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1

Baskaran, Preetisri. "Computer simulation of protein superabsorbents." Thesis, Högskolan i Borås, Institutionen Ingenjörshögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20927.

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The aim of this project is to develop superabsorbents from proteins in our case it is azygomycetes fungus, where the process of this fungus is studied experimentally in Universityof Borås. As a result of this experiment by-products of protein are produced and this project isabout the study to make use of such proteins as superabsorbing materials.The water absorbing capacity is computationally studied using Gibbs ensemble Monte Carlo(GEMC) simulations to determine the absorbing properties and to effectively improve theabsorbing capacity by using specific treatments, where this project focuses in using mesoscaleforce fields such as the MARTINI force field instead of atomistic force fields which wereused in studying the structure of the superabsorbents.For this purpose, the program code GEMMS is modified to make it read the desirable fileformats in order to perform the simulations. C++ is used here to code the program to read theGROMACS topology file (.top) for MARTINI force field instead of, as currently reading theatom type file (.atp) and the residue type file (.rtp) for the AMBER99 atomistic force field.
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Oeltjen, Craig L. "A comparison of computational cognitive models : agent-based systems versus rule-based architectures." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Mar%5FOeltjen.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, March 2003.<br>Thesis advisor(s): Rudolph Darken, Barry Peterson. Includes bibliographical references (p. 61). Also available online.
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Ruhweza, Moses. "Computer simulation of Dinitrotoluene Nitration Process." Thesis, Karlstads universitet, Avdelningen för kemiteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66259.

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p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.5px Garamond} This paper presents an approach for modelling a commercial dinitrotoluene (DNT) production process using the CHEMCAD simulation software. A validation of the model was performed based on results of an experimental study carried out at Chematur Engineering AB, Sweden.  Important parameters such as fluid properties, temperature profile and other operating conditions for CHEMCAD steady state model were selected so as to obtain the crude DNT yield as well as the acid –and organic phase compositions within the same range as the reference values from the experimental study. The results showed that the assumption of the steady state model was correct, and that acid –and organic phase compositions were in good agreement, although with a slightly lower sulphuric acid concentration than that observed in the experimental study.  Also, a detailed study was carried out to analyse the effects of physicochemical conditions on the desired product yield. Both the results from the experimental study and the simulated model agree that the effects of mixed acids or heats of mixing acids contribute significantly to the energy balance.  For the appropriateness of the thermodynamics, a NRTL model was chosen and the reactor system was optimized by an equilibrium based approach, producing MNT in 99.8% yield and crude DNT in 99.9% yield. An 80.1/19.9 DNT isomer ratio of the main isomers was achieved and a reduction of by-products in the crude DNT shows a good agreement between the model and the experimental study.<br>p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.5px Garamond} I denna rapport presenteras en metod för att modellera en kommersiell nitreringsprocess för tillverkning av dinitrotoluen (DNT) med simuleringsprogrammet CHEMCAD. En validering av modellen gjordes baserat på resultat från en experimentell studie utförd hos Chimärer Engineering AB, Sverige.  CHEMCAD-modellen utgår från ”steady-state” drift av anläggningen. Viktiga parametrar såsom fluidegenskaper, temperaturprofil och andra driftsbetingelser i CHEMCAD-modellen valdes för att erhålla ett utbyte av DNT samt sammansättningar av såväl syrafas som organisk fas i god överensstämmelse med referensvärdena från den experimentella studien.  Resultaten visade att antagandena i modellen var korrekta och sammansättningarna för syrafasen och den organiska fasen överensstämde med data från den experimentella studien.  Det genomfördes också en detaljerad studie för att analysera effekterna av fysikalisk-kemiska betingelser på det önskade produktutbytet. Både resultaten från den experimentella studien och data från anläggning i drift överensstämde med den simulerade modellen avseende utspädningsvärmens bidrag till energibalansen.  För att erhålla en lämplig beskrivning av reaktionssystemets termodynamik valdes en NRTL-modell och reaktorsystemet optimerades, vilket gav 99,8 % utbyte av MNT och 99,9 % DNT utbyte. Ett förhållande på 80,1 / 19,9 mellan de två huvudisomererna av DNT uppnåddes och en minskning av biprodukter i DNT produktblandningen. Detta är två exempel på en bra överensstämmelse mellan modellen och experimentstudien.
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Badcock, Stephen G. "Viability study of SiGe/Si heterojunction MOSFET technology by computer simulation." Thesis, University of Newcastle Upon Tyne, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324925.

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5

Romeo, Michael Joseph. "BioMedTech Virtual Clinic: Building a Virtual Interactive Simulation for Educational Research." Kent State University Honors College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1355177747.

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6

Ahlberg, Gunnar. "The role of simulation technology for skills acquisition in image guided surgery /." Stockholm : Department of Surgical Sciences, Karolinska institutet, 2005. http://diss.kib.ki.se/2005/91-7140-331-0/.

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7

Jamadagni, Navaneeth Prasannakumar. "3-D modelling of IC interconnect using OpenAccess and Art of Illusion." PDXScholar, 2010. https://pdxscholar.library.pdx.edu/open_access_etds/28.

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In search of higher speed and integration, the integrated circuit (IC) technology is scaling down. The total on-chip interconnect length is increasing exponentially. In fact, interconnect takes up the most part of the total chip area. The parasitics associated with these interconnect have significant impact on the circuit performance. Some of the effects of parasitics include cross talk, voltage drop and high current density. These issues can result in cross-talk induced functional failure and failures due to IR drop and electro-migration. This has resulted in interconnect- driven design trend in state-of-the-art integrated circuits. Reliability analysis, that includes simulating the effects of parasitics for voltage drop, current density, has become one of the most important steps in the VLSI design flow. Most of the CAD/EDA tools available, map these analysis results two dimensionally. Al- though this helps the designer, providing a three dimensional view of these results is highly desirable when dealing with complex circuits. In pursuit of visualizing reliability analysis results three dimensionally, as a first step, this work presents a tool that can visualize IC interconnect three di- mensionally. Throughout the course of this research open source tools were used to achieve the objective. In this work the circuit layout is stored as an OpenAc- cess database. A C++ program reads the design information using OpenAccess API and converts it to the .OBJ file format. Art of Illusion, an open source 3D modeling and rendering tool, reads this .OBJ file and models the IC interconnect three-dimensionally. In addition, Eclipse, an open source java IDE is used as a development platform. The tool presented has the capability to zoom in, zoom out and pan in real time.
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Castillo, Arablooian Jeanette, and Marina Jaksic. "Formalizing innovation-stimulating interventions for computer-based simulation within the DRIVE-AB project." Thesis, Uppsala universitet, Institutionen för teknikvetenskaper, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-322552.

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9

Ask, Olsson Jacob, and Fredrik Dehlin. "Modelling and Simulation of Conservative Dynamical Systems by Computer Algebra Assisted Lagrangian Mechanics." Thesis, KTH, Skolan för teknikvetenskap (SCI), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210793.

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Conservative dynamical systems is modelled with Lagrangian mechanics using Maple TM with the KTH developed plug-in symbolic package Sophia and simulated using Matlab®. Two double pendulum configurations and an object in a Keplerian orbit is studied. Motions and phase portraits are analysed, and numerical verifications of Kepler’s laws are performed. Properties concerning chaos is determined partly by examining sensitivity to initial conditions and it is shown that the 2D pendulum exhibits non-periodic behaviour whilst the 3D pendulum exhibits chaotic behaviour. Kepler’s laws are reproduced under certain assumptions. Finally, the applicability of Lagrangian mechanics when applied to conservative dynamical systems is evaluated.
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Kimpe, Emmanuèle. "3-dimensional computer simulation model for liquor penetration in CMP and CTMP pulping processes." Thesis, McGill University, 1995. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=23747.

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The purpose of this research was to improve and apply to industrial conditions the 3-D computer simulation of the impregnation and pulping of wood developed using large handmade wood blocks by Morin (Ph.D. theses, McGill 1994). The simulation, written in Fortran 77, predicts the convection, diffusion, and reaction mechanisms in CMP and CTMP pulping processes. Chemicals concentration profiles inside the chips can be obtained at any point of time during impregnation and pulping.<br>The simulation was rendered practical and easy to use by reducing the required input parameters to known operating conditions. Correlations between sapwood and heartwood chips fundamental properties and operating conditions were developed and integrated into the program. Experiments with different combinations of pre-treatments were performed using a mixture of sapwood and heartwood black spruce chips of different thicknesses. The experimental results were used to modify and improve the computer model.<br>The program was shown to accurately predict the impregnation concentration profiles for all experiments.
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11

Moradi, Farshad. "A Framework for Component Based Modelling and Simulation using BOMs and Semantic Web Technology." Doctoral thesis, KTH, Elektronik- och datorsystem, ECS, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4770.

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Modelling and Simulation (M&amp;S) is a multi-disciplinary field that is widely used in various domains. It provides a means to study complex systems before actual physical prototyping and helps lowering, amongst others, manufacturing and training costs. However, as M&amp;S gains more popularity, the demand on reducing time and resource costs associated with development and validation of simulation models has also increased. Composing simulation models of reusable and validated simulation components is one approach for addressing the above demand. This approach, which is still an open research issue in M&amp;S, requires a composition process that is able to support a modeller with discovery and identification of components as well as giving feedback on feasibility of a composition. Combining components in order to build new simulations raise the non-trivial issue of composability. Composability has been defined as the capability to select and assemble reusable simulation components in various combinations into simulation systems to meet user requirements. There are three main types of composability, syntactic, semantic and pragmatic. Syntactic composability is concerned with the compatibility of implementation details, such as parameter passing mechanisms, external data accesses, and timing mechanisms. It is the question of whether a set of components can be combined. Semantic composability, on the other hand, is concerned with the validity of the composition, and whether the composed simulation is meaningful. Pragmatic composability is yet another type which is concerned with the context of the simulation, and whether the composed simulation meets the intended purpose of the modeller. Of these three types syntactic composability is easiest to accomplish and some significant progresses on this issue have been reported in the literature. Semantic and pragmatic composability are much harder to achieve and has inspired many researchers to conduct both theoretical and experimental research. The Base Object Model (BOM) is a new concept identified within M&amp;S community as a potential facilitator for providing reusable model components for the rapid construction and modification of simulations. Although BOMs exhibit good capabilities for reuse and composability they lack the required semantic information for semantic matching and composition. There is little support for defining concepts and terms in order to avoid ambiguity, and there is no method for matching behaviour of conceptual models (i.e., state machines of the components), which is required for reasoning about the validity of BOM compositions. In this work we have developed a framework for component-based model development that supports both syntactic and semantic composability of simulation models by extending the BOM concept using ontologies, Semantic Web and Web Services technologies, and developing a rule-based method for reasoning about BOM compositions. The issue of pragmatic composability has not been the focus of this work, and it has only been partly addressed. The framework utilises intelligent agents to perform discovery and composition of components, according to the modeller needs. It includes a collaborative environment, a semantic distributed repository and an execution environment to support model development and execution process. The basic assumption of this work is that semantic composability should be achieved at conceptual level. Through precise definition and specification of components’ semantic and syntax one can capture the basic requirements for matching and semantically meaningful composition of those components. This requires a common methodology for specification of simulation components. The specification methodology consists of meta-models describing simulation components at different levels. In order to enable automatic matching of meta-models they are formalized and structured using Semantic Web technology in OWL (Web Ontology Language). Hence, the models are based on ontologies to avoid misunderstanding and to provide unambiguous definitions as a basis for reasoning about syntactic and semantic validity of compositions.<br>QC 20100830
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Viscondi, Juliana Yukari Kodaira. "Análise de custo-efetividade de estratégias de rastreamento do câncer do colo do útero no Brasil." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/5/5137/tde-20022018-091434/.

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O câncer do colo do útero é o quarto tipo de câncer mais frequente em mulheres em todo mundo. No Brasil, estima-se que cerca de 16 mil novos casos ocorrem por ano. A redução deste tipo de câncer ao longo dos anos deve-se ao rastreamento das lesões intraepiteliais cervicais por meio do exame citológico de Papanicolaou. Em 2014, o Programa Nacional de Imunização (PNI) introduziu a vacina contra o papilomavírus humano (HPV) como prevenção primária deste câncer, uma vez que este vírus é uma causa necessária para o surgimento desta malignidade. A vacinação não substitui o rastreamento, visto que não há proteção contra todos os tipos de HPV de alto risco e nem imunização de toda a população. A incorporação do programa de vacinação interfere nos resultados do programa de rastreamento, pois leva a diminuição dos casos de câncer e lesões precursoras. Desta forma, existe a necessidade de explorar novas estratégias de rastreamento, considerando também outras tecnologias existentes. Objetivo: desenvolver um modelo do tipo Markov para realizar uma análise de custo-efetividade de estratégias de rastreamento do câncer do colo do útero para hipotéticas coortes imunizadas e não imunizadas contra o vírus do HPV no Brasil na perspectiva do Sistema Único de Saúde (SUS). Métodos: A primeira parte é a exploração e avaliação qualitativa de estudos de avaliação econômica sobre estratégias de rastreamento para prevenção do câncer do colo do útero que utilizaram um modelo do tipo Markov feita por meio de uma revisão sistemática. A reunião das várias abordagens utilizadas e das principais características destes modelos poderá auxiliar a construção de um modelo em cenários onde há poucos profissionais capacitados com esta técnica. Baseando-se nesta revisão e nas consultas a especialistas das áreas de ginecologia, virologia e epidemiologia, foi desenvolvido um modelo matemático de análise de decisão estático do tipo Markov que simula a história natural do câncer do colo do útero considerando a imunização contra o HPV. Este modelo simula o seguimento de uma coorte de mulheres, dos 10 anos até o óbito, cujos parâmetros foram estimados a partir de dados secundários (revisão da literatura, sistemas de informação em saúde e inquéritos populacionais) nacionais específicos do rastreamento e calibrados de forma a refletir as condições reais de rastreamento encontradas no Brasil. Resultados: A revisão dos modelos de Markov para avaliação econômica de estratégias de rastreamento do câncer do colo do útero mostrou que a declaração do problema e a descrição das estratégias a serem comparadas foram muito bem relatados. Em contrapartida, os itens de avaliação da incerteza e consistência do modelo e a consistência precisam melhorar o relato. Os resultados obtidos por meio da calibração do modelo se mostraram satisfatórios, pois alcançaram uma boa concordância com os dados empíricos. A análise do caso base sugeriu que a melhor estratégia foi o Teste HPV-DNA como triagem para o encaminhamento da citologia ou da colposcopia, com repetição a cada 5 anos, para mulheres entre 30 e 70 anos. Esta estratégia promove um ganho de 9,5 dias ao longo dos anos e detecta, a cada 100 mil mulheres, 6 casos a mais de câncer e 16 de NIC II/III. A razão de custo-efetividade incremental (RCEI) foi de R$16.056,94 por ano de vida ganho, na perspectiva do sistema de saúde. Conclusão: Estudos futuros devem considerar metodologias que levem em conta a incerteza, a heterogeneidade e a consistência no modelo de decisão e utilizar diretrizes validadas para o relato do estudo<br>Cervical cancer is the fourth most common cancer in women worldwide. In Brazil, it is estimated that around 16,000 new cases occur per year. The reduction of this type of cancer over the years owes to cervical intraepithelial lesions screening through pap smears. In 2014, the National Immunization Program (NIP) introduced a vaccine against human papillomavirus (HPV) as the primary prevention of this cancer, since this virus is a necessary cause for the onset of this malignancy. Vaccination does not replace screening because there is no protection against all types of high risk HPV nor immunization of the entire population. Incorporation of the vaccination program interferes with the results of the screening program, leading to a decreased number of cancer cases and precursor lesions. In this way, there is a need to explore new screening strategies, also considering other existing technologies. Objective: Determining a Markov based model to perform a cost-effectiveness analysis of cervical cancer screening strategies for hypothetical immunized and non-immunized cohorts against the HPV in Brazil from the perspective of the Unified Health System (UHS). Methods: The first part is a qualitative appraisal and assessment of economic evaluation studies on screening strategies for cervical cancer prevention using a Markov based model done through a systematic review. The combination of different approaches and of the main features of these models can be auxiliary in the construction of a model in scenarios where there are few professionals trained with this technique. Based on this review and consultations with specialists in the areas of gynecology, virology and epidemiology, a Markov model for decision analysis was developed, which simulates the natural history of cervical cancer considering immunization against HPV. This model simulates the follow-up of a cohort of women, from 10 years-old to death, whose parameters were estimated from secondary data, particular to screening and calibrated in order to reflect real screening conditions found in Brazil. Results: A review of Markov models for economic evaluation of cervical cancer screening strategies showed that the report of the problem statement and the description of the compared strategies were well conducted. In contrast, the uncertainties of the model and the consistency were the worst items. The results obtained by calibration of the model were satisfactory, since a good agreement with empirical data was achieved. The baseline case analysis suggested that the best strategy was the HPV-DNA Test as triage for cytology or colposcopy referral, repeated every 5 years, for women between 30 and 70 years-old. This strategy promotes a gain of 9.5 days over the years and detects, every 100,000 women, 6 cases of cancer and 16 of CIN 2/3. The incremental cost-effectiveness ratio (ICER) was R$16,056.94 per life years gained from the health system perspective. Conclusion: Future studies should consider methodologies that take into account uncertainty, heterogeneity and consistency in the decision model and use validated guidelines for the study report
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Duran, Daniel [Verfasser], and Grzegorz [Akademischer Betreuer] Dogil. "Computer simulation experiments in phonetics and phonology : simulation technology in linguistic research on human speech / Daniel Duran. Betreuer: Grzegorz Dogil." Stuttgart : Universitätsbibliothek der Universität Stuttgart, 2013. http://d-nb.info/1045195227/34.

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Bowlin, Oscar E. "Modeling and simulation of the free electron laser and railgun on an electric Naval surface platform." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Mar%5FBowlin.pdf.

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Liu, Xiang. "Reliability study of InGaP/GaAs heterojunction bipolar transistor MMIC technology by characterization, modeling and simulation." Doctoral diss., University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4967.

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HBT-based MMIC performance is very sensitive to the variation of core device characteristics and the reliability issues put the limit on its radio frequency (RF) behaviors. While many researchers have reported the observed stress-induced degradations of GaAs HBT characteristics, there has been little published data on the full understanding of stress impact on the GaAs HBT-based MMICs. If care is not taken to understand this issue, stress-induced degradation paths can lead to built-in circuit failure during regular operations. However, detection of this failure may be difficult due to the circuit complexity and lead to erroneous data or output conditions. Thus, a practical and analytical methodology has been developed to predict the stress impacts on HBT-based MMICs. It provides a quick way and guidance for the RF design engineer to evaluate the circuit performance with reliability considerations. Using the present existing EDA tools (Cadance SpectreRF and Agilent ADS) with the extracted pre- and post-stress transistor models, the electrothermal stress effects on InGaP/GaAs HBT-based RF building blocks including power amplifier (PA), low-noise amplifier (LNA) and oscillator have been systematically evaluated. This provides a potential way for the RF/microwave industry to save tens of millions of dollars annually in testing costs. The world now stands at the threshold of the age of advanced GaAs HBT MMIC technology and researchers have been exploring here for years. The reliability of GaAs HBT technology is no longer the post-design evaluation, but the pre-design consideration. The successful and fruitful results of this dissertation provide methods and guidance for the RF designers to achieve more reliable RF circuits with advanced GaAs HBT technology in the future.; Recent years have shown real advances of microwave monolithic integrated circuits (MMICs) for millimeter-wave frequency systems, such as wireless communication, advanced imaging, remote sensing and automotive radar systems, as MMICs can provide the size, weight and performance required for these systems. Traditionally, GaAs pseudomorphic high electron mobility transistor (pHEMT) or InP based MMIC technology has dominated in millimeter-wave frequency applications because of their high fsubscript T] and fsubscript max] as well as their superior noise performance. But these technologies are very expensive. Thus, for low cost and high performance applications, InGaP/GaAs heterojunction bipolar transistors (HBTs) are quickly becoming the preferred technology to be used due to their inherently excellent characteristics. These features, together with the need for only one power supply to bias the device, make InGaP/GaAs HBTs very attractive for the design of high performance fully integrated MMICs. With the smaller dimensions for improving speed and functionality of InGaP/GaAs HBTs, which dissipate large amount of power and result in heat flux accumulated in the device junction, technology reliability issues are the first concern for the commercialization. As the thermally triggered instabilities often seen in InGaP/GaAs HBTs, a carefully derived technique to define the stress conditions of accelerated life test has been employed in our study to acquire post-stress device characteristics for the projection of long-term device performance degradation pattern. To identify the possible origins of the post-stress device behaviors observed experimentally, a two dimensional (2-D) TCAD numerical device simulation has been carried out. Using this approach, it is suggested that the acceptor-type trapping states located in the emitter bulk are responsible for the commonly seen post-stress base current instability over the moderate base-emitter voltage region.<br>ID: 030423028; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (Ph.D.)--University of Central Florida, 2011.; Includes bibliographical references (p. 82-88).<br>Ph.D.<br>Doctorate<br>Electrical Engineering and Computer Science<br>Engineering and Computer Science
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Sahota, Makhan Singh. "Computer simulation of SiO←x structure based on thin film Si 2p peaks of X-ray photoelectron spectroscopy." Thesis, Brunel University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.315427.

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Albin, Aaron Thomas. "Musical swarm robot simulation strategies." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42862.

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Swarm robotics for music is a relatively new way to explore algorithmic composition as well as new modes of human robot interaction. This work outlines a strategy for making music with a robotic swarm constrained by acoustic sound, rhythmic music using sequencers, motion causing changes in the music, and finally human and swarm interaction. Two novel simulation programs are created in this thesis: the first is a multi-agent simulation designed to explore suitable parameters for motion to music mappings as well as parameters for real time interaction. The second is a boid-based robotic swarm simulation that adheres to the constraints established, using derived parameters from the multi-agent simulation: orientation, number of neighbors, and speed. In addition, five interaction modes are created that vary along an axis of direct and indirect forms of human control over the swarm motion. The mappings and interaction modes of the swarm robot simulation are evaluated in a user study involving music technology students. The purpose of the study is to determine the legibility of the motion to musical mappings and evaluate user preferences for the mappings and modes of interaction in problem solving and in open-ended contexts. The findings suggest that typical users of a swarm robot system do not necessarily prefer more inherently legible mappings in open-ended contexts. Users prefer direct and intermediate modes of interaction in problem solving scenarios, but favor intermediate modes of interaction in open-ended ones. The results from this study will be used in the design and development of a new swarm robotic system for music that can be used in both contexts.
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Fournier, Randolph S. "Voice input technology: learning style and attitude toward its use." Diss., Virginia Tech, 1993. http://hdl.handle.net/10919/38645.

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This study was designed to investigate whether learning style and attitudes toward voice input technology were related to performance in using the technology. Three null hypotheses were tested: (a) No differences exist in the performance in dictating a paragraph using voice input for individuals with different learning styles; (b) No differences exist in attitude toward voice input for individuals with different learning styles; and (c) No interaction exists for the performance scores for individuals with different learning styles and different attitudes toward voice input technology. The statistical procedure used to examine the hypotheses was analysis of variance. Participants were 50 students preparing to become vocational teachers enrolled in vocational education courses at Virginia Tech. Procedures involved having the participants complete three stages. First, they completed the Gregorc Style Delineator (GSD) learning style instrument. Due to a lack of individuals of one learning style category, abstract sequential (AS), only three learning style categories were used in the study. Second, they completed a background information sheet. Third, they participated in the voice-input training and dictation phase. Each student completed a one-hour session that included training, practice using voice input, and dictating a paragraph. Participants also completed the Attitude Toward Voice Input Scale developed by the researcher. It includes 21 attitude statements, 11 positively worded and 10 negatively worded. The first hypothesis was not rejected. A student's learning style does not relate to the performance of the student when dictating a paragraph using voice input technology. The second hypothesis was not rejected either. A student's attitude toward voice input technology was not related to learning style. The third hypothesis was also not rejected. A student's learning style, regardless of whether the student had a "high" or "low" attitude toward voice input, was not significantly related to performance in using voice input technology. However, the mean performance scores of individuals with concrete sequential (CS) learning styles with "high" and "low" attitudes did appear to be different. Those with "high" attitudes toward voice input had better performance scores than those with "low" attitudes toward the technology.<br>Ph. D.
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Ma, Min. "Model order reduction for efficient modeling and simulation of interconnect networks." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=103269.

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As operating frequency increases and device sizes shrink, the complexity of current state-of-the-art designs has increased dramatically. One of the main contributors to this complexity is high speed interconnects. At high frequencies, interconnects become dominant contributors to signal degradation, and their effects such as delays, reflections, and crosstalk must be accurately simulated. Time domain analysis of such structures is however very difficult because, at high frequencies, they must be modeled as distributed transmission lines which, after discretization, result in very large networks. In order to improve the simulation efficiency of such structures, model order reduction has been proposed in the literature. Conventional model order reduction methods based on Krylov subspace have a number of limitations in many practical simulation problems. This restricts their usefulness in general commercial simulators.<br>In this thesis, a number of new reduction techniques were developed in order to address the key shortcomings of current model order reduction methods. Specifically a new approach for handling macromodels with a very large number of ports was developed, a multi-level reduction and sprasification method was proposed for regular as well as parametric macromodels, and finally a new time domain reduction method was presented for the macromodeling of nonlinear parametric systems. Using these approaches, CPU speedups of 1 to 2 orders of magnitude were obtained.
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Shor, Eric H. "3-D longwave infrared synthetic scene simulation /." Online version of thesis, 1990. http://hdl.handle.net/1850/11361.

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Michael, Kurt Y. "Comparison of Students' Product Creativity Using a Computer Simulation Activity versus a Hands-on Activity in Technology Education." Diss., Virginia Tech, 2000. http://hdl.handle.net/10919/27837.

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The purpose of this study was to compare the effect of a computer simulation activity versus a hands-on activity on students' product creativity, originality, and usefulness. Fifty-eight middle school technology education students from Northern Virginia participated in the study. Subjects were randomly assigned to either a computer simulation or hands-on treatment group. The computer simulation group used a Lego-type brick simulator to construct creative products on the computer; whereas, the hands-on treatment group used real LEGO® bricks to construct their creative products. The hands-on groups' products were collected by the researcher and copied into the computer simulation program. Both groups' products were printed using a color printer. The printed products were evaluated by expert judges using a creative product semantic differential scale. This study showed that there was no significant difference in product creativity scores among the computer simulation and the hands-on treatment group. The null hypothesis was accepted. Findings suggested that it was possible to use a computer simulation activity in place of a hands-on activity and still maintain product creativity, originality, and usefulness.<br>Ph. D.
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22

Olsson, Adam, and Anders Rask. "Simulation of CamDrum for Shock Absorbers." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263860.

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Simulation can play an important role when aiming to streamline extensive and time-consuming tests. It has the potential to save time, money and energy. One of the testing methods used to test shock absorbers (SA), is accelerated life testing using a rolling road, CamDrum. It is therefore of great interest to examine the possibilities to streamline this testing method. This master thesis is conducted in co-operation with Öhlins Racing AB and the Machine Design department at KTH. The thesis project aims to look into the following: How can the use of simulation software aid in streamlining the test sequence used for shock absorbers in CamDrum? What limitations is there when simulating the CamDrum method using the selected simulation software? The goal was to develop an adequate model according to specified requirements, to facilitate early testing of new ideas and parameter changes. The delimitations includes, that the project only focuses the test-rig for MTB shock absorbers, the parts of the test-rig are assumed to be rigid and the simulation of the shock absorber is out of scope, since the aim of this thesis is to simulate the test-rig. To succeed with the project, a background research was conducted to gain knowledge about shock absorbers, test method and equipment, dynamics and useful software. The simulation model was verified against data obtained from tests. The tests were performed using the CamDrum with two different MTB shock absorbers and a stiff rod. The aim was to log and verify the change in position for the test-rig, shock absorbers and wheel. In addition the forces acting on the shock absorbers was investigated using strain gauges attached to the test-rig. The mean deviation in % for configuration 70-30-30 [mm] bump: SA MTBM1899, A4: 11.6% - 23.2%. SA MTB1691, A4: 15.8% - 28.1%. Stiff rod, A3: 0.9% - 4.9%, A5: 2.0% - 5.1%. SA Force, 16.1% - 24.0%. The deviation between the simulation and the test environment increases with the velocity. The use of stiff rod verifies the model against the CamDrum regarding the displacement. The resulting force from the use of strain gauges verifies the simulation models force regarding the shape. The Amesim model has the potential to be of great aid when designing tests.<br>Simulering kan vara en väg till att effektivisera tidskrävande och omfattande tester. Det finns potential att spara såväl energi som tid och pengar. En av metoderna för att testa stötdämpare är rullande landsväg, CamDrum. Det är därför intressant att undersöka hur den processen kan effektiviseras. Examensarbetet utförs i samarbete mellan Öhlins Racing AB och institutionen för Maskinkonstruktion på KTH. Det här examensarbetet avser att undersöka följande: Hur kan användandet av simuleringsprogram underlätta effektivisering av testmetoden som används för stötdämpare i CamDrum? Vilka avgränsningar finns vid användande av simulering för CamDrum-metoden med valt simuleringsprogram? Målet var att utveckla en modell som uppfyller givna krav och underlättar vid initieringsfasen för utveckling av tester för CamDrum. Projektets avgränsningar innebär att enbart riggen för MTBstötdämpare undersöks, alla ingående komponenter i testriggen antas styva och dämparmodellen som utvecklats är förenklad då målet är att simulera riggen för dämparen. För att lyckas med uppgiften har en förstudie genomförts för att samla nödvändig kunskap om stötdämpare, dynamik, testmetoden och lämplig mjukvara. Simuleringsmodellen verifieras mot data hämtat från utförda tester. Testerna utfördes i CamDrum med två olika MTB-stötdämpare och en rundstång med mål att logga och verifiera rörelser för riggen, stötdämpare och hjulet. Vidare har krafterna på stötdämparen undersökts med hjälp av trådtöjningsgivare monterade på testriggen. Medelavvikelsen i % för guppkonfigurationen 70-30-30 [mm]: SA MTBM1899, A4: 11.6% - 23.2%. SA MTB1691, A4: 15.8% - 28.1%. Rundstång, A3: 0.9% - 4.9%, A5: 2.0% - 5.1%. SA Force, 16.1% - 24.0%. Avvikelsen mellan simuleringen och testerna ökar med hastigheten. Användandet av rundstången verifierar modellen gentemot CamDrum med avseende på positionsförändring. Den resulterande kraften från användandet av trådtöjningsgivare verifierar simuleringsmodellen med avseende på form.  Amesim-modellen har en möjlighet att underlätta vid framtagning av tester.
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Howard, Beverly J. "Computer-based versus high-fidelity mannequin simulation in developing clinical judgment in nursing education." Thesis, Capella University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3558176.

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<p> The purpose of this study was to determine if students learn clinical judgment as effectively using computer-based simulations as when using high-fidelity mannequin simulations. There was a single research questions for this study: What is the difference in clinical judgment between participants completing high-fidelity human simulator mannequin simulation or computer-based simulation? A convenience sample of 50 associate degree nursing students in the last medical-surgical nursing course of their program were invited to participate in this study. Analysis of the demographic data confirmed the similarity of the two groups in terms of the potentially important confounding variables such as age, sex, education and prior healthcare experience. The score for each participant from the computer-based simulation (Simulation 2) and the percent of interventions completed in the high-fidelity human simulator simulation (Simulation 3) by each participant was added together to obtain an aggregate clinical judgment score for participants in Group C and Group M. Two-tailed <i> t</i> test for independent means was used to determine if a significant difference existed between the aggregate clinical judgment score for Group C and the aggregate clinical judgment score for Group M. Results from the test indicated that there was no difference between groups at the 95% confidence interval. The similarity of the clinical judgment scores of the computer-based simulation group to the scores of the high-fidelity mannequin simulation group indicates similar utility of the two instructional methods. The use of carefully planned and well-designed computer-based simulations can allow students to practice skills and develop confidence, self-efficacy and clinical judgment independently, freeing faculty for other instructional tasks.</p>
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Quek, Melissa. "The role of simulation in developing and designing applications for 2-class motor imagery brain-computer interfaces." Thesis, University of Glasgow, 2013. http://theses.gla.ac.uk/4503/.

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A Brain-Computer Interface (BCI) can be used by people with severe physical disabilities such as Locked-in Syndrome (LiS) as a channel of input to a computer. The time-consuming nature of setting up and using a BCI, together with individual variation in performance and limited access to end users makes it difficult to employ techniques such as rapid prototyping and user centred design (UCD) in the design and development of applications. This thesis proposes a design process which incorporates the use of simulation tools and techniques to improve the speed and quality of designing BCI applications for the target user group. Two different forms of simulation can be distinguished: offline simulation aims to make predictions about a user’s performance in a given application interface given measures of their baseline control characteristics, while online simulation abstracts properties of inter- action with a BCI system which can be shown to, or used by, a stakeholder in real time. Simulators that abstract properties of BCI control at different levels are useful for different purposes. Demonstrating the use of offline simulation, Chapter 3 investigates the use of finite state machines (FSMs) to predict the time to complete tasks given a particular menu hierarchy, and compares offline predictions of task performance with real data in a spelling task. Chapter 5 aims to explore the possibility of abstracting a user’s control characteristics from a typical calibration task to predict performance in a novel control paradigm. Online simulation encompasses a range of techniques from low-fidelity prototypes built using paper and cardboard, to computer simulation models that aim to emulate the feel of control of using a BCI without actually needing to put on the BCI cap. Chapter 4 details the develop- ment and evaluation of a high fidelity BCI simulator that models the control characteristics of a BCI based on the motor-imagery (MI) paradigm. The simulation tools and techniques can be used at different stages of the application design process to reduce the level of involvement of end users while at the same time striving to employ UCD principles. It is argued that prioritising the level of involvement of end users at different stages in the design process is an important strategy for design: end user input is paramount particularly at the initial user requirements stage where the goals that are important for the end user of the application can be ascertained. The interface and specific interaction techniques can then be iteratively developed through both real and simulated BCI with people who have no or less severe physical disabilities than the target end user group, and evaluations can be carried out with end users at the final stages of the process. Chapter 6 provides a case study of using the simulation tools and techniques in the development of a music player application. Although the tools discussed in the thesis specifically concern a 2-class Motor Imagery BCI which uses the electroencephalogram (EEG) to extract brain signals, the simulation principles can be expected to apply to a range of BCI systems.
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Van, Loon Carey Brunner, Frances Berdan, and Edward A. Stark. "EthnoQuest: An interactive multimedia simulation for cultural anthropology fieldwork." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1938.

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EthnoQuest, an interactive multimedia CD-ROM simulating a visit to a fictional village named Amopan, was conceived as an adjunct to college-level classroom instruction in introductory anthropology courses. Since these classes typically involve large numbers of students, the logistics on conducting actual fieldwork pose serious problems for instructors and students alike. The conception of an engaging, interactive, accessible learning tool that incorporates appropriate pedagogical principles has found its ultimate expression in EthnoQuest.
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Wanigasekara-Mohotti, Don Kripalath. "Optimisation for the synthesis of mineral processing flowsheets." Thesis, The University of Sydney, 1999. https://hdl.handle.net/2123/27597.

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‘Minerals’ is a heuristic—based computer aided design system that implements an evolutionary design methodology to synthesise mineral beneficiaring flowsheets. It has been under developement at the University of Sydney since the 1970s by various post graduate students under the guidance of Professor R. G. H. Prince. In its previous development phases, the models were improved and new process units added. As a consequence, the optimiser used by ‘Minerals’ was no longer able to function properly and a “make do” optimser was implemented.
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Sehgal, Anil. "CloudMEMS Platform for Design and Simulation of MEMS: Architecture, Coding, and Deployment." University of Toledo / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1532963816803508.

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Andersson, Kent. "Knowledge Technology Applications for Knowledge Management." Doctoral thesis, Uppsala : Institutionen för informationsvetenskap, Univ. [distributör], 2000. http://w3.ub.uu.se/fulltext/91-506-1437-1.pdf.

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Lagergren, Mattias. "GPU accelerated SPH simulation of fluids for VFX." Thesis, Linköping University, Visual Information Technology and Applications (VITA), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57320.

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Balthazar, Vadinal Rodolfo. "Desenvolvimento de modelos para torre de vácuo de refinaria de petróleo = da abordadgem robusta ao treinamento de operadores." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/266913.

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Orientador: Maria Regina Wolf Maciel<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Química<br>Made available in DSpace on 2018-08-18T11:39:35Z (GMT). No. of bitstreams: 1 BalthazarVadinal_Rodolfo_M.pdf: 4017653 bytes, checksum: 24ed8d49e2574dfe4064c3bc37735f3b (MD5) Previous issue date: 2011<br>Resumo: Nos últimos dois anos, o Brasil vem estampando as manchetes dos principais veículos de comunicação mundiais com os anúncios das novas descobertas de reservatórios de petróleo na camada do Pré-Sal. Enormes investimentos estão sendo direcionados para viabilizar a exploração e a produção de petróleo em profundidades ultra-profundas. Enquanto isso, as refinarias brasileiras (e mundiais) se ajustam às características dos óleos processados atualmente: cada vez mais pesado e com maiores teores de contaminantes. Para atender às crescentes demandas das indústrias e mercados consumidores, os processos de refino de fundo de barril, dentre os quais se destaca a unidade de craqueamento catalítico (FCC), ganham importância. O craqueamento catalítico converte frações pesadas em frações mais leves e de maior interesse industrial. A principal unidade de uma refinaria que fornece as matérias-primas necessárias para o funcionamento do FCC é a unidade de destilação a vácuo (UDV), usadas para recuperar frações de óleo pesadas, especialmente o gasóleo de vácuo leve (GOL) e o gasóleo de vácuo pesado (GOP). A torre de vácuo é utilizada para o processamento de óleos pesados e ultrapesados, fazendo uso de pressões sub-atmosféricas para evitar a decomposição térmica dos constituintes do petróleo. Apesar do desenvolvimento e avanço tecnológico das refinarias, modelos computacionais que permitam uma análise mais detalhada para melhorar a compreensão do funcionamento da torre de vácuo são necessários. Sendo assim, o objetivo deste trabalho é apresentar novos esquemas computacionais para a representação da torre de vácuo, realizando um procedimento de análise de sensibilidade das variáveis de processo e identificando um novo ponto operacional que maximize a produção de gasóleos de vácuo (GVAC). A metodologia proposta neste projeto consiste na utilização de três resíduos atmosféricos (RAT) de diferentes características e na implementação da UDV no simulador de processos Aspen Plus, versão 22.0. Para representar a torre de vácuo, fez-se uso de quatro colunas de destilação a vácuo distintas, cada uma representando, do topo para a base: seção de retirada de GOL; seção de retirada de GOP; zona de lavagem; e seção de esgotamento. Após a implementação da torre e a criação de especificações para os produtos GOP e GOL, foi realizada uma análise de sensibilidade para avaliar a influência das variáveis operacionais no processo de recuperação do RAT. Os parâmetros estudados foram: injeção de vapor de retificação; vazão e temperatura do refluxo circulante da seção de retirada de GOL e de GOP; vazão de óleo de lavagem; vazão de hot reflux; vazão de sobrevaporizado; porcentagem de entrainment e temperatura do forno. Para um RAT particular foi possível aumentar a produção de GVAC em até 14%. O desenvolvimento dos modelos computacionais e os resultados das simulações são importantes por dois motivos: primeiro, por não serem facilmente encontrados na literatura aberta e, segundo, pela possível utilização no treinamento de operadores<br>Abstract: In the last two years, Brazil has been stamping the headlines of major media world with announcements of new discoveries of oil reservoirs in the Pre-Salt layer. Huge amounts of investments are being directed to facilitate the exploration and production of oil in ultra-deep depths. Meanwhile, refineries in Brazil (and worldwide refineries) now process oils that getting heavier and with higher levels of contaminants. To meet the growing demands of industries and consumer markets, conversion processes, among which stands out the fluid catalytic cracking unit (FCC), are highlighted. The catalytic cracking converts heavy fractions into lighter fractions and larger industrial interest. The main unit of a refinery that supplies the raw materials necessary for the operation of the FCC is the vacuum distillation unit (VDU), used to recover heavy oil fractions, especially the light vacuum gasoil (LVGO) and heavy vacuum gasoil (HVGO). The vacuum tower is used for processing heavy and ultra-heavy oils, making use of sub-atmospheric pressures to avoid thermal decomposition of petroleum constituents. Despite the technological advancement and development of refineries, computational models that allow a more detailed analysis to better understand the operation of the vacuum tower are necessary. Therefore, the objective of this work is to present new computational schemes for representation of the vacuum tower, performing a procedure for sensitivity analysis of process variables and to identifying a new operational point that maximizes the production of vacuum gasoil (VGO). The methodology proposed in this project is the use of three atmospheric residue (ATR) of different characteristics and the implementation of the VDU in the process simulator Aspen Plus, version 22.0. To represent the vacuum tower, four vacuum distillation columns are used, each one represents, from top to bottom: withdrawal section of LVGO; withdrawal section of HVGO; washing zone; and stripping section. After the implementation of the vacuum tower and the creation of specifications for LVGO and HVGO products, a sensitivity analysis was performed to evaluate the effect of operating parameters on the recovery process of ATR. The parameters studied were: injection of stripping steam; flow and temperature of the LVGO pumparound circuit; flow and temperature of the HVGO pumparound circuit; flow of washing oil; flow of hot reflux; overflash percentage; percentage of entrainment and furnace temperature. For a particular ATR, it was possible to increase the VGO production by up to 14%. The development of computational models and simulation results are important for two reasons: firstly, because they are not easily found in the open literature and, secondly, for the possible use in operator training<br>Mestrado<br>Desenvolvimento de Processos Químicos<br>Mestre em Engenharia Química
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Oviawe, Elizabeth. "Design and Development of Simulation-based Instruction on Meaningful Use and Interprofessionalism Core Competencies in a Healthcare Team-based Learning Environment." Diss., NSUWorks, 2018. https://nsuworks.nova.edu/gscis_etd/1043.

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Policymakers and electronic health records (EHR) experts agree that healthcare professionals lack proficiency in meaningful use of EHRs. This competency gap can result in increased medical errors. It is essential for health professions graduates to acquire skill sets that are adaptable to any electronic health information technologies including the EHRs to facilitate work process and information access. Simulation as an instructional method to create transformative learning experiences has shown promise in the medical profession. In simulations, learners are able to engage in real-life scenarios and practice their cognitive, affective, and psychomotor skills in a safe environment. The goal was to design and develop a simulation-based instructional module on meaningful use of EHR and interprofessional collaborative practice core competencies and evaluate students’ performance and satisfaction under an inter professional teambased setting. Using a design and development research approach, a simulation-based instructional module on meaningful use of EHR and interprofessional core competencies was designed. An internal validation of the module was conducted with an expert panel of medical professionals and instructional designers. Following validation, the instructional module was developed and pilot tested with a group of 21 second- and third year health professions students in medicine, pharmacy, and nursing in an interprofessional team-based learning environment. Students’ performance on meaningful use and interprofessionalism core competencies and their satisfaction during the simulation-based training were evaluated. The results confirmed that the students properly implemented the core competencies based on their performances during the immersive virtual patient encounter in the 3D virtual world. The analysis also showed how the students’ satisfaction was met as a reaction to the guided experiential learning’s (GEL) simulation-based instructional intervention, and in some instances were not sufficiently met. The analysis of the students’ testimonials further confirmed their overall satisfaction with the immersive simulation experience.The findings, based on the feedback from the students and faculty in this pilot implementation, highlighted simulation-based interactive gaming instruction and the hands-on experience in a 3D virtual world guided by GEL as an effective and engaging way to train healthcare professionals in the preparation to deliver care in a safe and effective manner under interprofessional team-based settings for better patient safety and outcome.
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Wolmerud, Markus. "Real-Time Fluid Simulation and Visualization." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119937.

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This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.
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33

Koh, Sau W. "Fatigue modeling of nano-structured chip-to-package interconnections." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28263.

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Thesis (M. S.)--Materials Science and Engineering, Georgia Institute of Technology, 2009.<br>Committee Chair: Rao R. Tummala; Committee Co-Chair: Ashok Saxena; Committee Member: Karl Jacob; Committee Member: Suresh Sitaraman; Committee Member: Thomas H. Sanders, Jr.
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34

Latorre, Malcolm. "The Physical Axon : Modeling, Simulation and Electrode Evaluation." Doctoral thesis, Linköpings universitet, Avdelningen för medicinsk teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138587.

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Electrodes are used in medicine for detection of biological signals and for stimulating tissue, e.g. in deep brain stimulation (DBS). For both applications, an understanding of the functioning of the electrode, and its interface and interaction with the target tissue involved is necessary. To date, there is no standardized method for medical electrode evaluation that allows transferability of acquired data. In this thesis, a physical axon (Paxon) potential generator was developed as a device to facilitate standardized comparisons of different electrodes. The Paxon generates repeatable, tuneable and physiological-like action potentials from a peripheral nerve. It consists of a testbed comprising 40 software controlled 20 μm gold wires embedded in resin, each wire mimicking a node of Ranvier. ECG surface Ag-AgCl electrodes were systematically tested with the Paxon. The results showed small variations in orientation (rotation) and position (relative to axon position) which directly impact the acquired signal. Other electrode types including DBS electrodes can also be evaluated with the Paxon. A theoretical comparison of a single cable neuronal model with an alternative established double cable neuron model was completed. The output with regards to DBS was implemented to comparing the models. These models were configured to investigate electrode stimulation activity, and in turn to assess the activation distance by DBS for changes in axon diameter (1.5-10 μm), pulse shape (rectangular biphasic and rectangular, triangular and sinus monophasic) and drive strength (1-5 V or mA). As both models present similar activation distances, sensitivity to input shape and computational time, the neuron model selection for DBS could be based on model complexity and axon diameter flexibility. An application of the in-house neuron model for multiple DBS lead designs, in a patient-specific simulation study, was completed. Assessments based on the electric field along multiple sample planes of axons support previous findings that a fixed electric field isolevel is sufficient for assessments of tissue activation distances for a predefined axon diameter and pulse width in DBS.<br>Elektroder används inom sjukvården, både för att mäta biologiska signaler, t.ex. hjärtats aktivitet med EKG, eller för att stimulera vävnad, t.ex. vid djup hjärnstimulering (DBS). För båda användningsområdena är det viktigt med en grundläggande förståelse av elektrodens interaktion med vävnaden. Det finns ingen standardiserad metod för att utvärdera medicinsk elektroders dataöverföringsfunktion. I den här avhandlingen presenteras en metod för att underlätta elektrodtestning. En hårdvarumodell av ett axon (Paxon) har utvecklats. Paxon kan programmeras för att efterlikna repeterbara aktionspotentialer från en perifer nerv. Längs axonet finns 40 noder, vilka var och en består av en tunn (20 μm) guldtråd inbäddad i harts och därefter kopplad till elektronik. Denna testbädd har använts för att undersöka EKG elektroders egenskaper. EKG elektroderna visade på variationer i orientering och position i relation till Paxon. Detta har en direkt inverkan på den registrerade signalen. Även andra elektrotyper kan testas i Paxon, t.ex. DBS elektroder. En teoretisk jämförelse mellan två neuronmodeller med olika komplexitet, anpassade för användning vid DBS studier, har utförts. Modellerna konfigurerades för att studera inverkan på aktiveringsavstånd från olika axondiametrar, stimulationspuls och stimulationsstyrka. Då båda modellerna visade likvärdiga aktiveringsavstånd och beräkningstid så förordas den enklare neuronmodellen för DBS simuleringar. En enklare modell kan lättare introduceras i klinisk verksamhet. Simuleringarna stöder tidigare resultat som visat att det elektriska fältet är en bra parameter för presentation av resultat vid simulering av DBS. Metoden exemplifieras vid simulering av aktiveringsavstånd och elektriska fältets utbredning för olika typer av DBS elektroder i en patient-specifik studie.
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35

Al-Jaberi, Mubarak. "The vulnerability of laser warning systems against guided weapons based on low power lasers." Thesis, Cranfield University, 2006. http://hdl.handle.net/1826/1047.

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Laser assisted weapons, such as laser guided bombs, laser guided missiles and laser beam-riding missiles pose a significant threat to military assets in the modern battlefield. Laser beam-riding missiles are particularly hard to detect because they use low power lasers. Most laser warning systems produced so far can not detect laser beam-riding missiles because of their weak emissions which have signals less than 1% of laser range finder power . They are even harder to defeat because current counter-measures are not designed to work against this threat. The aim of this project is to examine the vulnerability of laser warning systems against guided weapons, to build an evaluation tool for laser warning sensors (LWS) and seekers, and try to find suitable counter-measures for laser beam-riding missiles that use low power lasers in their guidance systems. The project comes about because of the unexpected results obtained from extensive field trials carried out on various LWRs in the United Arab Emirates desert, where severe weather conditions may be experienced. The objective was to help find a solution for these systems to do their job in protecting the tanks and armoured vehicles crews from such a threat. In order to approach the subject, a computer model has been developed to enable the assessment of all phases of a laser warning receiver and missile seeker. MATLAB & SIMULINK software have been used to build the model. During this process experimentation and field trials have been carried out to verify the reliability of the model. This project will enable both the evaluation and design of any generic laser warning receiver or missile seeker and specific systems if various parameters are known. Moreover, this model will be used as a guide to the development of reliable countermeasures for laser beam-riding missiles.
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Eilertsen, Gabriel. "High-resolution simulation and rendering of gaseous phenomena from low-resolution data." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-70269.

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Numerical simulations are often used in computer graphics to capture the effects of natural phenomena such as fire, water and smoke. However, simulating large-scale events in this way, with the details needed for feature film, poses serious problems. Grid-based simulations at resolutions sufficient to incorporate small-scale details would be costly and use large amounts of memory, and likewise for particle based techniques. To overcome these problems, a new framework for simulation and rendering of gaseous phenomena is presented in this thesis. It makes use of a combination of different existing concepts for such phenomena to resolve many of the issues in using them separately, and the result is a potent method for high-detailed simulation and rendering at low cost. The developed method utilizes a slice refinement technique, where a coarse particle input is transformed into a set of two-dimensional view-aligned slices, which are simulated at high resolution. These slices are subsequently used in a rendering framework accounting for light scattering behaviors in participating media to achieve a final highly detailed volume rendering outcome. However,the transformations from three to two dimensions and back easily introduces visible artifacts, so a number of techniques have been considered to overcome these problems, where e.g. a turbulence function is used in the final volume density function to break up possible interpolation artifacts.
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Padilla, Pardo Marta. "A simulation tool for the analysis and design of leaky wave antennas in laterally shielded planar technology with application to metamaterials." Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/9858.

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Leaky-waves have been a topic of increasing interest in the last years, with diverse practical applications in many different engineering fields. From periodic, FSS, EBG or even metamaterial leaky-wave based antennas to waveguide filters and higher efficiency energy guiding, they all share a common base structure: a travelling-wave propagating within a metal encapsulation, that can be open or closed, and altered by a planar metallization of periodic nature, from which the energy may radiate. Due to the fact that these antennas are usually electrically large and the periodic printed circuit requires a certain grade of complexity, 3D commercial software is prohibitively time consuming. Also, the homebrew methods developed up to this day are either not rigorous and accurate enough or unable to deal with complex periodic geometries. At this point, the evolution of leaky-wave antennas needs a solid, efficient and versatile tool where to base the future design research on. In this work a novel simulation tool for waveguide embedded leaky-wave antennas is presented. It is based on a full-wave Method of Moments applied to the spectral domain Green Functions for a rigorous modal analysis of the finite structure. The use of Subdomain basis functions allows the software to model complex periodic geometries, overcoming a main limitation, and the analytical nature of the method combined with its 2.5D approach, results in a significant computing time reduction. It is built on a modular coding philosophy and provided with a user-friendly graphical interface, and an intuitive working procedure, making the program not only fast and accurate, but also easy to use and extend to new geometries. Finally, it is remarkable the educational potential of this new analysis software, since it identifies higher order effects as bandgaps and multi-harmonic radiation from a complete and simple modal approach.
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38

Gariépy, Yvan. "Pressure regulated silicone membrane gas permeator for long term CA storage of fruits and vegetables." Thesis, McGill University, 1988. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=61822.

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39

Huelskamp, Lisa Mary. "THE IMPACT OF PROBLEM-BASED LEARNING WITH COMPUTER SIMULATION ON MIDDLE LEVEL EDUCATORS' INSTRUCTIONAL PRACTICES AND UNDERSTANDING OF THE NATURE OF MIDDLE LEVEL LEARNERS." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1242662952.

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40

Jakubsson, Filip. "Utvärdering av ett simuleringsverktyg för analys av resursbehov." Thesis, Linköping University, Department of Science and Technology, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1128.

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<p>Green Cargo är den största aktören för godstransporter på järnväg i Sverige. Dotterbolaget Road&Logistics erbjuder kombinerade transporter bestående av järnväg och lastbil. Järnvägen utnyttjas för de långväga transporterna och lastbilarna för slingtrafiken. Med hjälp av crossdockingterminaler samlastas även gods från olika lastbärare till en enhet. Detta för att optimera kapacitetsutnyttjandet, vilket ger synergieffekter i form av miljövinster och sänkta kostnader. </p><p>På senare år har olika verktyg utvecklats för att underlätta distributionsplaneringen. Simulering är ett exempel på ett modernt verktyg för att analysera befintliga eller tänkta system. </p><p>Jag har utvärderat en befintlig simuleringsmodell och tagit reda på om den på kort sikt kunnat analysera behovet av resursanvändningen alternativt den optimala användningen av dessa i ett distributionsnät bestående av konfektion. Studien är geografiskt avgränsad till att enbart omfatta Stockholmsregionen, vilket innebär att lastbil är det enda transportmedlet som behandlas. I arbetet ingår butikskedjorna H&M, KappAhl, Dressmann, Lindex och Fashionet. Fashionet är en portal med alla mindre konfektionsbutiker, som ingår i Green Cargo Road&Logistics kundkrets. </p><p>Efter genomförda simuleringar är slutsatsen att ett antal tekniska modifikationer måste göras för att modellen ska kunna bli användbar. Modellen är i grunden avsedd för operativ planering, samtidigt som det operativa användandet både är omständigt och tidskrävande. Därför skulle alternativ lösning kunna vara att utveckla olika scenarion som representerar typveckor. Transportplanerarens uppgift blir då att identifiera distributionen för närmaste timmen, dagen eller veckan och sedan jämföra detta med de på förhand skapade scenarion. På så sätt undviks själva simuleringsprocessen, inklusive inmatning av data. Tillämpningen av lämpligt optimeringsverktyg parallellt med simuleringen skulle vara ytterligare ett sätt att effektivisera planeringsarbetet. </p><p>En oväntad positiv bieffekt var att ett antal svårupptäckta kodfel kunde identifieras och korrigeras, tack vare den noggranna verifikationen. I simuleringsprojektär tidspressen ofta så hög att detaljerade verifieringar inte kan göras.</p>
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41

Wilcox, Andreas. "Simulation av Xbox Live Indie Games gränssnittet." Thesis, Örebro universitet, Akademin för naturvetenskap och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-15978.

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This thesis was developed as an assignment from Ludosity Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live Indie Games test environment; excluding this developed system there is no other way to do such an analysis without actually releasing the game on the Xbox Live Indie Games marketplace and then analyze the resulting sales from the product. The finished system had to be similar to the original system to the degree that a user could see past the interface itself and use the system just as he/she would have used the real marketplace. It also had to be easy to change and add games to the system so that Ludosity Interactive easily could show the games and the data that they deemed interesting for their tests. The final product was developed using C#, XNA and XML together with an Agileinspired development method in combination with Pivotal Tracker. This report describes how this product was developed.<br>Detta examensarbete utfördes som uppdrag åt Ludosity Interactive där målet var att utveckla en kopia av Xbox Live Indie Games-marknadsplatsens gränssnittet från Xbox 360:n. Ludosity Interactive hade ett behov av att enkelt kunna testa ett spels attraktionskraft hos potentiella kunder med hjälp av utomstående testpersoner i en simulerad testmiljö; utöver detta systemet finns det inget sätt att kunna göra en sådan analys utan att släppa produkten på Xbox Live Indie Games-marknaden och sedan analysera försäljningen av produkten. Det färdiga systemet var tvunget att vara såpass snarlikt originalförlagan att en användare skulle kunna förbi se själva gränssnittet och använda det precis som de använder den riktiga marknadsplatsen. Det skulle också vara enkelt att kunna förändra och lägga spel i systemet så att som Ludosity Interactive lätt kan visa de spelen och den data de anser intressant för sina tester. Den färdiga produkten utvecklades med hjälp av C#, XNA och XML samt en Agile-inspirerad utvecklingsmetod i kombination med Pivotal Tracker. Denna rapport beskriver hur den produkten definierades och utvecklades.
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42

Westerlund, Ken. "Exploration of the Impact of Affective Variables on Human Performance in a Live Simulation." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5886.

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Live simulations play an important role in allowing users to practice and develop skills they learn in training. Although live simulations are playing an increasingly important role in training, ways to improve them are not well understood or documented. In order to improve the efficacy of live simulation and maximize results from funds spent on training; this research examines the relationship between the affective variables of the participants and their performance in the live simulation. Prior to participating in the instructor development live simulation used in this study two training preference scales were administered to a group of trainees. These scales measured the trainees' locus of control and immersion tendencies. During the live simulation the trainees' performance was evaluated by a panel of expert observers. The trainees also self-reported their performance through the use of a self-rating instrument. Analysis of the data revealed significant positive correlations between the trainees' internal locus of control and their performance in the simulation, both self-reported (p=0.026) and as reported by the expert observers (p=0.033). The correlation between immersion tendency scores and performance in the live simulation were mixed; while not always statistically significant they did reveal some slight positive correlation. This research did provide a number of lessons learned and implications for instructional and simulation developers wishing to employ live simulation in a training environment. These include performance of sub-populations within the greater population of subjects, consideration of roles assigned to participants, and the need to increase presence within the live simulation. Application of these lessons learned can reduce training costs and/or improve the effectiveness of live simulation in a training environment, this in turn can be of significant benefit to instructional and simulation designers. Additionally, understanding these relationships can lead to better assignments of roles or activities within live simulation and improve the transfer of experience from live simulation training to on the job performance. However, additional research needs to be conducted in order to make more conclusive statements regarding the most appropriate affective variable that would allow for predicting transfer of the simulated experience to the 'real' world, the individuals who would benefit most from live simulation, and to develop additional prescriptive methods for improving live simulation utilized in training environments.<br>Ph.D.<br>Doctorate<br>Industrial Engineering and Management Systems<br>Engineering and Computer Science<br>Modeling and Simulation
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43

Owho-Ovuakporie, Kesiena. "Using "teacher moments" as an online practice space for parent-teacher conference simulation in preservice teacher education." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111318.

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Thesis: S.M. in Technology and Policy, Massachusetts Institute of Technology, School of Engineering, Institute for Data, Systems, and Society, Technology and Policy Program, 2017.<br>Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 71-75).<br>The aim of this thesis is to investigate and improve the suitability of Teacher Moments as an online practice space for parent-teacher conference simulation in preservice teacher education. We evaluate Teacher Moments by means of a playtest conducted with students of a preservice education class for undergraduates in the Scheller Teacher Education Program (STEP) at MIT. We set out to answer 3 research questions. 1) How do users perceive the authenticity of parent-teacher conference simulations in Teacher Moments? 2) How do students' reflections relate to the learning objectives after completing a parent-teacher conference simulation in Teacher Moments? 3) How do new users perceive the ease of use of Teacher Moments interface? Most of the preservice teachers in our study felt the simulation experience was authentic and the user interface was easy to use. The main themes we identified in the students' reflections and class debrief were aligned with the simulation learning objectives.<br>by Kesiena Owho-Ovuakporie.<br>S.M. in Technology and Policy<br>S.M.
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44

Sanjari, Pirmahaleh Seyedeh Azin. "Examining Mathematical Modeling of Fifth Grade Students Using InteractiveSimulations." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1563290145665376.

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45

Norbraten, Terry D. "Utilization of forward error correction (FEC) techniques with extensible markup language (XML) schema-based binary compression (XSBC) technology." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Dec%5FNorbraten.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, December 2004.<br>Thesis advisor(s): Don Brutzman, Don McGregor. Includes bibliographical references (p. 165-169). Also available online.
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46

Westholm, Erik. "A Simulator Tool for Human Activity Recognition." Thesis, Örebro University, School of Science and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-10322.

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<p>The goal of this project was to create a simulator that was to produce data for research in the field of activity recognition. The simulator was to simulate a human entity moving around in, and interacting with, a PEIS environment. This simulator ended up being based on The Sims 3, and how this was done is described. The reader is expected to have some experience with programming.</p>
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47

Elliott, Jason Lynn. "AquaMOOSE 3D: a Constructionist Approach to Math Learning Motivated by Artistic Expression." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7469.

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Research has shown that students interest in academics declines significantly with age, especially in the areas of math and science (Kahle et al., 1993; Wigfield, 1994; Wigfield and Eccles, 1992). One approach to combating this problem is by using new technologies to engage students who otherwise would not be interested in learning. In the AquaMOOSE project, 3D graphical technology is combined with a constructionist learning philosophy to create an environment where students can creatively explore new mathematical concepts. The AquaMOOSE socio-technical system has been developed using an iterative design process. Three formal studies were conducted to assess the effectiveness of the system, as well as several smaller scale evaluations. The first study was conducted during a six-week summer program where students were able to use the AquaMOOSE system during their free time. The second study explored different learning issues in the context of a comparison-class study at a local high school where one section learned about polar coordinates using standard curriculum materials and an equivalent section learned the same material using a curriculum designed specifically around the AquaMOOSE system. The final study of the AquaMOOSE system was in an eight-week after-school program at a local high school where a balance between structure and creative freedom was explored. In this thesis, the iterative design and evaluation of the AquaMOOSE socio-technical system is presented. Evidence from this process is used to suggest implications of using 3D technology and constructionist philosophy for teaching complex mathematical content. The findings presented address issues of using constructionist learning environments for complex content and the tradeoffs of using 3D technology for educational systems.
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48

Gudi, Nikhil. "A Simulation Platform to Demonstrate Active Demand-Side Management by Incorporating Heuristic Optimization for Home Energy Management." University of Toledo / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1279314597.

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49

Thatte, Azam. "Multi-scale multi-physics model and hybrid computational framework for predicting dynamics of hydraulic rod seals." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37272.

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Rod seals are one of the most critical components of hydraulic systems. However, the fundamental physics of seal behavior is still poorly understood and the seal designers have virtually no analytical tools with which to predict the behavior of potential seal designs. In pursuit of a comprehensive physics based seal analysis/ design tool, in this work, a multi-scale multi-physics (MSMP) seal model is developed. The model solves the transient problem involving macro-scale viscoelastic deformation mechanics, macro-scale contact, micro-scale two phase fluid mechanics in the sealing zone, micro-scale asperity contact mechanics and micro-scale deformation mechanics of the sealing edge in a strongly coupled manner. The model takes into account surface roughness, mixed lubrication, cavitation and two phase flow, transient squeeze film effects and the dynamic operation as well as the effect of macro/micro/nano scale viscoelasticity. A hybrid finite element-finite volume-statistical computational framework is developed to solve the highly coupled multi-physics interactions of the MSMP model simultaneously. Surface characterization experiments are performed to extract the parameters like RMS roughness, asperity density, autocorrelation length and asperity radius needed by MSMP. To remove the high frequency noise without removing the high frequency real surface features, a wavelet transform based adaptive surface extraction method is implemented. Dynamic mechanical analysis (DMA) is performed to extract the macro-scale viscoelastic parameters of the seal. Through atomic force microscopy (AFM) experiments, the local micro/nano scale elastic moduli were found to be varying within two orders of magnitude higher than the bulk of the polymer. Significant differences in local stiffness, adhesion and the relaxation time scales of individual surface asperities were also observed. With the MSMP model, dynamic seal performance was analyzed. The results confirmed the mixed lubrication and the effect of surface roughness. Thicker fluid films during instroke and cavitation during the outstroke were found to be important for non-leakage. Seal behavior was a function of the complex dual dependence on the time varying sealed pressure and hydrodynamic effects. Viscoelasticity is seen to critically affect the leakage and friction characteristics. It produces thicker fluid films and produces a significant increase in Poiseuille component of flow during instroke. Ignoring viscoelasticity leads to under-prediction of the time required to reach the zero leakage state. Several high pressure - high frequency sealing applications were analyzed. In such applications, a new phenomenon of "secondary contact" was observed. Viscoelastic creep was seen to critically affect the contact pressure and hence the friction characteristics. In high frequency applications, viscoelasticity induced significant differences in Poiseuille flow and friction force from cycle to cycle. Cycle frequency was seen to play an important role in governing visco-elastohydrodynamics and the leakage of such seals. The seals need to be designed by considering the relationship between relaxation time scales of the polymer and the cycle frequencies. Study also revealed the presence of characteristics like "critical temperature" and "critical frequency". Using the multi-physics modeling capability of MSMP framework, several novel seal designs using smart materials like piezo-ceramic embedded polymers are proposed and analyzed. The MSMP computational framework developed here has a great potential to be used as a stand-alone seal design and analysis software in academic and industrial research.
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Robertson, Michael James. "Using Diffusion of Innovations to Explore Digital Gaming in Undergraduate Library Instruction." Thesis, University of North Texas, 2009. https://digital.library.unt.edu/ark:/67531/metadc11011/.

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Digital games and simulations are receiving considerable notice within the Library and Information Science (LIS) community. This study adds to the depth of knowledge in this area by providing research on the likelihood a hypothetical digital game delivery method for library instruction achieves sufficient adoption to justify its development. Furthermore, this knowledge will assist decision making processes for individuals debating the current or potential role of digital gaming at their institutions. In this mixed methods study, over 300 undergraduates were surveyed about their technology preferences, including digital gaming, for delivery of two forms of academic library instruction. The two forms of library instruction were (a) providing users with spatial information on physical library layout, and (b) educating users on information literacy topics and skills. Observational data was collected during the survey sessions, occurring at face-to-face library instruction sessions. Self-selected survey participants were also interviewed to further probe their survey responses. Rogers' Diffusion of Innovations was the theoretical foundation to this research. The primary innovation of study was the digital game delivery method. Detailed analysis of the survey-based data set included three nonparametric scaling methods: 1) rank-sum scaling; 2) circular triad analysis; and 3) multidimensional preference mapping. Content analysis of the observations and semi-structured interviews also occurred. Major outcomes were 1) the digital game delivery method achieved mediocre preference across both questions; 2) the audiovisual delivery method received the highest overall preference ranking; and 3) overall preference for the audio-only delivery method was remarkably low. The most important theme across the observational data was the participants' waning attention during the face-to-face library instruction sessions. The most important outcome from the semi-structured interviews was interviewees' stated appreciation for useful technologies. Over 95% of participants were so-called digital natives, that is, born post-1980. Rogers' assertion that age plays a minor role in predicting technology adoption appears warranted, since the more innovative digital game delivery method achieved mediocre overall preference.
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