Journal articles on the topic 'Angry Birds (Game)'
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Lamb, John H. "Angry Birds Mathematics: Parabolas and Vectors." Mathematics Teacher 107, no. 5 (December 2013): 334–40. http://dx.doi.org/10.5951/mathteacher.107.5.0334.
Full textUmrani, Shabana. "Games based learning: A case of learning Physics using Angry Birds." Indian Journal of Science and Technology 13, no. 36 (September 26, 2020): 3778–84. http://dx.doi.org/10.17485/ijst/v13i36.853.
Full textIivonen, Jaakko, and Yang Liu. "What Lead to the Successful Mobile Phone Game? – Story of birds who cannot fly but they have enough angriness." Journal on Innovation and Sustainability. RISUS ISSN 2179-3565 5, no. 1 (January 20, 2014): 71. http://dx.doi.org/10.24212/2179-3565.2014v5i1p71-79.
Full textStephenson, Matthew, Jochen Renz, and Xiaoyu Ge. "The Computational Complexity of Angry Birds and Similar Physics-Simulation Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (June 25, 2021): 241–47. http://dx.doi.org/10.1609/aiide.v13i1.12947.
Full textStephenson, Matthew, and Jochen Renz. "Creating a Hyper-Agent for Solving Angry Birds Levels." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (June 25, 2021): 234–40. http://dx.doi.org/10.1609/aiide.v13i1.12946.
Full textTziortziotis, Nikolaos, Georgios Papagiannis, and Konstantinos Blekas. "A Bayesian Ensemble Regression Framework on the Angry Birds Game." IEEE Transactions on Computational Intelligence and AI in Games 8, no. 2 (June 2016): 104–15. http://dx.doi.org/10.1109/tciaig.2015.2494679.
Full textDu-Mim Yoon and Kyung-Joong Kim. "Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds." IEEE Access 3 (2015): 793–804. http://dx.doi.org/10.1109/access.2015.2442680.
Full textInan, Mehmet, and Fatih Dervent. "Making a digital game active: Examining the responses of students to the adapted active version." Pegem Eğitim ve Öğretim Dergisi 6, no. 1 (February 9, 2016): 113–32. http://dx.doi.org/10.14527/pegegog.2016.007.
Full textRodrigues, M., and P. Simeão Carvalho. "Teaching physics with Angry Birds: exploring the kinematics and dynamics of the game." Physics Education 48, no. 4 (June 20, 2013): 431–37. http://dx.doi.org/10.1088/0031-9120/48/4/431.
Full textGiddings, Seth. "The phenomenology of Angry Birds: Virtual gravity and distributed proprioception in video game worlds." Journal of Gaming & Virtual Worlds 9, no. 3 (September 1, 2017): 207–24. http://dx.doi.org/10.1386/jgvw.9.3.207_1.
Full textZubainur, C. M., Suhartati, and Iwannitona. "The practicality of the quadratic function module by utilizing Autograph Software and Angry Birds game." Journal of Physics: Conference Series 1088 (September 2018): 012042. http://dx.doi.org/10.1088/1742-6596/1088/1/012042.
Full textMambu, Joe Yuan. "PhysiCombat: A Projectile Motion Multiplayer Turn-Based Physics Game on Android." CogITo Smart Journal 6, no. 2 (December 9, 2020): 239. http://dx.doi.org/10.31154/cogito.v6i2.276.239-250.
Full textHerodotou, Christothea. "Mobile games and science learning: A comparative study of 4 and 5 years old playing the game Angry Birds." British Journal of Educational Technology 49, no. 1 (February 13, 2017): 6–16. http://dx.doi.org/10.1111/bjet.12546.
Full textOh, Hyun Joo, and Jae Hee Chung. "A Study on the Influence of Controllability and Usability on Presence in Augmented Reality Arcade Games -Focusing on Stack Game and Angry Birds Game-." JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE 26, no. 3 (September 30, 2020): 259–70. http://dx.doi.org/10.18208/ksdc.2020.26.3.259.
Full textFerguson, Christopher J. "Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance." Perspectives on Psychological Science 10, no. 5 (September 2015): 646–66. http://dx.doi.org/10.1177/1745691615592234.
Full textKumar, Ankit, Kunal Jani, and Nabin Kumar Sahu. "A Comparative Study of Various Artificial Intelligence Based Agents for the Game of Angry Birds With and Without Splitting." Journal of Physics: Conference Series 1694 (December 2020): 012001. http://dx.doi.org/10.1088/1742-6596/1694/1/012001.
Full textStephenson, Matthew, and Jochen Renz. "Procedural Generation of Levels for Angry Birds Style Physics Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (June 25, 2021): 225–31. http://dx.doi.org/10.1609/aiide.v12i1.12871.
Full textWulandari, Nira Nur. "Penerapan Game Angry Bird untuk Materi Gerak Parabola pada Pembelajaran fisika." Jurnal Pendidikan : Riset dan Konseptual 2, no. 4 (October 29, 2018): 399. http://dx.doi.org/10.28926/riset_konseptual.v2i4.81.
Full textAinamo, Antti, Claudio Dell'Era, and Roberto Verganti. "Radical circles and visionary innovation: Angry birds and the transformation of video games." Creativity and Innovation Management 30, no. 3 (August 10, 2021): 439–54. http://dx.doi.org/10.1111/caim.12458.
Full textPereira, Leonardo T., and Claudio F. M. Toledo. "Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games." International Journal on Artificial Intelligence Tools 26, no. 05 (October 2017): 1760019. http://dx.doi.org/10.1142/s0218213017600193.
Full textRizky, Hazmi, Hardianto Wibowo, and Lailatul Husniah. "Pengukuran Pengaruh Tantangan Pada Gim Bergenre Puzzle Dengan Metode PLS-SEM Terhadap Pembelajaran Anak." Jurnal Repositor 2, no. 11 (December 4, 2020): 1481. http://dx.doi.org/10.22219/repositor.v2i11.775.
Full textLorenzo Servitje. "H5N1 for Angry Birds: Plague Inc., Mobile Games, and the Biopolitics of Outbreak Narratives." Science Fiction Studies 43, no. 1 (2016): 85. http://dx.doi.org/10.5621/sciefictstud.43.1.0085.
Full textTaghavi Jelodar, Maryam, Hamid Poursharifi, Mohammad Ali Nazari, and Hasan Shahrokhi. "The effects of computer games with high (Call of Duty) and low (Angry Birds) stimulating rate on the biological arousal levels in boys." Journal of Research in Psychological Health 11, no. 1 (May 1, 2017): 39–48. http://dx.doi.org/10.29252/rph.11.1.39.
Full textRenz, Jochen, XiaoYu Ge, Rohan Verma, and Peng Zhang. "Angry Birds as a Challenge for Artificial Intelligence." Proceedings of the AAAI Conference on Artificial Intelligence 30, no. 1 (March 5, 2016). http://dx.doi.org/10.1609/aaai.v30i1.9875.
Full textElizabeth, Elizabeth, Intan Rizky Mutiaz, and Imam Santosa. "Kajian Interaksi dan Persepsi Visual pada Game Cut The Rope dan Angry Birds untuk Mengetahui Challenge Based Immersion." Wimba : Jurnal Komunikasi Visual 5, no. 1 (April 26, 2015). http://dx.doi.org/10.5614/jkvw.2013.5.1.6.
Full textWang, Shaojung Sharon, and Shih-Jung Hsu. "Not So Angry Birds: Psychological Benefits of Mobile Games." Pacific Asia Journal of the Association for Information Systems, 2016, 65–84. http://dx.doi.org/10.17705/1pais.08103.
Full text"Digital music to sooth the angry birds." Strategic Direction 32, no. 7 (July 11, 2016): 1–3. http://dx.doi.org/10.1108/sd-04-2016-0049.
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