Journal articles on the topic 'And game-based learning'
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Leitão, Rui, J. M. F. Rodrigues, and Adérito Fernandes Marcos. "Game-Based Learning." International Journal of Art, Culture and Design Technologies 4, no. 1 (January 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Full textSchmitz, Birgit, Roland Klemke, and Marcus Specht. "Game-Based Learning." International Journal of Learning Technology 9, no. 2 (2014): 202. http://dx.doi.org/10.1504/ijlt.2014.064493.
Full textAvdiu, Eliza. "Game-Based Learning Practices in Austrian Elementary Schools." Educational Process: International Journal 8, no. 3 (September 15, 2019): 196–206. http://dx.doi.org/10.22521/edupij.2019.83.4.
Full textWang, Dan, and MAS NIDA MD. KHAMBARI. "The application of game-based AR learning model in English sentence learning." Malaysian Online Journal of Educational Technology 8, no. 1 (January 1, 2020): 63–71. http://dx.doi.org/10.17220/mojet.2020.01.005.
Full textBennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (August 29, 2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Full textMaindalkar, Advait, Sarvesh Gharat, and Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach." International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (April 30, 2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Full textPrensky, Marc. "Digital game-based learning." Computers in Entertainment 1, no. 1 (October 2003): 21. http://dx.doi.org/10.1145/950566.950596.
Full textSadera, William A., Qing Li, Liyan Song, and Leping Liu. "Digital Game-Based Learning." Computers in the Schools 31, no. 1-2 (April 3, 2014): 1. http://dx.doi.org/10.1080/07380569.2014.879801.
Full textSpires, Hiller A. "Digital Game-Based Learning." Journal of Adolescent & Adult Literacy 59, no. 2 (April 17, 2015): 125–30. http://dx.doi.org/10.1002/jaal.424.
Full textShah, Kavita A. "Game-Based Accounting Learning." International Journal of Information Systems in the Service Sector 9, no. 4 (October 2017): 21–29. http://dx.doi.org/10.4018/ijisss.2017100102.
Full textRoy, Anupama, and Mike Sharples. "Mobile Game Based Learning." International Journal of Mobile and Blended Learning 7, no. 1 (January 2015): 1–12. http://dx.doi.org/10.4018/ijmbl.2015010101.
Full textYee Tze Yun, Zoe, Noorhaniza Wahid, Norhanifah Murli, Rahayu A. Hamid, and Muhammad Fakri Othman. "2D Platform-based Game of Arithmetic Game-based Learning." Journal of Physics: Conference Series 1049 (July 2018): 012080. http://dx.doi.org/10.1088/1742-6596/1049/1/012080.
Full textYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen, and Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance." International Journal of Engineering Education 2, no. 1 (June 15, 2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Full textShi, Yen-Ru, and Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Full textBarzilai, Sarit, and Ina Blau. "Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences." Computers & Education 70 (January 2014): 65–79. http://dx.doi.org/10.1016/j.compedu.2013.08.003.
Full textEmerson, Andrew, Elizabeth B. Cloude, Roger Azevedo, and James Lester. "Multimodal learning analytics for game‐based learning." British Journal of Educational Technology 51, no. 5 (July 3, 2020): 1505–26. http://dx.doi.org/10.1111/bjet.12992.
Full textSigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (December 1, 2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textWenChih Chang, YuMin Chou, and KuenChi Chen. "Game-based Collaborative Learning System." Journal of Convergence Information Technology 6, no. 4 (April 30, 2011): 273–84. http://dx.doi.org/10.4156/jcit.vol6.issue4.30.
Full textPlass, Jan L., Bruce D. Homer, and Charles K. Kinzer. "Foundations of Game-Based Learning." Educational Psychologist 50, no. 4 (October 2, 2015): 258–83. http://dx.doi.org/10.1080/00461520.2015.1122533.
Full textDormann, Claire, and Robert Biddle. "Humour in game‐based learning." Learning, Media and Technology 31, no. 4 (December 2006): 411–24. http://dx.doi.org/10.1080/17439880601022023.
Full textKaragiorgas, Dimitrios N., and Shari Niemann. "Gamification and Game-Based Learning." Journal of Educational Technology Systems 45, no. 4 (May 17, 2017): 499–519. http://dx.doi.org/10.1177/0047239516665105.
Full textYi, Liu, Qiqi Zhou, Tan Xiao, Ge Qing, and Igor Mayer. "Conscientiousness in Game-Based Learning." Simulation & Gaming 51, no. 5 (June 9, 2020): 712–34. http://dx.doi.org/10.1177/1046878120927061.
Full textYoke Seng, Wong, Maizatul Hayati Mohamad Yatim, and Tan Wee Hoe. "LEARNING OBJECT-ORIENTED PROGRAMMING PARADIGM VIA GAME-BASED LEARNING GAME – PILOT STUDY." International journal of Multimedia & Its Applications 10, no. 06 (December 31, 2018): 181–97. http://dx.doi.org/10.5121/ijma.2018.10615.
Full textHartt, Maxwell, Hadi Hosseini, and Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning." Planning Practice & Research 35, no. 5 (June 16, 2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Full textAbdul Jabbar, Azita Iliya, and Patrick Felicia. "Gameplay Engagement and Learning in Game-Based Learning." Review of Educational Research 85, no. 4 (December 2015): 740–79. http://dx.doi.org/10.3102/0034654315577210.
Full textBaran, Medine, Abdulkadir Maskan, and Şeyma Yaşar. "Learning Physics through Project-Based Learning Game Techniques." International Journal of Instruction 11, no. 2 (April 3, 2018): 221–34. http://dx.doi.org/10.12973/iji.2018.11215a.
Full textMoon, Jewoong, and Fengfeng Ke. "In-Game Actions to Promote Game-Based Math Learning Engagement." Journal of Educational Computing Research 58, no. 4 (September 27, 2019): 863–85. http://dx.doi.org/10.1177/0735633119878611.
Full textKoivisto, Matti T. "Player Enjoyment in Game-based Learning." International Journal of Assessment and Evaluation 20, no. 2 (2014): 57–62. http://dx.doi.org/10.18848/2327-7920/cgp/v20i02/48341.
Full textChee, Yam San, Swee Kin Loke, and Ek Ming Tan. "Becoming Citizens Through Game-Based Learning." International Journal of Gaming and Computer-Mediated Simulations 1, no. 2 (April 2009): 32–51. http://dx.doi.org/10.4018/jgcms.2009040103.
Full textWhitton, Nicola. "Encouraging Engagement in Game-Based Learning." International Journal of Game-Based Learning 1, no. 1 (January 2011): 75–84. http://dx.doi.org/10.4018/ijgbl.2011010106.
Full textCharlier, Nathalie, and Bieke De Fraine. "Game-Based Learning in Teacher Education." International Journal of Game-Based Learning 2, no. 2 (April 2012): 1–12. http://dx.doi.org/10.4018/ijgbl.2012040101.
Full textVate-U-Lan, Poonsri. "Transforming Classrooms through Game-Based Learning." International Journal of Game-Based Learning 5, no. 1 (January 2015): 46–57. http://dx.doi.org/10.4018/ijgbl.2015010104.
Full textWilson, Scott Neal, Caroline E. Engler, Jessica E. Black, Derik K. Yager-Elorriaga, William Michael Thompson, Andrae McConnell, Javier Elizondo Cecena, Ryan Ralston, and Robert A. Terry. "Game-Based Learning and Information Literacy." International Journal of Game-Based Learning 7, no. 4 (October 2017): 1–21. http://dx.doi.org/10.4018/ijgbl.2017100101.
Full textSousa, M., and E. Costa. "Game Based Learning Improving Leadership Skills." EAI Endorsed Transactions on Game-Based Learning 1, no. 3 (August 26, 2014): e2. http://dx.doi.org/10.4108/sg.1.3.e2.
Full textRobbins, Thomas R. "A Learning Curve‐Based Assembly Game." Decision Sciences Journal of Innovative Education 17, no. 4 (October 2019): 344–62. http://dx.doi.org/10.1111/dsji.12190.
Full textChang, Wen-Chih, Te-Hua Wang, Freya H. Lin, and Hsuan-Che Yang. "Game-Based Learning with Ubiquitous Technologies." IEEE Internet Computing 13, no. 4 (July 2009): 26–33. http://dx.doi.org/10.1109/mic.2009.81.
Full textKearney, Paul. "Cognitive assessment of game-based learning." British Journal of Educational Technology 38, no. 3 (May 2007): 529–31. http://dx.doi.org/10.1111/j.1467-8535.2007.00718.x.
Full textAleksic, Veljko. "Digital Game-based Learning Operationalization Strategies." Zbornik radova, no. 21 (December 2019): 279–90. http://dx.doi.org/10.46793/zbradova21.279a.
Full textDenham, André R., and Kelly W. Guyotte. "Cultivating critical game makers in digital game-based learning: learning from the arts." Learning, Media and Technology 43, no. 1 (June 25, 2017): 31–41. http://dx.doi.org/10.1080/17439884.2017.1342655.
Full textKhalafalla, Farid G., and Rafal Alqaysi. "Blending team-based learning and game-based learning in pharmacy education." Currents in Pharmacy Teaching and Learning 13, no. 8 (August 2021): 992–97. http://dx.doi.org/10.1016/j.cptl.2021.06.013.
Full textIngole, Nayana, Sunil Kuyare, Preeti Mehta, Madhav Sathe, and Purva Sarkate. "Game-based Learning and Case-based Learning-Exploring Alternative Ways of Learning Medicine." Journal of Research in Medical Education & Ethics 8, no. 1 (2018): 18. http://dx.doi.org/10.5958/2231-6728.2018.00005.7.
Full textAguilar, Lourdes. "Learning Prosody in a Video Game-Based Learning Approach." Multimodal Technologies and Interaction 3, no. 3 (July 8, 2019): 51. http://dx.doi.org/10.3390/mti3030051.
Full textWouters, Pieter, and Esmee S. van der Meulen. "The Role of Learning Styles in Game-Based Learning." International Journal of Game-Based Learning 10, no. 1 (January 2020): 54–69. http://dx.doi.org/10.4018/ijgbl.2020010104.
Full textSaba, Tanzila. "Intelligent game-based learning: an effective learning model approach." International Journal of Computer Applications in Technology 64, no. 2 (2020): 208. http://dx.doi.org/10.1504/ijcat.2020.10033899.
Full textSaba, Tanzila. "Intelligent game-based learning: an effective learning model approach." International Journal of Computer Applications in Technology 64, no. 2 (2020): 208. http://dx.doi.org/10.1504/ijcat.2020.111587.
Full textDenham, André R., Robert Mayben, and Terri Boman. "Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups." TechTrends 60, no. 1 (January 2016): 70–76. http://dx.doi.org/10.1007/s11528-015-0019-y.
Full textGroff, Jennifer, Cathrin Howells, and Sue Cranmer. "Console Game-Based Pedagogy." International Journal of Game-Based Learning 2, no. 2 (April 2012): 35–54. http://dx.doi.org/10.4018/ijgbl.2012040103.
Full textJayanti, Esti. "Concept and Implementation of Online Game-Based Learning Approach in Distance Learning." Social, Humanities, and Educational Studies (SHEs): Conference Series 3, no. 4 (July 17, 2021): 444. http://dx.doi.org/10.20961/shes.v3i4.53382.
Full textFathoni, Kholid, Rizky Yuniar Hakkun, and Wildan Andaru. "Mobile Game Based Chemical Bond Learning Application." DoubleClick: Journal of Computer and Information Technology 3, no. 2 (February 4, 2020): 99. http://dx.doi.org/10.25273/doubleclick.v3i2.5840.
Full textKober, Silvia Erika, Guilherme Wood, Kristian Kiili, Korbinian Moeller, and Manuel Ninaus. "Game-based learning environments affect frontal brain activity." PLOS ONE 15, no. 11 (November 19, 2020): e0242573. http://dx.doi.org/10.1371/journal.pone.0242573.
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