Academic literature on the topic 'Anytime anywher'

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Journal articles on the topic "Anytime anywher"

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Floyd, Raymond E., and Richard H. Spencer. "Anywhere! Anytime!" IEEE Potentials 32, no. 1 (2013): 10–11. http://dx.doi.org/10.1109/mpot.2012.2220035.

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Steinberg, Marc. "Anytime, Anywhere." Theory, Culture & Society 26, no. 2-3 (2009): 113–38. http://dx.doi.org/10.1177/0263276409103114.

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Japan's first weekly, 30-minute animated TV series, Tetsuwan Atomu (Astro Boy), is not only commonly regarded as the first instance of what is now known as `anime'; it is also regarded as the point of emergence of the commercial phenomenon of character-based merchandizing. Interesting enough, it is not so much Tetsuwan Atomu the TV series as the practice of including Atomu stickers as premiums in the candy maker Meiji Seika's chocolate packages that really ignited the character merchandizing boom. The key to the success of the stickers — along with the use of the already popular figure of Atomu — was their ability to be stuck anywhere, and seen anytime. This anytime-anywhere potential of the stickers arguably led to the new communicational media environment and the cross-media connections that characterize the anime system and the force which drives it: the character. Part historical, part theoretical, this article will explore the thesis that it was the `medium' of stickers that led to the development of the character-based multimedia environment that is a key example of — and perhaps even a precursor to — the ubiquity of media that is the theme of this journal issue.
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Voigt, Jens-Uwe, and Christian Prinz. "Anywhere, Anytime?" Journal of the American Society of Echocardiography 24, no. 12 (2011): 1331–32. http://dx.doi.org/10.1016/j.echo.2011.11.001.

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Gallego-Lema, Vanesa, José Miguel Correa Gorospe, and Estíbaliz Aberasturi-Apráiz. "Anywhere, anytime: los itinerarios de aprendizaje de los docentes." Revista Fuentes 2, no. 22 (2020): 165–77. http://dx.doi.org/10.12795/revistafuentes.2020.v22.i2.03.

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Lopes, Pedro. "XRDS anywhere, anytime." XRDS: Crossroads, The ACM Magazine for Students 20, no. 4 (2014): 13. http://dx.doi.org/10.1145/2627810.

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Gillespie, Marie. "`Anytime, anyplace, anywhere'." Journalism: Theory, Practice & Criticism 10, no. 3 (2009): 322–25. http://dx.doi.org/10.1177/1464884909102575.

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Flanagan, Deborah L. "Learning Anytime, Anywhere." Journal of Business & Finance Librarianship 4, no. 4 (1999): 19–34. http://dx.doi.org/10.1300/j109v04n04_03.

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Mikesell, Brian L. "Anything, Anytime, Anywhere." Journal of Library Administration 41, no. 1-2 (2004): 315–26. http://dx.doi.org/10.1300/j111v41n01_22.

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Tucker, Christina. "Anytime, anyplace,anywhere?" British Journal of Midwifery 9, no. 9 (2001): 571. http://dx.doi.org/10.12968/bjom.2001.9.9.9425.

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Böck, Barbara, and Cordula Buse. "Anytime, Anywhere, Anyhow." ChemBioEng Reviews 2, no. 1 (2015): 5. http://dx.doi.org/10.1002/cben.201570001.

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Dissertations / Theses on the topic "Anytime anywher"

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Adebonojo, Leslie G., Kathy Campbell, and Mark Ellis. "Anytime, Anywhere Training." Digital Commons @ East Tennessee State University, 2010. https://dc.etsu.edu/etsu-works/6318.

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Petrini, Patrizia. "Healthcare for anyone, anywhere, anytime." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/3807/.

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Gli sviluppi in campo scientifico e nella medicina sono fortemente collegati. L'innovazione tecnologica ci aiuta a rendere più semplici le operazioni che potrebbero essere complesse, riuscendo a dare un grande aiuto in qualsiasi campo. In questo lavoro si approfondirà il contributo che può dare l'innovazione all'assistenza sanitaria, con lo scopo di riuscire a fornire un'assistenza sanitaria in qualsiasi luogo, in qualsiasi momento, a chiunque. Per fare questo ci si basa sull'mHealth e quindi sull'interazione tra la medicina e i dispositivi mobili. Si definirà una architettura che abbia le potenzialità di essere integrata con le procedure di assistenza sanitaria riuscendo a diminuire i costi aumentando i benefici percepiti da medici e pazienti. Lo strumento base utilizzato per fornire una assistenza sanitaria in mobilità saranno i sensori e gli attuatori impiantabili o indossabili.
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Pan, Long. "Effective and Efficient Methodologies for Social Network Analysis." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/25962.

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Performing social network analysis (SNA) requires a set of powerful techniques to analyze structural information contained in interactions between social entities. Many SNA technologies and methodologies have been developed and have successfully provided significant insights for small-scale interactions. However, these techniques are not suitable for analyzing large social networks, which are very popular and important in various fields and have special structural properties that cannot be obtained from small networks or their analyses. There are a number of issues that need to be further studied in the design of current SNA techniques. A number of key issues can be embodied in three fundamental and critical challenges: long processing time, large computational resource requirements, and network dynamism. In order to address these challenges, we discuss an anytime-anywhere methodology based on a parallel/distributed computational framework to effectively and efficiently analyze large and dynamic social networks. In our methodology, large social networks are decomposed into intra-related smaller parts. A coarse-level of network analysis is built based on comprehensively analyzing each part. The partial analysis results are incrementally refined over time. Also, during the analyses process, network dynamic changes are effectively and efficiently adapted based on the obtained results. In order to evaluate and validate our methodology, we implement our methodology for a set of SNA metrics which are significant for SNA applications and cover a wide range of difficulties. Through rigorous theoretical and experimental analyses, we demonstrate that our anytime-anywhere methodology is<br>Ph. D.
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Doyle, Daniel James. "Insider research into Microsoft's Anytime Anywhere Learning : primary school children empowered in a constructivist classroom." Thesis, University of East Anglia, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.273541.

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Taylor, Graham R. "Anytime anywhere learning : a paradigm shift in the management and organisation of learning and teaching." Thesis, University of Lincoln, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269785.

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Dye, Keith. "Applied music lessons in an online environment using desktop videoconferencing lessons with almost anyone, anywhere, anytime: it's possible." Saarbrücken VDM Verlag Dr. Müller, 2007. http://d-nb.info/989451453/04.

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Yánez, Daniel Augusto Vera. "Blind guide: anytime, anywhere." Master's thesis, 2017. http://hdl.handle.net/10400.8/2833.

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Sight dominates our mental life, more than any other sense. Even when we are just thinking about something the world, we end imagining what looks like. This rich visual experience is part of our lives. People need the vision for two complementary reasons. One of them is vision give us the knowledge to recognize objects in real time. The other reason is vision provides us the control one need to move around and interact with objects. Eyesight helps people to avoid dangers and navigate in our world. Blind people usually have enhanced accuracy and sensibility of their other natural senses to sense their surroundings. But sometimes this is not enough because the human senses can be affected by external sources of noise or disease. Without any foreign aid or device, sightless cannot navigate in the world. Many assistive tools have been developed to help blind people. White canes or guide dogs help blind in their navigation. Each device has their limitation. White canes cannot detect head level obstacles, drop-offs, and obstructions over a meter away. The training of a guide dog takes a long time, almost five years in some cases. The sightless also needs training and is not a solution for everybody. Taking care of a guide dog can be expensive and time consuming. Humans have developed technology for helping us in every aspect of our lives. The primary goal of technology is helping people to improve their quality of life. Technology can assist us with our limitations. Wireless sensor networks is a technology that has been used to help people with disabilities. In this dissertation, the author proposes a system based on this technology called Blind Guide. Blind Guide is an artifact that helps blind people to navigate in indoors or outdoors scenarios. The prototype is portable assuring that can be used anytime and anywhere. The system is composed of wireless sensors that can be used in different parts of the body. The sensors detect an obstacle and inform the user with an audible warning providing a safety walk to the users. A great feature about Blind Guide is its modularity. The system can adapt to the needs of the user and can be used in a combination with other solution. For example, Blind Guide can be used in conjunction with the white cane. The white cane detects obstacles below waist level and a Blind Guide wireless sensor in the forehead can detect obstacles at the head level. This feature is important because some sightless people feel uncomfortable without the white cane. The system is scalable giving us the opportunity to create a network of interconnected Blind Guide users. This network can store the exact location and description of the obstacles found by the users. This information is public for all users of this system. This feature reduces the time required for obstacle detection and consequent energy savings, thus increasing the autonomy of the solution. One of the main requirements for the development of this prototype was to design a low-cost solution that can be accessible for anyone around the world. All the components of the solution can provide a low-cost solution, easily obtainable and at a low cost. Technology makes our life easier and it must be available for anyone. Modularity, portability, scalability, the possibility to work in conjunction with other solutions, detecting objects that other solutions cannot, obstacle labeling, a network of identified obstacles and audible warnings are the main aspects of the Blind Guide system. All these aspects makes Blind Guide an anytime, anywhere solution for blind people. Blind Guide was tested with a group of volunteers. The volunteers were sightless and from different ages. The trials performed to the system show us positive results. The system successfully detected incoming obstacles and informed in real time to its users. The volunteers gave us a positive feedback telling that they felt comfortable using the prototype and they believe that the system can help them with their daily routine.
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Safadinho, David Ferreira. "Arquitetura de suporte à utilização de veículos não tripulados." Master's thesis, 2018. http://hdl.handle.net/10400.8/3558.

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A evolução constante das tecnologias de comunicação e informação têm proporcionado uma contribuição bastante positiva nos mais diversos setores implementados na nossa sociedade. A dependência pelas tecnologias de informação está de tal forma omnipresente que é inevitável recorrer a elas. Os veículos não tripulados (UV - Unmanned Vehicles) são um fruto bastante promissor da constante evolução da tecnologia. Estes veículos têm demonstrado um elevado impacto na sociedade, sendo que podem ser utilizados de forma autónoma, semiautónoma ou manual, para diversos fins profissionais ou de entretenimento. A sua utilização nos diversos setores é uma mais valia para a sociedade, visto que estes veículos permitem facilitar tarefas que apresentam um elevado risco, consecutivamente minimizar o seu tempo de execução e baixar os custos associados. Nos dias de hoje, a área dos UV tem sido bastante explorada por várias entidades que tentam encontrar formas de otimizar ou auxiliar o seu trabalho. Mas um dos problemas associados aos UV da atualidade é a forma de como são controlados, porque limitam a conexão com o veículo a uma determinada área que nem sempre é satisfatória para o pretendido. Existem algumas tarefas complexas que podem ser facilmente executadas recorrendo a estes veículos, porém, quando é necessário efetuá-las de forma sincronizada ou em grupo torna-se mais complicado. Ainda são poucas as soluções e/ou empresas que disponibilizam serviços low-cost para permitir o controlo de um ou vários UV à distância. Esse foi um dos grandes motivos que deu origem a este trabalho, que consiste na proposta e prototipagem de uma nova arquitetura distribuída escalável. Visto que os UV comerciais não implementam um módulo de comunicação Wi-Fi, foi necessário criar um protótipo de um UV do tipo drone. A arquitetura proposta está concebida para controlar e monitorizar qualquer tipo de UV anytime anywhere, e é composta por um sistema intuitivo, low-cost que é implementado de forma modular. Está preparada para suportar a interação com um ou múltiplos veículos em simultâneo e pretende estar acessível a qualquer utilizador, sem que seja necessário um elevado esforço. Assim, mudando o paradigma da situação, os UV começam aos poucos a implementar o conceito definido pela Internet of Things e passam a estar conectados à Internet. Após a implementação do protótipo da arquitetura num ambiente distribuído numa rede local e na cloud, foram efetuados vários testes de validação relacionados com possíveis pontos de falha na infraestrutura de rede. Um dos grandes problemas ainda existente nos UV é a sua fraca autonomia, o que restringe a realização de tarefas de longo curso. Para contornar este problema, visto que o valor dos componentes eletrónicos está cada vez mais acessível, permite que a construção de múltiplos veículos seja realizada a baixo custo, podendo assim realizar essas tarefas de forma sequencial. Este trabalho contribuiu para a apresentação de uma proposta de arquitetura distribuída e a construção de um protótipo com possibilidades de evolução, sendo que os resultados obtidos foram satisfatórios. Com esta arquitetura é possível controlar e monitorizar vários UV através da Internet, evitando assim a necessidade de múltiplos comandos de controlo, que consecutivamente reduz o custo da solução. Visto que o controlo está assente num ponto centralizado que pode estar em qualquer lugar, permite que esta seja a base de construção de diversas soluções low-cost.
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Santos, Tiago Alexandre Gonçalves Pereira dos. "LiveXtend : broadcast events anytime, anywhere and in real-time." Dissertação, 2008. http://hdl.handle.net/10216/61638.

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Santos, Tiago Alexandre Gonçalves Pereira dos. "LiveXtend : broadcast events anytime, anywhere and in real-time." Master's thesis, 2008. http://hdl.handle.net/10216/61638.

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Books on the topic "Anytime anywher"

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Leyra, Ignacio Pajón. Anywhere, Anytime. CBH Books, 2007.

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ill, Johnson Steve 1960, and Fancher Lou ill, eds. Anytime, anywhere. Atheneum Books for Young Readers, 2008.

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Miller, Elise Browning. Yoga: Anytime, anywhere. 2nd ed. Llewellyn Publications, 2004.

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Catherine, Mann. Anything anywhere anytime. Silhouette Books, 2004.

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Mann, Catherine. Anything, Anywhere, Anytime. Silhouette, 2010.

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Sternberg, Dick. Catch fish anywhere, anytime. North American Fishing Club, 2009.

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Mark, Strand, ed. Find fish anywhere, anytime. North American Fishing Club, 1991.

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Sternberg, Dick. Catch fish anywhere, anytime. North American Fishing Club, 1998.

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Consumer power: Anywhere, anytime, anyone. Neo Sentuhan, 2011.

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Napolitano, John A. Building your business: Anytime, anywhere. Jan Pub. Co., 1994.

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Book chapters on the topic "Anytime anywher"

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Lukosch, Stephan, Matthias Hellweg, and Martin Rasel. "CSCL, Anywhere and Anytime." In Groupware: Design, Implementation, and Use. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11853862_26.

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Green, Timothy D., and Loretta C. Donovan. "Learning Anytime, Anywhere through Technology." In The Wiley Handbook of Teaching and Learning. John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781118955901.ch9.

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Crawford, John. "Enabling Anytime Anywhere Wireless Sensor Networks." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30141-7_78.

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Lee, Alison, and Umesh Chandra. "Enabling Meetings for “Anywhere and Anytime”." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03354-4_57.

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Josef, Barbara. "Vignette: Ella’s Day—Work Anywhere Anytime." In Managing Work in the Digital Economy. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65173-2_12.

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Vermesan, Ovidiu, Lars-Cyril Blystad, Roberto Zafalon, et al. "Internet of Energy – Connecting Energy Anywhere Anytime." In Advanced Microsystems for Automotive Applications 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21381-6_4.

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Rubens, Neil, Dain Kaplan, and Toshio Okamoto. "E-Learning 3.0: Anyone, Anywhere, Anytime, and AI." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-43454-3_18.

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Schramm, Holger, Benedikt Spangardt, and Nicolas Ruth. "Intro: »Anyplace, Anywhere, Anytime« – Eine Welt voller Musik." In Medien und Musik. Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-01324-0_1.

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Landay, James A. "Informal Tools for Designing Anywhere, Anytime, Anydevice User Interfaces." In Diagrammatic Representation and Inference. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-46037-3_39.

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Vera, Daniel, Diego Marcillo, and Antonio Pereira. "Blind Guide: Anytime, Anywhere Solution for Guiding Blind People." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56538-5_36.

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Conference papers on the topic "Anytime anywher"

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Cardelli, Luca, and Andrew D. Gordon. "Anytime, anywhere." In the 27th ACM SIGPLAN-SIGACT symposium. ACM Press, 2000. http://dx.doi.org/10.1145/325694.325742.

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Chiang, Mung, Mick Barrett, Robert Bonneau, Cliff Dacso, Andreas Terzis, and John Yu. "Anytime anywhere healthcare." In the 1st ACM international workshop. ACM Press, 2009. http://dx.doi.org/10.1145/1540373.1540386.

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O'Hara, Kenton, and Mark Perry. "Shopping anytime anywhere." In CHI '01 extended abstracts. ACM Press, 2001. http://dx.doi.org/10.1145/634067.634271.

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O'Hara, Kenton, and Mark Perry. "Shopping anytime anywhere." In CHI '01 extended abstracts. ACM Press, 2001. http://dx.doi.org/10.1145/634267.634271.

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Acharya, Subrata, Gabriel Susai, and Manoj Pillai. "Patient portals: Anytime, anywhere." In 2015 IEEE International Conference on Bioinformatics and Biomedicine (BIBM). IEEE, 2015. http://dx.doi.org/10.1109/bibm.2015.7359785.

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Perpich, J. M., D. E. Perry, A. A. Porter, L. G. Votta, and M. W. Wade. "Anywhere, anytime code inspections." In the 19th international conference. ACM Press, 1997. http://dx.doi.org/10.1145/253228.253234.

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O'Brien, James, and Marc Shapiro. "Undo for anyone, anywhere, anytime." In the 11th workshop. ACM Press, 2004. http://dx.doi.org/10.1145/1133572.1133579.

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Yu, Jun, and Zhi-yi Hu. "Learning anywhere anytime with mobile devices." In 2010 International Conference on Artificial Intelligence and Education (ICAIE). IEEE, 2010. http://dx.doi.org/10.1109/icaie.2010.5641054.

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Ryerson, Charles, James McDowell, and Richard Almassy. "Anywhere - Anytime: Enhancing Battlespace Vertical Mobility." In 45th AIAA Aerospace Sciences Meeting and Exhibit. American Institute of Aeronautics and Astronautics, 2007. http://dx.doi.org/10.2514/6.2007-1103.

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Carter, Richard I., and Brent A. Brueland. "CEUs for Certified Crop Advisers—Anytime/Anywhere." In Proceedings of the 10th Annual Integrated Crop Management Conference. Iowa State University, Digital Press, 2001. http://dx.doi.org/10.31274/icm-180809-697.

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Reports on the topic "Anytime anywher"

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Sabol, Marshall K. Air Mobility: Anywhere, Anytime? Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada326938.

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Phelps, Thomas A. Multivalent Documents: Anytime, Anywhere, Any Type, Every Way User-Improvable Digital Documents and Systems. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada603917.

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Theory of change: Don’t Bet Your Life On It. Greo, 2021. http://dx.doi.org/10.33684/2021.005.

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Gambling-related harms are increasingly recognised as a significant public health issue in Great Britain. The vast majority of those experiencing gambling harms remain unidentified and without support. Don't Bet Your Life On It (DBYLOI) blends lived experience and clinical expertise to deliver practical safer gambling strategies virtually for players that can be accessed anytime and anywhere to prevent any life from being needlessly affected by gambling-related harm. It is designed to support players at any level of play by providing players with a “seat belt” to prevent harms from occurring, identify early signs of risk, and signpost those experiencing harms to get the help they need. This theory of change visual and narrative considers the inputs, activities, outputs, and outcomes necessary to achieve these goals. It can be used by organizations, groups, and individuals in any sector impacted by gambling related harms in Great Britain.
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