Journal articles on the topic 'Animated Rendering'
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Xu, Ren Jie, Dong Ya Wu, and Yang Ming. "GPU-Based Rendering Method of Virtual Human Motion." Applied Mechanics and Materials 303-306 (February 2013): 1547–51. http://dx.doi.org/10.4028/www.scientific.net/amm.303-306.1547.
Full textGünther, Tobias, Kai Rohmer, Christian Rössl, Thorsten Grosch, and Holger Theisel. "Stylized Caustics: Progressive Rendering of Animated Caustics." Computer Graphics Forum 35, no. 2 (2016): 243–52. http://dx.doi.org/10.1111/cgf.12827.
Full textWand, Michael, and Wolfgang Strabetaer. "Multi-Resolution Rendering of Complex Animated Scenes." Computer Graphics Forum 21, no. 3 (2002): 483–91. http://dx.doi.org/10.1111/1467-8659.00608.
Full textWand, M., and W. Straßer. "Multi-Resolution Rendering of Complex Animated Scenes." Computer Graphics Forum 21, no. 3 (2002): 483–91. http://dx.doi.org/10.1111/1467-8659.t01-1-00608.
Full textKähler, Kolja, Jörg Haber, and Hans-Peter Seidel. "Dynamically refining animated triangle meshes for rendering." Visual Computer 19, no. 5 (2003): 310–18. http://dx.doi.org/10.1007/s00371-002-0185-8.
Full textWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textUmenhoffer, Tamás, László Szirmay-Kalos, László Szécsi, Zoltán Lengyel, and Gábor Marinov. "An image-based method for animated stroke rendering." Visual Computer 34, no. 6-8 (2018): 817–27. http://dx.doi.org/10.1007/s00371-018-1531-9.
Full textSeifi, Hasti, Steve DiPaola, and Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering." International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Full textMarselia, Maya, and Cita Meysiana. "Pembuatan Animasi 3D Sosialisasi Penggunaan Jalur Simpangan dan Bundaran Ketika Berkendara." VOCATECH: Vocational Education and Technology Journal 2, no. 2 (2021): 108–13. http://dx.doi.org/10.38038/vocatech.v2i2.55.
Full textDong, Yangzi, and Chao Peng. "Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU." International Journal of Computer Games Technology 2019 (March 26, 2019): 1–15. http://dx.doi.org/10.1155/2019/1792304.
Full textBeacco, A., B. Spanlang, C. Andujar, and N. Pelechano. "A Flexible Approach for Output-Sensitive Rendering of Animated Characters." Computer Graphics Forum 30, no. 8 (2011): 2328–40. http://dx.doi.org/10.1111/j.1467-8659.2011.02065.x.
Full textBojrab, Micah, Michel Abdul-Massih, and Bedrich Benes. "Perceptual importance of lighting phenomena in rendering of animated water." ACM Transactions on Applied Perception 10, no. 1 (2013): 1–18. http://dx.doi.org/10.1145/2422105.2422107.
Full textBeacco, A., C. Andujar, N. Pelechano, and B. Spanlang. "Efficient rendering of animated characters through optimized per-joint impostors." Computer Animation and Virtual Worlds 23, no. 1 (2012): 33–47. http://dx.doi.org/10.1002/cav.1422.
Full textvon Radziewsky, Philipp, Thomas Kroes, Martin Eisemann, and Elmar Eisemann. "Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps." IEEE Transactions on Visualization and Computer Graphics 23, no. 9 (2017): 2069–81. http://dx.doi.org/10.1109/tvcg.2016.2606498.
Full textLokki, Tapio, Jarmo Hiipakka, Rami Hänninen, Tommi Ilmonen, Lauri Savioja, and Tapio Takala. "Realtime audiovisual rendering and contemporary audiovisual art." Organised Sound 3, no. 3 (1998): 219–33. http://dx.doi.org/10.1017/s1355771898003069.
Full textMadan, Christopher R. "Creating 3D visualizations of MRI data: A brief guide." F1000Research 4 (August 4, 2015): 466. http://dx.doi.org/10.12688/f1000research.6838.1.
Full textLister, W., R. G. Laycock, and A. M. Day. "A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time." Computer Graphics Forum 29, no. 8 (2010): 2304–12. http://dx.doi.org/10.1111/j.1467-8659.2010.01715.x.
Full textWard, Kelly, Nico Galoppo, and Ming Lin. "Interactive Virtual Hair Salon." Presence: Teleoperators and Virtual Environments 16, no. 3 (2007): 237–51. http://dx.doi.org/10.1162/pres.16.3.237.
Full textPrévoteau, J., S. Chalençon-Piotin, D. Debons, L. Lucas, and Y. Remion. "Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion." International Journal of Digital Multimedia Broadcasting 2010 (2010): 1–11. http://dx.doi.org/10.1155/2010/975674.
Full textSinghal, Sandeep K., and David R. Cheriton. "Exploiting Position History for Efficient Remote Rendering in Networked Virtual Reality." Presence: Teleoperators and Virtual Environments 4, no. 2 (1995): 169–93. http://dx.doi.org/10.1162/pres.1995.4.2.169.
Full textSulema, Yevgeniya, and Ihor Los. "LEVELS-OF-DETAIL GENERATION METHOD FOR SKELETAL MESHES." System technologies 6, no. 125 (2019): 3–14. http://dx.doi.org/10.34185/1562-9945-6-125-2019-01.
Full textMueller, Joerg H., Thomas Neff, Philip Voglreiter, Markus Steinberger, and Dieter Schmalstieg. "Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality." ACM Transactions on Graphics 40, no. 2 (2021): 1–14. http://dx.doi.org/10.1145/3446790.
Full textGuo, Ya Dong. "Three Dimensional Animation Design and Production Based on Computer Graphics." Advanced Materials Research 926-930 (May 2014): 1767–70. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1767.
Full textMohler, Betty J., Sarah H. Creem-Regehr, William B. Thompson, and Heinrich H. Bülthoff. "The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment." Presence: Teleoperators and Virtual Environments 19, no. 3 (2010): 230–42. http://dx.doi.org/10.1162/pres.19.3.230.
Full textZavlavsky, Ilya. "A New Technology for Interactive Online Mapping with Vector Markup and XML." Cartographic Perspectives, no. 37 (September 1, 2000): 65–77. http://dx.doi.org/10.14714/cp37.810.
Full textZarrad, Anis. "An Extensible Game Engine to Develop Animated Facial Avatars in 3D Virtual Environment." International Journal of Virtual Communities and Social Networking 8, no. 2 (2016): 12–27. http://dx.doi.org/10.4018/ijvcsn.2016040102.
Full textDanihelka, Jiri, Roman Hak, Lukas Kencl, and Jiri Zara. "3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones." International Journal of Mobile Human Computer Interaction 3, no. 2 (2011): 50–64. http://dx.doi.org/10.4018/jmhci.2011040104.
Full textLiu, Xu Min, and Xu Zhai. "Animation Tree in the Wind." Advanced Materials Research 472-475 (February 2012): 1357–60. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.1357.
Full textWalia, Divya. "Life of Pi: A Visual Feast by Digital Cinema." IRA International Journal of Education and Multidisciplinary Studies (ISSN 2455-2526) 5, no. 2 (2016): 114. http://dx.doi.org/10.21013/jems.v5.n2.p6.
Full textRetnowati, Nurcahyani Dewi, Sri Mulyani, and Frencha Talantha. "Three Dimensional Simulation of Changes in Air Flow on a Jet Engine Desktop Based." Compiler 8, no. 1 (2019): 45. http://dx.doi.org/10.28989/compiler.v8i1.431.
Full textGREWE, CORDULA. "BEYOND HEGEL'S END OF ART: SCHADOW'S MIGNON AND THE RELIGIOUS PROJECT OF LATE ROMANTICISM." Modern Intellectual History 1, no. 2 (2004): 185–217. http://dx.doi.org/10.1017/s1479244304000125.
Full textLEE, Alpha Wai Keung, Kazuhisa IKI, and Mitsuo MOROZUMI. "INTERACTIVE RENDERING SYSTEM FOR ANIMATED ASSESSMENT OF LANDSCAPE : A research on the development of an interactive assessment system for the dynamic aspect of landscape." Journal of Architecture and Planning (Transactions of AIJ) 66, no. 546 (2001): 321–28. http://dx.doi.org/10.3130/aija.66.321.
Full textBorysova, O. V. "COMPREHENSIVE ANALYSIS OF THE COMIC EFFECT RENDERING IN THE PROCESS OF TRANSLATION FROM ENGLISH INTO UKRAINIAN (BASED ON THE ANIMATED FILMS FOR CHILDREN AND THEIR TRANSLATION)." Scientific notes of Taurida National V.I. Vernadsky University, series Philology. Social Communications 3, no. 1 (2020): 76–81. http://dx.doi.org/10.32838/2663-6069/2020.1-3/13.
Full textBOUVIER, ERIC, and ENRICO GOBBETTI. "TOM: TOTALLY ORDERED MESH A MULTIRESOLUTION STRUCTURE FOR TIME CRITICAL GRAPHICS APPLICATIONS." International Journal of Image and Graphics 01, no. 01 (2001): 115–34. http://dx.doi.org/10.1142/s0219467801000098.
Full textRambukkana, Nathan. "The zombie in the grey flannel suit: Romero’s classic Dead trilogy and metaphors of mass subjectivity." Horror Studies 12, no. 1 (2021): 27–44. http://dx.doi.org/10.1386/host_00027_1.
Full textLally, Nick, and Luke Bergmann. "Mapping dynamic, non-Euclidean spaces." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-204-2019.
Full textسامي حول, زينب. "Strategies of Subtitling Swear words in The Wolf of Wall Street Movie." لارك 3, no. 34 (2019): 423–32. http://dx.doi.org/10.31185/lark.vol3.iss34.1101.
Full textFathin, Ahmad Sarid Ezra, M. Suyanto, and Amir Fatah Sofyan. "Penerapan Teknik Rotoscoping pada Karakter Animasi 2D Pembelajaran Makhraj Huruf Hijaiyah." Creative Information Technology Journal 8, no. 1 (2021): 1. http://dx.doi.org/10.24076/citec.2021v8i1.262.
Full textShchehelska, Yu. "ПРОБЛЕМАТИКА ЗАСТОСУВАННЯ ТРИВИМІРНОЇ АНІМАЦІЇ ТА СПЕЦИФІКА ЇЇ СПРИЙНЯТТЯ В ДОДАНІЙ РЕАЛЬНОСТІ: КОМУНІКАЦІЙНИЙ АСПЕКТ". State and Regions. Series: Social Communications, № 2(42) (18 березня 2020): 132. http://dx.doi.org/10.32840/cpu2219-8741/2020.2(42).20.
Full textPur, Daiana R., Roy Eagleson, Marcus Lo, Michael T. Jurkiewicz, Andrea Andrade, and Sandrine de Ribaupierre. "Presurgical brain mapping of the language network in pediatric patients with epilepsy using resting-state fMRI." Journal of Neurosurgery: Pediatrics 27, no. 3 (2021): 259–68. http://dx.doi.org/10.3171/2020.8.peds20517.
Full textPratama, Riens, and Riana Defi Mahadji Putri. "Penerapan Animasi 3D pada Media Pembelajaran Mengenal Huruf Vocal untuk Anak 2-4 Tahun." Jurnal Teknologi Informasi dan Ilmu Komputer 7, no. 6 (2020): 1099. http://dx.doi.org/10.25126/jtiik.2020762175.
Full textLawlor, Orion Sky. "GPU-Accelerated Rendering of Unbounded Nonlinear Iterated Function System Fixed Points." ISRN Computer Graphics 2012 (March 20, 2012): 1–17. http://dx.doi.org/10.5402/2012/825782.
Full textPetikam, Lohit, Ken Anjyo, and Taehyun Rhee. "Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters." ACM Transactions on Graphics 40, no. 5 (2021): 1–14. http://dx.doi.org/10.1145/3461696.
Full textWang, Sen Hua, Xiang Zhong Li, and Li Zhang. "The Rendering System Planning of the 3D Fashion Design and Store Display Based on Cloud Computing." Applied Mechanics and Materials 263-266 (December 2012): 2035–38. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.2035.
Full textAthamneh, Naser Al-Hassan, and Jehan Ibrahim Zitawi. "English-Arabic Translation of Dubbed Children's Animated Pictures." Babel. Revue internationale de la traduction / International Journal of Translation 45, no. 2 (1999): 127–48. http://dx.doi.org/10.1075/babel.45.2.03ath.
Full textNESME, MATTHIEU, FRANÇOIS FAURE, and YOHAN PAYAN. "ACCURATE INTERACTIVE ANIMATION OF DEFORMABLE MODELS AT ARBITRARY RESOLUTION." International Journal of Image and Graphics 10, no. 02 (2010): 175–202. http://dx.doi.org/10.1142/s021946781000372x.
Full textKnöpfle, Christian, and Yvonne Jung. "The Virtual Human Platform: Simplifying the Use of Virtual Characters." International Journal of Virtual Reality 5, no. 2 (2006): 25–30. http://dx.doi.org/10.20870/ijvr.2006.5.2.2685.
Full textXu, Tianchen, Mo Chen, Ming Xie, and Enhua Wu. "A Skinning Method in Real-time Skeletal Character Animation." International Journal of Virtual Reality 10, no. 3 (2011): 25–31. http://dx.doi.org/10.20870/ijvr.2011.10.3.2818.
Full textFathoni, Ahmad Faisal Choiril Anam, and Dermawan Syamsuddin. "Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi." Humaniora 4, no. 1 (2013): 177. http://dx.doi.org/10.21512/humaniora.v4i1.3427.
Full textForrest, David, and Beth Johnson. "Erasing Diversity: Mediating Class, Place, Gender and Race in The Moorside." Journal of British Cinema and Television 17, no. 1 (2020): 91–111. http://dx.doi.org/10.3366/jbctv.2020.0509.
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