Academic literature on the topic 'Animated shorts'

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Journal articles on the topic "Animated shorts"

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Hsien-Yuan, Chiu, and Lin Ta-Long. "Repetitive Narrative Techniques Depicting Confrontation in Animated Shorts." Art and Design Review 08, no. 03 (2020): 127–38. http://dx.doi.org/10.4236/adr.2020.83009.

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Lucille Mok. "Performance as Narrative in Two Norman McLaren Animated Shorts." Music and the Moving Image 10, no. 1 (2017): 3. http://dx.doi.org/10.5406/musimoviimag.10.1.0003.

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Mihailova, Mihaela. "Animated personalities: cartoon characters and stardom in American theatrical shorts." Celebrity Studies 11, no. 3 (2019): 381–83. http://dx.doi.org/10.1080/19392397.2019.1676312.

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Whatley, Edward. "Sources: The Animated Film Encyclopedia: A Complete Guide to American Shorts, Features and Sequences, 1900 – 1999." Reference & User Services Quarterly 51, no. 3 (2012): 290. http://dx.doi.org/10.5860/rusq.51n3.290.

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Ridout, Sam. "The aesthetics of animated sound: François Bayle, Bernard Parmegiani and the Service de la recherche de l’ORTF." Journal of Popular Television 9, no. 1 (2021): 93–104. http://dx.doi.org/10.1386/jptv_00043_1.

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Founded by Pierre Schaeffer in 1960, the Service de la recherche at Radiodiffusion-Télévision Française sought to incubate technical and aesthetic research in television and radio, supporting the development of novel animation techniques, pedagogical films for television and experimental short films. As such, the Service served as a fertile meeting point for composers and filmmakers, playing a significant role in the early careers of a number of well-known French composers of electroacoustic music. The early work of both François Bayle and Bernard Parmegiani principally consisted of music and sound for the moving image – and in particular for experimental animated shorts by filmmakers including Robert Lapoujade and Piotr Kamler – created with the support of the Service de la recherche. In attending to the particular configurations of sound and image worked out in these collaborations, the idea of ‘animation’ emerges as a recurring concern in the electroacoustic music of the period, underwriting both a general approach to recorded sound and, I argue, particular formal and technical developments in the aesthetics of French electroacoustic music in the 1960s and beyond.
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Kumar, Rahul. "Cartoons in Hard Times: The Animated Shorts of Disney and Warner Brothers in Depression and War 1932–1945." Historical Journal of Film, Radio and Television 38, no. 3 (2018): 678–80. http://dx.doi.org/10.1080/01439685.2018.1459030.

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Beach, Robert L. "Animated Personalities: Cartoon Characters and Stardom in American Theatrical Shorts. DavidMcGowan. U of Texas P. 313 pp. $34.95 paperback." Journal of Popular Culture 53, no. 3 (2020): 770–73. http://dx.doi.org/10.1111/jpcu.12917.

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Khalid, Farisa. "Book review: Cartoons in Hard Times: The Animated Shorts of Disney and Warner Brothers in Depression and War, 1932–1945." Animation 14, no. 1 (2019): 73–75. http://dx.doi.org/10.1177/1746847719829838.

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Van De Peer, Stefanie. "Dan Bashara, Cartoon Vision: UPA Animation and Postwar AestheticsDavid McGowan, Animated Personalities: Cartoon Characters and Stardom in American Theatrical Shorts." Screen 61, no. 2 (2020): 336–38. http://dx.doi.org/10.1093/screen/hjaa018.

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Ringel, Paul. "Schoolhouse Rock! for a New Generation." Public Historian 43, no. 1 (2021): 82–101. http://dx.doi.org/10.1525/tph.2021.43.1.82.

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The animated Schoolhouse Rock! shorts that ABC ran between Saturday morning cartoons from 1973 through 1985 (and again in the 1990s) formed many children’s understanding of civics and US history. The Schoolhouse Rock! cartoons, however, were better at celebrating the accomplishments of the United States than presenting varied perspectives or addressing difficult historical issues. So what lessons can this program offer to twenty-first century historians seeking to offer children a more inclusive and nuanced story of the past? This article uses oral histories, promotional materials, and corporate records to examine the process of making these wildly popular models of public history. It also hypothesizes how a Schoolhouse Rock! for the 2020s could bridge scholarly and public discussions about the relationship between civics and history, while simultaneously creating diverse and critical historical narratives that are (hopefully) as engaging and memorable to young consumers as the original series was for their parents.
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Dissertations / Theses on the topic "Animated shorts"

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Hosseini-Shakib, Fatemeh. "The hybrid nature of realism in the Aardman Studio's early animated shorts." Thesis, University of Brighton, 2009. https://research.brighton.ac.uk/en/studentTheses/a40cef4d-f7d3-4be6-a074-94d7a4846dda.

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This study investigates the complex operation of realism in the representational make-up of animated films of the Aardman studio. It focuses on ten early films made in a three-dimensional clay/puppet medium. All the films are based on ‘real’ soundtracks, gathered via secretly recorded conversations of ordinary people in everyday situations or by direct interview. The key argument is that these stop-motion films show a hybrid composition of realist strategies and approaches, in terms of their adaptation of realist aesthetics as well as their subject matter. It is argued that their aesthetic make-up is associated with, or copied, from certain modes of live-action documentary film such as observational style and interviews. The thesis contends that realism in these films is of a complex nature. It studies and illustrates different aspects of realism in the corpus, with particular emphasis on three films chosen for specific case study.
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Cecil, Amber. "Mental Process Narrative Film: Design Techniques for Visualizing Character Psyche in Animated Shorts." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1285009380.

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Godoy, Adriana Cristina de. "As imagens na sala de aula: produção de conteúdo visual no ensino de História e Geografia local." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/59/59140/tde-19022014-173117/.

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A pesquisa envolve uma escola da Rede Pública Municipal de Ribeirão Preto-SP que participou de um Projeto denominado Curtas de Animação, promovido pelo Núcleo de Cinema de Animação de Campinas-SP e financiado pelo Instituto Algar, no ano de 2010. Um dos produtos finais gerados nessa escola foi um curta de animação de quatro minutos e onze segundos de duração. O referido projeto teve duas fases. A primeira incluiu vários alunos do Ensino Fundamental que foram envolvidos por pesquisas e aulas sobre a localidade. Aspectos históricos, culturais e relacionados ao meio ambiente foram priorizados. Na segunda fase, participaram treze alunos e esta pesquisadora (que atuava como professora de História na escola). Junto com a equipe do Núcleo de Cinema de Animação de Campinas, esse grupo iniciou um processo de produção de um curta de animação denominado pelos alunos como Ribeirão Preto - terra do café. A pesquisa foca no contexto do estudo da imagem e da produção imagética feita pelos próprios alunos no Projeto. As questões principais são: Como a leitura e a produção de material imagético pelos alunos podem colaborar (ou não) com o aprendizado e o interesse pelo estudo da História e Geografia local? Passado o tempo da realização do projeto, o que ficou do conhecimento de História e Geografia da localidade para os alunos participantes? A pesquisa busca estudar como a produção de material pelos alunos pode colaborar na aprendizagem de conhecimentos da História e Geografia local, possibilitada pelo Projeto Curtas de Animação, além de descrever e compreender todas as etapas do processo de produção do curta de animação, analisar, sob a ótica dos alunos, quais os impactos na aprendizagem dos conhecimentos de História e Geografia local e compreender as habilidades na leitura de imagens diversas. O referencial teórico abrange tanto as pesquisas realizadas no âmbito do estudo das imagens como as pesquisas relativas ao seu uso no ensino de História e Geografia. Três questionários abrangendo as três fases do processo de produção do curta de animação foram aplicados a quatro alunos participantes do Projeto. O resultado dos mesmos é analisado à luz das referências, com foco na questão do Ensino de História e Geografia local. A imagem faculta a percepção do espaço em suas mudanças e permanências, semelhanças e diferenças, tendo em vista seu uso para o estudo da localidade. No entanto os livros didáticos não viabilizam este uso, devido ao fato de estamparem representações de espaços, muitas vezes, distantes da realidade do aluno, principalmente daquele que não vive nos grandes centros urbanos. Os resultados obtidos procuram apontar para uma abordagem da questão das imagens no Ensino de História e Geografia, passando pelo pensar sobre a imagem, por si, e pelo caminho percorrido pelo seu uso e assimilação como documento histórico e das representações da paisagem geográfica, assim como da sua produção em sala de aula.<br>The present research involved a school from the public network of the city of Ribeirão Preto, which took part in a Project called Curtas de Animação (Animated shorts) in 2010. The project was promoted by the Núcleo de Cinema de Animação de Campinas SP (Center of Animation Movies of Campinas SP) and sponsored by Algar Institute. One of the final products at the aforementioned school was an animated short four minutes and eleven seconds long. The project consisted of two phases. In the first phase, several middle school students had classes and carried out researches about the municipality. The focus was on historical, cultural and environmental aspects. The second phase had the participation of thirteen students and the researcher (who worked as a History teacher at the school). Along with the staff of the Núcleo de Cinema de Campinas, this group began the production of an animated short named by the students Ribeirão Preto terra do café (Ribeirão Preto the land of coffee). This research focuses on the context of such production. The main questions are: How can reading and producing visual material help (or not) students to learn and get interested in studying local History and Geography? After the project ended, what knowledge of the local History and Geography remained for the participating students? The research looks at how the production of material by the students, as it was made possible through the Project Curtas de Animação, can help the learning process and improve the knowledge about local History and Geography. It also describes and explains all the steps in the process of the production of the animated short; analyses, from the students perspective, what were the impacts on the acquisition of knowledge about the local History and Geography and looks at the skills used for reading different images. The theoretical frame of reference covers both researches on the use of images, as well as the ones about the use of images in History and Geography classes. Three questionnaires covering the three steps of the production process of the animated short were applied to four students who participated in the Project. The results were analyzed according to the references, with special emphasis on the issue of teaching local History and Geography. Images provide a perception of the way the space shifts or stays the same, of its similarities and differences, in view of their use for studying the locality. However, textbooks do not enable this use, since they often picture representations of spaces that are far from the students reality, especially from those who do not live in large urban centers. The results seek an approach for the use of images in teaching History and Geography by reflecting about the image itself and about the path taken during its use and its assimilation as a historical document or a representation of the geographical landscape, as well as its production in the classroom.
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Kochan, Elizaveta. "Creating a Short Animated Film with Cloth Characters." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/honors/526.

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This creative thesis involved making an animated short film from scratch, dubbed “Laundry Day” for the time being. The film follows two sentient clothing characters, a hoodie and a pair of pants, who need to get out of their owner’s room to get to the laundry room after accidentally being left behind. Please watch the short here and use the password “goodiehoodie”: https://vimeo.com/415387205 This was a time consuming, challenging, and multifaceted project, but provided an accurate glimpse into how feature animation is made. The process of making any project like this is commonly called a pipeline, and can be simplified to seven categories: Story, Character, Environment, Animation, Effects, and Rendering. This paper will go into each of these and explain the technical and creative challenges I had to overcome to reach the final product.
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Tronerud, Nathanael D. ""Maly Trebacz"| An original score for a short animated film." Thesis, California State University, Long Beach, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1524171.

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<p> This project report will provide a description and analysis of the original musical score, as composed and arranged by the author, for the short animated film <i>Ma&lstrok;y Tre&cedil;bacz,</i> which was produced in collaboration with the film's director, Monica Kozlowski. It will detail the process of the music's composition, including those decisions which were made whilst scoring the picture, the reasons and justifications for so doing, a scene-by-scene analysis of the film and accompanying music, background information concerning the film's origins and influences (including the historical origins of the narrative), the role of the film's score in communicating the story of the film to the audience, how certain choices in scoring impacted the direction of the film's narrative, and a short discussion of the major themes and musical motifs heard within the score (including its incorporation of the <i>Hejnal mariacki</i>).</p>
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Galpin, Kennedy L. "DuIK Bassel in Usage in After Effects and an Animated Short Film." Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/honors/480.

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This thesis was made with the goal of creating a 2D short film in the end, with mainly using a program that is not normally used for character animation: Adobe After Effects. With the usage of an originally French plugin called DuIK Bassel (v16.0.9), I was able to create a model in Adobe Photoshop and then put it into After Effects. When the files were imported, the plugin would then assist in the rigging process, wherein I would be able to create the character’s rig and make the 2D model within the program. This document discusses the entire creation of the short film that I progressed through, from the storyboarding, character creation, rigging process, and putting the elements together.
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Jung, Myung-Chul. "A shadow of an idea /." Online version of thesis, 2008. http://hdl.handle.net/1850/7923.

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Bergstrom, Ander. "Lockers /." Online version of thesis, 2008. http://hdl.handle.net/1850/7791.

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Jin, Rui. "Memoir of a marionette /." Online version of thesis, 2008. http://hdl.handle.net/1850/8039.

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Lee, Pei-Cheng. "Longshi /." Online version of thesis, 2009. http://hdl.handle.net/1850/8744.

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Books on the topic "Animated shorts"

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Film cartoons: A guide to 20th century American animated features and shorts. McFarland & Co., 1998.

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Flash cinematic techniques: Enhancing animated shorts and interactive storytelling. Focal, 2010.

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Webb, Graham. The animated film encyclopedia: A complete guide to American shorts, features, and sequences, 1900-1979. McFarland & Co., 2000.

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The animated film encyclopedia: A complete guide to American shorts, features, and sequences, 1900-1979. McFarland & Co., 2006.

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Webb, Graham. The animated film encyclopedia: A complete guide to American shorts, features and sequences 1900-1979. McFarland, 2000.

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Prepare to board!: Creating story and characters for animated features and shorts. Focal Press, 2012.

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The animated film encyclopedia: A complete guide to American shorts, features and sequences, 1900-1999. 2nd ed. McFarland & Co., 2011.

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Animated short films: A critical index to theatrical cartoons. Scarecrow Press, 1998.

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Sullivan, Karen. Ideas for the animated short: Finding and building stories. Focal Press, 2008.

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Sullivan, Karen. Ideas for the animated short: Finding and building stories. Focal Press, 2008.

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Book chapters on the topic "Animated shorts"

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"Appendices: Animated Interviews." In Prepare to Board! Creating Story and Characters for Animation Features and Shorts. Routledge, 2013. http://dx.doi.org/10.4324/9780080514673-33.

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"Appendices: Animated Interviews." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-33.

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Holliday, Christopher. "Frenetic footwear and lively lace-ups: the spectacle of shoes in Golden Age Hollywood animation." In Shoe Reels. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474451406.003.0010.

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The character “Mammy Two-Shoes,” a faceless African-American caricature of a housemaid who co-starred in seventeen Tom and Jerry shorts between 1940 and 1952, was visible only by her imposing footwear, which stomped and scurried through absurd cat-and-mouse narratives. Yet the history of popular animation reveals a range of cartoon media that have explored the medium’s ‘illusion of life’ credentials via the narratological possibilities of sentient and spectacular shoes. This chapter seeks to outline this longstanding representational tradition of prescribing agency, authority and motion to footwear in animation, examining how animated shoes provide the ideal place to explore some of the fundamentals of the medium’s distinct rhetoric and unique formal language.
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"Situation and Character-Driven Stories." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-10.

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"Patterns in Time: Pacing Action on Rough Boards." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-21.

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"The Big Picture: Creating Story Sequences." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-20.

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"Further Reading: Books, Discs, and Websites." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-32.

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"Build a Better Mouse: Creating Cleanup Model Sheets." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-28.

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"Am I Blue? Creating Character Through Color." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-30.

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"Tonal Sketches." In Prepare to Board! Creating Story and Characters for Animated Features and Shorts. CRC Press, 2015. http://dx.doi.org/10.4324/9780240818993-17.

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Conference papers on the topic "Animated shorts"

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Kerlow, Isaac. "Storytelling for computer-animated shorts." In ACM SIGGRAPH ASIA 2010 Courses. ACM Press, 2010. http://dx.doi.org/10.1145/1900520.1900535.

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Kusumawardhani, Mega Iranti, and Muhammad Cahy Daulay. "Indonesian Traditional Story Content in Animated Short Film: Case Study Students’ Animated Short Film Final Project." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-18.

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KUSUMAWARDHANI, MEGA IRANTI, and MUHAMMAD CAHYA DAULAY. "Indonesian Traditional Story Content in Animated Short Film: Case Study Students’ Animated Short Film Final Project." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imoviccon-18.

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Armstrong, Eric, and Jacquie Barnbrook. "2002 Academy Award winner for best animated short "The ChubbChubbs!"." In ACM SIGGRAPH 2003 video review on Electronic theater program. ACM Press, 2003. http://dx.doi.org/10.1145/1006032.1006057.

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Chen, Fang, and Yongjiang Xue. "Study on three-dimensional animated short film directing innovative engineering." In 3rd International Conference on Green Communications and Networks. WIT Press, 2014. http://dx.doi.org/10.2495/gcn130471.

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"An Overview of the Creation of Virtual Reality Animated Short Films." In 2020 Conference on Social Science and Modern Science. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0000745.

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Liu, I.-Chun. "Notice of Retraction: The phenomenon of multiculturalism from animated short film "A Minor Incident"." In 2017 International Conference on Applied System Innovation (ICASI). IEEE, 2017. http://dx.doi.org/10.1109/icasi.2017.7988511.

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Li, Liang. "Analysis of the Spread of Experimental Animated Short Films in the Context of New Media." In 3rd International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/iccessh-18.2018.163.

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Nevalainen, Seppo, and Jorma Sajaniemi. "An experiment on short-term effects of animated versus static visualization of operations on program perception." In the 2006 international workshop. ACM Press, 2006. http://dx.doi.org/10.1145/1151588.1151591.

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Zulkarnain, Alfiansyah, Nita Virena Nathania, Putu Widyayana Putra, and Priscilla Agatha. "Applying Balinese Philosophy ‘Rwa Bineda’ concept on character & environment design in 3D animated VR Short Film “GEDE”." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-17.

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