Journal articles on the topic 'Animation 2D'
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Yang, Zhijun. "2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence." Molecular & Cellular Biomechanics 21, no. 1 (October 23, 2024): 338. http://dx.doi.org/10.62617/mcb.v21i1.338.
Full textQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (December 7, 2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Full textWijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (June 9, 2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.
Full textYing, Lee, Chih, and Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"." International Journal of Religion 5, no. 1 (February 1, 2024): 580–91. http://dx.doi.org/10.61707/k556b110.
Full textThifala, Anisa Zalfa, Mitra Istiar Wardhana, and Arif Sutrisno. "Perancangan Animasi 2D Mengenai Upaya Pencegahan Penyakit Saat Musim Hujan." JoLLA: Journal of Language, Literature, and Arts 1, no. 7 (July 31, 2021): 995–1009. http://dx.doi.org/10.17977/um064v1i72021p995-1009.
Full textZhang, Xiao, Jinhua Xu, and Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model." Mobile Information Systems 2022 (August 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Full textPark, Young-Woo. "360 2D Animation Making Research." Korean Journal of animation 16, no. 3 (September 30, 2020): 55–67. http://dx.doi.org/10.51467/asko.2020.09.16.3.55.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textMayasari, Candra Nur, M. Arief Soeleman, and Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV." COMSERVA Indonesian Jurnal of Community Services and Development 2, no. 08 (December 10, 2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i08.462.
Full textMayasari, Candra Nur, M. Arief Soeleman, and Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV." COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat 2, no. 8 (December 10, 2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i8.462.
Full textHanif, Farhan, I. Nengah Sudika Negara, and Ni Ketut Rini Astuti. "ANIMASI 2D SEBAGAI MEDIA EDUKASI KESEHATAN GIGI ANAK DI PT. PILAR KREATIF TEKNOLOGI DI DENPASAR." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, no. 02 (July 26, 2022): 132–42. http://dx.doi.org/10.59997/amarasi.v3i02.1692.
Full textKastawa, I. Wayan Kalani Kekai. "POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI." Anima Rupa 2, no. 1 (October 29, 2024): 26–31. http://dx.doi.org/10.59997/animarupa.v2i1.4539.
Full textJiang, Diqiong, Jian Chang, Lihua You, Shaojun Bian, Robert Kosk, and Greg Maguire. "Audio-Driven Facial Animation with Deep Learning: A Survey." Information 15, no. 11 (October 28, 2024): 675. http://dx.doi.org/10.3390/info15110675.
Full textAsraf, Syed Muhammad Hazry, and Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Two-Dimensional (2D) Animation." Journal of Physics: Conference Series 1529 (April 2020): 022093. http://dx.doi.org/10.1088/1742-6596/1529/2/022093.
Full textRafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (February 14, 2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.
Full textPatterson, J. W. "Computer Assisted Animation: 2D or not 2D?" Computer Journal 37, no. 10 (October 1, 1994): 829–39. http://dx.doi.org/10.1093/comjnl/37.10.829.
Full textSyarifuddin, Ashrul, and Terry Lucas. "Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques." Trends in Undergraduate Research 4, no. 2 (December 28, 2021): d1–13. http://dx.doi.org/10.33736/tur.3499.2021.
Full textLei, Zhen, Hosein Taghaddos, SangHyeok Han, Ahmed Bouferguène, Mohamed Al-Hussein, and Ulrich Hermann. "From AutoCAD to 3ds Max: An automated approach for animating heavy lifting studies." Canadian Journal of Civil Engineering 42, no. 3 (March 2015): 190–98. http://dx.doi.org/10.1139/cjce-2014-0313.
Full textM.M.T. Wickramasinghe, M. H. M. Wickramasinghe,. "Impact of using 2D Animation As a Pedagogical Tool." Psychology and Education Journal 58, no. 1 (January 1, 2021): 3435–39. http://dx.doi.org/10.17762/pae.v58i1.1283.
Full textPuriningsih, Konita Rhamadani, Aprilina Dwi Astuti, Marwiyati Marwiyati, and Herry Abdul Hakim. "PENGEMBANGAN VIDEO PEMBELAJARAN ANEMIA PADA REMAJA BERBASIS MOTION GRAPHYC." CENDEKIA: Jurnal Ilmu Pengetahuan 5, no. 1 (March 10, 2025): 407–19. https://doi.org/10.51878/cendekia.v5i1.4553.
Full textRohadi, Alifia Diwi Maulidya. "PERANCANGAN VIDEO ANIMASI 2D “OPERASI HITUNG” MENGGUNAKAN TEKNIK MOTION GRAPHIC SEBAGAI MEDIA PEMBELAJARAN." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, no. 02 (December 18, 2023): 72–86. http://dx.doi.org/10.30871/deca.v5i02.5844.
Full textAlfatra, Febri Faizin, Mahendradewa Suminto, and Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”." Journal of Animation and Games Studies 5, no. 1 (July 23, 2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.
Full textHui Yin, Chin, Faris Hazreen Jaysri, Wan Nur Syaziyah Wan Mohamed Zuri, Nurul Amelina Nasharuddin, Nurul Huda Mohd Nor, Azmah Sa’at, Rafidah Hod, Ahmad Iqmer Nashriq Mohd Nazan, Siti Fadziyah Mohamad Asri, and Razif Abas. "User Acceptance of 2D Embryology Animation: Early Embryogenesis Made Easy." Malaysian Journal of Medicine and Health Sciences 20, no. 4 (July 15, 2024): 266–72. https://doi.org/10.47836/mjmhs.20.4.33.
Full textQinran, YIN, and CAO Weiqun. "Video‐Driven 2D Character Animation." Chinese Journal of Electronics 30, no. 6 (November 2021): 1038–48. http://dx.doi.org/10.1049/cje.2021.07.016.
Full textOlimpos, Paul T. "Effect of Computer-Based Training Materials Using Flat Diagrams and Graphics Animations on Students’ Familiarization of Marine Auxiliary Machinery." European Journal of Education and Pedagogy 5, no. 3 (June 11, 2024): 55–62. http://dx.doi.org/10.24018/ejedu.2024.5.3.821.
Full textLora, Haditya Aprita, Feriansyah Sesunan, and Ismu Wahyudi. "Perbandingan Pemahaman Konsep Siswa Pada Pembelajaran Impuls Dan Momentum Menggunakan Media Animasi 3D dengan 2D." Jurnal Pendidikan Fisika 7, no. 1 (March 29, 2019): 46. http://dx.doi.org/10.24127/jpf.v7i1.1395.
Full textDas, Aloke, and Gunja Soni. "CREATIVE RESURGENCE: THE POPULARITY OF 2D ANIMATION AFTER THE CRISIS." ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (May 31, 2024): 376–82. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.1350.
Full textRosanensi, Melati, Lanang Sakti, Heroe Santoso, Humaediah Lestari, Miftahul Madani, and Hasbullah. "Penyuluhan Bahaya Rokok Elektrik Menggunakan Animasi 2 Dimensi Iklan Layanan Masyarakat pada Pemuda Desa." JILPI : Jurnal Ilmiah Pengabdian dan Inovasi 2, no. 2 (December 30, 2023): 575–86. http://dx.doi.org/10.57248/jilpi.v2i2.347.
Full textTri Widadijo, Wahju. "PERSEPSI RUANG TRI MATRA DALAM ANIMASI 2D." AKSA: Jurnal Desain Komunikasi Visual 6, no. 2 (May 31, 2023): 913–25. https://doi.org/10.37505/aksa.v6i2.89.
Full textApriadi, Apriadi, Mitha Mitha, Noferianto Sitompul, and Salahuddin Salahuddin. "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC." Pixel :Jurnal Ilmiah Komputer Grafis 16, no. 2 (December 7, 2023): 49–57. http://dx.doi.org/10.51903/pixel.v16i2.1387.
Full textReno, Terrence, Arta Uly Siahaan, and Alfian Alfian. "IMPLEMENTASI MOTION GRAFIS VIDEO ANIMASI 2D UNTUK PENGENALAN NIRMANA." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (September 3, 2018): 113–22. http://dx.doi.org/10.30871/deca.v1i2.859.
Full textLionardi, Angelia, I. Gusti Agung Rangga Lawe, Farah Aulia, Yasmin Zahra Firdaus, and Sheril Luthfiana Tobing. "2D Animation Storyboard Design “Mira and the Batik Fairy: Batik Sawat Pengantin Cirebon” for Children." Rekam 19, no. 2 (October 31, 2023): 121–28. http://dx.doi.org/10.24821/rekam.v19i2.9216.
Full textSurya, Rahmad, Hendri Ahmadian, Ridwan Ridwan, Khairan AR, Sri Wahyuni, and Bustami Bustami. "Perancangan Aplikasi E-Modul Berbasis Android untuk Pelajaran Animasi 2D dan 3D." Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro 7, no. 1 (January 10, 2023): 1. http://dx.doi.org/10.22373/crc.v7i1.13632.
Full textAhmad, Ainul Maulid bin, Mu’azah Bt Md Aziz, Wan Mahani Bt Abdullah, Muhammad Shahrizan B. Shahrudin, Airuddin B. Ahmad, and Muhammadda-E. Dalee. "User Acceptance of Digital 2D Animation for Educational Visualization Application: Bintang Hati Novel." Journal of Computational and Theoretical Nanoscience 17, no. 2 (February 1, 2020): 1177–82. http://dx.doi.org/10.1166/jctn.2020.8785.
Full textBaxter, W. V., P. Barla, and K. i. Anjyo. "Compatible Embedding for 2D Shape Animation." IEEE Transactions on Visualization and Computer Graphics 15, no. 5 (September 2009): 867–79. http://dx.doi.org/10.1109/tvcg.2009.38.
Full textWillis, Philip, and Robert Oddy. "Rendering NURB Regions For 2D Animation." Computer Graphics Forum 11, no. 3 (May 1992): 35–44. http://dx.doi.org/10.1111/1467-8659.1130035.
Full textBai, Yunfei, Danny M. Kaufman, C. Karen Liu, and Jovan Popović. "Artist-directed dynamics for 2D animation." ACM Transactions on Graphics 35, no. 4 (July 11, 2016): 1–10. http://dx.doi.org/10.1145/2897824.2925884.
Full textBaxter, William, Pascal Barla, and Ken Anjyo. "N-way morphing for 2D animation." Computer Animation and Virtual Worlds 20, no. 2-3 (June 2009): 79–87. http://dx.doi.org/10.1002/cav.310.
Full textХасухаджиева, Л. А., and Н. А. Моисеенко. "REVIEW OF EXISTING DEVELOPMENTS FOR CREATING ANIMATED VIDEOS AND THEIR COMPARATIVE ANALYSIS." Вестник ГГНТУ. Технические науки, no. 2(24) (August 25, 2021): 11–17. http://dx.doi.org/10.34708/gstou.2021.95.28.002.
Full textNawawel Sakti Aroisi, Nawawel. "Iklan Animasi “Sebuah Kenangan Manis” Dalam Perspektif Kritik." CITRAWIRA : Journal of Advertising and Visual Communication 3, no. 2 (December 11, 2022): 169–82. http://dx.doi.org/10.33153/citrawira.v3i2.4638.
Full textIskandar, Dicky, Herlina Harahap, and Sumi Khairani. "Animasi 2D Sebagai Informasi Pelayanan E-KTP Kepada Masyarakat di Kantor Kecamatan Medan Denai." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 3, no. 2 (November 3, 2021): 42–51. http://dx.doi.org/10.35447/jikstra.v3i2.436.
Full textNidiansyah, Rafinur, Arif Sulistiyono, and Pandan Pareanom Purwacandra. "Penciptaan Karya Film Animasi 2D “Miliv” Dengan Teknik Hybrid." Journal of Animation and Games Studies 5, no. 1 (July 23, 2019): 057–76. http://dx.doi.org/10.24821/jags.v5i1.2800.
Full textPuspitawati, Endah, and Herjuna Ardi Prakosa. "Designing an Educational Video About the Dangers of Software Piracy Using 2D-Based Motion Graphic Techniques." Journal of Multimedia Trend and Technology 3, no. 2 (August 17, 2024): 87–94. http://dx.doi.org/10.35671/jmtt.v3i2.70.
Full textHendrianto, Gayus. "Penciptaan Animasi “Upload” Dengan Teknik Animasi Digital 2D." Journal of Animation & Games Studies 3, no. 2 (February 14, 2018): 185. http://dx.doi.org/10.24821/jags.v3i2.1858.
Full textRahman, Yudi, Irsyadunas Irsyadunas, and Regina Ade Darman. "ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION." Jurnal Riset Fisika Edukasi dan Sains 8, no. 2 (November 29, 2021): 126–33. http://dx.doi.org/10.22202/jrfes.2021.v8i2.5297.
Full textHidayat, Muhammad Taufik, Sarni Suhaila Rahim, Shahril Parumo, Nurul Najihah A’bas, Muhammad 'Ammar Muhammad Sani, and Hilmi Abdul Aziz. "Designing a Two - Dimensional Animation for Verbal Apraxia Therapy for Children with Verbal Apraxia of Speech." Ingénierie des systèmes d information 27, no. 4 (August 31, 2022): 645–51. http://dx.doi.org/10.18280/isi.270415.
Full textMateos Genis, Martha Erika, Luis Daniel Herrera Romero, and Uriel Hidalgo Lerma. "Animation Narrative in Vertical Format." Glimpse 22, no. 1 (2021): 13–17. http://dx.doi.org/10.5840/glimpse20212213.
Full textMahardhika, Satrya, Ardiyan Ardiyan, and Ardiyansah Ardiyansah. "Animasi dengan Efek Ilustrasi Pensil (2d) pada Video Klip Musik." Humaniora 1, no. 2 (October 31, 2010): 713. http://dx.doi.org/10.21512/humaniora.v1i2.2912.
Full textSuni, Eugenius Kau, Stephen Aprius Sutresno, Denny Jean Cross Sihombing, Henoch Juli Christanto, Julius Victor Manuel Bata, Gregorius Airlangga, and Yohanes Evan Setiawan. "Pengenalan Konsep Dasar Animasi 2D dan 3D kepada Anak SMA/SMK di Wilayah Provinsi Banten." Jurnal Pengabdian Masyarakat Charitas 3, no. 02 (December 22, 2023): 61–70. http://dx.doi.org/10.25170/charitas.v3i02.4998.
Full textBaglama, Basak, Emirali Evcimen, Fahriye Altinay, Ramesh Chander Sharma, Ahmed Tlili, Zehra Altinay, Gokmen Dagli, et al. "Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs." Sustainability 14, no. 13 (June 24, 2022): 7730. http://dx.doi.org/10.3390/su14137730.
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