Academic literature on the topic 'Animated discourse'

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Journal articles on the topic "Animated discourse"

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Tsapro, G. Yu, and A. I. Sliepushova. "FAMILY DISCOURSE IN ANIMATED SERIES." Тrаnscarpathian Philological Studies 2, no. 25 (2022): 71–75. http://dx.doi.org/10.32782/tps2663-4880/2022.25.2.13.

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SEVİNDİ, Koray. "IDEOLOGICAL DISCOURSE ANALYSIS IN SOVIET ANIMATION CINEMA." TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION 11, no. 2 (2021): 594–605. http://dx.doi.org/10.7456/11102100/017.

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In this study, the Soviet animation cinema's ideological discourses, which showed the consequences and reflections of the political ideology of the era, were examined. In line with the findings, it was considered that these animated films constitute a kind of cultural memory that exhibits the political history and social culture of the Soviets. The article's ideological discourse analysis method was applied by considering Teun A. van Dijk's study titled Ideological Discourse Analysis. As part of this research, because ideological discourses were analyzed, only short films with propaganda conte
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Ivchenko, Natalia. "Comic Function in the Animated Ecodiscourse (Case Study of “Zootopia”)." Theory and Practice in Language Studies 11, no. 9 (2021): 1080–86. http://dx.doi.org/10.17507/tpls.1109.14.

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This study focuses on the role of comic functions in exposing and challenging hidden ideologies, intentions, potential significance and other phenomena behind the animated ecological discourse of the film "Zootopia". The paper consistently considers two views on the ecology of animated discourse and comic functions that are used to uncover violation and establish an eco-friendly relation by means of language forms. The material of the English-language animated discourse of the film "Zootopia" examines cooperation of verbal and nonverbal modes, exposes problems and encourages solving them as we
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Banou, Sophia. "Animated Gazes." Drawing On: Journal of Architectural Research by Design 1 (September 24, 2015): 33–48. https://doi.org/10.2218/jrt3g902.

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This project critically addresses modes of graphic representations of the city prevalent in architectural discourse, while seeking new ways to make visible the complex weave of movements that form the contemporary urban condition. The architectural conventions employed in transitioning from situated experience to drawing favour the static, while omitting certain fundamental aspects of that situated experience. Through these gaps the inability of normative modes of representation to communicate the kinetic is made clear. Using Edinburgh, birthplace of the kaleidoscope (Brewster) and the panoram
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Gorcevic, Admir R., Samina N. Dazdarevic, and Amela Lukač Zoranić. "DYSPHEMISMS IN ANIMATED FILMS." Folia linguistica et litteraria XII, no. 35 (2021): 175–94. http://dx.doi.org/10.31902/fll.35.2021.9.

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Current research focuses on an observational investigation of dysphemistic words and phrases in contemporary animated films. The language of animated films varies from other genres and styles, and this divergence from conventional language presents an important sociolinguistic problem. The main reason for the study is an assumption that authors and script writers of animated films use dysphemisms in this specific language style, despite the fact that they should be avoided. The study's methodological foundation is a corpus analysis which deals with three different corpora: the primary corpus –
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Kirpicheva, Olga V. "PRECEDENT NAMES OF THE WALT DISNEY ANIMATED DISCOURSE CHARACTERS." Bulletin of the Moscow State Regional University (Linguistics), no. 6 (2020): 17–26. http://dx.doi.org/10.18384/2310-712x-2020-6-17-26.

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Tritthart, Martina. "Animated Urban Surfaces: Spatial Augmented Reality in public discourse." International Journal of Film and Media Arts 6, no. 2 (2021): 75–94. http://dx.doi.org/10.24140/ijfma.v6.n2.05.

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Today´s projection art on public surfaces developed from the mutual approximation of painting, architecture, and lighting during centuries. The terms “Spatial Augmented Reality” (SAR) and “projection mapping” describe mostly temporary large screen projections on urban surfaces. The façade architecture becomes the screen for the content, mostly projected 2D and 3D animations. In essence, many of these artworks generate illusionistic clips deriving from the existing façade structure, allowing reality and fiction to merge audio visually. Artists, architects, curators, and institutions are increas
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Mizan-Rahman, Mohammad. "“Unless someone like you cares a whole awful lot, nothing is going to get better”: an environmental discourse analysis of animated films The Lorax (2012) and Tomorrow (2019)." Geoscience Communication 7, no. 1 (2024): 63–79. http://dx.doi.org/10.5194/gc-7-63-2024.

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Abstract. Fostering understanding and support for environmental and climate issues requires a foundational understanding of how environmental discourse interacts with the public. Animated films exist as a medium in which environmental messaging is distributed to the public with the goal of inducing behavioral change in an audience. The goal of this paper is to link the messaging of such films with audience feedback. This will be accomplished by analyzing the impact of two environmentally focused animated films, The Lorax and Tomorrow, produced in Hollywood (United States) and Dhallywood (Bangl
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Zhao, Han, and Jasni Dolah. "Implicit Factors Affecting the Marketing of Chinese Animated Films: Perspectives from Industry Specialists." PaperASIA 41, no. 2b (2025): 1–13. https://doi.org/10.59953/paperasia.v41i2b.412.

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This study aims to examine and identify the implicit factors influencing the marketing of Chinese animated films and to investigate their impact. This study employed semi-structured interviews to select 18 experienced professionals from the Chinese animated film industry for the research objective. Eight themes emerged from the data analysis, which integrated inductive thematic analysis and grounded theory: Audience Antagonism, Online Nationalism, Nationalistic self-aggrandizement, National Economic Decline, Narrative Strategy, Cultural Identity, Cultural Censorship, and Official Discourse Gui
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Sliepushova, Anhelina. "Father-child discourse in Family Guy: a corpus-based analysis." Synopsis: Text Context Media 26, no. 2 (2020): 61–65. http://dx.doi.org/10.28925/2311-259x.2020.2.6.

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The article aims at analysis of gender and family stereotypes in father-child communication in an animated series Family Guy, featuring a typical American family. The study focuses on Peter Griffin's discourse, the father of the family, containing his communication with two of his teenage children, a son and a daughter, unveiling gender peculiarities in father-son and father-daughter discourses. The attempt is made to disclose how gender and family roles are verbalized in communication between family members. The conversation, discourse and corpus-based analyses have been used to analyze the m
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Dissertations / Theses on the topic "Animated discourse"

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Слєпушова, Ангеліна Ігорівна. "Fathers' discourse in American animated series." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18289.

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Martinez, Estefania. "The Old, The New and The Animated Discourse." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/628.

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Emerald is a short animated film that merges three techniques within its narrative: 3D computer animation, 2D hand-drawn animation and live-action HD video. Additionally, the beginning and end credits include two more: 2-D computer animation in Flash and 16mm film cut-out animation shot on an Oxberry stand. Each of the three main techniques is personified by a character in the narrative and represents a particular space with different connotations about new and old media.
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Сива, В. І. "Дискурс англомовної анімаційної комедії: перекладацький аспект". Master's thesis, Сумський державний університет, 2019. http://essuir.sumdu.edu.ua/handle/123456789/75413.

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У даній роботі було здійснено обґрунтування та аналіз особливостей перекладу англомовної анімаційної комедії. У першому розділі магістерської роботи було здійснено аналіз теоретичних аспектів дослідження анімаційного дискурсу. Були розкриті поняття дискурсу, зокрема мультиплікаційного дискурсу; виділені лексико-семантичні адаптації та прийоми комічного при перекладі мультиплікації. У другому розділі магістерської роботи були проаналізовані особливості використання лексичних та стилістичних засобів у англомовній анімаційній комедії. А саме були проаналізовані лексичні особливості номінативних о
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Ben, Ayed Maya. "Le cinéma d'animation en Tunisie : genèse et évolution (1965-1995)." Thesis, Aix-Marseille, 2017. http://www.theses.fr/2017AIXM0047.

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Ce travail cherche à comprendre comment le cinéma d’animation en Tunisie, une pratique artistique « en marge », à la fois dans son monde de l’Art et dans la société dans laquelle elle est produite, puisse s’ériger en tant que vecteur de contestation dans un contexte autoritaire. Il s’agit de tracer l’histoire méconnue de cet art depuis sa genèse et sur toute la période étudiée (1965-1995). Une histoire qui se confond avec celle des changements sociopolitiques du pays sous les deux régimes autoritaires postindépendance. Nous entendons dégager la ou les forme(s) de contestation en interrogeant,
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Baltzinger, Marie. "Political ecology des engrillagements de Sologne - Tentative de défragmentation du paysage écologique, politique et disciplinaire." Phd thesis, Toulouse, INPT, 2016. http://oatao.univ-toulouse.fr/16002/1/Carrelet_Baltzinger.pdf.

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Quoi de plus naturel qu’une clôture ? Parmi les images d’Epinal qui nous viennent spontanément à l’esprit, le bocage avec ses haies bien ordonnées, évoque une relation apaisée, rationnelle, arcadienne avec une nature nourricière et bienveillante. Pourtant, la prolifération des clôtures en milieu rural depuis un siècle a suscité la curiosité de nombreux chercheurs dans des disciplines variées. Qu’il s’agisse de protéger la nature de dégradations engendrées par les populations humaines - dans le cas d’espaces protégés -, ou à l’inverse de protéger les humains contre des dangers « naturels » - co
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Ruiz, Carreras María. "Grupos de presión, discurso y orientaciones alimentarias: el caso de la industria láctea europea." Doctoral thesis, Universitat Pompeu Fabra, 2021. http://hdl.handle.net/10803/672682.

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El objetivo general de esta investigación es estudiar el discurso de los grupos de presión de la industria láctea europea (ILE) desde una perspectiva antiespecista. Para ello se examina a la ILE como actor económico y de influencia, con el fin de identificar a las principales empresas y grupos de presión, y se analiza el discurso que estos últimos construyen con respecto a los animales a los que la industria explota, las vacas, y a las recomendaciones nutricionales que acaban en las guías alimentarias. Mediante el análisis documental y el análisis crítico del discurso, se concluye que la indus
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Shih, Ho-Cheng, and 施和成. "Creation Discourse of Animated Short Film ”Dream Arms”." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/8je83a.

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碩士<br>國立臺灣藝術大學<br>多媒體動畫藝術學系動畫藝術碩士班<br>101<br>“Dream Arms” is a 3D animated short film in which the main character, an armless young man, tried to fulfill his ambition to become an athlete by acquiring a pair of arms. A cat hinders his attempt by snatching away those arms one step ahead. The young man goes after the cat, and scenes of fighting and stunt ensued in the chase. The study attempts to identify the fundamental elements of action films by examining and analyzing classic films in the genre.
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Peres, Cátia Alexandra dos Santos. "Liberated words: a method of analysis on graphical language and discourse in the animated film and in the work of Hayao Miyazaki." Doctoral thesis, 2019. http://hdl.handle.net/10400.26/32317.

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Esta tese analisa a construção de significado e linguagem gráfica das imagens animadas. A análise centra-se na relação criada entre conteúdo, forma e movimento e no seu discurso gráfico resultante, dando visibilidade a uma parte fundamental da atividade e evolução humana, a construção de significado através da forma das imagens. Para este propósito analisa o caso de estudo de dez longas metragens que constituem a obra do realizador Japonês, Hayao Miyazaki produzidas pelo lendário estúdio Ghibli. No âmbito de design, esta tese cruza diferentes campos disciplinares dentro da área gráfica nomead
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CHANG, LI-HSUN, and 張立勳. "The Discourse of animated film making of 「Patient No.13」 and the study of composite art on video taping combined with CG." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/58828728760385533815.

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碩士<br>國立臺灣藝術大學<br>多媒體動畫藝術學系<br>97<br>Abstract “Patient No. 13” is an illusory hyper-realistic story filmed by multiple process shots combining 3D animation with real images. It describes a past-and-present causality brought by a phychedelic patient confined in a phychhouse. He travels throught different lives, breaking the limits of time and space, and gives his doctor a real-like fantastic experience. His illusory travels extricate not only himself but also his doctor from all encumberances that bothers him for years. The illusory world was both familiar and far-away for me who dreams a lo
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Мирошниченко, Марина Сергіївна. "Лінгвостилістичні особливості сучасного англомовного анімаційного телесеріалу та їх відтворення у перекладі (на матеріалі мультсеріалу “Gravity Falls”)". Магістерська робота, 2021. https://dspace.znu.edu.ua/jspui/handle/12345/6191.

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Мирошниченко М. С. Лінгвостилістичні особливості сучасного англомовного анімаційного телесеріалу та їх відтворення у перекладі (на матеріалі мультсеріалу “Gravity Falls”) : кваліфікаційна робота магістра спеціальності 035 «Філологія» / наук. керівник І. О. Андрєєва. Запоріжжя : ЗНУ, 2021. 60 с.<br>EN : The object of the study – language innovations in the animated series “Gravity Falls”. The aim of the study: to outline the structural and semantic features of language innovations in the animated text and ways to reproduce them in translation on the material of the series "Gravity Falls" The m
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Books on the topic "Animated discourse"

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Grgic, Ana. Early Cinema, Modernity and Visual Culture. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728300.

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At the end of the nineteenth century, the Balkans were animated by cultural movements and socio-political turmoil with the onset of the collapse of the empires. Around the same period, the proliferation of print media and the arrival of moving images gradually transformed urban life, and played an important role in the creation of national and regional cultures. Based on archival research that explores previously overlooked footage and early press materials, Early Cinema, Modernity and Visual Culture: The Imaginary of the Balkans is the first study on early cinema in the region from a transnat
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Gerolemou, Maria, Isabel Ruffell, and Tatiana Bur, eds. Technological Animation in Classical Antiquity. Oxford University PressOxford, 2024. http://dx.doi.org/10.1093/oso/9780192857552.001.0001.

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Abstract The desire to animate inanimate objects has been a recurring theme in European culture dating back to Greco-Roman times. This volume aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects have been explored previously, such as the role of automata in myth or their use in philosophical thought experiments, this study places technological animation as a phenomenon front and centre by examining technological devices across various media and their roles in diverse contexts. The study
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Hadfield, Andrew. Introduction. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198789468.003.0001.

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There were few subjects that animated people in early modern Europe more than lying. The subject is endlessly represented and discussed in literature; treatises on rhetoric and courtiership; theology, philosophy, and jurisprudence; travel writing; pamphlets and news books; science and empirical observation; popular culture, especially books about strange, unexplained phenomena; and, of course, legal discourse. For many, lying could be controlled and limited even if not eradicated; for others, lying was a necessary element of a casuistical tradition, liars balancing complicated issues and short
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Rohman, Carrie. Strange Prosthetics: Rachel Rosenthal’s Rats and Rings. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190604400.003.0005.

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Rosenthal’s book, Tatti Wattles: A Love Story, reveals her aesthetic practice itself to be animated by the discourse of species. The drawings in this text, especially, suggest that Rosenthal’s self-identification as an artist is mediated by animality. The images also efface the human yet “en-face” the rat, de-emphasizing human power and privilege. These images are also marked by Rosenthal’s “auto-graphy” as a mover or dancer, by an alimentary tropology highlighting the body, by the concept of mediation, and by the taming of human exceptionalism. The argument follows that all of these elements
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Holliday, Christopher. The Computer-Animated Film. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.001.0001.

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The Computer-Animated Film: Industry, Style and Genre is the first academic work to examine the genre identity of the computer-animated film, a global phenomenon of popular cinema that first emerged in the mid-1990s at the intersection of feature-length animated cinema and Computer-Generated Imagery (CGI). Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different exam
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Strychacz, Thomas. Popular Culture and Political Economic Thought. The Rowman & Littlefield Publishing Group, 2023. https://doi.org/10.5040/9781978721678.

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We live in an era of economic fabling where often fantastic representations of economic life in popular culture sit uncomfortably alongside a neoliberal capitalist fairy tale that the Earth's resources can continue to be exploited into an indefinite future. Popular Culture and Political Economic Thought: Fables of Commonwealth examines a variety of animated movies, TV shows, written fictions, adventure travelogues, and Paleo archeologies (and diets) to suggest that popular culture poses a multiform challenge to the failing theories and practices of neoclassical economics. This book contends th
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Rogers, Holly, and Jeremy Barham, eds. The Music and Sound of Experimental Film. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190469894.001.0001.

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This book explores music- and sound-image relationships in non-mainstream screen repertoire from the earliest examples of experimental audiovisuality to the most recent forms of expanded and digital technology. It challenges presumptions of visual primacy in experimental cinema and rethinks screen music discourse in light of the aesthetics of non-commercial imperatives. Several themes run through the book, connecting with and significantly enlarging upon current critical discourse surrounding realism and audibility in the fiction film, the role of music in mainstream cinema, and the audiovisua
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Secunda, Shai. The Talmud's Red Fence. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198856825.001.0001.

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Rituals governing menstruation were an important aspect of Babylonian Jewish life, and they took shape within the context of Sasanian Mesopotamia, where neighboring religious communities were similarly animated by menstruation and its assumed impurity. The Talmud’s Red Fence: Menstruation and Difference in Babylonian Judaism and its Sasanian Context examines how the Talmudic rules of menstruation functioned within the dynamic space of Sasanian Mesopotamia. It argues that difference and differentiation between pure and impure, women and men, gentile and Jew, and the Babylonian and Palestinian T
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Sarit, Kattan Gribetz. Time and Difference in Rabbinic Judaism. Princeton University Press, 2020. http://dx.doi.org/10.23943/princeton/9780691192857.001.0001.

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The rabbinic corpus begins with a question — “when?” — and is brimming with discussions about time and the relationship between people, God, and the hour. This book explores the rhythms of time that animated the rabbinic world of late antiquity, revealing how rabbis conceptualized time as a way of constructing difference between themselves and imperial Rome, Jews and Christians, men and women, and human and divine. Each chapter explores a unique aspect of rabbinic discourse on time. The book shows how the ancient rabbinic texts artfully subvert Roman imperialism by offering “rabbinic time” as
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Lodru and Venerable Larma Lodo. Quintessence of the Animate and Inanimate: A Discourse on the Holy Dharma. Kdk Pubns, 1985.

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Book chapters on the topic "Animated discourse"

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Heath, Christian, and Gillian Nicholls. "Animated Texts: Selective Renditions of News Stories." In Discourse, Tools and Reasoning. Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-662-03362-3_4.

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Yoshioka, Keiko. "Manual Introduction of Animate Referents in L2 Narrative Discourse." In Readings in Second Language Pedagogy and Second Language Acquisition. John Benjamins Publishing Company, 2006. http://dx.doi.org/10.1075/ubli.4.14yos.

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Pfaff-Reydellet, Maud. "Intégrer au bestiaire romain les animaux des confins." In Circulations animales et zoogéographie en Méditerranée. Publications de l’École française de Rome, 2024. https://doi.org/10.4000/12we6.

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Trois poètes latins de la fin de la République et du début de l’Empire, Lucrèce, Virgile et Ovide, proposent une représentation littéraire du monde et de la place qu’y occupe Rome à travers leur mise en scène des animaux habitant les territoires de la Méditerranée et d’autres parties de l’écoumène. Dans un contexte où les circulations animales ont été facilitées, après l’unification de la Méditerranée par Rome et le développement des spectacles mettant en scène des animaux d’origines variées, chacun des trois poètes présente son bestiaire, témoignant des choix culturels d’une époque de transit
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Monbrun, Philippe. "No trespassing ?" In Circulations animales et zoogéographie en Méditerranée. Publications de l’École française de Rome, 2024. https://doi.org/10.4000/12we3.

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Bien des récits circulent sur les singularités de la faune insulaire en Méditerranée, et la Crète n’y échappe pas. Le discours dominant, au cours du Ier millénaire av. J.-C., se scinde en deux grands courants : le premier, rapidement évoqué ici, insiste sur l’ancrage d’animaux endémiques investis d’une forte dimension identitaire. Le second, puissant et fameux, met à l’honneur la Crète : « bénie de Zeus » pour avoir abrité sa naissance et son enfance ainsi que pour l’avoir nourri, l’île ne peut ni engendrer d’animaux dangereux pour l’homme ni les laisser vivre sur son sol quand ils sont introd
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Ulusal, Dilek. "Feminist Discourse in Animated Films." In Research Anthology on Feminist Studies and Gender Perceptions. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-4511-2.ch030.

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Animation in cinema, which appeals not only to children but also adults, is one of the most important film genres that has existed since the birth of cinema. As in the other genres of cinema, feminist discourse formed through female characters is remarkable in animated cinema. This study aimed to present the feminist narratives in animated films, one of the most popular film genres today. In this context, computer-animated fantasy film Brave, regarded as one of the feminist films in animation cinema, was included in the scope of the study and was investigated in line with feminist film theory.
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Ulusal, Dilek. "Feminist Discourse in Animated Films." In Advances in Media, Entertainment, and the Arts. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1774-1.ch012.

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Animation in cinema, which appeals not only to children but also adults, is one of the most important film genres that has existed since the birth of cinema. As in the other genres of cinema, feminist discourse formed through female characters is remarkable in animated cinema. This study aimed to present the feminist narratives in animated films, one of the most popular film genres today. In this context, computer-animated fantasy film Brave, regarded as one of the feminist films in animation cinema, was included in the scope of the study and was investigated in line with feminist film theory.
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Agnoli, Francis M. "Introduction." In Race and the Animated Bodyscape. University Press of Mississippi, 2023. http://dx.doi.org/10.14325/mississippi/9781496845085.003.0001.

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This introduction provides relevant theoretical and historical background information in order to help guide the reader through the remainder of this volume. Topics include: a brief history of discourse on race and animation, definitions of race and racialized identities, a summary of the development of a racialized Asian identity within U.S. popular culture, definitions for the concepts of the animated bodyscape and the planetary production model, and a brief history of U.S. television animation and of Nickelodeon leading up to the development of Avatar: The Last Airbender (2005-08) and The L
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"Point of View in Picture Books and Animated Film Adaptations: Informing Critical Multimodal Comprehension and Composition Pedagogy." In Critical Multimodal Studies of Popular Discourse. Routledge, 2013. http://dx.doi.org/10.4324/9780203104286-21.

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Sagar, Paul. "Smith and Rousseau, after Hume and Mandeville." In Adam Smith Reconsidered. Princeton University Press, 2022. http://dx.doi.org/10.23943/princeton/9780691210834.003.0004.

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This chapter looks into Adam Smith's political thoughts influenced by Jean-Jacques Rousseau, David Hume, and Bernard Mandeville. It mentions Smith's intellectual context in 1750 when reviewing Rousseau's Second Discourse and publishing the Theory of Moral Sentiments. Smith's paraphrasing of Rousseau's rhetoric featured the roles of utility, vanity, and economic consumption. The chapter clarifies that Smith was neither seriously influenced nor animated by Rousseau's Second Discourse, and engaged it not as a major challenge to his thought but as collateral damage. It considers approaching Smith'
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Deligiorgi, Alexandra. "Education without Truth in Postmodern Perspectivism." In The Paideia Archive: Twentieth World Congress of Philosophy. Philosophy Documentation Center, 1998. http://dx.doi.org/10.5840/wcp20-paideia19986138.

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Poststructuralist relativism, following the Nietzschean critique of Western rationalism, denounces the quest for truth as a quest to legitimize various claims on the level of universal human value, by covering up the indirect coercion of their discourse or imagery. Using perspectivism as an argument against philosophical grounding of various patterns and schemes, post-modern thinkers, under the influence of Poststructuralist relativism, try to depart from the cognitivist tradition by transforming philosophical thought to an edifying discipline (Rorty) or learning (Lyotard) liberated from a the
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Conference papers on the topic "Animated discourse"

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Нешкова, Екатерина Геннадьевна. "ANIMATED DISCOURSE AS A COMPONENT OF LINGUOCULTURE." In СЛОВО, ВЫСКАЗЫВАНИЕ, ТЕКСТ В КОГНИТИВНОМ, ПРАГМАТИЧЕСКОМ И КУЛЬТУРОЛОГИЧЕСКОМ АСПЕКТАХ. Челябинский государственный университет, 2022. http://dx.doi.org/10.47475/9785727118047_84.

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KROKHALEVA, E. A., and M. A. SAMKOVA. "THE FUNCTIONING OF PRECEDENT NAMES IN CARTOON DISCOURSE." In СЛОВО, ВЫСКАЗЫВАНИЕ, ТЕКСТ В КОГНИТИВНОМ, ПРАГМАТИЧЕСКОМ И КУЛЬТУРОЛОГИЧЕСКОМ АСПЕКТАХ. Chelyabinsk State University Publishing House, 2024. http://dx.doi.org/10.47475/9785727119631_47.

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Cartoon discourse is a unique type of communication based on the use of animation, cartoons and other forms of multimedia art. In this context, precedent names play a key role, which add depth and meaning to the multimedia works. This article examines the functioning and the concept of precedent names in cartoon discourse. The authors analyze the role of precedent names in animated films, i.e., in creating images of characters and transmitting a certain identity. The cultural and historical contexts influence the interpretation and perception of precedent names in cartoon discourse. It is conc
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Matsuyama, Yoichi, Arjun Bhardwaj, Ran Zhao, Oscar Romeo, Sushma Akoju, and Justine Cassell. "Socially-Aware Animated Intelligent Personal Assistant Agent." In Proceedings of the 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue. Association for Computational Linguistics, 2016. http://dx.doi.org/10.18653/v1/w16-3628.

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Végső, Ágota. "The shifting role of animation in science dissemination." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.74.

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This research proposal aims to map animation possibilities in science communication focusing on public science dissemination. The research plan is helped by the experience of a collaboration with TED-Ed creating climate-related animated video lectures since 2020 in co-production with the Denmark-based Sci-Vi Initiative and The Animation Workshop/VIA UC. To fulfill this aim the research will deliver a State of the Art Report about the current usage of functional animation in research articles and create a systematic review about how the articles describe verbally and visually the used animated
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Zhang, Catty Dan. "Animating Mediums: From Visuality of Superimposition to Drawings for Afterimage." In 2019 ACSA Teachers Conference. ACSA Press, 2019. http://dx.doi.org/10.35483/acsa.teach.2019.32.

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In her book Phantasmagoria, Marina Warner states a relationship between vision and mentality that “one kind of mental image was described as ‘eidetic’, referring to optical experiences that are retained in the mind’s eye with hallucinatory intensity. It comes from eidos, used by Aristotle for that which is seen, or ‘form, shape, figure’, both of something particular and of a generic kind of form, and it is related to ide in, to see, and eidolon, a shape, image, spectre, or phan-tom, also an image in mind, a vision or fancy”1.It was within a relatively short period of time— comparing with over
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Spieker, Annelore. "Have we asked the children?" In LINK 2023. Tuwhera Open Access, 2023. http://dx.doi.org/10.24135/link2022.v4i1.198.

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The ideas of the Spanish-Colombian academic Jesus Martín-Barbero concerning cultural mediations and the night map will be the primary focus of this discussion as the central theoretical framework for comprehending how young people create meaning in the media, particularly worldwide animated films. Even though the theoretical framework was formed within the setting of Latin America, the notions developed by Martín-Barbero are flexible enough to be applied to any media situation. This academic discourse is enhanced by the notions of hybrid culture proposed by Néstor Garcia Canclini. These ideas
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Devadoss, Satyan, and Shannon Starkey. "Flexing on Topology, or, Contrapposto Architecture." In 109th ACSA Annual Meeting Proceedings. ACSA Press, 2021. http://dx.doi.org/10.35483/acsa.am.109.48.

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In 1977, mathematician Robert Connelly discovered a unique eighteen-sided closed, hinged polyhedron that, remarkably, wiggled, overturning centuries of mathematical discourse linking polyhedra with rigidity. This new category of polyhedra is the source of an ongoing interdisciplinary collaboration between architecture and discrete geometry. The flexible polyhedron serves as a generative design tool to develop a new approach to structure and a new relationship of the body in space, as well as an analytical lens through which to understand and challenge the history of architecture’s close associ
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