Academic literature on the topic 'Animated demonstration'

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Journal articles on the topic "Animated demonstration"

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Agullo, Edgar Jake A., Emmanuel S. Samson, and Francisco A. Victoria. "Animated Demonstration of Selected ORLHNS Concepts and Surgeries: A Potential Adjunct to Learning." Philippine Journal of Otolaryngology-Head and Neck Surgery 29, no. 2 (2014): 32–33. http://dx.doi.org/10.32412/pjohns.v29i2.427.

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Objective: To create visual animated demonstrations of certain otorhinolaryngologic concepts and surgeries that can aid learning of students and ORL residents.
 Methods: Several otorhinolaryngologic surgical procedures and pathophysiologic concepts were represented through 2-dimensional images. For every concept or procedure, a series of images was drawn and manipulated using the software Adobe Photoshop CS4. The series of images were then put into animation using the software Morpheus Photo Animation Suite v3.15.
 Result: The end results were demonstrations of otorhinolaryngologic c
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Chen, Chun-Ying. "Cognitive support for learning computer-based tasks using animated demonstration." Interactive Learning Environments 24, no. 4 (2014): 859–74. http://dx.doi.org/10.1080/10494820.2014.936943.

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Baloukas, Thanasis, Konstantios Paparrizos, and Angelo Sifaleras. "Teaching Note—An Animated Demonstration of the Uncapacitated Network Simplex Algorithm." INFORMS Transactions on Education 10, no. 1 (2009): 34–40. http://dx.doi.org/10.1287/ited.1090.0026.

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Lebedeva, Kseniya, and Petr Bugakov. "DEVELOPMENT OF AN ANIMATED THREE-DIMENSIONAL COMPUTER MODEL FOR ITS USE IN EDUCATIONAL PROCESS TEACHINGTHE DISCIPLINE «AEROLOGY OF MINING ENTERPRISES»." Interexpo GEO-Siberia 7 (2019): 71–75. http://dx.doi.org/10.33764/2618-981x-2019-7-71-75.

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Development of the animated three-dimensional computer model for application in educational process when teaching the discipline "Aerology of the mining enterprises" is considered. The demonstration model created as result of the project will improve the quality of mastering of the theoretical material within the subject area.
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Chimurkar, Vilas K., Vaibhav V. Sande, Preeti Thute, and Darshna Fulmal. "Effectiveness of traditional demonstration technique and 3-D animated video: A comparative study." Journal of the Anatomical Society of India 66 (August 2017): S73. http://dx.doi.org/10.1016/j.jasi.2017.08.231.

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Krivulya, Natalya Gennadyevna. "Problems of Presentation and Typology of Demonic and Monstrous Characters in Animation (for the beginning see Issue #19)." Journal of Flm Arts and Film Studies 6, no. 2 (2014): 90–108. http://dx.doi.org/10.17816/vgik6290-108.

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The paper (for the beginning see Issue # 19) treats problems of demonic and monstrous as exemplified by animation works. The forms of their demonstration in animation are defined and the reasons, contributing to change of attitude towards demonic and monstrous characters, are emphasized. The classification of animated demonic and monstrous characters, based on their functions, origin, localization and type of hybridity, is provided.
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Shah, Syed Kazim, Aniqa Riaz, and Asim Aqeel. "The Politics of Innocence: A Semiotic Analysis of the Pakistani Animated Cartoon Series Burka Avenger." International Journal of Applied Linguistics and English Literature 9, no. 5 (2020): 40. http://dx.doi.org/10.7575/aiac.ijalel.v.9n.5p.40.

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The animated cartoons occupy a significant part of a child’s upbringing, but its contents can be considered debatable. Though parents prefer such animations which can protect their children from potentially harmful awkward images in the media, yet the examination of their content has so far been limited. The analysis of media texts is closely connected with the actual problem of demonstration in children’s animated cartoons and movies that not only contribute to the development of children’s imagination, the formation of the child’s ideas about moral values and the surrounding world, but also
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Miltner, Kate M., and Tim Highfield. "Never Gonna GIF You Up: Analyzing the Cultural Significance of the Animated GIF." Social Media + Society 3, no. 3 (2017): 205630511772522. http://dx.doi.org/10.1177/2056305117725223.

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The animated Graphics Interchange Format (GIF) is a digital file format with a long history within internet cultures and digital content. Emblematic of the early Web, the GIF fell from favor in the late 1990s before experiencing a resurgence that has seen the format become ubiquitous within digital communication. While the GIF has certain technical affordances that make it highly versatile, this is not the sole reason for its ubiquity. Instead, GIFs have become a key communication tool in contemporary digital cultures thanks to a combination of their features, constraints, and affordances. GIF
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Sarmiento, Mauricio José, Jeff S. Kuehny, Carl Motsenbocker, and David Picha. "413 Development of a Tropical Horticulture Course on CD-ROM." HortScience 35, no. 3 (2000): 464C—464. http://dx.doi.org/10.21273/hortsci.35.3.464c.

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Tropical horticulture is a senior-level course in most horticulture curricula. A combination of notes, slides, and hands-on demonstration with tropical crop products is the traditional presentation format for this course. Our project integrated computer-based learning models in a comprehensive courseware package suitable for teaching an entire undergraduate tropical horticulture course covering 14 crops from the areas of fruits, vegetables, ornamentals, and floriculture. The user-friendly multimedia course includes hypertext class notes, animated graphics, videos, and pictures. The CD-ROM will
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THOMPSON, S. V., and R. J. RIDING. "THE EFFECT OF ANIMATED DIAGRAMS ON THE UNDERSTANDING OF A MATHEMATICAL DEMONSTRATION IN 11- TO 14-YEAR-OLD PUPILS." British Journal of Educational Psychology 60, no. 1 (1990): 93–98. http://dx.doi.org/10.1111/j.2044-8279.1990.tb00925.x.

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Dissertations / Theses on the topic "Animated demonstration"

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Lewis, David. "The Acquisition of Procedural Skills: An Analysis of the Worked-Example Effect Using Animated Demonstrations." [Tampa, Fla] : University of South Florida, 2008. http://purl.fcla.edu/usf/dc/et/SFE0002661.

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Cornett, Larry Lee. "Animated demonstrations versus text: A comparison of training methods." Thesis, 1993. http://hdl.handle.net/1911/13709.

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The use of animated demonstrations to teach computer software procedures is becoming more common, but previous research has been ambivalent about their value. This study compared animated demonstrations and text instructions to determine if animation is indeed a useful form of instruction. Thirty-three users were trained and tested on 7 HyperCard$\sp\circler$ tasks during three sessions to assess acquisition, retention, and transfer of procedural skills. During training, users either watched and listened to an animated demonstration, read written text, or had a choice of either. They were then
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Liao, Ren-Yu, and 廖仁毓. "Improving Learning Of Procedural Computer-Based Tasks Using Animated Demonstrations." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/80472878493269602525.

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碩士<br>環球科技大學<br>中小企業經營策略管理研究所<br>100<br>Despite the widespread use of animations in instruction, studies that have compared animations and static visuals have provided inconsistent results and failed to support the assumption of a general superiority of animated over static visuals (for reviews, see Höffler & Leutner, 2007; Tversky, Morrison, & Betrancourt, 2002). Considering students’ preference to animated demonstration as well as that it contains features such as realism and procedural-motor knowledge identified by Höffler and Leutner (2007). Researchers have developed some principles for d
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Books on the topic "Animated demonstration"

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Stoesz, David. Building Better Social Programs. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190945572.001.0001.

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Evidence-based policymaking has, in recent decades, become a focus of program innovation in social care, engaging foundations, universities, as well as state and federal governments. Rigorous research, epitomized by randomized controlled trials, has become the benchmark for demonstrating efficacy and efficiency in social programming. Building Better Social Programs situates evidence-based policymaking with respect to the welfare state, describes key organizations driving the evidence-based movement, and proposes innovations designed to extend benefits to the working class. Interviews with lead
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Telotte, J. P. Animating the Science Fiction Imagination. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190695262.001.0001.

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Before flying saucers, robot monsters, and alien menaces invaded the movies of the 1950s, there was already a significant body of animated science fiction, produced by such studios as Disney, the Fleischers, and Terrytoons. That work has largely been overlooked or forgotten, despite the fact that the same pre-World War II era that produced this group of short films also saw the more prominent development and flourishing of SF as a literary genre. This book surveys that neglected body of work to show how it helped contribute to the burgeoning SF imagination that was manifested in pulp literatur
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Sarit, Kattan Gribetz. Time and Difference in Rabbinic Judaism. Princeton University Press, 2020. http://dx.doi.org/10.23943/princeton/9780691192857.001.0001.

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The rabbinic corpus begins with a question — “when?” — and is brimming with discussions about time and the relationship between people, God, and the hour. This book explores the rhythms of time that animated the rabbinic world of late antiquity, revealing how rabbis conceptualized time as a way of constructing difference between themselves and imperial Rome, Jews and Christians, men and women, and human and divine. Each chapter explores a unique aspect of rabbinic discourse on time. The book shows how the ancient rabbinic texts artfully subvert Roman imperialism by offering “rabbinic time” as
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Book chapters on the topic "Animated demonstration"

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Lewis, David, and Ann Barron. "Animated Demonstrations: Evidence of Improved Performance Efficiency and the Worked Example Effect." In Human Centered Design. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02806-9_29.

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Holliday, Christopher. "Satisfying a Spirit of Adventure." In The Computer-Animated Film. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.003.0012.

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The conclusion reflects on the meaningfulness of genre analysis as paving the way for more rigorously formalist approaches to computer-animated films, but also as a way of positioning industry, technology and textuality in relation to each other. The conclusion also argues that the features of the computer-animated film identified in the book engage with discourses of juvenile behaviour to stretch the terms of the adult/child distinction, with many computer-animated films demonstrating a notable fascination with the vicissitudes and values of the childhood experience. The narratives of computer-animated films invite a specific consideration of what it means to be a child within contemporary culture. I challenge directly Judith Halberstam’s notion that certain children’s films appeal to the “disorderly child” and instead look to the fuzzy distinction between adolescents and adults engendered in portmanteau terms pertaining to cultural categories such as “kidult,” “manchild” and “adultescents.” The child/adult distinction is thus not fixed or ‘frozen,’ but flowing, and the conclusion identifies how computer-animated films offer future opportunity to examine how, as a genre, they mobilise questions about the cultural experience and significance of childhood, at the same time as their narratives redefine adulthood.
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Leung, Howard, and Taku Komura. "Web-Based Handwriting Education with Animated Virtual Teacher." In Virtual Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-955-7.ch047.

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This article introduces our Web-based handwriting education system developed with 3D computer graphics and pen computing technologies. Traditionally, in teaching handwriting, the teacher writes a character on the blackboard, and then students try to follow the teacher in order to write the same character. The teacher can check whether a student’s handwriting is spatially correct by looking at its shape, but the teacher is not able to verify if the student is writing in the correct stroke order with the correct number of strokes. As a result, we design a Web-based handwriting education system. With our proposed system, students can stay at home to do the exercises for learning the handwriting of characters. A student’s handwriting can be captured in digital format with the information in both temporal and spatial domain, and the results can be sent to the teacher for evaluation. In addition, we propose to animate a virtual teacher on the student’s terminal for demonstrating the handwriting of the characters to give students a sense of presence.
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Kornhaber, Donna. "5. The secret afterlife of silent film." In Silent Film: A Very Short Introduction. Oxford University Press, 2020. http://dx.doi.org/10.1093/actrade/9780190852528.003.0006.

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The year 1929 is often seen as marking the end of silent film. “The secret afterlife of silent film” questions this date, demonstrating how that year only signaled the end of production in major studios in the United States. Once the technology for synchronization and amplification became available, the transition to sound in the motion picture industry was smoother than is often depicted. Silent film production continued in pockets around the globe until nearly the middle of the century, as did silent film exhibition. Elements of silent film persist even in the early twenty-first century, from avant-garde to animated films. Silent film is still beloved by critics and cinephiles, and the innovations of the silent period arguably contribute to the ongoing appeal of cinema itself.
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Bennadji, Amar, Richard Laing, and David Gray. "Urban Planning and Climate Change Mitigation." In Advances in Civil and Industrial Engineering. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8150-7.ch010.

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The aim of the research described in this chapter is to explore the use of intelligent virtual transport modelling within the context of a case study involving the development of a university estate. Through the application of visualisation techniques, the study was able to explore how such techniques can lead to enlightenment of potential solutions, whilst simultaneously demonstrating the effects of design solutions on CO2 emissions. Such an approach leads to a better understanding of the transport complexity from the perspective of potential clients and users. Although images and physical models of the case study were appreciated by stakeholders, these did not provide more information than their current state and could not help in making funded decision by decision making community. Animated data, including calculated predictions of the effect of design on daily vehicles, human traffic, and CO2 emission, enlivened and illuminated the designed situation, and allowed decision makers to appreciate the real current and potential challenges.
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Myers, David N. "History as Consolation." In The Stakes of History. Yale University Press, 2018. http://dx.doi.org/10.12987/yale/9780300228939.003.0003.

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Consolation is a deeply rooted human emotion, as well as mode of religious expression. It also has been a frequent catalyst for Jewish historical production. Jewish chroniclers after the outbreak of the First Crusades turned to recording recent events as a means of demonstrating the moral virtue of the sacrificed Jews. Interestingly, this impulse to console through recourse to the past has animated modern Jewish historical writing as well, especially in the wake of tragedy. In the aftermath of anti-Jewish pogroms in 1903 and 1918-19, Elias Tcherikower and Simon Dubnow collected documentary traces both as a means of holding accountable the perpetrators and in order to demonstrate that the Jews were capable of surviving attempts at harming or destroying them. Meanwhile, in the midst of the darkest chapter in modern Jewish history, Emanuel Ringelblum and his colleagues in the Oyneg Shabbes group scrupulously recorded the manifold activities of the Warsaw ghetto as a form of cultural resistance, as well as a testament to the ultimate ability of the Jews to outlive their attempted exterminators. This chapter demonstrates that throughout their long historical journey, Jews often consoled themselves by recording past travails and their ultimate triumph over them.
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Bader, Markus. "Objects in the German prefield." In Rethinking Verb Second. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198844303.003.0002.

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From the perspective of language production, this chapter discusses the question of whether to move the subject or the object to the clause-initial position in a German Verb Second clause. A review of experimental investigations of language production shows that speakers of German tend to order arguments in such a way that the most accessible argument comes first, with accessibility defined in terms like animacy (‘animate before inanimate’) and discourse status (e.g. ‘given before new’). Speakers of German thus obey the same ordering principles that have been found to be at work in English and other languages. Despite the relative free word order of German, speakers rarely produce sentences with object-before-subject word order in experimental investigations. Instead, they behave like speakers of English and mostly use passivization in order to bring the underlying object argument in front of the underlying subject argument when the object is more accessible than the subject. Corpus data, however, show that object-initial clauses are not so infrequent after all. The second part of the chapter, therefore, discusses new findings concerning the discourse conditions that favour the production of object-initial clauses. These findings indicate, among other things, that the clausal position of an object is affected not only by its referent’s discourse status but also by its referential form. Objects occur in clause-initial position most frequently when referring to a given referent in the form of a demonstrative pronoun or NP.
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Rodden, John G. "Leipzig, 1993 Of Sport, State, and Stasi: Socialism with an Un-Beautiful Face." In Repainting the Little Red Schoolhouse. Oxford University Press, 2002. http://dx.doi.org/10.1093/oso/9780195112443.003.0018.

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Back again in the so-called Heldenstadt (city of heroes), as the faded bumper stickers on a few cars remind me. Is the word now tinged with irony? Though the city is in the middle of a construction boom, Leipzigers are the first to tell you that the city’s heroic image has been badly tarnished in the last few years. A warm mid-September afternoon in the smoggy city center. I take a seat in one of the cafes that dot the streets near the University. Students sit inside with books in their laps, talking animatedly to one another. Across the street is the Leipzig railway station—before the war, it was the biggest in Europe—and the Gewandhaus, where the Leipzig orchestra plays. Kurt Masur, who helped negotiate with police to hold their fire against Leipzig protesters before the city’s first mass demonstration— four years ago come October 9—is still conducting at the Gewandhaus. Otherwise, everything seems to have changed—the Leipzig smog excepted. Ute, a 23-year-old, first-year Germanistik student at the University, enters and greets me. Once an accomplished teenage ice skater in a top Sportschule—indeed, at 16, a young Privilegierte (privileged one) on her way to joining the elite traveling Sportkader—Ute is still slim and athletic. She has come to tell me about her expulsion almost a decade ago from the elect Red circle, the causes of which, she told me on the phone, “I have lately been brooding about incessantly.” She did not elaborate. I know only that the saga of her youthful rebellion against the State and her struggle to leave the DDR in 1988/89 had begun soon thereafter. Reared in Weissenfels, a town near Leipzig, Ute was born into a family of athletes. In the 1950s, her father competed on the DDR national ice hockey team and her mother was a top handball player and member of the DDR national championship squad; Ute’s older brother, Dieter, reached the Thuringia championship soccer team.
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Conference papers on the topic "Animated demonstration"

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Miura, M., and J. Tanaka. "An animated demonstration authoring system for Java applets." In Proceedings 1999 IEEE Symposium on Visual Languages. IEEE, 1999. http://dx.doi.org/10.1109/vl.1999.795899.

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Wolber, David, Edward Janne, and Kirk Chen. "Creating real-time animated interfaces with stimulus-response demonstration." In Conference companion. ACM Press, 1995. http://dx.doi.org/10.1145/223355.223365.

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Ting, Kwun-Lon, and Kuan-Lun Hsu. "Over-Constrained Mechanisms Derived From RPRP Loops." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85030.

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This paper addresses the assembly strategy capable of deriving a family of over-constrained mechanisms systematically. The modular approach is proposed. It treats the topological synthesis of over-constrained mechanisms as a systematical derivation rather than a random search. The result indicates that a family of over-constrained mechanisms can be constructed by combining legitimate modules. A spatial four-bar linkage containing two revolute joints (R) and two prismatic joints (P) is selected as the source-module for the purpose of demonstration. All mechanisms discovered in this paper were m
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Palmiter, Susan, and Jay Elkerton. "An evaluation of animated demonstrations of learning computer-based tasks." In the SIGCHI conference. ACM Press, 1991. http://dx.doi.org/10.1145/108844.108906.

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Shelley, A. J. "Animate vision demonstrator utilising reconfigurable system designs." In Fifth International Conference on Image Processing and its Applications. IEE, 1995. http://dx.doi.org/10.1049/cp:19950709.

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Fukiage, Taiki, Takahiro Kawabe, and Shin'ya Nishida. "Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8797985.

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