Journal articles on the topic 'Android 2.2'
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Sahpira, Mulia, Selvie Selvie, Rafael Lois Widyakusuma, Jumhari Jumhari, Jendraja Husin Kotan, and Ery Hartati. "Pelatihan Pengenalan Dasar Android Studio Pada SMK Methodist 2 Palembang." FORDICATE 3, no. 1 (2023): 17–23. https://doi.org/10.35957/fordicate.v3i1.5066.
Full textGayatri, Rara W., Septa Katmawanti, Hartati E. Wardani, and Wah Yun Low. "Android application for type 2 diabetes mellitus." Enfermería Clínica 31 (April 2021): S311—S315. http://dx.doi.org/10.1016/j.enfcli.2020.09.019.
Full textPyć, Robert, and Małgorzata Plechawska-Wójcik. "Efficiency analysis of the Ionic 2 platform." Journal of Computer Sciences Institute 7 (September 30, 2018): 162–67. http://dx.doi.org/10.35784/jcsi.671.
Full textTriwahyuningtyas, Dyah, Dela Sari Novaria, and Cicilia Ika Rahayu Nita. "Game Edukasi Pembagian Bilangan Berbasis Android Untuk Siswa Kelas 2 Sekolah Dasar." Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan 6, no. 12 (2021): 1975. http://dx.doi.org/10.17977/jptpp.v6i12.14748.
Full textNuril Lutvi Azizah, Kharisma Pratama, Wuriani Wuriani, and Cau Kim Jiu. "Introduction to Android-Based Numerical Learning at SD Muhammadiyah 2 Waru Sidoarjo." ABDIMAS: Jurnal Pengabdian Masyarakat 6, no. 2 (2025): 3915–20. https://doi.org/10.35568/abdimas.v6i2.3335.
Full textRamli, Irwan, Khaerati Khaerati, and Nurasia Nurasia. "PENINGKATAN KOMPETENSI GURU DALAM MENDESAIN MULTIMEDIA INTERAKTIF DI SMAN 2 PALOPO." Jurnal Abdi Insani 10, no. 4 (2023): 2284–91. http://dx.doi.org/10.29303/abdiinsani.v10i4.1175.
Full textHobson, John. "Paranoid android?" New Scientist 218, no. 2920 (2013): 31. http://dx.doi.org/10.1016/s0262-4079(13)61437-2.
Full textAfriyani, Risti, and Vivi Yosefri Yanti. "Pengembangan Media Pembelajaran Jaringan Dasar Berbasis Android Pada Smk Negeri 2 Padang." Jurnal Pengembangan Teknologi Informasi dan Komunikasi (JUPTIK) 1, no. 1 (2023): 22–28. http://dx.doi.org/10.52060/juptik.v1i1.1207.
Full textHu, Zhong Shun, Shu Yu Li, and De Yu Li. "SpO2 Detecting Applied on Android Platform." Applied Mechanics and Materials 303-306 (February 2013): 659–62. http://dx.doi.org/10.4028/www.scientific.net/amm.303-306.659.
Full textIrham Halik, Purnamawati, and Abdul Muis Mappalotteng. "PENGEMBANGAN SISTEM INFORMASI MONITORING PRAKERIN BERBASIS ANDROID DI SMKN 2 BARRU." SEMINAR NASIONAL DIES NATALIS 62 1 (July 31, 2023): 435–41. http://dx.doi.org/10.59562/semnasdies.v1i1.1030.
Full textCHRISTIAN, STEVEN, ANTON PRAYITNO, and BAMBANG WINARTO. "PENGEMBANGAN MEDIA PEMBELAJARAN BARUNG SILUNG BERBASIS ANDROID." EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi 4, no. 4 (2025): 311–21. https://doi.org/10.51878/edutech.v4i4.4193.
Full textWang, Shensheng, Yuk F. Cheong, Daniel D. Dilks, and Philippe Rochat. "The Uncanny Valley Phenomenon and the Temporal Dynamics of Face Animacy Perception." Perception 49, no. 10 (2020): 1069–89. http://dx.doi.org/10.1177/0301006620952611.
Full textNurbani, Nurbani, and Henny Puspitasari. "Pengembangan Media Pembelajaran Berbasis Android Pada Materi Limit Fungsi Aljabar." Jurnal Educatio FKIP UNMA 8, no. 4 (2022): 1575–81. http://dx.doi.org/10.31949/educatio.v8i4.4004.
Full textNurhayati, Dian, Dwi Rahmawati, and Nurul Farida. "PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ANDROID PADA MATERI SEGI EMPAT DAN SEGITIGA SISWA KELAS VII SMP NEGERI 2 LABUHAN MARINGGAI." EMTEKA: Jurnal Pendidikan Matematika 2, no. 1 (2021): 11–24. http://dx.doi.org/10.24127/emteka.v2i1.731.
Full textSusafaati, Susafaati. "PERANCANGAN APLIKASI GAME ADVENTURE BERBASIS ANDROID MENGGUNAKAN CONSTRUCT 2." JIKA (Jurnal Informatika) 6, no. 1 (2022): 18. http://dx.doi.org/10.31000/jika.v6i1.5135.
Full textYoon, Yung Han, and Umit Karabiyik. "Forensic Analysis of Fitbit Versa 2 Data on Android." Electronics 9, no. 9 (2020): 1431. http://dx.doi.org/10.3390/electronics9091431.
Full textIrawan, Muhammad, and Zahra Arwananing Tyas. "Desain Asset Game Android Komodo Isle Berbasis 2 Dimensi." ADI Bisnis Digital Interdisiplin Jurnal 5, no. 1 (2024): 58–66. http://dx.doi.org/10.34306/abdi.v5i1.1004.
Full textMoch. Kholil, Rafika Akhsani, and Kristinanti Charisma. "Pengembangan Game Edukasi Pilah Sampah berbasis Android 2 Dimensi." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (2020): 13–24. http://dx.doi.org/10.46510/jami.v1i1.9.
Full textGunawan, Rahmat, Karya Suhada, Abdullah Asy’ari, and Darmansyah Darmansyah. "Rancang Bangun Game Kuis Berbasis Android Menggunakan Construct 2." Prosiding Seminar Nasional Inovasi dan Adopsi Teknologi (INOTEK) 3, no. 1 (2023): 1–11. http://dx.doi.org/10.35969/inotek.v3i1.295.
Full textM, Musdar, Sutrisno Sutrisno, and Muh Faizal Alfarisa. "Pengembangan Media Pembelajaran Fisika Berbasis Android Menggunakan Aplikasi Ispring Suite 10 & Website 2 Apk Builder." Jurnal Fisika Papua 2, no. 1 (2023): 59–65. http://dx.doi.org/10.31957/jfp.v2i1.33.
Full textFauzan, Tsaaniyatush Shoolihah. "MOBILE LEARNING BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN PAI DI MAN 2 YOGYAKARTA." Jurnal Tarbiyah Almuslim 2, no. 2 (2024): 121–36. https://doi.org/10.71025/59x8k158.
Full textMardiana, Anna, Novita Eka Tristiana, and Miftahul Jannah. "CREATING LEARNING MEDIA IN TEACHING ENGLISH AT SMP MUHAMMADIYAH 2 PAGELARAN ACADEMIC YEAR 2020/2021." ELLTER Journal 2, no. 2 (2021): 20–25. http://dx.doi.org/10.22236/ellter.v2i2.7485.
Full textHasanudin, Cahyo, Ayu Fitrianingsih, Dicky Nuri Prasetyo Utomo, and Nofia Fitriyana. "Android Based Material to Teach Early Reading for Primary Students using Construct 2 Apps." Ingénierie des systèmes d information 27, no. 6 (2022): 933–40. http://dx.doi.org/10.18280/isi.270609.
Full textRosa Yuliana, Muhamad Firdaus, and Dwi Oktaviana. "PENGEMBANGAN GAME EDUKASI MATEMATIKA BERBASIS ANDROID MENGGUNAKAN SOFWARE CONSTRUCT 2 TERHADAP KEMAMPUAN PEMAHAMAN MATEMATIS." JURNAL RISET RUMPUN MATEMATIKA DAN ILMU PENGETAHUAN ALAM 1, no. 1 (2022): 82–90. http://dx.doi.org/10.55606/jurrimipa.v1i1.281.
Full textPratama, Reno Renaldi, and Ade Surahman. "PERANCANGAN APLIKASI GAME FIGHTING 2 DIMENSI DENGAN TEMA KARAKTER NUSANTARA BERBASIS ANDROID MENGGUNAKAN CONSTRUCT 2." Jurnal Informatika dan Rekayasa Perangkat Lunak 1, no. 2 (2021): 234–44. http://dx.doi.org/10.33365/jatika.v1i2.619.
Full textBasith, Abdul. "Aplikasi Tebak Lagu Daerah Berbasis Android Menggunakan App Inventor 2." Lentera: Multidisciplinary Studies 1, no. 4 (2023): 263–70. http://dx.doi.org/10.57096/lentera.v1i4.52.
Full textUDROIU, Adriana-Meda, and Mihail DUMITRACHE. "MALWARE PROTECTION SYSTEM ON ANDROID." STRATEGIES XXI - Command and Staff College 17, no. 1 (2021): 279–86. http://dx.doi.org/10.53477/2668-2028-21-36.
Full textDaus, Firdaus, and Hanafis Gunawan. "APLIKASI MULTIMEDIA PEMBELAJARAN BAHASA INGGRIS PADA SMAN 2 KOTO XI TARUSAN MENGGUNAKAN BAHASA PEMOGRAMAN ANDROID." Jurnal Ilmiah Rekayasa dan Manajemen Sistem Informasi 5, no. 1 (2019): 8. http://dx.doi.org/10.24014/rmsi.v5i1.5881.
Full textErokhin, Viktor. "Flaws in the Android Permission Protocol with Limited Verification." Voprosy kiberbezopasnosti, no. 1(41) (2021): 2–17. http://dx.doi.org/10.21681/2311-3456-2021-1-2-17.
Full textRiski, Widya Yuliatin. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID BERMUATAN KEARIFAN LOKAL PADA MATERI GERAK DI MASA NEW NORMAL COVID-19 KELAS VIII SMP NEGERI 1 LEDO." Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) 1, no. 2 (2022): 96–105. http://dx.doi.org/10.31571/jipp.v1i2.4967.
Full textRahmi, Nur, Gusnita Darmawati, Firdaus Annisa, and Yulifda Elin Yuspita. "Perancangan Media Pembelajaran IPA Menggunakan Assembler Edu Di SMP Negeri 2 Bukittinggi." JURNAL PETIK 11, no. 1 (2025): 21–40. https://doi.org/10.31980/petik.v11i1.1681.
Full textAuparay, Erna, and Evresia Tirza Trifena Siswadi. "Aplikasi Pembelajaran Chord Gitar Bass Versi Rohani Menggunakan App Inventor 2 Dan MYSQL." Jurnal Teknologi Informasi 7, no. 1 (2021): 32–36. http://dx.doi.org/10.52643/jti.v7i1.1324.
Full textSyahra, Yohanni, Ita Mariami, Rico Imanta Ginting, Rina Mahyuni, and Azlan Azlan. "Pelatihan Penggunaan Rapid Miner Untuk Pengelompokan Data Nilai Siswa SMK Raksana 2 Medan." ABDIMAS IPTEK 3, no. 1 (2023): 52. http://dx.doi.org/10.53513/abdi.v3i1.7452.
Full textSabado, Wilber. "Education 4.0: Using Web-based Massachusetts Institute of Technology(MIT)App Inventor 2 in Android Application Development." International Journal of Computing Sciences Research 8 (January 1, 2024): 2766–80. https://doi.org/10.25147/ijcsr.2017.001.1.188.
Full textIchida, Nahel Al Fath, Helfi Nasution, and Anggi Perwitasari. "Edukasi Game Jaga Sungai Kapuas Berbasis Android Menggunakan Construct 2." Jurnal Sistem dan Teknologi Informasi (JUSTIN) 6, no. 3 (2018): 124. http://dx.doi.org/10.26418/justin.v6i3.26806.
Full textNuqisari, Rina, and Endah Sudarmilah. "Pembuatan Game Edukasi Tata Surya Dengan Construct 2 Berbasis Android." Emitor: Jurnal Teknik Elektro 19, no. 2 (2019): 86–92. http://dx.doi.org/10.23917/emitor.v19i2.7987.
Full textDamayanti, Damayanti, Muhammad Fadil Akbar, and Heni Sulistiani. "Game Edukasi Pengenalan Hewan Langka Berbasis Android Menggunakan Construct 2." Jurnal Teknologi Informasi dan Ilmu Komputer 7, no. 2 (2020): 275. http://dx.doi.org/10.25126/jtiik.2020721671.
Full textResti Pangestu, Farida, and Siska Andriani. "Construct 2 Berbasis Android Sebagai Bahan Ajar Relasi dan Fungsi." Jurnal Pemikiran dan Penelitian Pendidikan Matematika (JP3M) 3, no. 1 (2020): 17–28. http://dx.doi.org/10.36765/jp3m.v3i1.164.
Full textPratama, Eri Bayu, Ade Hendini, and Alvialna Melda. "GAME EDUKASI INTERAKTIF SMART KIDS BERBASIS ANDROID MENGGUNAKAN CONSTRUCT 2." Jurnal Informatika Kaputama (JIK) 4, no. 2 (2020): 132–40. http://dx.doi.org/10.59697/jik.v4i2.324.
Full textGelen Jeniffer and Tri Ferga Prasetyo. "PERANCANGAN GAME PUZZLE HURUF HIJAIYAH MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 7 (September 27, 2023): 31–40. http://dx.doi.org/10.31949/stima.v7i0.863.
Full textSetiawan, Panji Rachmat. "Sistem Pemesanan Menu Pada Restoran Berbasis Android." IT Journal Research and Development 5, no. 2 (2020): 193–203. http://dx.doi.org/10.25299/itjrd.2021.vol5(2).5866.
Full textFadlullah, Achmad Kholid. "WONDERSHARE QUIZ CREATOR BERBASIS ANDROID DALAM MATA PELAJARAN SOSIOLOGI KELAS XI IPS 2 MAN 1 MALANG." J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) 4, no. 2 (2018): 111. http://dx.doi.org/10.18860/jpips.v4i2.7315.
Full textQalbi, Rizky Wahyuni, and Sarwo Derta. "Perancangan Aplikasi Monitoring Ibadah Harian Siswa Berbasis Android di SMAN 2 Tilatang Kamang." Informatik : Jurnal Ilmu Komputer 16, no. 3 (2020): 128. http://dx.doi.org/10.52958/iftk.v16i3.1900.
Full textPutri, Larasati Ayu Putri, Abdul Hadjranul Fatah, and Nopriawan Berkat Asi. "Meta-Analisis Pengembangan Media Pembelajaran Android Pada Materi Koloid." Jurnal Ilmiah Kanderang Tingang 15, no. 1 (2024): 241–53. http://dx.doi.org/10.37304/jikt.v15i1.276.
Full textIndrastyawati, Cinthya, Paidi Paidi, and Ciptono Ciptono. "PENGEMBANGAN MEDIA PEMBELAJARAN SISTEM INDERA BERBASIS ANDROID UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA SMA." Jurnal Edukasi Biologi 5, no. 7 (2016): 50–56. https://doi.org/10.21831/edubio.v5i7.4633.
Full textSaputro, Alip Tabah, and Yusuf Sulistyo Nugroho. "Sistem Pengelolaan Mata Pelajaran Berbasis Android di SMK Muhammadiyah Susukan." Jurnal Komputer dan Teknik Informatika 1, no. 1 (2023): 1–20. http://dx.doi.org/10.54082/kontak.2.
Full textNurbani, Nurbani, and Henny Puspitasari. "Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Matematika di SMA." EDUKATIF : JURNAL ILMU PENDIDIKAN 4, no. 2 (2022): 1908–13. http://dx.doi.org/10.31004/edukatif.v4i2.2357.
Full textAmaliyah, Fitriyah. "PENDAMPINGAN PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI ANDROID UNTUK MENINGKATKAN KETERAMPILAN MENGAJAR GURU DI SDN 2 NALUMSARI." Dedikasi: Jurnal Pengabdian Kepada Masyarakat 5, no. 1 (2025): 113–20. https://doi.org/10.46368/dpkm.v5i1.3270.
Full textAzfar, Abdullah, Kim-Kwang Raymond Choo, and Lin Liu. "Forensic taxonomy of android productivity apps." Multimedia Tools and Applications 76, no. 3 (2016): 3313–41. http://dx.doi.org/10.1007/s11042-016-3718-2.
Full textBahrun Niam and Rony Darpono. "Pembelajaran Aplikasi Android Dengan APP Inventor Untuk Mengontrol Lampu Berbasis Arduino Pada SMK NU 1 Islamiyah Kramat Tegal." JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) 3, no. 1 (2022): 137–43. http://dx.doi.org/10.37339/jurpikat.v3i1.820.
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