Academic literature on the topic 'Animated drawing'

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Journal articles on the topic "Animated drawing"

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Banou, Sophia. "Animated Gazes." Drawing On: Journal of Architectural Research by Design 1 (September 24, 2015): 33–48. https://doi.org/10.2218/jrt3g902.

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This project critically addresses modes of graphic representations of the city prevalent in architectural discourse, while seeking new ways to make visible the complex weave of movements that form the contemporary urban condition. The architectural conventions employed in transitioning from situated experience to drawing favour the static, while omitting certain fundamental aspects of that situated experience. Through these gaps the inability of normative modes of representation to communicate the kinetic is made clear. Using Edinburgh, birthplace of the kaleidoscope (Brewster) and the panoram
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Ho, Emily S., F. Virginia Wright, and Janet A. Parsons. "Animated Analysis: Drawing Deeper Analytical Insights From Qualitative Data." International Journal of Qualitative Methods 20 (January 1, 2021): 160940692199049. http://dx.doi.org/10.1177/1609406921990494.

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While participant-created drawings in arts-based health research, used as a process of producing knowledge are well known, similar approaches with researcher-created drawings are less common. This article describes the journey of how researcher-created drawings as an arts-based analytical approach helped a novice researcher to draw deeper into the interpretive process. Emerging from a positivist paradigm, a proceduralist understanding of the qualitative methods was readily grasped by this researcher, but developing reflexivity and deep analytical insights required facilitation. An overarching
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Wijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.

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Abstrak
 Objective. Rangkaian gerak animasi diwujudkan kedalam karakter-karakter animasi yang biasa dijumpai dalam bentuk apapun. Seorang animator harus memahami prinsip-prinsip dasar dan teknik-teknik tertentu dalam proses animasi sehingga karakter animasi yang dihasilkan memiliki kualitas gerak yang indah dan menarik. Penelitian ini membahas tentang salah satu metode atau prinsip animasi straight ahead action untuk menciptakan gerakan animasi hewan yang detail dan halus. Gerakan yang telah ditentukan untuk karakter hewan antara lain gerakan melompat, berlari, dan gerakan kepala dengan m
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Indraswari, Erika Dignitya. "Kiat Belajar Sistem Gerak Karakter Animasi." Humaniora 3, no. 2 (2012): 549. http://dx.doi.org/10.21512/humaniora.v3i2.3398.

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Every animator has a different way of planning to make animated characters motion system. Planning makes animation can be done by making the timing including with the drawing motion pose options on the character, making self-video recording contained own acting choices, and studying references in accordance with the animation that will be created. Creating animated characters requires skills in image selection, acting, and timing. Before going through the process of making animation, an animator must know and understand the characters and situations in a scene. Every movement and action should
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Zhang, Hui Ping, and Ran Ma. "Skills for Animated AutoCAD Drawing with PowerPoint." Applied Mechanics and Materials 170-173 (May 2012): 3464–67. http://dx.doi.org/10.4028/www.scientific.net/amm.170-173.3464.

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The article is about how to paste the drawing designed by using AutoCAD into PowerPo-int, and to show the drawing process in two different forms of animation by examples. By compari-ng the two different forms of animation, it advances more practical methods and skills for animati-on, and for others ' reference.
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Tri Rahayu Budiarti and Sri Watini. "Implementation of the ATIK Model in Animated Drawing Learning for Early Childhood at TK Al Azhar 13 Rawamangun." Journal of Childhood Development 4, no. 1 (2024): 87–102. http://dx.doi.org/10.25217/jcd.v4i1.4467.

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ATIK is a learning approach that emphasizes learning through observation, imitation and application. This concept is often used in arts and crafts education, but can also be applied in a variety of other learning contexts. The purpose of this study is to examine the effect of the ATIK model program based on Animated Drawing Application in improving children's drawing skills, especially in making animated drawings. The type of research used is a case study. The research subjects were 25 children. Data collection techniques used interviews, observation, and documentation. The results showed that
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Alfatra, Febri Faizin, Mahendradewa Suminto, and Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”." Journal of Animation and Games Studies 5, no. 1 (2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.

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A short animation that combines several personal experiences and surroundings into a simple yet entertaining story. Although the story is presented simply, visualization is made unique and flexible with digital two-dimensional animation techniques. This animated film is titled “CHASE!” Which means chasing, taken from the core of the film which tells the story of a young man who chases a mysterious woman who turns out to be a transvestite.The animated film “CHASE!” Lenght 3 minutes 45 seconds, make the story made shorter and directly to the point at the core of what will be delivered. The numbe
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Goss, Jacqueline. "Drawing Voices." Animation 6, no. 3 (2011): 247–58. http://dx.doi.org/10.1177/1746847711416563.

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This article presents a series of images, transcriptions, and musings on the making of Stranger Comes To Town (2007): an animated documentary that centers on the stories of six immigrants and visitors to the United States who describe their experiences crossing the border. The author chooses 10 images that are accompanied by transcriptions of each interviewee’s statements. She follows each pairing with a musing on either the process of making the animation – what she gleaned about the interviewee from the process of syncing a fabricated image to a ‘real’ voice, the different ways voice and tex
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Cartwright, Lisa. "The Hands of the Animator: Rotoscopic Projection, Condensation, and Repetition Automatism in the Fleischer Apparatus." Body & Society 18, no. 1 (2012): 47–78. http://dx.doi.org/10.1177/1357034x11432562.

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This article is concerned with the affective relationship among bodies and film technologies in the process of building and using filmmaking instruments, taking as its object the early Rotoscope, a device patented by the legendary American animator Max Fleischer that entailed the projection of live-action film for use as a template in the drawing of animated figures, to which the live-action trace was thought to impart life-like, normative patterns of movement. Drawing from media archaeology, psychoanalytic theories of repetition, projection, and condensation, and object relations theory, this
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Pertiwi, Ratna Rahayu, Setria Utama Rizal, and Muhammad Syabrina. "PENERAPAN MEDIA PEMBELAJARAN ANIMATED DRAWINGS UPAYA DALAM MENINGKATKAN HASIL BELAJAR MENGGAMBAR SISWA DI SDIT AL-QONITA." Jurnal Bilqolam Pendidikan Islam 6, no. 1 (2025): 173–87. https://doi.org/10.51672/jbpi.v6i1.672.

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This study aims to determine the application of Animated Drawings learning media in improving learning outcomes in drawing, as well as to determine student learning outcomes after the application of Animated Drawings learning media. The method used is Classroom Action Research (CAR), which consists of stages of planning, action, observation, and reflection. The subjects in this study consisted of 22 fourth grade students at SDIT AL-Qonita Palangka Raya, where 11 female students and 11 male students. With data collection techniques consisting of observation, documentation, and tests. The result
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Dissertations / Theses on the topic "Animated drawing"

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Hwang, Guan-Jong. "Animated drawing guide for basic art education." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2355.

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James, Shana. "Down the rabbit hole: An Exhibition – and – Alice in Wonderland engaging with the reflexive project of the self: An exegesis." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2021. https://ro.ecu.edu.au/theses/2473.

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Alice’s Adventures in Wonderland is a culturally significant text that is widely known across many cultures. In this Victorian story, a little girl follows the talking White Rabbit down a rabbit hole to uncover a fantastical parallel world. Alice in Wonderland has remained in print for over 150 years, highlighting its continued relevance to generations of readers. This exegesis investigates the making of visual artwork that responds to this significant story, exploring the symbology and metaphorical nature of the text and seeing the story as a “reflexive project of the self” (Giddens, 1991, p.
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Sabiston, Walter Roberts. "Extracting 3D motion from hand-drawn animated figures." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/13913.

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Buchta, David. "3D herní svět v OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363872.

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Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
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Ramadan, Hadeel M. "Jan. 25 ( Story of a Girl )." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/71871.

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The work presented in this thesis explores the possibility to integrate two dimensional drawings with three dimensional animated characters in 3D computer graphics. The goal was to preserve the effects of the cartoonish artistic style and produce a strong emotional and moving story without realistic animation feel. Inspiration of the storyboard was based on a true story from the Arab Spring events that occurred in several Arab countries, I focused my work on the context of Egypt.<br>Master of Fine Arts
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Horáková, Romana. "E-památníček." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2015. http://www.nusl.cz/ntk/nusl-232462.

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Diploma thesis "E-memorybook" (with subtitle "Just actually you know how") is a miniseries, the audiovisual work, using some strategies for TV series. The final piece of the project composed of the seven short episodes, that straddle the boudary among video, video-collage, animation and powerpoint presentation.
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Lobodenko, Kateryna. "Images fixes – Images animées ˸ les expériences communicables de l’exil russe en France (1920 – 1939)." Thesis, Paris 3, 2019. http://www.theses.fr/2019PA030053.

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Cette thèse se propose d’explorer, à travers la figure de l’émigré russe dans le cinéma et la caricature de presse parus en France dans l’entre-deux-guerres, les différentes représentations de la Russie. Il s’agit, tout d’abord, de la Russie en exil, une Russie mosaïque regroupant de nombreuses ethnicités venues de différents endroits de l’ancien Empire russe, comprenant, en elles-mêmes, une large palette sociale (des aristocrates et notables aux personnes sans rang, ni profession), professionnelle (artistes, hommes politiques, militaires, ouvriers), politiques (monarchistes, libéraux, révolut
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Mauris, Marie-Elisabeth. "Comportement predateur de la sepiole (sepiola affinis) : approches experimentales en eco-ethologie." Paris 6, 1988. http://www.theses.fr/1988PA066408.

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Etude concernant le comportement predateur de la sepiole realisee en combinant les observations en milieu naturel et en aquarium. L'analyse qualitative et quantitative de l'acte de predation a permis de definir 3 phases distinctes: "alerte", "positionnement" et "capture". Une etude sur le choix alimentaire a ete egalement realisee, elle montre que les sepioles semblent preferer les mysidaces
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Salamanca, Angarita Óscar Mauricio. "Memoria del "Goldfish": Presentación y Representación del animal en el dibujo occidental de finales del siglo XX, La." Doctoral thesis, Universitat de Barcelona, 2005. http://hdl.handle.net/10803/2560.

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El animal ha estado presente en el laboratorio a partir del siglo xx. Ya sea en la investigación científica, en el debate político o en la exploración artística, el animal ha carecido de refugio, es la víctima propiciatoria de todos los sacrificios contemporáneos.<br/><br/>Sin la función exploratoria que las vanguardias adjudicaron al arte poco o nada habría que documentar de tales operaciones. La figuración plástica, por otro lado, ha afianzado su proximidad en los diseños derivados del industrialismo tardío. El pop como escuela última del siglo pasado ha visto explotar las hibridaciones entr
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Karam, Beschara Sharlene. "Landscapes of the unconscious mind : a dialectic of self and memory on a post-colonial, South African landscape in the hand-animated, charcoal-medium films of William Kentridge." Thesis, 2013. http://hdl.handle.net/10500/9999.

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This dissertation focuses on the animated, charcoal, hand-drawn films of William Kentridge‟s Drawings for Projection series (1989—2003). At the beginning of this study, Kentridge‟s films are positioned as a dialectic of self and memory as embodied in a post-colonial South African setting. The series itself was selected as being representative of his artistic oeuvre. They are a closed-ended narrative, using a ground-breaking animation technique, created by the artist himself (Christov-Bakargiev 1998; Godby 1982). They were made by Kentridge during a specific South African cultural and historica
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Books on the topic "Animated drawing"

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Hedgpeth, Kevin. Exploring drawing for animation. Thomson/Delmar Learning, 2004.

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Sparrow, Keith. Anime art: Easel does it. Collins Design, 2005.

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Furniss, Maureen. The animator's bible. Abrams, 2008.

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Reinhold, Matthias. Move the line: Zeichnung und Animation. Horst-Janssen-Museum, 2016.

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Kobayashi, Shichirō. Anime bijutsu kara manabu "e no kokoro". Kabushiki Kaisha Genkōsha, 2019.

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Purodakushon, Tezuka, ed. Tezuka School of Animation. Digital Manga Pub., 2003.

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Bryce, Hallett, ed. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist and game developer should know. M. Wiese Productions, 2008.

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Kentridge, William. William Kentridge thinking aloud: Conversations with Angela Breidbach. David Krut Pub., 2006.

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Jenkins, Patrick. Animation: How to draw your own flipbooks, and other fun ways to make cartoons move. Addison Wesley Pub. Co., 1991.

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Jenkins, Patrick. Animation: How to draw your own flipbooks, and other fun ways to make cartoons move. Addison Wesley Pub. Co., 1991.

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Book chapters on the topic "Animated drawing"

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Eades, Peter, Robert F. Cohen, and Mao Lin Huang. "Online animated graph drawing for web navigation." In Graph Drawing. Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/3-540-63938-1_77.

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Huang, Mao Lin, and Peter Eades. "A Fully Animated Interactive System for Clustering and Navigating Huge Graphs." In Graph Drawing. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-37623-2_29.

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Harris, Miriam. "Drawing on Memory: Layers of Association in Robert Breer’s Animated Films." In Animation and Memory. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-34888-5_6.

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Sroka-Bizoń, Monika, Piotr Dudzik, Tatjana Sankauskienė, et al. "Between Geometry and Technical Drawing - Didactic Interactive and Animated Drawing Teaching Tools of the DIAD-TOOLS Project." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63403-2_66.

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Emmons, Paul. "Animate instruments and media." In Drawing Imagining Building. Routledge, 2019. http://dx.doi.org/10.4324/9781315567600-8.

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Emmons, Paul. "Animate Instruments." In The Routledge Companion to Architectural Drawings and Models. Routledge, 2022. http://dx.doi.org/10.4324/9781003052623-24.

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Glynne, Andy. "Drawn From Life: The Animated Documentary." In The Documentary Film Book. British Film Institute, 2013. http://dx.doi.org/10.1007/978-1-349-92625-1_7.

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Yao, Cheng, Xinglin Zheng, Zhangzhi Wang, et al. "Papimation: A Symbol System for Children to Animate Their Drawing." In Distributed, Ambient and Pervasive Interactions. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77015-0_20.

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Fredriksson, Antony. "Drawing a Line or Blurring the Contour Between Animate and Inanimate with Clarice Lispector and Jan Patočka." In Contributions to Phenomenology. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-49548-9_11.

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Mikelson, Emmy. "Space for Things." In And Another Thing. punctum books, 2016. https://doi.org/10.21983/p3.0144.1.03.

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At the heart of speculative realism (SR) and object-oriented ontology (OOO) is the notion of a flat ontology. Manuel DeLanda defines a flat ontology as “one made exclusively of unique, singular individuals, differing in spatio-temporal scale but not in ontological status.”1Within the context of SR and OOO, these “singular individuals” are human and nonhuman, animate and inanimate. The very notion of a flat ontology is spatial in its conception. It provides a spatial metaphor for a dense and complicated field of both interaction and isolation, where things (read as human and nonhuman) are at mo
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Conference papers on the topic "Animated drawing"

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Sakurai, Jun, Tomokazu Ishikawa, Yusuke Kameda, Ichiro Matsuda, and Susumu Itoh. "Discrimination of drawing collapse for animated characters by SVM." In International Workshop on Advanced Image Technology, edited by Phooi Yee Lau, Kazuya Hayase, Qian Kemao, et al. SPIE, 2019. http://dx.doi.org/10.1117/12.2521523.

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Peng, Li, and Yanyu Wang. "Optimization of Intelligent Color Matching Algorithm for Animated Drawing Modeling Based on Swarm Intelligence Algorithm." In 2022 2nd International Conference on Networking, Communications and Information Technology (NetCIT). IEEE, 2022. http://dx.doi.org/10.1109/netcit57419.2022.00147.

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Ichim, Mariana, and Costica Sava. "COMPUTER-ASSISTED TEACHING AND LEARNING OF COTTON CARDING." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-167.

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The emergence of computers in the 1960s and their use in schools and universities opened new doors for modern methods of education. Computers and computer-based technologies have changed the traditional method of teaching, the so-called “chalk and talk” method. From a teacher-centered method in which the teacher delivers information, the use of computers in instruction has made a shift towards student-centered methods in which the teacher facilitates student learning. Through the use of multimedia educational tools, such as animation, video and simulation and network-based Learning Management
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Dan, Dorin, and Mirela Blaga. "THE INTERACTIVE METHOD TEACHING OF THE LESSON "PRINCIPLES OF KNITTING OUTERWEAR FABRICS AND GARMENTS WITH AUTOMATIC FLAT KNITTING MACHINES"." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-265.

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The aim of the work is to create and use an animated graphical interface with interactive objects, in order to help the student or pupil to understand quickly and correctly aspects related to the construction, operation and adjustment of different mechanisms of automatic flat knitting machines. The interactive method of teaching presented in this paper represents the outcome of the process of the innovating the working methods applied in the knitting laboratory of the Faculty of Textiles, Leather and Industrial Management of Iasi. The method applied successfully makes use of the benefits of co
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Dascalu, Cristina gena, Magda ecaterina Antohe, Mihaela Moscalu, and Victor lorin Purcarea. "STUDY ABOUT THE YOUTUBE DIDACTIC MOVIES FEATURES PREFERRED BY STUDENTS IN DENTAL MEDICINE." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-100.

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The didactic movies uploaded on YouTube are a very popular learning resource used in the academic environment, because it stimulates the students' engagement and motivation. We conducted an opinion survey among 170 students (average age 20.93 ? 2.751) at the Faculty of Dental Medicine, "Grigore T. Popa" University of Medicine and Pharmacy, Romania, about their interest in using educational movies as didactic tools, and the features they prefer in such materials. We used an anonymously questionnaire with 15 items to investigate the students' opinion about certain features of the didactic movies
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Fu, Hongbo, Shizhe Zhou, Ligang Liu, and Niloy J. Mitra. "Animated construction of line drawings." In the 2011 SIGGRAPH Asia Conference. ACM Press, 2011. http://dx.doi.org/10.1145/2024156.2024167.

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Barile, Perry, Vic Ciesielski, Marsha Berry, and Karen Trist. "Animated drawings rendered by genetic programming." In the 11th Annual conference. ACM Press, 2009. http://dx.doi.org/10.1145/1569901.1570030.

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Kazi, Rubaiat Habib, Tovi Grossman, Nobuyuki Umetani, and George Fitzmaurice. "Sketching Stylized Animated Drawings with Motion Amplifiers." In CHI'16: CHI Conference on Human Factors in Computing Systems. ACM, 2016. http://dx.doi.org/10.1145/2851581.2889433.

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Samarescu, Nicoleta. "RETHINKING EDUCATION WITH COGNITIVE MAPS." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-022.

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Rethinking education with cognitive maps The Romanian education captures electronic models (ideea map, mind map, mind tools, concept map, cognitive models, tools for the mind) on a daily basis which it transforms into real teaching-learning-assessment tools because they proved they can develop creativity, can stimulate the introvert students, can help the faster retaining of information, can communicate thinking essences, can generate new mental connections. Thus, this study, which is based on an ampler research, also synthesizes along with the learning theories which support the new technolog
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Godenschweger, Frank, and Thomas Strothotte. "Modeling and generating sign language as animated line drawings." In the third international ACM conference. ACM Press, 1998. http://dx.doi.org/10.1145/274497.274513.

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