Dissertations / Theses on the topic 'Agentic AI'
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Pettersson, Oscar. "Machine Learning Agents : En undersökning om Curiosity som belöningssystem för maskininlärda agenter." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17142.
Full textGunnarsson, Henrik. "Actionplanering och Samarbete (APAC) mellan multipla AI-agenter." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108864.
Full textMagnusson, Martin. "Beteendevarierande agenter med stokastiska tillståndsmaskiner." Thesis, University of Skövde, School of Humanities and Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3094.
Full textMarino, Caterina. "Finte pelli per interni auto in PVC: adeguamento ai requisiti REACH." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6544/.
Full textGehlin, Rikard. "Action Planning and Cooperation (APAC) between multiple AI-agents." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108865.
Full textFranzén, Daniel. "A Modular API for Intelligent Virtual Agents." Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8508.
Full textJusko, Ján. "Chatbot pro Smart Cities." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403204.
Full textEmanuelsson, Max. "SVÄRM-AI FÖR TAKTISKA BESLUT HOS GRUPPER AV FIENDER." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8451.
Full textPedrini, Gianmaria. "Rogueinabox: a Rogue environment for AI learning. Framework development and Agents design." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13812/.
Full textSlater, Stuart. "E-AI : an emotion architecture for agents in games & virtual worlds." Thesis, University of Wolverhampton, 2010. http://hdl.handle.net/2436/105038.
Full textVallgren, Frida. "EN UNDERSÖKNING OMKOLLABORATIVT BETEENDE ISVÄRM AI : En jämförelse mellan tvåvägplaneringstekniker som skaparsamarbete mellan agenter." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6374.
Full textGraham, Philip Mike. "Layered AI architecture for team based first person shooter video games." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/5044.
Full textívarsson, Óli. "Improved Combat Tactics of AI Agents in Real-Time Strategy Games Using Qualitative Spatial Reasoning." Thesis, University of Skövde, School of Humanities and Informatics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-956.
Full textVálek, Lukáš. "Rozhraní pro propojení strategických her s multiagentními systémy." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403186.
Full textÖhlund, Linnea. "Sociala agenter på arbetsplatsen - Vem gör jobbet ? : En kvalitativ studie om AI-roboten som den nya arbetaren." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159325.
Full textGaudl, Swen. "Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design." Thesis, University of Bath, 2016. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.698997.
Full textNogueira, Yuri Lenon Barbosa. "IntegraÃÃo Mente e Ambiente para a GeraÃÃo de Comportamentos Emergentes em Personagens Virtuais AutÃnomos AtravÃs da EvoluÃÃo de Redes Neurais Artificiais." Universidade Federal do CearÃ, 2014. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=12686.
Full textFransson, Henric. "AgentChess : An Agent Chess Approach." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5508.
Full textPatel, Purvag. "Improving Computer Game Bots' behavior using Q-Learning." Available to subscribers only, 2009. http://proquest.umi.com/pqdweb?did=1966544161&sid=3&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Full textNguyen, Van-Thai. "AI-based maintenance planning for multi-component systems considering different kinds of dependencies." Electronic Thesis or Diss., Université de Lorraine, 2023. http://www.theses.fr/2023LORR0070.
Full textPanesar, Kulvinder. "Natural language processing (NLP) in Artificial Intelligence (AI): a functional linguistic perspective." Vernon Press, 2020. http://hdl.handle.net/10454/18140.
Full textHegemann, Lena. "Reciprocal Explanations : An Explanation Technique for Human-AI Partnership in Design Ideation." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281339.
Full textCeroni, Ruben. "Previsione di agenti inquinanti mediante reti neurali e ottimizzazione degli iperparametri attraverso random search con Hyperas." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16833/.
Full textSvensson, Nils Patrik. "I am because we are : Ethical consequences of agential realism." Thesis, Södertörns högskola, Filosofi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-46087.
Full textVálek, Lukáš. "Multiagentní podpora pro vytváření strategických her." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-413329.
Full textMattisson, Andreas, and Mathias Börjesson. "Distributed exploration of virtual environments." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4261.
Full textHåård, Fredrik. "Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5118.
Full textWahlström, Marco, and Jonas Karlsson. "Multi-Agent-System till brädspel." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2388.
Full textBjärehall, Johannes, and Johan Hallberg. "Återskapa mänskligt beteende med artificiell intelligens i 2D top-down wave shooter spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18708.
Full textCERVO, ANDREA. "Ingegneria dei sistemi distribuiti per l’orchestrazione delle tecnologie di Industria 4.0 finalizzate a uno sviluppo di prodotto agile." Doctoral thesis, Università degli studi di Modena e Reggio Emilia, 2022. http://hdl.handle.net/11380/1277911.
Full textRappner, Jonathan. "Dynamisk kunskapsspridning mellan spelkaraktärer genom konversationer." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20061.
Full textLopez, Ferber David. "Elaboration et caractérisation de matériaux Si-M-C-N (M=B, AI) et application à l'élaboration de fibres céramiques." Thesis, Limoges, 2019. http://aurore.unilim.fr/theses/nxfile/default/79adf747-0f52-464b-9cee-6a9507374c76/blobholder:0/2019LIMO0104.pdf.
Full textAlbinelli, Erica. "Financing urban adaptation to climate change: Traduzione dall’inglese all’italiano di un report dell’Agenzia europea dell’ambiente sul tema dell’adattamento ai cambiamenti climatici." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15156/.
Full textCazorla, Hector Villena. "Multiple Potential Fields in Quake 2 Multiplayer." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5805.
Full textTron, Gianet Eric. "A Continuous Bond." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-24020.
Full textTalebi, Roxana, and Julia Timmas. "User Adoption of Cognitive Agents : Identifying success factors from a process perspective." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279631.
Full textBecker, Brian. "Automatically Determining Consequences of Unexpected Events." Honors in the Major Thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1159.
Full textEsbjörnsson, Jimmy. "EMO - A Computational Emotional State Module : Emotions and their influence on the behaviour of autonomous agents." Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-9090.
Full textMoberg, Ragnar. "ADAPTIVE AUTONOMY WITH UNRELIABLE COMMUNICATION." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36727.
Full textSun, Guili. "XML-Based Agent Scripts and Inference Mechanisms." Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4288/.
Full textAbdelghani, Rania. "Guider les esprits de demain : agents conversationnels pour entraîner la curiosité et la métacognition chez les jeunes apprenants." Electronic Thesis or Diss., Bordeaux, 2024. http://www.theses.fr/2024BORD0152.
Full textOlsen, Linnéa. "Can Chatbot technologies answer work email needs? : A case study on work email needs in an accounting firm." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-85013.
Full textKnapek, Petr. "Řízení entit ve strategické hře založené na multiagentních systémech." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403185.
Full textRESENDE, Paulo Sérgio de Oliveira. "Efeito do Ar Incorporado em Argamassas de Revestimentos." Universidade Federal de Goiás, 2010. http://repositorio.bc.ufg.br/tede/handle/tde/1330.
Full textUusitalo, Tim. "A first approach in applying Artificial Potential Fields in Car Games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480.
Full textDinerstein, Jonathan J. "Improving and Extending Behavioral Animation Through Machine Learning." BYU ScholarsArchive, 2005. https://scholarsarchive.byu.edu/etd/310.
Full textSchiffel, Stephan. "Knowledge-Based General Game Playing." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-88742.
Full textWhiting, Jeffrey S. "Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd1873.pdf.
Full textToofanee, Mohammud Shaad Ally. "An innovative ecosystem based on deep learning : Contributions for the prevention and prediction of diabetes complications." Electronic Thesis or Diss., Limoges, 2023. https://aurore.unilim.fr/theses/nxfile/default/656b0a1f-2ff2-49c5-bb3e-f34704d6f6b0/blobholder:0/2023LIMO0107.pdf.
Full textWåhlin, Peter. "Enhanching the Human-Team Awareness of a Robot." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-16371.
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