Journal articles on the topic 'Anime'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Anime.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Morzaria, Vanshi. "Anime." International Journal of Science and Research (IJSR) 11, no. 6 (2022): 1930–46. http://dx.doi.org/10.21275/sr22616211314.
Full textMaharani, Anastasia Widya Putri, and Sri Oemiati. "Proses Individuasi Diri Tokoh Otosaka Yuu Dalam Anime “Charlotte”: Psikoanalisis Carl Gustav Jung." KIRYOKU 9, no. 2 (2025): 342–57. https://doi.org/10.14710/kiryoku.v9i2.342-357.
Full textMaquiné, Érica da Costa de Oliveira. "O uso do anime como recurso de ensino-aprendizagem nas aulas de história." Núcleo do Conhecimento 01, no. 05 (2024): 150–67. https://doi.org/10.32749/nucleodoconhecimento.com.br/educacao/o-uso-do-anime.
Full textRaudha, Silvia, Azwarfajri Azwarfajri, and Musdawati Musdawati. "Pengaruh Anime dan Budaya Jepang dalam Gaya Hidup Mahasiswa di Banda Ace." Jurnal Sosiologi Agama Indonesia (JSAI) 5, no. 1 (2024): 179–91. http://dx.doi.org/10.22373/jsai.v5i1.4354.
Full textYasim, Muh Nur Rahmat. "Otaku Dadakan: Studi Kasus Penggemar Anime One Piece di Kalangan Mahasiswa." Emik 5, no. 1 (2022): 84–100. http://dx.doi.org/10.46918/emik.v5i1.1216.
Full textHandayani, Viona Rizky, Diana Puspitasari, and Hartati Hartati. "Invensi dalam Genre Detektif." Jurnal SAKURA : Sastra, Bahasa, Kebudayaan dan Pranata Jepang 3, no. 2 (2021): 116. http://dx.doi.org/10.24843/js.2021.v03.i02.p04.
Full textBudiarto, Gema. "Understanding the Cultural Reality of Shinobi through the Anime Series of Naruto & Naruto Shippūden." IZUMI 12, no. 2 (2023): 225–36. http://dx.doi.org/10.14710/izumi.12.2.225-236.
Full textSuan, Stevie. "Anime’s Performativity: Diversity through Conventionality in a Global Media-Form." Animation 12, no. 1 (2017): 62–79. http://dx.doi.org/10.1177/1746847717691013.
Full textHilal Abdullah, Stefanus Aditya Ferary, and Amalia Anjani Arifiyanti. "IMPLEMENTASI ALGORITMA APRIORI UNTUK MENENTUKAN ITEMSET ANIME YANG JARANG DITONTON PADA MYANIMELIST.NET." Prosiding Seminar Nasional Teknologi dan Sistem Informasi 2, no. 1 (2022): 231–37. http://dx.doi.org/10.33005/sitasi.v2i1.302.
Full textMarques Soares, Nara. "Da anima e dos animes." Revista Memorare 9, no. 1 (2022): 30–41. http://dx.doi.org/10.59306/memorare.v9e1202230-41.
Full textMori, Hiroaki. "Interorganizational Relations and Destination Marketing in Anime-Induced Tourism: The Effect of Joint Dependence." Tourism and Hospitality 6, no. 1 (2025): 18. https://doi.org/10.3390/tourhosp6010018.
Full textRoziqiin, Nazhif Muafa, and M. Faisal. "SISTEM REKOMENDASI PEMILIHAN ANIME MENGGUNAKAN USER-BASED COLLABORATIVE FILTERING." JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) 9, no. 1 (2024): 299–306. http://dx.doi.org/10.29100/jipi.v9i1.4222.
Full textCovey, William B. "INTERPRETING ANIME." Journal of Film and Video 72, no. 1-2 (2020): 100–102. http://dx.doi.org/10.5406/jfilmvideo.72.1-2.0100.
Full textFennell, Dana, Ana S. Q. Liberato, Bridget Hayden, and Yuko Fujino. "Consuming Anime." Television & New Media 14, no. 5 (2012): 440–56. http://dx.doi.org/10.1177/1527476412436986.
Full textCondry, Ian. "Anime Creativity." Theory, Culture & Society 26, no. 2-3 (2009): 139–63. http://dx.doi.org/10.1177/0263276409103111.
Full textNicolas Trace Cabot. "CFP: Kumoricon Anime and Manga Studies: Intertextual Anime." Science Fiction Studies 45, no. 2 (2018): 410. http://dx.doi.org/10.5621/sciefictstud.45.2.0409.
Full textMeilani, Yulinda Rahma. "FANATISME PENGGEMAR TERHADAP ATTACK OF TITAN." Commsphere: Jurnal Mahasiswa Ilmu Komunikasi 2, no. I (2024): 122–31. http://dx.doi.org/10.37631/commsphere.v2ii.1357.
Full textCatão, Bruno Alves, Claudia Rosa Acevedo, and Eduardo Correa De Godoy. "TRIBO DE CONSUMO DE ANIMES: O ANIME COMO UM TOTEM." Revista Gestão e Desenvolvimento 14, no. 2 (2017): 126. http://dx.doi.org/10.25112/rgd.v14i2.1126.
Full textIrsalina Nabilah and Santi Indra Astuti. "Membedah Anime sebagai Media Edukasi Kesehatan." Bandung Conference Series: Public Relations 4, no. 2 (2024): 548–54. http://dx.doi.org/10.29313/bcspr.v4i2.13218.
Full textAziz, Munafsin, and Susy Ong. "The Implementation of Japanese Animation (Anime) In Advertising." Jurnal Indonesia Sosial Sains 4, no. 04 (2023): 370–83. http://dx.doi.org/10.59141/jiss.v4i05.810.
Full textAziz, Munafsin, and Susy Ong. "The Implementation of Japanese Animation (Anime) In Advertising." Jurnal Indonesia Sosial Sains 4, no. 04 (2023): 370–83. http://dx.doi.org/10.59141/jiss.v4i04.810.
Full textLi, Xuanfei. "Anime-like Character Face Generation: A Survey." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 223–32. http://dx.doi.org/10.54097/hset.v68i.12069.
Full textPermadi, Vito Wahyu, and Cuk Yuana. "Analisis Pengaruh Anime Terhadap Minat Anggota Komunitas Anime Indonesia Pada Makanan Jepang." mezurashii 4, no. 1 (2022): 49–60. http://dx.doi.org/10.30996/mezurashii.v4i1.6930.
Full textLi, De, Wenying Xu, and Xun Jin. "Anime Audio Retrieval Based on Audio Separation and Feature Recognition." International Journal of Intelligent Systems 2024 (May 21, 2024): 1–11. http://dx.doi.org/10.1155/2024/6668582.
Full textWijaya, Jessy, and Yudi Kornelis. "Legalitas Komersialisasi Fanart Anime." Widya Yuridika 5, no. 2 (2022): 277. http://dx.doi.org/10.31328/wy.v5i2.3549.
Full textPatioran, Apriliany P., Burhan Niode, and Franky R. D. Rengkung. "Peran Diplomasi Anime Dalam Menyebarkan Budaya Jepang Di Indonesia." POLITICO: Jurnal Ilmu Politik 12, no. 2 (2023): 181–200. http://dx.doi.org/10.35797/jp.v12i2.47664.
Full textGong, Yiqing, Jiahui Weng, Jiayu Xia, and Hanyun Xu. "Research on the Influence of Japanese Anime on Chinese College Students' Consumption Habits in Haikyu." Communications in Humanities Research 41, no. 1 (2024): None. http://dx.doi.org/10.54254/2753-7064/41/2024ne0025.
Full textAhmad, Hayz Hanafia, Yohanes Padmo Adi Nugroho, and Anda Prasetyo Ery. "LATAR LOKASI FILM ANIME “KIMINONAWA” SEBAGAI DAYA TARIK WISATA DI PREFEKTUR GIFU JEPANG." Phinisi Integration Review 6, no. 1 (2023): 001. http://dx.doi.org/10.26858/pir.v6i1.43275.
Full textArsyad, Syech Geopandu Abdurizal, Yohanes Bahari, and Nining Ismiyani. "Imitation Behavior of Fans of Popular Japanese Anime Among Students of Sociology Education Study Program at FKIP Untan." International Journal Ethnic, Racial and Cultural Heritage 1, no. 2 (2024): 56. http://dx.doi.org/10.26418/ijerch.v1i2.75433.
Full textMussin, A. "MOTIVATIONAL FACTOR OF ANIME AND MANGA IN THE CONTEXT OF INDIVIDUAL IDENTIFICATION." Al-Farabi 78, no. 2 (2022): 134–48. http://dx.doi.org/10.48010/2022.2/1999-5911.10.
Full textKurnia, Galuh Mega, Nuri Hermawan, Muthmainnah Muthmainnah, and Mochammad Bagus Qomaruddin. "Exploration of Anime “A Silent Voice” as a Media for Mental Health Education: Thematic Analysis of Audience Reactions on YouTube." Jurnal Promkes 13, SI1 (2025): 63–72. https://doi.org/10.20473/jpk.v13.isi1.2025.63-72.
Full textPasaribu, Nova Tresia, Masrizal Masrizal, and Syaiful Zuhri Harahap. "Rancang Bangun Sistem Informasi Anime Premium dan Non Premium Berbasis Web Dengan Menggunakan Metode Waterfall." INFORMATIKA 12, no. 1 (2024): 105–17. https://doi.org/10.36987/informatika.v12i1.5494.
Full textDomarco, David, and Ni Made Satvika Iswari. "Rancang Bangun Aplikasi Chatbot Sebagai Media Pencarian Informasi Anime Menggunakan Regular Expression Pattern Matching." Jurnal ULTIMATICS 9, no. 1 (2017): 19–24. http://dx.doi.org/10.31937/ti.v9i1.559.
Full textPuji Wisanggeni, Wishnu. "Soft Power Jepang Di Dalam Anime Samurai Champloo Sebagai Bentuk Diplomasi Kebudayaan." LUGAS Jurnal Komunikasi 3, no. 2 (2019): 64–72. http://dx.doi.org/10.31334/lugas.v3i2.706.
Full textChandi, Jasdeep Kaur, and Kulveen Trehan. "“Still Watching Cartoons?” Infantilization of Young Anime Fans in India: A Critical Discourse Analysis." IAFOR Journal of Cultural Studies 8, no. 1 (2023): 5–28. http://dx.doi.org/10.22492/ijcs.8.1.01.
Full textKamrowska, Agnieszka. "Rzeczywistość w anime, anime w rzeczywistości. Nowe praktyki fanowskie." Studia Filmoznawcze 45 (July 16, 2024): 243–56. http://dx.doi.org/10.19195/0860-116x.45.12.
Full textLee, Wan‐Chen, Juliana Hirt, and Hyerim Cho. "From Fandom to Fadeaway: Unpacking Factors Contributing to Anime Dropout." Proceedings of the Association for Information Science and Technology 61, no. 1 (2024): 989–91. http://dx.doi.org/10.1002/pra2.1163.
Full textCosta, Daniel Lula, and Rodolpho Alexandre Santos Melo Bastos. "Os entrelaçamentos temporais e mitológicos das presenças das deusas antigas na personagem Kaguya no anime Naruto Shippuden." Palíndromo 14, no. 32 (2022): 328–48. http://dx.doi.org/10.5965/2175234614322022328.
Full textOliva-Abarca, Jesús Eduardo. "El fenómeno abridged: el anime parodiado por sus fans." Jangwa Pana 17, no. 1 (2017): 87. http://dx.doi.org/10.21676/16574923.2297.
Full textNurmana, Ayyub, and Florencia Irene Yuliani. "anime Pengaruh Anime (kartun Jepang) Terhadap Perilaku Kekarasan Pada Remaja." Pixel :Jurnal Ilmiah Komputer Grafis 17, no. 2 (2024): 67–76. https://doi.org/10.51903/pixel.v17i2.2107.
Full textAzis, Moch Abdul, Nur Hadianto, Jaja Miharja, and Saifulloh Rifai. "IMPLEMENTASI ALGORITMA APRIORI UNTUK ANALISA PEMILIHAN TIPE GENRE FILM ANIME (STUDI KASUS : MYANIMELIST.NET)." Jurnal Pilar Nusa Mandiri 14, no. 2 (2018): 209. http://dx.doi.org/10.33480/pilar.v14i2.932.
Full textZuo, Ang. "Transgenderism and Japanese Anime: A Case Study of Kmpfer." Communications in Humanities Research 5, no. 1 (2023): 483–87. http://dx.doi.org/10.54254/2753-7064/5/20230390.
Full textNabil Shauqi, Moch, Rusdiah Rusdiah, and Hadawiah Hadawiah. "Budaya Anime Jepang Dalam Perubahan Perilaku Remaja Pada Siswa SMA Negeri 6 Kota Palopo." RESPON JURNAL ILMIAH MAHASISWA ILMU KOMUNIKASI 4, no. 2 (2024): 52–61. https://doi.org/10.33096/respon.v4i2.232.
Full textPope Robbins, Laura. "Bringing anime to academic libraries: a recommended core collection." Collection Building 33, no. 2 (2014): 46–52. http://dx.doi.org/10.1108/cb-12-2013-0047.
Full textWang, Yiheng. "Anime Obsession and Importance of Environment in Its Formation." Lecture Notes in Education Psychology and Public Media 45, no. 1 (2024): 106–13. http://dx.doi.org/10.54254/2753-7048/45/20230293.
Full textSitanggang, Altolyto. "Sistem Rekomendasi Anime Menggunakan Metode Singular Value Decomposition (SVD) dan Cosine Similarity." Jurnal Teknologi Informasi 2, no. 2 (2023): 90. http://dx.doi.org/10.35308/jti.v2i2.7787.
Full textAndari, Novi, and Adeline Grace M. Litaay. "Anime Trend as An Advert Genre in Indonesian Youtube." Journal of Development Research 6, no. 2 (2022): 164–70. http://dx.doi.org/10.28926/jdr.v6i2.245.
Full textNugraha, Rifky Dimas, and Pitri Haryanti. "Pengaruh Anime yang Ditayangkan dalam Situs Legal terhadap Sikap Anak Muda." Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya 4, no. 1 (2024): 117–24. http://dx.doi.org/10.34010/mhd.v4i1.8338.
Full textWardani, Hayyin Fatika, and Ai Sumirah Setiawati. "Korelasi Minat dan Kebiasaan Menonton Anime dengan Kemampuan Menyimak Bahasa Jepang UNNES Angkatan." Jurnal Pendidikan Bahasa Jepang Undiksha 10, no. 1 (2024): 10–19. http://dx.doi.org/10.23887/jpbj.v10i1.66163.
Full textZuo, Wenbo. "Research on the Impact of Anime on the Mental Health of Adolescents." Applied Science and Innovative Research 8, no. 2 (2024): p27. http://dx.doi.org/10.22158/asir.v8n2p27.
Full text