Dissertations / Theses on the topic 'Android'
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Sedin, Patrik. "Android - Onlinespelutveckling." Thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-24898.
Full textIn modern day, the cellphones have gone from being a simple communicationunit to something so much more. Today there are millions of appliatins for yourphone which makes them more like an entertainmet unit than just a phone. Thepurpose of this project is, with help of reaearch, make a cellphone application tothe operating system Android. The purpose of the application is to make adesign which is clean and has high usability, fast and effective software and tomake the application able to be successful. The projects goal is to gainknowledge in how to achieve that purpose. The goal with the research is to gainknowledge about what makes an application desirable and popular. The application created in this project is a casino application that will includecertain functions depending on the results of the research. Besides theapplication there was also a server created with the purpose of storing userinformation and communication between server and client. The developmentmethod used in this project is Extremeprogramming and has been developed inthe Eclipse IDE. There has been modules for Android SDK and Facebook SDKadded to the Eclipse IDE. There was scetches and UML-diagrams drawn tomake the programming easier and to gain better understanding of the mostcomplicated functions. The goal overall with the project has ben fullfilled.Although there is a huge problem with the security risks that will have besolved in future work. Besides working on the security there could also be somefixes made on the design and add more functions and games to the applicationin the future.
Danielsson, André. "Comparing Android Runtime with native : Fast Fourier Transform on Android." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208964.
Full textI denna studie undersöktes prestandaskillnader mellan Java-kod kompilerad av Android Runtime och C++-kod kompilerad av Clang på Android. En snabb Fourier Transform (FFT) användes under experimenten för att visa vilka användningsområden som kräver hög prestanda på en mobil enhet. Olika påverkande aspekter vid användningen av en FFT undersöktes. Ett test undersökte hur mycket påverkan Java Native Interface (JNI) hade på ett program i helhet. Resultaten från dessa tester visade att påverkan inte var signifikant för FFT-storlekar större än 64. Ett annat test undersökte prestandaskillnader mellan FFT-algoritmer översatta från Java till C++. Slutsatsen kring dessa tester var att av de översatta algoritmerna var Columbia Iterative FFT den som presterade bäst, både i Java och i C++. Vektorisering visade sig vara en effektiv optimeringsteknik för arkitekturspecifik kod skriven i C++. Slutligen utfördes tester som undersökte prestandaskillnader mellan flyttalsprecision för datatyperna float och double. float kunde förbättra prestandan genom att på ett effektivt sätt utnyttja processorns cache.
Rodgren, Staffan. "Android Map Application." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-177260.
Full textNordström, Johan, and Thommie Jönsson. "Orderhantering via Android." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-9603.
Full textArvidsson, Simon, and Tobias Ekblom. "Marknadsplatsapplikation för Android." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-77045.
Full textWarsén, Daniel. "Spelmotorgränssnitt för Android." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177173.
Full textThe goal of this thesis has been to research whether there are good ways to develop a flexible and future-proof game engine for a specific game type, strategy games, for Android units. This report covers the user interface of the game engine. To reach this goal a basic user interface, a proof-of-concept, has been developed and then tested and evaluated using both accepted and non-accepted methods. The results of these tests and evaluations have been mixed and have given room for several interesting analyses and conclusions, where the bottom line shows that the basis of the project is of sound quality, however there are certain issues that need to be dealt with before the engine is further developed and finished. The results and conclusions show that there is room for the product, however not necessarily an interest (testing this is beyond the scope of this report), and hint at the possibility to use this base as a basis for the development of the product that has been envisioned.
Björnerhag, Erik. "Spelmotorkonstruktion för Android." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177174.
Full textThe purpose of this project has been to investigate if XML works as a language of description in a game engine. With focus on aspects such as what can be defined in the XML, what the loading times are and if the solution is easy to understand and if it is attractive. The idea behind the solution is that it should be easy to, together with a game engine, create two-dimensional strategy games without writing any compiling code, which in turn would make it possible for aspiring game developers to have an easy starting point where they can start their career. Results of the research shows that XML works as a solution for this kind of game and that it is possible to do a lot with it. The loading times for the system keep below acceptable levels with much to spare, according to the specifications set regarding to the amount of data to load. This solution is also an attractive one and there are several people that would want to utilize it. However, it has been shown that XML alone can not manage to be clear - for example, what the content of the XML files does, something that gives the indication that there needs to be more focus on documenting this and complete the XML solution with said documentation.
Andersson, Fredrik. "Applikationsutveckling för Android." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12193.
Full textAndersson, Gustaf, and Fredrik Andersson. "Android Environment Security." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20512.
Full textWahman, Joakim, and Erik Larsson. "Sportfiskeapplikation till Android." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32321.
Full textThe interest in fishing in lakes in Sweden has become very large, but for the fishing watersnot to deteriorate one needs to take care of Sweden’s lakes better than the current situation.Sweden’s Sportfishing and Conservation Association has previously tried to get reportsof fish catches through surveys or through their website. However, this resulted in veryfew reports being received. The problem in this was not considered to be in the lack ofwillingness to report hence, in a survey, a full 90 % responded that they wanted to reporttheir catch. The problem was considered instead to lie with the way to register a catch. Thisshould be resolved through a mobile application, which allows for reporting the catch onthe spot. The application should be as simple to use as possible to get as many registrationsas possible, while still getting the information about the catch Sweden’s Sportfishing andConservation Association want. The results were an Android application that covers allthe requirements that were set, the requirements with the highest priority was to reporta catch with all the necessary information about it and that the application covers all ofVänern. The application currently covers only Vänern, Sweden’s largest lake. In additionto reporting of the catch, there is also a data view and a statistics view where the user getsan adequate statistics on their reports. The application is expected to get more reports andwill in turn help Sweden’s Sportfishing and Conservation Association to care for Swedishwaters better.
Loganathan, Madhumitha. "Android number game." Kansas State University, 2011. http://hdl.handle.net/2097/13245.
Full textDepartment of Computing and Information Sciences
Daniel Andresen
Mobile application development is one of the recent trends in computing Industry. Among several existing platforms for mobile, Android is one of the largest platforms in the world that run in several smart phones and tablets from various manufacturers like Google, Motorola, Samsung, HTC etc. Android number game is a simple game application in android targeting the school children to train their mathematical skills and help them to think. The application presents a graphical user interface with several colored bubble balls moving in random directions each with a number on it. The numbers are generated randomly within a specified range. The application allows the user to burst a moving bubble by touching it. The user’s goal is to burst all the bubbles in the ascending order of numbers on them. The application contains multiple levels and the number of bubbles increase as the levels increase. Also, the complexity of the set of numbers on the bubbles increases with increasing levels. Three lives are given to clear all the levels of the game and scores are computed for every correct shot on the ball. Bonus points are also added for clearing every level. The application maintains the top 10 players with their scores.
Kothakapu, Aravind Reddy. "Android Quick Browser." Kansas State University, 2016. http://hdl.handle.net/2097/32178.
Full textDepartment of Computing and Information Sciences
Daniel Andresen
People are more inclined to use mobiles instead of other computing devices like desktops and laptops due to their portability and ease of use. A number of desktop applications have become available as mobile applications in response to the increasing market demand. Android is one of the largest and most popular open source platforms that offers developers complete access to framework APIs in order to develop innovative mobile applications The objective of this project was to develop an Android application for daily users of Android mobiles. This application advantageously allows users to search the internet on their phone, save preferred links, and prioritize outputs based on saved links. The application uses the Google search engine as its primary search engine and customizes links for the user.
Дядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko, and A. Skrynnyk. "Android operating system." Thesis, Видавництво СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/13457.
Full textChvála, Jan. "Android IP kamera." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234969.
Full textSkogberg, Benny. "Android Application Development." Thesis, Malmö högskola, Teknik och samhälle, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20813.
Full textThe Degree Thesis in Computer Science focuses on development of Android applications to be used on a handheld device running the Android Operating System (OS). It covers the basics such as setting up a development environment, downloading appropriate tools and add-ons. The thesis serves as a guideline to intermediate developers, seeking solutions to problems not discussed in available textbooks.Android is a platform consisting of an operating system and a Software Development Kit (SDK) for handheld devices. It originates from a small software company, acquired by Google and is now owned by Open handset Alliance (OHA), where Google is a member. A description of Android is included and its advantages and disadvantages are discussed. Resources and recommendations on Android development and Android versioning are presented. Strategies on development are also suggested throughout this thesis.The development for an Android device and its data traffic characteristics is of interest, which is also included in this thesis. Connectivity and communication like connecting to Facebook and pulling data from an internet-connected web server, is discussed.
Bui-Nguyen, Honghanh. "Polymer for Android." Research Showcase @ CMU, 2016. http://repository.cmu.edu/theses/111.
Full textBoemo, Marco. "Customizzazione di Android." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/3877/.
Full textRidolfi, Andrea. "TuCSoN on Android." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/5099/.
Full textRinaldi, Giuseppe Pio. "Customizzazione di android." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/6191/.
Full textReed, James R. "Cotextual Android Education." DigitalCommons@CalPoly, 2010. https://digitalcommons.calpoly.edu/theses/441.
Full textKlepáčková, Karolína. "Aplikace pro Android na bezpečnostní monitorování komunikace." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-399203.
Full textFahlén, Matthias. "Larmhanteringssystem i Android : Utveckling av ett webb-baserat larmhanteringssystem med Android klient." Thesis, Uppsala universitet, Informationssystem, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-198750.
Full textWeb-based information systems are now a common practice for companies to optimize their operations. By making use of web applications such as web services, resources and data can easily be shared within the company at a local and even global level over the internet, by accessing these resources and data from centralized databases through the web-service. This work was performed at Syntronic Software Innovations (SSI) in Gävle and it is based on their specifications and requirements that the system has been developed. This thesis describes how such a web system can be developed, as well as how the techniques and tools available today are best suited for the purpose. To answer these questions, the design science research method has been used. The techniques and tools that the research showed to be best suited for this purpose will then be used to practically develop an IT artifact in the form of a web system where a web application - or web service - contains the functionality to connect to the database and retrieve data, and a client to which the data will be retrieved. The IT artifact is then evaluated using the method of "black box testing", or verification testing, to determine whether the system met the requirements in the requirement specification. The research shows that it is possible to develop such a system by means of the research method used.
Karlsen, Mats-Gøran. "Android object recognition framework." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-19219.
Full textTuresson, Jesper. "Kristianstad Studentkårs Android Applikation." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-10738.
Full textUlhagen, Victor. "Data visualization on Android." Thesis, Karlstads universitet, Fakulteten för ekonomi, kommunikation och IT, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-7627.
Full textData visualization on Android
Mathukumalli, Sravya. "Vocal combo android application." Kansas State University, 2016. http://hdl.handle.net/2097/32505.
Full textDepartment of Computing and Information Sciences
Mitchell L. Neilsen
Now-a-days people from various backgrounds need different information on demand. People are relying on web as a source of information they need. But to get connected to internet all the time with a computer system is not possible. Android, being open source has already made its mark in the mobile application development. The highest smart phone user base and the ease of developing the applications in Android is an added advantage for the users as well as the Android developers. The vocal combo is an Android application which provides the required functionality on Android supported smart phone or a tablet. This provides the flexibility of accessing information at the users’ fingertips. This application is built using Android SDK, which makes the application easy to deploy on any Android powered device. Vocal Combo is a combination of voice based applications. It includes a Text-To-Voice convertor and Voice-To-Text convertor. This application helps the user to learn the pronunciation of various words. At the same time the user can also check his/her pronunciation skills. This application also provides the functionality of meaning check where the user can check the meaning of the words he types in or speaks out. At any point of time, the user can check the history of the words for which he has checked the meaning or pronunciation for. The application also provides the support to the user on how to use this application.
Tulchak, L. V., A. O. Kontsevoi, Л. В. Тульчак, and А. О. Концевой. "Focus on developing android." Thesis, Вінницький національний аграрний університет, 2015. http://ir.lib.vntu.edu.ua/handle/123456789/7676.
Full textВітович, М. М. "Метод автентифікації користувачів Android." Thesis, ВНТУ, 2017. https://conferences.vntu.edu.ua/index.php/all-fitki/all-fitki-2017/paper/view/3206.
Full textThis research paper describes a common user authentication methods in the Android OS. An analysis of the advantages and disadvantages of each method, as well as offer their own user authentication method on the Android OS.
Вітович, М. М. "Метод автентифікації користувачів Android." Thesis, ВНТУ, 2017. http://ir.lib.vntu.edu.ua//handle/123456789/24296.
Full textThis research paper describes a common user authentication methods in the Android OS. An analysis of the advantages and disadvantages of each method, as well as offer their own user authentication method on the Android OS.
Šabata, David. "Letecká hra pro Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236377.
Full textBenedikt, Jan. "Multimediální přehrávač pro Android." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400953.
Full textBorges, Daniel. "Privacidade no sistema Android." Master's thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/13803.
Full textComputational development has, in recent years, led to a massive spread of mobile devices, these devices are highly evolved not only computationally as also in the ability to access and store all types of data, thus, the possibility of system or privacy attacks increases. Android is among the most used operating systems on mobile devices, with a very significant market share. This system takes advantage of using open source software, relying with a tremendous evolution, however, as in all operating systems, it is necessary to adapt and upgrade it to meet the market demands. With regard to security, Android has some flaws and this added to the number of ordinary users constantly increasing or the need to adapt the system security to a enterprise level, is required to make Android more secure, building mechanisms to ensure user’s privacy. This operating system allows to install applications from a variety of sources, this, and free applications, often implies costs to the user’s privacy since these applications access the private resources that do not require. The aim of this work is to study mechanisms of confinement and illusion offering individual and efficient control over which applications access certain content or physical resource. For this purpose, we create a false profile but coherent and as realistic as possible, granting or denying access to the data we want to applications that attempt to access private information without the need for their normal functioning.
O desenvolvimento computacional tem, nos últimos anos, conduzido a uma massificação da utilização de dispositivos móveis, dispositivos estes muito evoluidos não só em poder computacional como também na capacidade de consultar e armazenar todo o tipo de dados e, com isto, a possibilidade de ataque ao sistema e à privacidade do utilizador aumenta. Entre os sistemas operativos mais usados nos dispositivos móveis encontra-se o Android, com uma quota de mercado muito significativa. Este sistema aproveita as enormes vantagens da utilização de código aberto, contando assim com uma evolução tremenda, no entanto, como em todos os sistemas operativos, torna-se necessário adaptar e atualizar o sistema para corresponder às exigências do mercado. No que diz respeito à segurança, o Android tem algumas falhas, e sendo que por um lado, o número de utilizadores comuns não pára de crescer, por outro lado, existe a necessidade de adaptar a segurança do sistema ao mercado empresarial bem como, instituições e organismos governamentais que possuem padrões de segurança elevados. Nesta linha de pensamento, e fazendo uma análise ao sistema operativo, é obrigatório tornar o Android mais seguro construindo mecanismos que permitam zelar pela privacidade do utilizador. Este sistema operativo permite que se instalem aplicações das mais variadas fontes e isto, aliado a uma disponibilização gratuita das mesmas, acarreta muitas vezes custos à privacidade do utilizador já que estas aplicações acedem a recursos privados de que não necessitam. Pretende-se então com este trabalho estudar mecanismos de confinamento e ilusão que ofereçam um controlo individual e eficiente sobre que aplicações acedem a determinado conteúdo ou recurso físico. Criando para esse efeito, um perfil falso e distinto do perfil do utilizador, mas coerente e o mais realista possível, passando apenas as informações desejadas às aplicações que tentam aceder a informações privadas sem que delas necessitem para o seu normal funcionamento.
Lucchi, Riccardo. "Workout Manager Android App." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7747/.
Full textHusa, Martin. "Vývoj aplikací pro Android." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2019. http://www.nusl.cz/ntk/nusl-402553.
Full textNellaiappan, Kalaivani. "Gobuddy - Android mobile application." CSUSB ScholarWorks, 2011. https://scholarworks.lib.csusb.edu/etd-project/3323.
Full textMáca, Michal. "Informační systém pro Android." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2015. http://www.nusl.cz/ntk/nusl-225111.
Full textEsbjörnsson, Linus. "Android GUI Testing : A comparative study of open source Android GUI testing frameworks." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11107.
Full textLevaginas, Saulius. "Android programų kūrimo įrankių galimybių spręsti šilumos pernešimo uždavinius analizė." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130729_152930-75668.
Full textThe main purpose of this work is to make an analysis of abilities of tools for development of Android operating system programs. In the view of the work results, we can conclude, that this OS has the biggest part of the market share by sales. Also we can see, that we are left with only one choice for development tools (Android SDK) of Android programs, because all other programming environments require that Android SDK must be installed. For a more accurate programming results, one should test applications on real devices. In addition, we should say, that only one programming tool (FuturEye) was found for heat transfer problems evaluation.
Bodley, Antonie Marie. "The android and our cyborg selves| What androids will teach us about being (post)human." Thesis, Washington State University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3715164.
Full textIn the search for understanding a future for our selves with the potential merging of strong Artificial Intelligence and humanoid robotics, this dissertation uses the figure of the android in science fiction and science fact as an evocative object. Here, I propose android theory to consider the philosophical, social, and personal impacts humanoid robotics and AI will have on our understanding of the human subject. From the perspective of critical posthumanism and cyborg feminism, I consider popular culture understandings of AI and humanoid robotics as a way to explore the potential effect of androids by examining their embodiment and disembodiment. After an introduction to associated theories of humanism, posthumanism, and transhumanism, followed by a brief history of the figure of the android in fiction, I turn to popular culture examples. First, using two icons of contemporary AI, Deep Blue, a chess playing program and Watson, a linguistic artificially intelligent program, I explore how their public performances in games evoke rich discussion for understanding a philosophy of mind in a non-species specific way. Next, I turn to the Terminator film series (1984-2009) to discuss how the humanoid embodiment of artificial intelligence exists in an uncanny position for our emotional attachments to nonhuman entities. Lastly, I ask where these relationships will take us in our intimate lives; I explore personhood and human-nonhuman relationships in what I call the nonhuman dilemma. Using the human-Cylon relationships in the reimagined Battlestar Galactica television series (2003-2009), the posthuman family make-over in the film Fido (2006), as well as a real-life story of men with their life-sized doll companions, as seen in the TLC reality television series My Strange Addiction (2010), I explore the coming dilemma of life with nonhuman humanoids.
Lu, Can. "Revisiting the Evolution of Android Permissions." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1535377084768501.
Full textCaselli, Andrea. "Find to play Android App." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9550/.
Full textHaugsrud, Stephan. "Developing Android Applications with Arctis." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9879.
Full textThe focus of this thesis is the design of Android applications from building blocks in Arctis. The Arctis tool is used for modeling applications with UML activities, which already can be deployed on the Java ME and Java SE platforms. State machines and a runtime support system are generated. Creation of a generator for Arctis, enabling deployment to the Android platform, is the key element in this work. The Android platform is presented using an example application. A discussion on challenges, solutions and architectures for the design and implementation of Android applications using Arctis is presented. Then, the example application is redesigned using Arctis building blocks and deployed as a Java project using the existing code generator for Java SE. The adaptations necessary for turning the Java project into a runnable Android project is studied in detail and serves as a basis for the development of our code generator, along with the discussion. After describing our code generator, several building blocks are designed for an Android building block library. Demonstration of the code generator and the building blocks are done by designing and deploying an Android application named emph{TwitterFromAndroid}.
Johansson, Andreas, and Peter Dahlbäck. "Mobil trygghetsapplikation för operativsystemet Android." Thesis, Örebro University, School of Science and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-10312.
Full textThis report details the development of an application for personal safety for the Android operating system. Android is a relatively new platform, primarily used on mobile phones.
The purpose of the developed application is to give the user the possibility to easily and quickly alert a number of contacts by phone in case of emergencies, and to show the user’s location on a map. This is not only used during emergencies, but for other purposes as well – for example to monitor a jogging round.
The project was carried out in co-operation with the company D-Safety, the developer of the "SoftAlarm" – the product on which the developed application is based.
Denna rapport redogör för utvecklingen av en trygghetsapplikation för Android, en relativt ny plattform som till största delen används i mobiltelefoner. Denna applikation skulle innefatta möjligheten att via telefonen snabbt och enkelt manuellt larma ett antal kontakter vid farliga och oroande situationer. Utöver detta skulle applikationen även kunna visa användarens position på en karta i samband med detta, och även mer sport- och fritidsrelaterade ändamål såsom löprundor.
Arbetet utfördes åt D-Safety, och baseras på en applikation kallad SoftAlarm, som i skrivande stund är under utveckling hos företaget.
Roxbo, Daniel. "Vidareutveckling av ett Android-spel." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129193.
Full textCederlund, Mattias. "Utvärdering av prestandaoptimeringsverktyg för Android." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-147991.
Full textMalekzadeh, Dirin Mohammad Hossein, and Hassan Zadeh Khiabani Nima Mohammad. "E-Commerce on Android OS." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-14267.
Full textJavanmardi, Tahereh, and Negin Malekzadeh. "VPS Administration on Android OS." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-18145.
Full textEricsson, Jimmy. "Säkerheten i Android-applikationers nätverkskommunikation." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13707.
Full textRezaei, Mohammad Ali. "Timelog system on Android OS." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23772.
Full textBengtsson-Ölund, Robert, and Johan Mäkeläinen. "Android och Linux på Beagleboard." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58111.
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