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1

Cavallaro, Dani. Anime intersections: Tradition and innovation in theme and technique. McFarland & Co., 2007.

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2

Poitras, Gilles. The anime companion: What's Japanese in Japanese animation? Stone Bridge Press, 1999.

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3

T, Brown Steven, ed. Cinema anime: Critical engagements with Japanese animation. Palgrave Macmillan, 2005.

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4

Litten, Frederick S. Animated film in Japan until 1919: Western animation and the beginnings of anime. Books on Demand, 2017.

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5

Sparrow, Keith. Anime art: Easel does it. Collins Design, 2005.

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6

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.

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7

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.

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8

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2009.

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9

Brown, Steven T. Cinema Anime. Palgrave Macmillan, 2006.

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10

Bijutsukan, Hyōgo Kenritsu, and Media Āto Kokusaika Suishin Iinkai, eds. Manga*anime*games from Japan. Kokushokankokai, 2015.

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11

Castellazzi, Davide. Animeland: Viaggio tra i cartoni made in Japan. Tarab, 1999.

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12

Castellazzi, Davide. Animeland: Viaggio tra i cartoni made in Japan. Tarab, 1999.

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13

Bijutsukan, Hyōgo Kenritsu, and Media Āto Kokusaika Suishin Iinkai, eds. Nippon no manga*anime*gēmu from 1989: Manga*anime*games from Japan. Kokusho Kankōkai, 2015.

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14

Kanyada, Phatan. Jiburi Bijutsukan monogatari: The Ghibli Museum : where a world of mystery still ives on. Kabushiki Kaisha Disukavā Tuentiwan, 2020.

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15

LaMarre, Thomas. The anime machine: A media theory of animation. University of Minnesota Press, 2009.

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16

Cusack, Carole M., 1962- author, ed. Anime, religion and spirituality: Profane and sacred worlds in contemporary Japan. Equinox, 2015.

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17

1951-, McCarthy Helen, ed. The anime encyclopedia: A guide to Japanese animation since 1917. Stone Bridge Press, 2001.

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18

Levi, Antonia. Samurai from Outer Space: Understanding Japanese Animation. Open Court, 1998.

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19

500 Essential Anime Movies. Collins Design, 2008.

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20

Gresh, Lois H., and Danny Gresh. Dragonball Z: An Unauthorized Guide. St. Martin's Press, 2015.

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21

Anime and Memory: Aesthetic, Cultural and Thematic Perspectives. McFarland & Company, Incorporated Publishers, 2009.

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22

Anime: Japanese Animation Comes to America. Lucent Books, 2017.

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23

Pallant, Chris, and Rayna Denison. Princess Mononoke: Understanding Studio Ghibli's Monster Princess. Bloomsbury Publishing Plc, 2019.

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24

Miyazaki, Hayao. Castle in the Sky Picture Book. Viz Media, 2018.

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25

Koyama-Richard, Brigette. Japanese Animation: From Painted Scrolls to Pokemon. Rizzoli International Publications, Incorporated, 2015.

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26

The Anime Art of Hayao Miyazaki. McFarland, 2015.

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27

The Art of Nausicaä of the Valley of the Wind. VIZ Media LLC, 2019.

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28

100 ANIME. BRITISH FILM INSTITUTE, 2005.

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29

Swale, Alistair D. Anime Aesthetics: Japanese Animation and the 'Post-Cinematic' Imagination. Palgrave Macmillan Limited, 2015.

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30

Swale, Alistair D. Anime Aesthetics: Japanese Animation and the 'Post-Cinematic' Imagination. Palgrave Macmillan, 2015.

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31

Napier, Susan Jolliffe. Anime : From Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation. Palgrave MacMillan, 2001.

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32

Tabaimo: Boundary Layer. Verlag der Buchhandlung Walther Konig, 2011.

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33

Anime from Akira to Princess Mononoke: Experiencing contemporary Japanese animation. Palgrave, 2000.

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34

Brown, Steven T. Cinema Anime. Palgrave Macmillan, 2008.

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35

Anime from Akira to Howl's moving castle: Experiencing contemporary Japanese animation. Palgrave Macmillan, 2005.

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36

Drazen, Patrick. Anime Explosion!: The What? Why? and Wow! of Japanese Animation, Revised and Updated Edition. Stone Bridge Press, 2014.

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37

Drazen, Patrick. Anime Explosion!: The What? Why? and Wow! of Japanese Animation, Revised and Updated Edition. Stone Bridge Press, 2014.

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38

Anime and memory: Aesthetic, cultural and thematic perspectives. McFarland & Co., 2009.

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39

Novielli, Maria Roberta. Floating Worlds: A Short History of Japanese Animation. Taylor & Francis Group, 2018.

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40

Novielli, Maria Roberta. Floating Worlds: A Short History of Japanese Animation. Taylor & Francis Group, 2018.

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41

Novielli, Maria Roberta. Floating Worlds: A Short History of Japanese Animation. Taylor & Francis Group, 2018.

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42

Novielli, Maria Roberta. Floating Worlds: A Short History of Japanese Animation. Taylor & Francis Group, 2018.

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43

Floating Worlds: A Short History of Japanese Animation. Taylor & Francis Group, 2018.

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44

Hu, Tze-Yue G., and Masao Yokota. Japanese Animation: East Asian Perspectives. University Press of Mississippi, 2013.

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45

Yokota, Masao, and Tze-yue G. Hu. Japanese Animation: East Asian Perspectives. University Press of Mississippi, 2015.

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46

Hu, Tze-Yue G., and Masao Yokota. Japanese Animation: East Asian Perspectives. University Press of Mississippi, 2013.

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47

Japanese Animation: East Asian Perspectives. University Press of Mississippi, 2013.

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48

Yokota, Masao, and Tze-yue G. Hu. Japanese Animation: East Asian Perspectives. University Press of Mississippi, 2013.

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49

Suan, Stevie. Anime Paradox: Patterns and Practices Through the Lens of Traditional Japanese Theater. BRILL, 2013.

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50

Animationsfilm in Japan bis 1917: Die Anfänge des Anime und seine westlichen Wurzeln. BoD, Books on Demand, 2016.

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