Academic literature on the topic 'Animated images'

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Journal articles on the topic "Animated images"

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Jones, Andy. "Animated Images." Journal of Material Culture 11, no. 1-2 (2006): 211–25. http://dx.doi.org/10.1177/1359183506063023.

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Yfantis, Evangelos A. "Efficient image compression algorithm for computer-animated images." Journal of Electronic Imaging 1, no. 4 (1992): 381. http://dx.doi.org/10.1117/12.59970.

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Moos, Lejf. "From still photo to animated images." School Leadership & Management 25, no. 4 (2005): 367–82. http://dx.doi.org/10.1080/13634230500197140.

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Pruente, Helen M., Robert Bove, Kevin F. Kwaku, and Stephen M. Dillon. "Animated images of cardiac membrane voltage during defibrillation." Journal of Electrocardiology 28 (January 1995): 7–15. http://dx.doi.org/10.1016/s0022-0736(95)80002-6.

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Gerlai, Robert. "Animated images in the analysis of zebrafish behavior." Current Zoology 63, no. 1 (2016): 35–44. http://dx.doi.org/10.1093/cz/zow077.

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Agullo, Edgar Jake A., Emmanuel S. Samson, and Francisco A. Victoria. "Animated Demonstration of Selected ORLHNS Concepts and Surgeries: A Potential Adjunct to Learning." Philippine Journal of Otolaryngology-Head and Neck Surgery 29, no. 2 (2014): 32–33. http://dx.doi.org/10.32412/pjohns.v29i2.427.

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Objective: To create visual animated demonstrations of certain otorhinolaryngologic concepts and surgeries that can aid learning of students and ORL residents.
 Methods: Several otorhinolaryngologic surgical procedures and pathophysiologic concepts were represented through 2-dimensional images. For every concept or procedure, a series of images was drawn and manipulated using the software Adobe Photoshop CS4. The series of images were then put into animation using the software Morpheus Photo Animation Suite v3.15.
 Result: The end results were demonstrations of otorhinolaryngologic c
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Geal, Robert. "Animated Images and Animated Objects in the Toy Story Franchise: Reflexively and Intertextually Transgressive Mimesis." Animation 13, no. 1 (2018): 69–84. http://dx.doi.org/10.1177/1746847717752588.

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This article explores how animation can manipulate a reflexive intertextual framework which relates to religious prohibitions on artistic mimesis that might replicate and threaten God’s creative act. Animated films are most intertextually reflexive, in these terms, when they narrativize the movement of diegetic objects from another medium which also transgresses God’s prohibition: sculpture. In the media of both sculpture and animation, the act of mimesis is transgressive in fundamentally ontological terms, staging the illusion of creation by either replicating the form of living creatures in
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Fischer, Stefan, Barbara Taborsky, Rebecca Burlaud, et al. "Animated images as a tool to study visual communication: a case study in a cooperatively breeding cichlid." Behaviour 151, no. 12-13 (2014): 1921–42. http://dx.doi.org/10.1163/1568539x-00003223.

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Investigating the role of visual information in animal communication often involves the experimental presentation of live stimuli, mirrors, dummies, still images, video recordings or computer animations. In recent years computer animations have received increased attention, as this technology allows the presentation of moving stimuli that exhibit a fully standardized behaviour. However, whether simple animated 2D-still images of conspecific and heterospecific stimulus animals can elicit detailed behavioural responses in test animals is unclear thus far. In this study we validate a simple metho
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Witoszek, Nina, and Martin Lee Mueller. "The Ecological Ethics of Nordic Children’s Tales." Environmental Ethics 43, no. 1 (2021): 61–78. http://dx.doi.org/10.5840/enviroethics20215725.

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For decades now, environmental philosophers from Arne Næss to Freya Mathews have dreamt of environmental ethics that “make things happen.” We contend such ethics can be found in Nordic children’s tales—those scriptures of moral guidance, and influential propellers of environmental action. In this essay we discuss the moral-imaginative worlds of fictitious in Nordic children’s tales, choosing some of the most canonical stories of the Nordics as our focal point. We argue the complex and often inconsistent philosophical mediations between human and more-than-human worlds as imagined by Astrid Lin
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Schmida, Milton J., Harry J. Peterson, and Anne Marie Tharpe. "Visual Reinforcement Audiometry Using Digital Video Disc and Conventional Reinforcers." American Journal of Audiology 12, no. 1 (2003): 35–40. http://dx.doi.org/10.1044/1059-0889(2003/008).

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Visual reinforcement audiometry (VRA) is a test procedure routinely used to evaluate hearing in infants and young children (6 months to 2 years). Most research and current clinical practice uses flashing lights and/or animated toys to provide reinforcement to a child during VRA. New technology capable of generating a moving video image is now available for providing visual reinforcement to infants during VRA testing. It is reasonable to expect that video images, with presumed greater novelty and complexity, would be more interesting and rewarding to children than conventional, animated mechani
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Dissertations / Theses on the topic "Animated images"

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Velho, Luiz. "SCRIPTS : on the description of computer animated images." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78061.

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Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1985.<br>MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.<br>Includes bibliographical references (leaves 65-70).<br>The problem of specification of temporal transformations for Computer Animation production is investigated. Based on this analysis, an interactive animation language is developed which supports both procedural and key-frame animation. It is a flexible software environment for the design and prototyping of animation programs and interfaces. The language is implemented in C within the UNIX operating sy
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Webb, Ian Andrew. "An extension to optic flow analysis for the generation of computer animated images." Master's thesis, University of Cape Town, 1998. http://hdl.handle.net/11427/12526.

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Bibliography: leaves 148-151.<br>This dissertation seeks to develop image based animation methods using the technique of optic flow analysis developed for a moving planar object. Image based rendering is presented as a class of algorithm using two dimensional shortcuts to the problem of three dimensional animation. The optic flow field is used to develop an image based algorithm based on its use as a description of the diffences between consecutive frames of an animation. A Taylor analysis of the optic flow field is the underlying tool used, breaking the field up into a hierarchy of terms. For
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Gao, Huaiying. "The Effects of Still Images and Animated Images on Motion-Related and Non-Motion Related Learning Tasks in College Students of Different Levels of Field Dependence." Diss., Virginia Tech, 2005. http://hdl.handle.net/10919/27130.

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The use of still images in instruction has a long history in the field of education. With the widespread use of microcomputers and the development of graphic software, the ability to create and use animated images has greatly increased; today many people use animated images in their teaching and training activities. Since the use of different types of images in instruction has various influences on studentsâ learning results, the different effects between animated images and still images have been studied widely among researchers. However, the research results are not consistent. Some resear
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Wiener, Maria. "Integration of live choreography with projections of 3D moving images : juxtaposition of live performers in contemporary dance with projected digital video and 3D animated dance." Thesis, University of Southampton, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.433953.

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Godoy, Adriana Cristina de. "As imagens na sala de aula: produção de conteúdo visual no ensino de História e Geografia local." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/59/59140/tde-19022014-173117/.

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A pesquisa envolve uma escola da Rede Pública Municipal de Ribeirão Preto-SP que participou de um Projeto denominado Curtas de Animação, promovido pelo Núcleo de Cinema de Animação de Campinas-SP e financiado pelo Instituto Algar, no ano de 2010. Um dos produtos finais gerados nessa escola foi um curta de animação de quatro minutos e onze segundos de duração. O referido projeto teve duas fases. A primeira incluiu vários alunos do Ensino Fundamental que foram envolvidos por pesquisas e aulas sobre a localidade. Aspectos históricos, culturais e relacionados ao meio ambiente foram priorizados. Na
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Lobodenko, Kateryna. "Images fixes – Images animées ˸ les expériences communicables de l’exil russe en France (1920 – 1939)." Thesis, Paris 3, 2019. http://www.theses.fr/2019PA030053.

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Cette thèse se propose d’explorer, à travers la figure de l’émigré russe dans le cinéma et la caricature de presse parus en France dans l’entre-deux-guerres, les différentes représentations de la Russie. Il s’agit, tout d’abord, de la Russie en exil, une Russie mosaïque regroupant de nombreuses ethnicités venues de différents endroits de l’ancien Empire russe, comprenant, en elles-mêmes, une large palette sociale (des aristocrates et notables aux personnes sans rang, ni profession), professionnelle (artistes, hommes politiques, militaires, ouvriers), politiques (monarchistes, libéraux, révolut
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Suret-Canale, Alice. "D’un fragment à l’autre : images empreintes de temps réel : exploration des nouvelles découpes de la vue et du temps dans le film d’animation et l’image numérique animée." Thesis, Paris 8, 2018. http://www.theses.fr/2018PA080018/document.

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La vision multiple et la perception simultanée d’images et d’informations sont au cœur de notre vie quotidienne ; l’omniprésence des écrans et des fenêtres, de l’espace urbain à Internet, produit une vision sur-cadrée et fragmentée du monde qui transforme notre rapport à l’image. La révolution artistique des 19ème et 20ème siècles accompagna le développement des techniques de production de l'image photographique et cinématographique manifestant une certaine préoccupation pour la décomposition du mouvement et l’échantillonnage du temps. La naissance des technologies numériques, dont le développ
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Pahnke, Cornelia. "Animated systems engineering : a new approach to high quality groupware application specification and development." Thesis, University of Wolverhampton, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.275282.

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Hodges, Peter. "Sound & vision : towards a definition of the dialogical interactions between image and sound effect in animated film." Thesis, University of South Wales, 2017. https://pure.southwales.ac.uk/en/studentthesis/sound--vision-towards-a-definition-of-the-dialogical-interactions-between-image-and-sound-effect-in-animated-film(b4175cec-c2c9-4e9c-bb66-048a50b580ec).html.

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The introduction of synchronised sound to moving pictures brought the birth of a new form of entertainment, the sound film. As a contemporary moving image medium to the live action film, animated film also successfully adopted synchronised sound. The process of animation is, by its nature, inherently silent so any use of sound involves decisions away from the creation of the image. Thus, there are many opportunities for an inventive audiovisual dialogue to affect an animated film's narrative intention. The marriage of sound to image was initially thought to provide two opportunities of interpr
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Barbosa, Ana Luiza Pereira. "A relação som-imagem nos filmes de animação norte-americanos no final da década de 1920: do silencioso ao sonoro." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/27/27153/tde-17032010-175658/.

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Esta dissertação tem por objetivo estudar a relação som-imagem nos filmes de animação norte-americanos realizados no período final do cinema silencioso e no início do cinema sonoro. Foram feitos levantamentos históricos sobre o processo de produção do cinema de animação e sobre o processo de criação de suas trilhas sonoras antes e após o advento do som sincrônico. A partir desses levantamentos e da análise de curtas-metragens do final da década de 1920, identificou-se características próprias do cinema de animação tanto em relação ao uso de soluções visuais para sugestões sonora
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Books on the topic "Animated images"

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Glassman, Marc. Paul Driessen: Beelden en bespiegelingen = images et réflexions = images and reflexions. Holland Animation Film Festival, 2002.

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Sampson, Henry T. That's enough, folks: Black images in animated cartoons, 1900-1960. Scarecrow Press, 1998.

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Bilder animierter Bewegung: Images of animate movement. Wilhelm Fink, 2013.

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3D and animated lenticular photography: Between Utopia and entertainment. Walter De Gruyter GmbH, 2015.

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Obraz, czas, myśl: O widzeniu w animacji filmowej. Uniwersytet Opolski, 2007.

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Art, agency and living presence: From the animated image to the excessive object. De Gruyter, 2015.

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Muybridge, Eadweard. The human figure in motion: A source book of sequential action images by a master photographer. Bonanza Books, 1989.

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Muybridge, Eadweard. The human figure in motion: A source book of sequential action images by a master photographer. Bonanza Books, 1989.

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Christian, Balkenius, Hallam John, and SpringerLink (Online service), eds. From Animals to Animats 12: 12th International Conference on Simulation of Adaptive Behavior, SAB 2012, Odense, Denmark, August 27-30, 2012. Proceedings. Springer Berlin Heidelberg, 2012.

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Ethier, Stephen J. Autodesk VIZ 2008 fundamentals. Pearson/Prentice Hall, 2008.

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Book chapters on the topic "Animated images"

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Aronoff, Janee, Francine Spiegel, and Pete Walsh. "Images for Rollovers, Web Page Backgrounds, and Animated GIFs." In Photoshop Elements 2 Most Wanted. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5119-4_11.

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Huang, Fay, Chih-Kai Chang, and Zi-Xuan Lin. "Generation of Animated Stereo Panoramic Images for Image-Based Virtual Reality Systems." In Image and Video Technology. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-53842-1_41.

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Starck, J., A. Hilton, and J. Illingworth. "Reconstruction of Animated Models from Images Using Constrained Deformable Surfaces." In Discrete Geometry for Computer Imagery. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45986-3_34.

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Fua, P., and C. Miccio. "From regular images to animated heads: A least squares approach." In Computer Vision — ECCV'98. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0055667.

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Jordan, Lucas L. "Effect: Animated Image Sequences." In JavaFX™ Special Effects. Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2624-6_7.

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Laurence, Hotessa. "Ante-Narrative and the Animated Time Image." In Reimagining Communication: Mediation. Routledge, 2020. http://dx.doi.org/10.4324/9781351015431-6.

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Chen, Ting-Yen, and Reinhard Klette. "Animated Non-photorealistic Rendering in Multiple Styles." In Image and Video Technology – PSIVT 2013 Workshops. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-53926-8_2.

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Wilhelms, Jane P., and Brian A. Barsky. "Using Dynamic Analysis to Animate Articulated Bodies such as Humans and Robots." In Computer-Generated Images. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68033-8_19.

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Fu, Qiang. "Realization of “Animated Image Processing” Open Teaching Platform." In Lecture Notes in Electrical Engineering. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5959-4_184.

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Leon, Lucien. "The animated moving image as political cartoon (9:1)." In The Routledge Comedy Studies Reader. Routledge, 2019. http://dx.doi.org/10.4324/9780429057526-37.

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Conference papers on the topic "Animated images"

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Liu, Zicheng, Zhengyou Zhang, Chuck Jacobs, and Michael Cohen. "Rapid modeling of animated faces from video images." In the eighth ACM international conference. ACM Press, 2000. http://dx.doi.org/10.1145/354384.376389.

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Girnyk, Vladimir I., Valeriy I. Grygoruk, Ilya S. Borisov, and Sergey A. Kostyukevych. "Stereographic and animated rainbow diffractive images in optical security." In Electronic Imaging 2004, edited by Tung H. Jeong and Hans I. Bjelkhagen. SPIE, 2004. http://dx.doi.org/10.1117/12.525985.

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Stutzle, Tuija, and Jorma Sajaniemi. "An Empirical Evaluation of Visual Metaphors in the Animation of Roles of Variables." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2886.

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Roles of variables, which describe stereotypic usages of variables, can be exploited to facilitate teaching introductory programming. This paper describes the evaluation of visual metaphors for roles used in a role-based program animator. The evaluation is based on several criteria: properties of the images, metaphor recognition and grading, and effects on learning. The study demonstrates that as a whole the role metaphors facilitate learning. The results also identify ideas for further elaboration of the individual metaphors. Furthermore, the study suggests that the evaluation of animated met
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Nascimento, Renata, and Thomas Lewiner. "Streamline-Based Topological Graph Construction with Application to Self-Animated Images." In 2013 XXVI SIBGRAPI - Conference on Graphics, Patterns and Images (SIBGRAPI). IEEE, 2013. http://dx.doi.org/10.1109/sibgrapi.2013.48.

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Munir, Rinaldi. "Application of the modified EzStego algorithm for hiding secret messages in the animated GIF images." In 2016 2nd International Conference on Science in Information Technology (ICSITech). IEEE, 2016. http://dx.doi.org/10.1109/icsitech.2016.7852608.

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Harris, Mark Wesley, and Sudhanshu Semwal. "Deep Rendering Graphics Pipeline." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.11.

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The graphics rendering pipeline is key to generating realistic images, and is a vital process of computational design,modeling, games, and animation. Perhaps the largest limiting factor of rendering is time; the processing requiredfor each pixel inevitably slows down rendering and produces a bottleneck which limits the speed and potential ofthe rendering pipeline. We applied deep generative networks to the complex problem of rendering an animated 3Dscene. Novel datasets of annotated image blocks were used to train an existing attentional generative adversarialnetwork to output renders of a 3D
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Cheng, Wing L. "Dynamic Response of Composites to Impact Loading." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0451.

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Abstract This paper shares some of our experiences in the use of a supercomputer to facilitate the analysis of impact process in thick composites, and also in the benefits of color animation of the results on a Macintosh computer. An explicit nonlinear finite element program has been ported to the CRAY-2 Supercomputer at the National Center for Supercomputing Applications (NCSA) of the University of Illinois at Urbana-Champaign (UIUC). The calculations were carried out using an impact model developed for high velocity impact of fiber-reinforced layered composites. The model is built on a conti
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Andrews, John R., and Michael D. Rainsdon. "Image processing for animated holograms." In EI 92, edited by Stephen A. Benton. SPIE, 1992. http://dx.doi.org/10.1117/12.59626.

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Kusumawardhani, Mega Iranti, and Muhammad Cahy Daulay. "Indonesian Traditional Story Content in Animated Short Film: Case Study Students’ Animated Short Film Final Project." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-18.

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KUSUMAWARDHANI, MEGA IRANTI, and MUHAMMAD CAHYA DAULAY. "Indonesian Traditional Story Content in Animated Short Film: Case Study Students’ Animated Short Film Final Project." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imoviccon-18.

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