Academic literature on the topic 'Anagram game'
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Journal articles on the topic "Anagram game"
Kartikasari, Dewi, Arjulayana, and Aidil Syah Putra. "THE EFFECT OF ANAGRAM GAME ON THE EIGHTH GRADE STUDENTS’ VOCABULARY MASTERY AT SMPN 3 BALARAJA." Globish: An English-Indonesian Journal for English, Education, and Culture 10, no. 1 (January 12, 2021): 1. http://dx.doi.org/10.31000/globish.v10i1.3223.
Full textChadwick, C. "THE GAME OF THE ANAGRAM." French Studies Bulletin LX, no. 101 (January 1, 2006): 107. http://dx.doi.org/10.1093/frebul/ktl041.
Full textSinaga, Heppy, Herman Herman, and Eben Pasaribu. "THE EFFECT OF ANAGRAM GAME ON STUDENTS’ VOCABULARY ACHIEVEMENT AT GRADE EIGHT OF SMP NEGERI 8 PEMATANGSIANTAR." Journal of English Educational Study (JEES) 3, no. 1 (May 18, 2020): 51–60. http://dx.doi.org/10.31932/jees.v3i1.655.
Full textSetyowati, Endang, and Lu’lu’il Maknuun. "THE EFFECTIVENESS OF USING ANAGRAM GAMES TO IMPROVE THE VOCABULARY MASTERY OF THE EIGHTH YEAR STUDENTS OF SMP BHAKTI MALANG." Journey (Journal of English Language and Pedagogy) 3, no. 2 (October 30, 2020): 81–88. http://dx.doi.org/10.33503/journey.v3i2.1017.
Full textBarnaba, Hengki Yudha, and Asruddin Barori Tou. "PENINGKATAN PENGUASAAN KOSAKATA BAHASA INGGRIS MELALUI MEDIA ANAGRAM DALAM METODE KOOPERATIF TIPE TEAMS GAMES TOURNAMENT." Jurnal Prima Edukasia 2, no. 1 (January 1, 2014): 80. http://dx.doi.org/10.21831/jpe.v2i1.2646.
Full textSulistianingsih, Endang, Rizki Dwi Juliani, and Toto Pradjarto. "THE EFFECT OF ANAGRAM GAMES ON SECONDARY LEVEL STUDENTS’ READING ACHIEVEMENT." JOALL (Journal of Applied Linguistics & Literature) 5, no. 1 (February 11, 2020): 52–59. http://dx.doi.org/10.33369/joall.v5i1.8763.
Full textMartínez, María Cristina. "Los bárbaros ya son nativos Comentarios a propósito del libro The Game de Alessandro Baricco. Buenos Aires: Anagrama (2019). Edición en español, 328 páginas." Praxis Educativa 23, no. 3 (October 1, 2019): 1–7. http://dx.doi.org/10.19137/praxiseducativa-2019-230309.
Full textPudikov, I. "K. CHUKOVSKY AND V. NABOKOV: GLIMPSES OF THEIR PERSONAL AND LITERARY RELATIONSHIPS." Voprosy literatury, no. 2 (September 30, 2018): 180–206. http://dx.doi.org/10.31425/0042-8795-2018-2-180-206.
Full textDamisch, Lysann, Barbara Stoberock, and Thomas Mussweiler. "Keep Your Fingers Crossed!" Psychological Science 21, no. 7 (May 28, 2010): 1014–20. http://dx.doi.org/10.1177/0956797610372631.
Full textKwapisz, Jan. "BEHAGHEL'S CLUB." Classical Quarterly 64, no. 2 (November 20, 2014): 615–22. http://dx.doi.org/10.1017/s0009838814000226.
Full textDissertations / Theses on the topic "Anagram game"
Cedeno, Vanessa Ines. "Pipelines for Computational Social Science Experiments and Model Building." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/91445.
Full textDoctor of Philosophy
To understand individual and collective behavior, there has been significant interest in using online systems to carry out social science experiments. Considerable work is required for analyzing the data and to uncover interesting insights. In this dissertation, we design and build automated software pipelines for evaluating social phenomena through iterative experiments and modeling. To reason about experiments and models, we design a formal data model. This combined approach of experiments and models has been done in some studies without automation, or purely conceptually. We are motivated by a particular social behavior, namely collective identity (CI). Group or CI is an individual’s cognitive, moral, and emotional connection with a broader community, category, practice, or institution. Extensive experimental research shows that CI influences human decision-making, so there is interest in modeling situations that promote the creation of CI to learn more from the process and to predict human behavior in real life situations. One of our goals in this dissertation is to understand whether a cooperative anagram game can produce CI within a group. With all of the experimental work on anagrams games, it is surprising that very little work has been done in modeling these games. In addition, to identify best explanations for phenomena we use abduction. Abduction is an inference approach that uses data and observations. Abduction has broad application in robotics, genetics, automated systems, and image understanding, but have largely been devoid of human behavior. In a group anagrams web-based networked game setting we do the following. We use these pipelines to understand intra-group cooperation and its effect on fostering CI. We devise and execute an iterative abductive analysis process that is driven by the social sciences. We build and evaluate three agent-based models (ABMs). We analyze experimental data and develop models of human reasoning to predict detailed game player action. We claim our models can explain behavior and provide novel experimental insights into CI, because there is agreement between the model predictions and the experimental data.
Books on the topic "Anagram game"
Zac, Wherpster, and Zwarp Esther C, eds. Chambers anagrams for crosswords, Scrabble, and all other word games: From Chambers 20th century dictionary. Edinburgh: W & R Chambers, 1985.
Find full textEvans, Rod L. Tyrannosaurus lex: The marvelous book of palindromes, anagrams, and other delightful and outrageous wordplay. New York: Penguin Group, 2012.
Find full textRichard, Lederer. The circus of words: Acrobatic anagrams, parading palindromes, wonderful words on a wire, and more lively letter play. Chicago: Chicago Review Press, 2001.
Find full textPewters, Chaz R., Esther C. Zwarp, and Zac Wherpster. Chambers Anagrams. 2nd ed. Chambers, 1994.
Find full textScrabble Ultimate Word Search Challenge: Includes Clue Puzzles, Anagram Puzzles and More! Topix Media Lab, 2019.
Find full textBook chapters on the topic "Anagram game"
Xu, Chong-wei. "Event-Driven: Adding a GUI for the Game Anagram In-Text." In Learning Java with Games, 131–54. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-72886-5_7.
Full textFleisher, Paul. "Anagrams." In Brain Food 100+ Games That Make Kids Think, 149–53. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003233350-17.
Full textFowler, Alastair. "Anagrams." In Remembered Words, 213–21. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198856979.003.0017.
Full textPortman, Rosemarie, and Elisabeth Schneider. "Anagrams." In Group Games Playing with Words, 17. Routledge, 2018. http://dx.doi.org/10.4324/9781315173917-9.
Full text"Game 30 Cryptics - Ratio anagrams." In Financial Games for Training, 119–20. Routledge, 2018. http://dx.doi.org/10.4324/9781351158244-39.
Full textPortman, Rosemarie, and Elisabeth Schneider. "Anagrams with leftovers." In Group Games Playing with Words, 18. Routledge, 2018. http://dx.doi.org/10.4324/9781315173917-10.
Full textConference papers on the topic "Anagram game"
Hu, Zhihao, Xinwei Deng, Brian J. Goode, Naren Ramakrishnan, Parang Saraf, Nathan Self, Abhijin Adiga, et al. "On the Modeling and Agent-Based Simulation of a Cooperative Group Anagram Game." In 2019 Winter Simulation Conference (WSC). IEEE, 2019. http://dx.doi.org/10.1109/wsc40007.2019.9004754.
Full textCedeno-Mieles, Vanessa, Zhihao Hu, Xinwei Deng, Yihui Ren, Abhijin Adiga, Christopher Barrett, Saliya Ekanayake, et al. "Mechanistic and data-driven agent-based models to explain human behavior in online networked group anagram games." In ASONAM '19: International Conference on Advances in Social Networks Analysis and Mining. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3341161.3342965.
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