Academic literature on the topic 'Animation Speed'
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Journal articles on the topic "Animation Speed"
Fujioka, Sadam. "drop." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 2 (July 30, 2021): 1–8. http://dx.doi.org/10.1145/3465613.
Full textYeh, Chih-Kuo, Zhanping Liu, David L. Kao, and Tong-Yee Lee. "Animating streamlines with orthogonal advancing waves." Information Visualization 12, no. 3-4 (November 21, 2012): 257–72. http://dx.doi.org/10.1177/1473871612458507.
Full textKim, Yejin, and Myunggyu Kim. "Data-Driven Approach for Human Locomotion Generation." International Journal of Image and Graphics 15, no. 02 (April 2015): 1540001. http://dx.doi.org/10.1142/s021946781540001x.
Full textLee, Jincheol, Seungbin Roh, Johyun Shin, and Keemin Sohn. "Image-Based Learning to Measure the Space Mean Speed on a Stretch of Road without the Need to Tag Images with Labels." Sensors 19, no. 5 (March 11, 2019): 1227. http://dx.doi.org/10.3390/s19051227.
Full textKahloot, Khalid, Mohammad A. Mikki, and Akram A. ElKhatib. "Visualizing text similarities from a graph-based SOM." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 14, no. 7 (May 12, 2015): 5877–86. http://dx.doi.org/10.24297/ijct.v14i7.1889.
Full textTabbers, Huib K., and Wilco van der Spoel. "Where did the Modality Principle in Multimedia Learning Go? A Double Replication Failure that Questions Both Theory and Practical Use." Zeitschrift für Pädagogische Psychologie 25, no. 4 (September 2011): 221–30. http://dx.doi.org/10.1024/1010-0652/a000047.
Full textSinger, Nermeen. "THE RELATIONSHIP BETWEEN WATCHING ANIMATED CARTOON AND INFORMATION PROCESSING SPEED AND LEVEL FOR SAMPLE CHILDREN IN AGE GROUP [5-6] YEARS." Humanities & Social Sciences Reviews 7, no. 5 (November 15, 2019): 1321–37. http://dx.doi.org/10.18510/hssr.2019.75171.
Full textNg, Cong Jie, Gi-Hyun Hwang, and Dae-Ki Kang. "Improving the Rendering Speed of 3D Model Animation on Smart Phones." Journal of information and communication convergence engineering 9, no. 3 (June 30, 2011): 266–70. http://dx.doi.org/10.6109/jicce.2011.9.3.266.
Full textde Koning, Björn B., Huib K. Tabbers, Remy M. J. P. Rikers, and Fred Paas. "Attention cueing in an instructional animation: The role of presentation speed." Computers in Human Behavior 27, no. 1 (January 2011): 41–45. http://dx.doi.org/10.1016/j.chb.2010.05.010.
Full textLiu, Jin, and Yoshito Ogata. "The Application of Speed Warning on Highway Using Anti-Dazzle Panel Based on Persistence of Vision Effect." Applied Mechanics and Materials 668-669 (October 2014): 1462–65. http://dx.doi.org/10.4028/www.scientific.net/amm.668-669.1462.
Full textDissertations / Theses on the topic "Animation Speed"
Song, Won Chan. "Speed-line for 3D animation." Texas A&M University, 2005. http://hdl.handle.net/1969.1/4730.
Full textKloninger, Paul. "MDO-Simulation eines Rutschreifens auf GFK-Wasserrutschen." Universitätsbibliothek Chemnitz, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-206945.
Full textMejzlík, Tomáš. "Spínací mechanismus ve výkonovém jističi." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-220071.
Full textValido, Filho Manoel Messias Pereira. "Medidas da velocidade da luz usando observações e simulações astronômicas das luas de Júpiter." Universidade Federal de Sergipe, 2016. https://ri.ufs.br/handle/riufs/6411.
Full textIn this work we propose an interdisciplinary modular teaching sequence on the measurement of the speed of light which is compatible with the traditional basic education’s sillabus. Based on the Römer method to measure the time difference between the occultation of Jupiter's moons in different orbital configurations with respect to the Earth, we developed educational activities that include: (a) observations of Jupiter's moons occultations through amateur telescopes; (b) data analysis using professional Astronomy softwares; (c) simulations using the software Stellarium and (d) the use of spreadsheets for the calculations involved to explore the physics contents. The modules can be applied independently and they are associated to educational products like didactic sequences, tutorials, video tutorials and info-animation in PowerPoint to support the lectures. We add three extra classes to the usual curriculum, which however can be easily adapted to the usual lecture. For these classes we prepared two info-animations employing the Peer Instruction and Just-in-time teaching methods besides practical activities centered on the students, following the Meaningful Learning approaches. With these resources we explore kinematics concepts (linear and circular movements), systems of reference, vectors and scientific epistemology. By mean of a pre and post-tests using questions from the High School National Exams (ENEM) involving the topics of Physics and Astronomy proposed in this work, we verified a considerable progress in the pattern of responses before and after our intervention to more than 90% of the addressed questions. Based on publicly available data by the National Institute for Studies and Educational Research (INEP) we identify a significantly higher yield of right answers of our students when compared with the average responses of all students from Sergipe who participated of the National Exams. Methodological corrections to this work based on the problems identified during the application of our products are proposed.
Neste trabalho propomos uma sequência didática modular, de caráter interdisciplinar e compatível com o currículo do ensino básico, sobre a medida da velocidade da luz. Inspirados no método de Römer para medir a diferença de tempo entre as ocultações das luas de Júpiter em configurações orbitais distintas com relação à Terra, elaboramos atividades que contemplam: (a) observações das ocultações das luas de Júpiter por meio de telescópios amadores; (b) análise de dados por meio de softwares profissionais da Astronomia; (c) simulações das observações utilizando o software Stellarium e (d) o uso de planilhas tanto para os cálculos quanto para explorar a física envolvida. Os módulos podem ser aplicados de forma independente e têm como produtos, além da sequência didática, tutoriais, vídeo-tutoriais e info-animações em PowerPoint para apoio às aulas teóricas. Utilizando três aulas complementares à grade tradicional, mas que podem ser facilmente adaptadas à grade de aulas normais, elaboramos duas info-animações em que, empregando a técnica de Instrução pelos Colegas – IpC, Ensino sob Medida - EsM e atividades práticas centradas no aluno, com base nas abordagens da Aprendizagem Significativa, exploramos os conceitos de cinemática (retilínea e circular), sistemas de referência, vetores e epistemologia científica. Por meio das asserções de um pré-teste e um pós-teste, utilizando questões do ENEM envolvendo os tópicos de Física e Astronomia, pudemos constatar uma evolução considerável no padrão de respostas antes e depois de nossa intervenção para mais de 90% das questões abordadas, com um rendimento significativamente superior à média das respostas apresentadas por todos os alunos de Sergipe participantes do ENEM, com base nos dados publicamente disponíveis pelo INEP. Correções metodológicas com base nos acerto e erros aferidos também são exploradas.
"Understanding the Effect of Animation and its Speed on User Enjoyment." Master's thesis, 2019. http://hdl.handle.net/2286/R.I.53861.
Full textDissertation/Thesis
Masters Thesis Human Systems Engineering 2019
Books on the topic "Animation Speed"
High-speed animation and simulation for microcomputers. Blue Ridge Summit, PA: TAB Books, 1987.
Find full textKahlbaum, William M. High-speed real-time animated displays on the ADAGE RDS 3000 raster graphics system. Hampton, Va: Langley Research Center, 1989.
Find full textJou, Wouseok. On control of motion path and speed in a spline-based animation. 1991.
Find full textL, Ownbey Katrina, and United States. National Aeronautics and Space Administration. Scientific and Technical Information Division., eds. High-speed real-time animated displays on the ADAGE® RDS 3000 Raster Graphics System. [Washington, DC]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1989.
Find full textHigh-speed real-time animated displays on the ADAGE® RDS 3000 Raster Graphics System. [Washington, DC]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1989.
Find full textL, Ownbey Katrina, and United States. National Aeronautics and Space Administration. Scientific and Technical Information Division., eds. High-speed real-time animated displays on the ADAGE® RDS 3000 Raster Graphics System. [Washington, DC]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1989.
Find full textTobin, Claudia. Modernism and Still Life. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9781474455138.001.0001.
Full textBook chapters on the topic "Animation Speed"
Kuroki, Yuma, and Makio Ishihara. "Manipulating Animation Speed of Progress Bars to Shorten Time Perception." In Communications in Computer and Information Science, 670–73. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21383-5_113.
Full textMattes, Lisa, Martin Schrepp, Theo Held, and Patrick Fischer. "Acceptance and Speed of Animations in Business Software." In Human-Computer Interaction – INTERACT 2011, 438–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_52.
Full text"Drybrush (Speed Lines) and Motion Blur." In Timing for Animation, 128–30. Routledge, 2013. http://dx.doi.org/10.4324/9780080951720-63.
Full text"Drybrush (Speed Lines) and Motion Blur." In Timing for Animation, 126–30. Routledge, 2013. http://dx.doi.org/10.4324/9780080519272-60.
Full textWhitaker, Harold, John Halas, and Tom Sito. "Drybrush (Speed Lines) and Motion Blur." In Timing for Animation, 40th Anniversary Edition, 116–21. 3rd ed. CRC Press, 2021. http://dx.doi.org/10.1201/9781003139706-62.
Full textReed, Stephen K. "Visuospatial Reasoning." In Cognitive Skills You Need for the 21st Century, 81–91. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197529003.003.0008.
Full textFarahani, Javid, Pooya Soltani, and R. Edward Roberts. "Expertise differences in a 2D animation simulation decision-making task: The influence of presentation speed on performance." In Progress in Brain Research, 87–100. Elsevier, 2020. http://dx.doi.org/10.1016/bs.pbr.2020.06.017.
Full textTam, Gary K. L., Rynson W. H. Lau, and Jianmin Zhao. "A 3D Geometry Model Search Engine to Support Learning." In Distance Education Environments and Emerging Software Systems, 104–14. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-539-1.ch007.
Full textNakamoto, Takamichi, Hiroshi Ishida, and Haruka Matsukura. "Olfactory Display Using Solenoid Valves and Fluid Dynamics Simulation." In Multiple Sensorial Media Advances and Applications, 140–63. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-821-7.ch007.
Full textLi, Q., J. Yang, and Y. Zhuang. "Multimedia Information Retrieval at a Crossroad." In Multimedia Technologies, 242–49. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-953-3.ch020.
Full textConference papers on the topic "Animation Speed"
Unknown. "Nike "speed chain"." In ACM SIGGRAPH 2004 Computer animation festival. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186015.1186084.
Full textArchibeque, Carlye. "Speed Racer." In ACM SIGGRAPH ASIA 2008 computer animation festival. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1504271.1504337.
Full textSuzuki, Takanori, Yasushi Ishibashi, Hiroyuki Kubo, Akinobu Maejima, and Shigeo Morishima. "3D facial animation from high speed video." In ACM SIGGRAPH 2008 posters. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1400885.1400887.
Full textLaBounta, Henry, and Alex Fry. "A look under the hood of Need for Speed: Hot Pursuit." In ACM SIGGRAPH 2011 Computer Animation Festival. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2019001.2019096.
Full textChen, Jianxiang, Xi Tang, and Yuming Huang. "An interactive control of display speed for cartographic animation." In 2011 19th International Conference on Geoinformatics. IEEE, 2011. http://dx.doi.org/10.1109/geoinformatics.2011.5980949.
Full textSong, Cang. "The solution of the CRH380 High-speed EMU bogie virtual assembly animation." In 2016 4th International Conference on Machinery, Materials and Computing Technology. Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/icmmct-16.2016.194.
Full textPrahl, A., and B. J. Schmitt. "What Makes a Robot Robotic? Application of Speed, Fluidity and Animation Principles to Define Human Versus Robotic Movement." In 2020 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). IEEE, 2020. http://dx.doi.org/10.1109/ieem45057.2020.9309665.
Full textYazawa, Kazuaki, Dustin Kendig, and Ali Shakouri. "Time-Resolved Thermoreflectance Imaging for Thermal Testing and Analysis." In ISTFA 2013. ASM International, 2013. http://dx.doi.org/10.31399/asm.cp.istfa2013p0194.
Full textHarris, Mark Wesley, and Sudhanshu Semwal. "Deep Rendering Graphics Pipeline." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.11.
Full textKokkevis, Evangelos, and Dimitris Metaxas. "Recursive Dynamics and Adaptive Control for Animating Articulated Figures." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/vib-4203.
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