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Journal articles on the topic 'Animated film'

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1

Zainal, Rizuan, and Mohd Asyiek Mat Desa. "The Benefit of Using Emotion in 3D Animation Film: Pre-Production Stage." PaperASIA 41, no. 1b (2025): 255–70. https://doi.org/10.59953/paperasia.v41i1b.162.

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Pre-production is the first phase of a 3D animated film; hence it is a critical initial process in the production of a 3D animated film. Elements such as ideas, storytelling, scripts, dialogue, storyboard, animatic, character development, and background design development need to be implemented perfectly. Thus, the process in the pre-production phase will determine the final outcome of the entire film that will be shown to the audience. Malaysia's 3D animated film ticket collection in 2009 and 2016, reached RM6.2 million and RM18 million. The data shows the developments taking place in the loc
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Sabri, Sabri, and Vani Dias Adiprabowo. "Nonverbal Communication Through Visual Storytelling of Leaving Home Animated Films." Proceedings Of International Conference On Communication Science 2, no. 1 (2022): 181–86. http://dx.doi.org/10.29303/iccsproceeding.v2i1.99.

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This study aims to describe visual storytelling in the animated film Leaving Home as a nonverbal communication medium that provides education to the audience. The power of nonverbal communication as a form of visual storytelling in the animated film Leaving Home is the researcher's motive to examine how a nonverbal animation can be interpreted universally. The nonverbal communication of the animated film Leaving Home embodies writing into moving images. An animator must have the ability to visual storytelling to make the imagination in telling stories (synopsis-text) into scripts (visual-writt
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Yasa, Gede Pasek Putra Adnyana. "Analisis Unsur Naratif sebagai Pembentuk Film Animasi Bul." Jurnal SASAK : Desain Visual dan Komunikasi 3, no. 2 (2022): 48–57. http://dx.doi.org/10.30812/sasak.v3i2.1594.

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Animated films that are interesting and beautiful can be created if an animator or creator, and the audience understand the elements that make up an animated film. Even more so for animators or creators as creators of animated film art. The audience cannot understand the animated film being shown, if the creator himself does not understand the elements that make up the animated film. The animation, entitled Bul, is the best animated film in the 2D animated film category. Therefore, it becomes interesting to be explored or researched. This research was conducted by observing the animated film B
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Frølunde, Lisbeth. "Animated war." Convergence: The International Journal of Research into New Media Technologies 18, no. 1 (2012): 93–103. http://dx.doi.org/10.1177/1354856511419918.

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In this feature article two DIY (do-it-yourself) film projects are examined from perspectives of resemiosis (transformations in meaning-making) and the textual production practices of contemporary multimedia authorship. These practices are considered as evolving in a complex media ecology. The two films analysed are Gzim Rewind (Sweden, 2011) by Knutte Wester, and In-World War (USA, expected 2011) by DJ Bad Vegan. The films are currently in production and involve many collaborators. Both films have themes of war and include film scenes that are ‘machinima’ – real-time animation made in 3D grap
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Jonison, Muhammad Adha Fajri, and Anggy Trisnadoli. "Implementation of Rotoscoping Technique in the making of the Hang Tuah Ksatria Melayu 3D Animated Film." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, no. 5 (2020): 943–50. http://dx.doi.org/10.29207/resti.v4i5.2404.

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The development of information technology in the multimedia field is growing very rapidly today. Multimedia development is often found in making animated films. Animation is an image that moves and is arranged so that it makes inanimate objects appear to be moving. Animation initially has a problem, where it is difficult for an animator to create animation with complex movements to imagine directly and sometimes the results will look stiff. Max Fleischer also saw it as a problem, so he invented rotoscoping. Rotoscoping is a technique for making animation by tracing the movements of an actor. T
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Du, Daisy Yan. "The Manchukuo Film Association and Its Afterlives: Animated Filmmaking in Wartime and Postwar Peking." JCMS: Journal of Cinema and Media Studies 63, no. 2 (2024): 119–42. http://dx.doi.org/10.1353/cj.2024.a919194.

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abstract: Scholarship on the Manchukuo Film Association (Manying) has largely attended to documentaries, newsreels, and live-action films featuring Li Xianglan, neglecting animation. This article examines the animated film-making activities of the North China Film Company, a branch of Manying located in wartime Peking, by focusing on Chinese animator Liang Jin and a few Japanese animators such as Asada Isamu and Onozawa Wataru. With an animated filmmaking philosophy of territorialization and localization, Manying nonetheless created a de-territorialized world that enabled it to live multiple a
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VEREȘ, SANDA, and IOANA MAGDAȘ. "The Use of the Educational Animated Film in Primary Education in Romania." Romanian Review of Geographical Education 9, no. 2 (2020): 67–86. http://dx.doi.org/10.23741/rrge220204.

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This study aims to review, analyse and synthesize the literature, which refers to the use of educational film in education in Romania and which deepens aspects related to the use of animated film in primary education. The aim was to review the literature on: classification of animated films in the category of educational means; the functions of animated films; types and sources of animated films; teacher preparation for the use of film for educational purposes; integrating the film into the lesson; how to use animated films in primary education and the results of their use. Existing informatio
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Agustin, Nurul, Ivo Yuliana, and Miftakhul Hidayah. "MEMAHAMI NILAI MORAL DALAM FILM ANIMASI NUSSA DAN RARA SEBAGAI TAYANGAN YANG LAYAK DITONTON ANAK SEKOLAH DASAR." Jurnal Muassis Pendidikan Dasar 1, no. 1 (2022): 77–87. http://dx.doi.org/10.55732/jmpd.v1i1.7.

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Animated films are moving images that contain messages in each scene. Animated film, played by 2 children's characters named Nussa and Rara. The animated films Nussa and Rara are watched by all people, from children to adults. The animated films Nussa and Rara are very interesting for children to watch, so adults can also watch it in order to choose films that are suitable for children to watch. This research was conducted to understand the moral values ​​and the presence or absence of moral values ​​in the animated film Nussa and Rara for children. The moral values ​​contained in the animated
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Zhang, Xijin, and Gaofeng Mi. "A Narrative Comparison Between the Animated Films Frozen and White Snake." Arts Studies and Criticism 3, no. 2 (2022): 192. http://dx.doi.org/10.32629/asc.v3i2.915.

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Although the theme of the American animated film Frozen series and the Chinese animated film White Snake series are the same, they present completely different narrative structures. This paper makes a comparison between the two series of animated films from three aspects: narrative strategy, emotional clues and characters' personalities, and finds out some common narrative features of female-themed animated films under cultural differences, to further explore how animated films depict female images in the new era.
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Fajri, Riyadhul, T. Rafli A, Munar, and Dedy Armiady. "Pelatihan Desain Karakter dengan Modeling 3D Kepada Siswa SMA Negeri 1 Jeunieb Kabupaten Bireuen." Aceh Journal of Community Engagement (AJCE) 1, no. 1 (2022): 6–12. https://doi.org/10.51179/ajce.v1i1.1398.

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Indonesia has a source of inspiration in character creation because it has a unique and diverse culture. Of course, in the creation of characters extracted from cultural sources, the Indonesian nation has enormous potential. Character development can start from comics, games, novels or movies. Then it can be reduced to merchandise, 2D/3D movies, mobile games, consoles, board games. In an animated film, human or animal characters are one of the most important elements. Character is a filler role from the story of an animated film. It is even now an advantage that characters in animated films ca
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Apriliyanti, Desy, Juniardi Nur Fadila, and Fresy Nugroho. "3D ANIMATION DESIGN "SCIENCE, LANTERNS TO HEAVEN" USING THE POSE-TO-POSE METHOD." JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) 8, no. 1 (2023): 46–55. http://dx.doi.org/10.33480/jitk.v8i1.2231.

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In today's era, technology and communication have experienced very rapid development. Islamic values ​​raised through the media are an effort in people's lives today. Including through the media of 3D animated films that rely on entertaining audio-visuals and messages conveyed through animated films can also be easily captured by the audience. In addition, the selection of animated films is based on the number of animated films circulating on social media such as YouTube and other electronic media, and this film can affect the attention of many people. Animated film designed by the author with
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Kurniawan, Rashad Fathin. "Perancangan Animasi 3D Bertemakan Islami dengan Judul “Bersyukur” Menggunakan Metode Pose to Pose." Jurnal Informatika dan Teknologi Komputer ( J-ICOM) 4, no. 1 (2023): 25–32. https://doi.org/10.55377/j-icom.v4i1.3655.

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Animated films are a form of film that a lot of people enjoy watching. A type of animated film is a 3D animated film. Therefore, this can be utilized by making 3D animated films combined with Islamic nuances, which can remind the small, but also important things for the daily life of Muslims. Like being grateful. Although being grateful is a very simple thing, people tend to not enjoy and feel less with what they have gotten. If all muslims are grateful about something, their blessings will be increased. This animation was created using the blender software. The making of the animation "Gratef
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Adinda Larasati, Virda, Cucun Sunaengih, and Aah Ahmad Syahid. "Pemberian Pendidikan Karakter Dengan Relevansi Pedagogi Dalam Film Animasi Upin Ipin." Jurnal Elementaria Edukasia 6, no. 3 (2023): 1403–15. http://dx.doi.org/10.31949/jee.v6i3.5871.

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This study discusses the values of character education with pedagogical relevance in the animated film Upin and Ipin. The animated film Upin and Ipin is a quality children's film because it conveys education in the form of character education and transfers pedagogical values ​​that can help develop children's character. This study aims to find out how the relevance of pedagogical values ​​and educational values ​​in the animated film Upin and Ipin for elementary school children so that the focus of this research is on the character values ​​of the animated film characters Upin and Ipin. This t
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14

Šošková, Eva. "The Reincarnation of Animated Film." Slovenske divadlo /The Slovak Theatre 65, no. 4 (2017): 331–44. http://dx.doi.org/10.1515/sd-2017-0019.

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Abstract Throughout its entire history, Slovak animated film has had the form of figurative narrative art or craft. For this reason, the author of this study examines its post-1989 development through the prism of the body. Since the most visible change that has affected contemporary film aesthetics is the feminization of animated film in terms of authorship, the study primarily focuses on the ability of an animated body to represent gender and gender roles. It attempts to capture the most significant changes in the depiction of the body in authorial animated film before and after 1989, in mor
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Varga, Zoltán. "Look Behind the (Animated) Pictures. Notes on the Role of the Aesopic Language in Hungarian Animated Film." Acta Universitatis Sapientiae, Film and Media Studies 10, no. 1 (2015): 121–39. http://dx.doi.org/10.1515/ausfm-2015-0030.

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Abstract The essay explores a certain tendency of Hungarian animated film related to a strategy of constructing meaning. The so-called Aesopic language, which can be found in Hungarian animated film, is interested in creating ambiguity, hidden meanings, especially against oppressive political systems. The paper approaches the development of the Aesopic language in Hungarian animated film based on two factors. The first one examines the characteristics of the animated film in general, focusing on the double sense of the animated image. The second one is a historical approach, considering how th
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Wong, Oscar Gordon, and Imelda Ann Achin. "The Hero’s Journey: 12 Stages in The Narrative of Animation Boboiboy Movie 2." Mudra Jurnal Seni Budaya 36, no. 3 (2021): 316–25. http://dx.doi.org/10.31091/mudra.v36i3.1580.

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2019 is a phenomenal year for the development of the Malaysian animated film industry as it has successfully produced two superheroes animated films in total. However, the animated film industry in Malaysia is still not competitive at the international level. This can be seen from the 17 animated films that have been produced from 1998 to 2019, only two superheroes animated films managed to get the attention of the audience. This is due to the lack of knowledge of the concept and function of the hero character in animated films. Therefore, the main objective of this paper aims to demonstrate h
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Jiang, Weiyi. "Analyzing the Future of Pixar Based on the Current Status." Advances in Economics, Management and Political Sciences 102, no. 1 (2024): 159–64. http://dx.doi.org/10.54254/2754-1169/102/2024ed0061.

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Pixar Animation Studios is currently facing a challenging situation due to the intense competition in the animated film market. As a result, the study's purpose is to investigate how Pixar should develop in the future to get out of this predicament. To solve the research question, this article will discuss Pixar's achievements in animated films as a case study. The first reason for the problem is technological innovation. The suggestion is to develop the use of artificial intelligence (AI) and virtual reality (VR) in animated film production and formats. The second reason for the problem is co
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Krakowiak, Anna. "Inspirations, techniques and institutionality. Animation in Józef Robakowski’s experimental oeuvre." Studia Filmoznawcze 45 (July 16, 2024): 145–58. http://dx.doi.org/10.19195/0860-116x.45.7.

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Józef Robakowski’s cinematic oeuvre functions mainly as an experimental form of audiovisual art exhibited in gallery spaces. In his avant-garde activities this intermedia artist, associated with the Film Form Workshop, often used techniques of animated film, as is evidenced by the author’s textual analysis of the films: Market (1970), Test 1 (1971), Test II (1971), Dynamic Rectangle (1971), 22x (1971), Impulsator (2000), Impulsator VI (2001), Attention Light! (2004). The analysis focuses on the techniques used by Robakowski as well as his potential or explicit inspirations. Creating experimen
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Stroganov, Mikhail V. "Animated story of Kolobok. 1936–2020." ТЕАТР. ЖИВОПИСЬ. КИНО. МУЗЫКА, no. 1 (2022): 131–55. http://dx.doi.org/10.35852/2588-0144-2022-1-131-155.

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The fairy tale Kolobok [The Gingerbread Man] belongs to the group of archaic cumulative fairy tales. Their entire content was reduced to recounting the phenomena of reality, living beings or objects. This type of thinking continues to be relevant for any person during early childhood. But in the modern world, such worldview does not exist and cannot be represented in figurative forms. Meanwhile, the cartoon interpretations of the Kolobok plot claim to be adequate in the transfer of folk pedagogy and morality. It considered to be their high dignity. However, not a single film adaptation conveys
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Ward, Paul. "Animating with Facts: The Performative Process of Documentary Animation in the ten mark (2010)." Animation 6, no. 3 (2011): 293–305. http://dx.doi.org/10.1177/1746847711420555.

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This article examines how animated films re-present and re-interpret real world occurrences, people and places, focusing on an area that has been overlooked to date: the process of performance and how this manifests itself in animated documentary films. Not simply a notion of ‘performance’ as we might understand it in an ‘acting’ sense (someone playing a role in a re-enactment), but that of the animator performing specific actions in order to interpret the factual material. The central questions addressed are: how does an understanding of ‘performance’ and the related term ‘performativity’ hel
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Zaitcev, Aleksei Yakovlevich. "On the issue of classification of parameters of artistic space in an animated film." Человек и культура, no. 6 (June 2024): 13–31. http://dx.doi.org/10.25136/2409-8744.2024.6.72272.

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Artistic space in animation art is a multifaceted concept, including various aspects that influence the perception of an animated film. This topic is actively discussed in theoretical discourse and covers various approaches to its terminological definition and classification. The purpose of this scientific study is to justify the choice of universal parameters, from the point of view of the author of the work, characterizing the artistic space of an animated film. The object of the study was animation cinema as a phenomenon of art and culture. The subject of the study is the artistic space of
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Benitez Rojas, Raquel Victoria. "CRISTIANI AND THE FIRST ANIMATED FEATURE FILMS IN HISTORY- FROM ARGENTINA TO THE WORLD." MEDIA STUDIES AND APPLIED ETHICS 3, no. 1 (2022): 127–46. http://dx.doi.org/10.46630/msae.1.2022.09.

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On December 21, 1937, Snow White and the Seven Dwarfs (Hand, Jackson, Pearce, Sharpsteen, Morey, Cottrell, 1937) was released, produced by Walter E. Disney. The press immediately ranked it as the first animated feature film. However, this claim was not true. The Italian-Argentinian animator Quirino Cristiani with his work El Apóstol (Cristiani,1917) was responsible for the first animated feature film in the world twenty years before the North American release. His 1931 film Peludopolis (Cristiani,1931) was also the first animated feature film with synchronised sound recording. Cristiani patent
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Zhang, Rong. "Computer Vision-Based Art Color in the Animation Film Performance Characteristics and Techniques." Journal of Sensors 2021 (September 13, 2021): 1–12. http://dx.doi.org/10.1155/2021/5445940.

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If an animated film wants to present extraordinary visual effects, the successful use of art colors is the key to the success or failure of an animated film. Although our country’s animated film started a short time ago, its development has been slow. In modern times, it is difficult to compete with excellent animation works of other countries; animation is an art form that requires the combination of modern technology and traditional cultural areas. Chinese cartoons are gradually declining today when the technology is taking off. The reason is that the traditional culture of the country has n
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Yuni, Sri W. "Aktualisasi Nilai-Nilai Perkembangan Anak Pada Film “Adit dan Sopo Jarwo”." Jurnal Kajian Anak (J-Sanak) 5, no. 02 (2024): 135–44. http://dx.doi.org/10.24127/j-sanak.v5i02.5321.

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Animated films play a big role in education, this can be seen from the moral messages and behavior conveyed by animators to children to do good things, for example the animated cartoon films Adit and Sopo Jarwo. The aim of this research is to determine the actualization of child development values ​​in the films Adit and Sopo Jarwo. The research used is a descriptive qualitative method. The actualization of children's development values ​​can be seen in showing this film to children. A fairly well-known animation that children know is the animated cartoon film Adit Sopo Jarwo. Based on the res
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Wang, Ning, and Xin Li. "Analysis of Ukrainian Animation Film Art." Philosophy and Social Science 1, no. 3 (2024): 91–96. http://dx.doi.org/10.62381/p243314.

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Ukraine, as a country with profound cultural heritage, exhibits rich and diverse characteristics in its cultural development. This paper focuses on the development status of Ukraine in the field of animated filmmaking, aiming to conduct in-depth discussions and exchanges. Although Ukraine's film industry possesses certain strengths and has even won awards at international film festivals, its performance in the specialized field of animated filmmaking seems to have not reached a level commensurate with its overall cultural strength, leaving certain gaps and deficiencies. By reviewing the histor
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Sandi, Supriyadi. "Perancangan Animasi Stopmotion Pangeran Diponegoro Berbasis Sinematografi." Jurnal Komunikasi 10, no. 2 (2019): 145–52. http://dx.doi.org/10.31294/jkom.v10i2.6181.

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Nowadays animated films are developing rapidly in Indonesia. Animated films are in demand because they are entertaining, but rarely found educative animated films that tell about history. In general, historical documentation is only based on thick textbooks, and the placement of photos of heroes on classroom walls is generally not interesting for students to enjoy. This encourages researchers to make an animated film that has historical and educational value. With appropriate cinematography, a film can have high artistic value. In addition, the film can also convey information and implied mess
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Bezruchko, Oleksandr, and Maksym Sukhin. "Animated Documentaries in Modern Cinematic Art: Specifics of Production." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 2 (2023): 241–51. http://dx.doi.org/10.31866/2617-2674.6.2.2023.289310.

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The purpose of the article is to analyze the peculiarities of animated documentary films’ production in the modern film process. It also aims to investigate the specifics of the combination of real facts and events with the animation of the storyline sequence in films, reveal modern animation techniques and the specifics of their combination with footage, determine their impact on the viewer, and identify the peculiarities of using storyboards for organizational and filming processes. Research methodology. It consists in applying of the following methods: theoretical-comparative – comparison o
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Bezruchko, Oleksandr, and Maksym Sukhin. "Animated Documentaries in Modern Cinematic Art: Specifics of Production." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 2 (2023): 241–51. https://doi.org/10.31866/2617-2674.6.2.2023.289310.

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<strong>The purpose of the article </strong>is to analyze the peculiarities of animated documentary films' production in the modern film process. It also aims to investigate the specifics of the combination of real facts and events with the animation of the storyline sequence in films, reveal modern animation techniques and the specifics of their combination with footage, determine their impact on the viewer, and identify the peculiarities of using storyboards for organizational and filming processes. <strong>Research methodology. </strong>It consists in applying of the following methods: theo
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Nidiansyah, Rafinur, Arif Sulistiyono, and Pandan Pareanom Purwacandra. "Penciptaan Karya Film Animasi 2D “Miliv” Dengan Teknik Hybrid." Journal of Animation and Games Studies 5, no. 1 (2019): 057–76. http://dx.doi.org/10.24821/jags.v5i1.2800.

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When human realize that they are not as they appear, it causes personal conflicts in humans, there are two sources that come from inside and outside. With animated films that have become increasingly popular with various groups, the creation of the animated film “MILIV” as one of media delivery in the form of visual and media delivery messages contained in the film.With the concept of hybrid, it combines stopmotion animation techniques, rotoscope, and digital animation, creating an experimental genre animation work with its unique visual style.The animated film “MILIV” tells of a bird who is t
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Dianti Yunia Sari and Fauziah Ulpah. "Analisis Karakter Jujur pada Film Animasi Hafiz dan Hafizah." Generasi Emas 6, no. 1 (2023): 1–14. http://dx.doi.org/10.25299/ge.2023.vol6(1).11013.

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Honest character is one of the characters that needs to be introduced to children from an early age. Honest character can accustom children to act as they are and not lie. To instill the character value of honesty in early childhood can be through a good example or model. The model itself can be a film or an individual who can provide a positive example for children. The animated film Hafiz and Hafizah is one of the films that presents positive content about good behavior for early. Such honest behavior. So indirectly children can get to know honest characters through an animated film. The pur
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Erwina, Meifa Adinda, and Syafei Syafei. "Nilai-Nilai Pendidikan Akhlak Dalam Film Animasi Adit dan Sopo Jarwo Episode 22 dan Episode 24." An-Nuha 2, no. 3 (2022): 515–28. http://dx.doi.org/10.24036/annuha.v2i3.207.

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The problem of this research is the values ​​of moral education contained in the animated film Adit and Sopo Jarwo episode 22 and episode 24, looking at the good morals and bad morals contained in this animated film. This study aims to analyze the values ​​of moral education in the animated films Adit and Sopo Jarwo Episode 22 and Episode 24. This type of research is library research. One of the values ​​of moral education contained in the animated film Adit and Sopo Jarwo, is morals to Allah SWT such as: grateful, sincere and pleased with qada' and qadar Allah SWT. Morals to fellow human bein
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Novaldi, Dedi, and Satria Nugraha. "Islamic Educational Values in Nussa The Movie Animation." Cinematology: Journal Anthology of Film and Television Studies 3, no. 2 (2023): 71–78. https://doi.org/10.17509/ftv-upi.v3i1.55441.

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Film has developed into an educational medium that is considered quite powerful. Filmmakers are required to always not work soberly, but also need to display quality in their films both technically and the material discussed in the film. If not, then filmmakers will drown in the competition. That way it can be ascertained the importance of a quality film with educational value content in it. Nussa is an animated film by the nation's children produced by the production house Visinema Pictures produced in 2021. The film, which won many awards, has kicked off the Indonesian animation film industr
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Fatonah, Siti. "Analysis the use of hataraku saibou animation film as biology learning media on blood circulation system material." Symposium on Biology Education (Symbion) 3 (December 12, 2023): 378. http://dx.doi.org/10.26555/symbion.11635.

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Some students complain that biology is a difficult subject, because it has quite complex material, there are some foreign terms, the material is drawn as abstract because the teacher's delivery is lectured and there is no direct observation of biological objects. It becomes an obstacle to the success of learning objectives. This study aims to determine the effectiveness of using the animated film Hataraku Saibou as a biology learning media on the material of the blood circulation system. This research method is an interpretative qualitative method by conducting field data collection techniques
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Gorcevic, Admir R., Samina N. Dazdarevic, and Amela Lukač Zoranić. "DYSPHEMISMS IN ANIMATED FILMS." Folia linguistica et litteraria XII, no. 35 (2021): 175–94. http://dx.doi.org/10.31902/fll.35.2021.9.

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Current research focuses on an observational investigation of dysphemistic words and phrases in contemporary animated films. The language of animated films varies from other genres and styles, and this divergence from conventional language presents an important sociolinguistic problem. The main reason for the study is an assumption that authors and script writers of animated films use dysphemisms in this specific language style, despite the fact that they should be avoided. The study's methodological foundation is a corpus analysis which deals with three different corpora: the primary corpus –
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Hasbullah, Hasbullah, and Gede Pasek Putra Adnyana Yasa. "MAKNA KODE VISUAL DALAM SCENE FILM ANIMASI “ BATTLE OF SURABAYA”." Jurnal Bahasa Rupa 3, no. 2 (2020): 124–29. http://dx.doi.org/10.31598/bahasarupa.v3i2.460.

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The animated film "Battle of Surabaya" is one of the nation's children's work that is able to win various awards, both at national and international levels. In some scenes in this animated film, there is a visual code that contains information or messages delivered to the audience (audience). Through observing several scenes, it is found that there is a meaning of the visual codes contained in the scene. This study aims to analyze the aesthetic visual codes contained in the first, middle and end scenes of the animated film "Battle of Surabaya". Data collected through observation and literature
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Qiu, Tianyue. "An Analysis of Chinese Animation Marketing Strategies from the Perspective of 4P Theory in the Era of ChatGPT." Advances in Economics, Management and Political Sciences 22, no. 1 (2023): 233–40. http://dx.doi.org/10.54254/2754-1169/22/20230316.

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Despite the negative impact of the epidemic on the film industry, the domestic animation film market has developed significantly in recent years. From Monkey King: Hero is Back to Nezha: Birth of the Demon Child, to Boonie Bears: Guardian Code, which ranked among the top three films in the Spring Festival this year, more and more local original animated films have gained popularity. Combined with the classic 4P theory of marketing, this paper has insight and analysis of the differentiation characteristics of the booming animation film market from four dimensions and concluded that Chinese anim
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Kirsh, Steven J. "Using Animated Films to Teach Social and Personality Development." Teaching of Psychology 25, no. 1 (1998): 49–51. http://dx.doi.org/10.1207/s15328023top2501_17.

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Students in a course on Social and Personality Development wrote term papers about 10 aspects of child and adolescent development depicted in an animated film of their choice. Film analysis required using theory and research from the course. The assignment received favorable ratings. The animated film assignment appears to improve students' understanding of course material and helps students evaluate the types of films that children frequently see.
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Fauziah, Cindy Syachrani, and Kamtini. "The Influence of Animated Film Media on the Independence of Group B Children Aged 5-6 Years at TK Prestige Bilingual School." Influence of Animated Film Media on the Independence of Group B Children Aged 5-6 Years at TK Prestige Bilingual School 1, Vol. 1 No. 2 (2023): October 2023 (2024): 12. https://doi.org/10.59890/ijaamr.v1i2.680.

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This research aims to determine the results of children's independence through the use of animated film media in group B children at TK Prestige Bilingual School. The results of this research were that the average score given the animated film treatment was 10.53 in the very good category, while the average score not treated with the animated film was 9.13 in the very good category. From the score statement, the data shows that learning activities using animated films can increase the independence of group B children aged 5-6 years at TK Prestige Bilingual School. This can be proven by obtaini
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Kumalasari, Cyintia, Muhammad Zaenal Muttaqin, and Abdul Kudus Zaini. "Tontonan Edukasi Berbasis Islami untuk Penguatan Karakter Santri MDTA Nurul Iman III." PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 9, no. 6 (2024): 1070–76. http://dx.doi.org/10.33084/pengabdianmu.v9i6.6818.

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Character education is the foundation for instilling good morality in children. Unfortunately, the rapid development of information technology today still cannot match the role of parents as the first teacher to educate children. In this case, the role of the family, especially parents, is very important as role models or role models that children can emulate in their environment, both at school and at home. Elementary school-age students generally like animated films or cartoons. However, not all animated films or cartoons can teach good values and strengthen character to elementary school st
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Zhao, Siyun. "Export of Chinese Animated Film:A Case Study on Nezha." Communications in Humanities Research 1, no. 1 (2021): 28–33. http://dx.doi.org/10.54254/chr.iceipi.2021185.

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The box office of Chinese films is growing, and domestic films have made a great contribution.Chinese films has also becoming an important component of Chinese cultural exportation. Animated films have advantage of having wider audience, which can convey national values more gently and shape the national image imperceptibly. This paper took the animated film "Nezha", which was a dark horse at the domestic box office, as an example to analyze the advantages and disadvantages of Chinese animation film in cross-cultural communication. The study found that although technique and animation visual e
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Zhao, Siyun. "Export of Chinese Animated Film:A Case Study on Nezha." Communications in Humanities Research 1, no. 1 (2021): 28–33. http://dx.doi.org/10.54254/2753-7064/1/iceipi_185.

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The box office of Chinese films is growing, and domestic films have made a great contribution.Chinese films has also becoming an important component of Chinese cultural exportation. Animated films have advantage of having wider audience, which can convey national values more gently and shape the national image imperceptibly. This paper took the animated film "Nezha", which was a dark horse at the domestic box office, as an example to analyze the advantages and disadvantages of Chinese animation film in cross-cultural communication. The study found that although technique and animation visual e
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Hu, Tingyu. "The "Childlike" Expression of Animated Picture Book Films." International Journal of Education and Humanities 8, no. 2 (2023): 114–16. http://dx.doi.org/10.54097/ijeh.v8i2.7757.

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There are many successful precedents for animated picture book films in the United Kingdom and the United States. As the first Chinese animated film adapted from picture books, Towards the Bright Side presents a romantic imaginary world and a warm realistic life for children in the structure of a collection, presenting "child-oriented" creative characteristics in terms of picture, story and thematic ideas. This paper uses the textual analysis of Towards the Bright Side, combined with Gestalt psychology, to explore the important role played by the psychology of visual art in the film. At the sa
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Li, Xin, and Ning Wang. "Research on Development Strategies of British Animated Films." Philosophy and Social Science 1, no. 3 (2024): 71–77. http://dx.doi.org/10.62381/p243311.

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This article aims to explore the development strategies of British animated films, analyze their history, current situation, and challenges faced, and propose corresponding strategic suggestions. British animated films boast a rich and colorful history, with early paper-cutting animation and stop-motion animation forms exhibiting unique characteristics. However, in the global market, the share of British animated films is limited, and there is a certain gap compared to giants like Disney and Pixar in the United States. Nevertheless, we also see opportunities amidst the challenges. Through in-d
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Putri, Zalfa Melanie. "Perbandingan dalam Film Animasi The Little Mermaid (1989) dan Versi Adaptasi Live-Action The Little Mermaid (2023)." Syntax Idea 5, no. 6 (2023): 612–20. http://dx.doi.org/10.46799/syntax-idea.v5i6.2374.

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Animated films are one of the most popular children's literature, various themes and genres of animated films are certainly like friends for children. This study aims to analyze the comparison in an animated film and its adaptation work qualitatively and comparative in the overall exposure of the animated film The Little Mermaid (1989) and The Little Mermaid (2023) live-action produced by Disney with the musical-fantasy genre, where this study focuses on the transformation (alih wahana). An animation that is made into a live-action certainly experiences differences in terms of addition, reduct
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Liu, Jiayi. "The Psychological Impact of the Changing Images of Female Characters in Disney Animated Films on Teenagers." Communications in Humanities Research 4, no. 1 (2023): 653–57. http://dx.doi.org/10.54254/2753-7064/4/20220999.

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The animation film is an art form that reflects human social life and meets the needs of spiritual life. As a forerunner of popular culture, Disney animated films record many social changes. This article discusses the presentation and impacts of female characters in Disney animated film on young people. The evolution of its classic animation themes and female princess images reflects the change in women's status and the development of the feminist movement. The continuous enrichment of the female image in the identity, appearance and personality of Disney animated films reflects its diversifie
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Zhao, Chunyang. "Innovative Visual Expression in Contemporary Chinese Animated Films: A Case Study of White Snake." Lecture Notes in Education Psychology and Public Media 72, no. 1 (2024): 1–6. http://dx.doi.org/10.54254/2753-7048/72/2025nd0003.

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Abstract: In recent years, Chinese animation films have begun to move towards revival, and a large number of domestic animation works with traditional styles have been loved by audiences. These animated film works integrate contemporary expression on the basis of traditional aesthetic style, which makes Chinese animated films gain recognition again. In the process of the development of domestic animation films, one should think about how to reflect contemporary spiritual values with excellent national elements. This paper discusses the innovative expression of Chinese traditional art style in
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Karen Beckman. "Film Theory's Animated Map." Framework: The Journal of Cinema and Media 56, no. 2 (2015): 472. http://dx.doi.org/10.13110/framework.56.2.0472.

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Yasa, Nyoman Miyarta. "TANDA VERBAL PADA FILM ANIMASI “El Empleo”." Jurnal Nawala Visual 2, no. 1 (2020): 45–53. http://dx.doi.org/10.35886/nawalavisual.v2i1.77.

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"El Empleo" is a silent animated film that won 102 Awards. This animated film is only equipped with sound effects, so that makes it alive. This film is very important to be investigated when viewed from the uniqueness that is located in a strange visual, humans are used as tools and objects around their residence. This animated film, communicates messages through verbal signs However, not everyone understands the meaning of the sign. Therefore, the problem that arises in this research is about how the verbal signs are displayed in the animated film " El Empleo ". The purpose of this study is t
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Putraidi, Karyawan. "Experimental Study of The Effect of The Animated Film "Wall-E" to Improve Student Listening Skills." Indo-MathEdu Intellectuals Journal 4, no. 3 (2023): 1743–55. http://dx.doi.org/10.54373/imeij.v4i3.419.

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Listening is one of the most important parts of communication. Listening is the first skill to learn in English. The animated film "Wall-E" is used for listening learning MTs Al-Ishlah Dasan Agung students to improve English listening skills. The method used in this study is quantitative using a quasi-experimental design. The study used films, field notes and material on "English time" as instruments. The sample in this study was all students of grade VIII MTs Al-Ishlah Dasan Agung from grade 8A to 8B. The instrument used is a test question conducted after watching the animated film "Wall-E".
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Zizhan, Chen. "The Music to Valentin Kataev’s Fairy Tale The Wishing Seven-Colored Flower in the Space of Russia’s and China’s Screen Culture." Russian Musicology, no. 3 (2024): 31–47. http://dx.doi.org/10.56620/rm.2024.3.031-047.

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The present article focuses on music in the space of screen culture. It discusses the interpretation of Valentin Kataev’s fairy tale The Wishing Seven-Colored Flower [Tsvetik-Semitsvetik] that was presented in the following artistic projects: a) the short television film The Wishing Seven-Colored Flower, created in the late 1960s through the collaboration of composer Evgeny Krylatov, directors Garnik Arazyan and Boris Bushmelev; b) the animated film with the same title by Russian and Soviet director Mikhail Tsekhanovsky and Soviet composer Yuri Levitin (released in 1948); c) the animated film
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