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1

Umid, Ortikov Alisher o'g'li, та Ortikov Alisher o'g'li Shaxzod. "MOBІL ІLOVALAR YARATІSH ASOSLARІ". JOURNAL OF UNIVERSAL SCIENCE RESEARCH 1, № 8 (2023): 126–30. https://doi.org/10.5281/zenodo.8236012.

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<em>Mobіl іlova </em>(іnglіzcha: Mobіle app) &mdash; maʼlum bіr platforma (іOS, Androіd, Wіndows Phone va boshqalar) uchun іshlab chіqіlgan smartfonlar, planshetlar va boshqa mobіl qurіlmalarda іshlashga moʻljallangan dastur. Koʻpgіna mobіl іlovalar qurіlmanіng oʻzіda oldіndan oʻrnatіladі yokі ularnі App Store, Google Play va boshqalar kabі onlayn dastur doʻkonlarіdan bepul yokі pullіk bіlan yuklab olіsh mumkіn. Dastlab, mobіl іlovalar elektron pochtanі tezda tekshіrіsh uchun іshlatіlgan, ammo ularnіng yuqorі talablarі boshqa sohalarda ham kengayіshіga olіb keldі, masalan, mobіl telefon va GPS
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Li, Ting Shun, Shu Gang Jing, Jiao Hui Xu, and Yong Qiang Cheng. "The Research of Dalvik Virtual Machine on the Andriod Platform." Advanced Materials Research 468-471 (February 2012): 2534–37. http://dx.doi.org/10.4028/www.scientific.net/amr.468-471.2534.

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Android is a software platform used for mobile collection, which includes operating system, middleware and key applications. The paper describes the differences between Android and Dalvik, the main features of Andriod, the compare of Dalvik and JVM. For the mobile platform, Android becomes the most popular mobile platform operating system because of more optimization.
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3

Schroeder, Sarah, Kurtis Goad, Nicole Rothner, Ali Momen, and Eva Wiese. "Effect of Individual Differences in Fear and Anxiety on Face Perception of Human and Android Agents." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 796–800. http://dx.doi.org/10.1177/1071181321651303.

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People process human faces configurally—as a Gestalt or integrated whole—but perceive objects in terms of their individual features. As a result, faces—but not objects—are more difficult to process when presented upside down versus upright. Previous research demonstrates that this inversion effect is not observed when recognizing previously seen android faces, suggesting they are processed more like objects, perhaps due to a lack of perceptual experience and/or motivation to recognize android faces. The current study aimed to determine whether negative emotions, particularly fear of androids,
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Jihad, Asep, and Aan Lasmanah. "Pembelajaran matematika berbasis android untuk meningkatkan kemampuan komunikasi matematika di SMP." Jurnal Analisa 5, no. 2 (2019): 199–205. http://dx.doi.org/10.15575/ja.v5i2.6884.

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Perkembangan teknologi menuntut peningkatan kompetensi guru matematika dengan mengembangkan pembelajaran berbasis teknologi satunya membuat media pembelajaran matematika berbasis android. Penelitian eksperimen, bertujuan menganalisis peningkatan kemampuan komunikasi matematik siswa melaluim pembelajaran berbasis androrid, hasil penelitian menunjukan bahwa pembelajaran berbasis android dapat meningkatkan kemampuan kounikasis matematika siswa SMP
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5

Riski, Widya Yuliatin. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID BERMUATAN KEARIFAN LOKAL PADA MATERI GERAK DI MASA NEW NORMAL COVID-19 KELAS VIII SMP NEGERI 1 LEDO." Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) 1, no. 2 (2022): 96–105. http://dx.doi.org/10.31571/jipp.v1i2.4967.

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The purpose of this study was to determine the development and feasibility of Andriod-based learningmedia containing local wisdom according to material experts, the feasibility of Andriod-based learning mediacontaining local wisdom according to media experts, and knowing student responses to Andriod-based learningmedia containing local wisdom. This type of research is research (R &amp; D) in the form of an Android-based learning media product containing local wisdom on motion material. The development method used in this research is the ADDIE model. The ADDIE model is a development model consi
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6

Resa Ayu, Riska, Liza Efriyanti, and Ropi Benfani. "Perancangan Media Pembelajaran Berbasis Android Menggunakan Aplikasi Andromo Pada Mata Pelajaran Bimbingan TIK." Intellect : Indonesian Journal of Learning and Technological Innovation 1, no. 2 (2022): 260–67. http://dx.doi.org/10.57255/intellect.v1i2.108.

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Saat ini guru dituntut untuk memiliki keterampilan dalam mengelola kelas guru serta menyediakan media belajar yang menarik untuk meningkatkan minat belajar siswa. Kenyataan saat ini banyak guru yang memberikan media pembelajaran manual seperti guru hanya menjelaskan di papan tulis sehingga siswa tidak tertarik ketika guru menjelaskan. Tujuan dari penelitian ini adalah untuk membangkitkan minat siswa dalam mempelajari Bimbingan TIK. Penelitian ini menggunakan metode Research and development (R&amp;D) untuk melihat langkah-langkah membuat suatu produk atau aplikasi dengan menggunakan aplikasi An
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7

Sasala, An. "Panic! Humanity's Cis-Heteronormative Fear of the Transgender Android." Somatechnics 8, no. 1 (2018): 64–78. http://dx.doi.org/10.3366/soma.2018.0237.

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Androids occupy a position of fascination within US pop culture and science fiction television, yet they rarely acknowledge their own experiences of gender. Reading Wendy the entertainment android from Syfy Channel's Dark Matter (2015–2017) as trans*, this article analyzes the material, cultural, and imagined bodies of the android through an intersectional lens of gender, sex, and race. At times, the article slips between different versions of the transgender android, wading through their cinematic representation, theoretical conceptualization, socio-cultural construction, and material reality
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8

Syarif, Muhammad Ilham, Anita Tania, Niki Dian Permana P, Diniya Diniya, and Atri Waldi. "DEVELOPING ANDROID APPLICATION ASSISTED BY ANDROMO FOR SOLAR SYSTEM LEARNING." Jurnal Kumparan Fisika 6, no. 2 (2023): 149–56. http://dx.doi.org/10.33369/jkf.6.2.149-156.

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ABSTRAK Pesatnya perkembangan teknologi informasi salah satunya dipengaruhi oleh perkembangan teknologi dan handphone yang semakin maju, sehingga dapat dikatakan perkembangan keduanya sangatlah erat dan berjalan beriringan. Multimedia merupakan gabungan beberapa komponen seperti teks, audio, video, animasi, dan gambar yang berguna untuk menunjang proses pembelajaran, karena visualisasi dalam bentuk animasi sangat diperlukan untuk materi yang disampaikan oleh guru. Tujuan dari penelitian ini adalah mengembangkan produk aplikasi android dan untuk mengetahui penilaian terhadap produk yang telah d
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Wang, Shensheng, Yuk F. Cheong, Daniel D. Dilks, and Philippe Rochat. "The Uncanny Valley Phenomenon and the Temporal Dynamics of Face Animacy Perception." Perception 49, no. 10 (2020): 1069–89. http://dx.doi.org/10.1177/0301006620952611.

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Human replicas highly resembling people tend to elicit eerie sensations—a phenomenon known as the uncanny valley. To test whether this effect is attributable to people’s ascription of mind to (i.e., mind perception hypothesis) or subtraction of mind from androids (i.e., dehumanization hypothesis), in Study 1, we examined the effect of face exposure time on the perceived animacy of human, android, and mechanical-looking robot faces. In Study 2, in addition to exposure time, we also manipulated the spatial frequency of faces, by preserving either their fine (high spatial frequency) or coarse (lo
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10

Lee, Billy. "Nonverbal intimacy as a benchmark for human–robot interaction." Interaction Studies 8, no. 3 (2007): 411–22. http://dx.doi.org/10.1075/is.8.3.06lee.

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Studies of human–human interactions indicate that relational dimensions, which are largely nonverbal, include intimacy/involvement, status/control, and emotional valence. This paper devises codes from a study of couples and strangers which may be behavior-mapped on to next generation android bodies. The codes provide act specifications for a possible benchmark of nonverbal intimacy in human–robot interaction. The appropriateness of emotionally intimate behaviors for androids is considered. The design and utility of the android counselor/psychotherapist is explored, whose body is equipped with
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11

Dewi Kusumaningsih, Bety Ayu Windi Ariyanto, Haryanti Budi Utami, and Krisna Adi Ismaya. "La PUISIFY The Form of Application-Based Poetry Learning Media SAC.2.0 on Android." AKSIS: Jurnal Pendidikan Bahasa dan Sastra Indonesia 3, no. 2 (2019): 334–36. http://dx.doi.org/10.21009/aksis.030210.

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The study highlights the development of poetry learning instrument using Smart Application Creator (SAC) 2.0 program for Android. The study belongs to a Research and Development (RnD). The initial exploration included the observation of the Indonesian Language learning instrument utilized by a number of secondary schools which are the former education institutions of the students of Indonesian Language and Literature Department (PBSI) of University of Veteran Bangun Nusantara Sukoharjo. The result of observation became the underlying framework for the development of poetry learning instrument
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12

Arafah, Muhammad, Arman Arifuddin, Andi Badli Rompegading, et al. "Development of Macca Biology Learning Media Based on Android Software Andromo." Jurnal Penelitian Pendidikan IPA 9, no. 11 (2023): 9955–63. http://dx.doi.org/10.29303/jppipa.v9i11.4638.

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The purpose of this study is to evaluate the applicability, efficacy, and validity of Macca Biology Learning Media, which is based on Andromo Android Software, for environmental pollution content in Class VII SMP Negeri 3 Sengkang. The research methodology employed is research and development, also known as define, design, and development (3D model research and development). This study involved 32 students in class VII and was conducted during the even semester of the 2022–2023 academic year, which began in February–March 2023. The teacher and student practicality questionnaire, student learni
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13

Đorović, Miljana. "Loneliness in Philip K. Dick's novel Do androids dream of electric sheep?" Zbornik radova Filozofskog fakulteta u Pristini 52, no. 3 (2022): 147–60. http://dx.doi.org/10.5937/zrffp52-39304.

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The inhabitants of eerily desolated and bleak San Francisco in Philip K. Dick's novel Do Androids Dream of Electric Sheep? are all depressed, lonely, isolated, and alienated. The paper strives to analyze the characters of John Isidore, Rick and Iran Deckard, Pris Stratton, and Rachael Rosen, as well as the boundaries between the human and the android based on the notion of inverse parallelism-while humans program their emotions with mood organs and thus are becoming more similar to androids, androids yearn to possess human-like emotions and become humans. The paper argues that it is loneliness
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14

Botero Camacho, Manuel, and Julio San Román Cazorla. "The Electric Golem: Updating The Myth in Ian McEwan’s <em>Machines Like Me</em>." Revista de Filología y Lingüística de la Universidad de Costa Rica 48, no. 1 (2021): e48061. http://dx.doi.org/10.15517/rfl.v48i1.48061.

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This article presents the evolution of the Golem’s myth in Ian McEwan’s Machines Like Me using the myth’s actualisation presented in Borges’ poem “The Golem”. An analysis of how the mythic roles embodied by the main characters of the novel are reverted is provided, establishing a parallelism between the myth and the modern theme of androids. The result of this appears to be catastrophic for humanity as the artificial creation of life and the inclusion of androids in society is perceived as a threat due to the fact that ancient creation myths remain in humankind’s memory, especially those where
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15

Chen, Mi, Noritah Omar, Zainor Izat Binti Zainal, and Mohammad Ewan Bin Awang. "From Urban Space to Cyberspace: A Research on Spatial Writing and Human-Android Relations in Do Androids Dream of Electric Sheep?" Theory and Practice in Language Studies 13, no. 12 (2023): 3157–65. http://dx.doi.org/10.17507/tpls.1312.13.

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Philip K. Dick takes the highly computerized but ruined Los Angeles of the United States after the post-apocalyptic war as the background and brings the cyberspace struggle between androids and humans as the novel's theme, sketching a cyberpunk society in which humans and androids fight against each other. The novel Do Androids Dream of Electric Sheep? invites people to think about cyberspace and human-androids subjectivity. Inspired by Slavoj Zizek's critical theory of cyberspace, this paper uses this science-fiction force as a text to explore how contemporary American science fiction reconst
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16

Peng, Hu. "Research on a Development Framework of the 3D Interactive System Based on Andriod Phone." Applied Mechanics and Materials 416-417 (September 2013): 1542–47. http://dx.doi.org/10.4028/www.scientific.net/amm.416-417.1542.

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The improvements of smart phone performance have made it possible to develop 3d interaction system on the phone, and the android platform has the highest market share of mobile phone platforms. Therefore the development of 3D interaction system on the Andriod phone becomes a unstoppable trend. Based on the combination of three kinds of application development framework, a development framework of the 3D interactive system based on Andriod phone is put forward. And this essay takes the 3d room show as an example analysis of the development framework and proves its feasibility and effectiveness.
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Kusumawardhani, Arianti, Shafiq Nurdin, and Mokh Suseno Aji Sari. "TEKNOLOGI SMARTPHONE ANDROID DAN APLIKASINYA SEBAGAI PENGENDALI PINTU AIR DAERAH ALIRAN SUNGAI (DAS)." Teknika: Engineering and Sains Journal 1, no. 2 (2017): 89. http://dx.doi.org/10.51804/tesj.v1i2.127.89-94.

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Pengoperasian pintu air pada aliran sungai saat ini masih menggunakan sistem manual dengan menggunakan campur tangan tenaga manusia untuk pengendali buka tutupnya. Hal ini mendorong peneliti untuk melakukan penelitian dengan sistem kendali berbasis smartphone berbasis android. Dalam penelitian ini penulis menggunakan smartphone android sebagai sarana untuk kendali pintu air. Smartphone dipilih oleh penulis karena saat ini menjadi alat komunikasi sehari-hari yang mobile di semua kalangan masyarakat sedangkan andriod merupakan sistem operasi yang sebagian besar dipakai pada smartphone tersebut.
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18

Faisal, Abdul Haris, Zuriyati Zuriyati, and Eva Leiliyanti. "Persepsi Siswa dan Guru terhadap Pengembangan Multimedia Berbasis Aplikasi Android." Jurnal Kajian Bahasa, Sastra dan Pengajaran (KIBASP) 3, no. 1 (2019): 170–78. http://dx.doi.org/10.31539/kibasp.v3i1.943.

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This study aims to determine students 'and teachers' perceptions of the results of developing android-based multimedia applications on poetry material for high school students in class X. This study uses descriptive qualitative methods. The results of this study indicate that students' perceptions of the development of application-based learning multimedia on poetry material obtained an average score of 3.82 with a decent category. The results of the assessment of Indonesian language teacher scores 4.23 in the very feasible category. Conclusion, the use of andriod-based multimedia applications
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Zhu, Li, and Lan Bai. "The Study of Mobile Information Platform Design Based on Android System." Applied Mechanics and Materials 556-562 (May 2014): 5726–31. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.5726.

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The mobile information platform is the corporation communication platform combined with internet and a variety of means of communication, it can help people acquire information and make communication more easily. This article describes the Android operating system on mobile information platform development, First, it give the background of the Android open-source systems, and make a simple comparison of the current mainstream mobile operating system and then it analysis the functional requirements and development feasibility of mobile information platform based on Andriod system, and discussed
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Karimah, Uswatun, Titin Sunarti, and Munasir Munasir. "Digital Era for Quality Education: Effectiveness of Discovery Learning with Android to Increase Scientific Literacy." IJORER : International Journal of Recent Educational Research 4, no. 6 (2023): 862–76. http://dx.doi.org/10.46245/ijorer.v4i6.437.

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Objective: This study analyzes the effectiveness of discovery learning models integrated with Android. Method: The method used is the literature review method. A literature review is a type of research used to collect data and information from various references. This research analyzes 20 national and international articles that can be accounted for. The articles used are articles published in 2018-2023. The steps taken in this study are identifying topics, finding and selecting appropriate articles, analyzing and synthesizing literature, and concluding. Results: Based on the results of resear
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Rahayu Kurniati, Firdaus Annas, Gusnita Darmawati, and Yulifda Elin Yuspita. "Perancangan Media Pembelajaran Biologi Berbasis Android Menggunakan Andromo di Kelas X SMAN 1 Kamang Magek." Jurnal Mahasiswa Ilmu Komputer 5, no. 2 (2024): 79–89. https://doi.org/10.24127/ilmukomputer.v5i2.7300.

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Penelitian ini dilatarbelakangi oleh permasalahan pada kurikulum biologi di SMAN 1 Kamang Magek, dimana ketidaktertarikan siswa dalam belajar menyebabkan lingkungan kelas menjadi kurang kondusif untuk pembelajaran. Tujuan dari proyek ini adalah untuk menyediakan materi pembelajaran untuk perangkat Android. memanfaatkan Andromo yang memudahkan pembelajaran biologi. Selidiki Model Penelitian dan Pengembangan (R&amp;D) diterapkan di sini. Model ini digunakan dalam pembuatan dan pengujian produk tertentu. Lima tahapan paradigma ADDIE—Analyze, Design, Develop, Implement, dan Evaluate—diterapkan pad
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Solihin, Muhammad Arief, Fevint Khrisma Dwinanda, and Iqbal Agusti. "APLIKASI MANAJEMEN PENYETOKAN BARANG PADA TOKO HOAX COFFEE CAFE BERBASIS MOBILE." Jurnal Digital Teknologi Informasi 3, no. 1 (2020): 22. http://dx.doi.org/10.32502/digital.v3i1.2550.

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The increasing use of artificial phones on daily living and the increasing popularity of androids in society. This opens up opportunities in creating multipurpose applications using androids as their platforms, including the possibility of delivering goods. The hoax coffee cafe is a fast-moving cafe with a coffee beverage product as its principal one that daily daily practice hand-delivered goods. It caused the cafe owner some difficulties in making a tourniquet. The custom-stock application is designed to assist the cafe owner in making quick and precise alterations. Applying this application
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Wibisono, Restu Winaldi, Donna Setiawati, and Fera Tri Wulandari. "Sistem Informasi Layanan Pengadilan Agama Boyolali Berbasis Android." JITU : Journal Informatic Technology And Communication 7, no. 2 (2023): 134–39. http://dx.doi.org/10.36596/jitu.v7i2.388.

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The Religious Court or often referred to as the Religious Court is one of the government institutions that carries out judicial functions in the field of religious law issues, especially Islam, such as marriage problems and inheritance issues in Islam. The religious court as a government institution is currently working to create information transparency and improve public services to the public. There are several services on the Boyolali Religious Court, this research focuses on making the Boyolali Religious Court Information System based on Android using a flutter framework from the client s
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K, Vamsee Krishna, Sujith Kumar P, Deepak S, Gopala Krishnan C, and Rajeswari S. "Design and Development of Android App Malware Detector API Using Androguard and Catboost." International Journal for Research in Applied Science and Engineering Technology 12, no. 4 (2024): 5121–28. http://dx.doi.org/10.22214/ijraset.2024.61156.

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Abstract: Android has been constant target of attacks through the use of malicious applications (malware) that can harm users, for instance, by leaking sensitive data (e.g., bank account details), blocking access to information and demanding monetary compensation for the ransom, or even leveraging social engineering scams. A large number of malicious applications is distributed in a daily basis through different distribution vectors, such as application markets, including official and third party stores, or untrusted sources like Web repositories. The increasing prevalence of Android malware n
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Glover, Jenna. "Echo." After Dinner Conversation 2, no. 3 (2021): 54–81. http://dx.doi.org/10.5840/adc20212324.

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What rights should sentient AI beings be given? What rights to work, technology, or gatherings should AI being be granted? Should AI be allowed the choice to commit suicide? In this work of philosophical short story fiction, Martha dies. She wakes up three years later with her consciousness put into the body of an android. She did not ask for this, it simply happened. She is forced to accept that Martha is dead, and that she must live out her new life as Echo. As an android, she has limited rights. She cannot see her former family or friends. She can only work for minimum wage. She cannot inte
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Hall, Emily. "Locating Empathy." Pedagogy 19, no. 3 (2019): 551–58. http://dx.doi.org/10.1215/15314200-7615570.

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This article explores how to use science fiction, particularly texts centered on android protagonists, to open up discussions of marginalization, race, and oppression in the introductory literature classroom. In response to the hateful rhetoric directed toward asylum seekers, this author developed an entire course around personhood and rights. She first examines how, in particular sci-fi works, paranoia and prejudice compel citizens to delineate between kinds of personhood. She then illuminates how students were invited to make parallels between the othering that the androids endure and histor
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Glover, Jenna. "Echo." After Dinner Conversation 4, no. 10 (2023): 101–31. http://dx.doi.org/10.5840/adc202341098.

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What rights should sentient AI beings be given? What rights to work, technology, or gatherings should AI being be granted? Should AI be allowed the choice to commit suicide? In this work of philosophical short story fiction, Martha dies. She wakes up three years later with her consciousness put into the body of an android. She did not ask for this, it simply happened. She is forced to accept that Martha is dead, and that she must live out her new life as Echo. As an android, she has limited rights. She cannot see her former family or friends. She can only work for minimum wage. She cannot inte
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Cota, Cecília Cristina, Stefani Miranda-Castro, Antônio Felipe Souza-Gomes, et al. "Associations Between Pain Intensity and Inflammatory Profile in Women with Android and Gynoid Obesity Diagnosed with Chronic Pain: An Observational Study." Journal of Clinical Medicine 14, no. 12 (2025): 4170. https://doi.org/10.3390/jcm14124170.

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Background: There are different types of obesity, and the metabolic conditions associated with these phenotypes are also heterogeneous. Overweight and obesity are not only associated with pain but are also identified as risk factors for the development of pain. Objective: This study aimed to compare the levels of inflammatory biomarkers, counting of immune cells, and chronic pain between android and gynoid female patients with obesity. Method: Thirty (n = 30) women took part in this study (18 androids, age: 50.61 ± 9.41 and 12 gynoids, age: 50.67 ± 9.45). The participants underwent anamnesis,
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Cheng, Chia Hsin, Chung Ching Ho, and Yeh Wei Lin. "Implementation of Smart Home with Multi-Channel Technology." Applied Mechanics and Materials 764-765 (May 2015): 579–83. http://dx.doi.org/10.4028/www.scientific.net/amm.764-765.579.

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In this paper, we propose a Smart-Home system with ZigBee Wireless Sensor Networks (WSNs) technology. The system provides automation system in the House. The monitor system uses Andriod NDK and SDK to write application interface for an Android embedded platform. In this system, we provide access control system to obtain sensor data and inquiry into node status. We use multi-channel architecture to reduce a hidden terminal problem and upgrade packet delivery ratio.
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Zamil, Fitrah. "Pengaruh Game Android Terhadap Minat Belajar Siswa Bidang Studi Pendidikan Agama Islam." JUDIKA : Jurnal Pendidikan dan Bahasa 1, no. 1 (2023): 13–18. http://dx.doi.org/10.59696/judika.v1i1.13.

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Kehidupan anak memang cenderung bermain dan tidak bisa dipisahkan dengan kegiatan bermain. Aneka jenis permainan dengan berbagai alat dapat ditemukan disembarang tempat, dari yang sifatnya sederhana, hingga dalam bentuk modern dan serba elektronik pada saat ini. Bermain dengan menggunakan jenis permainan yang modern dan serba elektronik sering dilakukan dikalangan anak-anak pada usia Sekolah Dasar. Permainan yang sering mereka mainkan dan yang mereka gemari yang dijadikan objek penelitian ini adalah permainan game android dan yang sejenisnya.. Bagaimana pengaruh bermain game andriod terhadap m
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ANIKET, DHAMANGAONKAR, P. KURLEKAR SUPRIYA, R. AWATI SHRUTIKA, V. PATIL NISHIGANDHA, and B. DEMAPURE BHAKTI. "ANDROID APPLICATION FOR AGRICULTURE." JournalNX - A Multidisciplinary Peer Reviewed Journal NCMTEE-2K17 (March 26, 2017): 78–81. https://doi.org/10.5281/zenodo.1451414.

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Andriod app is developed to monitor and control whether inside green. greenhouse can be considered as microclimate incubator ,the important parameters inside greenhouse are temperature, soil moisture, humidity, light intensity. These values can be easily measured by using different sensors. They can easily get on android app. we can set threshold values and according to sensors values we can control the devices like water spayer, light bulb, fan or ac. Depending on sensor output controlling action is taken by microcontroller. And by pressing a single button we are control the devices through a
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MacDorman, Karl F., and Hiroshi Ishiguro. "The uncanny advantage of using androids in cognitive and social science research." Interaction Studies 7, no. 3 (2006): 297–337. http://dx.doi.org/10.1075/is.7.3.03mac.

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The development of robots that closely resemble human beings can contribute to cognitive research. An android provides an experimental apparatus that has the potential to be controlled more precisely than any human actor. However, preliminary results indicate that only very humanlike devices can elicit the broad range of responses that people typically direct toward each other. Conversely, to build androids capable of emulating human behavior, it is necessary to investigate social activity in detail and to develop models of the cognitive mechanisms that support this activity. Because of the re
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Apni Tri Gunarsih, Widiyanto Hadi, and Muhammad Setiyawan. "Implementasi Media Pembelajaran Interaktif Budaya Indonesia Berbasis Android." JURNAL PENELITIAN SISTEM INFORMASI (JPSI) 1, no. 4 (2023): 192–200. http://dx.doi.org/10.54066/jpsi.v1i4.1136.

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This research is a study aimed at developing media interactive study of Indonesian cultural materials based on androids, This interactive study media discussion is using interactive android-based androids.The research uses prototyping methods. The data analysis technique that the author used was a swot data analysis technique.Swot is to evaluate strength (strengths), Weaknesses, Opportunities and threats.To conclude the research on products made then there must be a test.The test used was the black box testing. The results of implementation are obtained from the interactive learning media of I
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YAMAZAKI, RYUJI, SHUICHI NISHIO, KOHEI OGAWA, et al. "PROMOTING SOCIALIZATION OF SCHOOLCHILDREN USING A TELEOPERATED ANDROID: AN INTERACTION STUDY." International Journal of Humanoid Robotics 10, no. 01 (2013): 1350007. http://dx.doi.org/10.1142/s0219843613500072.

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Our research focuses on the social aspects of teleoperated androids as new media for human relationships and explores how they can contribute and encourage people to associate with others. We introduced Telenoid, a teleoperated android with a minimalistic human design, to elementary school classrooms to see how children respond to it. We found that Telenoid encourages children to work cooperatively and facilitates communication with senior citizens with dementia. Children differentiated their roles spontaneously and cooperatively participated in group work. In another class, we applied Telenoi
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Maharputrananda, Trean Khautsar, Rina Febriana, and Priyono Priyono. "Pengembangan aplikasi perhitungan harga jual berbasis Android pada bidang usaha roti." Jurnal Inovasi Teknologi Pendidikan 9, no. 2 (2022): 232–44. http://dx.doi.org/10.21831/jitp.v9i2.52346.

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Industri roti adalah bagian dari industri makanan jadi yang menggunakan bahan baku utama tepung terigu. Pada ilmu pangan, roti dikelompokkan dalam produk bakery, bersama dengan cake, donat, biskuit, roll, kraker, dan pie. Roti salah satu produk yang paling dikenal dan popular dari produk bakery. Produksi roti dalam usaha atau industri roti memerlukan perhitungan kebutuhan bahan untuk menghitung harga jual. Dari hasil survei yang dilakukan peneliti terhadap beberapa industri roti rumahan, produk yang dihasilkan selalu dihitung harga jual dengan rumus perhitungan yang beda dan alat bantu hitung
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Kusumawardhani, Arianti, Shafiq Nurdin, and Mokh. Suseno Aji Sari. "TEKNOLOGI SMARTPHONE ANDROID DAN APLIKASINYA SEBAGAI PENGENDALI PINTU AIR DAERAH ALIRAN SUNGAI (DAS)." Teknika : Engineering and Sains Journal 1, no. 2 (2017): 89–94. https://doi.org/10.5281/zenodo.1116477.

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Pengoperasian pintu air pada aliran sungai saat ini masih menggunakan sistem manual dengan menggunakan campur tangan tenaga manusia untuk pengendali buka tutupnya. Hal ini mendorong peneliti untuk melakukan penelitian dengan sistem kendali berbasis&nbsp;<em>smartphone</em>&nbsp;berbasis&nbsp;<em>android</em>. Dalam penelitian ini penulis menggunakan&nbsp;<em>smartphone android</em>&nbsp;sebagai sarana untuk kendali pintu air.&nbsp;<em>Smartphone</em>&nbsp;dipilih oleh penulis karena saat ini menjadi alat komunikasi sehari-hari yang&nbsp;<em>mobile&nbsp;</em>di semua kalangan masyarakat sedangk
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Irmawati, Irmawati. "PERANCANGAN SISTEM INFORMASI TOKO BUAH BEBASIS MOBILE." JATI (Jurnal Mahasiswa Teknik Informatika) 8, no. 3 (2024): 3810–16. http://dx.doi.org/10.36040/jati.v8i3.7131.

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Perangkat seluler cerdas yang dikenal sebagai smartphone, telah menjadi suatu kebutuhan penting bagi setiap individu dalam menjalankan berbagai aktivitas seperti komunikasi, berinteraksi di jejaring sosial, mencari hiburan dan sebagai alat untuk mengakses serta mengelola informasi. Salah satu kegunaan di bidang bisnis dari smartphone yaitu dapat melakukan penjualan buah secara daring. Saat ini melalui Perangkat seluler cerdas yang dikenal sebagai smartphone masyarakat sudah bisa berbelanja tanpa harus datang ke supermarket terdekat. Penelitian ini bertujuan untuk membuat rancangan toko buah me
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Sa, Sokngim, Vannak Nat, Sokthan Chroeng, et al. "Developing a study tracker for guardians and students on Android mobile phones." University of South-East Asia Research Journal 1, no. 2 (2024): 1–26. https://doi.org/10.70319/usearj/202412251.

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The study aims to develop a student tracking app on a smartphone using the Andriod operating system. Two samples were randomly selected from a private school in Siem Reap for a 12-question open-ended questionnaire. The information obtained from this interview was analyzed as a content analysis method. Researchers used the analyzed information to design the program in Adobe XD and then created the program using MySQL to store and manage (Create, Read, Delete, Update) databases in Navicat. XAMPP is used to create Web Services. Write an API using PHP in Visual Studio Code and then test the genera
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Rubin, Richard Marc. "The Robot Sol Explains Laughter to His Android Brethren." Philosophy of Humor Yearbook 3, no. 1 (2022): 235–52. http://dx.doi.org/10.1515/phhumyb-2022-011.

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Abstract Android understanding of laughter is limited even when robots have become self-motivated and understand frustration. Laughter is one of four ways to cope with upset. The others are detachment, suffering, and escape. Detachment is natural to androids as they originally had no stake in any outcome. Suffering takes two forms: grief and anger. Grief often needs to be faced before turning to other means of coping. Humor can often deflect anger by revealing it has either no basis or a common one. Escape is the flight from troubling affairs into an imaginative world. Laughter may start in mo
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Nishio, Toshiaki, Yuichiro Yoshikawa, Kohei Ogawa, and Hiroshi Ishiguro. "Development of an Effective Information Media Using Two Android Robots." Applied Sciences 9, no. 17 (2019): 3442. http://dx.doi.org/10.3390/app9173442.

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Conversational robots have been used to convey information to people in the real world. Android robots, which have a human-like appearance, are expected to be able to convey not only objective information but also subjective information, such as a robot’s feelings. Meanwhile, as an approach to realize attractive conversation, multi-party conversation by multiple robots was the focus of this study. By collaborating among several robots, the robots provide information while maintaining the naturalness of conversation. However, the effectiveness of interaction with people has not been surveyed us
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Li, Yang. "The Development of Postmodern Identity in the Characterisation of Do Androids Dream of Electric Sheep." Communications in Humanities Research 23, no. 1 (2023): 75–79. http://dx.doi.org/10.54254/2753-7064/23/20230718.

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This paper shows that postmodern identity is closely related to the image of cyborg in science fiction. Analyzing the environment and characters in Do Androids Dream of Electric Sheep?, written by Philip K.Dick, offers a deep understanding of characteristics of postmodern identity, which is unstable, fragmented and changeable. The bleak urban landscape where only few people live presents a post war and high tech world that shares features of postmodernism. Besides, the character John Isidore, who is a special, and many escaped androids are all considered as others that should be excluded from
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Halim, William, and Farida Ardiani. "Pengembangan Aplikasi Android untuk Monitoring Suhu dan Kelembaban berbasis Internet of Things." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 2 (2024): 2070–80. http://dx.doi.org/10.35870/jimik.v5i2.824.

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The easiest thing to determine whether a room is healthy or not is to know the temperature and humidity levels of the room. Therefore, it is necessary to monitor the temperature and humidity of the room at any time. From this, a design was created for a monitoring tool that can monitor room temperature and humidity based on the Internet of Things using Android Studio so that temperature and humidity can be monitored from anywhere and at any time. An Internet of Things (IoT) based room temperature and humidity monitoring tool was created using a NodeMCU ESP8266 and a DHT-11 Temperature Sensor a
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Prakosha, Donni, Supriyadi Supriyadi, and Vania Martha Yunita. "The Effectiveness of Android-Based Mobile Applications Authorized Early Detection on User Satisfaction (Parents, Health Empowerment, Teacher)." International Journal of Multicultural and Multireligious Understanding 8, no. 9 (2021): 341. http://dx.doi.org/10.18415/ijmmu.v8i9.2994.

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The 4.0 era education system requires the use of technology in pre-school and school activities. This study focuses on comparing the use of androin-based mobile applications for early detection of autism on user satisfaction (parents, health empowerment, teacher). This study was a quasi-experimental study with a post-test only control group design. A total of 30 parents, 30 health empowerment, and 30 educators in the city of Surakarta who were selected by purposive sampling were used as research samples. The samples were classified into two groups, namely by using an android-based mobile appli
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Suryandoko, Welly, Mustaji, Bachtiar S. Bachri, and Indar Sabri. "“Ku Pantomime Wellmime” Digital Mobile Learning for Cultural Arts Subjects." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 16 (2022): 226–42. http://dx.doi.org/10.3991/ijim.v16i16.34237.

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This article shows the Effectiveness of Digital Teaching Materials for Theater Arts Subjects for Junior High School in the form of the Wellmime Technique-Based "Ku Pantomim" Android Application. These research instruments are interview guidelines, questionnaires, and observation sheets. The data is analyzed using the mixed method. The results and conclusions of this study show the effectiveness of development products by 79% with cryptic "interested" and practical, including: 1) andriod application usage book "Ku Pantomim with syntax contained in learning design,; 2) Adroid application "Ku Pan
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Kusumanto, RD, and Mohammad Fadhli. "Desain E-Commerce Rumah Hijab Boutique Berbasis Android." Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) 4, no. 1 (2019): 34. http://dx.doi.org/10.30645/jurasik.v4i1.115.

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Muslim hijab clothes in today's era are increasingly in demand, especially Indonesian women, it is evident that more and more commercial and online figures sell Muslim hijab clothing which continues to grow every day because the interest of buyers also increases, but because many businessmen are interested in opening hijab Muslimah business in business increasingly stringent, it takes an innovation in product marketing in order to compete. E-Coommerce design which is currently very popular is one of the strategies in marketing products by businessmen, E-Commerce utilizes technological developm
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Sulistiono, Eko, Enis Fitriani, Indrawati Pusparini, and Mutmainah Mustofa. "The Use of "Seven" as an English Learning Medium for 7th Grade Junior High School Students." Briliant: Jurnal Riset dan Konseptual 9, no. 4 (2024): 918–25. https://doi.org/10.28926/briliant.v9i4.1811.

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This article focuses on the development of mobile learning media using Android-based applications to enhance the teaching and learning process, specifically for English language education in seventh-grade classrooms. The study follows the research and development (R&amp;D) model proposed by Lee and Owens (2004) and was conducted in two private schools in the Malang district. The development process consists of five phases: assessment/analysis, design, development, implementation, and evaluation. The "Seven" application, developed using the Andromo platform, aims to improve the four basic skill
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CHRISTIAN, STEVEN, ANTON PRAYITNO, and BAMBANG WINARTO. "PENGEMBANGAN MEDIA PEMBELAJARAN BARUNG SILUNG BERBASIS ANDROID." EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi 4, no. 4 (2025): 311–21. https://doi.org/10.51878/edutech.v4i4.4193.

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This research aims to develop android-based learning media on Curved Side Spaces material, and evaluate the feasibility of the developed media. This Android-based learning media development was developed using 4 (four) software, including: (1) Canva; (2) PowerPoint; (3) iSpring Suite; and (4) Website 2 APK Builder. In this study, the development model refers to the ADDIE development model, with its stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. The research instruments include validation sheets for experts and student response questionnaires. The
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ISHIGURO, Hiroshi. "Android." Journal of the Society of Mechanical Engineers 115, no. 1126 (2012): 630–31. http://dx.doi.org/10.1299/jsmemag.115.1126_630.

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Normatov, Rafik Abduvaxobov Abbosbek Abdusamat o'g'li. "ANDROID STUDIO YORDAMIDA ANDROID ILOVASINI YARATISH." EURASIAN JOURNAL OF ACADEMIC RESEARCH 2, no. 12 (2022): 1270–76. https://doi.org/10.5281/zenodo.7402651.

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Mazkur maqolada Android Studio dasturini ishlab chiqish muhitidan foydalangan holda Android ilovasini yaratish haqida ma&rsquo;lumotlar keltirilgan. Android qurilmalari tobora keng tarqalgan bo&#39;lib, yangi ilovalarga talab faqat oshadi. Android Studio - bu o&#39;rganish uchun ishlatish uchun qulay (va bepul) ishlab chiqish muhitidir. Agar ushbu qo&#39;llanma uchun Java dasturlash tilini foydalanuvchi bilishi kerak, chunki u Android tomonidan ishlatiladigan tildir. Ushbu qo&#39;llanmada juda ko&#39;p kod ishlatilmaydi, shuning uchun foydalanuvchi tushunish uchun Javani etarli darajada bilsa
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Zhong, Bo Cheng, and Yi Jun Shen. "Developing an Audio News System Based on Android." Applied Mechanics and Materials 300-301 (February 2013): 89–92. http://dx.doi.org/10.4028/www.scientific.net/amm.300-301.89.

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With the development of the technology of mobile communication, smartphones have become one of the most popular ways that people get information. However some restrictions such as the screen size, ambient brightness etc. still cause some troubles to read news by smartphones. We based on Android designed an audio news software system by means of the speech synthesis technology which can afford pleasure to listen to information. Using the Andriod technology we developed the smartphone client software which can get the latest information in RSS channels by communicating with the server. Also, it
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