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1

Burgos, Peter. "Mittuniversitetets Android-app : Studentportalen som mobilapplikation." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16647.

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Detta projekt går ut på att skapa en stabil och användbar mobilapplikation utvecklad i programspråket Java. Syftet är att underlätta åtkomsten och kommunikationen mellan Studentportalen och studenterna. Slutprodukten är Mittuniversitetets inofficiella applikation, kallad Mittuniversitetets Android-app. som begränsas i första hand till enheter med operativsystemet Android. Genom undersökningar, gjorda via både Mittuniversitetets studentportal i form av en enkät och fysiskt på Mittuniversitetet campus Sundsvall i form av muntliga intervjuer, utreds vilka områden studenterna helst vill ha i applikationen och det är utefter dessa som applikationen utformas. Applikationen betraktas som färdig när studenterna bl.a. kommer åt sina uppgifter och får dessa presenterade på ett stilrent sätt. Tre olika lösningsalternativ ges men jämförelser av för- och nackdelar leder till att endast ”direktanslutning som lösning” genomförs i detta projekt. För att ge läsaren en grund för fortsatt förståelse av rapporten beskrivs vissa delar närmare i rapporten. Rapporten visar även att åtkomsten till Studentportalen effektiviserats till 5 skärmtryck genom Mittuniversitetets applikation från tidigare 24 skärm-tryck genom mobiltelefonens egna webbläsare. Samtliga mål i projektet anses vara uppfyllda och visas som skärmdumpar i rapporten. Avslutningsvis framgår även förslag för vidareutveckling av applikationen.<br>This project is made for creating a stabil and useful mobile application developed in Java. The purpose of this project is to make the access and communication easier between the student and the student portal. The product of this project is the unofficial app of Mid Sweden University, called Mittuniversitetets Android-app, that in first hand is limited to Android-devices. By doing research, both by letting students answer a survey online on Mid Sweden University's student portal and by asking student physically at Mid Sweden University campus Sundsvall, the investigation tells which parts of the student portal students would like to have in the mobile application and it is according to those answers that the direction of the application has been developed. The product, which is the application, is considered complete when the students are able to for exempel reach their information and get the information presented in a good way. Three different suggestions for a solution is given and by comparing the benefits of those only one solution is chosen. The solution chosen is ”direct-connection as solution”. To be able to give the reader better basical and understandable knowledge some parts are explained in more detail in this report. The report also shows that the access to the student portal is more effective now that only 5 taps are required by using the Mid Sweden University application to get a students information instead of 24 taps by using the web-browser on the cellphone. All goals in this thesis is considered accomplished and screenshots shows this in the report. Finally there is also suggestions for some future works given in this report.
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Pakker, Sandeep Reddy. "Tutorials and Quiz Android application." Kansas State University, 2015. http://hdl.handle.net/2097/19104.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel A. Andresen<br>Tutorials and Quiz Android Mobile application is an application which gives you brief tutorials on various programming languages and technologies to the user who has installed this application. It gives video tutorials and training on different technologies. The mobile application also contains sample code, interview questions, and answers. This application also conducts a quiz to the user who is interested in a particular technology for checking their knowledge on the subject. It has different levels like Basic Level and Advanced Level quiz. This application conducts a quiz in the form of multiple choice questions. After the completion of the quiz the application generates reports based on the quiz conducted. The user can also test their knowledge on those technologies based on a timed quiz, we can include the above technology questions in this application. We can give a time frame for each question and all the questions are to be answered in that specified time period. Say for example we can give 20 seconds to answer a question. If the user gives an incorrect answer, will be exited out of the quiz.
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Håland, Christian. "An Application Security Assessment of Popular Free Android Applications." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-23820.

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The number of applications for the Android platform found on Google Play is now over 1 million and there are over 1.5 billion downloads each month . With a low cost of entry the Android platform attracts developers many of which do not have the necessary competence or experience to develop secure applications. Weassess 20 Android applications using a custom testing methodology based on the OWASP Mobile Project and look for common vulnerabilities. We decompileapplications using Dare and review the source codemanually as well as using static and dynamic analysis to look for vulnerabilities.We also evaluate existing vulnerability classifications and argue which onesare most fitting to apply to Android vulnerabilities for educational and research purposes. We then categorize our findings according to OWASP MobileTop 10 and present mitigation strategies for each category as a whole. Finally,we argue the implications of the vulnerabilities to end-users.
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Baxi, Poonam Satish. "Android application of quick organizer." Kansas State University, 2012. http://hdl.handle.net/2097/13800.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel Andresen<br>The aim of this project is to develop an Android application for managing and organizing daily activities. Mobile application development is a growing trend in computer industry. Lot of desktop applications is [i.e. are] now becoming available as mobile applications with increasing demand in market. Android is one of the most popular platforms in mobile technology and gives lot of space for creative development as it is open source. There are various discussion forums and official Android development support websites that encourages mobile and tablet application development. The Quick Organizer application provides three main features for managing and organizing everyday tasks. 1. Calendar with smooth navigation buttons and flexible layout to view all calendar events. This calendar synchronizes with Google calendar and calendar application in Android device and allows user to create events in all the user calendar accounts. 2. Notes management for creating new note, viewing all notes for current month and search notes for the user account that synchronizes with the Ever Notes application. 3. Tasks management to create daily to-do lists with deadline for every task. The user can see all the tasks created with clear demarcation between complete and incomplete tasks with help of strike-out tasks when completed.
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Xu, Rubin. "Improving application trustworthiness on stock Android." Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708958.

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Loganathan, Madhumitha. "Android number game." Kansas State University, 2011. http://hdl.handle.net/2097/13245.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel Andresen<br>Mobile application development is one of the recent trends in computing Industry. Among several existing platforms for mobile, Android is one of the largest platforms in the world that run in several smart phones and tablets from various manufacturers like Google, Motorola, Samsung, HTC etc. Android number game is a simple game application in android targeting the school children to train their mathematical skills and help them to think. The application presents a graphical user interface with several colored bubble balls moving in random directions each with a number on it. The numbers are generated randomly within a specified range. The application allows the user to burst a moving bubble by touching it. The user’s goal is to burst all the bubbles in the ascending order of numbers on them. The application contains multiple levels and the number of bubbles increase as the levels increase. Also, the complexity of the set of numbers on the bubbles increases with increasing levels. Three lives are given to clear all the levels of the game and scores are computed for every correct shot on the ball. Bonus points are also added for clearing every level. The application maintains the top 10 players with their scores.
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Rodgren, Staffan. "Android Map Application." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-177260.

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Nowadays people use maps everyday in many situations. Maps are available and free. What was expensive and required the user to get a paper copy in a shop is now available on any Smartphone. Not only maps but location-related information visible on the maps is an obvious feature. This work is an application of opportunistic networking for the spreading of maps and location-related data in an ad-hoc, distributed fashion. The system can also add user-created information to the map in form of points of interest. The result is a best effort service for spreading of maps and points of interest. The exchange of local maps and location-related user data is done on the basis of the user position. In particular, each user receives the portion of the map containing his/her surroundings along with other information in form of points of interest.
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Skogberg, Benny. "Android Application Development." Thesis, Malmö högskola, Teknik och samhälle, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20813.

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Examensuppsatsen i datavetenskap innehåller utveckling av mjukvara för Android som ska användas av handhållna enheter som använder operativsystemet Android. Uppsatsen omfattar grunderna så som att skapa en utvecklingsmiljö samt att ladda ner lämpliga verktyg och tillägg. Uppsatsen kan användas som riktlinjer för genomsnittsprogrammeraren som söker efter problemlösningar som inte finns tillgänglig i litteraturen. Uppsatsen innehåller en beskrivning av Android samt en diskussion om dess fördelar och nackdelar förs. Resurser och råd för Androidutveckling och Androidversioner presenteras. Uppsatsen innehåller också utvecklingsstrategier.Utveckling för Android och dess egenskaper för datatrafik är intressanta, vilket också inkluderas i uppsatsen. Uppkoppling gentemot Facebook och annan kommunikation så som att hämta data från en webbserver behandlas i uppsatsen.<br>The Degree Thesis in Computer Science focuses on development of Android applications to be used on a handheld device running the Android Operating System (OS). It covers the basics such as setting up a development environment, downloading appropriate tools and add-ons. The thesis serves as a guideline to intermediate developers, seeking solutions to problems not discussed in available textbooks.Android is a platform consisting of an operating system and a Software Development Kit (SDK) for handheld devices. It originates from a small software company, acquired by Google and is now owned by Open handset Alliance (OHA), where Google is a member. A description of Android is included and its advantages and disadvantages are discussed. Resources and recommendations on Android development and Android versioning are presented. Strategies on development are also suggested throughout this thesis.The development for an Android device and its data traffic characteristics is of interest, which is also included in this thesis. Connectivity and communication like connecting to Facebook and pulling data from an internet-connected web server, is discussed.
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Novotný, Josef. "Bezpečnost mobilních zařízení na platformě Android." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-202089.

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The main subject of this thesis is the security of Android platform mobile devices. The goal of the thesis is to design and develop an application that will check given devices from the security point of view and to check the security of applications developed as the subject of theses created in the last few years at the University of Economics. In the first part of thesis there is an analysis of ways to secure the Android platform devices and applications and ways to attack them. Both the offline and the client/server architecture applications are also taken into consideration. The next part includes a security analysis of the selected application based on the beforehand determined criteria. An analysis and development of the application designated to examine the security of the given device is next. The outcome of the thesis is an easy to use application that can be launched on the mobile devices running Android 2.2 Froyo and higher.
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Sjöberg, Alexander, and Emil Larsson. "Applikationsutveckling till mobiltelefoner med operativsystemet Android : Beräkning av komplexa skuldsituationer." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-159751.

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Arbetet har gått ut på att ta fram en Androidapplikation vars funktion är att beräkna vilka transaktioner som är nödvändiga, minimerat till antalet, för att reda ut en komplex skuldsituation inom en grupp individer. Den här typen av situationer uppstår ofta i vardagliga sammanhang, exempelvis då en grupp vänner lagar middag tillsammans och olika personer lägger ut för olika kostnader som till exempel mat och dryck. Arbetet resulterade i applikationen SplitIt, en stilren och lättanvänd applikation som uppfyller uppsatta kravspecifikationer. Osäkerhet råder dock om algoritmen som räknar ut transaktionerna är optimerad i det avseendet att antalet transaktioner minimeras. En del åtgärder bör vidtas innan produkten lanseras på Android Market, till exempel har framtagning av ikoner åsidosatts med avsikten att lägga ned mer tid på övriga delar i användargränssnitt och algoritmframtagning. SplitIt har vuxit fram genom att liknande applikationer på Android Market har studerats samt genom att noga beakta användarvänlighet. Innan implementeringen av applikationen påbörjades, gjordes en studie där skisser på det tänkta användargränssnittet ritades upp och testpersoner fick möjlighet att navigera sig igenom applikationen. Studien klargjorde vilka delar i användargränssnittet som uppfattades som otydligaoch vilka som var tilltalande.<br>The goal of the project has been to develop an Android application whose function is to calculate the necessary transactions, minimized in number, to resolve a complex debt situation within a group of individuals. These types of situations frequently occur in everyday life, for example when a group of friends cook dinner together and different people pay for various expenses such as food and beverages. The work resulted in the application SplitIt, a stylish and easy-to-use application that meets the desired specifications. Uncertainties exist however, whether the algorithm thatcalculates the transactions is optimized regarding the minimum number oftransactions required. Some measures should be taken before the product is launched on the Android Market. The development of icons, for example, has been put to the side with the intention to spend more time on other parts of the user interface and algorithm development. Splitit has been developed by studying similar applications on the Android Market and by carefully considering usability. Before starting the implementation of the application, a user study was conducted in which sketches of the proposed user interface was designed and a test panel had the opportunity to navigate through the application. The study clarified unclear as well as appealing parts of the user interface.
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Mathukumalli, Sravya. "Vocal combo android application." Kansas State University, 2016. http://hdl.handle.net/2097/32505.

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Master of Science<br>Department of Computing and Information Sciences<br>Mitchell L. Neilsen<br>Now-a-days people from various backgrounds need different information on demand. People are relying on web as a source of information they need. But to get connected to internet all the time with a computer system is not possible. Android, being open source has already made its mark in the mobile application development. The highest smart phone user base and the ease of developing the applications in Android is an added advantage for the users as well as the Android developers. The vocal combo is an Android application which provides the required functionality on Android supported smart phone or a tablet. This provides the flexibility of accessing information at the users’ fingertips. This application is built using Android SDK, which makes the application easy to deploy on any Android powered device. Vocal Combo is a combination of voice based applications. It includes a Text-To-Voice convertor and Voice-To-Text convertor. This application helps the user to learn the pronunciation of various words. At the same time the user can also check his/her pronunciation skills. This application also provides the functionality of meaning check where the user can check the meaning of the words he types in or speaks out. At any point of time, the user can check the history of the words for which he has checked the meaning or pronunciation for. The application also provides the support to the user on how to use this application.
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Nellaiappan, Kalaivani. "Gobuddy - Android mobile application." CSUSB ScholarWorks, 2011. https://scholarworks.lib.csusb.edu/etd-project/3323.

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The purpose of this application is to serve the end user of an Android Smart phone, with reliable, instantaneous and location based information on places of interest such as restaurants, gas stations, hotels, movie theaters, and the like by using the phones' built-in GPS. The basic information includes viewing the map and address of the place of interest and getting the directions to a particular place in addition to having some extra features. Contains computer source code.
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Празднікова, Маргарита Олександрівна. "Додаток на базі Android «Кіногід» для керування контентом". Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2020. https://ela.kpi.ua/handle/123456789/34968.

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Структура та обсяг роботи. Пояснювальна записка дипломного проекту складається з шести розділів, містить 8 рисунків, 5 таблиць, 5 додатка, 45 джерел. Дипломний проект присвячений розробці додатку на базі Android “Кіногід”. У розділі аналіз існуючих рішень для систематизації інформації про кінопокази розглянуть існуючі сервіси їх функції та недоліки, які необхідно вдосконалити. У розділі аналіз мов програмування та технології розроблення Android додатку розглянуті теоретичні аспекти методів виконання завданяя всі можливі ускладнення та недоліки різних систем у розробці Android додатку. Теоретичні відомості щодо теми диплому. Показані методи розробки додатку, алгоритми дій при поставленій задачі, а також вирішення проблеми, які могли виникнути. У розділа особливості реалізаціх програмного додатку для мобільної платформи показані теоретичні відомості про алгоритми, які були використанні. У розділі аналіз додатку розгялнуті методи тестування додатку, аналіз подальшого вдоскналення.<br>Structure and scope of work. The explanatory note of the diploma project consists of six sections, contains 8 figures, 5 tables, 5 appendices, 45 sources. Thesis project is dedicated to the development of an application based on Android "Kinogid". In the section analysis of existing solutions for systematization of information about film screenings will consider the existing services, their functions and shortcomings that need to be improved. The section analysis of programming languages and technologies of Android application development considers theoretical aspects of execution methods causing all possible complications and shortcomings of different systems in Android application development. Theoretical information on the topic of the diploma. The methods of application development, algorithms of actions at the set task, and also the decision of a problem which could arise are shown. The section features of the implementation of the software application for the mobile platform shows theoretical information about the algorithms that were used. In the section analysis of the application the methods of testing the application, analysis of further improvement are explained.
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Nogén, David, and Jennifer Jonsson. "Matbudgetapplikation." Thesis, KTH, Data- och elektroteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-123690.

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Flera nya tjänster som Mina utgifter och Smartbudget vittnar om ett tilltagande intresse bland konsumenter att planera sin ekonomi. Matvaror utgör en stor del av det genomsnittliga hushållets budget och är därmed en kostnadspost som kan göra stor skillnad i hushållets ekonomi.Detta examensarbete ska undersöka möjligheten att jämföra matvarors pris på olika affärer med hjälp av en Android-applikation och genom att fotografera texten på kvitton. Texten kommer sen processas och sorteras för att få ut nödvändig data som sen kan sparas undan i en databas. Färdiga Algoritmer och OCR-motorer har utvärderats och implementerats i applikationen direkt genom så kallade C-Bibliotek. Dessa gör det möjligt att utan större problem vidareutveckla applikationen för iOS eller Windows Phone.Projektet och Android-applikationen visar på möjligheterna att använda färdiga C-bibliotek samt telefoners kamera för att enkelt sålla ut och spara undan den informationen som är relevant för konsumentens del.<br>Multiple new services such as “Mina utgifter” and “Smartbudget” show that there is an increased interest among consumers to plan their economy. Groceries represent a large part of the average households budget and is thereby an important thing that can make a large difference in every households economy.This thesis will examine the possibilities to compare food prices with help of an Android application and by taking pictures of the text on receipts. The text will then be processed and sorted to get the necessary data which later can be saved into a database. Premade algorithms and OCR-engines have been evaluated and implemented directly into the Android application by using so called C-Libraries. This makes it possible without major efforts to further develop the application for IOS or Windows Phone.This project and the Android application show the possibilities to use premade libraries and the phones camera to extract and save the necessary information that is relevant for consumers.
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Andersson, Gustaf, and Fredrik Andersson. "Android Environment Security." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20512.

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In modern times mobile devices are a increasing technology and malicious users are increasing as well. On a mobile device it often exist valuable private information that a malicious user is interested in and it often has lower security features implemented compared to computers. It is therefore important to be aware of the security risks that exist when using a mobile device in order to stay protected.In this thesis information about what security risks and attacks that are possible to execute towards a mobile device running Android will be presented. Possible attack scenarios are attacking the device itself, the communication between the device and a server and finally the server.
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Vacula, Josef. "Vývoj aplikací pro Android a iOS." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-197660.

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This thesis covers topic of mobile application development for Android and iOS. It also points out differences between Android and iOS programming. The main goal is to de-scribe the whole process of development which starts by choosing suitable mobile plat-forms and ends by distribution of finished application. The theory is shown on video streaming application. The first part of this thesis covers choosing of suitable platforms for development. Next chapter focuses on different development methods of mobile applica-tions. The rest of thesis is dedicated to Android and iOS development. There is one chapter covering software development kit and one chapter covering mobile user interface - its principles and creation methods. The last theoretical chapter covers fundamentals of each Android and iOS application. The whole development process of sample application is described in the seventh chapter. It includes functional and non-functional application re-quirements, analysis, design of user interface, implementation, testing and distribution of finished application. This thesis is supposed to be jump start for all new developers, who consider mobile application development.
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Миронович, Е. С. "Методы автоматизации тестирования мобильных Android-приложений". Thesis, Сумский государсвенный университет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/31687.

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С каждым годом рынок мобильных приложений постоянно увеличивается: простые «убивалки времени», системные и дополнительные утилиты, приложения на базе оповещений. При цитуванні документа, використовуйте посилання http://essuir.sumdu.edu.ua/handle/123456789/31687<br>The main goal of the research is to evaluate tool for automation testing for Android applications, which one is more flexible, complex or simple. This research can be very helpful for automation engineers, managers for getting correct decision which tool should be used for certain project. При цитировании документа, используйте ссылку http://essuir.sumdu.edu.ua/handle/123456789/31687
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Švehla, Ján. "Implementujte Android aplikaci pro stahování a poslech audio podcastů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255438.

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This master's thesis is aimed at the problems and issues which are encountered over the development of application for mobile devices. An application for managing and listening of audio podcasts was chosen to be developed. This thesis will guide the reader through general topics and issues of "User Experience" research, its usage and specification on mobile devices and actual design and the implementation of developed application. Results of this work can be used for the development of applications with respect to user centered design.
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Vidiyala, Akhila. "Android application of Throck mobile." Kansas State University, 2013. http://hdl.handle.net/2097/15318.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel Andresen<br>The aim of this project is to develop an android application for managing and organizing activities of various departments in ThrockMorton building at K-State. Mobile application development is a growing trend in computer industry. With the advancements in mobile technologies and efficient 3G and 4G wireless communications, a number of desktop applications are now becoming available as mobile applications. Android has the leading market share in the entire smart phone OS available. It gives lot of space for creative development as it is open source. There are various discussion forums and official android development support websites that encourage mobile and tablet application development. The ThrockMobile application provides many features for managing inventory at ThrockMorton in Kansas State University. The features include scanning a barcode of an asset and displaying its details and can even edit any of the fields if needed. The access to this application is restricted to only those devices whose device id is existing in the database. One can request access to the application through an email client integrated with the application. Look up feature lets you look up for a user, room, ip-address and asset. Preferences module lets you enter the details of the server from which data is to be requested. This application has been tested on android devices of varying screen sizes and android OS versions. The application serves requests at an average rate of 1.5sec/request, which is above the industry average time. I mentioned in detail the reason for the above performance average times and as future enhancements I have discussed the possible solutions.
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Parne, Spoorthy Reddy. "Android application of restaurant finder." Kansas State University, 2012. http://hdl.handle.net/2097/14061.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel Andresen<br>Mobile applications can be one of the best ways to keep consumers engaged with a brand as they are on the move. With the increase in demand for smartphones and efficiency of wireless networks, the demand for mobile applications has increased incredibly. Android is one of the most popular open source platforms that offers the developers full access to the framework API’s so as to build innovative applications. The main aim of this project is to build an Android application that helps the users to find a Restaurant in a specified location and according to the specified tastes. The main features provided by the Restaurant Finder application are as follows: 1) Basic Search where the user can search for a particular restaurant based on any keyword and Advanced Search where the user can specify the category, rating and the distance range for the restaurants. 2) Google Maps that shows the top 5 restaurants in the city of the current location and the routes to a particular restaurant. 3) The users can write a review, see the reviews and invite a friend/colleague to meet at a particular restaurant. 4) Google Calendar where the user can mark an event.
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Šesták, Jan. "Vývoj aplikací pro mobilní operační systém Android a jejich monetizace." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-114045.

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The goal of this thesis is to evaluate Android in context of other mobile operating system currently available on the market. I will mention history of Android, it's evolution and comparison with other mobile platforms. On the sample application I will introduce the principles of development for the Android operating system. Finally, I will describe monetization on real data provided by developers.
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Husa, Martin. "Vývoj aplikací pro Android." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2019. http://www.nusl.cz/ntk/nusl-402553.

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This Master’s thesis contains search study about operating system Android, principles of game application programming and practical example of game for Android. The genre of game can be classify as 2D platformer. Application with thesis text will serve as learning tool in VUT FSI or as manual for game developing.
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Mičic, Daniel. "Vývoj mobilní aplikace pro Android OS." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2017. http://www.nusl.cz/ntk/nusl-318278.

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Goal of this diploma thesis is to design and develop a mobile application for Android OS. Marketing and monetization plans will be defined and realized for propagation and profit. Aim is to create capable, sellable product for quickly expanding market of mobile applications.
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Haugsrud, Stephan. "Developing Android Applications with Arctis." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9879.

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<p>The focus of this thesis is the design of Android applications from building blocks in Arctis. The Arctis tool is used for modeling applications with UML activities, which already can be deployed on the Java ME and Java SE platforms. State machines and a runtime support system are generated. Creation of a generator for Arctis, enabling deployment to the Android platform, is the key element in this work. The Android platform is presented using an example application. A discussion on challenges, solutions and architectures for the design and implementation of Android applications using Arctis is presented. Then, the example application is redesigned using Arctis building blocks and deployed as a Java project using the existing code generator for Java SE. The adaptations necessary for turning the Java project into a runnable Android project is studied in detail and serves as a basis for the development of our code generator, along with the discussion. After describing our code generator, several building blocks are designed for an Android building block library. Demonstration of the code generator and the building blocks are done by designing and deploying an Android application named emph{TwitterFromAndroid}.</p>
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Nilsson, Robin. "Penetration testing of Android applications." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280290.

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The market of Android applications is huge, and in 2019, Google Play users worldwide downloaded 84.3 billion mobile applications. With such a big user base, any security issues could have big negative impacts. That is why penetration testing of Android applications is important and it is also why Google has a bug bounty program where people can submit vulnerability reports on their most downloaded applications. The aim of the project was to assess the security of Android applications from the Google Play Security Reward Program by performing penetration tests on the applications. A threat model of Android applications was made where potential threats were identified. A choice was made to focus on the Spotify Application for Android where threats were given ratings based on risks associated with them in the context of the Spotify Application. Penetration tests were made where testing depth was determined by the ratings associated with the attacks.The results of the tests showed that the Spotify Application is secure, and no test showed any real possibility of exploiting the application. The perhaps biggest potential exploit found is a Denial of Service attack that can be made through a malicious application interacting with the Spotify application. The result doesn’t guarantee that the application isn’t penetrable and further testing is needed to give the result more reliability. The methods used in the project can however act as a template for further research into both Spotify and other Android applications.<br>Marknaden för Android applikationer är enorm och 2019 laddade Google Play användare ner 84.3 miljarder mobil-applikationer. Med en så stor användarbas kan potentiella säkerhetsproblem få stora negativa konsekvenser. Det är därför penetrationstest är viktiga och varför Google har ett bug bounty program där folk kan skicka in sårbarhetsrapporter för deras mest nedladdade applikationer. Målet med projektet är att bedöma säkerheten hos Android applikationer från Google Play Security Reward Program genom utförande av penetrationstester på applikationerna. En hotmodell över Android applikationer skapades, där potentiella hot identifierades. Ett val att fokusera på Spotify för Android gjordes, där hot gavs rankingar baserat på riskerna associerade med dem i kontexten av Spotify applikationen. Penetrationstest gjordes med testdjup avgjort av rankingarna associerade med attackerna.Resultatet av testen visade att Spotify applikationen var säker, och inga test visade på några riktiga utnyttjningsmöjligheter av applikationen. Den kanske största utnyttjningsmöjligheten som hittades var en Denial of Service-attack som kunde göras genom en illvillig applikation som interagerar med Spotify applikationen. Resultaten garanterar inte att applikationen inte är penetrerbar och fortsatt testande behövs för att ge resultatet mer trovärdighet. Metoderna som användes i projektet kan i alla fall agera som en mall för fortsatt undersökning av både Spotify såväl som andra Android applikationer.
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Chen, Lingzhen. "Android application of Doctor’s end in E-health system." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-19825.

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In recent years, with the arrival of information era and the rapid development of the medical health system, there has been a trend for hospitals and medical care centers to record the patients’ medical record electronically rather than by means of old-fashioned paper-based method. It has indeed reduced the workload of medical workers and it simplifies the procedure within the medical system. It is worth mentioning that the growth of mobile medical care is beginning to catch up as a consequence of the incredible popularization of mobile networks and the broad use of mobile devices. A significant possibility is that in the coming years, mobile medical care applications will play a large part of the whole electronic medical care system. This project will mainly focus on presenting the process of developing an Android application of doctor’s end in the electronic healthcare system which makes it possible for doctors to retrieve data from their patients and diagnose them as well as setting up appointments using mobile devices. The development for the doctor’s end application will follow the waterfall development methodology. In this report the functions of the doctor’s end application will be introduced, and how these functions are realized will also be displayed in detail. After the implementation, the app will be tested on an Android device emulator and on real Android mobile devices in order to evaluate their performance. In addition, it will be tested by mobile phone specialists in relation to gathering feedback. Finally, a reasonable conclusion will be drawn with regards to this project including ethical issues.
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Nehlin, Göran. "An Android Application for Saving Ideas." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-161643.

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Suryawanshi, Akash. "SOS - an android application for emergencies." Kansas State University, 2014. http://hdl.handle.net/2097/17847.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel A. Andresen<br>The aim of the project is to develop an Android application that lets its users to send notifications in case of an emergency or a panic situation. The users can send multiple text messages and emails on the press of a single button. The phone numbers, email ids and the contents of the text and email messages can be set from within the application. The text messages and emails sent, along with the content, also have the last known location of the user. This is very helpful in tracking the whereabouts of the person. The user can also call 911 directly from within the application, if the nature of the situation demands it. Additionally the user of the application may allow the app to track their location. If this option is selected, the application fetches the device’s location at about every 15 minutes and stores it in a database. This information is very useful and can be used in a variety of ways. One such use of the location data is from within the Android app where the user can view a map that shows their location history over a period of time for a particular day.
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Bångerius, Sebastian, and Felix Fröberg. "Functional testing of an Android application." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-131936.

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Testing is an important step in the software development process in order to increase the reliability of the software. There are a number of different methods available to test software that use different approaches to find errors, all with different requirements and possible results. In this thesis we have performed a series of tests on our own mobile application developed for the Android platform. The thesis starts with a theory section in which most of the important terms for software testing are described. Afterwards our own application and test cases are presented. The results of our tests along with our experiences are reviewed and compared to existing studies and literature in the field of testing. The test cases have helped us find a number of faults in our source code that we had not found before. We have discovered that automated testing for Android is a field where there are a lot of good tools, although these are not often used in practice. We believe the app development process could be improved greatly by regularly putting the software through automated testing systems.
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Nalagatla, Vihitha. "ANDROID MOBILE APPLICATION FOR HOSPITAL EXECUTIVES." CSUSB ScholarWorks, 2017. https://scholarworks.lib.csusb.edu/etd/435.

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Hospitals are the largest and most complex organizations where health care is provided. Safe and effective patient care services in hospitals depend on the efficient decisions made by hospital executives. The main task of hospital executives is to ensure the hospital can provide high quality patient care and services. “Android Mobile Application For Hospital Executives” is an Android application used for displaying hospital performance metrics on a daily basis. This application allows hospital executives to review and monitor hospital operational data with ease of access and in a portable manner. Thus, reducing the effort of the hospital executives to perform their tasks.
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Salvia, Rocco <1990&gt. "Intent Flow Analysis in Android Application." Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/9337.

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L'analisi implementata è un'integrazione dell'analizzatore statico Julia, con lo scopo di individuare flussi di Intent in applicazioni Android. Un intent è un messaggio al quale possono essere allegati dei dati e può viaggiare all'interno del dispositivo mobile, attraversando diverse componenti, raggiungendo infine una destinazione. L'analisi genera degli allarmi quando le intent trasportano informazioni riservate, o nel caso peggiore quando queste vengono estratte nel corso del flusso. Sono state prima analizzate delle applicazioni Android di una libreria di test dedicata agli analizzatori statici (DroidBench) ed infine una applicazione open source individuata nel market place (Telegram).
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Quaresmini, Jimmy. "Location based sports/fitness app : Android app for smartphones." Thesis, KTH, Radio Systems Laboratory (RS Lab), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-160260.

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The City of Stockholm’s budget for sports is 1.6% of the total city budget in 2014. About 60,000, licensed (age 15 and up, about 50%) and younger actively played soccer in Stockholm in 2005. That is roughly 24% of the total number of participants in sports activities in Stockholm’s district. There is a need for a location-based application (commonly abbreviated "app") to help people spontaneously meet for different sports activities. The app developed and analyzed in this thesis will address this need and assist potential participants in organizing sports activities, deciding to participate in these activities, make friends, etc. Not only large team sports will be considered, but sports done in pairs such as tennis and other sports as well that you do with others. Consider a person who has moved to a new city and wants to play football (soccer), but does not know people in this city. This app can help this person find others who would like to play in a quick and easy way by looking at a map and seeing where others would like to participate in this sport, for example at a particular soccer field, using location information concerning the potential participants and this specific field. Apps that use location information have become very common with the widespread use of smartphones. Such an app provides a location-based service. This thesis describes the design and implementation of an Android app with a location-based service and how to set up this app, what technology is needed to get the needed location information, and the programming language used. In addition, the thesis considers users’ needs and how the app caters to those needs. An analysis will be done of how well this app communicates with a database server as the number of users increases, scales. Performance and load on both the server and app will be considered. The performance will be analyzed to see how well it matches the users’ expectations. The app developed in this thesis will be for the Android platform and Apple's iOS (but the focus in the thesis is on the Android-version). This app will communicate with a database server running a Linux OS, an Apache HTTP server, a MySQL database, and using a PHP programming web infrastructure (such a setup of services is commonly called by the acronym LAMP). The app will connect to Facebook and Twitter to exchange information (however, that is outside the scope of this thesis).<br>Stockholms stads budget för sport är 1,6% av den totala budgeten 2014. Ungefär 60 000 licensierade (15 år och uppåt, 50 %) och yngre aktiva fotbollsspelare fanns i Stockholm år 2005. Det motsvarar ungefär 24 % av dem som utövade sport det året i Stockholms distrikt. Det finns ett behov av en platsbaserad applikation (vanligen förkortat ”app”) som hjälper människor att spontant träffas för att utöva olika sporter man utför tillsammans. Appen som utvecklas och analyseras i detta examensarbete försöker tillgodose detta behov och hjälper potentiella deltagare att organisera sportaktiviteter, besluta att delta i dessa aktiviteter, skaffa nya vänner m.m. Inte bara stora lagsporter, men också sporter man utför i par som tennis och andra sporter man utför tillsammans med andra kommer beaktas. Betänk en person som nyss har flyttat till en ny stad och vill spela fotboll, men inte känner några i denna stad. Denna app kan hjälpa den här personen hitta andra som vill sporta på ett enkelt och snabbt sätt genom att titta på en karta och se var andra vill utöva denna sport, t.ex. på en viss fotbollsplan, med användning av platsinformation om potentiella deltagare och denna specifika plan. Appar som använder platsinformation har blivit väldigt vanliga med det utbredda användandet av smarta mobiltelefoner. En sådan här app erbjuder en platsbaserad tjänst. Denna rapport beskriver designen och implementationen av en Android app med en platsbaserad tjänst och hur man sätter upp en sådan här app, vilka teknologier som behövs för att få den platsinformation som behövs och det programmeringsspråk som används. Därutöver kommer rapporten överväga användares behov och hur appen tillgodoser dessa behov. En analys kommer genomföras av hur denna app kommunicerar med en databas server när antalet användare ökar, när den skalar. Prestanda och belastning av både appen och servern kommer tas med i beräkningen. Prestandan kommer analyseras för att se hur väl det motsvarar användares förväntningar. Appen som utvecklas i detta examensarbete kommer vara för Android och Apples iOS (men fokuset i detta examensarbete kommer vara på Android versionen). Denna app kommer kommunicera med en databas server som kör ett Linux OS, har en Apache http (webb) server, en MySQL databas och som använder en PHP programmerings-infrastrutur (en sådan uppsättning tjänster kallas vanligen LAMP, en akronym). Appen kommer ansluta till Facebook och Twitter för att utbyta information (men det ligger dock utanför ramen för detta examensarbete).
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Fransson, Rebecca, and Alexandre Driaguine. "Comparing Progressive Web Applications with Native Android Applications : An evaluation of performance when it comes to response time." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-64764.

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Web applications are often described as being cross-platform. They are accessible from a multitude of different web browsers, which in turn are running on a multitude of different operating systems. For a time now, developers have used many different tools to create cross-platform applications for mobile devices with web technologies. However, these applications fail to deliver when taken out of their native environment, and often do not feel native at all. Enter Progressive Web Applications, PWA. PWA’s are applications written for the web with web technologies, running in a browser,  but seasoned with some techniques that can make them behave like a native application when running on a mobile device. They are just ordinary web applications with native behaviour such as offline support, installability, and push notifications. The question that arises is - can this new type of web applications match Native Android Applications in performance, especially the response time when accessing the device's hardware? This report will try to answer that question
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Egnell, Jakob. "Network usage profiling for applications on the Android smart phone." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-76688.

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Android, a platform for smartphones and mobile devices, is becoming more and more present in the market. Nevertheless, the battery runtime of smartphones is short and strongly influenced by the network usage. Some proposals exist to reduce the energy consumption associated to the network usage and increase the smartphone runtime. But for adjusting them for a real improvement it is required to study the network utilisation triggered by the smartphone applications. With this analysis the applications communication patterns can be obtained and used to predict the network usage and the amount of data expected. In order to gather network statistics of the running applications, a logger application is implemented for the Android platform to log network statistics of running applications. The statistics are analysed on a PC computer to obtain the applications' communication patterns. A number of applications are selected, sorted by the rankings of downloads and type. A detailed analysis of the network usage is presented. This analysis identifies some of their patterns, some application characteristics and groups of applications from the determined network usage. The network usages for applications with similar functionalities are compared and lessons learnt from the analysis are discussed. Finally, some improvements for our logger application and analysis are discussed.
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Циганок, О. А. "Розробка мобільного додатку ОС Android комп’ютерної 2D гри". Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23641.

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Циганок, О. А. Розробка мобільного додатку ОС Android комп’ютерної 2D гри : випускна кваліфікаційна робота : 123 "Комп’ютерна інженерія" / О. А. Циганок ; керівник роботи Є. В. Риндич ; НУ "Чернігівська політехніка", кафедра інформаційних та комп’ютерних систем. – Чернігів, 2020. – 85 с.<br>Об’єктом досліджень слугують процеси розробки двомірного ігрового застосунку у жанрі «Платформер» для Android. Предметом дослідження є методи, прийоми та інформаційні технології розробки ігрового програмного забезпечення для пристроїв на базі Android платформ. Метою роботи є створення прототипу двовимірного платформера розрахованого на одного користувача для смартфонів на базі ОС Android. Для досягнення мети були проаналізовані сучасні тенденції у розробці комп'ютерних ігор, досліджені засоби розробки комп'ютерних ігор і проекти конкурентів. На основі цих елементів створений прототип двовимірного платформера розрахованого на одного користувача для смартфонів на базі ОС Android, що містить в собі 4 рівня з реалізованими основними ігровими механіками.<br>The object of research is the development of a two-dimensional game application in the genre of "Platformer" for Android. The subject of the study are methods, techniques and information technologies for developing game software for devices based on Android platforms. The aim of the work is to create a prototype of a two-dimensional platformer designed for one user for smartphones based on the Android OS. To achieve this goal, current trends in computer game development were analyzed, computer game development tools and competitors' projects were studied. Based on these elements, a prototype of a two-dimensional platform designed for one user for smartphones based on Android, which contains 4 levels with the basic game mechanics implemented.
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Brinkheden, Dan, and Robin Andersson. "A Performance Study of Hybrid Mobile Applications Compared to Native Applications." Thesis, Högskolan Väst, Avdelningen för data-, elektro- och lantmäteriteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-7756.

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This study evaluates the performance difference between hybrid and native mobile applica-tions when accessing the low level API. The purpose of this study is to find out the differ-ence in performance between the different methods for developing applications due to an increasing market for platform independent applications. Several benchmarks were created to measure the performance on the following criteria, execution time, memory allocation and storage space. The benchmarks were developed with a similar behaviour to match the functionality. The Titanium benchmarks were around 8.5 times larger in storage space and used 26-28% larger heap when it came to memory than the equivalent Android benchmarks. Android generally has a lower execution time than Titanium, however there are cases such as the math library where Titanium has a lower execution time.
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Larsson, Annika. "ByggletMobil : En Android applikation för byggbranschen." Thesis, Karlstads universitet, Avdelningen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-34608.

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Den digitala tekniken utvecklas till olika användningsområden och antal mobila applikationer blir fler och fler både för privatlivet och yrkeslivet. Nu vill projektets uppdragsgivare Bygglet AB expandera mot den mobila marknaden med sin affärsidé. Företaget Bygglet AB arbetar i huvudsak mot byggbranschen och tillhandahåller det webbaserade projekthanteringsverktyget Bygglet. Denna uppsats behandlar examensarbetet med prototypen mobilapplikationen ByggletMobil. Rapporten innefattar både teoretisk och praktisk bakgrund, arbetet med implementationen och en motivation till att denna typ av digital teknik behövs inom byggnadsområdet.<br>Digital technology has been developed for different application areas and the number of mobile applications for both private and professional life is increasing. Now, the project's sponsor Bygglet AB is expanding to include the mobile market with their business idea. The company Bygglet AB works principally in the construction industry and provides the Web-based project management tool Bygglet. This dissertation presents a final year project on a prototype mobile application ByggletMobil. The report includes both a theoretical and practical background, work towards an implementation and a motivation for the need for this kind of digital technology in the construction area.
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Rudraraju, Tejitha. "Elderly support - android application for fall detection and tracking." Kansas State University, 2014. http://hdl.handle.net/2097/17866.

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Master of Science<br>Department of Computing and Information Sciences<br>Mitchell L. Neilsen<br>The purpose of the project is to develop an Android application that is capable of detecting possible falls for the elderly. With the advancement of wireless communications, the world has become smarter and there has been increase in use of smart phones. Android, being an open source platform has made it simple for every individual to develop their own applications, which in turn can be used on Android devices. Falls among the elderly are a serious concern for both families as well as medical professionals, since falls are considered to be the eighth leading cause of death in the United States. Untreated fall injuries in adults 65 or older can result in serious risks and health complications, since 20% of falls require immediate medical attention and about one-tenth of the falls result in fractures. Thus, as mentioned, fall detection is a critical event requiring quick and accurate response, especially for elderly people living by themselves. This is the motivation behind developing an elderly support, which detects a fall and alerts the caretaker regarding the information. The elderly support is about tracking the person and notifying the caretaker if there is an occurrence. One of the main features of this Android application is that it notifies the caretaker with alert messages which contain all the necessary information. The alert messages contain useful information about the people in danger, such as his/her geo location and also corresponding directions on a map. In occasions of false alerts, the supervised person is given the ability to estimate the value of importance of a possible alert and to stop it before proceeding with further steps. This project is geared towards supporting the elderly. The mobile application is capable of detecting possible falls and through a user-friendly interface that can be used to alert relatives, doctors, and other people who take care of the elderly.
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Garlapati, Deepti Reddy. "Near Me – a location-aware to-do Android application." Kansas State University, 2015. http://hdl.handle.net/2097/20112.

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Master of Science<br>Computing and Information Sciences<br>Daniel A. Andresen<br>The growing needs of different products is only being increased from day to day and among these numerous products that each person plan to purchase, it has become a tedious task to keep track of all the products that should be purchased. One such important thing is that, everyone wish to keep track of an item when the location associated with the item is nearby. We have many To-Do applications where we can just note down our day to day needs and things to get. But we might face situations like forgetting to keep track of what we have in our To Do list related to buying an item and when the location associated to the item is nearby, there are high possibilities that we overlook and just forget about purchasing these items. These situations occurred most of the times when I did a small survey among my friends. This difficulty has lead me to rethink and find a solution. The usage of smart phones has become very common these days. Android market which is an open source has helped many people to develop their own applications and these could easily be run on Android smart phones. I thought of developing an android application that helps in tracking not only the To-Do list of the items that a person tracks down to purchase but also stores the location where that item can be purchased. This To-Do app then provide notifications when a person is nearby the location associated with the item. It also triggers an alarm so that the user can easily remember what item he has planned to get in that particular location. The proposed app tries to solve most of the problems by providing an intuitive interface to the user where the user can note down all their planned purchases with location of the products and get reminders about it when passing through that location. The Near Me application is about tracking the items to be purchased or the tasks that are to be done specific to the location. Each to-do item is associated with a date, location and notes. Storing the locations in the application helps the user with timely notifications and alarms according to the location the user is in and the tasks that should be done in that location. Also these To-Do items can also be synced with online storage application like Dropbox.
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VALENTE, Roberto. "Mobile application development process analysis and proposal of a specific UML extension for Android applications." Doctoral thesis, Università degli studi del Molise, 2019. http://hdl.handle.net/11695/90880.

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Every bit of technology is evolving and will continue to do so. Mobile applications, in particular, represent today one of the main evolution in technology. They are now widely used in different sectors. The mobile app ecosystem represents today one of the biggest industries all over the world. It encapsulates millions of app developers, literally billions of smartphone owners who use mobile apps daily and many companies that uses apps and make money with them. This evolution of mobile software requires more attention, more skills and a better comprehension for the development, maintenance and engineering of applications. Due to this evolution and to the growing presence of mobile application in everyday life, we though to analyse mobile context and mobile development process to study if a specific UML extension could facilitate development and maintenance of Android mobile application process. The idea was to model, extending UML standard Class Diagram objects, Android structural and UI components and provide a more specific diagram, and to support development process in all phases. We proposed an UML extension with graphical stereotype to represent information and try to increase the domain comprehension. In this work, after anlaysing mobile applications modeling ad developing issues, we studied Android, iOS and cross platform development. Considering UML standard and extension mechanism, we proposed and evaluated a Droid UML extension. We carried out a controlled experiment defining two maintenance tasks for two open source applications. We submitted surveys to 20 developers, divided in 4 groups with different tasks and UML representation and we analysed results. The obtained data told us that using a specific UML extension could improve code comprehension and could facilitate maintenance activities. In future we think to repeat so the experiment with a larger number of developers to confirm the obtained results and we will realize a tool to automatically define Droid UML class diagrams. Further-more we think to propose a UML extension for cross platform developed applications.
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Будаш, Є. Д. "Програмний додаток надання послуг перевезень «Таксі»". Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/23004.

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Будаш, Є. Д. Програмний додаток надання послуг перевезень «Таксі» : випускна кваліфікаційна робота : 123 "Кoмп’ютepнa iнжeнepiя" / Є. Д. Будаш ; керівник роботи Є. В. Нікітенко ; НУ "Чернігівська політехніка", кафедра iнфopмaцiйниx тa кoмп’ютepниx cиcтeм. – Чернігів, 2021. – 93 с.<br>Об’єктом розробки був мобільний додаток, а саме клієнтська частина для замовлення послуг. Додаток розроблявся для операційної системи Android,з використанням технологій Java та Android SDK також застосовувалися інструментальні засоби Android Studio 4.1.3 Метою даної роботи є створення додатку, для перевезення клієнта з точки «А» в точку «Б». За допомогою якого можна буде замовити таксі та швидко дібратися додому. За допомогою додатку можна буде переглянути місцезнаходження водія та місце знаходження клієнта, а також відстань між ними та інформацію про водія при замовленні авто,. Результатом роботи є реалізація таких можливостей додатку:  Замовлення таксі;  Автоматичне відображення реального місцезнаходження;  Скасування заказу;  додаткові функції роботи з налаштуваннями користувача ( реєстрація, автоматичний вхід, додавання інформації про клієнта та водія в профіль.). Подальший розвиток можливий в сторону розширення функціональних можливостей, покращення інтерфейсу та розробки функціональної частини додатку. Робота має практичну цінність. Розрахунок економічної цінності не проводився.<br>The object of development was a mobile application, namely the customer part for ordering services. The application was developed for the Android operating system, using Java and Android SDK technologies also used Android Studio 4.1.3 tools The purpose of this work is to create an application to transport the client from point "A" to point "B". With which you can order a taxi and get home quickly. With the help of the application you can view information about the driver, his location and the location of the customer, as well as the distance between them. The result is the implementation of the following features of the application: - Order a taxi; - View driver information when ordering; - Cancellation of the order; - additional functions of work with user settings (registration, automatic login, adding information about the client and driver to the profile). Further development is possible in the direction of expanding functionality, improving the interface and developing the functional part of the application. The work has practical value. The calculation of economic value was not performed.
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42

Патай, А. В. "Мобільний додаток для спортзалу на базі ОС ANDROID з використанням фреймворку LUMEN". Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/25007.

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Патай, А. В. Мобільний додаток для спортзалу на базі ОС ANDROID з використанням фреймворку LUMEN : випускна кваліфікаційна робота : 123 "Комп’ютерна інженерія" / А. В. Патай ; керівник роботи Є. В. Риндич ; НУ "Чернігівська політехніка", кафедра інформаційних та комп’ютерних систем. – Чернігів, 2021. – 67 с.<br>Об’єктом розробки був обраний мобільний додаток для спортзалу на ОС Android, тобто клієнтська та серверна частини для нього. Метою даної роботи є розробка мобільного додатку для спортзалу. Він дозволить переглядати можливості спортзалу без фізичної присутності в ньому. Також можна буде розглянути всі послуги, доступні для замовлення, і безпосередньо, робити замовлення. Результатом роботи є реалізація таких можливостей додатку:  авторизація у власному кабінеті;  підбір індивідуального плану тренувань;  підбір підходящої дієти;  перегляд обладнання;  допоміжні функції роботи з особистим кабінетом користувача ( реєстрація, зміна паролю, перегляд обраного). Додаток було розроблено для ОС Android з використанням технологій Java, також застосовувалися інструменти Android Studio. Реалізований на основі фреймворку Lumen REST API, він буде взаємодіяти з клієнтською частиною мобільного додатку. Для розробки була використана мова програмування PHP, JetBrains PhpStorm середовище розробки і система управління базами даних MySQL. Подальший розвиток можливий в сторону розширення функціональних можливостей, покращення інтерфейсу та розробки серверної частини додатку. Робота має практичну цінність. Розрахунок економічної цінності не проводився.<br>The object of development was a mobile application for the gym on Android, namely the client and server parts for it. The purpose of this work is to create a mobile application for the gym. Thanks to him, it will be possible to view the capabilities of the gym without a physical presence in it. You can also view all the services available for ordering and place orders directly. The result is the implementation of the following features of the application: - authorization in own office; - selection of a personal training plan; - selection of a personal diet; - review of possible equipment; - additional functions for working with the user's personal account (registration, password change, viewing favorites). The application was developed for the Android operating system, using Java technologies, and Android Studio tools were also used. Developed on the basis of the Lumen REST API framework, it will interact with the client part of the mobile application. The PHP programming language, JetBrains PhpStorm development environment and MySQL database management system were used to implement the application. Further development is possible in the direction of expanding functionality, improving the interface and developing the server part of the application. The work has practical value. The calculation of economic value was not performed.
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43

Boháč, Tomáš. "Návrh a realizace mobilní aplikace pro zařízení Android." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2015. http://www.nusl.cz/ntk/nusl-225112.

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This diploma thesis is focused on mobile application design and development for Android operating system. Mobile application development methods and tools were used in order to accomplish set goals. The application is implemented in Java programming language with use of Jsoup library. The main purpose of the application is to allow access to Brno University of technology’s information system on mobile devices.
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Cox, Tyler L. "Development of ETSU Student Life Android Application." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/231.

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In this thesis, the author gives a description his journey creating and developing a Student Life Application for East Tennessee State University. This thesis will document his process with development as well as reflect on the struggles and victories in creation of this application.
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Nevřela, Marek. "Systém pro sledování využití mobilních aplikací." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363833.

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Master’s thesis describes development of the system which monitores a mobile application usage on the Android platform. The aim is to create the system which collects data in the background of a mobile application automatically and is able to analyze them. The thesis analyses the existing systems and proposes requirements for the new system based on them. Design of the whole system to monitor mobile application usage is the next part of the thesis. Design and implementation of mobile part, desktop application and server part of the systems and communication between them are described in the individual chapters.
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GAJJELA, VENKATA SARATH, and SURYA DEEPTHI DUPATI. "Mobile Application Development with Image Applications Using Xamarin." Thesis, Blekinge Tekniska Högskola, Institutionen för tillämpad signalbehandling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15838.

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Image enhancement improves an image appearance by increasing dominance of some features or by decreasing ambiguity between different regions of the image. Image enhancement techniques have been widely used in many applications of image processing where the subjective quality of images is important for human interpretation. In many cases, the images have lack of clarity and have some effects on images due to fog, low light and other daylight effects exist. So, the images which have these scenarios should be enhanced and made clear to recognize the objects clearly. Histogram-based image enhancement technique is mainly based on equalizing the histogram of the image and increasing the dynamic range corresponding to the image. The Histogram equalization algorithm was performed and tested using different images facing the low light, fog images and colour contrast and succeeded in obtaining enhanced images. This technique is implemented by averaging the histogram values as the probability density function. Initially, we have worked with the MATLAB code on Histogram Equalization and made changes to implement an Application Program Interface i.e., API using Xamarin software. The mobile application developed using Xamarin software works efficiently and has less execution time when compared to the application developed in Android Studio. Debugging of the application is successfully done in both Android and IOS versions. The focus of this thesis is to develop a mobile application on Image enhancement using Xamarin on low light, foggy images.
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Романова, Дар’я Володимирівна. "Мобільний додаток для планування та контролю процесу лікування пацієнтів ветеринарної клініки". Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2021. https://ela.kpi.ua/handle/123456789/43365.

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Кваліфікаційна робота включає пояснювальну записку (51с., 21 рис., 3 додатки). Об’єкт розробки – мобільний Android-додаток для планування та контролю процесу лікування пацієнтів ветеринарної клініки. Мета проєкту – підвищення ефективності роботи спеціалістів ветеринарної клініки. Розроблений додаток дозволяє: - здійснювати авторизацію спеціалістів ветеринарної клініки з розподілом прав доступу; - створювати і підтримувати медичні картки пацієнтів; - планувати процес лікування пацієнтів; - визначати дозування лікарських препаратів; - контролювати стан пацієнтів за показниками. В процесі розробки використано мова програмування Kotlin, інструменти середовища розробки Android Studio. Для збереження даних використано Firebase Realtime Database. В ході виконання дипломного проєкту: - проведено аналіз існуючих програмних рішень для спеціалістів у галузі ветеринарії; - проведено аналіз засобів створення мобільних Android-додатків; - розроблено мобільний Android-додаток. Використання додатку дозволить підвищити ефективність роботи ветеринарних спеціалістів завдяки покращенню взаємодії між лікарями та оперативному відслідковуванні стану пацієнтів.<br>Qualification work includes explanation note (51 pages, 21 drawings, 3 attachments). The object of development is mobile Android application for planning and control of the treatment process of veterinary clinic patients. The purpose of project is increasing the work efficiency of veterinary clinic’s specialists. Developed application enables: - to carry out authorization of specialists of veterinary clinic with distribution of access rights; - to create and support medical cards of patients; - to plan patient’s treatment; - to determine the dosage of medical drugs; - to control the condition of patients by indicators. In the development process has been used programming language Kotlin, development environment Android Studio tools. For data saving has been used Firebase Realtime Database. During the development of the diploma project: - the analysis of existing software solutions for specialists in the field of veterinary medicine was carried out; - the analysis of the ways of creating mobile Android applications was carried out; - the mobile Android application was developed. Using of application will allow to increase the work efficiency of veterinary specialists due to improving interaction between doctors and fast monitoring of patients’ condition.
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48

Morgagni, Veronica. "Applicativo android per assistenza tecnica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/4206/.

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Kraina, Martin. "Návrh a implementace mobilní aplikace pro systémy iOS a Android." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2019. http://www.nusl.cz/ntk/nusl-400236.

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This master thesis focuses on proces of UI/UX designing and implementation of mobile application for operation systems Android and iOS. Application is developed using multiplatform mobile framework React Native and programming language JavaScript. Automatization of testing and publishing in App Store and Google Play is also subject of this thesis. Application serves as guide for visitors of theathre festival Encounter/Setkání organised by students of Janáček Academy of Music and Performing Arts.
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Vainigli, Lorenzo. "Un'applicazione Android per la gestione ed il monitoraggio dei flussi monetari personali." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13262/.

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Tenere traccia delle proprie entrate e delle proprie uscite monetarie può risultare molto utile se si vogliono avere degli indicatori sulla qualità della gestione del proprio denaro. In questo testo viene presentata un'applicazione per dispositivi Android con la quale l'utente può salvare tutti i suoi movimenti monetari, con la possibilità di condividerli con altri utenti e di effettuare previsioni su eventi futuri.
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