Academic literature on the topic 'Arcade Video Games'
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Journal articles on the topic "Arcade Video Games"
Skolnik, Michael Ryan, and Steven Conway. "Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and theStreet FighterCommunity." Games and Culture 14, no. 7-8 (2017): 742–62. http://dx.doi.org/10.1177/1555412017727687.
Full textBraun, Claude M. J., and Josette Giroux. "Arcade Video Games: Proxemic, Cognitive and Content Analyses." Journal of Leisure Research 21, no. 2 (1989): 92–105. http://dx.doi.org/10.1080/00222216.1989.11969792.
Full textBrandt, Andrea M., Bryan L. Haddock, Linda D. Wilkin, and Hosung So. "Interactive Video/Arcade Games as a Form of Exercise." Medicine & Science in Sports & Exercise 39, Supplement (2007): S384. http://dx.doi.org/10.1249/01.mss.0000274509.78895.40.
Full textDirgantara, Harya Bima, and Henri Septanto. "A Prototype of Web-based Picture Cards Matching Video Game for Memory Improvement Training." IJNMT (International Journal of New Media Technology) 8, no. 1 (2021): 1–9. http://dx.doi.org/10.31937/ijnmt.v8i1.1730.
Full textMakai, Péter. "Video Games as Objects and Vehicles of Nostalgia." Humanities 7, no. 4 (2018): 123. http://dx.doi.org/10.3390/h7040123.
Full textRaudenbush, Bryan, Jerrod Koon, Trevor Cessna, and Kristin McCombs. "Effects of Playing Video Games on Pain Response during a Cold Pressor Task." Perceptual and Motor Skills 108, no. 2 (2009): 439–48. http://dx.doi.org/10.2466/pms.108.2.439-448.
Full textQaffas, Alaa A. "An Operational Study of Video Games’ Genres." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 15 (2020): 175. http://dx.doi.org/10.3991/ijim.v14i15.16691.
Full textBiercewicz, Konrad, Mariusz Borawski, and Jarosław Duda. "Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience." International Journal of Computer Games Technology 2020 (August 18, 2020): 1–19. http://dx.doi.org/10.1155/2020/2450651.
Full textDroumeva, Milena. "Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games." Media and Communication 7, no. 4 (2019): 186–97. http://dx.doi.org/10.17645/mac.v7i4.2300.
Full textAnna Sarapuk. "Réflexions sur la traduction du jeu vidéo en tant que nouveau média de représentation littéraire." Między Oryginałem a Przekładem 25, no. 46 (2019): 61–78. http://dx.doi.org/10.12797/moap.25.2019.46.04.
Full textDissertations / Theses on the topic "Arcade Video Games"
Meadows, Linda K. "Ethnography of a video arcade : a study of children's play behavior and the learning process /." Connect to resource, 1985. http://rave.ohiolink.edu/etdc/view.cgi?acc%5Fnum=osu1279566866.
Full textLange, Andreas. "Der Computer schlägt zurück." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-139247.
Full textLange, Andreas. "Der Computer schlägt zurück: Wege zum Heimvideospiel der 1970er Jahre." Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A27816.
Full textZachariáš, Michal. "Vývoj "Indie Game"." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-235517.
Full textSegars, Tara. "8-Bit Hunger." Kent State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=kent1619176909244462.
Full textDeLeon, Christopher L. "Arcade-style game design: postwar pinball and the golden age of coin-op videogames." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44699.
Full textRogers, Katherine Linn. "The Sounds of "Pac-Man Fever": Intersections of Video Game Culture and Popular Music in America." Case Western Reserve University School of Graduate Studies / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=case1559848783170242.
Full textKocurek, Carly Ann. "Masculinity at the video game arcade : 1972-1983." 2012. http://hdl.handle.net/2152/22133.
Full textMostert, Jeanette Lesley. "The gendered identity of South African video arcades, games and their users." Thesis, 2001. http://hdl.handle.net/10413/5787.
Full textHladky, Théophile. "Entre deux mondes : perspectives émergentes dans la conception d’expériences vidéoludiques en réalité virtuelle." Thèse, 2018. http://hdl.handle.net/1866/21958.
Full textBooks on the topic "Arcade Video Games"
Clair, John St. Project arcade: Build your own arcade machine. 2nd ed. Wiley Pub., 2011.
Find full textKent, Steven L. The First Quarter: A 25-Year History of Video Games. BWD Press, 2001.
Find full textThe Ultimate History of Video Games: From Pong to Pokémon and Beyond. Prima Publishing, 2001.
Find full textBook chapters on the topic "Arcade Video Games"
Márquez, Israel. "Video Game Screens: From Arcades to Nintendo DS." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46068-0_10.
Full textKocurek, Carly A. "Against the Arcade." In Video Game Policy. Routledge, 2015. http://dx.doi.org/10.4324/9781315748825-15.
Full textGreenfield, Patricia M. "Video Games Revisited." In Gaming and Cognition. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-717-6.ch001.
Full textWeihl, Harrington. "The Game Space of Dear Esther and Beyond." In Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0261-6.ch004.
Full textDebbabi, Sana, and Serge Baile. "Creating Telepresence in Virtual Mediated Environments." In Virtual Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-955-7.ch102.
Full textConference papers on the topic "Arcade Video Games"
Vargas, Alvaro Jose Ortega, Jairo E. Serrano C., Leonardo Castellanos Acuna, and Juan Carlos Martinez-Santos. "Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm." In 2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX). IEEE, 2020. http://dx.doi.org/10.1109/gmax49668.2020.9256835.
Full textMerchan-Garcia, Domenica A., Alejandro S. Enriquez-Mancheno, Victor H. Uguna-Uguna, Paola F. Suquilanda-Cuesta, and Vladimir E. Robles-Bykbaev. "Development of an arcade controller for children with intellectual disabilities to improve fine motor skills through video games." In 2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX). IEEE, 2020. http://dx.doi.org/10.1109/gmax49668.2020.9256830.
Full textJuliani, Arthur, Ahmed Khalifa, Vincent-Pierre Berges, et al. "Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/373.
Full textLee, Hyoil, Heekwon Jeong, and JungHyun Han. "Arcade video game platform built upon multiple sensors." In 2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems (MFI 2008). IEEE, 2008. http://dx.doi.org/10.1109/mfi.2008.4648118.
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