Journal articles on the topic 'Android games'
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Kim, Nam-su, Seong-ho Kim, Min-su Pack, and Seong-je Cho. "Detecting Android Emulators for Mobile Games." Journal of Software Assessment and Valuation 17, no. 1 (June 30, 2021): 41–50. http://dx.doi.org/10.29056/jsav.2021.06.06.
Full textSaragih, Doni Indra Sazaly, Risko Liza, and TM Diansyah. "RANCANG BANGUN SISTEM E-SPORT CYBERCAFE FINDER MENGGUNAKAN METODE LBS (LOCATION BASED SERVICE) BERBASIS ANDROID." JURNAL TEKNOLOGI INFORMASI 2, no. 2 (February 1, 2019): 158. http://dx.doi.org/10.36294/jurti.v2i2.431.
Full textHerzamzam, Dyah Anungrat. "THE EFFECTIVENESS OF EDUCATIONAL GAMES IN MATH LEARNING IN ELEMENTARY SCHOOL." DWIJA CENDEKIA: Jurnal Riset Pedagogik 2, no. 2 (December 31, 2018): 21. http://dx.doi.org/10.20961/jdc.v2i2.26274.
Full textSuryani, Ela, and Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak." Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (June 4, 2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
Full textAbidin, Muhammad Zainal, and Tri Listyorini. "Game Edukatif Membaca Al-Qur’an (Ilmu Tajwid) Berbasis Android." SINTECH (Science and Information Technology) Journal 1, no. 1 (January 26, 2018): 1–6. http://dx.doi.org/10.31598/sintechjournal.v1i1.153.
Full textDebnath, Oliva, Saptarshi Debnath, Diptashree Paul, Aneesh Kar, and Mousumi Paul. "GAMES ON ANDRIOD APP IS SUPPORTING THE STUDENT'S ENGLISH LANGUAGE." International Journal of English Learning & Teaching Skills 3, no. 1 (October 1, 2020): 1703–16. http://dx.doi.org/10.15864/ijelts.3105.
Full textSukanto, Petrus Sokibi, and I. Ketut Widhi Adnyana. "GAME EDUKASI RPG SEAL BREAKER MENGGUNAKAN RPG MAKER MV BERBASIS ANDROID." Jurnal Bahasa Rupa 2, no. 1 (October 28, 2018): 68–79. http://dx.doi.org/10.31598/bahasarupa.v2i1.240.
Full textErfan, Muhammad, and Mohammad Archi Maulyda. "Meningkatkan Pemahaman Konsep Bangun Ruang Mahasiswa Calon Guru Sekolah Dasar Menggunakan Game Android." PALAPA 8, no. 2 (November 21, 2020): 418–27. http://dx.doi.org/10.36088/palapa.v8i2.925.
Full text杨, 曼. "Development of IMMORTAL Games Based on Android Platform." Computer Science and Application 08, no. 04 (2018): 559–64. http://dx.doi.org/10.12677/csa.2018.84063.
Full textMarpaung, Franky Hadinata, Rhio Sutoyo, Daniel Daniel, Yonas Yonas, and Vedro Vedro. "Pegembangan Game dengan Menggunakan Teknologi Voice Recognition Berbasis Android." ComTech: Computer, Mathematics and Engineering Applications 5, no. 1 (June 30, 2014): 191. http://dx.doi.org/10.21512/comtech.v5i1.2608.
Full textFathoni Rodli, Achmad, Endry Boeriswati, M. Adhi Prasnowo, Djauhari Pamungkas, and Renny Nirwanasari. "Android-based games to detect history of radicalism." Journal of Physics: Conference Series 1175 (March 2019): 012026. http://dx.doi.org/10.1088/1742-6596/1175/1/012026.
Full textMadhukar Mithari, Priti. "Android Effect Based Serious Games for Stroke Rehabilitation." International Journal of Engineering Trends and Technology 65, no. 4 (November 25, 2018): 176–78. http://dx.doi.org/10.14445/22315381/ijett-v65p231.
Full textParlika, Rizky, Luthfiyatul ‘Azizah, Anggoro Cahyo Nugroho, Devi Anugrah Putri, and Stevanus Frangky Handono. "GAME LEARNING FISIKA “ASAH OTAK” BERBASIS ANDROID DENGAN APP INVENTOR 2." e-NARODROID 4, no. 2 (September 28, 2018): 25–34. http://dx.doi.org/10.31090/narodroid.v4i2.731.
Full textKurniawan, Muhammad Hafiz. "Analyzing Genre of Character-Describing Cards in ‘Clash Royale’ Android Game." NOTION: Journal of Linguistics, Literature, and Culture 2, no. 2 (November 30, 2020): 104. http://dx.doi.org/10.12928/notion.v2i2.3162.
Full textRetnowati, Nurcahyani Dewi, and Yanti Alif Al-Afiah. "GAME MOBILE ANDROID PEMBELAJARAN NILAI-NILAI PANCASILA." Prosiding Seminar Nasional Ahlimedia 1, no. 1 (April 20, 2021): 98–108. http://dx.doi.org/10.47387/sena.v1i1.43.
Full textAgus Fathoni Prasetyo and Dinna Shofia. "PENGARUH GAME ONLINE ANDROID TERHADAP PRESTASI BELAJAR SISWA KELAS IV MI ISLAMIYAH KEBOMLATI KECAMATAN PLUMPANG KABUPATEN TUBAN TAHUN PELAJARAN 2017-2018." PREMIERE : Journal of Islamic Elementary Education 1, no. 1 (November 26, 2019): 49–65. http://dx.doi.org/10.51675/jp.v1i1.48.
Full textKrisdiawan, Rio Andriyat, Ramdoni Ramdoni, and Aji Permana. "RANCANG BANGUN GAME TREASURE OF LABYRINTH DENGAN ALGORITMA BACKTRACKING BERBASIS ANDROID." NUANSA INFORMATIKA 14, no. 1 (January 16, 2020): 46. http://dx.doi.org/10.25134/nuansa.v14i1.2442.
Full textMuhajarah, Kurnia, and Farida Rachmawati. "Game Edukasi berbasis Android: Urgensi Penggunaan, Pengembangan dan Penguji Kelayakan." Justek : Jurnal Sains dan Teknologi 2, no. 2 (November 30, 2019): 29. http://dx.doi.org/10.31764/justek.v2i2.3733.
Full textAsri, Faruq, Audia Rizqa, and Mira Maisura. "IMPLEMENTASI DAN ANALISIS CLOUD GAMING SKYEGRID PADA PERANGKAT ANDROID." Cyberspace: Jurnal Pendidikan Teknologi Informasi 4, no. 1 (July 1, 2020): 59. http://dx.doi.org/10.22373/cj.v4i1.7092.
Full textArifin, Ardian, Ferry Marlianto, and Aris Budiman. "PENGEMBANGAN GAME EDUKASI PAKAIAN TRADISIONAL INDONESIA BERBASIS ANDROID." Journal Of Computer Networks, Architecture and High Performance Computing 1, no. 2 (May 23, 2019): 10–15. http://dx.doi.org/10.47709/cnapc.v1i2.99.
Full textHasanah, Fitria Nur, Cindy Taurusta, Rahmania Sri Untari, Dini Nurul Hidayah, and Rindiani Rindiani. "Gim edukasi berbasis android sebagai optimasi pembelajaran daring di masa pandemi Covid 19." JINoP (Jurnal Inovasi Pembelajaran) 7, no. 1 (May 22, 2021): 55–67. http://dx.doi.org/10.22219/jinop.v7i1.15176.
Full textAfrianto, Irawan, and Rifan Muhammad Furqon. "The Herbalist Game Edukasi Pengobatan Herbal Berbasis Android." JURNAL SISTEM INFORMASI BISNIS 8, no. 2 (October 24, 2018): 141. http://dx.doi.org/10.21456/vol8iss2pp141-148.
Full textAfrianto, Irawan, and Rifan Muhammad Furqon. "The Herbalist Game Edukasi Pengobatan Herbal Berbasis Android." JURNAL SISTEM INFORMASI BISNIS 8, no. 2 (October 24, 2018): 27. http://dx.doi.org/10.21456/vol8iss2pp27-34.
Full textHasan, Mhd Arief, Nurliana Nasution, and David Setiawan. "Game Bola Tangkis Berbasis Android Menggunakan App Inventor." Digital Zone: Jurnal Teknologi Informasi dan Komunikasi 8, no. 2 (November 16, 2017): 160–69. http://dx.doi.org/10.31849/digitalzone.v8i2.641.
Full textMulyana, Agus, and Nasrudin Nasrudin. "Games Puzzle Hijaiyah Elektronik Interaktif Berbasis Mikrokontroler DT-AVR Maxiduino." Scientific Journal of Informatics 1, no. 1 (May 31, 2015): 95–105. http://dx.doi.org/10.15294/sji.v1i1.3644.
Full textSharma, Ritu. "Android Application Development." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 30, 2021): 3188–92. http://dx.doi.org/10.22214/ijraset.2021.35425.
Full textHamzah, Mohd Pouzi bin, and Muhammad Faris Izzat bin Ahmad Khairil. "Game Based Learning on Android Platform: Cognitive Remediation Therapy Games." International Journal of Computer Theory and Engineering 9, no. 3 (2017): 179–84. http://dx.doi.org/10.7763/ijcte.2017.v9.1134.
Full textSalman, Afan Galih, Natalia Chandra, and Norman Norman. "Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android." ComTech: Computer, Mathematics and Engineering Applications 4, no. 2 (December 1, 2013): 1138. http://dx.doi.org/10.21512/comtech.v4i2.2581.
Full textHidayat, Dicky, and Siti Hajar Komariah. "Pengukuran Tingkat Pengenalan Pengguna Games Terhadap Muatan Budaya Indonesia Pada Mobile Game Berbasis Android (Studi Kasus: Dakon, Karapan Sapi Dan Temple Rush Prambanan)." Jurnal Rekayasa Sistem & Industri (JRSI) 4, no. 01 (September 28, 2017): 31. http://dx.doi.org/10.25124/jrsi.v4i01.254.
Full textNurul Izza, Ayu Adista, Alifia Azzahra, and Shella Maharani. "DESAIN APLIKASI ALQURAN BERBASIS ANDROID �SAHABAT NUSA�." Al-Fikri: Jurnal Studi dan Penelitian Pendidikan Islam 3, no. 2 (August 29, 2020): 13. http://dx.doi.org/10.30659/jspi.v3i2.10016.
Full textDamayanti, Almira Eka, and Heru Kuswanto. "The effect of the use of indigenous knowledge-based Physics comics of Android-based marbles games on verbal representation and critical thinking abilities in Physics teaching." Journal of Technology and Science Education 11, no. 2 (September 21, 2021): 581. http://dx.doi.org/10.3926/jotse.1142.
Full textViet, Doan Quang, and Chang Yeol Choi. "An Efficient Interruption Handling for 3D Games based on Android Platform." International Journal of Contents 8, no. 4 (December 28, 2012): 42–49. http://dx.doi.org/10.5392/ijoc.2012.8.4.042.
Full textKandriasari, A., N. Riska, and Y. Yulianti. "Developing Android Educational Games Application for Enhancing Children’s Healthy Food Skill." KnE Social Sciences 3, no. 12 (March 25, 2019): 102. http://dx.doi.org/10.18502/kss.v3i12.4077.
Full textAnitha, E. "Applications of Automata in Electronic Machines and Android Games (Finite Automata)." International Journal of Computing Algorithm 3, no. 1 (June 13, 2014): 40–43. http://dx.doi.org/10.20894/ijcoa.101.003.001.010.
Full textSetiyadi, Didik, Mutia Khoirunnisa, and Syahbaniar Rofiah. "Pembelajaran Interaktif Dasar Pengelompokan Hewan Dengan Metode Computer Based Intruction." PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic 7, no. 1 (March 19, 2019): 13–22. http://dx.doi.org/10.33558/piksel.v7i1.1665.
Full textMahiroh, Anis, and Atik Wintarti. "Pengembangan Aplikasi Game Berbasis Android Sebagai Media Pembelajaran Pada Materi Aritmatika Sosial." MATHEdunesa 9, no. 1 (January 31, 2020): 24–29. http://dx.doi.org/10.26740/mathedunesa.v9n1.p24-29.
Full textFibonacci, Anita, Zidni Azizati, and Tomi Wahyudi. "DEVELOPMENT OF EDUCATION FOR SUSTAINABLE DEVELOPMENT (ESD) BASED CHEMSDRO MOBILE BASED LEARNING FOR INDONESIAN JUNIOR HIGH SCHOOL: RATE OF REACTION." JTK (Jurnal Tadris Kimiya) 5, no. 1 (June 30, 2020): 26–34. http://dx.doi.org/10.15575/jtk.v5i1.5908.
Full textAndriyat Krisdiawan, Rio, and Darsanto. "PENERAPAN MODEL PENGEMBANGAN GAMEGDLC (GAME DEVELOPMENT LIFE CYCLE )DALAM MEMBANGUN GAME PLATFORM BERBASIS MOBILE." TEKNOKOM 2, no. 1 (March 27, 2019): 31–40. http://dx.doi.org/10.31943/teknokom.v2i1.33.
Full textWindarto, Yudi Eko, Agung Budi Prasetijo, and Naufal Luthfi. "Perancangan Game Tradisional Indonesia Panjat Pinang Berbasis Android Dengan Menggunakan Unity." Jurnal SAINTEKOM 9, no. 2 (October 12, 2019): 143. http://dx.doi.org/10.33020/saintekom.v9i2.92.
Full textIrsyad, Hafiz, Akhsani Taqwiym, and Novan Wijaya. "SMART TOURISM INFORMATION AND MANAGEMENT (SARITEM) KOTA PALEMBANG BERBASIS ANDROID." Computatio : Journal of Computer Science and Information Systems 2, no. 1 (May 22, 2018): 23. http://dx.doi.org/10.24912/computatio.v2i1.1325.
Full textHasyim, Noor, and Ati Bahiyati Utami Putri. "Upaya Melestarikan Permainan Tradisional Engklek melalui Teknologi Digital Interaktif." JURNAL RUPA 2, no. 2 (August 2, 2018): 122. http://dx.doi.org/10.25124/rupa.v2i2.1011.
Full textAgustini, Maria, Yufiarti Yufiarti, and Wuryani Wuryani. "Development of Learning Media based on Android Games for Children with Attention Deficit Hyperactivity Disorder." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 06 (April 17, 2020): 205. http://dx.doi.org/10.3991/ijim.v14i06.13401.
Full textAyuningrum, Desy, and Nur Afif. "Aplikasi Berbasis Android Dalam Meningkatkan Kognitif Anak Usia Dini." Alim | Journal of Islamic Education 3, no. 2 (June 23, 2021): 169–84. http://dx.doi.org/10.51275/alim.v3i2.216.
Full textSetiawan, Andhi, Rinta Kridalukmana, and Ike Pertiwi Windasari. "Pengembangan Permainan Edukatif Pahlawan Nasional Berbasis Android." Jurnal Teknologi dan Sistem Komputer 3, no. 3 (August 20, 2015): 393. http://dx.doi.org/10.14710/jtsiskom.3.3.2015.393-398.
Full textMoch. Kholil, Rafika Akhsani, and Kristinanti Charisma. "Pengembangan Game Edukasi Pilah Sampah berbasis Android 2 Dimensi." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (May 15, 2020): 13–24. http://dx.doi.org/10.46510/jami.v1i1.9.
Full textNurdin, Rizki Azhar, Dahlan Abdullah, Cut Ita Erliana, Odi Nurdiawan, Arif Rinaldi Dikananda, Ade Rizki Rinaldi, et al. "The Implementation of Backtracking Algorithm on Crossword Puzzle Games Based on Android." Journal of Physics: Conference Series 1363 (November 2019): 012075. http://dx.doi.org/10.1088/1742-6596/1363/1/012075.
Full textBae, Jae-Hwan, and Yun-Hee Byeon. "Design and Analysis of Infant Creative Learning Games Based Smart Android Platform." Journal of Next-generation Convergence Information Services Technology 5, no. 2 (December 31, 2016): 77–86. http://dx.doi.org/10.29056/jncist.2016.12.03.
Full textRahayu, Chika, Ratu Ilma Indra Putri, Zulkardi Zulkardi, and Yusuf Hartono. "GAMES PEMBELAJARAN BERBASIS ANDROID UNTUK MENDUKUNG CURIOSITY ANAK DALAM MENGENALKAN MATEMATIKA AWAL." AKSIOMA: Jurnal Program Studi Pendidikan Matematika 10, no. 1 (April 9, 2021): 1. http://dx.doi.org/10.24127/ajpm.v10i1.3546.
Full textNugroho, Agus Cahyo. "Pengembangan Game Molemash di Android Menggunakan Metode Rapid Application Development." Journal of Applied Computer Science and Technology 1, no. 1 (June 30, 2020): 1–6. http://dx.doi.org/10.52158/jacost.v1i1.6.
Full textKhoiriyah, Laila Hafidhotul. "Well – Lit : Penciptaan Game Mix-Genre Adventure Puzzle 2D." Journal of Animation & Games Studies 2, no. 1 (January 18, 2017): 69. http://dx.doi.org/10.24821/jags.v2i1.1414.
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