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1

Bradley, Edward J., Bob Hogg, and David T. Archer. "Effect of the PreBind Engagement Process on Scrum Timing and Stability in the 2013–16 Six Nations." International Journal of Sports Physiology and Performance 13, no. 7 (August 1, 2018): 903–9. http://dx.doi.org/10.1123/ijspp.2017-0531.

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This study examined whether changes in scrum engagement laws from the “crouch-touch-set” in 2013 to the “PreBind” engagement from 2014 onward have led to changes in scrum characteristics, specifically timing, in international rugby union. Duration and outcomes were identified for all scrums occurring in the 2013–16 Six Nations (N = 60 games) using video analysis. Scrum duration increased after the introduction of the PreBind engagement from 59 s in 2013 to 69 s in 2016 (P = .024, effect size = 0.93). A significant increase in mean contact duration per scrum occurred when prebinding was adopted (P < .05), moving from 7.5 s under the crouch-touch-set process to 8.5, 10.0, and 10.8 s with PreBind in 2014, 2015, and 2016 (effect size = 0.71, 2.05, and 3.0, respectively). The number of scrum resets and collapsed scrums, along with early engagement and pulling down infringements, was lower under the PreBind process. Overall, the PreBind engagement resulted in longer scrums with significant increases observed in overall and contact durations, with improved stability-related characteristics. The longer contact time is a consequence of increased stability with a shift from high-energy impact to a sustained push phase with a lower force that is a benefit to player welfare.
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Gonçalves, Luis. "Scrum." Controlling & Management Review 62, no. 4 (April 25, 2018): 40–42. http://dx.doi.org/10.1007/s12176-018-0020-3.

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3

Gloger, Boris. "Scrum." Informatik-Spektrum 33, no. 2 (March 3, 2010): 195–200. http://dx.doi.org/10.1007/s00287-010-0426-6.

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4

Alsaber, Leanah, Ebtesam Al Elsheikh, Sarah Aljumah, and Nor Shahida Mohd Jamail. "“Scrumbear” framework for solving traditional scrum model problems." Bulletin of Electrical Engineering and Informatics 10, no. 1 (February 1, 2021): 319–26. http://dx.doi.org/10.11591/eei.v10i1.2487.

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Software engineering is a discipline that is little understood by people. It defines how software is developed and maintained to meet the clients’ requirements. Software engineers follow certain systems and standards in their work to meet the clients’ desires. It is on this background that engineers follow specific models in coming up with the final product. One of the models highly used is scrum, which is one of the agile methodologies. However, despite being highly used, it has inherent flaws that need to be corrected. Those flaws are product owner continues changing; do not accept changes in working scrum, sprint’s release time limitation, finally wasting team time within each sprint. This paper presents a new framework, which is an updated version of the current Scrum, to overcome the scum models mentioned issues. In this study, a new framework is presented in a way that is understandable and needed by software developer’s team upon the collected qualitative and quantitative data. The implementation was by making some changes to the current scrum model leading to the “Scrumbear”, certain flaws can be corrected. One of the presented changes involve adding the control master rule to ensure controlling the requirements changing.
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Lallemand, Benjamin, Christophe Clanet, Sylvain Blanchard, Patricio Noriega, Julien Piscione, Olivier Chaplain, Didier Retière, and Caroline Cohen. "Peak Compression Force Physics in Rugby Union Scrum." Proceedings 49, no. 1 (June 15, 2020): 151. http://dx.doi.org/10.3390/proceedings2020049151.

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Scrums play a major role in Rugby Union games, and are historically known as a showdown between the two packs of opposing teams, composed of their eight forwards players organized in a 3-4-1 configuration, respectively. We investigate scrum mechanics by working with professional male forward players from Racing 92, a high-level French Rugby club, and measuring the forces they apply on the French Rugby Federation instrumented scrum machine. Signal analysis reveals two major phases in the force production during a scrummaging effort: an impulsive engagement force, and then a force sustained for a few seconds. We experimentally compare individual performances of the engagement phase. We discuss the influence of the mass and the engagement speed of the players, and we introduce the model we are investigating to describe the individual impact on a scrum machine. We expect this model to be the elementary component of a collective model of a pack.
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Kanwal, Madiha. "Technology Integration Pattern For Distributed Scrum of Scrum." IOSR Journal of Computer Engineering 4, no. 4 (2012): 13–23. http://dx.doi.org/10.9790/0661-0441323.

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7

Pawar, Rupali Pravinkumar, and Kirti Nilesh Mahajan. "Implementation of Change Management in Software Development by using Scrum Framework." International Journal of Advanced Research in Computer Science and Software Engineering 7, no. 7 (July 30, 2017): 400. http://dx.doi.org/10.23956/ijarcsse.v7i7.164.

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This paper will focus on implementation of change management in Scrum software development framework . Scrum is one of the mostly used software development framework from the Agile software development methodology. Scrum is based on iterative and incremental process. It is suitable for unstable requirements. The use of Scrum proved to be beneficial due to tight schedule and loosely defined user requirements that often changed during the development. The aim of the paper to study implementation process of change management in Scrum . First part of paper gives detailed information of Scrum framework. The middle of the paper presented the organizational process of agile software development using Scrum. Finally, the paper point out key points for managing changes in Scrum implementation. The primary data collection method was interviews of the industry expertise. The secondary source of data is reference books and Internet articles. This paper will help to understand basics of Scrum software development framework and process of change management in developing projects by using Scrum framework.
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8

Holtzhausen, Nico, and Jeremias J. de Klerk. "Servant leadership and the Scrum team’s effectiveness." Leadership & Organization Development Journal 39, no. 7 (September 3, 2018): 873–82. http://dx.doi.org/10.1108/lodj-05-2018-0193.

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Purpose Scrum is a development methodology that has been rapidly gaining popularity over the last decade particularly for software development teams. The Scrum master is sometimes viewed as a servant leader of the Scrum team. The purpose of this paper is to investigate to what extent Scrum masters actually make use of servant leadership and how this impacts on the team’s effectiveness via mediating processes. Design/methodology/approach The research followed a quantitative approach. An online questionnaire was prepared and completed by 71 Scrum team members (excluding Scrum masters) and 22 Scrum masters in more than ten organizations based in Western Cape, South Africa. Findings Scrum masters in this sample extensively used the servant leadership approach, but those who are also appointed as formal team leaders are seen to be considerably better servant leaders by team members. There is a moderately strong correlation between servant leadership of the Scrum master and team effectiveness. It was found that high levels of psychological safety do not necessarily translate into team performance. Research limitations/implications Research was only performed at the unit level of analysis and not the team or organizational level. This was a cross-sectional study and variations over time were not considered. Practical implications The results confirm the importance of servant leadership skills when identifying and developing Scrum masters, appointing the formal team leader role in Scrum teams and implementing Scrum practices effectively. Originality/value As could be established, this is the first time that the role of servant leadership in Scrum teams was formally investigated.
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Ramos, Aline Bentes, and Dalton Chaves Vilela Junior. "A Influência do Papel do Scrum Master no Desenvolvimento de Projetos Scrum." Revista de Gestão e Projetos 08, no. 03 (December 1, 2017): 80–99. http://dx.doi.org/10.5585/gep.v8i3.556.

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10

Kalyani, Darshita, and Devarshi Mehta. "Study of Agile Scrum and Alikeness of Scrum Tools." International Journal of Computer Applications 178, no. 43 (August 19, 2019): 21–28. http://dx.doi.org/10.5120/ijca2019919318.

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11

Teng, Jin Ru, Ya Wei Song, and Tao Wang. "The Development of the Rugby Scrum Training Equipment." Applied Mechanics and Materials 440 (October 2013): 329–32. http://dx.doi.org/10.4028/www.scientific.net/amm.440.329.

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This article is in view of the special trainer which depends on the technology of Scrum rugby movement. It makes training quantified and combines training and monitoring. In close coordination with the coaches, it successfully develops rugby Scrum special strength training of test equipment by combing movement biology mechanics, mechanical design and manufacturing, computer technology, human body engineering and other professional technology. By Real-time observation of athletes technical action of various forces when doing Scrum, it can achieve real-time monitoring, diagnosis, and correction of Scrum training action, in order to achieve Scrum techniques of quantitative and refined training, and to improve football Scrum a better effect. The developed Scrum special training can be used not only in training and scientific research, but can be used in normal training and rehabilitation training.
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12

TRACH, Vitalii, and Vlasta SHVAHIREVA. "The main aspects of the introduction of Scrum methodology in the production management of innovative enterprises." Economics. Finances. Law, no. 5/2 (May 26, 2021): 27–29. http://dx.doi.org/10.37634/efp.2021.5(2).5.

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The history of the emergence of agile methodologies, namely the SCRUM approach, begins as a result of a sharp increase in technical progress and new requirements for the market of innovative technologies. Old methodologies are unable to provide flexible, fast and innovative production, as a result of which companies cannot stay in the market. The paper examines in consequence of what the SCRUM methodology appeared, what factors appeared on it and what problem it solved first of all. It also describes what SCRUM is in general, basic concepts, terminology, and events related to this area. Three main components of the modern approach are studied in detail, namely, what is a SCRUM board, what it is, what columns are recommended to be added and how to use it; four types of rallies, what is the main goal of everyone, who should attend them, what questions should be answered and the optimal time for holding; how sprint planning works, what problems may arise and what tools can be used in this case. It describes how to competently introduce the three main components into production, while maintaining high efficiency of teams and the enterprise as a whole, as well as how not to remain without the loss of unnecessary resources. They study who a SCRUM master is and why he is a key person when using the methodology, and who is a product owner and what functions he is obliged to do. The problem of integrating the methodology into large enterprises, where teams of 20 or more people are created, is considered and solved, and the problem of the company's scalability is also solved. Throughout the paper, examples and recommendations from real experience are provided. The conclusion describes what the methodology is and its main ideas, and also touches upon the need for a Scum-master.
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Srivastava, Pallavi, and Shilpi Jain. "A leadership framework for distributed self-organized scrum teams." Team Performance Management: An International Journal 23, no. 5/6 (August 15, 2017): 293–314. http://dx.doi.org/10.1108/tpm-06-2016-0033.

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Purpose Scrum, an agile software development method, has gained major interest among software development organizations. The scrum master should be well equipped with specific leadership traits and exhibit leadership behavior to effectively manage his/her team. However, in a distributed team, which is spread across geographies, having scrum master to lead the project team at each location is not viable. Therefore, every member in the team is expected to have the capability to become one. This paper aims to explore the leadership mechanisms desired for effective functioning of distributed self-organized scrum team members, leading to project success and overall customer satisfaction. Design/methodology/approach A qualitative research methodology with an open-ended questionnaire is followed by semi-structured in-depth interviews. The unit of analysis is a scrum master. Findings The qualitative findings unearth the kind of leadership mechanisms required for scrum masters and the team members in a self-organizing scrum team, leading to their project success and customer satisfaction. It includes a set of leadership approaches and behaviors explicitly related to the role of scrum masters. Both inductive and deductive approaches are used to develop a leadership framework applicable for distributed self-organized scrum teams. Research limitations/implications The proposed framework can be empirically tested with a large number of teams and more software organizations. Practical implications Organizations can use these identified specific leadership approaches and behaviors as parameters for identifying and selecting the potential scrum masters. They can be further trained on them to be an effective scrum master. Originality/value There is scant literature on the leadership mechanisms necessary for distributed scrum teams and their impact on project performance. This paper addresses this gap.
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Reboursiere, E., Y. Bohu, D. Retière, B. Sesboüé, V. Pineau, J. P. Colonna, J. P. Hager, J. C. Peyrin, and J. Piscione. "Impact of the national prevention policy and scrum law changes on the incidence of rugby-related catastrophic cervical spine injuries in French Rugby Union." British Journal of Sports Medicine 52, no. 10 (July 25, 2016): 674–77. http://dx.doi.org/10.1136/bjsports-2016-096122.

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Background and aimsCatastrophic cervical spine injuries are rare in rugby union but require close monitoring. The aim of this study was to analyse the incidence of severe cervical spine injuries and determine the impact of a national prevention programme and new scrum rules implemented by the French Rugby Union.MethodsA prospective study was performed between 2006 and 2013 including all players affiliated to the French Rugby Union. All cervical spine injuries resulting in death, tetraplegia or a permanent neurological deficit were included. Prevention programmes were implemented from 2007 to 2013 and a change in scrum rules in 2010. To measure the impact of rule changes, results between 2006–2010 and 2010–2013 were compared using a Poisson regression.ResultsAltogether, 31 injuries were observed and the mean annual incidence was 1.6 per 100 000 players. There were significantly more injuries in senior players compared to junior players (3.5 vs 0.6 per 100 000 players; CI 95% (2.1 to 4.9) vs (0.1 to 1.0)). Incidence decreased from 1.8 in 2006 to 1.0 per 100 000 players in 2013 (p<0.0001). After 2010, there were significantly fewer injuries during scrums (p=0.02). In contrast, there were significantly more injuries in backs during 2010–2013 compared to 2006–2010 (p=0.003).ConclusionsThe incidence of catastrophic cervical spine injuries has declined in French Rugby Union. The implementation of specific prevention programmes and scrum law changes has notably resulted in a decrease in scrum injuries in forwards. This prospective study should be continued to monitor the future progression of injuries and adapt prevention programmes accordingly.
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Fernandes, Sandra, José Dinis-Carvalho, and Ana Teresa Ferreira-Oliveira. "Improving the Performance of Student Teams in Project-Based Learning with Scrum." Education Sciences 11, no. 8 (August 19, 2021): 444. http://dx.doi.org/10.3390/educsci11080444.

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The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students’ perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different characteristics in each approach, this paper aims to identify the best practices for effective team and project management and draw recommendations for successful use of scrum in PBL approaches. The authors used an exploratory case study carried out within an engineering program at the University of Minho, Portugal. The research design was based on an explorative quantitative and qualitative approach. Implementing Scrum in PBL teams helps students to keep the project running smoothly and draws greater awareness on how to manage the project and teams in a more effective way. Findings show that task assignment, performance monitoring, visual management and regular feedback were considered the main advantages of using Scrum in PBL teams, which had a positive impact on student performance. However, for the success of Scrum, students recognize the role of the Scrum Master and Project Owner as vital to guide the teams in a sustainable way. Research on the application of Scrum in Education is scarce and mostly exploratory. This paper is among the very few empirical studies consolidating knowledge on the implementation of Scrum approaches to improve learning in higher education. More specifically, it brings a valuable contribution on how to improve specifically team performance in PBL teams with the use of agile approaches such as Scrum.
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Supriyono, S. "Design and Development of Management Information System in Ma'had Huffadz Bilingual Darul Hikmah Malang Using Scrum Method." IJISTECH (International Journal of Information System & Technology) 5, no. 1 (June 30, 2021): 76. http://dx.doi.org/10.30645/ijistech.v5i1.117.

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The scrum method is the most important thing in building software. The following research builds a management information system on Ma'had Huffadz Bilingual Darul Hikmah under Darus-Sa'adah Al Mardliyah Foundation. The institution, which is one of the Boarding Schools Tahfidzul Qur'an located in the city of Malang, East Java. The following research uses the Scrum framework. The implementation of the scrum method in the following research uses three sprints. The process of working on each sprint takes no more than a month. The software development in this research is web-based. Work on application programs using the Laravel framework using the PHP programming language. The results showed that the scrum method is very effective in building a boarding school management information system. Scrum is more dynamic, and the results of this scrum implementation can be seen from the system that has been developed. So that by implementing Scrum can produce a system that suits the requirements of the user.
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Sutherland, Jeff, Ivar Jacobson, and Brian Kerr. "Scrum Essentials Cards." Queue 18, no. 3 (June 30, 2020): 83–106. http://dx.doi.org/10.1145/3411757.3418775.

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Naito, Yoichi. "SCRUM for sarcoma." Annals of Oncology 27 (November 2016): vii17. http://dx.doi.org/10.1093/annonc/mdw464.003.

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Dunand, Joël. "Teamarbeit mit Scrum." Sozialwirtschaft 31, no. 4 (2021): 41. http://dx.doi.org/10.5771/1613-0707-2021-4-41.

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Buduri, Reddaiah, Srinivasa Rao Kanusu, Job Karuna Sagar, Hanumanthu Naik Korra, and Swetha Chinthakunta. "Engineering Practices and their Role in Post Adoption of Scrum at an Enterprise." International Journal of Engineering and Advanced Technology 10, no. 2 (December 30, 2020): 38–42. http://dx.doi.org/10.35940/ijeat.b1997.1210220.

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Once Scrum process model is adopted by an enterprise, changes in the organization are common. New practices and processes are needed by the enterprise to start removing dysfunctions and problems that are identified with Scrum adoption. These variations are isolated when Scrum is applied on a single project. Some new practices, processes and techniques help to adopt Scrum at an enterprise level and are not new. They are objectively different in the way they work in current situation. In this research work engineering practices that helps in developing the projects of enterprise are illustrated. The study also focuses on how the new practices are different while using Scrum is also discussed.
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Vogelzang, Johannes, Wilfried F. Admiraal, and Jan H. Van Driel. "A teacher perspective on Scrum methodology in secondary chemistry education." Chemistry Education Research and Practice 21, no. 1 (2020): 237–49. http://dx.doi.org/10.1039/c9rp00111e.

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Scrum methodology is a novel framework for teaching intended to scaffold students' learning process when they work on complex, real-world tasks. It is originally a project management framework frequently used in business and industry to manage projects. Scrum methodology is increasingly used in educational contexts. Yet, it is also a rather complex framework and more insight in how teachers understand and implement Scrum methodology is needed. Twelve teachers attended a professional development program and simultaneously implemented Scrum methodology in their chemistry lessons. Teachers' didactical expertise and pedagogical expertise appeared to play a key role during the implementation process, whereas teachers' subject matter expertise, and other factors such as teaching context, teaching experience and personal biography seemed to be less important. Didactical and pedagogical expertise enhances teaching with Scrum: it supports the implementation as well as increases its effectiveness, independently of teaching context, experience and personal biography. This would mean Scrum methodology offers possibilities for teachers to enhance and enrich their teaching practice.
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ZAITSEVA, I. A., I. G. ILIUSHINA, and O. A. O. A. "APPLICATION OF THE SCRUM METHOD IN THE MODERN EDUCATIONAL ENVIRONMENT." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 2, no. 9 (2020): 108–12. http://dx.doi.org/10.36871/ek.up.p.r.2020.09.02.019.

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The article highlights theoretical approaches to defining the concepts of Scrum and eduScrum. In this aspect, the issues of relevance of the application of this methodology in the higher education system are considered. Successful foreign practices of implementing Scrum in the educational process are considered. Special attention was paid to the importance and usefulness of using Scrum in project activities for University students.
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Karabiyik, Tugba, Aparajita Jaiswal, Paul Thomas, and Alejandra J. Magana. "Understanding the Interactions between the Scrum Master and the Development Team: A Game-Theoretic Approach." Mathematics 8, no. 9 (September 10, 2020): 1553. http://dx.doi.org/10.3390/math8091553.

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Scrum methodology is widely used in the information technology (IT) industry for the purposes of team-based iterative software development. However, limited studies have been conducted to explore the nature of interactions between a Scrum Master and other team members and the effect of these interactions on team effectiveness. The aim of this study is to understand the interactions between the Scrum Master and other team members in an educational setting and propose and demonstrate an application of cooperative game theory for the same. Cooperative game theory can model scenarios where other team members can benefit from cooperating. Through the lens of the cooperative game-theoretic model, we investigated the strategies employed by the Scrum Master and other team members when involved in a semi-capstone IT project. Specifically, the study explored the team interaction between a Scrum Master and other team members at three different levels of team effectiveness: least effective, partially effective, and most effective. Our results indicate that a Scrum Master should be active to maximize their payoff as well as the teams’ overall payoff. Contrary to this, other team members should be active in the most and partially effective teams, while being passive in the least effective teams at higher costs of interpersonal relations and the processes. The results of the study represent a novel application of game-theoretic modeling for understanding the Scrum Master and other team member interactions. These results are applicable not just in an educational setting but also to the wider area of software development by identifying the right set of strategies by the Scrum Master, and other team members in order to help IT professionals to maximize their payoff.
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Чуланова, Оксана, Oksana Chulanova, А. Меркулова, and A. Merkulova. "Methodical Instrumentation of Scrum Application as the Variety of the Methodology of Flexibility of Agile Manifesto Projects in the Management of Project Activity." Management of the Personnel and Intellectual Resources in Russia 7, no. 2 (June 13, 2018): 61–66. http://dx.doi.org/10.12737/article_5afedb6a7bdfa3.22810979.

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Project management includes many approaches and tools. The article presents the main principles of Agile as a methodology for flexible project management Agile manifesto. The main varieties of Agile manifesto are presented and the results of the author’s assessment of the possibilities and expediency of using each of the varieties are presented. More in detail in the article is considered Scrum. This methodology is popular in the development of complex projects. The essence of Scrum is to divide the entire process of the project into a lot of sprints, which require approximately the same amount of time to complete. Each sprint must combine an established number of specific tasks. The article notes that the ideological foundations of SCRUM are more clearly reflected in the Agile manifesto. This technology allows you to get the desired effect with minimal resources. Scrum allows you to correctly form resources and maximize the potential of the team. The article explores in detail the opportunities and risks that entail the use of one of the varieties of a flexible methodology for project management — Scrum. The author’s development of the methodological toolkit for implementing Scrum in project management of the organization is presented.
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Cui, Yanqing, Islam Zada, Sara Shahzad, Shah Nazir, Shafi Ullah Khan, Naveed Hussain, and Muhammad Asshad. "Analysis of Service-Oriented Architecture and Scrum Software Development Approach for IIoT." Scientific Programming 2021 (January 23, 2021): 1–14. http://dx.doi.org/10.1155/2021/6611407.

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Flexibility and change adoption are key attributes for service-oriented architecture (SOA) and agile software development processes. Although the notion of agility is quite visible on both sides, still the integration of the two diverse concepts (architectural framework and development process) should be well thought of before employing them for a software development project. For this purpose, this study is designed to analyze the two diverse software architectural framework and development approaches, that is, SOA and Scrum process model, respectively, and their integrated environment in software project development setup perspective for Industrial Internet of Things (IIoT). This study also analyzes commonalities among Scrum process model and SOA architectural framework to identify compatibility between Scrum and SOA so that the Scrum process can be constructively used for SOA based projects. This study also examines the proper design and setup of Scrum process suitable for large-scale SOA based projects. For this purpose, an SOA based research and development project is selected as a case study using Scrum as the software development process. The project development and deployment perspective include eight core modules that constitute the overall project framework.
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Andreeva, Rozaliia, and Olga Sinyaeva. "SCRUM: FLEXIBILITY WITHIN A RIGID FRAMEWORKS." VESTNIK UNIVERSITETA, no. 2 (2018): 13–20. http://dx.doi.org/10.26425/1816-4277-2018-2-13-20.

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Rahayu, Flourensia Sapty, Toni Indrawan, and Shafinah Kamarudin. "Risk Mitigation Strategies in Implementing Scrum Framework for Internet-Based IT Companies in Indonesia." Indonesian Journal of Information Systems 3, no. 1 (August 27, 2020): 50. http://dx.doi.org/10.24002/ijis.v3i1.3589.

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To date many Information Technology Companies in Indonesia implement Scrum Framework which is one of the frameworks that uses Agile principles. The implementation of the Scrum Framework does not guarantee that these companies will be free from risk, since many risks will also appear during the implementation of the framework itself. Therefore, risk management strategies are needed to mitigate these risks. This research is a qualitative research to manage risk due to the implementation of Scrum Framework in software development of IT companies, especially in Indonesia. Interviews have been conducted to the Scrum stakeholders in three IT Companies to gather some initial data to be analyzed further using Qualitative Content Analysis Method and Risk Breakdown Structure. Our finding show that there is 17 Risk Registers and their Mitigation Strategies for the implementation of Scrum Framework in Indonesian IT Companies. Furthermore, it can be used as guidelines for decision making about whether to implement this framework in their core businesses.
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Ridha, Fakhrul, and Ega Hegarini. "Analysis of Maturity Level Project Management of Software Development In Scrum Framework: Case Research On Tribe Enterprise PT. XYZ." IT Journal Research and Development 5, no. 1 (July 24, 2020): 87–97. http://dx.doi.org/10.25299/itjrd.2020.vol5(1).4662.

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One of the most widely used product developments now is Agile Development Method. In Agile Development there are several frameworks, one of them is Scrum. This research examines the maturity level of software development project management that applies Scrum framework. The research was conducted using quantitative research methodologies using Scrum Maturity Model. Data was collected by distributing questionnaires to employees at a company that works as a Scrum Master. In addition to the data obtained from the questionnaire, interviews were also conducted to confirm answers from respondents. The interview aims to ensure the answers given by respondents are consistent with documentary evidence carried out through the research of project documents. Then the data analysis is done by assessing the level of maturity of each process in the Scrum framework using Agile Maturity Model (AMM) approach. The results from the analysis of Maturity Level Project Management of Software Development are used to provide recommendations for improvement to achieve a higher level of maturity.
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Suharso, Wildan. "Penerapan Scrum dan Algoritma COCOMO Pada Aplikasi Manajemen Proyek Perangkat Lunak." SATIN - Sains dan Teknologi Informasi 4, no. 1 (June 1, 2018): 97. http://dx.doi.org/10.33372/stn.v4i1.300.

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Karakteristik manajemen proyek perangkat lunak adalah biaya yang mahal, waktu terbatas dan minimnya transparansi pada semua pemangku kepentingan, Perencanaan yang baik perlu diimbangi dengan pelaksanaan yang sesuai karena banyak dari proyek yang gagal karena kurangnya perencanaan. Metode Scrum dapat membantu semua pemangku kepentingan dalam memahami proyek sehingga hasil dari proyek sesuai dengan perencanaan. Pada penelitian ini dilakukan penerapan metode scrum pada aplikasi manajemen proyek perangkat lunak untuk membantu tim dalam memahami proyek. Pada penelitian ini scrum tidak hanya sebagai model untuk pengembangan perangkat lunak tetapi diimplementasikan pada aplikasi sehingga manajer proyek, master scrum dan tim pengembang dapat secara mudah mengontrol task. Algoritma CoCoMo digunakan untuk mengestimasi biaya proyek, Pengujian menggunakan pengujian fungsional dan skenario yang menjelaskan permasalahan. Hasil yang diperoleh adalah aplikasi dapat membantu manajer proyek, master scrum, dan tim pengembang dalam hal manajemen proyek perangkat lunak. Hasil pengujian estimasi biaya yang dilakukan menunjukkan nilai estimasi tidak melebihi 7% dari nilai real dan estimasi waktu real lebih efisien 40% dari waktu CoCoMo.
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Moses, Joseph. "Agile Writing." International Journal of Sociotechnology and Knowledge Development 7, no. 2 (April 2015): 1–13. http://dx.doi.org/10.4018/ijskd.2015040101.

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Scrum methodologies that support cross-functional writing teams to develop polished increments of writing instead of lengthy drafts of documents stand to improve productivity and learning within organizations. Scrum methodologies may be deployed in higher education as well as in nonacademic settings to achieve purposeful knowledge transfer across disciplines and across academic/industry borders. Key to scrum is an emphasis on productivity within fixed time frames, with productivity facilitated by learning that emerges in cross-functional teams. Higher education is similarly a domain in which productivity in fixed time frames takes the measure of student learning. Across the disciplines, scrum methodologies show promise for improving the quality of collaborative problem-solving in writing projects in college and at work.
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Kühn, Philipp M., and Nikolaus Ehlenz. "Agile Werkverträge mit Scrum." Computer und Recht 34, no. 3 (March 1, 2018): 139–51. http://dx.doi.org/10.9785/cr-2018-340303.

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., K. Selvi. "SCRUM: AN AGILE PROCESS." International Journal of Research in Engineering and Technology 02, no. 03 (March 25, 2013): 337–40. http://dx.doi.org/10.15623/ijret.2013.0203019.

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SridharMovva, Lakshmi, Satya Prasad Ravi, and B. Reddaiah. "UI Programming in Scrum." International Journal of Computer Applications 73, no. 18 (July 26, 2013): 6–10. http://dx.doi.org/10.5120/12839-9562.

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Rodríguez, César, and Rubén Dorado. "¿Por qué implementar Scrum?" Revista Ontare 3, no. 1 (October 30, 2015): 125. http://dx.doi.org/10.21158/23823399.v3.n1.2015.1253.

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ONTARE. REVISTA DE INVESTIGACIÓN DE LA FACULTAD DE INGENIERÍAEn este artículo se discuten algunos argumentos del por qué en algunos casos, al momento de seleccionar una metodología de desarrollo de Software Scrum, puede ser la mejor alternativa, exponiendo los principales diferenciadores de esta con respecto a otras del mercado. Así mismo, aborda desde un punto de vista general, la evolución de los esquemas en los cuales se basan las diferentes metodologías de Software resaltando los principales inconvenientes que han tenido y el porqué de la necesidad de buscar nuevos modelos. Finalmente, se destacan los beneficios de SCRUM como una metodología diferenciadora entre otras de desarrollo ágil, particularmente extreme Programming.
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Guzmán and López. "Teaching Scrum Using Gamification." Proceedings 31, no. 1 (November 18, 2019): 7. http://dx.doi.org/10.3390/proceedings2019031007.

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Teaching Scrum is a complex task in an academic setting. However, it is even more complex when it is taught in an industrial setting. This paper presents our experiences in the implementation of two different Scrum training workshop for workers. We have evaluated and improved these workshops over the past two years. More than 450 trainees with little or no background on Scrum receive the workshop. Furthermore, we present the implementation of three educational devices that automate activities in the context of this workshop. The automation aims to liberate some operative charge from the trainer to allow them to focus on the learning points and explanations of the activities rather than keeping track of the results of the participants.
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I., Ifra, and Jagpuneet Kaur. "Metrics of Scrum Methodology." International Journal of Computer Applications 149, no. 2 (September 15, 2016): 24–27. http://dx.doi.org/10.5120/ijca2016911357.

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Bock, Mary Angela. "Together in the Scrum." Visual Communication Quarterly 15, no. 3 (August 2008): 169–79. http://dx.doi.org/10.1080/15551390802235511.

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Park, June Sung, Paul E. McMahon, and Barry Myburgh. "Scrum Powered by Essence." ACM SIGSOFT Software Engineering Notes 41, no. 1 (February 22, 2016): 1–8. http://dx.doi.org/10.1145/2853073.2853088.

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Pfeffer, Joachim, and Jean Pierre Berchez. "Agile Arbeitsweisen mit Scrum." ATZelektronik 12, no. 5 (September 27, 2017): 58–61. http://dx.doi.org/10.1007/s35658-017-0073-7.

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40

Вавіленкова, A. "Особливості реалізації етапу проєктування програмного продукту Scrum-командою у програмному середовищі Visual Studio." COMPUTER-INTEGRATED TECHNOLOGIES: EDUCATION, SCIENCE, PRODUCTION, no. 42 (March 24, 2021): 130–36. http://dx.doi.org/10.36910/6775-2524-0560-2021-42-18.

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Проаналізовано та описано роль членів командного проєкту за методологією Scrum. Зосереджено увагу на важливості проєктування, як одного з основних етапів життєвого циклу розробки програмного забезпечення. Висвітлено основні моменти процесу реалізації етапу проєктування в програмному середовищі Visual Studio на базі Team Foundation Server з використанням шаблону Scrum. Це дає змогу відтворити всі характерні для Scrum-команди артефакти та візуалізувати процеси вирішення поставлених задач, а за допомогою UML-діаграм отримати необхідні моделі для проєктування роботи команди.
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Pope-Ruark, Rebecca. "We Scrum Every Day: Using Scrum Project Management Framework for Group Projects." College Teaching 60, no. 4 (October 2012): 164–69. http://dx.doi.org/10.1080/87567555.2012.669425.

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Cazzola, D., E. Preatoni, KA Stokes, M. England, and G. Trewartha. "DOES A MODIFIED RUGBY SCRUM ENGAGEMENT PROCESS IMPROVE THE STABILITY OF THE SCRUM AND MINIMISE THE LIKELIHOOD OF SCRUM COLLAPSE?" British Journal of Sports Medicine 48, no. 7 (March 11, 2014): 577.2–578. http://dx.doi.org/10.1136/bjsports-2014-093494.48.

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43

Firmansyah and Agus Yulianto. "Kolaborasi Scrum dan Design Sprint Dalam Pengembangan Aplikasi Laboratorium Medis." REMIK (Riset dan E-Jurnal Manajemen Informatika Komputer) 4, no. 2 (May 3, 2020): 47. http://dx.doi.org/10.33395/remik.v4i2.10558.

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Pengembangan aplikasi saat ini dituntut untuk dapat berkolaborasi dengan user sehingga kebutuhan dan hasil sesuai dengan yang diharapkan, scrum merupakan sebuah konsep digunakan untuk membangun sebuah aplikasi dengan tangkas (Agile) sehingga proses lebih cepat, dengan tidak adanya konsep pembahasan kebutuhan (requirement) dengan para pakar dan pengujian prototipe, akan ada kemungkinan bertambahnya biaya atas pengembangan aplikasi. Scrum mengijinkan perubahan dapat dilakukan kapanpun oleh pengguna akhir, pengguna akhir terkadang bukan orang yang mengerti proses bisnis, sehingga kita membutuhkan pakar-pakar yang mengerti bagaimana proses bisnis diimplementasikan dalam bentuk aplikasi, tidak adanya pengujian prototipe, akan ada kemungkinan semakin banyaknya sprint yang harus dilalui karena mungkin ada banyak permintaan perubahan dari pengguna, sprint merupakan tahapan pekerjaan yang harus dilakukan yang umum dibatasi dalam hari, minggu atau bulan. Metode scrum di ujicobakan dalam pengembangan aplikasi laboratorium kesehatan dengan dibagi menjadi 2 fase utama, yaitu fase prototyping dan fase pengembangan. Fase prototyping menggunakan metode design sprint dan fase pengembangan menggunakan kerangka scrum. Dari hasil fase prototyping, dihasilkan dokumen prototipe yang akan dikembangkan oleh pengembang, dengan memadukan dua kerangka kerja yaitu scrum dan sprint diharapkan hasilnya lebih
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Sophatsathit, Nalinee. "A Social Network Scrum Framework for Software Development under COVID-19 Pandemic." International Journal of Innovative Technology and Exploring Engineering 10, no. 4 (February 28, 2021): 172–77. http://dx.doi.org/10.35940/ijitee.d8544.0210421.

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This research proposes a framework for social network scrum meeting that serves as an alternate means for work continuation under the COVID-19 pandemic. Conventional agile and scrum methods that require in-person meeting on daily basis, as well as scrum process become impractical under stringent ‘social lockdown’ mandates. To prevent any disruptive discontinuity, the proposed framework sets up an online meeting to replace the in-person stand-up meeting and scrum. Some supporting practices are also established to adjust both agile and scrum event flows that suit this online encounter. They are production development setup and social network meeting. The former offers industrial practices that are well entrenched and proven, while the latter has been used extensively in this digital age. The proposed method is tested with computer science student’s projects. Students are able to continue their meeting, discussion, and some outputs rather than being isolated with no fruitful outcome. The proposed method does establish some ground work to be explored for future software development environments that will suit to the imminent digital technological advancement.
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S., Karuppasamy, Singaravel Dr.G., and Kaveen P. "Scrum Investigation Analysis for Android Application." Bonfring International Journal of Networking Technologies and Applications 5, no. 1 (March 30, 2018): 12–16. http://dx.doi.org/10.9756/bijnta.8370.

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46

Baham, Corey. "Improving Business Product Owner Commitment in Student Scrum Projects." Journal of Information Technology Education: Research 19 (2020): 243–58. http://dx.doi.org/10.28945/4549.

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Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to implement in the academic context is the role of BPO. Consequently, although the BPO role is central to Scrum, this role is lacking in many student Scrum projects. Methodology: Both quantitative and qualitative data were collected at a large university in the U.S. to assess the effectiveness of attempted improvements in incorporating the BPO role in 32 student Scrum projects. Contribution: This study is among the first to theorize and examine the bottom-up selection of BPOs where team members select their own BPOs as a unique project requirement. This study extends current theory to expand the development team roles when BPOs are unable to articulate requirements during co-creation activities. This study also informs us of the impact of BPO attributes on team member perceptions and it demonstrates how BPO engagement can be improved in student Scrum projects. Findings: The findings suggest that BPO engagement can be improved by (a) formalizing the BPO selection process through time-limiting responses, screening, and contractual agreements, (b) starting the BPO initiation process through co-creation activities (e.g., user story workshop), and (c) expanding the development team’s role in defining and prioritizing features during the BPO execution process through mutual steering. Recommendations for Practitioners: Based on the findings, practitioners are recommended to educate BPO’s concerning their role and its impact on the Scrum team. Recommendation for Researchers: Researchers are recommended to develop and test additional mechanisms to facilitate ongoing BPO engagement. Impact on Society: Higher education needs to explore more ways of involving practitioners in student projects. Future Research: Future research should explore ways of reducing BPO attrition in student Scrum projects.
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Newmark, Richard I., Gabe Dickey, and William E. Wilcox. "Agility in Audit: Could Scrum Improve the Audit Process?" Current Issues in Auditing 12, no. 1 (March 1, 2018): A18—A28. http://dx.doi.org/10.2308/ciia-52148.

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SUMMARY Changes in environmental forces provide an opportunity for audit firms to move away from an up front and reactive audit planning approach to one that is more agile. Agility involves quicker adaption to the external and internal environments and can result in improved operating performance, quality, and client satisfaction. One way to introduce agility in a project-based organization is to adopt Scrum, an agile project management approach that has been applied in other industries to allow organizational teams to review, reflect, learn, and adapt. This “inspect-and-adapt” philosophy inherent in Scrum enables teams to effectively work in ever-changing conditions, resulting in a high level of sustainable productivity. We provide an overview of key Scrum principles and concepts and address future areas for Scrum research.
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Peterson, Matthew, and Joshua Summers. "WHEN WORLDS COLLIDE – A COMPARATIVE ANALYSIS OF ISSUES IMPEDING ADOPTION OF AGILE FOR HARDWARE." Proceedings of the Design Society 1 (July 27, 2021): 3451–60. http://dx.doi.org/10.1017/pds.2021.606.

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AbstractThe objective of this paper is to explore challenges identified for implementation of scrum for hardware development intersect with agile principles found in the literature. A series of comparative analyses are done at the textual level, through logical intersections, and through thematic analysis. It is shown that there are five underlying themes found across two sets of scrum challenges (constraints of physicality and the 13 principles). These five themes include: flexiblity, chunkability, scalability, endurability, and teamability. These five themes further are found related to the defining principles of the agile manifesto. Using this understanding, future efforts will include empirical case study work to determine the impact that these have on application of scrum methods and tools. Additionally, guidelines should be developed to help hardware product engineers in applying scrum.
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Kovalchuk, Nataliia, and Kateryna Komarova. "Scrum teams as a tool to use flexible approaches in managing organizations." INNOVATIVE ECONOMY, no. 1-2 (2020): 85–92. http://dx.doi.org/10.37332/2309-1533.2020.1-2.13.

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Purpose. The aim of the article is substantiation of expediency of using Scrum methodology in organization of team work of enterprise. Methodology of research. The main principles of enterprise management theories, scientific works of national and foreign scientists on team management became the methodological principles of the research. The following research methods are used to substantiate the importance of incorporating flexible approaches into the enterprise management strategy, namely: abstract and logical (to reveal the theoretical foundations of team formation and development); logical (to identify the advantages and disadvantages of using Scrum commands); economics and mathematics (to build charts using Scrum methodology in industries). Findings. The importance of using teamwork and flexible technologies is substantiated. Characteristics of effective teams, the content of stages of development of teams are determined; the essence of managing the processes of relationships in teams is formulated. The main stages of team development and formation are highlighted. The main advantages and disadvantages of using Agile philosophy in management are considered. Recommendations are developed for Ukrainian companies to increase competitiveness, which consists in forming a corporate culture based on the values of people in the company, cooperation with the customer, readiness for change taking into account the peculiarities of the industry in the decision-making process regarding the implementation of Scrum teams and their adaptation to the needs of business. Originality. The theory of team management has been further developed, including conceptual foundations for the expediency of using flexible forms of organization in enterprise management. Practical value. The obtained results may form the basis of further theoretical and applied research related to the use of Agile philosophy in Ukrainian enterprises and the formation of Scrum teams in various business areas. Key words: Agile philosophy; Scrum master; Scrum team; sprint; team; stages of team development.
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Green, Andrew, Yoga Coopoo, Jason Cameron Tee, and Warrick McKinon. "A review of the biomechanical determinants of rugby scrummaging performance." South African Journal of Sports Medicine 31, no. 1 (November 19, 2019): 1–8. http://dx.doi.org/10.17159/2078-516x/2019/v31i1a7521.

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Introduction: The scrum is a physical contest unique to the game of rugby union, is important for determining match outcomes. Objectives: This review will describe the current understanding of the kinetic and kinematic determinants of successful scrum performance to support coaching interventions and inform future research. Methods: Literature review Results: Individual and combined scrumming forces increase with playing level, but there is no concurrent increase in body mass or player strength. There is very little variation in individual kinematics between individuals and across levels of play suggesting that there are limited possible techniques for successful scrummaging. Live scrum contests are dynamic and require constant adjustments to body positions in response to increased compressive force and exaggerated the lateral and vertical force components. Skilled performers are able to exert high levels of horizontal force while maintaining effective body positions within this dynamic environment. Conclusions: Success in scrummaging depends on optimisation of joint angles and force production at the individual level, and co-ordination of effort at a team level. Analysis presented here demonstrates that producing large scrum-specific forces and achieving the optimal ‘body shape’ are essential for scrum performance.
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