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1

Digital game-based learning. New York: McGraw-Hill, 2001.

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2

Ifenthaler, Dirk, Deniz Eseryel, and Xun Ge, eds. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.

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3

Barr, Matthew. Graduate Skills and Game-Based Learning. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-27786-4.

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4

Romero, Margarida, Kimberly Sawchuk, Josep Blat, Sergio Sayago, and Hubert Ouellet, eds. Game-Based Learning Across the Lifespan. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41797-4.

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5

Aprea, Carmela, and Dirk Ifenthaler, eds. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.

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6

Daniela, Linda, ed. Smart Pedagogy of Game-based Learning. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4.

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7

Ke, Fengfeng, Valerie Shute, Kathleen M. Clark, and Gordon Erlebacher. Interdisciplinary Design of Game-based Learning Platforms. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04339-1.

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8

Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.

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9

Felicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.

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10

Deniz, Eseryel, Ge Xun, and SpringerLink (Online service), eds. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.

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11

Nicola, Whitton, ed. Cases on digital game-based learning: Methods, models, and strategies. Hershey, PA: Information Science Reference, 2013.

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12

Mańdziuk, Jacek. Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11678-0.

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13

Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose, eds. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.

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14

Knowledge-free and learning-based methods in intelligent game playing. Berlin: Springer Verlag, 2010.

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15

The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.

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16

Burmester, Michael. Digital game based learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University. Karlsruhe: Univ.-Verl. Karlsruhe, 2006.

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17

Edutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.

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18

1974-, Chang Maiga, ed. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.

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19

(Foreword), Sivasailam Thiagarajan, ed. Digital Game-Based Learning. Paragon House Publishers, 2007.

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20

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill, 2004.

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21

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill Companies, 2000.

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22

Digital Game-Based Learning. McGraw-Hill, 2004.

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23

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill Companies, 2000.

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24

Plass, Jan L., Bruce D. Homer, and Richard E. Mayer. Handbook of Game-Based Learning. MIT Press, 2020.

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25

Plass, Jan L., Bruce D. Homer, and Richard E. Mayer. Handbook of Game-Based Learning. MIT Press, 2020.

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26

Handbook of Game-Based Learning. MIT Press, 2020.

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27

Merrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.

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28

Merrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.

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29

Aesthetics and Design for Game-based Learning. Routledge, 2015.

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30

Dickey, Michele D. Aesthetics and Design for Game-Based Learning. Taylor & Francis Group, 2015.

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31

Dickey, Michele D. Aesthetics and Design for Game-based Learning. Routledge, 2015. http://dx.doi.org/10.4324/9781315866666.

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32

Baek, Youngkyun. Game-Based Learning: Theory, Strategies and Performance Outcomes. Nova Science Publishers, Incorporated, 2017.

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33

Tan, Wee Hoe. Design, Motivation, and Frameworks in Game-Based Learning. IGI Global, 2018.

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34

Ifenthaler, Dirk, Xun Ge, and Deniz Eseryel. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. Springer, 2012.

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35

Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. Springer, 2014.

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36

Mandziuk, Jacek. Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. Springer, 2010.

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37

Farber, Matthew. Gamify Your Classroom: A Field Guide to Game-Based Learning. Lang AG International Academic Publishers, Peter, 2014.

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38

Gamify Your Classroom: A Field Guide to Game-Based Learning. Lang AG International Academic Publishers, Peter, 2014.

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39

Maiga, Chang Rita Kuo Kinshuk. Learning by Playing: Game-Based Education System Designing and Development. Springer, 2009.

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40

Farber, Matthew. Gamify Your Classroom: A Field Guide to Game-Based Learning - Revised Edition. Lang AG International Academic Publishers, Peter, 2017.

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41

Romero, Margarida, Kimberly Sawchuk, Josep Blat, Sergio Sayago, and Hubert Ouellet. Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics. Springer, 2016.

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42

Romero, Margarida, Kimberly Sawchuk, Josep Blat, Sergio Sayago, and Hubert Ouellet. Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics. Springer, 2018.

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43

Gee, James Paul, and Matthew Farber. Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games. Lang AG International Academic Publishers, Peter, 2017.

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44

Maja, Pivec, ed. Affective and emotional aspects of human-computer interaction: Game-based and innovative learning approaches. Amsterdam: IOS Press, 2006.

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45

Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.

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46

Barr, Matthew. Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Palgrave Macmillan, 2019.

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47

Kapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.

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48

Kapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.

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49

Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches: Volume 1 Future of Learning. IOS Press, 2006.

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50

Bible Baseball: Bible-Based Board Game Provides Fun and Learning at Home or in the Classroom. Standard Publishing Company, 2000.

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