroom action research uses qualitative and quantitative approaches. In practice, the study, which consisted of three cycles, was carried out collaboratively with fellow teachers. The research was conducted in the odd semester of the 2020/2021 school year at SDN 4 Jalatunda with the research subjects being all grade II students. The research data were collected through observation, interviews, field notes, documentation and tests. The results of data analysis indicate that the use of video media can improve student learning outcomes in class II Civics learning at SDN 4 Jalatunda. This can be seen from (1) students' cognitive learning outcomes have increased from an average value of 71.43 in the first cycle to 85.71 in the second cycle and 92.86 in the third cycle (2) the affective domain has increased from an average value of 64 , 29 in cycle I to 82.14 in cycle II and 92.86 in cycle III, and (3) in psychomotor increased from an average value of 72.32 in cycle I to 80.81 in cycle II and 89.29 in cycle cycle III. Seeing the results of this study, classroom action research in the use of video media in Civics learning needs to be applied and developed in order to improve the quality of education in the future.</em></p>
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Malik, Abdul. "UPAYA PENINGKATAN HASIL BELAJAR GERAK DASAR LARI DAN LOMPAT MELALUI PERMAINAN TRADISIONAL." PHEDHERAL 14, no. 1 (April 22, 2021): 1. http://dx.doi.org/10.20961/phduns.v14i1.50547.

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<p><em>The purpose of this study is to improve the learning results of basic motion run and jump through the traditional game in learning pemas on third grade students MIN SROYO Jaten Karanganyar teaching 2016/2017. </em></p><p><em>This research is a Classroom Action Research (CAR). This study was conducted in two cycles, consisting of four stages in each cycle consisting of planning, action implementation, observation and reflection. Subjects in Action Research This class is the third grade students MIN SROYO Jaten Karanganyar, amounting to 31 students consisting of 16 students and 15 female students. Sources of data in this study come from students, researchers and teachers who act as collaborators. Techniques of collecting data using tests and observations. Data validity using data triangulation technique. Data analysis using qualitative descriptive technique based on qualitative analysis percentage. </em></p><p><em>Result of research on prasiklus only 11 complete student (35.49%) and 20 students unfinished (64,51%). In the first cycle obtained the results of student learning that has been completed as many as 18 students (58.07%) and 13 students are not complete (41.93%). With the acquisition of affective averages (77.42%), psychomotor (35.49%) and cognitive (83.87%). In the second cycle obtained the results of student learning that has been completed as many as 26 students (83.87%) and 5 students is not complete (16.13%). With the acquisition of affective averages (96.77%), psychomotor (74.19%) and cognitive (83.87%) Based on the analysis results from cycle I and cycle II showed a significant increase and target achievement. </em></p><p><em>Based on the results of the research obtained the conclusion that: The use of simple aids in learning can improve the learning results of basic motion run and jump on the students of class III MIN SROYO Jaten Karanganyar academic year 2016/2017.</em></p>
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Ramadhana, Indrianto Arif, and Jeff Agung Perdana. "UPAYA PENINGKATAN HASIL BELAJAR PASING BAWAH BOLA VOLI DENGAN PENDEKATAN BERMAIN PADA SISWA KELAS X MAN DEMAK." Jurnal Ilmiah Bina Edukasi 13, no. 2 (December 23, 2020): 41–55. http://dx.doi.org/10.33557/jedukasi.v13i2.1154.

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Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.
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Nande, Marsel, and Wati Ahmad Irman. "Penerapan Model Pembelajaran Blended Learning dalam Meningkatkan Hasil Belajar Siswa Sekolah Menengah Kejuruan." EDUKATIF : JURNAL ILMU PENDIDIKAN 3, no. 1 (March 6, 2021): 180–87. http://dx.doi.org/10.31004/edukatif.v3i1.240.

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The purpose of this study, namely to improve student learning outcomes in the subject of ledger class XA Accounting at SMK Negeri 1 Ende through the application of blended learning. This type of research used in this research is classroom action research (CAR). The subjecs of this research were 32 students of class XA SMK Negeri 1 Ende. At the same time, the data collection techniques used in this study were: (1) testing, (2) observation, (3) documentation. The research data obtained were analyzed descriptively using simple descriptive statistics. Based on the findings of researchers that learning Basic Accounting, Ledger teaching materials have been done well. In the cognitive domain, it was 18.64% from cycle I to cycle II. In the affective domain, it was 58.90% from cycle I to cycle II. Meanwhile, the psychomotor domain was 27.72% from cycle I to cycle II.
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Ananda, Rizki. "PENGGUNAAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN SISWA KELAS IV SD NEGERI 016 BANGKINANG KOTA." Jurnal Basicedu 1, no. 1 (October 4, 2018): 21–30. http://dx.doi.org/10.31004/basicedu.v1i1.11.

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Based on observations, indicating civic learning still conventionally implemented where teachers are still using instructional media were confined to the textbook. This causes make the students is not actice in the learning process and learning results obtained are low. Focused on the problem, this research aims to improve the planning, implementation and assessment of learning civics by using audio-visual media. This classroom action research using qualitative and quantitative approaches. In practice, this research consisted of two cycles was taken collaboratively with classroom teachers. Each cycle consists of planning, implementing measures are accompanied observations and reflections on each cycle. The research was conducted in the second semester of the academic year 2015/2016 in 016 Bangkinang City Elementary School with the research subjects were all students in fourth grade. The research data was collected through observation, interviews, field notes, documentation and test. The results of data analysis showed that the use of audio-visual media can improve student learning outcomes in learning in fourth grade Civics 016 Bangkinang City State. It is seen from (1) The results of student learning in the cognitive an increase of the average value of 7.1 in the first cycle to 8.0 in the second cycle, (2) the affective domain increased from an average value of 7.8 on I cycle to 8.5 in the second cycle, and (3) on psychomotor increased from an average value of 6.4 in the first cycle to 7.9 in the second cycle. Seeing the results of this study, the class action research in the use of audio-visual media in Civics learning needs to be applied and developed in order to improve the quality of education in the future.
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Ananda, Rizki. "Penggunaan Media Audio Visual untuk Meningkatkan Hasil Belajar Pendidikan Kewarganegaraan Siswa Kelas IV SD Negeri 016 Bangkinang Kota." Jurnal Basicedu 1, no. 1 (April 17, 2017): 21–30. http://dx.doi.org/10.31004/basicedu.v1i1.149.

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Based on observations, indicating civic learning still conventionally implemented where teachers are still using instructional media were confined to the textbook. This causes make the students is not actice in the learning process and learning results obtained are low. Focused on the problem, this research aims to improve the planning, implementation and assessment of learning civics by using audio-visual media. This classroom action research using qualitative and quantitative approaches. In practice, this research consisted of two cycles was taken collaboratively with classroom teachers. Each cycle consists of planning, implementing measures are accompanied observations and reflections on each cycle. The research was conducted in the second semester of the academic year 2015/2016 in 016 Bangkinang City Elementary School with the research subjects were all students in fourth grade. The research data was collected through observation, interviews, field notes, documentation and test. The results of data analysis showed that the use of audio-visual media can improve student learning outcomes in learning in fourth grade Civics 016 Bangkinang City State. It is seen from (1) The results of student learning in the cognitive an increase of the average value of 7.1 in the first cycle to 8.0 in the second cycle, (2) the affective domain increased from an average value of 7.8 on I cycle to 8.5 in the second cycle, and (3) on psychomotor increased from an average value of 6.4 in the first cycle to 7.9 in the second cycle. Seeing the results of this study, the class action research in the use of audio-visual media in Civics learning needs to be applied and developed in order to improve the quality of education in the future.
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MORI SAPUTRA, DEKA ISMI, and M. Subhan. "MENINGKATKAN HASIL BELAJAR GERAKAN DASAR TENIS MEJA MELALUI MODIVIKASI ALAT MEDIA DINDING DI KELAS V SD NEGERI 115/II BEDARO." Jurnal Muara Pendidikan 4, no. 2 (October 10, 2019): 445–54. http://dx.doi.org/10.52060/mp.v4i2.182.

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The background of this research is the classical teaching-learning process that will face heterogeneous problems with students' abilities. Where the lack of creativity of a physical education teacher in packaging physical education learning materials is considered to be the cause, so many students do not complete KKM grades. The research objective to be achieved is to find out the application of the modification of wall media tools to improve learning outcomes of table tennis basic movements in class V of SDN 115 / II Bedaro. The study used a Class Action Research design which was carried out in two cycles, each cycle consisting of planning, implementing actions, observing and reflecting. The subjects of this study were Class V students of Bedaro 115 / II Elementary School, totaling 22 students. Table tennis learning outcome data obtained through performance tests, observation sheets are used to collect data on student activities in following the table tennis learning process with wall media modification methods. The results of this study were obtained based on an assessment of three aspects, namely psychomotor, affective, and cognitive. Table tennis learning through wall media can improve the learning outcomes of students in class V of Bedaro 115 / II Elementary School. This can be seen from the increase in learning outcomes from pre cycle, cycle I to cycle II. In the pre cycle which is 68.2%, cycle I is 71.8%, and cycle II is 83.3%. From the number of complete categories the number of students who completed was increased from 7 to 20 students in the second cycle, meaning that there was an increase in students in the complete category by 20.7% of the total number of students 22 of which 20 were declared complete. For physical education teachers in Elementary Schools can apply table tennis learning to the material using the modification tools of the wall media in Physical Education lessons.
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Hamid, Irma Al, and Agus Yudiawan. "Model Pembelajaran Mind Mapping Kelas VII Pada Mata Pelajaran Akidah Akhlak Di MTs Az-Zikra Kota Sorong." AL-FIKR: Jurnal Pendidikan Islam 4, no. 1 (July 1, 2018): 6–10. http://dx.doi.org/10.32489/alfikr.v4i1.35.

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Morals in presenting subject matter are sometimes monotonous. Teachers are more likely to use the lecture method in learning, thereby making students bored. Therefore, researchers chose one cooperative learning model, namely the Mind Mapping learning model to improve student learning outcomes. This model uses a grouping system consisting of 2-5 people, which in the implementation stage includes the discussion stage, thinking together to express ideas from the problem concept given by the teacher, asking questions, and answering questions. This study aims to determine the increase in learning outcomes in the subjects of Islamic Morals through the Mind Mapping learning model. This type of research is Classroom Action Research conducted in 2 cycles, namely Cycle I conducted 2 meetings and Cycle II 2 meetings. The subjects of this study were students of Class VII MTs Az-Zikra, Sorong City in the odd semester of the 2016-2017 academic year of 21 students. The object of research is student learning outcomes which are divided into three domains, namely cognitive, affective and psychomotor. Data collection techniques used were observation and tests. The collected data were analyzed both qualitative and quantitative data. Qualitative data is data in the form of a sentence that gives a description of student expressions, the level of understanding of a subject, the learning process takes place and the like. While quantitative data uses descriptive statistical analysis with the application of SPSS 16.0, for example, finding an average value. The results of research based on the cognitive domain showed that there was an increase in the learning outcomes of the moral creed ie from the average value of student learning outcomes in Cycle I was 67.43 (low category) and in Cycle II amounted to 74.52 (low category) but there was an increase in the Cycle I. In Cycle I the number of students who finished as many as 9 people (42.85%), while in Cycle II it increased to 15 people (71.42%), and students who completed had reached 71.42% exceeding the expected target ie 65%. The affective domain looks changes after the teaching and learning process, both from the attitudes, behavior, interests, emotions, motivation, cooperation and coordination of each student which is done through direct observation and interaction. The psychomotor domain is seen from the results of observations or activities of students obtained during the learning process, such as asking questions, answering, responding, dare to submit opinions and draw conclusions from the material that has been submitted. Based on these results it can be concluded that there is an increase in learning outcomes of moral subjects in Sorong City Az-Zikra Class VII students after learning by using Mind Mapping Learning Model.
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NOMA, LUCIANA DWI, BASKORO ADI PRAYITNO, and SUWARNO SUWARNO. "Problem Based Learning to Improve HOTS of High School Students." Bioedukasi: Jurnal Pendidikan Biologi 9, no. 2 (August 1, 2016): 62. http://dx.doi.org/10.20961/bioedukasi-uns.v9i2.4222.

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This research aimed to improve the high-order thinking ability of students by applying PBL model in Environment Pollution of 10<sup>th</sup> MIA 3 graders of SMA Negeri 2 Sukoharjo. This study was a classroom action research followed the Kemmis and Mc. Taggart’s, and conducted in two cycles, from April to May 2016. Each cycle consisted of 4 stages: planning, acting, observing, and reflecting. The participants were 31 students (18 female and 13 male students) of 10<sup>th</sup> MIA 3 graders of SMA Negeri 2 Sukoharjo. Data was obtained using essay test on the high-order thinking ability, interview, observation sheet on the implementation of PBL syntax, observation sheet on affective and psychomotor aspects of students. Essay test of high-order thinking ability includes: analyzing (C4), evaluating (C5), and creating (C6) based on Bloom’s revised taxonomy. Data analysis was descriptively. The target of research was the improvement of students’ high-order thinking ability in every aspect more than 23% from based line to the end of research cycle. The result shows that the PBL model in environment pollution material is able to improve the high-order thinking ability of students by ≥23% from based line to the end of research cycle. The increase of percentage gain in each aspect of high-order thinking ability from pre-cycle to cycle II was as follows: 1) the analyzing aspect increased by 25.16%, 2) the evaluating aspect increased by 26.66%, and 3) the creating aspect increased by 23.95%.
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Hatmawati, Sofiana Rahmiatun, Joni Rokhmat, and Kosim Kosim. "Penerapan Model Pembelajaran Problem Posing dengan Metode Eksperimen untuk Meningkatkan Hasil Belajar Fisika pada Siswa Kelas VIII SMP Negeri 19 Mataram Tahun Pelajaran 2015/2016." Jurnal Pendidikan Fisika dan Teknologi 2, no. 1 (April 22, 2017): 22. http://dx.doi.org/10.29303/jpft.v2i1.284.

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This Classroom action research (CAR) aimed to establish strategy implementation model of problem posing learning with experiment method to increase physics learning outcome on VIII grade of SMPN 19 Mataram school year 2015/2016. This research was conducted two cycles, each consisting of two meeting that includes four phases, plan, action, observation, and reflection. The percentage ofclassical completeness learning outcomes on cognitive domain from the first cycle to the second has increased from 75.00% become 87.50% with the average value for each cycle is 72.66 and 78.28, on affective from the first cycle to the second has increased from 67.97 become 78.12 (good enough to be very good), and psychomotor domain from the first cycle to the second has increased from 12.22 become 15.58 (competent become more competent). It was concluded that to increase learning outcome, strategy implementation model of problem posing learning with experiment method namely: 1) giving the reward in the form of gifts and addition of value to student who are active, orderly, and not create a disturbance during the learning activities, 2) give attention and guidance in the form of an explanation about subject matter and learningactivities to be performed, 3) gives some examples of making the problem and explaining it in detail, and also 4) pointing at random members of each group to the presentation.
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Wahyuningsih, Baiq Yuni. "Efektifitas Penggunaan Alat Peraga Sederhana untuk Meningkatkan Aktivitas Belajar Siswa." ISLAMIKA 2, no. 1 (January 31, 2020): 84–96. http://dx.doi.org/10.36088/islamika.v2i1.647.

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This research was conducted to see how effective the use of media / teaching aids to improve student learning activities and outcomes in mathematics learning, especially in the ability to count addition and reduction of fractions. Learning activity intended here is how students can involve all aspects of psychophysics, both physical and spiritual so that accelerated changes in behavior can occur quickly, precisely, easily and correctly, both related to cognitive, affective and psychomotor aspects. This type of research is a classroom action research (CAR) which is part of an action research conducted by a teacher in class while teaching. This research uses a qualitative and quantitative approach. A qualitative approach was used to process data from observations of student and teacher activities. While the quantitative approach is used to process the test result data to determine student learning outcomes. This research was conducted in 2 (two) cycles. Each cycle consists of 3 times face to face. In general, each cycle starts from the action planning, the implementation stage of the action / implementation, observation and evaluation to the reflection stage. Based on the results of research and data analysis that has been done, it can be concluded that the use of teaching aids can increase student learning activities with a percentage in the first cycle of 1.34% and the second cycle of 3.33%. Thus student learning activities in general have increased / increased by a percentage of 1.99%. From the Fair category in Cycle I it becomes the Very High category after cycle II.
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Suryantopo, Aldial, and Waluyo Waluyo. "PENERAPAN MODIFIKASI BOLA UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR PASSING BAWAH PERMAINAN BOLA VOLI MINI." PHEDHERAL 15, no. 2 (November 9, 2018): 27. http://dx.doi.org/10.20961/phduns.v15i2.50988.

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<p>The purpose of the study was to improve the learning results of bump pass basic motion of mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.<br />This research was a classroom action research (CAR). It was conducted in two cycles where each cycle consists of four stages namely as planning, action implementation, observation, and reflection. There were 29 students from the fifth grade of SD Djama’atul Ichwan as the subject of the research. The sources of the research were taken from the students, the researcher, and the teacher as a collaborator. In collecting the data, the researcher conducted tests and observation. Triangulation data was used to check the validity of the test. The data analysis used in this research was descriptive qualitative technique based on the analysis of the qualitative percantage.<br />According to the pre-cycle result, it was found that only 9 students who were completed or only about 31.03% and there were 20 students who were not completed or about 68.97%. In the cycle I, it was obtained that the learning results of the students who were completed as many of 14 students (48,28%) and there were 15 students who were not completed (51,72%) where the affective average was (75,86%), the psychomotor was (31,03%), and the cognitive was (79,31%). In the cycle II, it was found that the learning results of students who were completed as many of 23 students or about 79.31% and there were 6 students who were not complete or about 20,69% where the affective average was (93.10%), the psychomotor was (72.41%) and the cognitive was (79.31%). According to the analysis of cycle I and cycle II, it showed the significant improvement and in accordance to the target achievements.<br />Based on the results, it could be concluded that: modified ball in learning process could increase the learning results of bump pass basic motion in mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.</p>
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