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1

Nilsson, Karin H. "Framework for Enabling User-Generated Content." Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58059.

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User-generated content, UGC, is a modern topic today and refers to media and creative works created by Internet users and posted on the Internet. More and more application developers wants to offer sharing functionalities in their applications and on their websites. The alternatives of doing so today are to use UGC platforms API, like Facebook and Twitter, to upload the content to that specific platform or to implement the framework ShareKit that enables the user to share their content on multiple social networks and platforms. If the application developer wants the user to upload the content
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2

Despotakis, Dimoklis. "Modelling viewpoints in user generated content." Thesis, University of Leeds, 2013. http://etheses.whiterose.ac.uk/5754/.

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The Web 2.0 infrastructure allowed for a tremendous technological growth in the ways that information is distributed and exchanged among individuals. Web sites transformed to hosts of an abundance of user generated content in various domains comprising thereafter social media platforms. This evolution heralded the beginning of a new era for user modelling. Several types of applications have gained benefit from harvesting social media content for either populating or enriching user models by identifying, extracting and analysing digital user traces aiming at improving system responses for adapt
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3

Lorenz, Anja. "Rückführung von User Generated Content in Lernmaterialien." Universitätsbibliothek Chemnitz, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-82007.

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Lerncontentmodelle beschreiben den modularen Aufbau von Lernmaterialien auf verschiedenen Komplexitätsebenen von Assets bis hin zu fertigen Kursmaterialien. In Autorenwerkzeugen wird diese Untergliederung oft unterstützt, bspw. durch Mediendatenbanken, modularisierte Inhaltsstrukturen oder pädagogische Metadaten zum unterstützten Lernszenario. User Generated Content in Social-Software-Anwendungen entsteht nicht auf diesem strukturierten Weg, sondern spontan und abhängig von den bereitgestellten Funktionen. Der Beitrag zeigt, dass sie sich aber weiterhin bezüglich ihrer Abhängigkeit vom Lernkon
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4

McCreadie, Richard. "News vertical search using user-generated content." Thesis, University of Glasgow, 2012. http://theses.gla.ac.uk/3813/.

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The thesis investigates how content produced by end-users on the World Wide Web — referred to as user-generated content — can enhance the news vertical aspect of a universal Web search engine, such that news-related queries can be satisfied more accurately, comprehensively and in a more timely manner. We propose a news search framework to describe the news vertical aspect of a universal web search engine. This framework is comprised of four components, each providing a different piece of functionality. The Top Events Identification component identifies the most important events that are happen
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5

Timoshenko, Artem. "Identifying customer needs from user-generated content." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/109648.

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Thesis: S.M. in Management Research, Massachusetts Institute of Technology, Sloan School of Management, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 23-24).<br>Understanding customer needs is an important part of marketing strategy, product development, and marketing research. The explosive growth of user-generated content (UGC) creates an opportunity to enhance industry-standard interview-based approaches for identifying customer needs. However, the traditional manual review approach is neither efficient nor effective when applied to a large UGC
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Міщенко, Марина Миколаївна. "User generated content як особливість інтернет-культури". Thesis, Національний технічний університет "Харківський політехнічний інститут", 2017. http://repository.kpi.kharkov.ua/handle/KhPI-Press/42522.

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7

Nagarajan, Bala Meenakshi. "Understanding User-Generated Content on Social Media." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1284152205.

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8

Vera, Denys. "User generated content for IMS-based IPTV." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/11933.

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Includes abstract.<br>Includes bibliographical references.<br>Web 2.0 services have been on the rise due to improved bandwidth availability. Users can now connect to the internet with a variety of portable devices which are capable of performing multiple tasks. Due to this, services such as Voice over IP (VoIP), presence, social networks, instant messaging (IM) and Internet Protocol television (IPTV) to mention but a few, started to emerge...This thesis proposed a framework that will offer user-generated content on an IMS-Based IPTV and the framework will include a personalised advertising sys
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9

Mudau, Sipho. "The copyright protection of online user-generated content." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/12935.

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Includes bibliographical references.<br>Online social networking sites such as Facebook and YouTube allow creative works to be more easily copied and distributed. This type of content is generally referred to as user-generated content and its creation has become a major component of our daily routine. As a result, user-generated content has the potential to influence not just the nature of social interactions but methods of doing business. The advent of user-generated content poses new challenges to copyright law, the conventional medium of protecting these creative works. The global reach of
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10

Chen, Lu. "Mining and Analyzing Subjective Experiences in User Generated Content." Wright State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=wright1472164969.

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11

Svensson, Adam, and Pär Strandberg. "Managing user generated content in marketing campaigns : A qualitative research of key features for managing marketing campaigns based on user generated content." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-35185.

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The modern media landscape presents an increasingly complex and dynamic assembly of traditional and interactive media proposing many new communicative opportunities for marketers. Contemporary marketing is implied to emphasize a paradigmatic shift from a company centric view into consumer centric view. As existing research emphasizes the understanding of interactions in online communities from the user’s perspective, there is yet a research gap concerning the contemporary relevance of managerial challenges related to user involvement in social media marketing.   The purpose of this thesis is t
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Olivares, Ríos Ximena. "Large scale image retrieval base on user generated content." Doctoral thesis, Universitat Pompeu Fabra, 2011. http://hdl.handle.net/10803/22718.

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Los sistemas online para compartir fotos proporcionan una valiosa fuente de contenidos generado por el usuario (UGC). La mayor a de los sistemas de re- cuperaci on de im agenes Web utilizan las anotaciones textuales para rankear los resultados, sin embargo estas anotaciones no s olo ilustran el contenido visual de una imagen, sino que tambi en describen situaciones subjetivas, espaciales, temporales y sociales, que complican la tarea de b usqueda basada en palabras clave. La investigaci on en esta tesis se centra en c omo mejorar la recuperaci on de im agenes en sistemas de gran escal
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Leufvén, Johan. "Integration of user generated content with an IPTV middleware." Thesis, Linköping University, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-55029.

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<p>IPTV is a growing form of distribution for TV and media. Reports show that the market will grow from the current 20-30 million subscribers to almost 100 million 2012. IPTV extends the traditional TV viewing with new services like renting movies from your TV. It could also be seen as a bridge between the traditional broadcast approach and the new on demand approach the users are used to from internet.</p><p>Since there are many actors in the IPTV market that all deliver the same basic functionality, companies must deliver better products that separate them from the competitors. This can be d
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Meguebli, Youssef. "Leveraging User-Generated Content for Enhancing and Personalizing News Recommendation." Thesis, CentraleSupélec, 2015. http://www.theses.fr/2015SUPL0007/document.

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La motivation principale de cette thèse est de proposer un système de recommandation personnalisé pour les plateformes d’informations. Pour cela, nous avons démontré que les opinions peuvent constituer un descripteur efficace pour améliorer la qualité de la recommandation. Au cours de cette thèse, nous avons abordé ce problème en proposant trois contributions principales. Tout d’abord, nous avons proposé un modèle de profil qui décrit avec précision les intérêts des utilisateurs ainsi que le contenu des articles de presse. Le modèle de profil proposé repose sur trois éléments : les entités nom
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Celen, Mustafa, and Maximiliano Rojas. "Value Creation From User Generated Content for Smart Tourism Destinations." Thesis, Högskolan Dalarna, Mikrodataanalys, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-34430.

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This paper aims to show how User Generated Content can create value for Smart Tourism Destinations. Applying the analysis on 5 different cases in the region of Stockholm to derive patterns and opportunities of value creation generated by UGC in tourism. Findings of this paper is also discussed in terms of improving decision making, possibilities of new business models and importance of technological improvements on STD’s. Finally, thoughts on models are presented for researchers and practitioners that might be interested in exploitation of UGC in the context of information-intensive industries
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16

Busatta, Valentina <1995&gt. "User-Generated Content (UGC) in a running-related online community." Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15426.

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The Web has become the place where consumers search for information and try to find the answers to their questions for any kind of problem: this has brought to the birth of many online communities that have the aim to give to users what they need, in different content forms. Online communities give the possibility to overcome limits of space and they are interesting from a managerial perspective because they are containers of crucial information for brands, that are expressed in the form of user-generated content (UGC): this content, if analyzed, allows to understand the slightest discrepancie
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Nilsson, Tobias, and Elias Tilander. "User Experience Mål för UGC-Tjänster : En studie om användarens upplevelse av användargenererat innehåll." Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-4645.

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<p>Uppkomsten av dagens Web 2.0 har skapat möjligheter till större interaktivitet hos användarna. Denna utveckling har även följts av en möjlighet att skapa användargenererat innehåll, ett fenomen som benämns User Generated Content (UGC). En av de viktigaste aspekterna inom UGC är att det måste uppnå en god användbarhet, men likväl måste tjänsterna också erbjuda en rik subjektiv upplevelse. Denna subjektiva upplevelse benämns som User Experience och är ett uttryck för den upplevelse och tillfredställelse en användare känner då den ställs inför ett interaktivt gränssnitt. Syftet med uppsatsen v
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18

Beck, Timo. "Web 2.0 user-generated content in online communities ; a theoretical and empirical investigation of its determinants." Hamburg Diplomica-Verl, 2007. http://d-nb.info/98631224X/04.

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19

Hauthal, Eva. "Detection, Modelling and Visualisation of Georeferenced Emotions from User-Generated Content." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-163847.

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In recent years emotion-related applications like smartphone apps that document and analyse the emotions of the user, have become very popular. But research also can deal with human emotions in a very technology-driven approach. Thus space-related emotions are of interest as well which can be visualised cartographically and can be captured in different ways. The research project of this dissertation deals with the extraction of georeferenced emotions from the written language in the metadata of Flickr and Panoramio photos, thus from user-generated content, as well as with their modelling and v
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Wang, David Chin-Fei. "Alight : enriching bus rides with user-generated, location-based audio content." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/117830.

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Thesis: M.C.P., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 2018.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 101-107).<br>The advent of mobile data, social networks, and sharing economies have disrupted the way we experience place. Whereas many projects of placemaking have focused on a top-down, centralized discourse of landmark-making, I propose th
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Lindgren, Natalie. "USER GENERATED CONTENT IN THE DESTINATION IMAGE PRESENTATION : THE DESTINATION VIENNA." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86151.

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UGC has become an important part of traveling both for the companies and for the travellers themselves. The topic is currently at its forefront of research, which makes the area of study even more relevant. Followed by the development of social media in the corporate world and especially its major part in the everyday life of Generation Y. The competition has become tougher among the destinations since social media, a positive online image has, therefore, become essential on these platforms due to the new ways of obtaining information in a previsiting setting. Instagram is an attractive platfo
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22

Zifla, Ermira. "Three Essays on Social and Economic Effects of User-Generated Content." Diss., Temple University Libraries, 2018. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/509966.

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Business Administration/Management Information Systems<br>D.B.A.<br>In this dissertation, I investigate how online social interactions and user-generated content affect sellers and consumers in online platforms. I conduct three empirical studies to understand the effect of user-generated content in three different types of online platforms: (1) an e-commerce marketplace, (2) an online reviews platform, and (3) an online health community. In study one, I examine how social features (e.g., following others, sharing others’ products) within an electronic commerce marketplace affect status and sal
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Kim, Jin. "User-generated content (UGC) revolution?: critique of the promise of YouTube." Diss., University of Iowa, 2010. https://ir.uiowa.edu/etd/529.

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This dissertation concerns the relationship between the liberating potential of an individuals' use of new media and the various institutional constraints on that. While I aim to explore the emancipatory potential of YouTube, I seek not to lose sight of the cultural, historical and political forces that limit individual use of it. This dissertation examines YouTube from agent, institution and text perspectives, the triangle of media studies. Each perspective illustrates tensions and conflicts between the personal and the public, amateurism and professionalism, narrowcasting and broadcasting, a
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Moody, Kyle Andrew. "Modders : changing the game through user-generated content and online communities." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/4701.

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The influx of new digital media technologies and platforms have made it possible for consumers of media products to more easily create and distribute their own works, which breaks away from the traditional production of culture of media by established, professional creators. Consequently, there has been a rise in the immaterial labor of digital media creators, as well as a formation of online communities of disparately connected users through commonly held interests. Within the medium of video games, this convergence between user and producer of content, the tension between control and innovat
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Chowdhury, Mohammad Noor Nawaz. "IntelWiki - Recommending Reference Materials in Context to Facilitate Editing Wikipedia." Springer, 2014. http://hdl.handle.net/1993/23592.

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Participation in contributing content to online communities remains heavily skewed. Yet little research has focused on lowering the contribution effort. I describe a general approach to facilitating user-generated content within the context of Wikipedia. I also present the IntelWiki prototype, a design and implementation of this approach, which aims to make it easier for users to create or enhance the free-form text in Wikipedia articles. The IntelWiki system i) recommends article-relevant reference materials, ii) draws the users' attention to key aspects of the recommendations, and iii) allow
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Marsh, Stephen Paul. "Formalising trust as a computational concept." Thesis, University of Stirling, 1994. http://hdl.handle.net/1893/2010.

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Trust is a judgement of unquestionable utility - as humans we use it every day of our lives. However, trust has suffered from an imperfect understanding, a plethora of definitions, and informal use in the literature and in everyday life. It is common to say &quot;I trust you, &quot; but what does that mean? This thesis provides a clarification of trust. We present a formalism for trust which provides us with a tool for precise discussion. The formalism is implementable: it can be embedded in an artificial agent, enabling the agent to make trust-based decisions. Its applicability in the domain
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Lorenz, Anja. "Rückführung von User Generated Content in Lernmaterialien: Ein Klassifikationsschema zur Bewertung des Lernkontextes." Gesellschaft für Information (GI), 2011. https://monarch.qucosa.de/id/qucosa%3A19635.

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Lerncontentmodelle beschreiben den modularen Aufbau von Lernmaterialien auf verschiedenen Komplexitätsebenen von Assets bis hin zu fertigen Kursmaterialien. In Autorenwerkzeugen wird diese Untergliederung oft unterstützt, bspw. durch Mediendatenbanken, modularisierte Inhaltsstrukturen oder pädagogische Metadaten zum unterstützten Lernszenario. User Generated Content in Social-Software-Anwendungen entsteht nicht auf diesem strukturierten Weg, sondern spontan und abhängig von den bereitgestellten Funktionen. Der Beitrag zeigt, dass sie sich aber weiterhin bezüglich ihrer Abhängigkeit vom Lernkon
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Hecht, Brent Jaron. "The Mining and Application of Diverse Cultural Perspectives in User-Generated Content." Thesis, Northwestern University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3556613.

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<p> Wikipedia articles, tweets, and other forms of user-generated content (UGC) play an essential role in the experience of the average Web user. Outside the public eye, UGC has become equally indispensable as a source of world knowledge for systems and algorithms that help us make sense of big data. In this thesis, we demonstrate that UGC reflects the cultural diversity of its contributors to a previously unidentified extent, and that this diversity has important implications for Web users and existing UGC-based technologies. Focusing on Wikipedia, Flickr, and Twitter, we show how UGC diversi
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Nassif, Henry Michel. "Learning sentiment and semantic relatedness in user generated content using neural models." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105969.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 113-124).<br>Online review platforms and discussion forums are filled with insights that are critical to unlocking the value in user-generated content. In this thesis, we investigate two major Natural Language Processing (NL
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Chen, Zhiyang. "An examination of user generated content value on culturally based consumer groups." Thesis, Kansas State University, 2013. http://hdl.handle.net/2097/15779.

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Master of Science<br>Department of Journalism and Mass Communications<br>Thomas Gould<br>The consumer value of user generated content was investigated between culture groups. Two groups of survey participants and three groups of interview respondents were utilized to identify the culture value’s influence on people’s reliance and preference in consumption-related UGC information. The behavior pattern of Chinese students and American students on UGC were identified and connected with dimensions of culture value. Some difference in preference and attitude between Chinese users and American users
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Tan, Enhua. "Spam Analysis and Detection for User Generated Content in Online Social Networks." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1365520334.

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Chawla, Prabhjyotsingh Ramindersingh. "Connecting people and events multi-modal routing and dynamic user-generated content /." Connect to resource, 2009. http://hdl.handle.net/1811/36868.

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Tian, Nan. "Feature taxonomy learning from user generated content and application in review selection." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/101169/1/Nan_Tian_Thesis.pdf.

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This thesis developed new methods to find useful information from massive customer generated product review data in order to assist customers in decision making. It first examines the distinct features of review text to find useful information about the reviewed product using a number of existing techniques. Then, based upon derived product information, this thesis developed novel methods to assess the review quality in order to find most useful or helpful product reviews for customers.
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Svensson, Martin. "Promoting Semantic Interoperability of Contextual Metadata for Learner Generated Digital Content." Licentiate thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-8453.

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<p>Technological advancements in computing have led to a reality where computational devices are more mobile, connected and context aware than ever before. Several of these devices are primarily designed for or support the creation of digital content via built-in or attachable sensors, e.g. mobile phones. The portability and connectivity of mobile devices make them suitable tools to support learning experiences; their features can be used to generate digital content and metadata related to the particular learning situation. These types of objects, referred to as Emerging Learning Objects (ELOs
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Drabløs, Lars Are Holth. "Computer Assisted Language Learning towards 2010 : Mobile Learning, User generated Content and Convergence." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9796.

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<p>Many topics have been touched in this thesis. I would like to conclude with some answers to the questions raised in the initial problem description and point out further challenges in some cases. We have seen that there exist several approaches for CALL, with virtual learning communities as one example. The community presented here, moodle.org, is an open source framework and let any user register for free and manage a course. In that way may this framework be used by school institutions, professional language course providers and other users who feel free to organize a course. This environ
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Kelm, James (James Samuel). "Two-sided user generated content platforms on the Internet : optimal strategies for growth." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39524.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2007.<br>Includes bibliographical references (leaf 20).<br>Two-sided platforms aggregating user generated content have become increasingly common on the Internet, as highlighted by the recent emergence of two knowledge markets connecting user submitted questions with user generated answers. An experiment with marketing messages was run on Google to determine which side of a knowledge market offered stronger benefits. Advertising performed poorly on both sides, but led to an unexpected finding: site content, onc
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Liu, Jingjing Ph D. Massachusetts Institute of Technology. "Harvesting and summarizing user-generated content for advanced speech-based human-computer interaction." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/71481.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 155-164).<br>There have been many assistant applications on mobile devices, which could help people obtain rich Web content such as user-generated data (e.g., reviews, posts, blogs, and tweets). However, online communities and social networks are expanding rapidly and it is impossible for people to browse and digest all the information via simple search interface. To help users obtain information
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Oliveira, Teresa Costa Milheiro de. "User generated content audiovisual para instituições de ensino superior: proposta de boas práticas." Master's thesis, Universidade de Aveiro, 2010. http://hdl.handle.net/10773/3805.

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Mestrado em Comunicação Multimédia - Audiovisual Digital<br>A presente investigação reúne e sistematiza a proposta de um conjunto de boas práticas para a criação de User Generated Content (UGC) audiovisual para a autopromoção de Instituições de Ensino Superior (IES). Tendo como um dos focos deste trabalho a compreensão da forma como as IES se dão a conhecer através do vídeo online, grande parte do mesmo está estreitamente ligado com a compreensão das regras de produção de um vídeo institucional e das regras de produção de vídeo para a web e os respectivos cuidados, além do conhecimento
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Martínez, Javier Rodriguez-Borlado. "A study of emerging opportunities for digital print production of user-generated content /." Online version of thesis, 2008. http://hdl.handle.net/1850/7745.

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Wills, Brian. "Citizen journalism and NeighborsGo.com: The Dallas Morning News' migration to user-generated content." Connect to online resource, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1456689.

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41

Huang, Ni. "Reading Between the Lines: Three Investigations of User Generated Content Using Text Analytics." Diss., Temple University Libraries, 2017. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/432860.

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Business Administration/Marketing<br>Ph.D.<br>User-generated content (UGC) is a ubiquitous phenomenon on the Internet. UGC inform, entertain, and facilitate conversations among online users. The three essays of this dissertation examine different antecedents of UGC characteristics with text analytics. The first essay explored the effects of psychological distance on UGC positivity and found that spatial and temporal distance boost UGC positivity. The second essay investigates the effects of social media integration on the linguistic characteristic of UGC and showed that social media integratio
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Dua, Akshay. "Trust-but-Verify: Guaranteeing the Integrity of User-generated Content in Online Applications." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1425.

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Online applications that are open to participation lack reliable methods to establish the integrity of user-generated information. Users may unknowingly own compromised devices, or intentionally publish forged information. In these scenarios, applications need some way to determine the "correctness" of autonomously generated information. Towards that end, this thesis presents a "trust-but-verify" approach that enables open online applications to independently verify the information generated by each participant. In addition to enabling independent verification, our framework allows an applicat
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Ceciliato, Linda <1995&gt. "Gli user generated content nel mondo delle runners commmunty: un’analisi di runners community." Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15924.

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Nel presente lavoro si procede ad un’analisi dei contenuti creati dagli utenti all’interno delle Runners Community per capire se questi influenzino l’intenzione d’acquisto dei partecipanti e se l’effetto sia maggiore rispetto a quello creato da altre fonti informative. Nel primo capitolo si affronta il mondo dei social media, analizzando il rapporto tra aziende ed utenti nell’internet quotidiano. Nel secondo, ci si addentra nel mondo degli user-generated content (UGC), analizzando gli utenti responsabili di questo fenomeno e l’importanza dei contenuti per i consumatori. Ci si sofferma sull’e
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Shan, Zehua. "Design and evaluation of an interface prototype for content selection for a game that supports user-generated content." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209434.

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Games that support a high level of customization is few, and their success varies, but it is an apparent trend that more and more games strive to offer players more highly customizable gaming experience. One huge part of the customizable experience beyond creating and sharing user’s creations is experiencing experiences created by others. Designing such an interface that support the user to do so poses many challenges. What do the users need? How should the content be displayed? What do users look for when trying to find something interesting? Those are just a few of the questions that need to
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45

Patroni, Joanne F. "Opening up innovation: How a retailer leverages user-generated social media content for innovation." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/116547/1/Joanne_Patroni_Thesis.pdf.

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Social media has opened new pathways for organisations to innovate, both internally using enterprise social media and externally using social media. This thesis examines the case of a global retailer who adopted social media strategies both internally and externally for innovation. The results show that employees need to have an open mind, be collaborative and be competitive to use enterprise social media for their innovative and routine work practices. The results also show that consumers use social media for their retail practices and provides an internal process for organisations to listen
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Schulz, Axel [Verfasser], Max [Akademischer Betreuer] Mühlhäuser, and York [Akademischer Betreuer] Sure-Vetter. "Mining User-Generated Content for Incidents / Axel Schulz. Betreuer: Max Mühlhäuser ; York Sure-Vetter." Darmstadt : Universitäts- und Landesbibliothek Darmstadt, 2014. http://d-nb.info/1110902360/34.

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Xu, Han M. Eng Massachusetts Institute of Technology. "Extending ScratchR : challenges of deploying a scalable user generated content platform for young people." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46531.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.<br>Includes bibliographical references (leaf 39).<br>ScratchR, a user generated content management platform, was developed by the Lifelong Kindergarten group at the MIT Media Lab. ScratchR lets users share projects developed with the Scratch programming language. This thesis involves technical improvements made to ScratchR from August 2007 to August 2008. Improvements include the addition of a comment reply system, the improvement of the gallery system, the addition of AJAX func
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48

Ceia, Patrícia Andreia de Sousa. "Youtube e user generated content : a sua influência nas atitudes e comportamentos em Portugal." Master's thesis, Instituto Superior de Economia e Gestão, 2016. http://hdl.handle.net/10400.5/12944.

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Mestrado em Marketing<br>As mudanças que têm ocorrido no meio digital conduziram a alterações no comportamento dos consumidores. Uma delas trata-se do facto de se basearem em fontes de informação não controláveis pelos marketers, como o conteúdo criado e partilhado pelos utilizadores (UGC - User Generated Content), como exemplifica o Youtube. Esta investigação pretende compreender a relação existente entre o valor deste conteúdo e a utilidade percebida pelos consumidores relativamente ao mesmo, assim como a influência que a utilidade e a credibilidade do UGC podem ter nas atitudes dos consumi
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Yelijiang, Arefujiang. "Judging A Photograph : Analyzing destination choice based on user-generated content on social media." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65802.

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In this thesis, authors’ main goal is to test two hypotheses to compare if the tourists are more likely to make their destination choice based on user generated photographs on social media, as well as, tourists’ sustainable destination choice based on photographs with sustainable green content. The quantitative research method was used to conduct the survey with experimental design. It was aimed to compare the tourist’ trust in different photo types, the consumers’ trust was expected to be measured by three dimensions: first impression, intention, and persuasiveness, recommended by previous st
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Maher, Mario, and Rahand Kader. "Using Online Communities and User-Generated Content for Innovative ProductDevelopment in the Gaming Industry." Thesis, KTH, Maskinkonstruktion (Avd.), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-256003.

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Information from users on the internet come in different forms and shapes, e.g. videos, content on social media, reviews and other interactive platforms where information can be shared. The information on these platforms have the potential of helping developers gain a deeper understanding about users’ behavior, problems and needs for the purpose of capturing value and implementing it to increase the chance of successful product development. This paper aims to explore the role of User-Generated Content in New Product Development and how User-Generated Content can be used from idea to prototype.
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