Journal articles on the topic 'AR gaming'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 37 journal articles for your research on the topic 'AR gaming.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Santoso, Gregorius Alvin Raditya. "GPS-Based AR Games Development Potential." SISFORMA 1, no. 2 (November 19, 2014): 5. http://dx.doi.org/10.24167/sisforma.v1i2.397.
Full textPerry, Bernadette. "ARIS: A Tool to Promote Language Learning Through AR Gaming." CALICO Journal 35, no. 3 (April 29, 2018): 333–42. http://dx.doi.org/10.1558/cj.36318.
Full textVoštinár, Patrik, Dana Horváthová, Martin Mitter, and Martin Bako. "The look at the various uses of VR." Open Computer Science 11, no. 1 (January 1, 2021): 241–50. http://dx.doi.org/10.1515/comp-2020-0123.
Full textKhalid, Che Mohd Lukman, Zainai Mohamed, Mohamad Syazli Fathi, Mohd Zulakhmar Zakiyudin, Norshakila Rawai, and Mohammad Abedi. "The Potential of Augmented Reality Technology for Pre-Construction." Applied Mechanics and Materials 405-408 (September 2013): 3419–22. http://dx.doi.org/10.4028/www.scientific.net/amm.405-408.3419.
Full textCurran, Kevin, Denis McFadden, and Ryan Devlin. "The Role of Augmented Reality within Ambient Intelligence." International Journal of Ambient Computing and Intelligence 3, no. 2 (April 2011): 16–34. http://dx.doi.org/10.4018/jaci.2011040102.
Full textMaruyama, Tomoyasu. "Location Based Elements into Gaming Industry." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-241-2019.
Full textMuguro, Joseph K., Pringgo Widyo Laksono, Yuta Sasatake, Kojiro Matsushita, and Minoru Sasaki. "User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming." Multimodal Technologies and Interaction 5, no. 8 (July 21, 2021): 40. http://dx.doi.org/10.3390/mti5080040.
Full textLaskari, Iro. "Creating algorithmic audio-visual narratives through the use of augmented reality prints." Technoetic Arts 17, no. 1 (June 1, 2019): 25–31. http://dx.doi.org/10.1386/tear_00003_1.
Full textMakhataeva, Zhanat, and Huseyin Varol. "Augmented Reality for Robotics: A Review." Robotics 9, no. 2 (April 2, 2020): 21. http://dx.doi.org/10.3390/robotics9020021.
Full textWüest, Robert, and Stephan Nebiker. "Geospatial Augmented Reality for the interactive exploitation of large-scale walkable orthoimage maps in museums." Proceedings of the ICA 1 (May 16, 2018): 1–6. http://dx.doi.org/10.5194/ica-proc-1-124-2018.
Full textHu, Long, Yuanwen Tian, Jun Yang, Tarik Taleb, Lin Xiang, and Yixue Hao. "Ready Player One: UAV-Clustering-Based Multi-Task Offloading for Vehicular VR/AR Gaming." IEEE Network 33, no. 3 (May 2019): 42–48. http://dx.doi.org/10.1109/mnet.2019.1800357.
Full textVandoni, Matteo, Vittoria Carnevale Pellino, Stefano Dell'Anna, Elena Ricagno, Giulia Liberali, Claudia Bonfanti, and Luca Correale. "Physical activity monitoring devices: energy expenditure comparison in a setting of free-living activities." International Journal of Physical Education, Fitness and Sports 8, no. 4 (October 29, 2019): 45–54. http://dx.doi.org/10.26524/ijpefs1945.
Full textVandoni, Matteo, Vittoria Carnevale Pellino, Stefano Dell'Anna, Elena Ricagno, Giulia Liberali, Claudia Bonfanti, and Luca Correale. "Physical activity monitoring devices: energy expenditure comparison in a setting of free-living activities." International Journal of Physical Education, Fitness and Sports 8, no. 4 (October 29, 2019): 45–54. http://dx.doi.org/10.26524/jpefs1945.
Full textAfzal, Muneeb, Muhammad Tariq Shafiq, and Hammad Al Jassmi. "Improving construction safety with virtual-design construction technologies – a review." Journal of Information Technology in Construction 26 (July 20, 2021): 319–40. http://dx.doi.org/10.36680/j.itcon.2021.018.
Full textDi Paola, F., L. Inzerillo, and Y. Alognaa. "A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (August 22, 2019): 421–28. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-421-2019.
Full textSchaffernak, Harald, Birgit Moesl, Wolfgang Vorraber, and Ioana Victoria Koglbauer. "Potential Augmented Reality Application Areas for Pilot Education: An Exploratory Study." Education Sciences 10, no. 4 (March 25, 2020): 86. http://dx.doi.org/10.3390/educsci10040086.
Full textJang, Seongsoo, and Yi Liu. "Continuance use intention with mobile augmented reality games." Information Technology & People 33, no. 1 (May 2, 2019): 37–55. http://dx.doi.org/10.1108/itp-05-2018-0221.
Full textVidal-Balea, Aida, Óscar Blanco-Novoa, Paula Fraga-Lamas, and Tiago M. Fernández-Caramés. "Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications." Sensors 21, no. 5 (March 7, 2021): 1865. http://dx.doi.org/10.3390/s21051865.
Full textBanfi, F., and A. Mandelli. "INTERACTIVE VIRTUAL OBJECTS (IVOs) FOR NEXT GENERATION OF VIRTUAL MUSEUMS: FROM STATIC TEXTURED PHOTOGRAMMETRIC AND HBIM MODELS TO XR OBJECTS FOR VR-AR ENABLED GAMING EXPERIENCES." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (August 28, 2021): 47–54. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-47-2021.
Full textPrateek Singh and Prof. Ajay Kaushik. "Watch Try on using Augmented Reality." International Journal for Modern Trends in Science and Technology 6, no. 12 (December 18, 2020): 418–20. http://dx.doi.org/10.46501/ijmtst061280.
Full textVaquero-Melchor, Diego, Ana M. Bernardos, and Luca Bergesio. "SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented Reality." Applied Sciences 10, no. 6 (March 19, 2020): 2074. http://dx.doi.org/10.3390/app10062074.
Full textSepasgozar, Samad M. E. "Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering." Applied Sciences 10, no. 13 (July 7, 2020): 4678. http://dx.doi.org/10.3390/app10134678.
Full textGiri, Gowri Shankar, Yaser Maddahi, and Kourosh Zareinia. "An Application-Based Review of Haptics Technology." Robotics 10, no. 1 (February 5, 2021): 29. http://dx.doi.org/10.3390/robotics10010029.
Full textScianna, A., G. F. Gaglio, and M. La Guardia. "DIGITAL PHOTOGRAMMETRY, TLS SURVEY AND 3D MODELLING FOR VR AND AR APPLICATIONS IN CH." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 901–9. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-901-2020.
Full textPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots." SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Full textAhn, Woojin. "Novel Multi-AP Coordinated Transmission Scheme for 7th Generation WLAN 802.11be." Entropy 22, no. 12 (December 17, 2020): 1426. http://dx.doi.org/10.3390/e22121426.
Full textBanfi, Fabrizio, Raffaella Brumana, and Chiara Stanga. "Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality." Virtual Archaeology Review 10, no. 21 (July 25, 2019): 14. http://dx.doi.org/10.4995/var.2019.11923.
Full textKumar, Santosh. "What is driving the TSV business: Market & Technology Trends." Additional Conferences (Device Packaging, HiTEC, HiTEN, and CICMT) 2019, DPC (January 1, 2019): 000808–33. http://dx.doi.org/10.4071/2380-4491-2019-dpc-presentation_wp1_060.
Full textКосицкая, Фаина Леонидовна. "MAIN TRENDS IN MODERN RUSSIAN HIGHER EDUCATION (BASED ON THE MATERIALS OF THE WINTER SCHOOL OF TEACHERS – 2020)." Pedagogical Review, no. 3(31) (June 21, 2020): 101–9. http://dx.doi.org/10.23951/2307-6127-2020-3-101-109.
Full textKubilevičius, Karolis. "Whether using legal currency to purchase randomized virtual goods is considered gambling?" Law Review 20 (2019): 152–75. http://dx.doi.org/10.7220/2029-4239.20.7.
Full textKulečnikova, Irina, Violeta Radžiūnienė, and Virginija Žilinskaitė. "AUKSINIO STAFILOKOKO, GAMINANČIO PANTONO-VALENTINO LEUKOCIDINO (PVL) TOKSINĄ, KLINIKINIAI ASPEKTAI." Medicinos teorija ir praktika 20, no. 4 (October 24, 2014): 361–64. http://dx.doi.org/10.15591/mtp.2014.058.
Full textBaumanis, Jānis. "Atkarības jēdziena interpretācija krimināltiesībās." SOCRATES. Rīgas Stradiņa universitātes Juridiskās fakultātes elektroniskais juridisko zinātnisko rakstu žurnāls / SOCRATES. Rīga Stradiņš University Faculty of Law Electronic Scientific Journal of Law 1, no. 4 (2016): 86–95. http://dx.doi.org/10.25143/socr.04.2016.1.86-95.
Full textBila, Svitlana. "Strategic priorities of social production digitalization: world experience." University Economic Bulletin, no. 48 (March 30, 2021): 40–55. http://dx.doi.org/10.31470/2306-546x-2021-48-40-55.
Full textParekh, Pranav, Shireen Patel, Nivedita Patel, and Manan Shah. "Systematic review and meta-analysis of augmented reality in medicine, retail, and games." Visual Computing for Industry, Biomedicine, and Art 3, no. 1 (September 16, 2020). http://dx.doi.org/10.1186/s42492-020-00057-7.
Full textCidota, Marina A., Stephan G. Lukosch, Paul Dezentje, Paulina J. M. Bank, Heide K. Lukosch, and Rory M. S. Clifford. "Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions." i-com 15, no. 2 (January 1, 2016). http://dx.doi.org/10.1515/icom-2016-0020.
Full textRatan, Rabindra, Josephine K. Boumis, Sarah Kuang, Andrew Gambino, and Kuo-Ting Huang. "Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality." Frontiers in Virtual Reality 2 (August 12, 2021). http://dx.doi.org/10.3389/frvir.2021.636643.
Full textDannenmann, Peter. "Visualization concept for maintenance information using wearable devices." Aircraft Engineering and Aerospace Technology ahead-of-print, ahead-of-print (June 8, 2021). http://dx.doi.org/10.1108/aeat-02-2021-0041.
Full text