Journal articles on the topic 'Anime'
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Handayani, Viona Rizky, Diana Puspitasari, and Hartati Hartati. "Invensi dalam Genre Detektif." Jurnal SAKURA : Sastra, Bahasa, Kebudayaan dan Pranata Jepang 3, no. 2 (August 30, 2021): 116. http://dx.doi.org/10.24843/js.2021.v03.i02.p04.
Full textBudiarto, Gema. "Understanding the Cultural Reality of Shinobi through the Anime Series of Naruto & Naruto Shippūden." IZUMI 12, no. 2 (December 31, 2023): 225–36. http://dx.doi.org/10.14710/izumi.12.2.225-236.
Full textRaudha, Silvia, Azwarfajri Azwarfajri, and Musdawati Musdawati. "Pengaruh Anime dan Budaya Jepang dalam Gaya Hidup Mahasiswa di Banda Ace." Jurnal Sosiologi Agama Indonesia (JSAI) 5, no. 1 (March 31, 2024): 179–91. http://dx.doi.org/10.22373/jsai.v5i1.4354.
Full textYasim, Muh Nur Rahmat. "Otaku Dadakan: Studi Kasus Penggemar Anime One Piece di Kalangan Mahasiswa." Emik 5, no. 1 (June 26, 2022): 84–100. http://dx.doi.org/10.46918/emik.v5i1.1216.
Full textCovey, William B. "INTERPRETING ANIME." Journal of Film and Video 72, no. 1-2 (April 1, 2020): 100–102. http://dx.doi.org/10.5406/jfilmvideo.72.1-2.0100.
Full textFennell, Dana, Ana S. Q. Liberato, Bridget Hayden, and Yuko Fujino. "Consuming Anime." Television & New Media 14, no. 5 (March 2, 2012): 440–56. http://dx.doi.org/10.1177/1527476412436986.
Full textCondry, Ian. "Anime Creativity." Theory, Culture & Society 26, no. 2-3 (March 2009): 139–63. http://dx.doi.org/10.1177/0263276409103111.
Full textNicolas Trace Cabot. "CFP: Kumoricon Anime and Manga Studies: Intertextual Anime." Science Fiction Studies 45, no. 2 (2018): 410. http://dx.doi.org/10.5621/sciefictstud.45.2.0409.
Full textSuan, Stevie. "Anime’s Performativity: Diversity through Conventionality in a Global Media-Form." Animation 12, no. 1 (March 2017): 62–79. http://dx.doi.org/10.1177/1746847717691013.
Full textMarques Soares, Nara. "Da anima e dos animes." Revista Memorare 9, no. 1 (December 21, 2022): 30–41. http://dx.doi.org/10.59306/memorare.v9e1202230-41.
Full textHilal Abdullah, Stefanus Aditya Ferary, and Amalia Anjani Arifiyanti. "IMPLEMENTASI ALGORITMA APRIORI UNTUK MENENTUKAN ITEMSET ANIME YANG JARANG DITONTON PADA MYANIMELIST.NET." Prosiding Seminar Nasional Teknologi dan Sistem Informasi 2, no. 1 (September 15, 2022): 231–37. http://dx.doi.org/10.33005/sitasi.v2i1.302.
Full textRoziqiin, Nazhif Muafa, and M. Faisal. "SISTEM REKOMENDASI PEMILIHAN ANIME MENGGUNAKAN USER-BASED COLLABORATIVE FILTERING." JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) 9, no. 1 (February 23, 2024): 299–306. http://dx.doi.org/10.29100/jipi.v9i1.4222.
Full textCatão, Bruno Alves, Claudia Rosa Acevedo, and Eduardo Correa De Godoy. "TRIBO DE CONSUMO DE ANIMES: O ANIME COMO UM TOTEM." Revista Gestão e Desenvolvimento 14, no. 2 (April 28, 2017): 126. http://dx.doi.org/10.25112/rgd.v14i2.1126.
Full textMeilani, Yulinda Rahma. "FANATISME PENGGEMAR TERHADAP ATTACK OF TITAN." Commsphere: Jurnal Mahasiswa Ilmu Komunikasi 2, no. I (March 29, 2024): 122–31. http://dx.doi.org/10.37631/commsphere.v2ii.1357.
Full textAziz, Munafsin, and Susy Ong. "The Implementation of Japanese Animation (Anime) In Advertising." Jurnal Indonesia Sosial Sains 4, no. 04 (April 25, 2023): 370–83. http://dx.doi.org/10.59141/jiss.v4i05.810.
Full textAziz, Munafsin, and Susy Ong. "The Implementation of Japanese Animation (Anime) In Advertising." Jurnal Indonesia Sosial Sains 4, no. 04 (April 25, 2023): 370–83. http://dx.doi.org/10.59141/jiss.v4i04.810.
Full textLi, Xuanfei. "Anime-like Character Face Generation: A Survey." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 223–32. http://dx.doi.org/10.54097/hset.v68i.12069.
Full textPermadi, Vito Wahyu, and Cuk Yuana. "Analisis Pengaruh Anime Terhadap Minat Anggota Komunitas Anime Indonesia Pada Makanan Jepang." mezurashii 4, no. 1 (August 9, 2022): 49–60. http://dx.doi.org/10.30996/mezurashii.v4i1.6930.
Full textLi, De, Wenying Xu, and Xun Jin. "Anime Audio Retrieval Based on Audio Separation and Feature Recognition." International Journal of Intelligent Systems 2024 (May 21, 2024): 1–11. http://dx.doi.org/10.1155/2024/6668582.
Full textWijaya, Jessy, and Yudi Kornelis. "Legalitas Komersialisasi Fanart Anime." Widya Yuridika 5, no. 2 (September 1, 2022): 277. http://dx.doi.org/10.31328/wy.v5i2.3549.
Full textPatioran, Apriliany P., Burhan Niode, and Franky R. D. Rengkung. "Peran Diplomasi Anime Dalam Menyebarkan Budaya Jepang Di Indonesia." POLITICO: Jurnal Ilmu Politik 12, no. 2 (May 11, 2023): 181–200. http://dx.doi.org/10.35797/jp.v12i2.47664.
Full textKamrowska, Agnieszka. "Rzeczywistość w anime, anime w rzeczywistości. Nowe praktyki fanowskie." Studia Filmoznawcze 45 (July 16, 2024): 243–56. http://dx.doi.org/10.19195/0860-116x.45.12.
Full textAhmad, Hayz Hanafia, Yohanes Padmo Adi Nugroho, and Anda Prasetyo Ery. "LATAR LOKASI FILM ANIME “KIMINONAWA” SEBAGAI DAYA TARIK WISATA DI PREFEKTUR GIFU JEPANG." Phinisi Integration Review 6, no. 1 (February 28, 2023): 001. http://dx.doi.org/10.26858/pir.v6i1.43275.
Full textArsyad, Syech Geopandu Abdurizal, Yohanes Bahari, and Nining Ismiyani. "Imitation Behavior of Fans of Popular Japanese Anime Among Students of Sociology Education Study Program at FKIP Untan." International Journal Ethnic, Racial and Cultural Heritage 1, no. 2 (January 23, 2024): 56. http://dx.doi.org/10.26418/ijerch.v1i2.75433.
Full textOliva-Abarca, Jesús Eduardo. "El fenómeno abridged: el anime parodiado por sus fans." Jangwa Pana 17, no. 1 (December 29, 2017): 87. http://dx.doi.org/10.21676/16574923.2297.
Full textMussin, A. "MOTIVATIONAL FACTOR OF ANIME AND MANGA IN THE CONTEXT OF INDIVIDUAL IDENTIFICATION." Al-Farabi 78, no. 2 (June 15, 2022): 134–48. http://dx.doi.org/10.48010/2022.2/1999-5911.10.
Full textCosta, Daniel Lula, and Rodolpho Alexandre Santos Melo Bastos. "Os entrelaçamentos temporais e mitológicos das presenças das deusas antigas na personagem Kaguya no anime Naruto Shippuden." Palíndromo 14, no. 32 (January 3, 2022): 328–48. http://dx.doi.org/10.5965/2175234614322022328.
Full textDomarco, David, and Ni Made Satvika Iswari. "Rancang Bangun Aplikasi Chatbot Sebagai Media Pencarian Informasi Anime Menggunakan Regular Expression Pattern Matching." Jurnal ULTIMATICS 9, no. 1 (August 7, 2017): 19–24. http://dx.doi.org/10.31937/ti.v9i1.559.
Full textPuji Wisanggeni, Wishnu. "Soft Power Jepang Di Dalam Anime Samurai Champloo Sebagai Bentuk Diplomasi Kebudayaan." LUGAS Jurnal Komunikasi 3, no. 2 (December 31, 2019): 64–72. http://dx.doi.org/10.31334/lugas.v3i2.706.
Full textChandi, Jasdeep Kaur, and Kulveen Trehan. "“Still Watching Cartoons?” Infantilization of Young Anime Fans in India: A Critical Discourse Analysis." IAFOR Journal of Cultural Studies 8, no. 1 (July 5, 2023): 5–28. http://dx.doi.org/10.22492/ijcs.8.1.01.
Full textAzis, Moch Abdul, Nur Hadianto, Jaja Miharja, and Saifulloh Rifai. "IMPLEMENTASI ALGORITMA APRIORI UNTUK ANALISA PEMILIHAN TIPE GENRE FILM ANIME (STUDI KASUS : MYANIMELIST.NET)." Jurnal Pilar Nusa Mandiri 14, no. 2 (September 15, 2018): 209. http://dx.doi.org/10.33480/pilar.v14i2.932.
Full textZuo, Ang. "Transgenderism and Japanese Anime: A Case Study of Kmpfer." Communications in Humanities Research 5, no. 1 (September 14, 2023): 483–87. http://dx.doi.org/10.54254/2753-7064/5/20230390.
Full textPope Robbins, Laura. "Bringing anime to academic libraries: a recommended core collection." Collection Building 33, no. 2 (April 1, 2014): 46–52. http://dx.doi.org/10.1108/cb-12-2013-0047.
Full textWang, Yiheng. "Anime Obsession and Importance of Environment in Its Formation." Lecture Notes in Education Psychology and Public Media 45, no. 1 (April 19, 2024): 106–13. http://dx.doi.org/10.54254/2753-7048/45/20230293.
Full textAndari, Novi, and Adeline Grace M. Litaay. "Anime Trend as An Advert Genre in Indonesian Youtube." Journal of Development Research 6, no. 2 (November 30, 2022): 164–70. http://dx.doi.org/10.28926/jdr.v6i2.245.
Full textZuo, Wenbo. "Research on the Impact of Anime on the Mental Health of Adolescents." Applied Science and Innovative Research 8, no. 2 (April 26, 2024): p27. http://dx.doi.org/10.22158/asir.v8n2p27.
Full textWardani, Hayyin Fatika, and Ai Sumirah Setiawati. "Korelasi Minat dan Kebiasaan Menonton Anime dengan Kemampuan Menyimak Bahasa Jepang UNNES Angkatan." Jurnal Pendidikan Bahasa Jepang Undiksha 10, no. 1 (February 24, 2024): 10–19. http://dx.doi.org/10.23887/jpbj.v10i1.66163.
Full textSalsabila, Nahda, and Ibda Khaliq Bijitama Akbar. "The Implementation of Cool Japan Strategy during Covid-19 Pandemic." JILS (Journal of International and Local Studies) 7, no. 2 (July 31, 2023): 74–79. http://dx.doi.org/10.56326/jils.v7i2.3270.
Full textWei, Dichuan. "How Classic and Well-known Anime IPs Drive the Development of Peripheral Industries: A Case Study of Bandai Namco's Marketing of Mobile Suit Gundam." Highlights in Business, Economics and Management 30 (April 10, 2024): 284–88. http://dx.doi.org/10.54097/f76y4865.
Full textExner, Nina. "Anime-zing in North Carolina: Library Views of Anime Fans." North Carolina Libraries 70, no. 1 (March 22, 2012): 7. http://dx.doi.org/10.3776/ncl.v70i1.324.
Full textYuliani, Risa, R. M. Mulyadi, and M. Adji. "Japanese Soft Power in Indonesia on Anime Entitled Ufo Baby: Study of Popular Culture." IZUMI 10, no. 2 (November 1, 2021): 328–37. http://dx.doi.org/10.14710/izumi.10.2.328-337.
Full textAbdul Jabar, Mashita, Shareenie Shera Abdul Hamid, Zaity Akhtar Mukhtar, Nik Rozilaini Wan Mohamed, Shahira Abdul Jabar, and Mohd Shafiq Abdul Jabar. "Investigating Factors Affecting Fans’ Intention to Attend Anime Events: Conceptual." Information Management and Business Review 16, no. 1(I) (March 15, 2024): 43–50. http://dx.doi.org/10.22610/imbr.v16i1(i).3648.
Full textHiramoto, Mie. "Anime and intertextualities." Pragmatics and Society 1, no. 2 (November 17, 2010): 234–56. http://dx.doi.org/10.1075/ps.1.2.03hir.
Full textBerndt, Jaqueline, and Anna Ratkiewicz. "Anime studies: Wprowadzenie." Panoptikum, no. 28 (December 29, 2022): 118–33. http://dx.doi.org/10.26881/pan.2022.28.07.
Full textSHARMA, AR SURUCHI, AR ANUGAYA SHARAN, AR YASHIKA GUPTA, and SHRIYANSH JAIN. "ARCHITECTURE IN ANIME." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 07, no. 10 (October 1, 2023): 1–11. http://dx.doi.org/10.55041/ijsrem25864.
Full textSaud Abdullah S Alsahlly, Sultan Khalid M Algmrawi, Ahmad Saeed A Alshehri, Nasser Talal N Alotiby, Mohammad Arshad, and Sanjay Deshwali. "Anime affection on human IQ and behavior in Saudi Arabia." GSC Biological and Pharmaceutical Sciences 14, no. 2 (February 28, 2021): 143–54. http://dx.doi.org/10.30574/gscbps.2021.14.2.0031.
Full textMihara, Ryotaro. "A Coming of Age in the Anthropological Study of Anime?" Journal of Business Anthropology 9, no. 1 (April 30, 2020): 88–110. http://dx.doi.org/10.22439/jba.v9i1.5963.
Full textRizqina, Kirana, and Devinnisa Jehan. "Studying Typography Used in Ability "Rashomon: Tenma Tengai" in The Bungou Stray Dogs Anime Adaptation." Lekesan: Interdisciplinary Journal of Asia Pacific Arts 6, no. 2 (October 18, 2023): 162–69. http://dx.doi.org/10.31091/lekesan.v6i2.2441.
Full textChan, Yeehan, Nganling Wong, and Leeluan Ng. "JAPANESE LANGUAGE STUDENTS’ PERCEPTION OF USING ANIME AS A TEACHING TOOL." Indonesian Journal of Applied Linguistics 7, no. 1 (May 31, 2017): 93. http://dx.doi.org/10.17509/ijal.v7i1.6862.
Full textChen, Jiyue. "The Investigation on Anime-Themed Recommendation Systems." Highlights in Science, Engineering and Technology 81 (January 26, 2024): 121–31. http://dx.doi.org/10.54097/36drh331.
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