Academic literature on the topic 'Animated cinema'

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Dissertations / Theses on the topic "Animated cinema"

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Montgomery, Colleen. "Pixarticulation : the voice in contemporary animated cinema." Thesis, University of British Columbia, 2010. http://hdl.handle.net/2429/23716.

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Since releasing the first animated feature film Toy Story in 1995, Pixar has radically altered contemporary animated filmmaking/viewing practices. Yet, inasmuch as Pixar’s popularization of digital rendering technologies has had a profound impact on the visual aesthetics of animation, the studio’s use of the voice—on both a narrative and extratextual level—is also at the forefront of a profound aesthetic and economic reshaping of the aural, and more precisely, vocal landscape of contemporary animated cinema. Whereas Pixar’s parent corporation, The Walt Disney Company, is a critical focal point in animation studies, as Chapter One outlines, Pixar has remained largely absent from scholarly discourses on animation. As a corrective to this critical lacuna, Chapter Two proposes a triangulation of animation/Disney criticism, psychoanalysis, and media theory, for thinking Pixar’s use of the voice. Chapter Three contextualizes this analysis, providing a critical overview of American animation history, emphasizing Mike Budd, Max Kirsch, and Janet Wasko’s writing on Disney’s corporate and artistic practices. Moving towards a theory of Pixar animation’s relationship to the voice, Chapter Four outlines the studio’s history and relevance to contemporary animation. Drawing from Michel Chion and Mladen Dolar’s psychoanalytic theories of the voice (and cinema), Chapters Five and Six present two case studies that elucidate the textual dimensions of Pixar’s voices. The first of these centres on Toy Story and Toy Story 2, both of which feature a complex mix of mechanical, acousmatic and ventriloquial voices, while the second case study focuses on Monsters, Inc. and its interrogation of the symbolic, linguistic and cultural functions of the scream and laughter. Finally, Chapter Seven examines the extratextual use of the voice as a part of Pixar’s promotional discourses, intensive, synergistic branding strategies, and cultivation of a broad audience demographic. This chapter calls upon Barbara Klinger and Martin Barker’s respective discussions of the role that promotional materials play in influencing a text’s reception, and Noël Carroll’s writing on intertextuality, proposing that the use of the voice in Pixar’s marketing campaigns structures an intertextual, multi-tiered mode of reception for reading its films—a process which I here term ‘Pixarticulation.’
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Nagtegaal, Jennifer. "(Re)animating history : animated documentaries in contemporary Hispanic cinema." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/60174.

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Animation for adult audiences is a booming sector in Hispanic cinema in both fiction and non-fiction films alike. This is particularly true of the documentary genre, in which Spanish and Latin American filmmakers are employing various animation techniques to essentially (re)animate particularly traumatic periods of history. That is to say, they do the work of reconstructing or re-creating history through the cinematic practice of animation. Jairo Carrillo and Oscar Andrade’s Pequeñas voces (Colombia, 2010), María Seaone’s Eva de la Argentina (Argentina, 2011), and Manuel H. Martín’s 30 años de oscuridad (Spain, 2012) do this work of reconstructing periods of political unrest through a blending of animation and archival materials. The recent turn to animation in recounting historical narratives leads us to contemplate the purpose and effect of veering away from conventional live-action portrayals in documentary history. Accordingly, our first research question asks why and how animation is effective as a representational strategy in the re-telling of the historical moments and subjects that the films in our corpus depict. To answer this first research question, we consider the three functions of animation proposed by leading animated documentary scholar Annabelle Honess Roe (2013): non-mimetic substitution, mimetic substitution, and evocation. Beyond being linked by their exemplification of Roe’s three functions of animation, the films in our corpus all have a relationship to the uncanny that arises directly from the juxtaposition of the animated and the audiovisual archival elements. Animated film scholarship has begun to draw connections between Sigmund Freud’s (1919) notion of the ‘uncanny’ and films that combine animation and the archival. Accordingly, our second research question asks: in what ways does the ‘uncanny’ animated aesthetic in these three films manifest itself, and to what end?<br>Arts, Faculty of<br>French, Hispanic, and Italian Studies, Department of<br>Graduate
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Moraes, Isadora Teixeira. "Subtitling of collocational patterns in children's animated movies." reponame:Repositório Institucional da UFSC, 2015. https://repositorio.ufsc.br/xmlui/handle/123456789/135996.

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Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Comunicação e Expressão, Programa de Pós-Graduação em Inglês: Estudos Linguísticos e Literários, Florianópolis, 2015.<br>Made available in DSpace on 2015-11-03T03:09:06Z (GMT). No. of bitstreams: 1 335756.pdf: 1527881 bytes, checksum: 0f0e255fab0f2d3d25a76eed052aaa7f (MD5) Previous issue date: 2015<br>Abstract : Due to technological innovations and to globalization, the translation of movies, or more specifically, audiovisual translation, has become an ever more common type of translation. However, most of the studies in the area focus on the technicalities involved in the activity, not taking into account the linguistic aspects of translation (Díaz Cintas & Remael, 2007). For that reason, little is known about the challenges and limitations of subtitling, and this area is constantly a target of criticism on its so called ?quality? (Carvalho, 2007). Following a descriptive approach (Toury, 2012), this research aims at uncovering the translation strategies (as defined by Chesterman, 1997; Pedersen, 2005; and Costa, 2014) used by subtitlers while rendering certain language patterns, namely collocations, from American English into Brazilian Portuguese. It takes on the methodological apparatus of corpus-based studies as they enable the processing of large quantities of data quickly and automatically. The corpus is made up of three children?s animated movies (Ice Age, Shrek and Toy Story), the subtitles of which were inserted in COPA-TRAD (Fernandes & Silva, 2013) ? a translation parallel corpus ? and analyzed following Pedersen?s (2005) classification of translation strategies for cultural expressions in subtitles. It was found that, most of the time, subtitlers will attempt to maintain the cultural expression in the translation or, at least, maintain its meaning, despite facing difficulties when dealing with puns and wordplay. In this sense, it can be attested that subtitlers were overall creative and innovative, possibly because of the movie genre they were working on ? animation. These results also show the unfounded nature of the criticism usually aimed this type of audiovisual translation.<br><br>Graças aos avanços tecnológicos e à globalização, a tradução de filmes, ou mais especificamente, a tradução audiovisual, se tornou um tipo de tradução cada vez mais comum. No entanto, a maior parte das pesquisas feitas na área foca nas tecnicalidades envolvidas nessa atividade, sem levar em conta os aspectos linguísticos da tradução (Díaz Cintas e Remael, 2007). Por esse motivo, não se sabe muito sobre os desafios e as limitações da legendagem, e não raro esta área é alvo constante de críticas relacionadas à sua  qualidade (Carvalho, 2007). Seguindo uma abordagem descritivista (Toury, 1995), espera-se descobrir as estratégias de tradução (como definidas por Chesterman, 1997; Pedersen, 2005; e Costa, 2014) utilizadas por legendadores na tradução de determinados padrões linguísticos, ou colocações, do inglês americano para o português brasileiro. A metodologia aplicada é a dos estudos com base em corpus, já que estes permitem o processamento de grandes quantidades de dados de maneira rápida e automática. O corpus é composto por três filmes infantis de animação (A Era do Gelo, Shrek e Toy Story), cujas legendas foram inseridas no COPA-TRAD (Fernandes e Silva, 2013)  um corpus paralelo de tradução  e analisadas seguindo a classificação de estratégias de tradução de expressões culturais em legendas de Pedersen (2005). Descobriu-se que, na maioria das vezes, os legendadores tentam manter a expressão cultural na tradução ou, ao menos, manter seu significado, apesar de enfrentarem dificuldades ao lidarem com trocadilhos e jogos de palavras. Nesse sentido, pode-se afirmar que os legendadores foram em geral criativos e inovadores, possivelmente devido ao gênero dos filmes em que trabalharam  animação. Esses resultados mostram também a natureza infundada das críticas que são geralmente direcionadas a esse tipo de tradução audiovisual.
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Tronerud, Nathanael D. ""Maly Trebacz"| An original score for a short animated film." Thesis, California State University, Long Beach, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1524171.

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<p> This project report will provide a description and analysis of the original musical score, as composed and arranged by the author, for the short animated film <i>Ma&lstrok;y Tre&cedil;bacz,</i> which was produced in collaboration with the film's director, Monica Kozlowski. It will detail the process of the music's composition, including those decisions which were made whilst scoring the picture, the reasons and justifications for so doing, a scene-by-scene analysis of the film and accompanying music, background information concerning the film's origins and influences (including the historical origins of the narrative), the role of the film's score in communicating the story of the film to the audience, how certain choices in scoring impacted the direction of the film's narrative, and a short discussion of the major themes and musical motifs heard within the score (including its incorporation of the <i>Hejnal mariacki</i>).</p>
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Whybray, Adam Gerald. "Animate dissent : the political objects of Czech stop-motion and animated film (1946-2012)." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/17936.

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Czech animated allegories of the period of 1946 to 2012 encode their political ideas in objects and things, rather than through conventional narrative techniques such as voice-over or dialogue. The existence of these objects in cinematic time and space is integral to this process of political encoding, which is achieved through the selection of objects, cinematography and editing. In some of these films, time and space themselves are politically encoded. Materialist critical approaches to the film texts can help illuminate these latent political meanings. 'Thing theory', which puts a critical emphasis upon reading objects and things, exposes the politically resistant role of simple, domestic objects in the films of Jiří Trnka and Hermína Týrlová. Trnka's cinema in particular defends traditional, pastoral modes of being in which the individual is rooted within their environment. 'Actor-network-theory', a means of interrogating the relationship between actors in networks, resonates with the political ideas present in the cinema of Surrealist artist Jan Švankmajer. Švankmajer's central political project is an interrogation of anthropocentrism and attempts by humans to exert systems of control and order upon non-human actors. Rather than celebrating functional, domestic objects like Trnka or Týrlová, Švankmajer's cinema is radically anti-utilitarian. Objects are depicted as things that resist categorisation. 'Rhythmanalysis' – a mode of poetic-scientific investigation developed by philosopher Henri Lefebvre – can be used to unpick the rhythms in the animations of Jirí Barta. Barta's films critique rational clock time and the design of urban spaces through the use of editing patterns and repetition. Finally, all three materialist approaches in combination help illustrate the political content of animated films (and live-action films with significant passages of animation) produced in the wake of the Velvet Revolution. Such films often question the relationship between the individual Czech citizen and the Czech capital city of Prague. The animated films of the aforementioned directors and historical periods, tend to give precedence to the material world of objects over the semiotic world of humans, though these two realms are often shown to be inter-dependent. To this end, the political messages of the films are conveyed not through language, but through images and things.
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Baker, Jeremy Charles. "Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1357315576.

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Moody, Jennifer S. "Texts in motion : an exploration in design cinema." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1318620.

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The objective of this creative project was the exploration of the new genre of Design Cinema, specifically to use typography and motion graphics to tell a story. Design Cinema is best defined as a hybrid form of moving image that falls between motion graphics and filmmaking. The secondary objective was to design and create three significant pieces of work in Design Cinema, which focuses on utilizing typography and graphics in an abstracted story-based environment.The stories illustrated come from the book of Psalms in the New International Version translation of the Bible. These are some of the oldest texts in the world. This body of work, completed in high-definition video, required a process of pre-production (treatment, storyboarding, and planning), production (shooting, lighting, and directing), and post-production (capturing, editing, compositing, and design). Bill Viola, Jem Cohen, and Michel Gondry have impacted the style and structure of my video work.<br>Department of Art
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Ria, Rodrigo Garcia Lopez. "Educação musical através dos desenhos animados Silly Symphonies /." São Paulo, 2018. http://hdl.handle.net/11449/157178.

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Orientador(a): Iveta Maria Borges Ávila Fernandes<br>Banca: Francine de Paulo Martins Lima<br>Banca: Kathya Maria Ayres de Godoy<br>Resumo: Esta pesquisa de caráter qualitativo e de natureza bibliográfica procura apresentar alguns elementos musicais presentes em duas animações das Silly Symhonies que sirvam de conteúdo para o ensino-aprendizagem de música no Ensino Fundamental Anos Iniciais. A partir dessa temática, desenvolver um material pedagógico-musical construindo e relacionando as práticas e experiências em sala de aula com a pedagogia musical. Investigar de que forma essa teoria é expressa em conceitos e traduzida em práticas e processos musicais para melhor serem transmitidos por meio de um material didático acessível e diversificado. Para tanto, fez-se necessário a apropriação de alguns conceitos diretamente ligados à escola, à mediação do professor, ao meio social, à educação musical e à formulação de ideias referentes à própria música, em si organizados da seguinte maneira: (1) a indispensável responsabilidade do professor de conhecer o meio dos alunos aos quais leciona e o caráter intercultural (Queiroz, 2015) do mesmo, evitando estigmatizações (Elias, 2000) e combatendo a violência simbólica (Bourdieu, 1992 e 2007); (2) a visão clara que o professor deve ter do seu papel mediador (Vygotsky, 1999 e 2014 e Libâneo 2013) exercido entre o conhecimento e os alunos; (3) a importante influência exercida pela arte cinematográfica junto às crianças e os jovens, através de diversos meios como as salas de cinema (Duarte, 2009 e 2013) e a TV e utilizando desses meios para aproximá-los de gêneros musicais que... (Resumo completo, clicar acesso eletrônico abaixo)<br>Resumen: Esta investigación de carácter cualitativo y de naturaleza bibliográfica busca presentar algunos elementos musicales presentes en dos animaciones de las Silly Symhonies que sirvan de contenido para la enseñanza y el aprendizaje de música en la educación primaria. A partir de esa temática, desarrollar un material pedagógico-musical construyendo y relacionando las prácticas y experiencias en aula con la teoría peda gógica. Investigar de qué forma esta teoría se expresa en conceptos y traducida en prácticas y procesos musicales para mejor ser transmitidos por medio de un material didáctico acc esible y diversificado. Por lo tanto, era necesario que la apropiación de algunos conceptos relacionados directamente con la escuela, la mediación del profesor, el entorno social, la ed ucación musical y la formulación de ideas relacionadas con la música misma, en si organizados de la siguiente manera: (1) la indispensable responsabilidad del profesor de conocer el medio de los alumnos a los que enseña y el carácter intercultural (Queiroz, 2015) del mismo, evitando estigmatizaciones (Elias, 2000) y combatiendo la violencia simbólica (Bourdieu, 1992 e 2007); (2) la visión clara que el profesor debe tener de su papel mediad or (Vygotsky, 1999 e 2014 e Libâneo 2013) ejercido entre el conocimiento y los alumnos; (3) la importante influencia ejercida por el arte cinematográfico junto a los niños y los jóv enes, através de diversos medios como las salas de cine (Duarte, 2009 e Fresquet, 2013) y ... (Resumen completo clicar acceso eletrônico abajo)<br>Abstract: The purpose of this work, of bibliographical and qualitative nature, is to design a pedagogical-musical teaching material based on Disney's Silly Symphonies pointing out musical elements embodied therein while relating classroom practices and experiences to the pedagogical theory so as to design accessible and diversified teaching material. To that end, it was necessary to apply some concepts directly linked to the school, the teacher's mediation, the social environment, music education and to the construction of ideas referring to music itself, all of them structured as follows: (1) the teacher's accountability for knowing his/her students' social background and its intercultural (Queiroz, 2015) specificities; (2) the teacher's deep awareness of his/her role as a mediator (Vygotsky, 1999 e 2014 e Libâneo 2013) between knowledge and learners; (3) the key influence cinematographic art has over children and young people across various media such as movie theatres (Duarte, 2009 e Fresquet, 2013), television and the Internet as a means to bring those audiences closer to musical genres alien to them; (4) bringing theory into practice through music activities built around Silly Symphonies as a musical reference. The appreciation of theoretical benchmarks paired with the classroom experience, so we could design activities which may help teachers willing to work with music education using cartoons or animations<br>Mestre
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Alvarinho, Daniela Alexandra Ramos. "Eterno Passado: uma curta metragem de cinema de animação inspirada em memórias de guerra." Master's thesis, Universidade de Évora, 2021. http://hdl.handle.net/10174/30319.

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O presente Relatório de Trabalho de Projeto apresenta uma investigação teórico-prática sobre o modo como o tema das memórias de guerra tem sido trabalhado por diferentes artistas no foro do cinema de animação contemporâneo português. Esta pesquisa teórica, que irá recair em particular sobre as obras dos realizadores Filipe Abranches e José Miguel Ribeiro, serve de suporte para a minha investigação prática, que combina técnicas de gravura artística e de cinema de animação, que resultou de uma co-realização com o meu colega de mestrado Pedro Dias. Este filme tem o formato de uma curta-metragem de animação 2D, baseada no livro Em Memória de Ti, Em Memória de Nós, 2015, de Adelina Piteira, e trata a Primeira Guerra Mundial e as suas repercussões na vida de Duarte, o personagem principal. O filme de animação 2D divide-se em duas partes: a primeira será desenvolvida por mim e abordará na íntegra os acontecimentos da Primeira Grande Guerra, assim como a integração do personagem nas Forças Armadas Portuguesas, e; a segunda parte da obra será desenvolvida pelo Pedro Dias e irá retratar a vida presente da personagem, isto é, os traumas da Guerra dos quais ele sofre. Ao longo do filme, Duarte lembra episódios da sua participação no conflito, ou seja, recorrer-se-á ao flashback para conduzir o espectador ao argumento do passado. Nesse sentido, presente e passado interligam-se através das memórias do personagem principal; Eternal Past: a short film by animation inspired by war memories Abstract: This Project Work Report presents a theoretical-practical investigation on how the theme of war memories has been worked by different artists in the Portuguese contemporary animation cinema forum. This theoretical research, which will focus in particular on the works of directors Filipe Abranches and José Miguel Ribeiro, supports my practical investigation, which combines techniques of artistic printmaking and animation film, which resulted from a co-production with my master's colleague Pedro Dias. This film takes the form of a 2D animated short film, based on the book Em Memória de Ti, Em Memória de Nós, 2015, by Adelina Piteira, and deals with the First World War and its repercussions on the life of Duarte, the character main. The 2D animated film is divided into two parts: the first will be developed by me and will cover the entire events of the First World War, as well as the character's integration into the Portuguese Armed Forces, and; the second part of the work will be developed by Pedro Dias and will portray the character's present life, that is, the traumas of the War from which he suffers. Throughout the film, Duarte recalls episodes of his participation in the conflict, that is, flashbacks will be used to lead the viewer to the argument of the past. In this sense, present and past are interconnected through the memories of the main character.
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Manrique, Chávez Victorina María Paz. "Aproximación a los componentes visuales y construcción de personajes en el cine animado." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653198.

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La estructura visual es un elemento fundamental que un realizador tiene que tomar en cuenta al momento de construir el producto cinematográfico. En tal sentido, la estructura visual; que se conforma por componentes visuales básicos, entre los que están el espacio, la línea, la forma, el tono y el color; ha dado definitivamente personalidad y estilo a muchas películas a partir del criterio que el realizador, como Wes Anderson, maneja previamente con un estilo definido. Esta investigación analiza precisamente los componentes visuales que conforman la estructura visual con los que los personajes de "Fantastic Mr. Fox"(2009) y "Isle of Dogs"(2018) van generando una relación empática con el espectador. Para lo cual se realizó un análisis de los personajes principales de estas películas, como también de los aspectos visuales, en base a 27 frames de estos filmes, en los cuales se halló que los personajes tienen conflictos originados por sí mismos al carecer completamente del conocimiento de sus propias virtudes y defectos. De este modo, al relacionarse con su entorno, buscan la aceptación en otros personajes para sentir que alguien más los considera importantes. Asimismo, se identificó que visualmente, en la mayoría de casos, se logra reafirmar los sentimientos y las características que definen a los personajes en base a los componentes visuales que plantea Anderson.<br>The visual structure is a fundamental element that a filmmaker has to considerate when is building the film product. In this sense, the visual structure; which consists of basic visual components, among which are the space, the line, the shape, the tone and the color; has definitely given personality and style to many films based on the director’s criteria, like Wes Anderson, previously handles with a definite style. This research analyzes precisely the visual components that make up the visual structure with which the characters of "Fantastic Mr. Fox" (2009) and "Isle of Dogs" (2018) are generating an empathetic relationship with the spectator. For this purpose, an analysis was made of the main characters of these films, as well as the visual aspects, based on 27 frames of these films, in which it was found that the characters have conflicts originated by themselves completely a lack of knowledge of their own virtues and defects. In this way, by relating to their environment, they seek acceptance from other characters to feel that they are considered important by someone else. It was also identified that visually, in most cases, one manages to reassert the feelings and characteristics that define the characters based on the visual components that Anderson poses.<br>Trabajo de investigación
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