Journal articles on the topic 'Animated books'
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SMEETS, D. J. H., and A. G. BUS. "The interactive animated e-book as a word learning device for kindergartners." Applied Psycholinguistics 36, no. 4 (2014): 899–920. http://dx.doi.org/10.1017/s0142716413000556.
Full textDonahue, Tim. "Animated Subject Maps for Book Collections." Information Technology and Libraries 32, no. 2 (2013): 7. http://dx.doi.org/10.6017/ital.v32i2.2892.
Full textKusumawardhani, RR Mega Iranti, and Muhammad Cahya Mulya Daulay. "Indonesian Traditional Story Content in Animated Short Film." IMOVICCON Conference Proceeding 1, no. 1 (2019): 175–80. http://dx.doi.org/10.37312/imoviccon.v1i1.20.
Full textHao, Han, and Jinyao Liu. "Design Features and Creative Ideas for Short Videos in Multimedia Picture Books." Arts Studies and Criticism 3, no. 2 (2022): 159. http://dx.doi.org/10.32629/asc.v3i2.907.
Full textUnsworth, Len. "Persuasive narratives: evaluative images in picture books and animated movies." Visual Communication 14, no. 1 (2015): 73–96. http://dx.doi.org/10.1177/1470357214541762.
Full textHans, Diah Maulidiya. "CONCEPT OF ANIMATED ELECTRONIC BOOKS IN INCREASING YOUNG LEARNERS’ LITERACY SKILLS IN EFL CLASSROOM." Pedagogy : Journal of English Language Teaching 6, no. 1 (2018): 57. http://dx.doi.org/10.32332/pedagogy.v6i1.1090.
Full textUnsworth, Len, Alejandra Meneses, Maili Ow González, and Guillermo Castillo. "Analysing the Semiotic Potential of Typographic Resources in Picture Books in English and in Translation." International Research in Children's Literature 7, no. 2 (2014): 117–35. http://dx.doi.org/10.3366/ircl.2014.0127.
Full textAiniyah, Kurniyatul, Nurul Hidayah, Faradilah Putri Damayanti, Indana Nuril Hidayah, Juniardi Nur Fadila, and Fresy Nugroho. "Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender." JISKA (Jurnal Informatika Sunan Kalijaga) 5, no. 3 (2020): 164. http://dx.doi.org/10.14421/jiska.2020.53-04.
Full textAditiya, Muhammad Dwiyan. "Students’ Perspectives in Writing Narrative Texts Using the Animated Film." Ahmad Dahlan Journal of English Studies 9, no. 1 (2022): 27–36. http://dx.doi.org/10.26555/adjes.v9i1.36.
Full textPratama, Hafiyyan Putra, Syifaul Fuada, Nadia Tiara Antik Sari, et al. "A training on digital book production for teachers at Lab School of UPI, Purwakarta." Community Empowerment 6, no. 9 (2021): 1585–99. http://dx.doi.org/10.31603/ce.5114.
Full textWijaya, Fenny, and Dyah Gayatri Puspitasari. "Perancangan Komunikasi Visual Film Animasi Pendek “Sitiha dan Sisiti”." Humaniora 1, no. 2 (2010): 489. http://dx.doi.org/10.21512/humaniora.v1i2.2890.
Full textPędzich, Angelika, and Joanna Łukasiewicz-Wieleba. "Forming of children's creative imagination by animated cartoons and fairy tale books." Problemy Opiekuńczo-Wychowawcze 589, no. 4 (2020): 45–58. http://dx.doi.org/10.5604/01.3001.0014.0911.
Full textYoon, Tecnam. "Development of Korean EFL Learners’ Learning Attitude using Flash-Based Animated Books." Journal of Education and Learning (EduLearn) 10, no. 4 (2016): 373. http://dx.doi.org/10.11591/edulearn.v10i4.4515.
Full textMäeots, Olga. "“The Three Little Pigs”: Evolution of a fairy tale plot in a picture book of the twentieth century." Children's Readings: Studies in Children's Literature 19, no. 1 (2021): 215–34. http://dx.doi.org/10.31860/2304-5817-2021-1-19-215-234.
Full textLevites, Arielle. "How to Read This Book: Jewish Lights Publishing and the Pragmatics of Spiritual Reading." Religion and American Culture 31, no. 1 (2021): 82–105. http://dx.doi.org/10.1017/rac.2021.4.
Full textChera, Pav, and Clare Wood. "Animated multimedia ‘talking books’ can promote phonological awareness in children beginning to read." Learning and Instruction 13, no. 1 (2003): 33–52. http://dx.doi.org/10.1016/s0959-4752(01)00035-4.
Full textCARVALHO (UEM), Fabiana Aparecida de, and Adalberto Ferdnando INOCÊNCIO (UEM). "CORPOS CAMBIANTES EM “A CIDADE DOS PIRATAS”: É POSSÍVEL UMA PEDAGOGIA “LAERTE” PARA ABALAR AS COLONIALIDADES E OS FASCISMOS IMPOSTOS AOS GÊNEROS?" Margens 16, no. 26 (2022): 137. http://dx.doi.org/10.18542/rmi.v16i26.11140.
Full textLorents, Albert, and Alfiansyah Zulkarnain. "Animation Design in an Animated 3-Dimensional Film Adapted from a Children's Story by Monica Wihardja." IMOVICCON Conference Proceeding 2, no. 1 (2021): 177–81. http://dx.doi.org/10.37312/imoviccon.v2i1.83.
Full textSetiawati, Beta. "Americanization of Non-American Storiesin Disney Films." Register Journal 1, no. 1 (2016): 81. http://dx.doi.org/10.18326/rgt.v1i1.81-114.
Full textBulduk, Banu. "Contemporary illustration methods and new application areas on illustrations: Interaction induced animated illustrations." Global Journal of Arts Education 6, no. 3 (2016): 77–84. http://dx.doi.org/10.18844/gjae.v6i3.1699.
Full textIzzaty, Sherina, Herman Tolle, Rizdania Dermawi, and Frihandhika Permana. "Augmented reality objects design in augmented story book mobile application for better engagement." International Journal of Electrical and Computer Engineering (IJECE) 9, no. 1 (2019): 570. http://dx.doi.org/10.11591/ijece.v9i1.pp570-576.
Full textMuñoz-Basols, Javier, and Marina Massaguer Comes. "Social Criticism through Humour in the Digital Age." European Comic Art 11, no. 1 (2018): 107–28. http://dx.doi.org/10.3167/eca.20178110107.
Full textMuñoz-Basols, Javier, and Marina Massaguer Comes. "Social Criticism through Humour in the Digital Age." European Comic Art 11, no. 1 (2018): 107–28. http://dx.doi.org/10.3167/eca.2018.110107.
Full textMuñoz-Basols, Javier, and Marina Massaguer Comes. "Social Criticism through Humour in the Digital Age." European Comic Art 11, no. 1 (2018): 107–28. http://dx.doi.org/10.3167/eca.2018110107.
Full textErni, Erni, Armaini Rambe, Sapitri Januariansyah, and Halimul Bahri. "DESIGN OF FASHION-BASED TEACHING BOOKS INTERACTIVE E-BOOK IN THE LEARNING ERA BLENDED LEARNING." Jurnal Ilmiah Teunuleh 3, no. 4 (2022): 285–95. http://dx.doi.org/10.51612/teunuleh.v3i4.114.
Full textKasinathan, Vinothini, Afnan Taha Abdullah Al-Sharafi, Aida Zamnah, Naresh Kumar Appadurai, Vinesh Thiruchelvam, and Aida Mustapha. "Augmented reality in ocean’s secrets: educational application with attached book for students." Linguistics and Culture Review 5, S1 (2021): 1123–37. http://dx.doi.org/10.21744/lingcure.v5ns1.1498.
Full textSkinnebach, Laura Katrine. "The Lacerated Body of the Book: Bloody Animation of the Passion in a 15th Century Devotional Book." Religions 13, no. 11 (2022): 1102. http://dx.doi.org/10.3390/rel13111102.
Full textBibi, Syeda Hamna, Rumsha Muhammad Munaf, Narmeen Zakaria Bawany, Arifa Shamim, and Zara Saleem. "Smart Learning Companion (SLAC)." International Journal of Emerging Technologies in Learning (iJET) 15, no. 16 (2020): 200. http://dx.doi.org/10.3991/ijet.v15i16.14477.
Full textAlmgren White, Anette. "Den levandegjorda statyn." Tidskrift för litteraturvetenskap 44, no. 2 (2014): 35–48. http://dx.doi.org/10.54797/tfl.v44i2.10513.
Full textRabia Zakaria and Siti Choirul Dwi Astuti. "Media Counseling for Lactation Management During the Pandemic." EMBRIO 13, no. 1 (2021): 10–14. http://dx.doi.org/10.36456/embrio.v13i1.3297.
Full textAli, Firman. "Representasi Qs. Al-Imran: 104 “Analisis atas Nilai Amar Ma’ruf Nahi Munkar dalam Konten Video Tiktok (VT) Dakwah Muezza”." Jurnal AlifLam: Journal of Islamic Studies and Humanities 3, no. 2 (2023): 1–17. http://dx.doi.org/10.51700/aliflam.v3i2.429.
Full textSuwastawan, I. Gede Agus, and Ndara Tanggu Renda. "Animated Video on the Topic of Plants and Their Functions in Science Learning." MIMBAR PGSD Undiksha 10, no. 2 (2022): 201–9. http://dx.doi.org/10.23887/jjpgsd.v10i2.48901.
Full textJuvitasari, Prisca Budi. "REPRESENTASI PERPUSTAKAAN DAN PUSTAKAWAN DALAM FILM SERIAL ANIMASI UPIN IPIN “AKU SEBUAH BUKU: Analisis Semiotik pada Serial Animasi Upin Ipin “Aku Sebuah Buku”." Pustaka Karya : Jurnal Ilmiah Ilmu Perpustakaan dan Informasi 8, no. 1 (2020): 22. http://dx.doi.org/10.18592/pk.v7i15.3710.
Full textFathoni, Kholid, Yuliana Setiowati, and Rozy Muhammad. "Rancang Bangun Aplikasi Modul Pembelajaran Satwa Untuk Anak Berbasis Mobile Augmented Reality." JURNAL MEDIA INFORMATIKA BUDIDARMA 4, no. 1 (2020): 32. http://dx.doi.org/10.30865/mib.v4i1.1797.
Full textHarnita, Pratiwi Cristin. "Pengembangan dan Implementasi Komunikasi Pendidikan Bencana Tsunami." Jurnal Komunikasi Pendidikan 5, no. 2 (2021): 224. http://dx.doi.org/10.32585/jkp.v5i2.1586.
Full textBisiecka, Agata, and Krzysztof Brysławski. "The assessment of the biological age of children`s characters created in the convention of Japanese animation in forensic practice." Anthropological Review 85, no. 2 (2022): 123–34. http://dx.doi.org/10.18778/1898-6773.85.2.06.
Full textBodunde, Ifeoluwa Omolara, Alice Karanja, Stepha McMullin, Kai Mausch, and Amy Ickowitz. "Increasing fruit and vegetables consumption among children: a systematic review of animated nutrition interventions." World Nutrition 13, no. 4 (2022): 29–45. http://dx.doi.org/10.26596/wn.202213429-45.
Full textSaputra, Muhammad Rohan, Kautsar Eka Wardhana, Rahmad Effendy, Rahmatul Muthmainnah, and Trianisa Ayu Anastasya. "Penggunaan Video Animasi dalam Pembelajaran Pendidikan Agama Islam Pada Siswa Kelas 1 Sekolah Dasar." EDUCASIA: Jurnal Pendidikan, Pengajaran, dan Pembelajaran 6, no. 3 (2021): 167–82. http://dx.doi.org/10.21462/educasia.v6i3.126.
Full textRamadhan, Galih Dwi. "Perlindungan Hukum dan Implementasi Doktrin Fair Use Terhadap Costume Play (Cosplay) dalam Hak Cipta dan Desain Industri." JIPRO : Journal of Intellectual Property 4, no. 1 (2022): 13–26. http://dx.doi.org/10.20885/jipro.vol4.iss1.art2.
Full textSumantri, Muhammad Maulana, and Nyoman Yoga Sumadewa. "Animasi 3 Dimensi Proses Mimikri Bunglon." Jurnal SASAK : Desain Visual dan Komunikasi 2, no. 1 (2020): 43–50. http://dx.doi.org/10.30812/sasak.v2i1.754.
Full textLUMBAN TOBING, Iona Stella, and Myrna LAKSMAN-HUNTLEY. "TRANSLATION STRATEGIES IN EUROPEAN AND CANADIAN FRENCH VERSIONS OF AN ANIMATED MOVIE’S ORIGINAL SOUNDTRACK." FRANCISOLA 2, no. 2 (2017): 180. http://dx.doi.org/10.17509/francisola.v2i2.9410.
Full textRiskawati, Riskawati, Amri Tanduklangi, and Alberth Alberth. "The Powtoon-based Animated Learning Materials to Keep Students Learning from Home Amidst Covid-19 Pandemic." Journal of Language Education and Educational Technology (JLEET) 6, no. 1 (2021): 1. http://dx.doi.org/10.33772/jleet.v6i1.17890.
Full textKim, Gum Young, and Ingyoo Jang. "Changes in Visualization Methods for Animated Feature Film Adaptations of Comic Books – Focused on 〈Spider-Man:Into the Spider-Verse〉." Cartoon and Animation Studies 60 (September 30, 2020): 99–130. http://dx.doi.org/10.7230/koscas.2020.60.099.
Full textOosterhoff, Richard J. "Lovers in Paratexts." Nuncius 31, no. 3 (2016): 549–83. http://dx.doi.org/10.1163/18253911-03103002.
Full textDewi, Ratih Puspita, Suharjo, Dahroni, Sujalwo, Ayu Fatonah, and Yoza Wahyuningsih. "Improving natural disater understanding of junior high school students." IOP Conference Series: Earth and Environmental Science 986, no. 1 (2022): 012010. http://dx.doi.org/10.1088/1755-1315/986/1/012010.
Full textLuiz, Fernando Teixeira. "A CONSTRUÇÃO DO HERÓI NO DESENHO ANIMADO: O PERÍODO DAS NARRATIVAS HÍBRIDAS (1980 – 2000)." Revista Graphos 21, no. 1 (2019): 239–60. http://dx.doi.org/10.22478/ufpb.1516-1536.2019v21n1.46557.
Full textA�yuni, Qurrotul, Fifin Naili Rizqi, Feby Aiyuni, Nazilatur Rahmah, and Imron Fauzi. "INOVASI GURU DALAM MENGEMBANGKAN KONTEN EDUKASI PLATFORM YOUTUBE SEBAGAI MEDIA PEMBELAJARAN BIOLOGI." Bioilmi: Jurnal Pendidikan 8, no. 1 (2022): 48–53. http://dx.doi.org/10.19109/bioilmi.v8i1.12921.
Full textSavant, Sarah Bowen, and Majid Montazer Mahdi. "The History of Iranian Cities through their Books: What Ms. Köprülü 01589 Tells Us about 8th/14th Century Shiraz." Eurasian Studies 16, no. 1-2 (2018): 430–64. http://dx.doi.org/10.1163/24685623-12340059.
Full textOltolini, Maria Chiara. "Children’s fiction and anime: The case of Shōkōjo Sēra." Journal of Screenwriting 12, no. 3 (2021): 287–305. http://dx.doi.org/10.1386/josc_00068_1.
Full textNur Budi Nugraha and Soni fajar Mahmud. "ANIMASI 2D MEDIA PEMBELAJARAN JARINGAN ORGAN TUBUH MANUSIA BERBASIS MOBILE." Pixel :Jurnal Ilmiah Komputer Grafis 13, no. 2 (2020): 8–13. http://dx.doi.org/10.51903/pixel.v13i2.256.
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