Journal articles on the topic 'Alpha-beta Pruning'
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Fulda, Joseph S. "Alpha-Beta pruning." ACM SIGART Bulletin, no. 94 (October 1985): 26. http://dx.doi.org/10.1145/1056313.1056315.
Full textKorf, Richard E. "Multi-player alpha-beta pruning." Artificial Intelligence 48, no. 1 (1991): 99–111. http://dx.doi.org/10.1016/0004-3702(91)90082-u.
Full textHariadi, Ridho Rahman, Imam Kuswardayan, Isye Arieshanti, and Irooyan Alfi T.Z. "Penerapan Algoritma Alphabeta Pruning Sebagai Kecerdasan Buatan pada Game Pawn Battle." JURNAL INFOTEL 9, no. 2 (2017): 185. http://dx.doi.org/10.20895/infotel.v9i2.166.
Full textTommy, Lukas, and Eza Budi Perkasa. "Analisis Efisiensi Algoritma Alpha Beta Pruning dan MTD(f) pada Connect4." Jurnal Sisfokom (Sistem Informasi dan Komputer) 5, no. 2 (2016): 15. http://dx.doi.org/10.32736/sisfokom.v5i2.190.
Full textJofanda, Achmad Naufal Wijaya, and Mohamad Yasin. "Design of Checkers Game Using Alpha-Beta Pruning Algorithm." INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi 5, no. 2 (2021): 279–95. http://dx.doi.org/10.29407/intensif.v5i2.15863.
Full textAbdelbar, Ashraf M. "Alpha-Beta Pruning and Althöfer’s Pathology-Free Negamax Algorithm." Algorithms 5, no. 4 (2012): 521–28. http://dx.doi.org/10.3390/a5040521.
Full textPutra, Werda Buana, and Lukman Heryawan. "APPLYING ALPHA-BETA ALGORITHM IN A CHESS ENGINE." Jurnal Teknosains 6, no. 1 (2017): 37. http://dx.doi.org/10.22146/teknosains.11380.
Full textMudda, Mallikarjun. "Tic Tac Toe by Minimax Alpha-Beta Pruning Using Arduino." International Journal for Research in Applied Science and Engineering Technology 10, no. 2 (2022): 157–65. http://dx.doi.org/10.22214/ijraset.2022.40115.
Full textKurniawan, Marthin Hokita, and Daniel Udjulawa. "PERBANDINGAN PERFORMA ALGORITMA MINIMAX DAN ALPHA-BETA PRUNING PADA GAME CATUR CINA." Jurnal Algoritme 1, no. 1 (2020): 102–10. http://dx.doi.org/10.35957/algoritme.v1i1.443.
Full textBaugher, Tara Auxt, and Stephen S. Miller. "Growth Suppression as a Control for Nectarine Pox." HortScience 26, no. 10 (1991): 1268–70. http://dx.doi.org/10.21273/hortsci.26.10.1268.
Full textBilen, Tuğçe, and Berk Canberk. "Overcoming 5G ultra-density with game theory: Alpha-beta pruning aided conflict detection." Pervasive and Mobile Computing 63 (March 2020): 101133. http://dx.doi.org/10.1016/j.pmcj.2020.101133.
Full textTandawidjaja, Christhofer Natalius, Hermawan Andika, and Edwin Meinardi. "Perancangan dan Pembuatan Kecerdasan Buatan dengan Metode Alpha Beta Pruning pada Aplikasi Permainan Kartu Capsa." Teknika 4, no. 1 (2015): 38–43. http://dx.doi.org/10.34148/teknika.v4i1.35.
Full textPopic, Jan, Borko Boskovic, and Janez Brest. "Deep Learning and the Game of Checkers." MENDEL 27, no. 2 (2021): 1–6. http://dx.doi.org/10.13164/mendel.2021.2.001.
Full textGinsberg, M. L. "GIB: Imperfect Information in a Computationally Challenging Game." Journal of Artificial Intelligence Research 14 (June 1, 2001): 303–58. http://dx.doi.org/10.1613/jair.820.
Full textVuckovic, Vladan. "Realization of the chess mate solver application." Yugoslav Journal of Operations Research 14, no. 2 (2004): 273–88. http://dx.doi.org/10.2298/yjor0402273v.
Full textAguston, Rendy Layman, Hermawan Andika, and Edwin Meinardi Trianto. "Pemanfaatan Augmented Reality Pada Permainan Othello." Teknika 5, no. 1 (2017): 1–9. http://dx.doi.org/10.34148/teknika.v5i1.46.
Full textTommy, Lukas, Mardi Hardjianto, and Nazori Agani. "The Analysis of Alpha Beta Pruning and MTD(f) Algorithm to Determine the Best Algorithm to be Implemented at Connect Four Prototype." IOP Conference Series: Materials Science and Engineering 190 (April 2017): 012044. http://dx.doi.org/10.1088/1757-899x/190/1/012044.
Full textBenjamin, L. E., I. Hemo, and E. Keshet. "A plasticity window for blood vessel remodelling is defined by pericyte coverage of the preformed endothelial network and is regulated by PDGF-B and VEGF." Development 125, no. 9 (1998): 1591–98. http://dx.doi.org/10.1242/dev.125.9.1591.
Full textAdaskaveg, J. E., H. Förster, and J. H. Connell. "First Report of Fruit Rot and Associated Branch Dieback of Almond in California Caused by a Phomopsis Species Tentatively Identified as P. amygdali." Plant Disease 83, no. 11 (1999): 1073. http://dx.doi.org/10.1094/pdis.1999.83.11.1073c.
Full textKurniawan, Dany, Rosa Delima, and Nugroho Agus Haryono. "IMPLEMENTASI ALGORITMA NEGASCOUT PADA PERMAINAN NINE MEN’S MORRIS." Jurnal Informatika 11, no. 1 (2015). http://dx.doi.org/10.21460/inf.2015.111.419.
Full textSumali, Brian, Ivan Michael Siregar, and Rosalina Rosalina. "Implementation of Minimax with Alpha-Beta Pruning as Computer Player in Congklak." Jurnal Teknik Informatika dan Sistem Informasi 2, no. 2 (2016). http://dx.doi.org/10.28932/jutisi.v2i2.452.
Full textKaruniawan, Alfarabi Dwi, Aries Saifudin, and Ari Irawan. "PERBANDINGAN METODE OPTIMASI ALGORITMA MINIMAX PADA PERMAINAN CATUR." Jurnal Algoritma, Logika dan Komputasi 1, no. 2 (2018). http://dx.doi.org/10.30813/j-alu.v1i2.1371.
Full textTommy, Lukas, Mardi Hardjianto, and Nazori Agani. "The Analysis of Alpha Beta Pruning and MTD(f) Algorithm to Determine the Best Algorithm to be Implemented at Connect Four Prototype." Proceeding of the Electrical Engineering Computer Science and Informatics 3, no. 1 (2016). http://dx.doi.org/10.11591/eecsi.v3.1122.
Full textTommy, Lukas, Mardi Hardjianto, and Nazori Agani. "The Analysis of Alpha Beta Pruning and MTD(f) Algorithm to Determine the Best Algorithm to be Implemented at Connect Four Prototype." Proceeding of the Electrical Engineering Computer Science and Informatics 3, no. 1 (2016). http://dx.doi.org/10.11591/eecsi.v3i1.1122.
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