Academic literature on the topic 'American animators'

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Journal articles on the topic "American animators"

1

Greenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.

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Produced throughout the 1980s using the company’s Adventure Game Interpreter engine, the digital adventure games created by American software publisher Sierra On-Line played an important and largely overlooked role in the development of animation as an integral part of the digital gaming experience. While the little historical and theoretical discussion of the company’s games of the era focuses on their genre, it ignores these games’ contribution to the relationship between the animated avatars and the gamers that control them – a relationship that, as argued in this article, in essence turns
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2

Taberham, Paul. "A General Aesthetics of American Animation Sound Design." Animation 13, no. 2 (2018): 131–47. http://dx.doi.org/10.1177/1746847718782889.

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From the inception of sync sound in the late 1920s to the modern day, sound in animation has assumed a variety of forms. This article proposes four principal modes that have developed in the commercial realm of American animation according to changing contingencies of convention, technology and funding. The various modes are termed syncretic, zip-crash, functional and poetic authentication. Each one is utilized to different aesthetic effect, with changing relationships to the image. The use of voice, music, sound effects and atmos are considered as well as the ways in which they are recorded,
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Jardon, Carlos M., and Xavier Martinez–Cobas. "Culture and competitiveness in small-scale Latin-American forestry-based enterprising communities." Journal of Enterprising Communities: People and Places in the Global Economy 14, no. 2 (2020): 161–81. http://dx.doi.org/10.1108/jec-05-2019-0040.

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Purpose Small-scale forestry-based enterprising communities are particularly associated with their territory and, therefore, are very conditioned by the local culture. This paper aims to explore the relationship between culture and competitiveness in small-scale Latin-American forestry-based enterprising communities. Design/methodology/approach This study used 212 surveys in companies linked to the production, industrialisation and commercialisation sector of the forestry industry in the province of Misiones (Argentina), using partial least squares to analyse the relationships thereof. Finding
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Krivulya, Natalia G. "Development of the Animated Poster in the First Half of the XX century." Journal of Flm Arts and Film Studies 8, no. 3 (2016): 19–33. http://dx.doi.org/10.17816/vgik8319-33.

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The genre of animated posters emerged at the dawn of animation. In 1899, A. Cooper an English director created one of the first movie-posters in the history of world animation. The need for movie-posters with propaganda characteristics arose during the period of the WW1. During that time, the genre of the animated poster had been developed and had even become a stimulus to the development of the animation and film industry. It had achieved its greatest success in the UK due to the advanced level of printed graphics, as well as the fact that the British pioneered the development of systematic p
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Gutiérrez, Itzayana. "Remediating Kalimán: Digital Evolutions of Eugenic Agents." Asian Diasporic Visual Cultures and the Americas 5, no. 1-2 (2019): 57–78. http://dx.doi.org/10.1163/23523085-00501004.

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Kalimán is a Mexican superhero that has circulated Orientalist eugenic values for over fifty years across Latin America. Although Indian, and wearing traditional Indian subcontinental clothing, distinguishable only by a jewel-encased “K” on his turban, Kalimán is a muscular, blue-eyed, and white character. He was created in 1963 as the main protagonist of a radio series that spawned a comic magazine in 1965, two films in 1972 and 1976, and animations and video games in the early 2010s, in a massive process of remediation that has guaranteed a solid mark in the cultural patrimony of the America
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Krivulya, Natalia G. "The Origins of the First Sound Animation: Songs Series by the Fleischer Brothers." Journal of Flm Arts and Film Studies 10, no. 1 (2018): 119–31. http://dx.doi.org/10.17816/vgik101119-131.

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With the invention of moving pictures, the creators sought to supplement them with sound. Even before the invention of cinemat, E. Reynaud in the optical theatre gave performances in which moving images were combined with sound. It was pre-cinema experience, which represented the theatre model of audiovisual show. The attempts to synchronize the dynamic images and sound were taken by T. Edison, S. Meshes, L. Gaumont, O. Kellum, E.Tigerstedt, J. Engel, G. Phocht and J. Massol. However, the systems suggested by these inventors were not perfect. An important step towards creation of a sound film
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7

Huenerfauth, Matt. "Representing coordination and non-coordination in American Sign Language animations." Behaviour & Information Technology 25, no. 4 (2006): 285–95. http://dx.doi.org/10.1080/01449290600636769.

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8

Gleisser, Faye. "Asco, Chris Burden, and the Politics of the Misfire." Journal of Visual Culture 17, no. 3 (2018): 312–31. http://dx.doi.org/10.1177/1470412918800480.

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This article draws out the ‘politics of the misfire’ as a process constituted in part by discursive articulations of the ‘misuse’ of guns, and in part by mediated visual narratives of criminality cultivated in American visual culture. Specifically, the author examines how the decades-long historiography of artist Chris Burden’s iconic artwork, Shoot (1971), relies upon and perpetuates spatially racialized and gendered notions of innocence and safety. She argues that the conceptual art collective Asco’s theorizing of misfires in response to their vulnerability as Chicanos in America provides a
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Eglash, Ron. "News from the Net- February 2001." Teaching Children Mathematics 7, no. 6 (2001): 336. http://dx.doi.org/10.5951/tcm.7.6.0336.

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Students and teachers who are looking for multicultural approaches to mathematics will find a wealth of Web sites at the homepage for the International Study Group on Ethnomathematics (ISGEm). These links can be found at www.rpi.edu/~eglash/isgem.dir/links.htm and are categorized in a table to give visitors quick access to their areas of interest. The first six categories divide ethnomathematics by ethnic groups—African, Native American, Pacific Islander, Latino, African American, and European. Each of these categories contains a vibrant collection of sites, including factual information, imag
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Chaemsaithong, Krisda. "Dramatic monologues." Pragmatics. Quarterly Publication of the International Pragmatics Association (IPrA) 24, no. 4 (2014): 757–83. http://dx.doi.org/10.1075/prag.24.4.04cha.

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This investigation examines different speaking roles that lawyers may shift into, and depart from, in the monologic genre of the opening statement in three American trials, incorporating Goffman’s concept of Footing (1981) into an analysis of three high-profile trials. The findings reveal that lawyers take on three distinct discursive roles: The storyteller, the interlocutor, and the animator. In addition, indexical resources commonly associated with each role are explored which serve to contextualize such role shifts. In effect, the lawyers can subtly make the discourse argumentative and sugg
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