Academic literature on the topic 'Agent 007 game'

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Journal articles on the topic "Agent 007 game"

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Kissmann, Peter, and Stefan Edelkamp. "Gamer, a General Game Playing Agent." KI - Künstliche Intelligenz 25, no. 1 (2010): 49–52. http://dx.doi.org/10.1007/s13218-010-0078-3.

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Floridi, Luciano. "Consciousness, Agents and the Knowledge Game." Minds and Machines 15, no. 3-4 (2005): 415–44. http://dx.doi.org/10.1007/s11023-005-9005-z.

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Brunet-Gouet, E., A. Oker, Z. Berrada-Baby, et al. "Virtual reality insights into schizophrenic patients’ way to interpret an Avatar's help." European Psychiatry 33, S1 (2016): s243. http://dx.doi.org/10.1016/j.eurpsy.2016.01.614.

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With regards to the neurocognitive deficits and cognitive bias of schizophrenic disorders, it may be hypothesized that these patients suffer a deficit in recognizing helping intentions in others. To investigate help recognition, new technologies allowing to control an interaction with virtual affective agents were used with an adaptation of a previously described card-guessing paradigm (project COMPARSE ANR-11-EMCO-0007). We investigated whether the same game proposed successively by two virtual agents asking either empathetic (i.e. on the subject's feelings) or non-empathetic (i.e. on technic
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Lorig, Fabian, Lukas Reuter, Jan-Felix Zolitschka, Ingo J. Timm, Christoph Emmerling, and Thomas Udelhoven. "An Agent-based Approach for Simulating Transformation Processes of Socio-ecological Systems as Serious Game." Interaction Design and Architecture(s), no. 31 (December 20, 2016): 98–114. http://dx.doi.org/10.55612/s-5002-031-008.

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The transformation of socio-ecological systems (SES) has accelerated and is driven by a broad range of factors. Consequently, providing resilience in SES became more challenging, as the drivers are influenced by complex interactions between the social actors (i.e., consumers, producers, and influencers of ecosystem services) and their interactions with the ecosystem itself. As the entire society is affected by landscape changes and lasting damage of ecosystems resulting from the interplay of different drivers, a better public understanding of the transformation processes needs to be achieved.
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Lipowska, Dorota. "A communicative community of agents." Lingua Posnaniensis 54, no. 1 (2012): 77–87. http://dx.doi.org/10.2478/v10122-012-0007-z.

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Abstract Dorota Lipowska. A Communicative Community of Agents. Lingua Posnaniensis, vol. L IV (1)/2012. The Poznań Society for the Advancement of the Arts and Sciences. PL ISSN 0079-4740, ISBN 978-83-7654-103-7, pp. 77-87. Computer modelling is becoming an increasingly important tool for researching the problem of origin and evolution of language. Afundamental technique is that of multi-agent modelling, which simulates a system of dynamically interacting individuals called agents, equipped with strictly defined properties and rules governing their behaviour or evolution. In such a population (
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Horst, Ulrich, and Santiago Moreno-Bromberg. "Risk minimization and optimal derivative design in a principal agent game." Mathematics and Financial Economics 2, no. 1 (2008): 1–27. http://dx.doi.org/10.1007/s11579-008-0012-8.

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Guerin, Frank. "Applying game theory mechanisms in open agent systems with complete information." Autonomous Agents and Multi-Agent Systems 15, no. 2 (2006): 109–46. http://dx.doi.org/10.1007/s10458-006-9005-2.

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Ishii, Shin, Hajime Fujita, Masaoki Mitsutake, Tatsuya Yamazaki, Jun Matsuda, and Yoichiro Matsuno. "A Reinforcement Learning Scheme for a Partially-Observable Multi-Agent Game." Machine Learning 59, no. 1-2 (2005): 31–54. http://dx.doi.org/10.1007/s10994-005-0461-8.

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Ushida, Yuya, Kiyohiko Hattori, and Keiki Takdama. "Modeling collective adaptive agent design and its analysis in Barnga game." Journal of Economic Interaction and Coordination 5, no. 2 (2010): 137–54. http://dx.doi.org/10.1007/s11403-010-0070-x.

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Atkinson, Katie, Trevor Bench-Capon, and Peter Mcburney. "A Dialogue Game Protocol for Multi-Agent Argument over Proposals for Action." Autonomous Agents and Multi-Agent Systems 11, no. 2 (2005): 153–71. http://dx.doi.org/10.1007/s10458-005-1166-x.

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Dissertations / Theses on the topic "Agent 007 game"

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Urovi, Visara. "MAGE - Multi-Agent Game Environment." Thesis, Royal Holloway, University of London, 2011. http://repository.royalholloway.ac.uk/items/c922a353-3969-3966-625a-79064ab2dcb8/9/.

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We study the use of games as a metaphor for building social interaction in norm-governed multi-agent systems. As part of our research we propose MAGE (Multi-Agent Game Environment) as a logic-based framework that represents complex agent interactions as games. MAGE seeks to (a) reuse existing computational techniques for defining event-based normative system and (b) complement these techniques with a coordination component to support complex interactions. A game in MAGE is defined by a state, a set of normative rules describing the valid moves at different states and a set of effect rules desc
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Michulke, Daniel. "Evaluation Functions in General Game Playing." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-90566.

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While in traditional computer game playing agents were designed solely for the purpose of playing one single game, General Game Playing is concerned with agents capable of playing classes of games. Given the game's rules and a few minutes time, the agent is supposed to play any game of the class and eventually win it. Since the game is unknown beforehand, previously optimized data structures or human-provided features are not applicable. Instead, the agent must derive a strategy on its own. One approach to obtain such a strategy is to analyze the game rules and create a state evaluation funct
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Yang, Wen-Chi. "Evolution of fish schools : a theoretical study by agent-based simulation and game-theoretic analysis." Thesis, University of Birmingham, 2017. http://etheses.bham.ac.uk//id/eprint/7249/.

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This thesis aimed to identify the underlying mechanism which drives fish to evolve into the schooling behaviour under predation. Previous works used to explain this formation by group benefits, individual differences or evolutionary trade-offs. However, conflicts from these explanations to the natural fish are considerable. Based on agent-based simulations and game-theoretic analyses, this thesis demonstrated that the intraspecies competition in a relatively homogeneous population is sufficient to cause the evolution of fish schools. It has been shown that when predators exhibit the ‘marginal
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Diot, Nicolas. "SAMP : Plateforme de modélisation à partir du paradigme multi-agents pour l’univers du jeu vidéo : vers un développement accessible et une gestion adaptée des interactions." Thesis, Bourgogne Franche-Comté, 2018. http://www.theses.fr/2018UBFCD065/document.

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En quelques années, les domaines des jeux vidéo et des systèmes multi-agents (SMA) ont pris de plus en plus de places dans la vie de chacun. Malgré des similitudes assez fortes (présences d’entité dans les vidéo pouvant être assimilées à des agents), les SMA ne sont presque jamais utilisés dans le développement de jeux. Ce mémoire présente Shine Agent Modeling Platform (SAMP), une plateforme visant intégrer le paradigme multi-agents au sein du développement de jeux vidéo. Cette fusion permet l’utilisation de la puissance des multi-agents au sein des jeux vidéo.SAMP propose une approche au nive
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Ishii, Ryo. "Designing Conversational Interfaces for Facilitating Conversation using User's Gaze Behaviors." 京都大学 (Kyoto University), 2013. http://hdl.handle.net/2433/180472.

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Farrenkopf, Thomas. "Applying semantic technologies to multi-agent models in the context of business simulations." Thesis, Edinburgh Napier University, 2017. http://researchrepository.napier.ac.uk/Output/1033149.

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Agent-based simulations are an effective simulation technique that can flexibly be applied to real-world business problems. By integrating such simulations into business games, they become a widely accepted educational instrument in the context of business training. Not only can they be used to train standard behaviour in training scenarios but they can also be used for open experimentation to discover structure in complex contexts (e.g. complex adaptive systems) and to verify behaviours that have been predicted on the basis of theoretical considerations. Traditional modelling techniques are b
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Schiffel, Stephan. "Knowledge-Based General Game Playing." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-88742.

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The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play previously unseen games well, solely by being given the rules of the game. In contrast to traditional game playing programs, a general game player cannot be given game specific knowledge. Instead, the program has to discover this knowledge and use it for effectively playing the game well without human intervention. In this thesis, we present a such a program and general methods that solve a variety of knowledge discovery problems in GGP. Our main contributions are methods for the automatic constru
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Ismaïli, Anisse. "Algorithms for Nash-equilibria in Agent Networks and for Pareto-efficiency in State Space Search : Generalizations to Pareto-Nash in Multiple Objective Games." Thesis, Paris 6, 2016. http://www.theses.fr/2016PA066148.

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Un agent est un élément qui décide une action. Par ce formalisme très général on peut aussi bien désigner deux enfants jouant à pierre-papier-ciseaux, des êtres humains choisissant des produits sur un marché, un logiciel de routage calculant un plus court chemin sur Internet pour transporter des informations sur des routes numériques encombrées, qu’une enchère combinatoire automatique pour vendre des liens commerciaux et rapportant des milliards à google. Les chercheurs en théorie de la décision algorithmique et en théorie des jeux algorithmique – des mathématiciens et informaticiens – aiment
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Ismaïli, Anisse. "Algorithms for Nash-equilibria in Agent Networks and for Pareto-efficiency in State Space Search : Generalizations to Pareto-Nash in Multiple Objective Games." Electronic Thesis or Diss., Paris 6, 2016. http://www.theses.fr/2016PA066148.

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Un agent est un élément qui décide une action. Par ce formalisme très général on peut aussi bien désigner deux enfants jouant à pierre-papier-ciseaux, des êtres humains choisissant des produits sur un marché, un logiciel de routage calculant un plus court chemin sur Internet pour transporter des informations sur des routes numériques encombrées, qu’une enchère combinatoire automatique pour vendre des liens commerciaux et rapportant des milliards à google. Les chercheurs en théorie de la décision algorithmique et en théorie des jeux algorithmique – des mathématiciens et informaticiens – aiment
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Lenzner, Pascal. "On selfish network creation." Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät II, 2014. http://dx.doi.org/10.18452/16991.

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Untersuchungsgegenstand dieser Arbeit ist ein spieltheoretisches Modell für die dezentrale Erzeugung von Netzwerken durch eigennützige Agenten. Diese Akteure verfolgen das Ziel, ein zusammenhängendes Netzwerk aufzubauen, welches ihre individuelle Verbindungsqualität maximiert. Direktverbindungen im Netzwerk haben Kosten, weshalb die Agenten ihre Ausgaben für das Erstellen von Direktverbindungen und die damit erzielten Kommunikationskosten ausbalancieren müssen. Dieses Modell wurde vor einem Jahrzehnt von Fabrikant, Luthra, Maneva, Papadimitriou und Shenker eingeführt, um reale Netzwerke, welc
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Books on the topic "Agent 007 game"

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Wilson, Valerie Plame. Fair game: How a top CIA agent was betrayed by her own government. Simon & Schuster Paperbacks, 2010.

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James Bond Trivia Challenge : Amazing Facts and Astonishing Things about the Famous Agent: James Bond 007 Quiz Game. Independently Published, 2021.

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Book chapters on the topic "Agent 007 game"

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Pankakoski, Matleena. "Change Agent 007 — Licence to Simulate." In Games in Operations Management. Springer US, 2000. http://dx.doi.org/10.1007/978-0-387-35506-1_1.

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"7. Principal-Agent Models." In Game Theory Evolving. Princeton University Press, 2009. http://dx.doi.org/10.1515/9781400830077-008.

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Amara-Hachmi, N., and A. El Fallah-Seghrouchni. "An Ontology-Based Approach for Mobile Agents' Context Awareness." In Encyclopedia of Mobile Computing and Commerce. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch120.

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In a previous work (Amara-Hachmi & El Fallah-Seghrouchni, 2004), we proposed a component-based generic adaptive mobile agent (GAMA) architecture that exhibits a minimal mobile agent behavior. In this article, we will focus on GAMAs’ awareness of their execution context. Thus, we propose a formal model of context to be used in a semantic approach for checking agents’ compatibility with new execution contexts. The remainder of this article starts with definitions of context and context-awareness for GAMA mobile agents. We then introduce our context model and detail the proposed approach, bef
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"The Wife of the Political Agent: Emily Overend Lorimer in Bahrain, 1911–12." In Playing the Game. I.B.Tauris, 2003. http://dx.doi.org/10.5040/9780755611409.ch-002.

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Bai, Xin, and John B. Black. "Enhancing Intelligent Tutoring Systems with the Agent Paradigm." In Intelligent Tutoring Systems in E-Learning Environments. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61692-008-1.ch003.

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A cognitive framework called REflective Agent Learning environment (REAL) is developed in this study. REAL is a reusable framework that allows researchers to develop a simulation-based learning environment where users can learn through passing their thoughts to some computer-based agents and observe how the agents embodying their knowledge behave as the result of their instruction. Our research benefits from the research in Intelligent Tutoring Systems, game based learning systems, and agent technologies, stressing reflection as part of the thinking processes. It focuses on the design of the f
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Jeong, Seung-hoon. "Global Agency between Bond and Bourne : Skyfall and James Bond in Comparison to the Jason Bourne Film Series." In The Cultural Life of James Bond. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462982185_ch10.

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Skyfall (2012) signals a crisis in global espionage in a post-9/11 era of schizophrenic digital terror. James Bond and his enemy are both internally excluded from their agency—MI6—and this “abjection” leads to terrorist revenge and sovereign reaffirmation. The latter involves a survival test for 007’s vulnerable body while simultaneously recovering a national identity for the United Kingdom. In this sense, James Bond mirrors Jason Bourne, the ex-CIA agent in the Jason Bourne film series. Bourne undergoes a similar abjection yet becomes neither terrorist nor sovereign but instead a symptom of p
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Geuze, Jeroen, and Egon L. van den Broek. "E-Learning through Gaming." In Intelligent Tutoring Systems in E-Learning Environments. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61692-008-1.ch008.

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A generic theoretical framework on teaching children to negotiate is presented, founded on Piaget’s child development and Thompson and Hastie’s negotiation theories and validated through an experiment. The framework was implemented as CLIPS knowledge base, the back-end of an Intelligent Tutoring Agent (ITA). Negotiation skills were assessed through an online JAVA implementation of the board game Settlers of Catan (SoC). The CLIPS knowledge base was connected by JCLIPS to SoC. The ITA was thoroughly tested and found to be robust, with an excellent multithread handling. After installing a client
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da Silva, Mauro Cesar Rocha. "THE EMERGENCE OF ENVIRONMENTAL PROBLEMS IN THE STATE OF ACRE AND THE RELATIONSHIP OF THE ACRE PEASANTRY WITH NATURE." In Integrated Horizons: Dialogues Across Disciplines. Seven Editora, 2025. https://doi.org/10.56238/sevened2025.026-004.

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In the 1970s, social conflicts broke out in the countryside due to the emergence of new interests that shifted the positioning of agents in the social fabric towards development. The Rubber Tappers Movement emerged from these conflicts, bringing environmental issues to the forefront, which gave visibility to concerns about preserving rubber and chestnut forests. Nature began to appear as a strategic resource to be considered in the formulation of development policies. Resolving the conflicting interests of agents was the great challenge to be overcome. This article seeks to demonstrate how the
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Ripmeester, John A., and L. S. Kotlyar. "2H NMR and Gel Formation of the Ultrafine Solids Fraction Associated with the Athabasca Oil Sands Fine Tails." In Nuclear Magnetic Resonance Spectroscopy in Environment Chemistry. Oxford University Press, 1997. http://dx.doi.org/10.1093/oso/9780195097511.003.0017.

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The two oil sands plants operated by Syncrude Canada Ltd. and Suncor Canada Ltd. near Fort MacMurray, Alberta, use a hot water process for the separation of bitumen from oil sands. In brief, hot water and oil sands, with caustic soda as dispersing agent, are mixed thoroughly, and bitumen is floated to the top of the resulting slurry by streams of air. After secondary bitumen recovery, the remaining tailings are carried to ponds, where the coarse sands are used to form dikes, the fine tails are left to settle, and freed water is recycled. Typical production figures for the Syncrude plant are 39
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Conference papers on the topic "Agent 007 game"

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Mata, Jaqueline Sales da, and Miguel Bonafe Barbosa. "Digital games in physics teaching: the study of a nuclear power plant through scratch." In II INTERNATIONAL SEVEN MULTIDISCIPLINARY CONGRESS. Seven Congress, 2023. http://dx.doi.org/10.56238/homeinternationalanais-008.

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Abstract This study presents a game developed through the Scratch programming language, making it possible to be an educational support tool for the teacher. In an increasingly technological world, it is natural that this resource can also be inserted in schools, however, teachers need pedagogical tools to help them in the classroom. Thus, the objective of this work was to develop, using Scratch, a quiz that could facilitate the study of nuclear energy production. For this, the work was developed in three moments: 1) a bibliographic survey was carried out to evaluate how Scratch is used in phy
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Lidstrom, D., T. Lundh, and L. Marimon Giovannetti. "Agent Based Match Racing Simulations: Starting Practice." In SNAME 24th Chesapeake Sailing Yacht Symposium. SNAME, 2022. http://dx.doi.org/10.5957/csys-2022-009.

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Match racing starts in sailing are strategically complex and of great importance for the outcome of a race. With the return of the America’s Cup to upwind starts and the World Match Racing Tour attracting young and development sailors, the tactical skills necessary to master the starts could be trained and learned by means of computer simulations to assess a large range of approaches to the starting box. This project used game theory to model the start of a match race, intending to develop and study strategies using Monte-Carlo tree search to estimate the utility of a player’s potential moves
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Shoham, Professor Yoav. "How Relevant is Game Theory to Intelligent Agent Technology?" In IEEE/WIC/ACM International Conference on Web Intelligence (WI'07). IEEE, 2007. http://dx.doi.org/10.1109/wi.2007.157.

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Shoham, Professor Yoav. "How Relevant is Game Theory to Intelligent Agent Technology?" In 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07). IEEE, 2007. http://dx.doi.org/10.1109/iat.2007.105.

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Cheng, Shih-Fen. "Designing the Market Game for a Commodity Trading Simulation." In 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07). IEEE, 2007. http://dx.doi.org/10.1109/iat.2007.42.

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Zhang, Xiaofeng, and William K. Cheung. "A Game Theoretic Approach to Active Distributed Data Mining." In 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07). IEEE, 2007. http://dx.doi.org/10.1109/iat.2007.82.

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Hawick, Ken A. "Cost Benefits and Cooperation in Spatial Snowdrift Game Agent Systems Approaching Well-Mixed Equilibria." In Visualization, Imaging and Image Processing / 783: Modelling and Simulation / 784: Wireless Communications. ACTAPRESS, 2012. http://dx.doi.org/10.2316/p.2012.783-067.

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Černohorský, Jiří, Stanislav Šafránek, and Kamila Štekerová. "Game Theory and Agent-Based Models in Epidemiology: Exploration of Strategies with NetLogo." In Hradec Economic Days 2024, edited by Jan Maci, Petra Maresova, Krzysztof Firlej, and Ivan Soukal. University of Hradec Kralove, 2024. http://dx.doi.org/10.36689/uhk/hed/2024-01-009.

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Agussurja, Lucas, and Hoong Chuin Lau. "The Price of Stability in Selfish Scheduling Games." In 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07). IEEE, 2007. http://dx.doi.org/10.1109/iat.2007.37.

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Yuasa, Masahide, and Naoki Mukawa. "The facial expression effect of an animated agent on the decisions taken in the negotiation game." In CHI '07 extended abstracts. ACM Press, 2007. http://dx.doi.org/10.1145/1240866.1241081.

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