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Journal articles on the topic 'AI-driven Gamification'

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1

Alenezi, Abdullah. "TEACHER PERSPECTIVES ON AI-DRIVEN GAMIFICATION: IMPACT ON STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES." Information Technologies and Learning Tools 97, no. 5 (2023): 138–48. http://dx.doi.org/10.33407/itlt.v97i5.5437.

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This study delves into the insights and experiences of teachers regarding the influence of AI-driven gamification on student motivation, engagement, and learning outcomes. Through qualitative research methods, teacher perspectives are explored to unravel the multifaceted aspects of AI-enhanced gamification within educational settings. The study identifies several significant themes, including positive perceptions of AI-driven gamification, challenges in implementation, elevated motivation and engagement, enhanced learning experiences, improved learning outcomes, and the complexities of assessi
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Benzizoune, Ouafae. "Enhancing Classroom Management and Student Engagement: The Role of ClassDojo and Gamification in Education." Journal of English Language Teaching and Applied Linguistics 6, no. 3 (2024): 106–14. http://dx.doi.org/10.32996/jeltal.2024.6.3.13.

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This study explores the effects of integrating ClassDojo, an AI-enhanced gamification platform, on classroom management and student engagement in a 6th-grade classroom. The primary objective is to evaluate how AI-driven features within ClassDojo impact student behavior, engagement, and classroom dynamics. A qualitative case study methodology was employed over four months in a classroom of 25 students in Casablanca. Data collection included direct classroom observations, semi-structured interviews, and analysis of behavioral data logged by ClassDojo. The findings indicate significant improvemen
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Wah, Jack Ng Kok. "AI-ENHANCED GAMIFICATION IN EDUCATION: FOSTERING COGNITIVE BRILLIANCE AND EMOTIONAL INTELLIGENCE." SCIENTIFIC CULTURE 11, no. 2 (2025): 16–25. https://doi.org/10.5281/zenodo.15539710.

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The integration of artificial intelligence (AI) and gamification is transforming educational paradigms by personalizing learning experiences, enhancing student engagement, and improving cognitive abilities while simultaneously fostering emotional intelligence. AI-driven gamification creates interactive and adaptive learning environments that cater to individual learning needs, offering a more immersive and engaging educational experience. The study critically examines the transformative potential of AI-powered gamification in education, highlighting its ability to foster personalized and emoti
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Wu, Zihe, Huzaina Abdul Halim, and Mohd Rashid Mohd Saad. "Artificial Intelligence (AI) and Gamification in Blended Learning: Enhancing Language and Literacy in Shanxi, China." Malaysian Journal of Social Sciences and Humanities (MJSSH) 9, no. 12 (2024): e003159. https://doi.org/10.47405/mjssh.v9i12.3159.

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This study investigates the implementation and efficacy of blended learning integrating artificial intelligence (AI) and gamification in language and literacy instruction in Shanxi Province, China. Blended learning, combining traditional face-to-face teaching with online education, has been acknowledged for improving educational outcomes. This research evaluates the impact of AI-driven personalized learning paths and gamification features on students’ language acquisition and literacy skills. Using a quasi-experimental design grounded in constructivist, adaptive learning, and gamification theo
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Salmanova, Shehla. "Gamification and AI in Language Learning – A New Era of Digital Education." Acta Globalis Humanitatis et Linguarum 2, no. 1 (2025): 262–69. https://doi.org/10.69760/aghel.02500134.

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The integration of AI-driven gamification in language learning has revolutionized traditional teaching methods by enhancing engagement, motivation, and adaptive learning experiences. Through game-based mechanics, real-time feedback, and AI-powered personalization, learners can interact with language dynamically, reinforcing their skills through immersive and interactive digital environments. This paper explores both the benefits and challenges of AI-powered gamification in foreign language education. While AI improves personalized learning paths, motivation through rewards, and accessibility t
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Shukurova, Sayyora, Mavlyuda Pulatova, and Taxir Adilbekov. "AI-Driven Gamification and Biotechnical Systems in Cardiovascular Monitoring of Cyclic Sport Athletes." SHS Web of Conferences 216 (2025): 02005. https://doi.org/10.1051/shsconf/202521602005.

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In this technologically advanced era, biotechnical systems and gamification have emerged as a possible prescription in the AI-driven cardiovascular monitoring of cyclic sport athletes. Scholars have noted that artificial intelligence is transforming the diagnostics, performance assessment, and the adaptive training, injury prevention, and real-time monitoring of athletes across the sports industry. The paper attempts to move forward research in biotechnical systems and gamification from traditional sports medicine, athlete conditioning, and exercise physiology contexts to emerging AI-enhanced
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Bayaga, Anass. "Enhancing Problem-solving Skills in AI Game-based Learning Environment through Structural Equation Modelling and Artificial Neural Network." International Journal of Technology in Education 8, no. 2 (2025): 574–89. https://doi.org/10.46328/ijte.1114.

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This investigation explored the role of artificial intelligence (AI)-powered gamification on mathematics cognition through a mixed-methods design, blending an intervention with a gamified learning application (app) and a survey to evaluate student engagement and performance. The study explores the nexus of gamification, AI, and mathematics cognition through 71 students participating in an intervention using gamified app. It was designed to enhance both computational thinking and mathematical skills. Both multi-group partial least squares (MGA-PLS) as well as artificial neural networks (ANN) th
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Sabaa, Sania, Saptaningsih Sumarmi, Basma Al-Hariry, Ahmed Soliman, and Neama Elwakeel. "The Role of Gamification and Artificial Intelligence Stimuli in Driving Customer Engagement: A Study on Saudi Telecom Users’ Ability Readiness." American Journal of Business Science Philosophy (AJBSP) 2, no. 1 (2025): 73–85. https://doi.org/10.70122/ajbsp.v2i1.28.

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This study examines the impact of gamification in marketing and artificial intelligence (AI) stimuli on customer engagement, with customer ability readiness as a moderating factor in the Saudi telecommunications sector. Using the Stimulus-Organism-Response (SOR) model, this research investigates how AI-driven personalization and gamification strategies influence customer interactions, motivation, and loyalty. A quantitative research approach was employed, utilizing Structural Equation Modeling (SEM) to analyze survey responses from 400 Saudi telecom users. The results confirm that gamification
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Jiang, Xuemei, Rui Wang, Thuong Hoang, Chathurika Ranaweera, Chengzu Dong, and Trina Myers. "AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning Environment." Electronics 14, no. 13 (2025): 2732. https://doi.org/10.3390/electronics14132732.

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Gamification has the potential to significantly enhance student engagement and motivation in educational contexts. However, there is a lack of empirical research that compares different guiding strategies between AI-driven gamified and non-gamified modes in virtual learning environments to scaffold language learning. This paper presents an empirical study that examines the impact of AI-driven gamification and learning strategies on the learning experience and outcomes in virtual environments for English-language learners. A gamified English learning prototype was designed and developed. A betw
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Gao, Lanlangao. "A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification." European Conference on Games Based Learning 18, no. 1 (2024): 281–88. http://dx.doi.org/10.34190/ecgbl.18.1.2627.

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Artificial intelligence (AI) is integrated into educational methods through game-like elements, including gamification and serious games, offering tools and approaches to enhance teaching and learning experiences. A comprehensive review was adopted in this study to generate an overall trend or effect on AI in gamification. The paper selection was based on the three databases. Related 22 articles were collected by searching through academic journals or conference proceedings that were published in English from 2019 to 2024. The findings present that machine learning is utilised in serious games
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Uzma Safdar, Sidra Shafi, and Mariyam Junaid. "The Impact of AI-Driven Gamification on Student Engagement and Academic Performance in English Language Teaching." Indus Journal of Social Sciences 3, no. 1 (2025): 646–56. https://doi.org/10.59075/ijss.v3i1.758.

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The integration of gamification and artificial intelligence (AI) in English Language Teaching (ELT) has revolutionized traditional pedagogical approaches by fostering interactive, personalized, and adaptive learning experiences. This paper investigates the effects of AI-based gamification on student involvement and academic performance in ELT classrooms. Data were collected using a mixed-methods approach during which English language learners and instructors completed surveys, classroom observations were conducted, and semi-structured interviews administered. AI-enhanced gamified language lear
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Ali, Yolchiyeva Khanim, Minavvar Mammadova, Aghayeva Javahir Geyis, and Gunel Bayramova Mehdiyeva. "Enhancing ESL Education with AI: Innovations in Teaching Methods and Au-thentic Materials." International Journal of Membrane Science and Technology 11, no. 1 (2024): 497–505. http://dx.doi.org/10.15379/ijmst.v11i1.3687.

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This article explores the integration of Artificial Intelligence (AI) in English as a Sec-ond Language (ESL) education, focusing on innovative teaching methods and authen-tic materials. AI-powered gamification is discussed, highlighting the use of AI tools like ChatGPT to enhance the gamification of key terms and concepts in ESL educa-tion. The interactive and enjoyable nature of gamified learning, combined with AI-driven content curation, deepens student understanding, critical thinking skills, and retention. By personalizing the learning experience, AI tools cater to individual stu-dent need
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Dr., Neha Mehra, and Yadav Anjali. "Innovative Recruitment: AI, Gamification, and Hybrid Models in Talent Acquisition." Journal of Research and Review in Human Resource Management & Labour Studies 2, no. 2 (2025): 54–60. https://doi.org/10.5281/zenodo.14958401.

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<em>The field of recruitment is experiencing a paradigm shift, driven by technological advancements and evolving workforce expectations. This research paper explores emerging trends such as AI-driven hiring, gamification, and hybrid recruitment models. By analyzing their effectiveness, challenges, and strategic implications, the study provides insights into the future of talent acquisition in a dynamic global job market. The integration of artificial intelligence (AI) in recruitment, along with interactive assessments and hybrid models, has redefined traditional hiring methods. This paper eval
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López, R. Manrique. "How Gamification Enhances Student Engagement in Mathematics Education in Peru." Research and Advances in Education 4, no. 2 (2025): 7–14. https://doi.org/10.56397/rae.2025.02.02.

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Mathematics education in Peru has faced persistent challenges related to low student engagement and motivation, leading to poor learning outcomes. Gamification—the integration of game-like elements such as rewards, challenges, and real-time feedback into educational settings—has emerged as a promising approach to enhance student participation and improve mathematical proficiency. This study explores the implementation of gamification in Peruvian mathematics classrooms, analyzing digital and non-digital gamification strategies, teacher-driven initiatives, and case studies of successful classroo
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Zamani, Sanaz, Adnan Rostami, Minh Nguyen, Roopak Sinha, and Samaneh Madanian. "A Gamified AI-Driven System for Depression Monitoring and Management." Applied Sciences 15, no. 13 (2025): 7088. https://doi.org/10.3390/app15137088.

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Depression affects millions of people worldwide and remains a significant challenge in mental health care. Despite advances in pharmacological and psychotherapeutic treatments, there is a critical need for accessible and engaging tools that help individuals manage their mental health in real time. This paper presents a novel gamified, AI-driven system embedded within Internet of Things (IoT)-enabled environments to address this gap. The proposed platform combines micro-games, adaptive surveys, sensor data, and AI analytics to support personalized and context-aware depression monitoring and sel
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Rani,, Alpana, Mridul Tiwari, and Prashant Singh,. "ASKIO: Transforming Digital Learning with AI-Driven Interaction and Retrieval-Augmented Generation." International Scientific Journal of Engineering and Management 04, no. 03 (2025): 1–9. https://doi.org/10.55041/isjem02556.

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This paper presents ASKIO, an AI-powered learning platform that enhances education through Retrieval-Augmented Generation (RAG) and interactive content engagement. Unlike traditional Learning Management Systems (LMS), ASKIO enables users to interact with uploaded documents, ask questions, and receive AI-generated contextual responses. The platform integrates gamification, visualizations, and real-time collaboration to improve retention and engagement. By combining AI-driven learning, document interaction, and peer collaboration, ASKIO offers a personalized and immersive digital education exper
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Ojo, Taiwo Folake, Oluwaseyi Abiodun Akpor, Yetunde Justinah Talabi, and Adeniran Sunday Afolalu. "AI-Powered Platforms for Interactive Nutrition Education Based on WHO (World Health Organization) Guidelines – An Overview." ABUAD Journal of Engineering Research and Development (AJERD) 8, no. 1 (2025): 161–68. https://doi.org/10.53982/ajerd.2025.0801.17-j.

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Malnutrition is still a major worldwide health issue; hence creative methods of nutrition teaching are required. The transformational potential of artificial intelligence (AI)-powered platforms to provide individualized and interactive nutrition education in line with World Health Organization (WHO) guidelines is examined in this paper. It explores how AI improves engagement through gamification and virtual coaching, makes tailored dietary suggestions based on individual needs and tastes, and offers data-driven feedback for tracking success. The study looks at how well these platforms match WH
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Rika Riwayatiningsih, Entika Fani Prastikawati, and Mochamad Muchson. "A Study on The Effectiveness of Multimodal Learning, Gamification, and PBL in Academic Writing Classes." Proceeding of International Seminar Enrichment of Career by Knowledge of Language and Literature 12, no. 1 (2025): 110–23. https://doi.org/10.25139/eckll.v12i1.9608.

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This study explores the integration of multimodal learning, gamification, and project-based learning (PBL) to enhance university students' creativity, engagement, and independence in academic writing. Tools such as ChatGPT and Canva support multimodal learning by helping students generate content and create visually enriched materials, including graphs, infographics, and visuals. Google Slides allows students to hyperlink research sources directly within their writing, ensuring evidence-based arguments. For gamification, platforms like Quizlet and Kahoot provide personalized experiences and re
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Laksanasut, Saharat. "Gamification in ESL/EFL Education: Transforming Language Learning and Teaching Through Play." TESOL and Technology Studies 6, no. 1 (2025): 16–29. https://doi.org/10.48185/tts.v6i1.1562.

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Gamification has become a transformative strategy in English as a Second Language (ESL) and English as a Foreign Language (EFL) education, leveraging game mechanics to enhance engagement, motivation, and retention. This study examined the theoretical foundations of gamification through Self-Determination Theory (SDT), Flow Theory, Behaviorism, and Second Language Acquisition (SLA) theories, illustrating how these frameworks support language learning. Empirical evidence indicated that gamification enhances vocabulary retention, grammatical accuracy, and communicative fluency by providing intera
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Dadabayev, Zafar Zakirovich. "MODERN TECHNOLOGIES OF TEACHING TO READ TEXTS IN ENGLISH." Journal of Universal Science Research "ZAMONAVIY TILSHUNOSLIK VA TARJIMASHUNOSLIKNING DOLZARB MUAMMOLARI" mavzusidagi xalqaro ilmiy-amaliy anjuman 3, no. 4 (2025): 424–248. https://doi.org/10.5281/zenodo.15306135.

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This article explores the role of digital reading platforms, artificial intelligence (AI)-driven applications, gamification, and adaptive learning systems in enhancing reading instruction. Additionally, it discusses the impact of these technologies on student performance, highlighting both the advantages and challenges of integrating them into educational settings.
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Lucas José Gasparin Corrêa Rufino. "Gamification and Chatbots in Education: A Study on the Impact on Student Interaction and Engagement." Journal of Information Systems Engineering and Management 10, no. 27s (2025): 688–99. https://doi.org/10.52783/jisem.v10i27s.4525.

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Educational management continues to face substantial challenges in addressing student disengagement, particularly when relying on traditional pedagogical approaches. This study explores the impact of gamification, integrating game-based elements and AI-driven technologies such as chatbots, on fostering intrinsic motivation, enhancing student engagement, and improving academic performance. Employing a mixed-method approach that combines AI-based simulations and real-world field research, the findings demonstrate a notable increase in user interaction metrics, with average interaction time and c
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Lombardi, Dario, Luigi Traetta, Antonio Maffei, and Primož Podžaj. "Evolving Educational Horizons: Integrating AI with Innovative Teaching and Assessment Strategies." EDUCATION SCIENCES AND SOCIETY, no. 2 (January 2025): 185–203. https://doi.org/10.3280/ess2-2024oa18462.

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This systematic review examines 39 studies to identify Teaching and Learning Activities (TLAs) and Assessment Tasks (ATs) aligned with Bloom's Taxonomy, highlighting their role in fostering critical thinking and creativity. TLAs such as simulations, problem-solving, and gamification, combined with peer assessments and formative feedback, support higher-order cognitive skills. However, the review reveals a critical gap in integrating AI into these frameworks, despite AI's potential to personalize learning and enhance assessments. This absence limits the development of adaptive learning environm
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Ali, Norhidayah, Suhaida Abu Bakar, and Rini Lestari. "From Responsivity to Retention: Unpacking the Role of Timely Engagement in Customer Loyalty." International Journal of Research and Innovation in Social Science IX, no. IV (2025): 494–507. https://doi.org/10.47772/ijriss.2025.90400039.

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In today’s hypercompetitive business environment, fostering customer loyalty remains a critical challenge, yet the mechanisms through which timely engagement influences retention remain underexplored. While existing literature acknowledges the mediating role of customer engagement between satisfaction and loyalty, gaps persist in understanding how proactive, technology-driven interactions—such as AI-powered personalization and real-time responsiveness—shape long-term brand commitment. This study addresses this gap by investigating the strategic role of timely engagement in enhancing customer l
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Emily Jane Smith, Thomas David Brown, and Olivia Rose Williams. "Transformative Digital Innovations : Redefining Education in the Post-Pandemic Era." Proceeding of The International Conference on Economics and Business 2, no. 2 (2023): 95–101. https://doi.org/10.55606/iceb.v2i2.464.

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The COVID-19 pandemic accelerated the adoption of digital tools in education. This paper explores transformative innovations in educational technology, focusing on adaptive learning platforms, gamification, and AI-driven assessments. Case studies from developed and developing nations are presented to highlight successful implementations and challenges. The findings demonstrate how these innovations contribute to inclusive, flexible, and effective learning environments.
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Urbaite, Gerda. "Adaptive Learning with AI: How Bots Personalize Foreign Language Education." Luminis Applied Science and Engineering 2, no. 1 (2025): 13–18. https://doi.org/10.69760/lumin.20250001002.

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The integration of artificial intelligence (AI) in language education has led to the emergence of adaptive learning systems that personalize instruction based on individual learners' needs. AI-powered chatbots and virtual tutors offer real-time feedback, interactive engagement, and accessibility, making foreign language learning more efficient. This paper explores the advantages and challenges of AI-driven adaptive learning in language acquisition. While AI enhances personalized learning paths, engagement through gamification, and 24/7 accessibility, it also presents limitations such as a lack
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Karunamurthy, Dr A., and S. Preethi. "Mastering the Art of Precise Pronunciation and Unlocking the Power of Clear Communication for Global Understanding." International Journal of Research and Review 12, no. 6 (2025): 138–43. https://doi.org/10.52403/ijrr.20250617.

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The mobile application transforms language learning with an innovative and interactive approach, integrating pronunciation practice, multilingual quizzes, and AI-driven assessments. It supports the four core language skills—speaking, listening, reading, and writing—through engaging formats like voice input, textual responses, and real-time quizzes. This multi-sensory experience accommodates diverse learning styles, enhancing motivation and immersion. A key feature is the Transformer-based AI model, which leverages natural language processing to evaluate pronunciation, detect errors, and provid
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Anil Tiwari. "Integrating Computer Science with Management Education: A Framework for Enhancing Decision-Making Skills in the Digital Age." Journal of Information Systems Engineering and Management 10, no. 21s (2025): 339–51. https://doi.org/10.52783/jisem.v10i21s.3340.

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Management education cannot afford to remain bereft of computer science in the age of the digital. Integration of computer science in management education is important so as to improve decision making skills. Referred in this research: A framework using artificial intelligence (AI), machine learning, gamification and data driven analytics to enhance strategic thinking in management studies. The study examines four main algorithms i.e. Decision Trees, Random Forest, Support Vector Machine (SVM) and Artificial Neural Network (ANN) to figure out which one best suits in predictive decision making.
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Varun Gadia, Varun Gadia. "Optimizing Digital Platforms for Medical Education and Awareness Campaigns." International Journal of Pharmaceutical Research and Applications 10, no. 2 (2025): 1854–57. https://doi.org/10.35629/4494-100218541857.

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The integration of digital platforms into medical education and public health campaigns has transformed how healthcare professionals learn, collaborate, and engage with patients. This article examines the evolution of digital tools - including artificial intelligence (AI), gamification, and immersive technologies - in medical education and awareness initiatives. It highlights the benefits of platforms like Hidoc, which leverage AI-driven insights and global collaboration to enhance clinical expertise. By synthesizing current trends and case studies, this review underscores the potential of dig
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Shahzadi, Amna, Kashif Ishaq, Naeem A. Nawaz, Fadhilah Rosdi, and Fawad Ali Khan. "Unveiling personalized and gamification-based cybersecurity risks within financial institutions." PeerJ Computer Science 11 (February 7, 2025): e2598. https://doi.org/10.7717/peerj-cs.2598.

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Gamification has emerged as a transformative e-business strategy, introducing innovative methods to engage customers and drive sales. This article explores the integration of game design principles into business contexts, termed “gamification,” a subject of increasing interest among both scholars and industry professionals. The discussion systematically addresses key themes, like the role of gamification in marketing strategies, enhancing website functionality, and its application within the financial sector, including e-banking, drawing insights from academic and industry perspectives. By con
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Wei-Xun, Liang, and Zhang Jia-Ying. "Impact of AI-Driven Language Learning Apps on Vocabulary Acquisition among English Learners." Research Studies in English Language Teaching and Learning 2, no. 1 (2024): 2–10. http://dx.doi.org/10.62583/rseltl.v2i1.32.

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This research investigates how AI powered language learning apps impact acquisition, among learners in China. The main focus is on comparing the effectiveness of these apps to learning methods. The study uses an approach measuring growth over time in experimental and control groups that use different learning methods. It is hypothesized that AI driven apps, which personalize the learning experience and provide feedback can improve retention and recall abilities. Additionally the study explores the influence of gamification in these apps by analyzing its effects on learner motivation and engage
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Raihan, Primus Devra, Ahmad Umam Mustopa, Maria Ulfa Yudha Julistiyana, and Sasmita Sari. "Optimizing Hybrid Learning in Primary Education: A Systematic Review on AI Integration and Pedagogical Transformation in Society 5.0." Salus Cultura: Jurnal Pembangunan Manusia dan Kebudayaan 5, no. 1 (2025): 1–13. https://doi.org/10.55480/saluscultura.v5i1.348.

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Hybrid learning has emerged as the primary technique in the reform of basic education within the Society 5.0 period, particularly in enhancing learning flexibility, digital literacy, and 21st-century skills for children aged 5 to 13 years. Nonetheless, its implementation in elementary school continues to encounter pedagogical and structural obstacles, such as deficiencies in digital infrastructure, instructor preparedness, and constraints in technology-driven assessment. This research used a PRISMA-based systematic literature review (SLR), analyzing Scopus Q1-Q4 and Sinta 2-5 journals that add
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Samita Bhandari, Simon Guljarilal Bansal, Sushmitha Santhosh, and Isha Pramod Lakhekar. "AI-Powered Fitness and Diet Recommendation System: A Personalized Approach to Health and Wellness." International Research Journal on Advanced Engineering and Management (IRJAEM) 3, no. 03 (2025): 534–39. https://doi.org/10.47392/irjaem.2025.0085.

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With the rise of technology in healthcare, personalized fitness and diet recommendations have gained significant attention. This paper presents an AI-powered fitness and diet recommendation system that leverages machine learning (ML) and generative AI to provide tailored workout plans, meal suggestions, and health-tracking features[1]. The system analyzes user-specific parameters such as age, weight, height, fitness goals, and dietary preferences to generate customized recommendations. Implemented using React, Redux, Node.js, Flask, and MongoDB, the platform integrates AI-driven insights to en
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Vijay Kumar Valaboju. "Reinforcement Learning in AI-Driven Assessments : Enhancing Continuous Learning and Accessibility." International Journal of Scientific Research in Computer Science, Engineering and Information Technology 10, no. 5 (2024): 297–305. http://dx.doi.org/10.32628/cseit241051014.

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This article explores the transformative potential of Reinforcement Learning (RL) in AI-driven assessments, examining its impact on personalized learning experiences and continuous skill development. We investigate how RL algorithms enable adaptive learning systems to create dynamic, individualized learning paths, provide real-time feedback, and optimize long-term educational outcomes. The article delves into key aspects such as personalized learning trajectories, adaptive difficulty adjustments, and the integration of gamification elements to enhance engagement. We discuss the application of
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Osaruese Oghogho Osawaru and Chika Chioma Unachukwu. "Leveraging technology and artificial intelligence to revolutionize French language proficiency: A comprehensive framework for modern curriculum design." International Journal of Applied Research in Social Sciences 6, no. 12 (2024): 2903–15. https://doi.org/10.51594/ijarss.v6i12.1767.

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The integration of technology and artificial intelligence (AI) in language education has the potential to revolutionize how French is taught and learned in the modern era. This paper explores a comprehensive framework for modernizing the French language curriculum, emphasizing the transformative role of AI-driven tools in enhancing learner engagement, accessibility, and fluency. It examines advancements such as adaptive learning systems, AI-powered tutors, speech recognition, and gamification, highlighting their ability to personalize instruction and foster immersive learning experiences. Key
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Henshaw, C. A. "Multimedia Learning and UDL in UK Higher Education." Journal of Advanced Research in Education 4, no. 2 (2025): 27–33. https://doi.org/10.56397/jare.2025.03.03.

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The integration of multimedia learning and Universal Design for Learning (UDL) in UK higher education has significantly enhanced student engagement, accessibility, and learning outcomes in asynchronous digital environments. Video lectures, interactive simulations, and AI-driven adaptive learning have improved knowledge retention and participation, yet challenges such as faculty preparedness, technological infrastructure, and accessibility disparities persist. This study examines the role of interactive content, gamification, and virtual reality (VR) in promoting active learning while addressin
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Sobirov, Elbek. "NLP-BASED CHATBOTS AND MOBILE APPLICATIONS: REVOLUTIONIZING KOREAN LANGUAGE ACQUISITION IN THE DIGITAL ERA." International Journal of Advance Scientific Research 5, no. 3 (2025): 61–70. https://doi.org/10.37547/ijasr-05-03-09.

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The rapid advancement of Artificial Intelligence (AI) and Natural Language Processing (NLP) has transformed language learning methodologies, particularly in the acquisition of Korean as a foreign language. This study explores the integration of NLP-based chatbots and mobile applications as innovative tools for enhancing Korean language learning. By leveraging machine learning algorithms, speech recognition, and contextual understanding, these digital solutions offer personalized, interactive, and immersive learning experiences. The research examines the effectiveness of AI-driven chatbots in i
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Nabirye H., Kato. "E-Learning Management Systems: Best Practices for Implementation." RESEARCH INVENTION JOURNAL OF CURRENT ISSUES IN ARTS AND MANAGEMENT 4, no. 2 (2025): 43–47. https://doi.org/10.59298/rijciam/2025/424347.

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E-Learning Management Systems (ELMS) have become indispensable in modern education, offering tools to enhance learning outcomes, streamline educational delivery, and support personalized learning experiences. This paper explores the core features, benefits, and best practices for implementing ELMS in academic and corporate settings. It provides insights into stakeholder involvement, effective user training, and case studies demonstrating successful ELMS adoption. Additionally, emerging trends, such as AI-driven personalization, mobile learning, and gamification, are discussed, highlighting the
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Mullah, Alfiya, and Suja Jayachandran. "Ai-Driven Innovation In Education 4.0: An Overview Of Generative Ai Tools, Learning Analytics, And Gamified Sql Learning." International Journal of Environmental Sciences 11, no. 9s (2025): 1062–66. https://doi.org/10.64252/829vnm63.

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Artificial Intelligence (AI) is significantly transforming educational ecosystems by redefining curriculum design methodologies and enhancing student engagement, in alignment with the core tenets of Education 4.0. This paper investigates the integration of AI-powered tools that support instructional content development, adaptive learning pathways, and data-driven teaching interventions. These innovations enable educators to personalize instruction, monitor learner progress in real time, and dynamically adapt curricula to meet diverse student needs. The study explores a wide range of AI applica
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BOGOSLOV, Ioana Andreea, Eduard Alexandru STOICA, Mircea Radu GEORGESCU, and Anca Elena LUNGU. "GAMIFICATION IN E-COMMERCE: ADVANTAGES, CHALLENGES, AND FUTURE TRENDS." Revista Economica 75, no. 2 (2023): 17–33. http://dx.doi.org/10.56043/reveco-2023-0012.

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Over the last decades, gamification has become increasingly used, its benefits being also recognized by a large cluster of e-Commerce providers and consumers. By applying game mechanics and techniques to non-game contexts, gamification certainly has the potential to devise more compelling and enjoyable experiences for customers, motivating them to complete desired actions and behaviors. The current research aims to highlight the advantages, challenges, and future trends of gamification integration in e-Commerce, starting by emphasizing the interest on the analyzed topic from the scientific res
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Bogoslov, Ioana Andreea, Eduard Alexandru Stoica, Mircea Georgescu, Anca Elena Lungu, and Daria Maria Sitea. "GAMIFICATION IN E-COMMERCE: ADVANTAGES, CHALLENGES, AND FUTURE TRENDS." Revista Economica 75, no. 2 (2023): 17–33. https://doi.org/10.56043/reveco-2023-0012.

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Over the last decades, gamification has become increasingly used, its benefits being also recognized by a large cluster of e-Commerce providers and consumers. By applying game mechanics and techniques to non-game contexts, gamification certainly has the potential to devise more compelling and enjoyable experiences for customers, motivating them to complete desired actions and behaviors. The current research aims to highlight the advantages, challenges, and future trends of gamification integration in e-Commerce, starting by emphasizing the interest on the analyzed topic from the scientific res
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Addas, Abdullah, Fawad Naseer, Muhammad Tahir, and Muhammad Nasir Khan. "Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era." Education Sciences 14, no. 12 (2024): 1324. https://doi.org/10.3390/educsci14121324.

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Integrating telepresence robots with gamification opens up new directions in which higher-education governance could translate into higher levels of student engagement in the AI-driven digital era. Drawing on both constructivism and the self-determination theory (SDT), this study will review evidence on how these technologies enhance autonomy and motivation, boosting effective participation in diverse learning environments. The experiments were carried out across various subjects with socio-economically varied groups of students by deploying gamified learning modules on telepresence robots. Pr
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Soni Maitrik Chandrakant. "Gamified learning and NLP: Enhancing student engagement through AI-driven interactive education models." International Journal of Science and Research Archive 9, no. 1 (2023): 813–24. https://doi.org/10.30574/ijsra.2023.9.1.0496.

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The combined approach of gamified learning and Natural Language Processing (NLP) establishes an innovative educational technology-pedagogical connection that boosts student involvement in the learning process. Educational content infused with game mechanics permits students to actively participate in their learning experiences while increasing their desire to learn. Our tool incorporates NLP capabilities that produce automated feedback while offering personalized assessment protocols and real-time language analysis. This research investigates AI-based educational models that utilize gamificati
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Laoha, Rukthin, Wichittra Chomthong, and Weerapa Pongpanich. "Artificial Intelligence and English as a Foreign Language (EFL) Teachers’ Competencies: A Systematic Review." Higher Education Studies 15, no. 3 (2025): 262. https://doi.org/10.5539/hes.v15n3p262.

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The integration of Artificial Intelligence (AI) into English as a Foreign Language (EFL) education has transformed teaching practices, necessitating a re-evaluation of teacher competencies in the digital age. This systematic review examines the intersection of AI technologies and EFL teachers&amp;#39; competencies, exploring how AI tools influence pedagogical skills, technological proficiency, and professional development. Through an analysis of recent literature, the study identifies key competencies required for EFL teachers to effectively leverage AI, including adaptive teaching strategies,
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Jallouli, Rim, Mohamed Anis Bach Tobji, Hicham Sadok, and Kaltoum Lajfari. "Guest Editorial: Driving the Digital Economy with Cutting-Edge Technologies, Innovation and Data Analytics." Journal of Telecommunications and the Digital Economy 13, no. 1 (2025): 1–11. https://doi.org/10.18080/jtde.v13n1.1245.

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Navigating the complex terrain of digital transformation, this special issue presents a selection of studies that maps the intricate intersections of technological innovation, economic strategies, and organisational adaptation. The preamble traces the evolutionary pathways of digital transformation from its nascent stages to the current epoch of Artificial Intelligence (AI) and complex technological ecosystems. The articles selected for this special issue have been organised into three sections based on the major themes addressed in this special issue: (1) Financial technologies (Fintech) Hori
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Ghada Rashwan. "From Insight to Impact." Journal of Educational and Human Sciences, no. 44 (April 23, 2025): 239–47. https://doi.org/10.33193/jeahs.44.2025.631.

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This research presents a comprehensive proposal for an intelligent mobile application designed to enhance the management and user experience of the Global Project Management Forum (GPMF 2025), organized by the Project Management Institute – Saudi Arabia Chapter. With the growing demand for digital transformation in event management, the proposed solution integrates. Artificial intelligence (AI) features to offer a personalized, interactive, and data-driven experience before, during, and after the forum. Key features include real-time communication tools, smart scheduling, AI-driven recommendat
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Rusyadi, Raina Feriska, Nyak Mutia Ismail, and Cut Faizah. "From Chatbots to Heartbeats: AI-Driven EdTech and the Emo-Cog Journey of Language Learners." Proceedings of International Conference on Education 3, no. 1 (2025): 196–202. https://doi.org/10.32672/pice.v3i1.3475.

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This study explored the emotional and cognitive (Emo-Cog) experiences of university students using AI-driven educational technology (EdTech) in the context of English language learning. As AI-based tools such as chatbots, personalized learning platforms, and mobile applications become increasingly integrated into education, understanding their impact on learners goes beyond test scores and usability—it included how students feel, think, and engage. This explorative case study involved 93 first-year non-English major students at Syiah Kuala University who were already familiar with AI tools. Da
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Adeyelu Oluwatobi Opeyemi, Somto Emmanuel Ewim, Ngodoo Joy Sam-Bulya, and Bulya Tolulope Ogundipe. "Leveraging AI-Driven financial literacy and tax compliance solutions to foster economic growth in underserved communities and small businesses." International Journal of Advanced Economics 6, no. 10 (2024): 561–79. http://dx.doi.org/10.51594/ijae.v6i10.1668.

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Underserved communities and small businesses face significant challenges in financial literacy and tax compliance, both of which are critical to economic stability and growth. Limited access to financial education and the complexities of tax systems create barriers that hinder these groups from fully participating in the formal economy. This review explores the potential of leveraging artificial intelligence (AI) to address these challenges by providing innovative solutions that enhance financial literacy and simplify tax compliance. AI-driven platforms can offer personalized financial educati
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Karunarathne, Ashmini. "The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions." International Journal of Language and Literary Studies 6, no. 4 (2024): 364–79. https://doi.org/10.36892/ijlls.v6i4.1937.

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The Evolution of Gamification in TESL: Trends, Innovations, and Future Directions reviews the body of existing literature on the integration of gamification into Teaching English as a Second Language (TESL). This article explores how game-based elements like points, leaderboards, badges, and narrative-driven tasks have reshaped language learning from traditional methods to interactive, immersive experiences. Drawing on studies that document these developments, the review highlights the positive effects of gamification on learner motivation, engagement, and language proficiency. The review also
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Mustaji, Dwi Sulisworo, Maimunah, and Syaiputra Wahyuda Meisa Diningrat. "Educational Technology and the Future of Learning from a Global Perspective." Buletin Edukasi Indonesia 4, no. 01 (2025): 30–39. https://doi.org/10.56741/bei.v4i01.807.

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Technological advancements are transforming education worldwide, offering new opportunities to enhance accessibility and learning quality. This article examines global trends such as AI-driven personalized learning, online and hybrid models, gamification, and immersive technologies like AR and VR. While these innovations offer benefits, including broader access and skill development, challenges persist, such as digital divides, data security, and teacher training gaps. To address these issues, strategies like investing in digital infrastructure, integrating technology into curricula, and foste
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Anjana, A. H. S., E. M. A. Ekanayake, K. A. R. Sanjula, G. M. J. K. Gunathilake, and Dr Sanvitha Kasthuriarachchi. "Neuroassist: Advance ADHD Supporting System." International Journal of Research and Innovation in Social Science IX, no. VI (2025): 790–98. https://doi.org/10.47772/ijriss.2025.90600067.

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ADHD (attention deficit hyperactivity disorder) is a neurodevelopmental condition that impacts children globally, leading to challenges with inattention, hyperactivity, and impulsiveness. This research proposes an AI-powered cognitive training system that utilizes machine learning (ML) and Continuous Performance Tests (CPT) to bridge the cognitive skill gap between ADHD and non-ADHD peers. A computerized Go/No-Go task is administered to non-ADHD children to establish baseline performance metrics. The same task is given to ADHD children, and the collected data is used to train a Random Forest m
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