Academic literature on the topic 'Android application'

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Journal articles on the topic "Android application"

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Chhabra, Aashita, and Chitrank Tyagi. "FITKIT ANDROID APPLICATION." International Journal of Engineering Applied Sciences and Technology 04, no. 04 (August 31, 2019): 203–5. http://dx.doi.org/10.33564/ijeast.2019.v04i04.034.

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Basheer, Shakila, Nithya Sampath, Jayakumar Sadhasivam, R. Ilampirai, R. Ramya Bharathi, and V. Ilakkiya. "Healthcare Android Application." Journal of Computational and Theoretical Nanoscience 16, no. 5 (May 1, 2019): 2419–23. http://dx.doi.org/10.1166/jctn.2019.7911.

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Saini K H, Arsha, Raisy K Kakkassery, Reshma K R, Sreekutty K, Thasneem R K, and Navya Davis. "Android Attack Application." International Journal of Computer Trends and Technology 28, no. 4 (October 25, 2015): 179–81. http://dx.doi.org/10.14445/22312803/ijctt-v28p134.

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Sharma, Ritu. "Android Application Development." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 30, 2021): 3188–92. http://dx.doi.org/10.22214/ijraset.2021.35425.

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Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.
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Erande, Aarti, Vaibhavi Avachat, and Sumit Ghardale Prof Bhavesh Shah. "Android Application for College Management System." International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (April 30, 2018): 2306–10. http://dx.doi.org/10.31142/ijtsrd11657.

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Razali, Nur Syamimi Mohd. "Android Application for Learning Javanese Language." International Journal of Psychosocial Rehabilitation 24, no. 5 (March 31, 2020): 516–24. http://dx.doi.org/10.37200/ijpr/v24i5/pr201716.

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S., Karuppasamy, Singaravel Dr.G., and Kaveen P. "Scrum Investigation Analysis for Android Application." Bonfring International Journal of Networking Technologies and Applications 5, no. 1 (March 30, 2018): 12–16. http://dx.doi.org/10.9756/bijnta.8370.

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M.S, Kavya, Geetha Dr.B.G, and Gokul Raaja J.M. "Android Application Development for Textile Industry." Bonfring International Journal of Software Engineering and Soft Computing 9, no. 1 (March 29, 2019): 11–14. http://dx.doi.org/10.9756/bijsesc.9006.

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Deshmukh, Rajesh Keshavrao, Shilpa Markandey, and Pooja Sahu. "Mobile Application Development with Android." International Journal of Advances in Applied Sciences 7, no. 4 (December 1, 2018): 317. http://dx.doi.org/10.11591/ijaas.v7.i4.pp317-321.

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The Android is mobile platform. It is an open source and free operating system application, by Google it is developed and maintained. It was designed essentially for touch screen mobile devices, such as and tablet, computers, smart phones, watch television, cars etc. Android is one of the most widely used mobile OS. Android is a not only operating system but also key applications and middleware. Android is an open source operating system. It is developed by the open handset Alliance, led by Google, and other companies. Those are used to android studio 2.2.3 version and development the mobile application.
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Han, Kyoung Soo, Yeoreum Lee, Biao Jiang, and Eul Gyu Im. "Android Permission System Violation." International Journal of E-Entrepreneurship and Innovation 4, no. 1 (January 2013): 16–27. http://dx.doi.org/10.4018/jeei.2013010102.

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Android uses permissions for application security management. Android also allows inter-application communication (IAC), which enables cooperation between different applications to perform complex tasks by using some components and Intents. In other words, Android provides more flexibility and places less restriction on application development. This is a major feature that differentiates Android from its competitors. However, IAC also facilitates malicious applications that can collude in attacks of privilege escalation. In this paper, the authors demonstrate with case studies that all IAC channels can potentially be utilized for privilege escalation attacks, and the authors propose a refinement to solve this problem by enforcing IAC permissions and exposing IAC to users.
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Dissertations / Theses on the topic "Android application"

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Rodgren, Staffan. "Android Map Application." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-177260.

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Nowadays people use maps everyday in many situations. Maps are available and free. What was expensive and required the user to get a paper copy in a shop is now available on any Smartphone. Not only maps but location-related information visible on the maps is an obvious feature. This work is an application of opportunistic networking for the spreading of maps and location-related data in an ad-hoc, distributed fashion. The system can also add user-created information to the map in form of points of interest. The result is a best effort service for spreading of maps and points of interest. The exchange of local maps and location-related user data is done on the basis of the user position. In particular, each user receives the portion of the map containing his/her surroundings along with other information in form of points of interest.
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Skogberg, Benny. "Android Application Development." Thesis, Malmö högskola, Teknik och samhälle, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20813.

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Examensuppsatsen i datavetenskap innehåller utveckling av mjukvara för Android som ska användas av handhållna enheter som använder operativsystemet Android. Uppsatsen omfattar grunderna så som att skapa en utvecklingsmiljö samt att ladda ner lämpliga verktyg och tillägg. Uppsatsen kan användas som riktlinjer för genomsnittsprogrammeraren som söker efter problemlösningar som inte finns tillgänglig i litteraturen. Uppsatsen innehåller en beskrivning av Android samt en diskussion om dess fördelar och nackdelar förs. Resurser och råd för Androidutveckling och Androidversioner presenteras. Uppsatsen innehåller också utvecklingsstrategier.Utveckling för Android och dess egenskaper för datatrafik är intressanta, vilket också inkluderas i uppsatsen. Uppkoppling gentemot Facebook och annan kommunikation så som att hämta data från en webbserver behandlas i uppsatsen.
The Degree Thesis in Computer Science focuses on development of Android applications to be used on a handheld device running the Android Operating System (OS). It covers the basics such as setting up a development environment, downloading appropriate tools and add-ons. The thesis serves as a guideline to intermediate developers, seeking solutions to problems not discussed in available textbooks.Android is a platform consisting of an operating system and a Software Development Kit (SDK) for handheld devices. It originates from a small software company, acquired by Google and is now owned by Open handset Alliance (OHA), where Google is a member. A description of Android is included and its advantages and disadvantages are discussed. Resources and recommendations on Android development and Android versioning are presented. Strategies on development are also suggested throughout this thesis.The development for an Android device and its data traffic characteristics is of interest, which is also included in this thesis. Connectivity and communication like connecting to Facebook and pulling data from an internet-connected web server, is discussed.
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Pakker, Sandeep Reddy. "Tutorials and Quiz Android application." Kansas State University, 2015. http://hdl.handle.net/2097/19104.

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Master of Science
Department of Computing and Information Sciences
Daniel A. Andresen
Tutorials and Quiz Android Mobile application is an application which gives you brief tutorials on various programming languages and technologies to the user who has installed this application. It gives video tutorials and training on different technologies. The mobile application also contains sample code, interview questions, and answers. This application also conducts a quiz to the user who is interested in a particular technology for checking their knowledge on the subject. It has different levels like Basic Level and Advanced Level quiz. This application conducts a quiz in the form of multiple choice questions. After the completion of the quiz the application generates reports based on the quiz conducted. The user can also test their knowledge on those technologies based on a timed quiz, we can include the above technology questions in this application. We can give a time frame for each question and all the questions are to be answered in that specified time period. Say for example we can give 20 seconds to answer a question. If the user gives an incorrect answer, will be exited out of the quiz.
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Baxi, Poonam Satish. "Android application of quick organizer." Kansas State University, 2012. http://hdl.handle.net/2097/13800.

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Master of Science
Department of Computing and Information Sciences
Daniel Andresen
The aim of this project is to develop an Android application for managing and organizing daily activities. Mobile application development is a growing trend in computer industry. Lot of desktop applications is [i.e. are] now becoming available as mobile applications with increasing demand in market. Android is one of the most popular platforms in mobile technology and gives lot of space for creative development as it is open source. There are various discussion forums and official Android development support websites that encourages mobile and tablet application development. The Quick Organizer application provides three main features for managing and organizing everyday tasks. 1. Calendar with smooth navigation buttons and flexible layout to view all calendar events. This calendar synchronizes with Google calendar and calendar application in Android device and allows user to create events in all the user calendar accounts. 2. Notes management for creating new note, viewing all notes for current month and search notes for the user account that synchronizes with the Ever Notes application. 3. Tasks management to create daily to-do lists with deadline for every task. The user can see all the tasks created with clear demarcation between complete and incomplete tasks with help of strike-out tasks when completed.
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Mathukumalli, Sravya. "Vocal combo android application." Kansas State University, 2016. http://hdl.handle.net/2097/32505.

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Master of Science
Department of Computing and Information Sciences
Mitchell L. Neilsen
Now-a-days people from various backgrounds need different information on demand. People are relying on web as a source of information they need. But to get connected to internet all the time with a computer system is not possible. Android, being open source has already made its mark in the mobile application development. The highest smart phone user base and the ease of developing the applications in Android is an added advantage for the users as well as the Android developers. The vocal combo is an Android application which provides the required functionality on Android supported smart phone or a tablet. This provides the flexibility of accessing information at the users’ fingertips. This application is built using Android SDK, which makes the application easy to deploy on any Android powered device. Vocal Combo is a combination of voice based applications. It includes a Text-To-Voice convertor and Voice-To-Text convertor. This application helps the user to learn the pronunciation of various words. At the same time the user can also check his/her pronunciation skills. This application also provides the functionality of meaning check where the user can check the meaning of the words he types in or speaks out. At any point of time, the user can check the history of the words for which he has checked the meaning or pronunciation for. The application also provides the support to the user on how to use this application.
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Nellaiappan, Kalaivani. "Gobuddy - Android mobile application." CSUSB ScholarWorks, 2011. https://scholarworks.lib.csusb.edu/etd-project/3323.

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The purpose of this application is to serve the end user of an Android Smart phone, with reliable, instantaneous and location based information on places of interest such as restaurants, gas stations, hotels, movie theaters, and the like by using the phones' built-in GPS. The basic information includes viewing the map and address of the place of interest and getting the directions to a particular place in addition to having some extra features. Contains computer source code.
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Xu, Rubin. "Improving application trustworthiness on stock Android." Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708958.

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Loganathan, Madhumitha. "Android number game." Kansas State University, 2011. http://hdl.handle.net/2097/13245.

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Master of Science
Department of Computing and Information Sciences
Daniel Andresen
Mobile application development is one of the recent trends in computing Industry. Among several existing platforms for mobile, Android is one of the largest platforms in the world that run in several smart phones and tablets from various manufacturers like Google, Motorola, Samsung, HTC etc. Android number game is a simple game application in android targeting the school children to train their mathematical skills and help them to think. The application presents a graphical user interface with several colored bubble balls moving in random directions each with a number on it. The numbers are generated randomly within a specified range. The application allows the user to burst a moving bubble by touching it. The user’s goal is to burst all the bubbles in the ascending order of numbers on them. The application contains multiple levels and the number of bubbles increase as the levels increase. Also, the complexity of the set of numbers on the bubbles increases with increasing levels. Three lives are given to clear all the levels of the game and scores are computed for every correct shot on the ball. Bonus points are also added for clearing every level. The application maintains the top 10 players with their scores.
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Vidiyala, Akhila. "Android application of Throck mobile." Kansas State University, 2013. http://hdl.handle.net/2097/15318.

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Master of Science
Department of Computing and Information Sciences
Daniel Andresen
The aim of this project is to develop an android application for managing and organizing activities of various departments in ThrockMorton building at K-State. Mobile application development is a growing trend in computer industry. With the advancements in mobile technologies and efficient 3G and 4G wireless communications, a number of desktop applications are now becoming available as mobile applications. Android has the leading market share in the entire smart phone OS available. It gives lot of space for creative development as it is open source. There are various discussion forums and official android development support websites that encourage mobile and tablet application development. The ThrockMobile application provides many features for managing inventory at ThrockMorton in Kansas State University. The features include scanning a barcode of an asset and displaying its details and can even edit any of the fields if needed. The access to this application is restricted to only those devices whose device id is existing in the database. One can request access to the application through an email client integrated with the application. Look up feature lets you look up for a user, room, ip-address and asset. Preferences module lets you enter the details of the server from which data is to be requested. This application has been tested on android devices of varying screen sizes and android OS versions. The application serves requests at an average rate of 1.5sec/request, which is above the industry average time. I mentioned in detail the reason for the above performance average times and as future enhancements I have discussed the possible solutions.
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Parne, Spoorthy Reddy. "Android application of restaurant finder." Kansas State University, 2012. http://hdl.handle.net/2097/14061.

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Master of Science
Department of Computing and Information Sciences
Daniel Andresen
Mobile applications can be one of the best ways to keep consumers engaged with a brand as they are on the move. With the increase in demand for smartphones and efficiency of wireless networks, the demand for mobile applications has increased incredibly. Android is one of the most popular open source platforms that offers the developers full access to the framework API’s so as to build innovative applications. The main aim of this project is to build an Android application that helps the users to find a Restaurant in a specified location and according to the specified tastes. The main features provided by the Restaurant Finder application are as follows: 1) Basic Search where the user can search for a particular restaurant based on any keyword and Advanced Search where the user can specify the category, rating and the distance range for the restaurants. 2) Google Maps that shows the top 5 restaurants in the city of the current location and the routes to a particular restaurant. 3) The users can write a review, see the reviews and invite a friend/colleague to meet at a particular restaurant. 4) Google Calendar where the user can mark an event.
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Books on the topic "Android application"

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1975-, Conder Shane, ed. Android wireless application development: Android essentials. 3rd ed. Upper Saddle River, NJ: Addison-Wesley, 2012.

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Rogers, Rick. Android application development. Sebastopol, Calif: O'Reilly, 2009.

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Zhang, Mu, and Heng Yin. Android Application Security. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47812-8.

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Conder, Shane. Android wireless application development. 2nd ed. Boston: Pearson Educacion, Inc, 2011.

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Kaplan, Dean. Android Application Sketch Book. Berkeley, CA: Apress, 2011.

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1977-, Darcey Lauren, ed. Android wireless application development. Upper Saddle River, NJ: Addison-Wesley, 2010.

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1977-, Darcey Lauren, ed. Android wireless application development. 2nd ed. Upper Saddle River, NJ: Addison-Wesley, 2011.

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Conder, Shane. Android wireless application development. Upper Saddle River, NJ: Addison-Wesley, 2009.

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Conder, Shane. Android wireless application development. Upper Saddle River, NJ: Addison-Wesley, 2010.

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Lee, Wei-Meng. Beginning Android application development. Indianapolis, IN: Wiley Pub., 2011.

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Book chapters on the topic "Android application"

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Hagos, Ted. "Android Application Overview." In Learn Android Studio 4, 47–54. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5937-5_5.

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Liao, Sean. "Android Application Resources." In Migrating to Android for iOS Developers, 315–36. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0010-0_6.

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Späth, Peter. "Application." In Pro Android with Kotlin, 7–11. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3820-2_2.

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Cinar, Onur. "Application Components." In Android Quick APIs Reference, 31–68. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0523-5_3.

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Cinar, Onur. "Application Resources." In Android Quick APIs Reference, 69–94. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0523-5_4.

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Cinar, Onur. "Application Architecture." In Android Apps with Eclipse, 27–43. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4435-6_2.

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Hagos, Ted. "Application Fundamentals." In Learn Android Studio 3, 19–39. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3156-2_3.

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Murphy, Mark L. "Creating a Skeleton Application." In Beginning Android 2, 17–22. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2630-7_3.

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Chin, Stephen, Dean Iverson, Oswald Campesato, and Paul Trani. "Application Deployment and Publication." In Pro Android Flash, 165–98. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3232-2_5.

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Kaplan, Dean. "Android Application Sketch Book." In Android Application Sketch Book, 7–160. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-4231-4_1.

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Conference papers on the topic "Android application"

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Bakheet, Abdalwhab, Ahmed Abd Almahmoud, and Wigdan Ahmed. "Android Mapping Application." In Second International Conference on Computational Science and Engineering. Academy & Industry Research Collaboration Center (AIRCC), 2014. http://dx.doi.org/10.5121/csit.2014.4402.

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Vince, Tibor, Patrik Lukac, David Schweiner, Iveta Tomcikova, and Dmytro Mamchur. "Android application supporting developed web applications testing." In 2017 International Conference on Modern Electrical and Energy Systems (MEES). IEEE, 2017. http://dx.doi.org/10.1109/mees.2017.8248941.

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Goh Kim Nee and Muhammad Syazwan Bin Abu Bakar. "Android-based exercise application." In 2012 International Conference on Computer & Information Science (ICCIS). IEEE, 2012. http://dx.doi.org/10.1109/iccisci.2012.6297191.

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Graux, Pierre, Jean-Francois Lalande, and Valérie Viet Triem Tong. "Obfuscated Android Application Development." In CECC 2019: Central European Cybersecurity Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3360664.3361144.

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Muthusamy, P., Anushka Singh, Arpit Bharadwaj, and Ghulam Shamsuddin. "Teacher Assistance Android Application." In 2021 3rd International Conference on Advances in Computing, Communication Control and Networking (ICAC3N). IEEE, 2021. http://dx.doi.org/10.1109/icac3n53548.2021.9725418.

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Mamula, Ivan, Dusan Zivkov, Aleksandar Tomasevic, Tihomir Andelic, and Mihajlo Jovanovic. "TV controlled via Android application." In 2011 19th Telecommunications Forum Telfor (TELFOR). IEEE, 2011. http://dx.doi.org/10.1109/telfor.2011.6143815.

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Knych, Thomas W., and Ashwin Baliga. "Android application development and testability." In the 1st International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2593902.2593910.

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Moran, Kevin. "Enhancing Android application bug reporting." In ESEC/FSE'15: Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2786805.2807557.

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Huang, Jianjun, Yousra Aafer, David Perry, Xiangyu Zhang, and Chen Tian. "UI driven Android application reduction." In 2017 32nd IEEE/ACM International Conference on Automated Software Engineering (ASE). IEEE, 2017. http://dx.doi.org/10.1109/ase.2017.8115642.

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De Oliveira, Igor H., V. H. Cene, and A. Balbinot. "Portable electrocardiograph through android application." In 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC). IEEE, 2015. http://dx.doi.org/10.1109/embc.2015.7319950.

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Reports on the topic "Android application"

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Vidas, Timothy, and Nicolas Christin. Sweetening Android Lemon Markets: Measuring and Curbing Malware in Application Marketplaces. Fort Belvoir, VA: Defense Technical Information Center, June 2012. http://dx.doi.org/10.21236/ada582390.

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Lee, Michael H. Installing the ARL Phrase Book Android Application and Configuring its Dependencies. Fort Belvoir, VA: Defense Technical Information Center, February 2015. http://dx.doi.org/10.21236/ada616938.

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Winkler, Robert, Somiya Metu, Steve LaRocca, and Ghulam H. Jahed. English-to-Dari and Dari-to-English Medical Phrasebook Android Application Software System Documentation. Fort Belvoir, VA: Defense Technical Information Center, April 2012. http://dx.doi.org/10.21236/ada559373.

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Babkin, Vladyslav V., Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, and Serhiy Ya Kharchenko. Using augmented reality in university education for future IT specialists: educational process and student research work. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4632.

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The article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.
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Vidas, Timothy, Jiaqi Tan, Jay Nahata, Chaur L. Tan, Nicolas Christin, and Patrick Tague. A5: Automated Analysis of Adversarial Android Applications. Fort Belvoir, VA: Defense Technical Information Center, June 2014. http://dx.doi.org/10.21236/ada609111.

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Kiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4629.

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This paper outlines the importance of using Augmented Reality (AR) in physics education at the university as a valuable tool for visualization and increasing the attention and motivation of students to study, solving educational problems related to future professional activities, improving the interaction of teachers and students. Provided an analysis of the types of AR technology and software for developing AR apps. The sequences of actions for developing the mobile application AR Physics in the study of topics: “Direct electronic current”, “Fundamentals of the theory of electronic circuits”. The software tools for mobile application development (Android Studio, SDK, NDK, Google Sceneform, 3Ds MAX, Core Animation, Asset Media Recorder, Ashampoo Music Studio, Google Translate Plugin) are described. The bank of 3D models of elements of electrical circuits (sources of current, consumers, measuring devices, conductors) is created. Because of the students’ and teachers’ surveys, the advantages and disadvantages of using AR in the teaching process are discussed. Mann-Whitney U-test proved the effectiveness of the use of AR for laboratory works in physics by students majoring in “Mathematics”, “Computer Science”, and “Cybersecurity”.
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Pearce, Paul, Adrienne P. Felt, Gabriel Nunez, and David Wagner. AdDroid: Privilege Separation for Applications and Advertisers in Android. Fort Belvoir, VA: Defense Technical Information Center, May 2013. http://dx.doi.org/10.21236/ada584780.

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Bilous, Vladyslav V., Volodymyr V. Proshkin, and Oksana S. Lytvyn. Development of AR-applications as a promising area of research for students. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4409.

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The article substantiates the importance of using augmented reality in the educational process, in particular, in the study of natural and mathematical disciplines. The essence of AR (augmented reality), characteristics of AR hardware and software, directions and advantages of using AR in the educational process are outlined. It has proven that AR is a unique tool that allows educators to teach the new digital generation in a readable, comprehensible, memorable and memorable format, which is the basis for developing a strong interest in learning. Presented the results of the international study on the quality of education PISA (Programme for International Student Assessment) which stimulated the development of the problem of using AR in mathematics teaching. Within the limits of realization of research work of students of the Borys Grinchenko Kyiv University the AR-application on mathematics is developed. To create it used tools: Android Studio, SDK, ARCore, QR Generator, Math pattern. A number of markers of mathematical objects have been developed that correspond to the school mathematics course (topic: “Polyhedra and Functions, their properties and graphs”). The developed AR tools were introduced into the process of teaching students of the specialty “Mathematics”. Prospects of research in development of a technique of training of separate mathematics themes with use of AR have been defined.
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Midak, Liliia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Khrystyna V. Berladyniuk, Khrystyna V. Buzhdyhan, Liliia V. Baziuk, and Aleksandr D. Uchitel. Augmented reality in process of studying astronomic concepts in primary school. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4411.

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The objective of the research is development a mobile application (on the Android platform) designed for visualization of the Solar System with the AR technology and the alphabet study, applying the astronomic definitions, which can be used by the teacher and the students for an effective training for studying the subjects of the astronomic cycle in primary school. Augmented Reality cards with the images of the Solar System planets and other celestial bodies were developed, as well as the “Space alphabet” was created. In the developed alphabet every letter of the alphabet becomes a certain celestial body or a different astronomic definition. Augmented Reality gives the opportunity to visualize images of the Solar System as much as possible, in other words to convert 2D images into 3D, as well as “make them alive”. Applying this tool of ICT while studying new data gives the ability to develop and improve the pupils’ spatial thinking, “to see” the invisible and to understand the perceived information in a deeper way, which will be beneficial for its better memorizing and development of computer skills. Studying the alphabet in the offered mobile app will definitely help nail the achieved knowledge and get interesting information about celestial bodies that are invisible and superior for kids; to make a journey into the space, prepare a project on “The Space Mysteries” subject; to stimulate the development of curiosity, cognitive motivation and learning activity; the development of imagination, creative initiative, including speaking out.
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Midak, Liliia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Tetiana V. Kostiuk, Khrystyna V. Buzhdyhan, Victor M. Lutsyshyn, Ivanna O. Hladkoskok, Arnold E. Kiv, and Mariya P. Shyshkina. Augmented reality while studying radiochemistry for the upcoming chemistry teachers. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4627.

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The objective of the research is developing a mobile application (on Android) designed to visualize the basic definitions of the discipline “Radiochemistry and radioecology” in 3D. Studying the education material of this discipline (phenomena of radionuclide, radioisotope, the nucleus, the fundamental particle etc and their specifics) requires a more sophisticated explanation from the teacher and dynamic dimensional image from the student. Decent detailed visualization of the study material makes this process easier. So applying the augmented reality is rational for the purpose of visualizing the study material, applying it allows demonstrate 3D-models of the nucleus, the fundamental particles, the nature of radioactive decay, nuclear fission, the specifics of managing the nuclear weapon and the NPS. Involving this instrument of the up-to-date information and communication technologies while studying the new material gives the opportunity to develop and boost the spatial imagination of the students, “to see” the invisible and to understand the received material in a better way, which improves its better memorizing. As far as the augmented reality is one of the most recent new-age education trends, all the teachers are required to have the ability to use it. In this reason the upcoming teachers, the students of the “General Education (Chemistry)” specialty, must be trained with this technology. Within the study process the students have the opportunity to review the positive moments of applying AR from a student’s stand of point and to understand, how to apply similar education tools in the future pedagogic work.
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