Academic literature on the topic 'Anthony Vidler'

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Journal articles on the topic "Anthony Vidler"

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Akcan, Esra. "Histories of the Immediate Present: Inventing Architectural Modernism - Anthony Vidler." Journal of Architectural Education 62, no. 3 (February 2009): 89–90. http://dx.doi.org/10.1111/j.1531-314x.2008.00275.x.

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Meunier, John. "Review: James Frazer Stirling: Notes from the Archive by Anthony Vidler." Journal of the Society of Architectural Historians 70, no. 4 (December 1, 2011): 546–47. http://dx.doi.org/10.1525/jsah.2011.70.4.546.

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Ockman, Joan. "Review: Warped Space: Art, Architecture, and Anxiety in Modern Culture by Anthony Vidler." Journal of the Society of Architectural Historians 60, no. 2 (June 1, 2001): 238–40. http://dx.doi.org/10.2307/991721.

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Vega, Macarena de la. "Reconsidering Emil Kaufmann’s Von Ledoux bis Le Corbusier." Cuaderno de Notas, no. 15 (November 28, 2014): 110. http://dx.doi.org/10.20868/cn.2014.2962.

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El objetivo de este ensayo es re-abrir y re-leer Von Ledoux bis Le Corbusier de Emil Kaufmann. A pesar de que Panayotis Tournikiotis y Anthony Vidler lo incluyeran en sus respectivos discursos sobre la historiografía de la arquitectura moderna, se propone reconsiderar a su autor como un historiador pionero de la Ilustración. Tres ideas: el único protagonista del libro es Claude-Nicolas Ledoux; la arquitectura en torno a 1800 necesitaba una reevaluación; y la obra de Kaufmann se enmarca en un tiempo de búsqueda de una nueva ciencia del arte y una nueva historia de la arquitectura. Kaufmann es una figura de transición entre una generación previa de historiadores del arte que establecieron conceptos y principios fundamentales, y otros de su misma generación que se embarcaron en la tarea de considerar la arquitectura moderna como objeto de una investigación histórica. Abstract The aim of this essay is to re-open and re-read the content of Emil Kaufmann’s Von Ledoux bis Le Corbusier. Even though Panayotis Tournikiotis and Anthony Vidler included it in their discussions of the historiography of modern architecture, this investigation recommends a needed reconsideration of Emil Kaufmann as a pioneer historian of the Age of Reason. Three ideas can be highlighted: first, Claude-Nicolas Ledoux is the main character of Kaufmann’s discourse; second, the architecture around 1800 needed a reevaluation; and third, his work takes place in a time of searching for a new science of art and for a new history of architecture. To sum up, it can be concluded that Kaufmann is a transitional figure between a previous generation of art historians who established fundamental concepts and principles; and others of his own generation who embarked on the hard task of considering modern architecture as a subject of historical research.
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Bronstein, Lais. "Notas para uma narrativa do desamparo na arquitetura | Notes for a narrative on architecture helplessness." Oculum Ensaios 15, no. 2 (July 20, 2018): 233. http://dx.doi.org/10.24220/2318-0919v15n2a3991.

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O presente texto e parte de uma pesquisa mais ampla destinada a decifrar arquiteturas e espaços urbanos que tem o desemparo e o mal‑estar como impulso criador. Busca‑se neste ensaio delinear uma narrativa que acolha esses fenômenos, analisando estudos e autores que trabalham com chaves interpretativas afins. Inicialmente foram tratados os conceitos de Unheimlich (inquitetante) e Unbehagen (mal‑estar) de Sigmund Freud. O suporte teórico momentâneo ai encontrado permitiu também estabelecer certa cumplicidade com algumas inquietacoes de Anthony Vidler, expostas em seus livros The Architectural Uncanny e Warped Spaces. Por fim, foram incluídas as constelações e demais considerações epistemológicas e metodológicas de Walter Benjamin, mais especificamente aquelas tratadas no estudo sobre o Barroco Alemão.
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Leith, James A. "Claude-Nicolas Ledoux: Architecture and Social Reform at the End of the Ancien Régime. Anthony Vidler." Journal of Modern History 66, no. 4 (December 1994): 799–801. http://dx.doi.org/10.1086/244956.

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Volz, Kirsty, and Heather Faulkner. "Dark Rooms." idea journal 16, no. 1 (February 6, 2018): 182–95. http://dx.doi.org/10.37113/ideaj.vi0.23.

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In the 2015 exhibition, Cloud Land, for the Museum of Brisbane, Robyn Stacey transformed hotel rooms into dark rooms that captured a unique series of portraits of Brisbane in Australia. These portraits enfold conditions of interiority and exteriority as well as spaces that resemble the past and the present. The collapsing of time and space found in Stacey’s work is central to the analysis presented in this paper. Anthony Vidler’s reading of Deleuze’s concept of ‘the fold’ informs the analytical framework of Stacey’s work. Vidler uses the camera obscura to describe the theories presented in The Fold and he also presents a critical view on how designers have previously read and applied Deleuze’s theories to ‘architectural space.’ This paper also draws from Vidler’s concept of ‘dark space,’ described as the unconscious way we are forced to engage with the often confusing spatial experiences of contemporary built environments. This confusion leads to our experiences of the city being largely unseen. The works presented by Stacey in Cloud Land are, for the most part, informed by her experiences of living in Brisbane during Sir Joh Bjelke-Petersen’s authoritarian government (1968-1987). This recent history of the city is hardly present today, but Stacey finds the visible traces of the oppression experienced by many during this period through the camera obscura. Stacey’s work proffers a way to consciously engage with the city and the unseen histories that are embedded into its fabric. Additionally, through Stacey’s work we consider the placeless and benign spatial quality of contemporary hotel rooms and spaces—an example of Vidler’s ‘dark space.’
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Lukacher, Brian. "Review: Claude-Nicolas Ledoux: Architecture and Social Reform at the End of the Ancien Régime by Anthony Vidler." Journal of the Society of Architectural Historians 55, no. 4 (December 1, 1996): 476–78. http://dx.doi.org/10.2307/991199.

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Oliveira, Luciana Monzillo de. "Forma e função no projeto da praça urbana." Paisagem e Ambiente, no. 41 (March 14, 2018): 35–55. http://dx.doi.org/10.11606/issn.2359-5361.v0i41p35-55.

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O binômio forma e função e o consequente equilíbrio ou a predominância de um ou de outro, nos diferentes campos de atuação dos arquitetos, designers, paisagistas e urbanistas, tem sido tema explorado e vinculado às definições do moderno e do pós-moderno. No projeto dos espaços livres de edificações, a questão está diretamente relacionada com a apreensão e leitura da paisagem urbana e sua apropriação pelo usuário. O objeto de pesquisa é o processo de transformação da paisagem urbana decorrente dos projetos implantados na Jacob Javits Plaza, em Nova York, em diferentes intervenções desde 1967. A pesquisa utiliza dos conceitos de Rosalind Krauss, Anthony Vidler e Silvio Macedo para identificar e analisar as referências projetuais das intervenções na praça e traçar um paralelo entre a arquitetura paisagística e o campo da arte escultórica, e a relação forma e função no projeto do espaço livre de edificações para uso público.
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Cabrera Espinosa, Claudia. "La voz de Santa Vela en "Las madres negras" de Patricia Esteban Erlés." Pasavento. Revista de Estudios Hispánicos 9, no. 1 (March 1, 2021): 9–23. http://dx.doi.org/10.37536/preh.2021.9.1.1080.

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La narrativa de Patricia Esteban Erlés ha otorgado, desde sus inicios, un fuerte peso a los espacios en donde se desarrolla la acción. Algunos de ellos se inspiran en inmuebles de novelas y películas, como ocurre en el caso de Manderley –la casona de la película Rebeca, de Hitchcock– y la mansión Winchester. El escenario principal de la novela Las madres negras, el convento de Santa Vela, es un elemento crucial para la conformación de lo gótico, lo siniestro y lo fantástico, rasgos que se combinan con maestría en esta obra. Este trabajo destaca las características arquitectónicas del espacio y su relación con la trama de la novela. Asimismo, se aborda el protagonismo del inmueble como un personaje, la importancia de su voz a lo largo de la novela y la proyección de la mente de su propietaria original en su construcción, con base en la teoría de Maria Tatar, Sigmund Freud, Anthony Vidler y Gaston Bachelard, entre otros.
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Dissertations / Theses on the topic "Anthony Vidler"

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Volz, Kirsty. "Architecture, the body and authority in performance." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/89742/1/Kirsty_Volz_Thesis.pdf.

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This is a theoretical investigation seeking to learn more about architecture by looking at architectural practice through another discipline. In this research architecture is investigated by examining its relationship with bodies through performance and theatre set design. This thesis aims to build on existing architectural theory, in which an absence of discourse on the body has been identified, by analysing representations of architecture and the body in performance. The research specifically examines the relationship between the body, architecture and authority in performance through the analysis of several performance works.
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Books on the topic "Anthony Vidler"

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Shakespeare, William. Anthony and Cleopatra. Oxford: O.U.P., 1994.

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Shakespeare, William. The tragedy of Anthony and Cleopatra. Oxford: Clarendon Press, 1994.

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Shakespeare, William. The tragedy of Anthony and Cleopatra. [Sydney]: Sydney University Press, 1985.

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Shakespeare, William. The tragedy of Anthony and Cleopatra. Oxford: Oxford University Press, 2000.

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Shakespeare, William. The tragedy of Anthony and Cleopatra. Oxford: Oxford University Press, 2000.

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Shakespeare, William. The tragedy of Anthony and Cleopatra. Oxford: Oxford University Press, 2008.

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Videos on art: A resource guide to films and videos available worldwide from the Roland Collection. Peasmarsh, East Sussex: The Collection, 1996.

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Shakespeare, William. The tragedie of Anthonie and Cleopatra. London: Prentice Hall, Harvester Wheatsheaf, 1995.

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Shakespeare, William. The tragedie of Anthonie and Cleopatra. New York: Applause, 2000.

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Timothy, Bricknell, ed. Minghella on Minghella. London: Faber, 2005.

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Book chapters on the topic "Anthony Vidler"

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"Praise for Anthony C. Caputo's Digital Video Surveillance and Security." In Digital Video Surveillance and Security, i. Elsevier, 2010. http://dx.doi.org/10.1016/b978-1-85617-747-4.00020-2.

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Proserpio, Luigi. "Managerial Computer Business Games." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 873–79. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch119.

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Interview with Anthony Davidson, SuperAguri F1 GP Driver (autosport.com, March 2, 2007): Q: Can you actually learn anything from the [F1 videogame] though? AD: Absolutely. When I did the 2004 season, I really relied on having video data from the team and using the PlayStation games as well to learn the circuits. We always deal in corner numbers, we don’t use the proper corner names, so we have a little map in the car with the numbers. For you to visualize it beforehand is a help, because when they talk about a bump in turn three then you know what they are talking about before you have even walked the circuit or seen any onboard footage. You know roughly what the track looks like and when you get out there you smile because it is exactly what you were doing in your living room. And now the graphics have stepped up another level it is so much more realistic. F1 drivers can benefit from computer simulations, with a supplement of training before racing on a newly built circuit, with no consolidated knowledge. Managers (and students, too) can benefit from PC-based simulations that recreate complex business worlds as well. Books contain theories, along with a good number of examples. Computer-based business games can add dynamism and a temporal dimension to the standard managerial theories contained in books. Many researchers think that the potential of the computer as a learning tool is very high if we involve the user in a simulation process, instead of giving him a description of reality. This theory is confirmed by many field examples, as shown before by the Formula 1 pilot, who adopts a particular software in order to learn how to drive on a circuit that he has not tested directly. U.S. Marines play Quake and Unreal to simulate the mission in which they will be involved. Business games, finally, start to be adopted in managerial education as learning support tools. For example, EIS simulation has been developed at Insead Business School in order to simulate organizational change, while FirmReality has been developed at Bocconi University to study the integrated use of organizational capabilities to gain competitive advantage. Scientific and managerial literatures recognize the potential of these instruments for learning purposes (compatible with andragogical and collaborative learning theories), but cannot address their design and the integration within distance-learning practices. The current debate on computer simulations involves the research and the standardization of rules for the project phases, in order to take advantage of the potential attributed to this tool, and enhance the compatibility between managers/students and this form of learning.
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Conference papers on the topic "Anthony Vidler"

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Victorio, Aldo, and Teresinha Vilela. "Art, Audiovisual and Design: an experience." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.128.

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This work aims to share part of a research carried out in a public school that brought art, school and university closer together. The research aimed to understand the interests of students in the Final Stages of Youth and Adult Education (EJA) and was carried out at the Municipal Expeditionary Aquino de Araújo School, in Duque de Caxias, state of Rio de Janeiro. The audiovisual production comes from the school's partnership with the Audiovisual Resources Laboratory of the State University of Rio de Janeiro, Campus Duque de Caxias, Faculty of Education of Baixada Fluminense (LABORAV-UERJ/FEBF). Students, collaborators, go from protagonists to directors and editors of their own productions. In this way, we try to enhance the interests of students who are often invisible. The research gave us the opportunity to get to know in more detail various interests of the students who, along the way, converged mainly on the culture of Skate and Hip Hop. At school, not only skateboarding was present in the classroom, but also skateboarding images, on shirt prints, on the covers of some notebooks. In the pre-investigative period of the project, Mauricio Silva had drawn the letters “R” and “C” on a project for a shirt, an activity that we propose, as an art teacher at the school. Then I met Mauricio Silva with his skater friends, exposing the “Ratarius” brand, that “R” that he drew in his shirt project. This meeting took place at the Meeting of Favelas (MOF) which was recorded in Video 1-MoF2014 Cultura e Imagem Fora das Paredes da Escola https://youtu.be/JdmRNjYygMs?t=7. Ana Mae Barbosa (2015) presents the image as a research narrative. Video 1 was a moment in the research, in which image/writing overflowed beyond paper and videos began to be part of the research methodology as well. We rely on Arts Based Research (PBA) with a/r/tography. Prior to any public presentation of Video 1, students and former students, Mauricio Silva, Thiago Marques, Anthony Oliveira and Raphael Santos were invited to watch Video 1 together on LABORAV, resulting in Video 6 (https://youtu.be/b6E94LzTpxY) with their reactions and comments to the event. see -. Afterwards, from this moment on, the other seven videos were produced with their direct collaboration, getting the invitation to watch. And we are celebrating the approval (October/2021) of the Licentiate Course in Cinema and Audiovisual for the Baixada Fluminense Education Faculty Unit of the State University of Rio de Janeiro, the place that made our research possible.
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Victorio, Aldo, and Teresinha Vilela. "Arte, Audiovisual y Diseño: Una experiencia." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.128.g221.

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Este trabajo tiene como objetivo compartir parte de una investigación realizada en una escuela pública que acercó el arte, la escuela y la universidad. La investigación tuvo como objetivo comprender los intereses de los estudiantes de las Etapas Finales de la Educación de Jóvenes y Adultos (EJA) y se llevó a cabo en la Escuela Municipal Expedicionario Aquino de Araújo, en Duque de Caxias, estado de Río de Janeiro. La producción audiovisual proviene de la alianza de la escuela con el Laboratorio de Recursos Audiovisuales de la Universidad Estadual de Río de Janeiro, Campus Duque de Caxias, Facultad de Educación de la Baixada Fluminense (LABORAV-UERJ/FEBF). Estudiantes, colaboradores, pasan de protagonistas a directores y editores de sus propias producciones. De esta manera, tratamos de mejorar los intereses de los estudiantes, que a menudo se vuelven invisibles. La investigación nos brindó la oportunidad de conocer con más detalle diversos intereses de los estudiantes que, en el camino, convergieron principalmente en la cultura del Skate y el Hip Hop. En la escuela, no solo el skate estaba presente en el aula, sino también en imágenes de skate, en estampados de camisetas, en las portadas de algunos cuadernos... En el período pre-investigativo del proyecto, Mauricio Silva había dibujado las letras “R” y “C” en un proyecto de camiseta, actividad que propuse como profesora de arte en la escuela. Luego, conocí a Mauricio Silva junto a sus amigos skaters, exponiendo la marca “Ratarius”, esa “R” que que había dibujado en su proyecto de camiseta. Esta reunión tuvo lugar en el Encuentro de Favelas (MOF), que fue grabado en Video 1 - MoF 2014 Cultura e Imagem Fora das Paredes da Escola. Ana Mae Barbosa presenta la imagen como un relato de investigación, en sus palabras: “La mejor manera de convencer a los demás de lo que afirmamos verbalmente, de nuestras teorías, de nuestras convicciones, de los resultados de nuestra investigación, es probarlos a través de la imagen”. (BARBOSA, 2015, p. 348). El video 1 fue un momento de investigación, en el que la imagen/escritura desbordó más allá del papel y los videos también comenzaron a ser parte de la metodología de investigación. Antes de cualquier presentación pública del Video 1, los estudiantes y exalumnos Mauricio Silva, Thiago Marques, Anthony Oliveira y Raphael Santos fueron invitados a ver el Video 1 juntos en LABORAV, dando como resultado el Video 2 ,con sus reacciones y comentarios al evento. Posteriormente, a partir de este momento, se produjeron los otros siete videos con su colaboración directa en la invitación a ver. Estamos celebrando la aprobación (octubre - 2021) del Curso de Licenciatura en Cine y Audiovisual para la Unidad de Educación Baixada Fluminense de la Universidad Estadual de Río de Janeiro, el lugar que hizo posible nuestra investigación.
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