Academic literature on the topic 'Animated Rendering'
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Journal articles on the topic "Animated Rendering"
Xu, Ren Jie, Dong Ya Wu, and Yang Ming. "GPU-Based Rendering Method of Virtual Human Motion." Applied Mechanics and Materials 303-306 (February 2013): 1547–51. http://dx.doi.org/10.4028/www.scientific.net/amm.303-306.1547.
Full textGünther, Tobias, Kai Rohmer, Christian Rössl, Thorsten Grosch, and Holger Theisel. "Stylized Caustics: Progressive Rendering of Animated Caustics." Computer Graphics Forum 35, no. 2 (2016): 243–52. http://dx.doi.org/10.1111/cgf.12827.
Full textWand, Michael, and Wolfgang Strabetaer. "Multi-Resolution Rendering of Complex Animated Scenes." Computer Graphics Forum 21, no. 3 (2002): 483–91. http://dx.doi.org/10.1111/1467-8659.00608.
Full textWand, M., and W. Straßer. "Multi-Resolution Rendering of Complex Animated Scenes." Computer Graphics Forum 21, no. 3 (2002): 483–91. http://dx.doi.org/10.1111/1467-8659.t01-1-00608.
Full textKähler, Kolja, Jörg Haber, and Hans-Peter Seidel. "Dynamically refining animated triangle meshes for rendering." Visual Computer 19, no. 5 (2003): 310–18. http://dx.doi.org/10.1007/s00371-002-0185-8.
Full textWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textUmenhoffer, Tamás, László Szirmay-Kalos, László Szécsi, Zoltán Lengyel, and Gábor Marinov. "An image-based method for animated stroke rendering." Visual Computer 34, no. 6-8 (2018): 817–27. http://dx.doi.org/10.1007/s00371-018-1531-9.
Full textSeifi, Hasti, Steve DiPaola, and Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering." International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Full textMarselia, Maya, and Cita Meysiana. "Pembuatan Animasi 3D Sosialisasi Penggunaan Jalur Simpangan dan Bundaran Ketika Berkendara." VOCATECH: Vocational Education and Technology Journal 2, no. 2 (2021): 108–13. http://dx.doi.org/10.38038/vocatech.v2i2.55.
Full textDong, Yangzi, and Chao Peng. "Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU." International Journal of Computer Games Technology 2019 (March 26, 2019): 1–15. http://dx.doi.org/10.1155/2019/1792304.
Full textDissertations / Theses on the topic "Animated Rendering"
Fox, Mark A. "Efficient rendering of animated BlobTrees." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp05/MQ65101.pdf.
Full textLister, Wayne Daniel. "Real-time rendering of animated crowd scenes." Thesis, University of East Anglia, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.551209.
Full textEriksson, Oliver, and William Lindblom. "Comparing Perception of Animated Imposters and 3D Models." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280333.
Full textGuthe, Stefan. "Compression and visualization of large and animated volume data." [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=972690638.
Full textZubal, Miloš. "Realistická animace kouře." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412803.
Full textMatulík, Martin. "Modelování a animace biologických struktur." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-377662.
Full textČerný, Miloš. "Komplexní animace v 3D Studiu Max." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236931.
Full textSpousta, Martin. "Elektronický obchod ve 3D rozměru." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2011. http://www.nusl.cz/ntk/nusl-222821.
Full textCharvát, Jan. "Využití 3D modelování v elektronickém obchodě." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223386.
Full textMatýšek, Michal. "Zobrazování komplexních scén na mobilních zařízeních." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264958.
Full textBooks on the topic "Animated Rendering"
Grossman, Andrew. Animated Pasts and Unseen Futures: on the Comic Element in Hong Kong Horror. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474424592.003.0006.
Full textLinarelli, John, Margot E. Salomon, and Muthucumaraswamy Sornarajah. The Legal Rendering of Immiseration. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198753957.003.0001.
Full textBook chapters on the topic "Animated Rendering"
Chen, Ting-Yen, and Reinhard Klette. "Animated Non-photorealistic Rendering in Multiple Styles." In Image and Video Technology – PSIVT 2013 Workshops. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-53926-8_2.
Full textYeo, Young In, Sagar Bhandare, and Jörg Peters. "Efficient Pixel-accurate Rendering of Animated Curved Surfaces." In Mathematical Methods for Curves and Surfaces. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54382-1_28.
Full textRamos, Francisco, Oscar Ripolles, and Miguel Chover. "Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models." In Articulated Motion and Deformable Objects. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31567-1_19.
Full textWhite, Tony. "Rendering." In How to Make Animated Films. Elsevier, 2009. http://dx.doi.org/10.1016/b978-0-240-81033-1.00031-5.
Full textWhite, Tony. "Rendering." In How to Make Animated Films. Routledge, 2013. http://dx.doi.org/10.4324/9780080927848-33.
Full textAssaf, Rodrigo, Sahra Kunz, and Luís Teixeira. "The Presence of the Uncanny Valley Between Animation and Cinema." In Advances in Media, Entertainment, and the Arts. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3669-8.ch005.
Full textMkrttchian, Vardan, and Galina Stephanova. "Training of Avatar Moderator in Sliding Mode Control Environment for Virtual Project Management." In Project Management Approaches for Online Learning Design. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2830-4.ch009.
Full textMkrttchian, Vardan, and Galina Stephanova. "Training of Avatar Moderator in Sliding Mode Control Environment for Virtual Project Management." In Enterprise Resource Planning. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-4153-2.ch074.
Full textFarmer, James. "Naturalism and Contrapposto in the Ceramics of Ancient Ecuador." In Ceramics of Ancient America. University Press of Florida, 2018. http://dx.doi.org/10.5744/florida/9780813056067.003.0003.
Full textKelly, Matthew. "Introduction." In Nature and the Environment in Nineteenth-Century Ireland. Liverpool University Press, 2019. http://dx.doi.org/10.3828/liverpool/9781789620320.003.0001.
Full textConference papers on the topic "Animated Rendering"
Buchholz, Bert, Tamy Boubekeur, Noura Faraj, Elmar Eisemann, and Sylvain Paris. "Parameterizing animated lines for stylized rendering." In ACM SIGGRAPH 2011 Talks. ACM Press, 2011. http://dx.doi.org/10.1145/2037826.2037863.
Full textIsidoro, John R., and Pedro V. Sander. "Animated skybox rendering and lighting techniques." In ACM SIGGRAPH 2006 Courses. ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185827.
Full textXing, Xiaoxiong, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, and Ken Anjyo. "Rendering animated hair under dynamic environmental lighting." In SIGGRAPH Asia 2012 Posters. ACM Press, 2012. http://dx.doi.org/10.1145/2407156.2407201.
Full textHerout, Adam, and Pavel Zem?�k. "Animated particle rendering in DSP and FPGA." In the 20th spring conference. ACM Press, 2004. http://dx.doi.org/10.1145/1037210.1037246.
Full textHarris, Mark Wesley, and Sudhanshu Semwal. "Deep Rendering Graphics Pipeline." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.11.
Full textGeethaRamani, R., and I. Arun Nivas. "A rendering pipeline framework for photorealistic rendering of animated virtual objects into real scenes." In 2014 Fourth International Conference on Recent Trends in Information Technology (ICRTIT). IEEE, 2014. http://dx.doi.org/10.1109/icrtit.2014.6996125.
Full textDubetz, M. W., J. G. Kuhl, and E. J. Haug. "A Network Implementation of Real-Time Dynamic Simulation With Interactive Animated Graphics." In ASME 1988 Design Technology Conferences. American Society of Mechanical Engineers, 1988. http://dx.doi.org/10.1115/detc1988-0066.
Full textXing, Xiaoxiong, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, and Ken Anjyo. "Real-time rendering of animated hair under dynamic, low-frequency environmental lighting." In the 11th ACM SIGGRAPH International Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2407516.2407528.
Full textShah, Harshil, Xin Huang, Onur Bingol, Manoj Rajanna, and Adarsh Krishnamurthy. "GPU-Accelerated Post-Processing and Animated Volume Rendering of Isogeometric Analysis Results." In CAD'21. CAD Solutions LLC, 2021. http://dx.doi.org/10.14733/cadconfp.2021.177-181.
Full textHussain, Sajid, and Hakan Grahn. "Tracking data structures coherency in animated ray tracing for real-time 3D-rendering." In 2008 International Conference on Emerging Technologies (ICET). IEEE, 2008. http://dx.doi.org/10.1109/icet.2008.4777521.
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