Academic literature on the topic 'Animation/3D'
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Journal articles on the topic "Animation/3D"
Gao, Xin Rui. "3D Animation Technologies and Efficiency." Applied Mechanics and Materials 421 (September 2013): 681–84. http://dx.doi.org/10.4028/www.scientific.net/amm.421.681.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textAsraf, Syed Muhammad Hazry, and Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Three-Dimensional (3D) Animation." Journal of Physics: Conference Series 1529 (April 2020): 022094. http://dx.doi.org/10.1088/1742-6596/1529/2/022094.
Full textGao, Xin Rui. "3D Character Animation and Efficiency." Applied Mechanics and Materials 421 (September 2013): 685–89. http://dx.doi.org/10.4028/www.scientific.net/amm.421.685.
Full textJing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (October 20, 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Full textGao, Xin Rui. "Research of Efficiency of Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Full textFang, Jie. "An Analysis on Virtual Material Making and its Application in 3D Animation Designs." Advanced Materials Research 211-212 (February 2011): 1172–75. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1172.
Full textSarassati, Renovita, Amrullah Amrullah, and Ahmad Saipullah. "Media Video Animasi 3D Sebagai Salah Satu Pembelajaran." CICES 4, no. 1 (February 28, 2018): 113–24. http://dx.doi.org/10.33050/cices.v4i1.482.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (August 1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Full textOh, Eui-Sang, and Jung-Hwan Sung. "Simulation of Virtual Marionette with 3D Animation Data." Journal of the Korea Contents Association 9, no. 12 (December 28, 2009): 1–9. http://dx.doi.org/10.5392/jkca.2009.9.12.001.
Full textDissertations / Theses on the topic "Animation/3D"
Billström, Johan, and Alexander Fjellström. "3D-animation i reklamfilm." Thesis, Södertörn University College, School of Communication, Media and it, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-2597.
Full textStudy objects: Three different productions companies which the authors have chosen to be anonymous. Purpose: The purpose with this study is to examine why production companies choose to use 3D-animations in television commercials, and what different kind of aspects affects their decisions. Theoretical: The theoretical chapter reviews the history of 3D-animation andtelevision commercials and other fields that will be relevant laterin the analysis and discussion. Method: A case study has been made on three different companies, two of the companies are active in post-production and the other one is active in the consulting area. Data was collected through semistructured interviews with two of the companies. The last interview was conducted via e-mail. Conclusions: There were different ground aspects (economy, control, targetaudience, consumer impression) that affected a productioncompany’s decision in whether or not to use 3D-animation in theirproductions of television commercials.
Ottosson, Joakim, and Stefan Eriksson. "3D Animation Karlshamns AB." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1524.
Full textIndustriell animation som visar en komplicerad process på ett enkelt och pedagogiskt sätt.
Detta är en reflektionsdel till en digital medieproduktion.
Karlsson, Tobias. "Kroppsspråk i 3d-animation : Lögner hos 3d-karaktärer." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5022.
Full textGuler, Mehmet Soner. "3d Animation For Hand Preshaping." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/2/12607117/index.pdf.
Full textSong, Won Chan. "Speed-line for 3D animation." Texas A&M University, 2005. http://hdl.handle.net/1969.1/4730.
Full textCrow, Trent Fielding. "Stylized Hatching for 3D Animation." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/1046.
Full textBEZERRA, HEDLENA MARIA DE ALMEIDA. "3D COLORIZING FOR 2D ANIMATION." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2005. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7715@1.
Full textFINANCIADORA DE ESTUDOS E PROJETOS
Esta dissertação discute a aplicação de efeitos de colorização 3D a animações 2D produzidas pela técnica quadro-a-quadro. Utilizando algoritmos de processamento de imagens, desenhos 2D são preparados para receber técnicas de sombreamento evitando a transformação da cena para uma geometria 3D. Esta preparação se dá através da obtenção de mapas de normais que aproximam a geometria do desenho. O sombreamento é obtido através de um conjunto de técnicas de renderização foto-realistas e não-foto-realistas, que podem ser adaptadas para utilização de normais aproximadas. Visando amenizar o trabalho exaustivo de colorir cada desenho, um método baseado no relacionamento entre imagens é apresentado para colorir automaticamente cada quadro numa seqüência de desenhos. Este processo de colorização considera a necessidade de possíveis intervenções humanas para garantir a qualidade final de cada imagem da animação. Um estudo sobre aproximação de normais, técnicas de sombreamento, segmentação de imagens e rastreamento de objetos é amplamente discutido nesta dissertação.
This dissertation discusses the 3D colorization effects usage over a 2d animation, which has been produced through frame-by-frame techniques. Normal vector maps approximates the drawing geometry and provide the ability to perform shading effects by applying digital image processing algorithms, avoiding 3D geometry scene transformation. A set of photorealistic and non-photorealistic renderization techniques, which can be adapted to normal approximation usage, is proposed in the colorization process. Also, a method based on interframe dependence is presented, aiming to reduce the thoroughgoing effort of colorizing each individual frame within an animation. This colorization process considers possible human interventions to ensure image´s result quality. Finally, this dissertation provides a comprehensive study regarding several topics, such as normal approximations, shading techniques, image segmentation and object tracking.
Gouvatsos, Alexandros. "3D storyboarding for modern animation." Thesis, Bournemouth University, 2018. http://eprints.bournemouth.ac.uk/31265/.
Full textArjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.
Full textTitle from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
Chin, Min-Zhi. "Naga: Combining 2D and 3D Animation." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/honors/119.
Full textBooks on the topic "Animation/3D"
Roberts, Steve. Character Animation in 3D. San Diego: Elsevier Science & Technology, 2010.
Find full textDeng, Zhigang, and Ulrich Neumann, eds. Data-Driven 3D Facial Animation. London: Springer London, 2007. http://dx.doi.org/10.1007/978-1-84628-907-1.
Full textAlbee, Timothy. LightWave 3D 8 character animation. Plano, Tex: Wordware Pub., 2005.
Find full textGould, Peter James. 3D animation using SVG and XSLT. Oxford: Oxford Brookes University, 2004.
Find full textCharacter animation with 3D Studio MAX. Scottsdale, Ariz: Coriolis Group Books, 1996.
Find full textScott, Wells, ed. Exploring 3D animation with Maya 7. 2nd ed. Clifton Park, NY: Delmar Thomson Learning, 2007.
Find full textBook chapters on the topic "Animation/3D"
Paquette, Andrew. "3D Animation." In An Introduction to Computer Graphics for Artists, 239–46. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5100-5_13.
Full textBöhringer, Joachim, Peter Bühler, Patrick Schlaich, and Hanns-Jürgen Ziegler. "3D-Animation." In X.media.press, 217–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/978-3-642-59522-6_7.
Full textLeray, Pascal. "A 3D animation system." In Data Structures for Raster Graphics, 165–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 1986. http://dx.doi.org/10.1007/978-3-642-71071-1_9.
Full textBartel, Andreas. "Die komplette 3D-Animation." In Grafik und Animation mit Borland Pascal 7.0, 127–37. Wiesbaden: Vieweg+Teubner Verlag, 1993. http://dx.doi.org/10.1007/978-3-663-06849-5_12.
Full textBartel, Andreas. "Die komplette 3D-Animation." In Grafikprogrammierung mit Turbo Pascal 6.0, 122–32. Wiesbaden: Vieweg+Teubner Verlag, 1992. http://dx.doi.org/10.1007/978-3-322-91759-1_12.
Full textThalmann, Nadia Magnenat, and Daniel Thalmann. "Object Modeling in 3D Animation." In Computer Animation, 61–70. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_6.
Full textThalmann, Nadia Magnenat, and Daniel Thalmann. "Motion Control in 3D Animation." In Computer Animation, 71–86. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_7.
Full textLee, Suk-Hwan, Ki-Ryong Kwon, Gwang S. Jung, and Byungki Cha. "3D Animation Watermarking Using PositionInterpolator." In Multimedia Content Representation, Classification and Security, 74–81. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11848035_12.
Full textRuhlmann, Laurent, Benoit Ozell, Michel Gagnon, Steve Bourgoin, and Eric Charton. "Improving Communication Using 3D Animation." In Knowledge-Based and Intelligent Information and Engineering Systems, 410–19. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15384-6_44.
Full textLu, Difei, and Xiuzi Ye. "Sketch Based 3D Animation Copy." In Advances in Artificial Reality and Tele-Existence, 474–85. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_48.
Full textConference papers on the topic "Animation/3D"
Schmidt, Francis, Jim Jagger, Jim McCambell, and Craig Slagel. "3D animation." In ACM SIGGRAPH 2004 Panels. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186554.1186557.
Full textHanson, Eric. "Creating 3D animation." In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.311647.
Full text"3D ANIMATION STREAMING." In 2nd International Conference on Web Information Systems and Technologies. SciTePress - Science and and Technology Publications, 2006. http://dx.doi.org/10.5220/0001237004570460.
Full textFlaxman, Tereza. "Teaching 3D animation online." In ACM SIGGRAPH 2005 Educators program. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1187358.1187398.
Full textShi Min, Mao Tianlu, and Wang Zhaoqi. "3D interactive clothing animation." In 2010 International Conference on Computer Application and System Modeling (ICCASM 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccasm.2010.5623169.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." In the 14th annual conference. New York, New York, USA: ACM Press, 1987. http://dx.doi.org/10.1145/37401.37407.
Full textWilliams, Mitch. "Integrating web 3D into 3D animation curricula." In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242093.
Full textHuang, Fu-Chung, Bing-Yu Chen, Yung-Yu Chaung, and Shuen-Huei Guan. "Lips-sync 3D speech animation." In ACM SIGGRAPH 2008 posters. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1400885.1400892.
Full textZhong, Yongmin, and Bijan Shirinzadeh. "An Approach for 3D Visualization of Discrete Event Simulation." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57669.
Full textVisutsak, Porawat, and Korakot Prachumrak. "The Smoothed 3D Skeleton for Animation." In 2009 Fifth International Joint Conference on INC, IMS and IDC. IEEE, 2009. http://dx.doi.org/10.1109/ncm.2009.36.
Full textReports on the topic "Animation/3D"
Russell, H. A. J., B. Brodaric, F. R. Brunton, T. Carter, J. Clark, C. Logan, and L. Sutherland. An animation of the 3D Phanerozoic geological model of southern Ontario. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2018. http://dx.doi.org/10.4095/306573.
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