Academic literature on the topic 'Animation image'

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Journal articles on the topic "Animation image"

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Weinberg, Ellen L. "Image Animation." Journal of the American Geriatrics Society 40, no. 6 (1992): 640. http://dx.doi.org/10.1111/j.1532-5415.1992.tb02119.x.

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Yeh, Chih-Kuo, Zhanping Liu, David L. Kao, and Tong-Yee Lee. "Animating streamlines with orthogonal advancing waves." Information Visualization 12, no. 3-4 (2012): 257–72. http://dx.doi.org/10.1177/1473871612458507.

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Self-animating image of flow through repeated asymmetric patterns (RAPs) is an innovative approach for creating illusory motion using a single image. In this paper, we present a smooth cyclic variable-speed RAP animation model that emulates orthogonal advancing waves from a geometry-based flow representation. It enables dense, accurate visualization of complex real-world flows using animated streamlines of an elegant placement coupled with visually appealing orthogonal advancing waves. The animation model first performs velocity (magnitude) integral luminance transition on individual streamlin
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Sarassati, Renovita, Amrullah Amrullah, and Ahmad Saipullah. "Media Video Animasi 3D Sebagai Salah Satu Pembelajaran." CICES 4, no. 1 (2018): 113–24. http://dx.doi.org/10.33050/cices.v4i1.482.

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3D animation is the creation of moving images in 3 dimensional digital space. This is done by creating a frame that simulates each image. In 3D video animation learning is very much in the interest of today's society and the future, so the 3D media is very important in making animation, filmed with a virtual camera, and the output of the video which is already rendering or Realtime, if the goal is to create a game. 3D animations typically display at speeds in excess of 24 frames per second. The concept of 3D animation itself is a model that has the shape, volume, and space. 3D animation is at
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Sun, Shuo, and Chunbao Ge. "A New Method of 3D Facial Expression Animation." Journal of Applied Mathematics 2014 (2014): 1–6. http://dx.doi.org/10.1155/2014/706159.

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Animating expressive facial animation is a very challenging topic within the graphics community. In this paper, we introduce a novel ERI (expression ratio image) driving framework based on SVR and MPEG-4 for automatic 3D facial expression animation. Through using the method of support vector regression (SVR), the framework can learn and forecast the regression relationship between the facial animation parameters (FAPs) and the parameters of expression ratio image. Firstly, we build a 3D face animation system driven by FAP. Secondly, through using the method of principle component analysis (PCA
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Goss, Jacqueline. "Drawing Voices." Animation 6, no. 3 (2011): 247–58. http://dx.doi.org/10.1177/1746847711416563.

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This article presents a series of images, transcriptions, and musings on the making of Stranger Comes To Town (2007): an animated documentary that centers on the stories of six immigrants and visitors to the United States who describe their experiences crossing the border. The author chooses 10 images that are accompanied by transcriptions of each interviewee’s statements. She follows each pairing with a musing on either the process of making the animation – what she gleaned about the interviewee from the process of syncing a fabricated image to a ‘real’ voice, the different ways voice and tex
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Indraswari, Erika Dignitya. "Kiat Belajar Sistem Gerak Karakter Animasi." Humaniora 3, no. 2 (2012): 549. http://dx.doi.org/10.21512/humaniora.v3i2.3398.

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Every animator has a different way of planning to make animated characters motion system. Planning makes animation can be done by making the timing including with the drawing motion pose options on the character, making self-video recording contained own acting choices, and studying references in accordance with the animation that will be created. Creating animated characters requires skills in image selection, acting, and timing. Before going through the process of making animation, an animator must know and understand the characters and situations in a scene. Every movement and action should
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FILIPPINI, LUIGI. "METEOSAT IR IMAGE PROCESSING AND MPEG ANIMATION." International Journal of Modern Physics C 05, no. 05 (1994): 831–33. http://dx.doi.org/10.1142/s0129183194000957.

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An HTML demo page, based on the results of a collaboration between CRS4 and CSP, is presented explaining some image processing of meteorogical data. Raw data, obtained every 30 minutes from the METEOSAT satellite, is processed to obtain colored high-contrast images, multiple images are then compressed using the MPEG video standard. The HTML page explains the details of the transformation process and contains links to sample images and the CRS4 MPEG wheather movies archive.
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Blackledge, Olga. "Lev Kuleshov on Animation: Montaging the Image." Animation 12, no. 2 (2017): 110–22. http://dx.doi.org/10.1177/1746847717708971.

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The Soviet film director Lev Kuleshov has not been historically associated with animation, and yet his legacy includes: an article on animation published in the Soviet central specialized newspaper Kino Gazeta; a film, a substantial part of which is animated; as well as a text of four lectures preserved in the Russian State Archive of Literature and Art (RGALI). In the lectures that he delivered to animators at the Soviet central animation studio Soiuzmul’tfil’m, he repurposes his theories of montage and acting for the needs of the medium of animation. Analyzing these materials, with the prima
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Fan, Ni. "Ne Zha’s image transformation in Chinese animation cinema (1961‐2019)." Film, Fashion & Consumption 10, no. 1 (2021): 277–98. http://dx.doi.org/10.1386/ffc_00025_1.

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This article analyses Ne Zha’s image evolution through different animated films in the PRC from 1961 to 2019. Three key Ne Zha films are Uproar in Heaven, Ne Zha Conquers the Dragon King and Ne Zha, representing the era of ‘classical Chinese animation’, ‘modern Chinese animation’ and ‘postmodern Chinese animation’, respectively. In 2019, Ne Zha became the summer hit and the highest-grossing Chinese original animation earning ¥5.035 billion at the Chinese box office. Explorations of how classical artistic traditions and legendary stories have been transposed into these films shows that Chinese
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Lee, Hwan-Jik, Hyun Joon Shin, and Jung-Ju Choi. "Single image summarization of 3D animation using depth images." Computer Animation and Virtual Worlds 23, no. 3-4 (2012): 417–24. http://dx.doi.org/10.1002/cav.1448.

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Dissertations / Theses on the topic "Animation image"

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Cotrupe, Jacqueline M. "The moving image /." Online version of thesis, 1988. http://hdl.handle.net/1850/11506.

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Achurra, Jeannette M. Arosemena. "Multi-image animation : "Super Hero" /." Online version of thesis, 1989. http://hdl.handle.net/1850/11484.

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Siarohin, Aliaksandr. "Image Animation Using Deep Learning." Doctoral thesis, Università degli studi di Trento, 2021. http://hdl.handle.net/11572/310291.

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Recently media content generation, particularly image and video, using deep learning gained a lot of attention in the research community. One of the main reasons for that is the surge of the interactions in the social networks, that draw a lot of people without specialized backgrounds into the media industry. This raises the interest in the tolls for simplifying the production of the media content, such as images and videos. Another potential avenue for deep learning methods is a simplification of the content generation for the traditional media, especially creation of movies, visual effects f
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John, Nigel William. "Techniques for planning computer animation." Thesis, University of Bath, 1989. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.329568.

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Yun, Hee Cheol. "Compression of computer animation frames." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/13070.

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Hunter, Jane Louise. "Integrated sound synchronisation for computer animation." Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.239569.

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Dinerstein, Jonathan Jeremiah. "Improving and extending behavioral animation through machine learning /." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd806.pdf.

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Lamouret, Alexis. "Animation par modèles générateurs : controle du mouvement." Phd thesis, Grenoble 1, 1995. http://www.theses.fr/1995GRE10095.

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Les modeles physiques sont de plus en plus utilises dans les recherches en animation par ordinateur, pour le realisme et le debut d'automatisme qu'ils apportent. Le travail propose dans cette these vise a combiner l'utilisation des modeles physiques avec le controle precis qu'offrent les systemes d'animation traditionnels. Le principe est de laisser l'utilisateur guider l'animation a un haut niveau de controle en donnant une approximation des trajectoires desirees et des contraintes de synchronisation temporelles entre les objets. Un module de simulation calcule ensuite le mouvement final, ger
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Marshall, Dana T. "The exploitation of image construction data and temporal/image coherence in ray traced animation /." Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3008386.

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Yue, Hong-wai. "Image morphing based on compatible triangulation and mesh interpolation /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20731590.

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Books on the topic "Animation image"

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Wood, Aylish. Software, Animation and the Moving Image. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137448859.

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Raghavachary, Saty. Rendering for beginners: Image synthesis using RenderMan. Elsevier/Focal Press, 2005.

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Maya character animation. Sybex Inc, 2003.

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Maya character animation. 2nd ed. SYBEX, 2004.

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European Workshop on Combined Real and Synthetic Image Processing for Broadcast and Video Production (1994 Hamburg, Germany). Image processing for broadcast and video production: Proceedings of the European Workshop on Combined Real and Synthetic Image Processing for Broadcast and Video Production, Hamburg, 23-24 November 1994. Springer, 1995.

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Wolberg, George. Digital image warping. IEEE Computer Society Press, 1992.

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Introducing character animation with blender 2.5. 2nd ed. Sybex, 2011.

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Vertiginous mirrors: The animation of the visual image and early modern travel. Manchester University Press, 2011.

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Sheng, Bin, 1981 July- author and Xie Zhifeng author, eds. Shu zi dong hua chuang zuo yu hou qi shi pin chu li ji shu. Shanghai jiao tong da xue chu ban she, 2014.

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service), SpringerLink (Online, ed. Foundation Actionscript 3.0 image effects. Friends of Ed, 2009.

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Book chapters on the topic "Animation image"

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Jackson, Wallace. "Android Animation: Image and Procedural Animation." In Android Apps for Absolute Beginners. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2268-3_10.

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Blain, John M. "Background Image Tracing." In Blender 2D Animation. A K Peters/CRC Press, 2021. http://dx.doi.org/10.1201/9781003218135-8.

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Gowanlock, Jordan. "Animating Management." In Palgrave Animation. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_5.

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AbstractThis chapter studies how the management theory of digital animation studios like Pixar Animation has been influenced by the paradigms that premise their unpredictable algorithmic animations. This epistemic frame leads Pixar to represent creativity as the unpredictable product of carefully controlled conditions and parameters. This collapse of technology, animation, and management science helps to sculpt Pixar’s own corporate image as both an animation studio and a technology company. These findings nuance existing accounts of post-Fordist labor in creative industries.
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Jackson, Wallace. "Android Image Animation: Frame-Based Animation Using XML Constructs." In Learn Android App Development. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5747-9_9.

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Wu, Yingcai, Huamin Qu, Hong Zhou, and Ming-Yuen Chan. "Focus + Context Visualization with Animation." In Advances in Image and Video Technology. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11949534_131.

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Kryzhanovsky, Konstantin, Aleksey Vil’kin, Ilia Safonov, and Zoya Pushchina. "Audio-Adaptive Animation from Still Image." In Transactions on Computational Science XIX. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39759-2_4.

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Kang, Ingu, and JungHyun Han. "Massive Autonomous Characters: Animation and Interaction." In Computer Vision, Graphics and Image Processing. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11949619_30.

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Wu, Weihua. "New image, old discourse." In Chinese Animation, Creative Industries, and Digital Culture. Routledge, 2017. http://dx.doi.org/10.4324/9781315108780-4.

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Yang, Liying, Tingting Li, Meili Wang, and Shihui Guo. "Sunken Relief Generation from a Single Image." In Next Generation Computer Animation Techniques. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-69487-0_13.

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Vázquez, Pere-Pau, Miquel Feixast, Mateu Sbert, and Wolfgang Heidrich. "Image-Based Modeling Using Viewpoint Entropy." In Advances in Modelling, Animation and Rendering. Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0103-1_17.

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Conference papers on the topic "Animation image"

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Maisie, Agatha, and Maya Yonesho. "Collaborative Storytelling Animation, Case Study: DAUMENREISE Stop Motion Animation Project." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-4.

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TJANDRA, AGATHA MAISIE, and MAYA YONESHO. "Collaborative Storytelling Animation, Case Study: DAUMENREISE Stop Motion Animation Project." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imoviccon-4.

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Stich, Timo, and Marcus Magnor. "Keyframe Animation from Video." In 2006 International Conference on Image Processing. IEEE, 2006. http://dx.doi.org/10.1109/icip.2006.313075.

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Vamsidhar, A. R., P. K. Bora, and Sanjib Das. "Animation Geometry Compression Using the Linear Discriminant Analysis." In Image Processing (ICVGIP). IEEE, 2008. http://dx.doi.org/10.1109/icvgip.2008.79.

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Liu, Hao, Songmao Zhang, and Ruqian Lu. "Automatic 2D animation generation." In 2014 International Conference on Audio, Language and Image Processing (ICALIP). IEEE, 2014. http://dx.doi.org/10.1109/icalip.2014.7009868.

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Hays, James, and Irfan Essa. "Image and video based painterly animation." In the 3rd international symposium. ACM Press, 2004. http://dx.doi.org/10.1145/987657.987676.

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Brown, Ross, Binh Pham, and Anthony Maeder. "Visual importance-biased image synthesis animation." In the 1st international conference. ACM Press, 2003. http://dx.doi.org/10.1145/604471.604486.

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Song, Giwon, and Kyung-Hyun Yoon. "Sand image replicating sand animation process." In 2013 19th Korea-Japan Joint Workshop on Frontiers of Computer Vision (FCV2013). IEEE, 2013. http://dx.doi.org/10.1109/fcv.2013.6485463.

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Moscovich, Tomer. "Session details: Image and animation authoring." In CHI '14: CHI Conference on Human Factors in Computing Systems. ACM, 2014. http://dx.doi.org/10.1145/3250920.

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Chansavang, Anthony, Henry Johan, Hock Soon Seah, and Rall Hans-Martin. "Puppet animation with textured billboards." In 2018 International Workshop on Advanced Image Technology (IWAIT). IEEE, 2018. http://dx.doi.org/10.1109/iwait.2018.8369757.

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Reports on the topic "Animation image"

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Grady, Michael. Creating Photo-realistic Images and Animations. The MAA Mathematical Sciences Digital Library, 2009. http://dx.doi.org/10.4169/loci003351.

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Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combi
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