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1

Bellinder, Tobias. "Scrabble-AI : En Scrabble-AI med inriktning på ”Fun-AI”." Thesis, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4055.

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<p>Scrabble är ett populärt korsordsliknande brädspel som funnits på svenska sedan 1950-talet. Datorprogram som spelar Scrabble har funnits sedan och 1980-talet. De flesta har haft som fokus att spela så optimalt som möjligt och utmana de bästa mänskliga spelarna. Det här arbetet undersöker hur man kan skapa en ”Fun-AI” för Scrabble som fokuserar på spelarens upplevelse och som lämpar sig för alla spelare oavsett nivå. Tre enkla AI-spelare skapas genom att använda grundläggande egenskaper som karakteriserar mänskligt spel. Utvärderingen visar att en relativt outvecklad AI tas för en människa a
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Silva, Maria Adrina Paixão de Souza da. "Solidificação transitória de ligas dos sistemas monotéticos AI-Bi, AI-Pb e AI-In." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/265079.

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Orientador: Amauri Garcia<br>Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Mecânica<br>Made available in DSpace on 2018-08-18T19:08:04Z (GMT). No. of bitstreams: 1 Silva_MariaAdrinaPaixaodeSouzada_D.pdf: 5780858 bytes, checksum: b602bf47a710b2fb6f161a596020054f (MD5) Previous issue date: 2011<br>Resumo: Ligas de alumínio dispersas com bismuto, chumbo e índio apresentam aplicações promissoras em componentes automotivos resistentes ao desgaste. Essas dispersões de elementos de baixa temperatura de fusão diminuem a dureza e escoam facilmente em condições de desli
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Bars, Nicola <1990&gt. "Le polizze abbinate ai mutui e ai finanziamenti: profili giuridici." Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/7987.

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Pettersson, Urban. "AI för Hive." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157411.

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Strategies for the board game Hive was implemented and evaluated in this project. The report covers the rules as well as the system that was implemented in order to build strategies. The strategies are evaluated based on how they perform against each other. Two search algorithms were implemented: Minmax and Alpha-Beta Pruning. Alpha-Beta with depth 4 had the best performance against other strategies as well as in individual tests.<br>I projektet implementerades och utvärderades strategier för brädspelet Hive.Rapporten går igenom regler samt systemet som implementerades för att kunna skapa stra
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L, I. N. D. B. L. O. M. M. A. T. H. I. A. S., and I. E. N. E. R. L. U. C. A. S. W. "Achtung Online AI." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134914.

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The report can be devided into two main parts; the theoretical construction of AI to be used in the game “Achtung Online”, and the implementation of a demo version of the described theoretical AI. The main goal is to create an AI that is entertaining and challenging for a human player. This have led to a concretized list of quality goals for the two main report parts. The report background presents the history of the game concept “Achtung die kurve” and also the evolution of game AI theory. The main study consists of a litterature study and a comprehensive determination of concrete goals of th
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Spronck, Pieter Hubert Marie. "Adaptive game AI." [Maastricht] : Maastricht : UPM, Universitaire Pers Maastricht ; University Library, Maastricht University [Host], 2005. http://arno.unimaas.nl/show.cgi?fid=5330.

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7

Hansson, Andreas. "AI Meeting Monitoring." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-81105.

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During the COVID-19 pandemic the questions of the efficiency around meetings has been in the forefront of some discussion inside companies. One way to measure efficiency is to measure the interactivity between different participants. In order to measure this the participants need to be identified. With the recent spike of Machine learning advancements, is this something that can be done using facial and voice recognition? Another field that has risen to the top is cloud computing. Can machine learning and cloud computing be used to evaluate and monitor a meeting, thus handling both audio and v
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Tang, Robert, Kettunen Elias, and Anton Boberg. "Medicinedoseage with AI." Thesis, Uppsala universitet, Institutionen för elektroteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448073.

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Parkinson’s disease(PD) is a neurodegenerative disease that mainly affects the motor system. These symptoms can be treated temporarily with medicine,but it’s difficult to determine the right dosage. The goal was to use sensorsthat could measure the symptoms of PD and thus be able to give an objec-tive rating of the disease as a basis to determine the correct medicine dosage.Coincidentally with A.I and modern devices we can make it more exciting byusing mobile device games to generate the bulk of the information for whatdoctors need to give out correct medication guidelines without guidance fro
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Nieto, Antonio. "Mindset digital AI." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656719.

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IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Poser, Andrea <1981&gt. "AI – Intelligenza Artificiale." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/17364.

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“Can machines think?” È questa la semplice domanda di Turing nel suo saggio Mind del 1950. L’interrogarsi sulla possibilità dell’intelligenza artificiale equivale, cambiando il punta di vista, a chiedersi se le capacità della mente umana siano “replicabili” ovvero se il cervello è una macchina, per quanto complessa.
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Donati, Alberto. "Analisi, problematiche e soluzioni relative ai rischi connessi ai dati aziendali." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20578/.

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Nel corso degli anni si è potuto vedere quanto i dati siano importanti per le aziende. I dati possono creare enormi guadagni (o danni) sia alle aziende medio/piccole sia alle grandi multinazionali. Non sempre le aziende si rendono conto di quanto i dati siano fondamentali per continuare a lavorare. Questa tesi vuole fare un’analisi della gestione dei dati e dei rischi ad essi connessi. Propone inoltre delle soluzioni su come prevenire i danni ai dati e un caso di un’azienda che è riuscita a non fallire nonostante un grave incendio che ha distrutto la sede. Negli anni sono stati creati diversi
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Houtsma, Meile Jacob. "Perceived AI Performance and Intended Future Use in AI-based Applications." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414835.

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This case study explored perceived artificial intelligence (AI) performance and intended future use (IFU) in users of AI-based applications. Users could become less motivated to use these applications if AIs do not clearly communicate their actions. A prototype, a user test, and a structured interview were iteratively developed. Eight students participated in the final iteration, which was thematically analyzed. The results indicate that an AI-based application that shows recommendations can positively affect perceived AI performance and IFU. Possibly, the recommendations increased users’ unde
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Wiik, Marcus, and Elias Lundholm. "NO-CODE AI : En kvalitativ utvärdering av ett lättillgängligt AI-verktyg." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-183616.

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The development of Information technology has undergone drastic changes in the last decade, and it has changed how organizations work and function. The latest development of IT is Artificial intelligence (AI). Although AI has been researched quite extensively, we are now seeing a new phenomenon taking place within the field of AI,which has not yet been thoroughly studied. This phenomenon is what we call No-Code AI. This refers to tools and systems which provides advanced AI-technology but does not require any vast technological competence to use. In this study we will contribute to this field
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Ricci, Paola. "Nanoindentazione: dalla calibrazione all'applicazione ai materiali metallici massivi e ai rivestimenti." Doctoral thesis, Università Politecnica delle Marche, 2011. http://hdl.handle.net/11566/241965.

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La valutazione delle proprietà meccaniche rappresenta un aspetto importante nella progettazione e nello sviluppo di componenti ingegneristici con elevate prestazioni strutturali e tribologiche. Dato che nelle tecnologie odierne i sistemi meccanici tendono a diminuire nelle dimensioni fino a scala nanometrica, le tecniche di caratterizzazione meccanica dei materiali hanno spostato il range di misura dai mN ai μN. La nanoindentazione è una tecnica sviluppata di recente che permette di misurare le proprietà meccaniche su volumi molto piccoli partendo dai dati che si ottengono mediante acquisiz
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Algoz, Sara, and Amin Mussa. "Hur hjälper AI den svenska vården? : Sjuksköterskors uppfattning av AI inom vården." Thesis, Uppsala universitet, Institutionen för informatik och media, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-354654.

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Artificiell intelligens sprider sig allt mer och mer inom olika arbetsområden. I denna studie har en kvalitativ fallstudie gjorts som behandlar hur sjuksköterskors uppfattning av framtida användandet av AI inom vården kan se ut. Genom att intervjua tre sjuksköterskor, en e-hälsostrateg och en projektledare inom området analyseras även detta empiriska material med hjälp av TAM för att slutligen ta reda på hur sjuksköterskors attityder kring att använda AI i framtiden ser ut. Resultatet av studien visar att sjuksköterskors uppfattning och acceptans av AI inom vården är delad i två områden där en
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Jönsson, Josef. "AI acceptance and attitudes : People’s perception of healthcare and commercial AI applications." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176507.

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The relevance of AI is ever increasing. The goal of the wide implementation is usually either to boost task efficiency or for public comfort. To fuel this progression, more personal data is being used and Artificial intelligence inhabits the role of the human expert, in many different applications. This study investigated the attitudes and rates of acceptance to said AI applications and if they differed in relation to each other. Additionally, this study explored if general positive and negative attitude towards AI influence AI acceptance. Applications studied came from two different domains,
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Savola, Hannimari, and Bijona Troqe. "Recruiters just wanna have...AI? : Implications of implementing AI in HR recruitment." Thesis, Linköpings universitet, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158480.

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The development and implementation of AI is rapidly growing in the Nordic countries, yet the perception and information of AI is still limited. This paper will look deeper into the managerial aspects of implementing AI as part of the recruitment system, specifically the selection process and machine learning in text mining. The data gathering of this research has been conducted via interviews with Linköping's municipality, as well as collecting secondary data from public reports and scientific articles. Afterwards, the data was then scrutinized through theoretical analysis, using frameworks fr
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Jensen, Remy. "Video Games: Game AI." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11994.

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The goals of this project was to learn the industry standards of what good and challenging game AI was. The author reviewed literature on the topic and had personal correspondence where the research questions was answered by professionals within the field. The availability of open literature and the openness of the professionals really helped with understanding the industry standards to game AI.Using the information from the research a prototype system adhering to the industry standard was made with the intention of expanding it into an experimental prototype using unorthodox techniques to ac
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Göransson, Marcus Östergren. "Minimax Based Kalaha AI." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5333.

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To construct an algorithm which does well in a board game, one must take into account the time spent on each move and the ability to evaluate the state of the board. There are multiple ways to handle these issues, but only a few are covered in this analysis. AIs using the algorithms minimax, minimax with alpha-beta pruning and minimax with knowledge-based alpha-beta pruning are being compared when playing Kalaha with a 30 second time limit per move. Each algorithm is in addition paired up with two different methods of evaluating the games state. The first one only compares the amount of counte
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Hallin, Jonas. "Svärm-AI i shooters." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12543.

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Svärm-AI är en variant av artificiell intelligens (AI) som används för att simulera ett bettende liknande det man kan se i svärmar, flockar eller stim. Syftet med detta arbete är att undersöka ifall man kan använda svärm-AI för att förbättra en AI i ett top down shooter spel där två lag slåss mot varandra. Ett program skapades för att testa detta där de två lagen båda var datorstyrda enheter och fick slåss mot varandra för att samla mätvärden. Resultaten visar att svärm-AI presterade bättre i labyrintliknande banor utan stora tomma områden. De visade även att svärm-AI använde betydligt mycket
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Cavazzini, Patrizia. "Palazzo Lancellotti ai Coronari /." Roma : Istituto poligrafico e Zecca dello stato, 1998. http://catalogue.bnf.fr/ark:/12148/cb388096867.

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CARBONE, ANDREA. "Dal dirigente ai dirigenti." Doctoral thesis, Università degli studi di Bergamo, 2021. http://hdl.handle.net/10446/181275.

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Axelsson, Mattis, and Sara Larsson. "Utvecklande AI : En studie i hur man skapar ett system för lärande AI." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4587.

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AI är något som blir allt viktigare inom dagens spel och får allt högre krav på att agera mänskligt och intelligent. Detta kandidatarbete undersöker vilken metod som är att föredra för att skapa en AI som kan lära sig av sina tidigare erfarenheter. Några av de metoder som undersöks är trädstrukturer, Artificial Neural Network och GoCap. Genom att skapa en applikation med en av metoderna samt göra en undersökning på hur AI:n i applikationen upplevdes fick vi resultat om denna metod var användbar. Utifrån detta diskuteras det ifall andra metoder hade varit mer effektiva, hur man hade kunnat förb
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Kessing, Maria. "Fairness in AI : Discussion of a Unified Approach to Ensure Responsible AI Development." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299936.

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Besides entailing various benefits, AI technologies have also led to increased ethical concerns. Due to the growing attention, a large number of frameworks discussing responsible AI development have been released since 2016. This work aims at analyzing some of these proposals to answer the question (1) “Which approaches can be found to ensure responsible AI development?” For this, the theory section of this paper is looking at various approaches, including (inter-)governmental regulations, research organizations and private companies.  Further, expert interviews have been conducted to answer t
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Karlsson, Marcus. "Developing services based on Artificial Intelligence." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-73090.

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This thesis explores the development process of services based on artificial intelligence (AI) technology within an industrial setting. There has been a renewed interest in the technology and leading technology companies as well as many start-ups has integrated it into their market offerings. The technology´s general application potential for enhancing products and services along with the task automation possibility for improved operational excellence makes it a valuable asset for companies. However, the implementation rate of AI services is still low for many industrial actors. The research i
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Aktas, Stefanos, and Thomas Wennhall. "AI - an Untapped Opportunity for Innovation Developing a Screening Tool for AI and Innovation." Thesis, KTH, Integrerad produktutveckling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-245061.

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It is known that innovation enables companies to penetrate new markets and achieve higher margins and that technology can contribute to achieving a competitive ad-vantage and growth for organizations. A technology that has as of recently grown to become relevant for organizations is Artificial Intelligence (AI). Even so, previous studies have expressed the difficulty of implementing AI, which motivated this study. The main purpose of this study was to develop and test a screening tool that will work as a support in increasing an organization’s utilization of AI and innovation capability. During t
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Grönqvist, Hampus, and David Zetterdahl. "METAL IN YOUR BRAIN - AI." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-36147.

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Denna rapport går igenom utvecklingen av spelet Metal in Your Brain som skickas in som ett bidrag till Swedish Game Awards (SGA), nordens största spelutvecklar-tävling och hur den artificiella intelligensen är uppbyggd och funktionerar. Den artificiella intelligensen är konstruerad på två sätt: fuzzy logic som står bakom de handlingar som en icke spelande karaktär (NPC) tar beroende på vilken situation den befinner sig i och A*-sökning som används för att en NPC ska kunna söka sig fram till ett mål och ta den kortaste vägen eller fly från spelaren för att gömma sig bakom närmsta skydd. Metal i
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Blixt, Rikard, and Anders Ye. "Reinforcement learning AI to Hive." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134908.

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This report is about the game Hive, which is a very unique board game. Firstly we cover what Hive is, and then later details on our implementations of it, which issues we ran into during the implementation and how we solved those issues. Also we attempted to make an AI and by using reinforcement learning teaching it to become good at playing Hive. More precisely we used two AI that has no knowledge of Hive other than game rules. This however turned out to be impossible within reasonable timeframe, our estimations is that it would have to run on an upper-end home computer for at least 140 years
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Borgstrand, Richard, and Patrik Servin. "Reinforcement Learning AI till Fightingspel." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3113.

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Utförandet av projektet har varit att implementera två stycken fightingspels Artificiell Intelligens (kommer att förkortas AI). En oadaptiv och mer deterministisk AI och en adaptiv dynamisk AI som använder reinforcement learning. Detta har utförts med att skripta beteendet av AI:n i en gratis 2D fightingsspels motor som heter ”MUGEN”. AI:n använder sig utav skriptade sekvenser som utförs med MUGEN’s egna trigger och state system. Detta system kollar om de skriptade specifierade kraven är uppfyllda för AI:n att ska ”trigga”, utföra den bestämda handlingen. Den mer statiska AI:n har blivit uppby
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Verbeurgt, Karsten A. "Approximation of some AI problems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/NQ32866.pdf.

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Andersson, Oscar, and Tim Andersson. "AI applications on healthcare data." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44752.

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The purpose of this research is to get a better understanding of how different machine learning algorithms work with different amounts of data corruption. This is important since data corruption is an overbearing issue within data collection and thus, in extension, any work that relies on the collected data. The questions we were looking at were: What feature is the most important? How significant is the correlation of features? What algorithms should be used given the data available? And, How much noise (inaccurate or unhelpful captured data) is acceptable?  The study is structured to introdu
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Sakihama, Luis. "Edge AI y sus aplicaciones." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656722.

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Luis Sakihama. Innovation and Labs Manager in MDP Consulting<br>IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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VOLPI, FABIO. "Problematiche connesse ai deflussi urbani." Doctoral thesis, Università degli Studi di Roma "Tor Vergata", 2005. http://hdl.handle.net/2108/29338.

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Uno dei punti cardine nella salvaguardia ambientale è la corretta disciplina delle acque reflue che defluiscono nei bacini urbani per effetto delle precipitazioni meteoriche e degli scarichi civili ed industriali. PArtendo dall'analisi delle tipologie di drenaggio urbano presenti sul territorio sono state approfondite le problematiche relative al trasporto solido e l'interrimento dei collettori, le problematiche di interrimento e di perdita di funzionalità delle caditoie stradali. Sono quindi proposti modelli di interpretazione dei fenomeni ed opere tipo per il presidio allo scarico delle ret
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Penzo, Valentina <1988&gt. "L'estensione del fallimento ai soci." Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/7557.

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Dopo una sommaria introduzione alla procedura concorsuale del fallimento e all'esposizione dei requisiti soggettivo e oggettivo, rispettivamente disciplinati dagli articoli 1 e 5 della legge fallimentare, indispensabili per l’assoggettamento a fallimento dell’imprenditore commerciale individuale e collettivo, il fine della tesi è quello di analizzare l’estensione ai soci illimitatamente responsabili del fallimento sociale, possibilità disciplinata dall’articolo 147 della legge fallimentare, normativa cardine in materia. Allo scopo di fornire un quadro completo della disciplina, la materia è st
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Lenzi, Alessia <1990&gt. "Polizze assicurative collegate ai mutui." Doctoral thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/15019.

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La materia delle polizze assicurative collegate ai contratti di mutuo affonda le proprie radici nel più ampio fenomeno della “bancassicurazione”. Il contratto assicurativo collegato al contratto di finanziamento è utilizzato in funzione di protezione contro i rischi della concessione del credito: il creditore si assicura contro il dannoal patrimonio che potrebbe subire e l'assicuratore si obbliga ad indennizzare il creditore della perdita totale o parziale del credito.Le polizze assicurative collegate ai contratti di mutuo sono state analizzate secondo il seguentemetodo di ricerca.Nel primo ca
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Al, Dawood Hayder Mahdi A. "Bridging the gap between AI systems and society: algorithmic accountability and ethics within small AI organisations in Sweden : Is Sweden ready for AI Ethics?" Thesis, Uppsala universitet, Industriell teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-434625.

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During the last years, ethics has gained greater attention in the field of Artificial Intelligence (AI). Stakeholders engage in debates on how to apply ethical principles in various AI organisations with many differing viewpoints. The importance of ethics in AI continuously increases as this area grows rapidly, with a considerable amount of small organisations appearing every day. At the same time, AI solutions enter all the spheres of human activities. Algorithmic accountability can be seen as one of the ways to achieve AI ethics. This thesis will, therefore, explore how small AI organisation
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Johnsson, Sigrid. "AI TILL BRÄDSPEL : En jämförelse mellan två olika sökalgoritmer vid implementation av AI tillbrädspelet Pentago." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9426.

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I det här arbetet undersöks och jämförs två olika sökalgoritmer när de används för implementation av AI-spelare till brädspelet Pentago. De två algoritmerna som användes var alfa-betabeskärning och en nyare algoritm som kombinerar genetiska algoritmer och minimax, kallad genetisk minimax. Utvärderingen av resultaten visar att alfa-betabeskärning passar bättre vid implementation av en AI till Pentago än genetisk minimax. Alfa-betabeskärning med ytterligare optimeringar har potential att lämpa sig väldigt väl för implementation av spelare till Pentago. Ytterligare visar resultaten att genetisk m
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Karlsson, Simon, and Christopher Jensen. "Jämförelse mellan neurala nätverk baserad AI och state-of-the-art AI i racing spel." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4831.

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Denna rapport jämför prestandan mellan state-of-the-art AI-botar i racing spelet TORCS och en AI-bot som kör med hjälp av ett artificiellt neuralt nätverk (ANN-bot). ANN-boten, som implementerades som en del av arbetet, använder en feedforward arkitektur och backpropagation för inlärning. Ett separat program som användes för att träna det neurala nätverket med träningdata som spelats in från TORCS implementerades också. Som state-of-the-art AI-botar användes AI-botar som har använts i en tävling. De fyra AI-botarna testades på åtta olika banor och data om hur lång tid varje varv tog och hur sn
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Makarowski, Felix. "AI and creative machines : copyright protection for AI generated works under EU and Swedish law." Thesis, Uppsala universitet, Juridiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-376798.

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The purpose of this thesis is to examine questions related to copyright protection of worksgenerated by artificial intelligence (AI) under EU and Swedish law. The first question that is examined in this thesis is whether works created by AI are at all eligiblefor copyright protection in Sweden and who is the creator of such works: the human behind theAI, the AI itself, both, or perhaps nobody. To determine who the creator of an AI generated workis, the term creator is first defined. The definition is then be applied to two cases. In the firstcase, a human and an AI collaborate to create a work
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Krantz, Oscar. "Beredskap för AI implementering : En fallstudie om beredskapsfaktorer för AI implementeringar på svenska IT-företag." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19939.

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Titel: Beredskap för AI implementering: En fallstudie om beredskapsfaktorer för AI implementeringar på svenska IT-företag Forskningsfråga: Vilka beredskapsfaktorer krävs för implementering av AI på svenska IT-företag? Syfte: Undersöka vilka beredskapsfaktorer svenska IT-företag behöver för att skapa en lyckad AI implementering. Genomförande: Studien genomfördes som en fallstudie. En litteraturstudie utfördes för att sammanfatta tillgänglig och relevant vetenskaplig forskning inom området och fungerade som forskningsöversikt till studien. Datainsamlingen bestod av åtta semistrukturerade intervj
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Johansson, Maja, and Frida Norrman. "Hur styrs AI-projekt : En kvalitativ studie om hur Svenska fordonstillverkande företag styr AI-projekt." Thesis, Linnéuniversitetet, Institutionen för ekonomistyrning och logistik (ELO), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105143.

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Inledning &amp; Problemdiskussion: Artificiell Intelligens (AI) har haft en varierad betydelse sedan forskningen om ämnet hade sin början på 1950-talet. Själva meningen med AI är att efterlikna människans begåvade tankeverksamhet, för att således kunna utföra en rad handlingar som i slutändan ska uppnå ett önskat mål. AI är ett aktuellt ämne och det kan ses som den viktigaste tekniken i dagsläget. Det kan ses som en pågående revolution av AI som kommer att skapa enorma sociala och ekonomiska möjligheter samt utmaningar. Verksamheter utforskar möjligheter och utmaningar som
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Årnfelt, Theodor. "Risk-benefit perception of AI use : Public perception of AI in healthcare and commercial domains." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177750.

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AI applications are today implemented in a wide range of settings with the goal of achieving greater efficiency. However, these implementations can not be guaranteed to be free of risks. This study investigated how people perceive these risks and benefits, and whether there were any notable differences to be found between the domains in which they appear, in this case e-commerce/marketing and healthcare. Additionally, the relationship between the perceptions and individual positive and negative attitudes towards AI were examined by utilizing an affect heuristic framework. The findings showed t
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Covarrubias, Gillin Daniel, Gustav Arneving, Joel Alexandersson, et al. "Simulera beteende av stridsflygplan med hjälp av AI : Simulating behavior of combat aircraft with AI." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177689.

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I denna rapport beskrivs ett kandidatarbete som utfördes på beställning av Saab. Det kunden var intresserad av var att simulera beteende av stridsflygplan med hjälp av AI-tekniker. Projektgruppen använde maskininlärningsalgoritmen Q-inlärning för att försöka uppnå detta. Utöver detta utvecklade gruppen en egen simulator som en miljö för kurvstrider mellan simulerade stridsflygplan. Projektet utfördes av sju studenter på programmen civilingenjör inom datateknik och civilingenjör inom mjukvaruteknik vid Linköpings universitet. Resultatet av projektet blev att ett tillfredsställande beteende för
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Uga, Brenda. "Towards Trustworthy AI : A proposed set of design guidelines for understandable, trustworthy and actionable AI." Thesis, Uppsala universitet, Institutionen för informatik och media, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-385392.

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Artificial intelligence is used today in both everyday applications and specialised expert systems. In situations where relying on the output of the AI brings about the risk of negative consequences, it becomes important to understand why the AI system has produced its output. Previous research in human-computer trust has identified trust antecedents that contribute to formation of trust in an AI artifact, understanding of the system being one of them. In the context of Pipedrive, a sales management system, this thesis investigates how can AI predictions be designed as understandable and trust
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Björling, Fredrik. "Hur AI diskuteras i fackpressen : Ett försök till tematisk analys av AI-artiklar på computersweden.idg.se." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-73284.

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Abstract   Artificiell Intelligens, eller AI, är ett ord som ofta nämns i datalitteraturen nu för tiden. Så har det också varit vid några tillfällen förr i datorernas historia, men då har förväntningarna inte infriats. Hur diskuterar branschfolk AI nu för tiden? Användning utav AI inom samhället, så som självkörande bilar, sjukvård, forskning, AI inom internet och mycket annat, innebär också att ökningen av diskussioner kring AI inom fackpressen har ökat. Idag används AI mer än vad människor vet, när vi handlar något på internet via mönsterigenkänningskontroller, röntgenbilder som kontrolleras
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Linder, Louise. "AI-maskinernas autonomi –hot eller möjlighet? : Vilka etiska konsekvenser får relationenmellan AI-maskinen och människan?" Thesis, Enskilda Högskolan Stockholm, Teologiska högskolan Stockholm, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ths:diva-308.

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As we are living in an era of increased development of Artificial Intelligence (AI), newethical dilemmas arise. Some countries, states, technicians, developers of AI and researchersin different faculties have already observed that AI could get out of control and affectsocieties and human beings in a disastrous way. This thesis casts some light on the importanceof investigating one key concept in AI, “Autonomy”, and how different understandings of thedefinition have no effects on the ethical consequences. Immanuel Kant’s Moral Philosophyand Martha C. Nussbaums model of how to create capabilitie
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PANETTA, ALESSANDRO. "Archeologia Storica. Teoria, metodo e casi studio. Dalle fonti ai contesti. Dalle forme ai processi." Doctoral thesis, Università degli studi di Genova, 2018. http://hdl.handle.net/11567/932464.

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48

Åström, Emil. "AI-motor : Artificiell intelligens för spel." Thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-22234.

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Artificiell intelligens (AI) är en stor del i dagens datorspel. För att få inblick i komplexiteten runt AI i spelutveckling och för att förstå delar som AI består av har detta projekt genomförts. Målet var att skapa en AI-motor från grunden med bra grundplattform som är enkel att bygga vidare på. Innan projektet startade utfördes en förundersökning där olika alternativ för kartrepresentationer och grafsökningsalgoritmer togs fram. Utvecklingen av AI-motorn har haft ett starkt beroende till projektet där en spelmotor utvecklats av Niklas Ekman och Christian Mesch. Detta projekt har utförts enli
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Franco, Giulio. "Effects of AI on driving experience." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8457.

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Realism is a very sought feature in interactive driving simulators for traffic studies, since a nonrealistic simulation could produce non-realistic human drivers behaviours. Since cars driven by artificial intelligence (AI) are one of the main components of a traffic simulation, they play an important role in making up the overall sense of realism. A good understanding of how the AI influences human drivers is thus important in avoiding biases in traffic studies with simulators, and might also come useful in simulators for traffic education, in order to induce certain behaviours in the student
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Roa, Baez Julian, and Remi Leon Igbekele. "Challenges of AI Adoption in SMEs." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-301269.

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This thesis paper discusses the adoption of Artificial Intelligence (AI) technologies in the context of small and medium-sized companies. AI is a disruptive innovation currently leading a technological transition in many industries. Academic literature on its adoption in the context of SMEs is limited. This thesis aims to answer the research question "W hat are the main challenges of AI adoption in SMEs?". The authors use a qualitative research approach, interviewing 18 representatives of different Swedish organizations to answer the question. The authors identify six main challenge categories
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