Academic literature on the topic 'Animate and inanimate'

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Journal articles on the topic "Animate and inanimate"

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Fleischhauer, Jens. "Animacy and Affectedness in Germanic Languages." Open Linguistics 4, no. 1 (2018): 566–88. http://dx.doi.org/10.1515/opli-2018-0028.

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Abstract This paper deals with the influence of animacy on affectedness. German, like other Germanic languages, requires oblique marking of the inanimate undergoer argument of verbs of contact by impact (e.g. hit, kick, bite), whereas the animate undergoer argument takes non-oblique marking. Inanimacy does not necessarily result in oblique marking; undergoer arguments with inanimate referents are realized in a non-oblique construction if a change of state or location is explicitly predicated, as in resultative constructions. This suggests that the marking of inanimate undergoer arguments is conditioned by two factors: animacy and affectedness. The basic claim is that animate and inanimate entities are affected differently by hitting, kicking and similar activities. Inanimates can only be physically affected, whereas animates can be psychologically affected as well. Since verbs of contact by impact do not entail a change of state/location, they do not represent their undergoer arguments as being (necessarily) physically affected. Hence, the potential psychological effect of hitting, kicking and the like on animate beings gives rise for interpreting animate undergoer arguments of those verbs as being affected.
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Bugaiska, Aurélia, Laurent Grégoire, Anna-Malika Camblats, Margaux Gelin, Alain Méot, and Patrick Bonin. "Animacy and attentional processes: Evidence from the Stroop task." Quarterly Journal of Experimental Psychology 72, no. 4 (2018): 882–89. http://dx.doi.org/10.1177/1747021818771514.

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In visual perception, evidence has shown that attention is captured earlier and held longer by animate than inanimate stimuli. The former are also remembered better than the latter. Thus, as far as attentional processes are concerned, animate entities have a privileged status over inanimate entities. We tested this hypothesis further using an adaptation of the Stroop paradigm. Adults had to categorise the colours of words that referred to either animate or inanimate concepts. In two experiments, we found that it took longer to process the ink colour of animate than inanimate words. Indeed, this effect was found when the words were presented in an oral animacy Stroop task (Experiment 1) and in a manual animacy Stroop task (Experiment 2). Using ex-Gaussian analyses and examining the distribution of RTs as a function of vincentiles per animacy condition, we did not find a specific localisation of the animacy effect. The findings are interpreted as providing further evidence that animates are prioritised in processing because their fitness value is higher than that of inanimates.
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Kovic, Vanja, Kim Plunkett, and Gert Westermann. "A unitary account of conceptual representations of animate/inanimate categories." Psihologija 43, no. 2 (2010): 155–65. http://dx.doi.org/10.2298/psi1002155k.

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In this paper we present an ERP study examining the underlying nature of semantic representation of animate and inanimate objects. Time-locking ERP signatures to the onset of auditory stimuli we found topological similarities in animate and inanimate object processing. Moreover, we found no difference between animates and inanimates in the N400 amplitude, when mapping more specific to more general representation (visual to auditory stimuli). These studies provide further evidence for the theory of unitary semantic organization, but no support for the feature-based prediction of segregated conceptual organization. Further comparisons of animate vs. inanimate matches and within-vs. between-category mismatches revealed following results: processing of animate matches elicited more positivity than processing of inanimates within the N400 time-window; also, inanimate mismatches elicited a stronger N400 than did animate mismatches. Based on these findings we argue that one of the possible explanations for finding different and sometimes contradictory results in the literature regarding processing and representations of animates and inanimates in the brain could lie in the variability of selected items within each of the categories, that is, homogeneity of the categories.
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Bonin, Patrick, Margaux Gelin, Betty Laroche, Alain Méot, and Aurélia Bugaiska. "The “How” of Animacy Effects in Episodic Memory." Experimental Psychology 62, no. 6 (2015): 371–84. http://dx.doi.org/10.1027/1618-3169/a000308.

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Abstract. Animates are better remembered than inanimates. According to the adaptive view of human memory ( Nairne, 2010 ; Nairne & Pandeirada, 2010a , 2010b ), this observation results from the fact that animates are more important for survival than inanimates. This ultimate explanation of animacy effects has to be complemented by proximate explanations. Moreover, animacy currently represents an uncontrolled word characteristic in most cognitive research ( VanArsdall, Nairne, Pandeirada, & Cogdill, 2015 ). In four studies, we therefore investigated the “how” of animacy effects. Study 1 revealed that words denoting animates were recalled better than those referring to inanimates in an intentional memory task. Study 2 revealed that adding a concurrent memory load when processing words for the animacy dimension did not impede the animacy effect on recall rates. Study 3A was an exact replication of Study 2 and Study 3B used a higher concurrent memory load. In these two follow-up studies, animacy effects on recall performance were again not altered by a concurrent memory load. Finally, Study 4 showed that using interactive imagery to encode animate and inanimate words did not alter the recall rate of animate words but did increase the recall of inanimate words. Taken together, the findings suggest that imagery processes contribute to these effects.
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Kovic, Vanja, Kim Plunkett, and Gert Westermann. "Variability driven animacy effects: Evidence of structural, not conceptual differences in processing animates and inanimates." Psihologija 43, no. 1 (2010): 65–83. http://dx.doi.org/10.2298/psi1001065k.

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The present eye-tracking study demonstrates that when animate and inanimate object pictures are presented within a single-study, there are no systematic differences between processing these two categories objects. Although participants were taking less time to initiate their first gaze towards animate than to inanimate objects, a result compatible with findings of Proverbio et al. (2007), it turned out that this quicker initiation of the first look in animates was driven by mammals and reptiles only and did not apply to insects or aquatic animals, most probably due to the structural differences within these subcategories. Fixations in this study do not cluster around certain features or areas of the objects for either animate or inanimate categories. Moreover, detailed analysis of looking behaviour does not reveal a clear animateinanimate distinction. Thus, given the failure of finding systematic differences between animates and inanimates when assessed using various looking behaviour measurements, the results do not support the prediction from modality specific conceptual account. In fact, these results are more in agreement with an alternative, distributed account of semantic representation that explains processing differences by structural differences between animate and inanimate objects.
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Kovic, Vanja, Kim Plunkett, and Gert Westermann. "Eye-tracking study of inanimate objects." Psihologija 42, no. 4 (2009): 417–36. http://dx.doi.org/10.2298/psi0904417k.

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Unlike the animate objects, where participants were consistent in their looking patterns, for inanimates it was difficult to identify both consistent areas of fixations and a consistent order of fixations. Furthermore, in comparison to animate objects, in animates received significantly shorter total looking time, shorter longest looks and a smaller number of overall fixations. However, as with animates, looking patterns did not systematically differ between the naming and non-naming conditions. These results suggested that animacy, but not labelling, impacts on looking behavior in this paradigm. In the light of feature-based accounts of semantic memory organization, one could interpret these findings as suggesting that processing of the animate objects is based on the saliency/diagnosticity of their visual features (which is then reflected through participants eye-movements towards those features), whereas processing of the inanimate objects is based more on functional features (which cannot be easily captured by looking behavior in such a paradigm).
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Gelin, Margaux, Patrick Bonin, Alain Méot, and Aurélia Bugaiska. "Do animacy effects persist in memory for context?" Quarterly Journal of Experimental Psychology 71, no. 4 (2018): 965–74. http://dx.doi.org/10.1080/17470218.2017.1307866.

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The adaptive view of human memory assumes that animates (e.g, rabbit) are remembered better than inanimates (e.g. glass) because animates are ultimately more important for fitness than inanimates. Previous studies provided evidence for this view by showing that animates were recalled or recognized better than inanimates, but they did not assess memory for contextual details (e.g., where animates vs inanimates occurred). In this study, we tested recollection of spatial information (Study 1) and temporal information (Study 2) associated with animate versus inanimate words. The findings showed that the two types of contextual information were remembered better when they were related to animates than to inanimates. These findings provide further evidence for an ultimate explanation of animacy effects.
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Narushevich, Andrei, and Hadi Bak. "The category of animacy-inanimacy in the Russian language and the linguistic worldview." E3S Web of Conferences 273 (2021): 11025. http://dx.doi.org/10.1051/e3sconf/202127311025.

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The main goal main goal of our study is to give a description of a segment of the linguistic worldview, which reflects the division of objects of objective reality into animate and inanimate, which underpins the grammatical category of animacy-inanimacy of nouns in Russian. Methodology. The methodological basis of is study is comprised of the combination of structural-semantic, cultural-anthropological and comparative methods. The interpretation of linguistic phenomena is based upon the link between the grammatical form and its semantic content. The employment of cultural-anthropological approach allows us to reveal the reflection of fragments of the linguistic worldview in language forms, a reflection of collective ideas about the surrounding reality fixed in the language and obligatory for all speakers of this language. An analysis of everyday ideas about various objects of reality that are interpreted as living or inanimate, allows us to discover, at the epistemological level, several intermediate conceptual forms (interpreted as resembling the animate, as formerly animate, as a set of living organisms, etc.).This makes it possible to explain the existence of nouns with fluctuating animacy-inanimacy. Results. The performed analysis leads us to the conclusion that in the linguistic consciousness of speakers, the classification of objects as animate/inanimate is carried out not onlyon the basis of the biological properties of these objects, but also basedontheir interpretationbyspeakersas active or inactive. At the same time, ourinterpretationof some objects may cause difficulties because they combine the characteristics of both “animate” and “inanimate”.
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Kovic, Vanja, Kim Plunkett, and Gert Westermann. "Shared and/or separate representations of animate/inanimate categories: An ERP study." Psihologija 42, no. 1 (2009): 5–26. http://dx.doi.org/10.2298/psi0901005k.

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This paper presents an ERP experiment examining the underlying nature of semantic representation of animate and inanimate objects. Time-locking ERP signatures to the onset of visual stimuli we found topological similarities in animate and inanimate object processing. Moreover, when mapping more general to more specific representation (auditory to visual stimuli) we found no difference between animates and in animates in the N400 amplitude either. This study provides further evidence for the theory of unitary semantic organization, but no support for the feature-based prediction of segregated conceptual organization. Surprisingly, it was also found that the P600 component, which has been thus far mostly related to syntactic processing to be a sensitive index of conceptual processing. The most apparent difference regarding P600 component was found between animate and inanimate matches, whereby animate matches elicited more positive ERP signatures in comparison to inanimate matches.
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Nairne, James S., Joshua E. VanArsdall, and Mindi Cogdill. "Remembering the Living." Current Directions in Psychological Science 26, no. 1 (2017): 22–27. http://dx.doi.org/10.1177/0963721416667711.

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Human cognition is sensitive to the distinction between living and nonliving things. Animacy plays a role in language comprehension, reasoning, the organization of knowledge, and perception. Although ignored until recently, animacy significantly influences basic memory processes as well. Recent research has indicated that people remember animate targets better than matched inanimate targets; in fact, an item’s animacy status is one of the best predictors of its later recall. Animate processing of inanimate stimuli can produce retention advantages, as can animate touching—inanimate objects are remembered better when they are simply touched by animate things. We discuss these recent findings and their implications for the evolution of cognition, the methodology of memory experiments, and educational practice.
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Dissertations / Theses on the topic "Animate and inanimate"

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Campbell, Marcella E. "Infant emotional-cognitive organization to animate and inanimate objects." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ61249.pdf.

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Blanchet, Nicole M. L. "Differences in children's conceptual strategies when thinking about animate and inanimate entities." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ57214.pdf.

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Seyfried, Friederike [Verfasser]. "Representational Geometry of categorical perception of animate and inanimate objects / Friederike Seyfried." Gieߟen : Universitätsbibliothek, 2020. http://d-nb.info/121614382X/34.

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Proklova, Daria. "Disentangling the representations of object shape and object category in the brain: the animate-inanimate distinction." Doctoral thesis, Università degli studi di Trento, 2017. https://hdl.handle.net/11572/367590.

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Objects belonging to different categories elicit reliably different response patterns in human ventral temporal cortex, with the most prominent distinction being that between animate and inanimate objects. However, it remains unclear whether these categorical distinctions genuinely reflect object category or, alternatively, category-associated visual properties. To address this question, we designed a stimulus set in which animate and inanimate stimuli were carefully matched for shape. Different aspects of visual similarity of the stimuli were measured in three behavioral visual search tasks. We then conducted an fMRI study to test the hypothesis that animate-inanimate organization in VTC response patterns can be explained by visual properties of these categories. We found that it was not the case: although visual dissimilarity predicted neural dissimilarity across the visual cortex, we also found regions in which category information was present even after regressing out visual dissimilarity. We then conducted an MEG study to examine the time course of shape- and category-related information in the brain. Following the analysis approach used in the fMRI study, neural dissimilarity of MEG sensor patterns was modeled using regression analysis, where visual dissimilarity and categorical dissimilarity served as predictors of neural dissimilarity. The results show that visual object properties were strongly contributing to MEG sensor patterns. Surprisingly, when regressing out the contribution of visual properties, no residual category information was present in MEG response patterns. These results suggest that MEG sensor patterns evoked by visually presented objects predominantly reflect visual object properties. Taken together, these findings suggest that MEG is less sensitive to object category information that is independent of shape information.
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Proklova, Daria. "Disentangling the representations of object shape and object category in the brain: the animate-inanimate distinction." Doctoral thesis, University of Trento, 2017. http://eprints-phd.biblio.unitn.it/1940/1/Proklova_Thesis_Final.pdf.

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Objects belonging to different categories elicit reliably different response patterns in human ventral temporal cortex, with the most prominent distinction being that between animate and inanimate objects. However, it remains unclear whether these categorical distinctions genuinely reflect object category or, alternatively, category-associated visual properties. To address this question, we designed a stimulus set in which animate and inanimate stimuli were carefully matched for shape. Different aspects of visual similarity of the stimuli were measured in three behavioral visual search tasks. We then conducted an fMRI study to test the hypothesis that animate-inanimate organization in VTC response patterns can be explained by visual properties of these categories. We found that it was not the case: although visual dissimilarity predicted neural dissimilarity across the visual cortex, we also found regions in which category information was present even after regressing out visual dissimilarity. We then conducted an MEG study to examine the time course of shape- and category-related information in the brain. Following the analysis approach used in the fMRI study, neural dissimilarity of MEG sensor patterns was modeled using regression analysis, where visual dissimilarity and categorical dissimilarity served as predictors of neural dissimilarity. The results show that visual object properties were strongly contributing to MEG sensor patterns. Surprisingly, when regressing out the contribution of visual properties, no residual category information was present in MEG response patterns. These results suggest that MEG sensor patterns evoked by visually presented objects predominantly reflect visual object properties. Taken together, these findings suggest that MEG is less sensitive to object category information that is independent of shape information.
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Some, Augustin. "Cosmology and הֶבֶל (hebel) in Qoheleth: Reinterpreting הֶבֶל through the lens of the opening and closing poems (Qoh 1:2-11 and 12:1-8)". Thesis, Boston College, 2020. http://hdl.handle.net/2345/bc-ir:109030.

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Thesis advisor: Richard J. Clifford<br>The translation of הֶבֶל (hebel) with vanitas has had a profound influence in the history of exegesis of the book of Qoheleth often characterized as the most pessimistic, skeptical, and nihilistic book in the Hebrew Bible, having as author a despondent man. This dissertation provides a corrective to the “vanity”, “meaningless”, “absurd” or negative reading of הֶבֶל in Qoheleth, by arguing that הֶבֶל has a positive value, as it expresses not the absurdity or the meaningless of life, but its fleetingness/transitoriness/brevity, whose meaning is disclosed in the opening and closing poems (1:2-11 and 12:1-8). This dissertation thus argues that the הֲבֵל הֲבָלִים הַכֹּל הָבֶל which introduces and concludes the book of Qoheleth (1:2; 12:8) is an appeal to contemplate the order, the beauty of the cosmos, through the regularity, recurrence, and cyclicality of natural phenomena. It also calls attention to the fleetingness of human experience in the world, which Qoheleth highlights in the opening and closing poems but also by the use of transient markers: יְמֵי־חַיֵּי הֶבְלוֹ ,(7:15) בִּימֵי הֶבְלִי ,(9:9), כָּל־יְמֵי חַיֵּי הֶבְלֶךָ ,(11:8) יְמֵי הַחֹשֶׁךְ (11:8) יְמֵי בְּחוּרוֹת (11:10) הַיַּלְדוּת וְהַשַּׁחֲרוּת הָבֶל (6:12), as well as אַחֲרָיו ,צֵּל and מִסְפַּר. The shortness of life and the limited duration of human achievements do not empty human life of its true meaning and value. Rather, they tell of the very nature of humans and their actions. The hebelness is from God who made things as fleeting, temporary, transient compared to his own eternity. By using the term הֶבֶל, and by introducing and concluding his book with “nature” poems, Qoheleth reminds the readers of their transience in this world with its pressing and tragic problems, as well as comforting them with the fact that evil itself is temporary in its impacts on life. They will pass away. Hence, Qoheleth’s opening and closing statement: הֲבֵל הֲבָלִים הַכֹּל הָבֶל (1:2; 12:8)<br>Thesis (PhD) — Boston College, 2020<br>Submitted to: Boston College. School of Theology and Ministry<br>Discipline: Sacred Theology
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Carvalho, Rodrigo Romão de. "A Constituição Orgânica em Aristóteles: a substância natural no seu mais elevado grau." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/8/8133/tde-22052017-120532/.

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A presente pesquisa tem como objetivo desenvolver um estudo acerca da noção aristotélica de constituição orgânica, no qual procurarei propor um exame da filosofia da natureza de Aristóteles referente ao aspecto, atribuído ao organismo, de ser substância natural no seu mais elevado grau, estabelecendo uma análise comparativa entre os compostos elementares, os compostos homogêneos inanimados e os compostos orgânicos. Para tanto, pretendo, primeiramente, promover uma análise a respeito do caráter substancial dos organismos vivos. Em seguida, delimitar uma investigação em torno dos tipos de composições naturais, levando em conta a maneira pela qual a necessidade natural estaria envolvida no processo constitutivo de tais composições. E, por fim, oferecer uma interpretação relativa ao capítulo 12 do livro IV dos Meteorológicos, a qual tem por base discernir a natureza formal associada, por um lado, às propriedades características dos corpos homogêneos em geral, considerados em si e por si mesmos, e, por outro, às propriedades características da constituição orgânica, de modo a precisar as diferenças entre elas. Penso que, com este estudo, também será possível compreender de um modo claro o motivo pelo qual, nesta concepção de natureza, toma-se o organismo vivo como o paradigma de substâncias (ousiai) naturais.<br>This research aims to develop a study on the aristotelian notion of organic constitution, which seek to propose an examination of the natural philosophy of Aristotle concerning the aspect, assigned to the body, to be natural substance in its highest degree, establishing an analysis comparative between elementary compounds, inanimate homoeomerous compounds and organic compounds. Therefore, I intend, first, to promote an analysis regarding the substantial nature of living organisms. Then delimit an investigation around the kinds of natural compositions, taking into account the way in which natural necessity would be involved in the constitutive process of such compositions. And finally, offer an interpretation relating to Chapter 12 of De Caelo IV, which relies on discerning the formal nature associated, on the one hand, the characteristic properties of homoeomerous bodies generally considered in themselves and for themselves, and, on the other hand, the characteristic properties of the organic constitution in order to clarify the differences between then. I think that, with this study, also will be possible understand in a clearly way the reason, in this conception of nature, it takes the living organism as the paradigm of natural substances (ousiai).
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Invartsen, Mette. "EXPANDED CHOREOGRAPHY : Shifting the agency of movement in The Artificial Nature Project and 69 positions." Doctoral thesis, Stockholms konstnärliga högskola, Institutionen för dans, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-177.

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Through two books and a series of video documentations of live performances Mette Ingvartsen makes choreography into a territory of physical, artistic and social experimentation. The Artificial Nature Series focusses on how relations between human and non-human agency can be explored and reconfigured through choreography. By investigating and creating a ‘nonhuman theater’ questions regarding material agency, ecology, natural disasters, the Anthropocene and non-subjective performativity are posed. The resulting reflections are closely related to the poetic principles utilized to create the performances, while also drawing connections to territories outside theater. By contrast, 69 positions inscribes itself into a history of human performance with afocus on nudity, sexuality and how the body historically has been a site for political struggles. By creating a guided tour through sexual performances – from the naked protest actions of the 1960’s, through an archive ofpersonal performances into a reflection on contemporary sexual practice – this solo work rethinks audience participation and proposes a notion of soft and social choreography. The contrasting performative strategiesarticulate a twofold notion of expanded choreography: on the one hand movement is extended beyond the human body by including the agency of nonhuman performers, and on the other hand, movement is expanded into animaginary and virtual space thanks to ‘language choreography’.<br><p>LINKS</p><p>https://vimeo.com/164552586</p><p>https://vimeo.com/164558381</p>
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Chow, Virginia. "Infants' attribution of agent and recipient roles to animate and inanimate objects in a causal event." Thesis, 2004. http://spectrum.library.concordia.ca/8065/1/MQ94629.pdf.

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Research on the perception of causality suggests that infants' ability to perceive causal events develops during the first year of life (Oakes, 2003). However, few studies have investigated whether infants associate the role of an agent with animate beings and the role of a recipient with inanimate objects in a causal event. Using an infant-controlled habituation procedure, the aims of the present two experiments were to examine whether (a) infants are able to detect a role-reversal in a causal event featuring animals and furniture items and (b) infants are able to detect an incongruent role-reversal in which an inanimate object plays the role of an agent. Results of Experiment 1 revealed that 16-month-old infants who had habituated to causal events involving animal agents and furniture recipients looked longer at the test trial, in which the roles were reversed relative to the habituation events, than at the test trial, in which the roles were maintained. Results from Experiment 2 revealed that when infants were habituated to category-congruent causal events, 19-, but not 13-, month-old infants looked longer at the test event featuring an incongruent role-reversal than at the test event featuring a congruent role-reversal. Overall, these results indicate that infants are able to perceive a role-reversal between animals and furniture, and that by 19 months of age, infants are able to associate agent-recipient roles with the appropriate category. These results shed light on infants' developing knowledge of causal events as well as their conceptualization of animates and inanimates.
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Hegele, Mathias [Verfasser]. "The animate - inanimate distinction in visuomotor coordination : perceptuomotor crosstalk in the presence and absence of biological topography and biological kinematics / vorgelegt von Mathias Hegele." 2009. http://d-nb.info/999512315/34.

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Books on the topic "Animate and inanimate"

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Campbell, Marcella E. Infant emotional-cognitive organization to animate and inanimate objects. Laurentian University, Human Development Department, 2000.

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Kristi, Lew, and Canetti Yanitzia 1967-, eds. ¿Animado o inanimado. Rourke Educational Media, 2012.

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Animate Inanimate Aims. Litmus Press, 2007.

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Animate and the Inanimate. Murine Publications, 2024.

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Sidis, William. Animate and the Inanimate. Independently Published, 2020.

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Sidis, William. Animate and the Inanimate. Independently Published, 2020.

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Animate and the Inanimate. Independently Published, 2021.

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Loudon. Facts from the World of Nature, Animate and Inanimate. HardPress, 2020.

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Loudon, Jane. Facts from the World of Nature, Animate and Inanimate. Creative Media Partners, LLC, 2023.

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Loudon, Jane. Facts from the World of Nature, Animate and Inanimate. Creative Media Partners, LLC, 2023.

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Book chapters on the topic "Animate and inanimate"

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Rinke, Esther. "Animacy restrictions on null objects in European Portuguese." In Language Faculty and Beyond. John Benjamins Publishing Company, 2025. https://doi.org/10.1075/lfab.19.05rin.

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Abstract This paper investigates the role of animacy for the distribution of clitics and null objects in European Portuguese. Existing corpus data suggest that in spontaneous speech speakers prefer null objects with inanimate referents but clitics with animate referents. A new acceptability judgment experiment shows that clitics receive high acceptance rates with animate and inanimate referents but null objects are only marginally accepted with animates. I propose that the variation between null objects and clitics is determined by two factors: first, register (Standard Portuguese vs. colloquial speech) and second, the structure and feature composition of clitic pronouns and null objects.
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Opfer, John E., and Susan A. Gelman. "Development of the Animate-Inanimate Distinction." In The Wiley-Blackwell Handbook of Childhood Cognitive Development. Wiley-Blackwell, 2010. http://dx.doi.org/10.1002/9781444325485.ch8.

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Pappelis, Aristotel, Sidney W. Fox, Randall Grubbs, and John Bozzola. "Animate Protocells from Inanimate Thermal Proteins." In Exobiology: Matter, Energy, and Information in the Origin and Evolution of Life in the Universe. Springer Netherlands, 1998. http://dx.doi.org/10.1007/978-94-011-5056-9_26.

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Filosofova, Tatiana. "Nouns: animate and inanimate nouns and gender." In Da! Routledge, 2020. http://dx.doi.org/10.4324/9780429264764-2.

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Pappelis, Aristotel, Peter Bahn, Randall Grubbs, John Bozzola, and Peter Cohen. "From Inanimate Macromolecules to the Animate Photocell." In First Steps in the Origin of Life in the Universe. Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-1017-7_11.

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Bejan, A. "Thermodynamic Optimization of Inanimate and Animate Flow Systems." In Thermodynamic Optimization of Complex Energy Systems. Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4685-2_3.

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Madeira, Ana, Alexandra Fiéis, and Joana Teixeira. "Chapter 1. Anaphora resolution in L2 European Portuguese." In Language Acquisition in Romance Languages. John Benjamins Publishing Company, 2024. http://dx.doi.org/10.1075/bpa.18.01mad.

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This study investigates the interpretation of subject pronouns in L1 Italian – L2 European Portuguese, considering animacy effects and the position of the antecedent. Participants were 25 adult EP native speakers, 25 upper-intermediate, 25 advanced, and 19 near-native Italian adult learners of L2 EP. They were administered two multiple-choice tasks (speeded and untimed) with a 2 x 2 design crossing the following variables: animacy of the matrix object (animate vs. inanimate) and type of embedded pronominal subject (overt vs. null). Results indicate that L2 learners show problems only in the areas where the L1 and the L2 differ, namely: the resolution of overt subjects in the presence of [−animate] object antecedent and the resolution of null subjects. Learners’ performance in these areas remains unstable even at the near-native level. These findings challenge the ideas that only overt subjects are persistently problematic in L2 acquisition and that the L1 plays a minor role in anaphora resolution.
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Sankhe, Chinmay, Bhavesh Ahuja, Austin Coutinho, Chandan Bhangale, and Nupur Giri. "Implementation of ROS in Drones for Animate and Inanimate Object Detection." In Algorithms for Intelligent Systems. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3242-9_56.

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Vargas, J. V. C. "Constructal Design of Animate and Inanimate Systems: An Answer to Consumerism?" In Understanding Complex Systems. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-5049-8_10.

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Piszczatowski, Paweł. "Trau/Ma/Teriality. Animate/Inanimate Hybrids in the Poems of Paul Celan." In Places that the map can’t contain: Poetics in the Anthropocene. V&R unipress, 2023. http://dx.doi.org/10.14220/9783737015899.185.

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Conference papers on the topic "Animate and inanimate"

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Lee, Chanwoo, Hyunjeong Lee, Minsang Kim, Hyun Kim, Haneol Jang, and Cheoneum Park. "Harnessing LLMs for VQA: A Prompted Benchmark with Animate/Inanimate Keywords." In 2024 15th International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2024. https://doi.org/10.1109/ictc62082.2024.10826596.

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Cho, Eunji. "Moving Beyond Boundaries Between Animate and Inanimate: Children's Explorative Animistic Strategy in a Robotics Class." In 2019 AERA Annual Meeting. AERA, 2019. http://dx.doi.org/10.3102/1430751.

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Khomchenkova, Irina A. "UNIVERSAL QUANTIFIERS IN OSSETIC: CMP-QUANTIFICATION (ON THE MATERIAL OF THE NEW TESTAMENT TRANSLATION)." In Проблемы языка: взгляд молодых учёных. Институт языкознания РАН, 2023. http://dx.doi.org/10.37892/978-5-6049527-1-9-6.

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The paper describes the items, which used in the contexts of CMP-quantification (universal quantification of objects, expressed with singular noun forms) in the Ossetic translation of the New Testament, namely æppæt, iwwyldær ‘all’, ægas, ӕnӕхʼӕn ‘whole’, kʼахӕj-kʼuхmӕ ‘from head to toe’, ӕххӕstӕj ‘completely’. The specialized CMP-marker is ægas (29 contexts), while æppæt and iwwyldær can be also used outside the CMP-quantification contexts. The marker ægas is less common with animate than inanimate objects, and is not used with uncountable objects. The most frequent is æppæt (85 contexts), it is evenly distributed across different groups of contexts; the items ӕnӕхʼӕn, kʼахӕj-kʼuхmӕ and ӕххӕstӕj are rarely used (8 contexts in total), as well as iwwyldær (9 contexts).
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Pimentel, Dror. "Odradek: Kafka’s Name for the Nameless." In Pausing Time/Timing the Pause: sayability in the arts, philosophy, and politics, the 4th interdisciplinary Ereignis conference. Tankebanen forlag/utopos publishing, 2024. https://doi.org/10.59391/1blt5avlc8.

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The protagonist of Kafka’s short story “The Cares of a Family Man” is Odradek, a strange creature that presents a riddle about its identity: Is it a signifier or a signified? Inanimate or animate? Is it merely alive, or is it also a living being who speaks (_zoon logon_)? Odradek is all of these and none of them. Just as it wanders throughout the house, so it vacillates between these categorical distinctions. As such, it poses a threat to the consistency of the economies that constitute the house and are regulated by the law of the father. Chief among these is the economy of language, which is subverted by Odradek in various ways. Odradek could thus be seen as severing the bondage between the signifier and the signified, and opens up a rift within the hermetic array of signifiers. In this way, it allows for the hospitality of the nameless.
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Molokwu, Bonaventure C., and Ziad Kobti. "Social Network Analysis using RLVECN: Representation Learning via Knowledge-Graph Embeddings and Convolutional Neural-Network." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/739.

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Social Network Analysis (SNA) has become a very interesting research topic with regard to Artificial Intelligence (AI) because a wide range of activities, comprising animate and inanimate entities, can be examined by means of social graphs. Consequently, classification and prediction tasks in SNA remain open problems with respect to AI. Latent representations about social graphs can be effectively exploited for training AI models in a bid to detect clusters via classification of actors as well as predict ties with regard to a given social network. The inherent representations of a social graph are relevant to understanding the nature and dynamics of a given social network. Thus, our research work proposes a unique hybrid model: Representation Learning via Knowledge-Graph Embeddings and ConvNet (RLVECN). RLVECN is designed for studying and extracting meaningful representations from social graphs to aid in node classification, community detection, and link prediction problems. RLVECN utilizes an edge sampling approach for exploiting features of the social graph via learning the context of each actor with respect to its neighboring actors.
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Lamanauskas, Vincentas. "PRE-SERVICE PRIMARY TEACHERS’ SCIENCE CONTENT KNOWLEDGE: A CASE OF LITHUANIA." In SCIENCE AND TECHNOLOGY EDUCATION: DEVELOPING A GLOBAL PERSPECTIVE. Scientia Socialis Ltd., 2021. http://dx.doi.org/10.33225/balticste/2021.95.

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Primary school teachers’ science competence remains a highly relevant theoretical and practical problem. Although the general curricula and educational standards of Lithuanian general education school set quite high requirements for the process of primary school science education, the science competence of teachers raises reasonable concerns. It has to be stated that in university primary education study programmes, insufficient attention is paid to the natural science component. This leads to a possible lack of preparation for pre-service primary school teachers in science education. A pilot study conducted at the beginning of 2020, in which 107 students from two Lithuanian universities participated, showed that their scientific knowledge was poor and insufficient. Particularly weak was subject knowledge from the field “Nature research”, and also knowledge related to animate and inanimate nature. An assumption can be made that science literacy of pre-service primary education teachers is not sufficiently developed at university, which is one of the factors limiting the quality of children’s science education. There are probably two main reasons for this situation: insufficient science education in general education schools, and insufficient training of students in the field of science education for pre-service primary school teachers. Keywords: quantitative research, pilot research, pre-service teachers, science content knowledge, university students
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Akinshipe, Olushola, Clinton Aigbavboa, Nokulunga Mashwama, and Didi Thwala. "Failure of Construction Projects: Exploring the Impacts on the Society." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002226.

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All projects, regardless of complexity, are usually bounded by a predefined start and end date within which project objectives must be met. On the other hand, some projects may end up being abandoned if the predetermined construction performance parameters cannot be met within the specified timeframe. These project failures can impact both the animate and inanimate elements environments. It is therefore pertinent to explore the societal impacts of construction project failures. Hence, this study examines the effects of project failure on the internal and external project environment. In conducting this research, a systematic literature review was conducted. In addition, primary data was collected through a questionnaire survey of the construction professionals within South Africa. Collected data were analysed by ranking the examined factors using their mean item scores. Findings from the study revealed three classes of impacts: impacts on the client, impact on the Project Team Members, and impact on the economy. Results revealed that client’s reputation, economic value of the area and team members’ psychosocial attitude towards the project were most affected by project failures. Ultimately, when a project fails, all stakeholders must be effectively involved in the closure process to ensure an absence of or reduced animosity towards the project. Additionally, properly closing failed projects with all stakeholders’ involvement guarantees that the project at its current state is put to the best possible use, partially meeting some objectives and will not be a total loss to society’s economy.
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Prokopov, I. I., P. M. Shonazarov, S. N. Darovskikh, and N. N. Gudaev. "Hardware and software tools for modeling solar microwave radiation and natural magnetospheric disturbances." In III All-Russian Scientific Conference with International Participation "Science, technology, society: Environmental engineering for sustainable development of territories". Krasnoyarsk Science and Technology City Hall, 2022. http://dx.doi.org/10.47813/nto.3.2022.6.242-249.

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The relevance of the study of the evolutionary mechanisms of the interaction of objects of animate and inanimate nature with various types of radiation and fields, the source of which is the Sun, is substantiated. Conducting such studies is currently difficult due to the growing level of electromagnetic pollution of the environment. This does not allow carrying out experimental studies using real natural radiations and fields. They are possible only with the use of specialized hardware and software devices for their simulation. The presented materials of the article reflected the description of the original hardware and software tools for modeling the microwave radiation of the Sun and natural magnetospheric disturbances. When developing these devices, modern ideas about the frequency-time structure of radiation and fields of natural origin were used. The already existing positive experience of using the device for simulating solar microwave radiation in assessing the interaction of radiation generated by it with biological objects was also noted. First of all, it is associated with a decrease in the resistance properties of microorganisms, disaggregation of erythrocytes, etc. Such results, according to the authors, are associated with excitation in biological structures under the influence of natural radiation of elastic vibrations. They are also possible in the study of abiogenic materials. The features of their excitation when using natural radiations and fields are determined. The results of research using the developed hardware and software tools can be used as the basis for the creation of new technologies for reducing the influence of the technogenic factor on the life process of organisms. They will also find application in the development of methods for the synthesis of new abiogenic structures.
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Dissanayake, S. S. S. "Identifying gender of inanimate characters in full length animation movies." In Awakening the economy through design innovation. Department of Integrated Design, University of Moratuwa, Sri Lanka, 2023. http://dx.doi.org/10.31705/idr.2023.8.

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The research delves into gender attribution of inanimate characters in full-length animation movies like Wall-E, Cars 3, and Soul. Using qualitative methods, it uncovers themes influencing gender identification. Findings indicate struggles in identifying male inanimate characters while easily recognizing females. Key factors influencing gender attribution include physical appearance, facial features, character roles, traits like independence, passivity, emotions, interactions, objects, surroundings, voices, movie shots, and subtle cues within films. This poses complexity in understanding gender in the evolving animation medium. Identifying a significant gap in understanding gender perception of inanimate characters, this study aims to address this void. While prior research explored character gender roles, minimal investigation focused on inanimate characters, prompting this research. It seeks to explore how viewers perceive the gender of such characters in full-length animated films. The study poses specific research questions: Are established methods for determining inanimate character gender? Do viewers encounter difficulties in identifying these characters' gender? What elements aid in gender identification? The primary goal is comprehending viewer perception of inanimate character genders and devising a framework for gender identification. This framework will assist creators in effectively assigning gender to inanimate characters, enhancing character development and audience engagement. Understanding elements shaping gender communication in inanimate characters holds vital importance in animation's evolving landscape. Taking a participant-oriented approach, this research solely focuses on inanimate characters, providing unique insights into character portrayal. The research acknowledges the factors aiding inanimate character gender identification but doesn't explore subsequent viewer impacts. It will analyze two characters from each of the three films through focus groups, contributing to a nuanced understanding of gender identification in animated storytelling.
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Lum, Heather. "Human-Animal Teaming as a Model for Human-AI-Robot Teaming: Advantages and Challenges." In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004183.

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Humans and animals have co-evolved for millions of years. The animal connection began with the exploitation and observation of animals by humans. Over time, regular social interactions were incorporated into the animal connection. This connection has also allowed us to utilize humans to help support and augment our skills and abilities; physically, emotionally, and cognitively. Of course, this relationship has changed over time as our connection and understanding of these animals’ capabilities has evolved as well as through the co-evolution of our species. At the same time, the future of human-autonomy teams shows a strong trend toward incorporating features to allow the human to engage with their robotic counterparts in a more natural way. Norman (2004) suggests that “products and systems that make you feel good are easier to deal with.” As the interfaces of robots, computers, and inanimate objects are designed to be more “intelligent,” humans may adapt the way they interact with, communicate, and think about such technology, treating objects more like humans. Humans (and many other animals) display a remarkably flexible and rich array of social competencies, demonstrating the ability to interpret, predict, and react appropriately to the behavior of others, as well as to engage others in a variety of complex social interactions. Developing computational systems that have these same sorts of social abilities is a critical step in designing robots, animated characters, and other computer agents that appear intelligent and capable in their interactions with humans (and each other), that can cooperate with people as capable partners, that are able to learn from natural human instruction, and that are intuitive and engaging for humans to interact with. Yet, today, many current technologies (animated agents, computers, etc.) interact with us in a manner characteristic of socially impaired people. In the best cases they know what to do, but often lack the social intelligence to do it in a socially appropriate manner. As a result, they frustrate us, and we quickly dismiss them even though they can be useful. It may instead be more useful to look at how humans interact and work with their animal counterparts. Like anthropomorphism, zoomorphism centers on attributing qualities to non-sentient beings; but in this case; it focuses on animal-like characteristics (Karanika &amp; Hogg, 2020). In many contexts, teams are capable of solving complex problems well beyond the capacity of any one individual team member (Salas, Rosen, Burke, &amp; Goodwin, 2009). However, not all teams are successful, and failures often come at a high cost. Why this is important is that humans often do not ascribe the same intelligence, consciousness, or abilities to animals as they do to humans and therefore may be less apt to get frustrated when it does not perform as expected. Also, understanding what different strengths and weaknesses each team member possesses will ultimately allow that team to be more successful. While animal-inspired designs have aided in improved robotic movement and manipulation, we maintain that design inspired by human-animal teaming can provide similar gains in robotic development, especially as it concerns improved human-robot interaction and teaming. As most people have far more experience interacting with animals than with robots, they are generally more able to recognize limitations in an animal’s ability to complete a task (Phillips, Ososky, Swigert, &amp; Jentsch, 2012). In consequence, robotic designs inspired by human-animal relationships can lead to faster acceptance while fostering more effective interactions between humans and robots, as humans tap into well-established mental models, promote better understanding of near-future robots, and thus appropriately calibrate trust in near-future robotic teammates.
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Reports on the topic "Animate and inanimate"

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Scassellati, Brian. Discriminating Animate from Inanimate Visual Stimuli. Defense Technical Information Center, 2006. http://dx.doi.org/10.21236/ada450287.

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Scassellati, Brian. Discriminating Animate from Inanimate Visual Stimuli. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada434714.

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