Academic literature on the topic 'Archaeological outdoor sites'

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Journal articles on the topic "Archaeological outdoor sites"

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Díaz-Vilariño, L., E. Frías, M. Previtali, M. Scaioni, and J. Balado. "SCAN PLANNING OPTIMIZATION FOR OUTDOOR ARCHAEOLOGICAL SITES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W11 (May 4, 2019): 489–94. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w11-489-2019.

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<p><strong>Abstract.</strong> The protection and management of archaeological sites require from a deep documentation and analysis, and although hand measuring and documentation is the cheapest way for collecting data, laser scanner has been gradually integrated for the geometrical data capture since point clouds have a high quality in terms of accuracy, precision and resolution. Although acquisition with laser scanner is considered a quick process, scan planning is of high relevance when considering outdoor archaeological sites because of their large size and complexity. In this paper, an automatic methodology to optimize the number and position of scans in order to obtain a point cloud of high quality in terms of data completeness is proposed. The aim of the methodology is to minimize the number of scans, minimizing at the same time the estimated surveying time and the amount of repetitive acquired data. Scan candidates are generated by using a grid-based and a triangulation-based distribution, and results show a faster analysis when triangulation is implemented. The methodology is tested into two real case studies from Italy and Spain, showing the applicability of scan planning in archaeological sites.</p>
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Younes, Georges, Daniel Asmar, Imad Elhajj, and Howayda Al-Harithy. "Pose tracking for augmented reality applications in outdoor archaeological sites." Journal of Electronic Imaging 26, no. 01 (2016): 1. http://dx.doi.org/10.1117/1.jei.26.1.011004.

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Van Tilburg, Jo Anne. "Respect for Rapa Nui: exhibition and conservation of Easter Island stone statues." Antiquity 64, no. 243 (1990): 249–58. http://dx.doi.org/10.1017/s0003598x00077851.

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Writing in 1968, archaeologist William Mulloy rightfully called Easter Island (Rapa Nui) an ‘outdoor archaeological museum of unique significance’. Indeed, the potential value of the island’s archaeological sites and their import for the island’s tourist economy meant that sites were touted as museum displays worthy of preservation, restoration and curation (Mulloy & Figueroa G.-H. 1966; Mulloy 1968: iii). That value encouraged successful funding appeals by Mulloy for restoration of several ceremonial sites at Tahai, Ahu Akivi and elsewhere.These restorations, first and foremost, ‘produced archaeological information bearing on the reconstruction of the local prehistoric culture’, while at the same time ‘the restorations are expected to serve as exhibit materials in relation to presently developing plans for a tourist industry’ (Mulloy 1968: iii).
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Fabbri, Kristian, Maria Catalano, and Andrea Ugolini. "Vegetation in Archaeological Areas: Risks, Opportunities, and Guidelines to Preserve or Remove: An Italian Case Study." Sustainability 17, no. 6 (2025): 2712. https://doi.org/10.3390/su17062712.

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In the context of research on climate, microclimate, and heritage buildings or museums, archaeological sites represent a unique type of cultural environment. In these settings, the outdoor microclimate is one of the primary factors to consider and manage, both for the preservation of the heritage assets and for the well-being of the visitors. As is well-known, archaeological sites are generally spaces of vegetation colonisation and significant reservoirs of biodiversity. Given that the longevity of a monument is closely tied to its surrounding environment, it is evident that its conservation is significantly influenced by the presence of spontaneous vegetation that colonises it or the designed vegetative structures that surround it. Furthermore, studies have documented that this vegetation is an important factor to consider for the thermal comfort of visitors. In this article, a research methodology is proposed, applied to an Italian case study, in which choices regarding the conservation/removal of the vegetation (roots, leafs, etc.) (Vegetation Hazard Impact Index—VHII) at an archaeological site are examined, along with their impacts on the outdoor microclimate and the thermal comfort of visitors. The findings demonstrate that an approach exclusively focused on removing vegetation deemed invasive risks exacerbating thermal discomfort and, consequently, diminishing the usability of the archaeological site.
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Choi, Heesoo, and Sangheon Kim. "Proposal of smart guide system for cultural heritage of archaeological sites using IoT-focusing on Hoeamsa Temple site in Yangju, Korea." Mathematical Biosciences and Engineering 20, no. 5 (2023): 8745–65. http://dx.doi.org/10.3934/mbe.2023384.

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<abstract> <p>Due to the nature of the cultural heritage guide of the archaeological site, it is necessary to effectively and quickly deliver a significant amount of information. In this paper, we propose a smart guide system for guiding the cultural heritage of outdoor archaeological sites. IoT has been greatly expanded in archaeological sites, but most of them are for checking and preserving the current status of cultural heritage. Therefore, research results were limited to the field. Therefore, in this paper, the smart guide system was reviewed as part of the expansion application of IoT technology in the field of cultural heritage. To this end, for example, the value of cultural heritage sites in Yangju, Korea was analyzed, the status of cultural heritage guidance in the historical site was reviewed, and a smart guide system using IoT was proposed. Through this, it is expected to be applied to the cultural heritage guidance system at the world's archaeological sites.</p> </abstract>
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Lo Brutto, M., R. Sciortino, and A. Garraffa. "RPAS AND TLS TECNIQUES FOR ARCHAEOLOGICAL SURVEY: THE CASE STUDY OF THE ARCHAEOLOGICAL SITE OF ERACLEA MINOA (ITALY)." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W3 (February 23, 2017): 433–38. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w3-433-2017.

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Digital documentation and 3D modelling of archaeological sites are important for understanding, definition and recognition of the values of the sites and of the archaeological finds. The most part of archaeological sites are outdoor location, but a cover to preserve the ruins protects often parts of the sites. The possibility to acquire data with different techniques and merge them by using a single reference system allows creating multi-parties models in which 3D representations of the individual objects can be inserted. <br><br> The paper presents the results of a recent study carried out by Geomatics Laboratory of University of Palermo for the digital documentation and 3D modelling of Eraclea Minoa archaeological site. This site is located near Agrigento, in the south of Sicily (Italy) and is one of the most famous ancient Greek colonies of Sicily. The paper presents the results of the integration of different data source to survey the Eraclea Minoa archaeological site. The application of two highly versatile recording systems, the TLS (Terrestrial Laser Scanning) and the RPAS (Remotely Piloted Aircraft System), allowed the Eraclea Minoa site to be documented in high resolution and with high accuracy. The integration of the two techniques has demonstrated the possibility to obtain high quality and accurate 3D models in archaeological survey.
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Martínez-Hernández, Carlos, Carmen Mínguez, and Claudia Yubero. "Archaeological Sites as Peripheral Destinations. Exploring Big Data on Fieldtrips for an Upcoming Response to the Tourism Crisis after the Pandemic." Heritage 4, no. 4 (2021): 3098–112. http://dx.doi.org/10.3390/heritage4040173.

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Archaeological heritage sites constitute the most recent addition to the tourism supply of Madrid, one of the most visited regions of Spain. In 2003, the Plan de Yacimientos Visitables (Plan of Archaeological Visitable Sites) was implemented, museumising 21 sites. However, the peripheral nature of these sites and the lack of personnel prevent strict control being carried out of who visits them, the practices of these visitors and how they rate the sites. This study proposes a systematic procedure to analyse the data gathered from Twitter and Flickr, in order to determine the most shared archaeological spaces in the years immediately preceding the pandemic, and to assess the perception that the visitors had of them. The information provided is useful for learning about the real weight that these sites have in leisure experiences (school trips, guided tours, recreation, etc.). Now that travel has been restricted due to the pandemic, we should ask whether Spain’s minor heritage is able to structure new proximity tourism routes. This is based on the hypothesis that, until now, these types of heritage have had a very limited role in recreational practices, but offer potential as “outdoor museums” in the present climate.
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shawabkeh, Rami Al, Mai Arar, Mwfeq Al Haddad, Mohannad Tarrad, and Raghad Alhammad. "The Role of Outdoor Spaces of Archaeological and Heritage Sites in Designing Successful Places." Civil Engineering and Architecture 12, no. 5 (2024): 3306–30. http://dx.doi.org/10.13189/cea.2024.120515.

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Peixotto, Becca, Carla Klehm, and Kurt P. Eifling. "Rethinking Research Sites as Wilderness Activity Sites." Advances in Archaeological Practice 9, no. 1 (2021): 1–9. http://dx.doi.org/10.1017/aap.2020.50.

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ABSTRACTField research requires careful preparation so as to protect the integrity of archaeological studies and ensure the health and wellness of our students and field crews. In this special issue, we hope to lay a foundation for securing health and wellness as elements of the ethical practice of archaeology fieldwork through discussions of common hazards and tools to prevent, prepare for, and address safety incidents in the field. Even as archaeology and other field sciences grapple with serious safety concerns such as sexual harassment and mental health, it can be tempting to view field sites as extensions of the classroom or office. But field research can be a high-risk endeavor where we are exposed to a range of hazards not typically encountered in a traditional learning or work environment. We reach across disciplinary boundaries toward outdoor leadership and backcountry medicine to introduce the concept of wilderness context to describe the remote—and not-so-remote—locations and conditions common to archaeology field research. These are places where small or unanticipated problems can quickly become serious incidents. By rethinking research sites as wilderness activity sites, we highlight how methodical preparation can help us craft more robust and ethical health and safety practices for all members of our teams.
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Pervolarakis, Zacharias, Emmanouil Zidianakis, Antonis Katzourakis, et al. "Three-Dimensional Digitization of Archaeological Sites—The Use Case of the Palace of Knossos." Heritage 6, no. 2 (2023): 904–27. http://dx.doi.org/10.3390/heritage6020050.

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Modern digitization technologies have created an increasing number of possibilities for capturing the physical dimensions and appearance of archaeological artifacts and sites in 3D. The usage of such data is usually targeted to the research, study, and documentation of our cultural heritage. At the same time, the increasing quality of the produced digitizations has opened new possibilities for the further exploitation of digitization outcomes in a wider context than initially expected. A pioneer in this direction was the gaming industry, where photogrammetry has been recently employed to achieve extreme photorealism. Of course, challenges still exist, especially when digitization accuracy is of importance, such as in the case of large-scale archaeological sites. Further challenges regard the need to combine indoor and outdoor scenes that pose requirements in the selection of the appropriate digitization modalities and post-processing strategies. In more detail, the challenges relate to the appropriate usage of existing technologies, organization issues in terms of digitization visits, the combination and registration of data, data acquisition, and data processing methodologies, etc. In this paper, we demonstrated a methodology for the digitization of archaeological sites that can be used for creating digital assets suitable for various scenarios including research, education, and entertainment.
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Books on the topic "Archaeological outdoor sites"

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Rossen, Jack. Levanna. Rowman & Littlefield Publishers, 2019. https://doi.org/10.5040/9798881814984.

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Levanna was a famous and well-visited archaeological site in central New York, along the eastern side of Cayuga Lake, during the Great Depression. It was primarily known for its spectacular animal effigies. But were they real or forgeries? Jack Rossen takes us on a journey through the 1920s and 1930s, the era of an outdoor museum, and professional attempts by the Society for American Archaeology (SAA) to suppress it. Larger than life characters include Arthur C. Parker, future President of the SAA, William A. Ritchie, future State Archaeologist of New York, and Harrison C. Follett, the entrepreneurial archaeologist. The book also takes us through the 2007-2009 re-excavation of Levanna and the related 2011-2014 excavations at the Myers Farm site. Along the way, Cayuga history is reinterpreted as more peaceful than previously believed, and the case is made for a Haudenosaunee (Iroquois) Confederacy more than one thousand years old. An older confederacy is more in line with oral traditions than previous archaeological ideas of a brief confederacy that began either just before or after European contact. The work was conducted through the framework of indigenous collaborative archaeology with leaders of the Cayuga and Haudenosaunee Confederacy. The narrative approach includes stories of the contemporary people, both Native and non-Native, who protected the site, supported the research, and provided ideas, wisdom, inspiration, and friendship.
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Book chapters on the topic "Archaeological outdoor sites"

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Davila-Andrade, Henry L., and Jorge L. Arizaca-Cusicuna. "Measurements and Outdoor Propagation Channel Characterization for Rumiwasi Archaeological Site at 920 MHz." In Proceedings of the 6th Brazilian Technology Symposium (BTSym’20). Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75680-2_103.

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Parno, Travis G., and Timothy B. Riordan. "“The most bewitching Game”." In Unearthing St. Mary's City. University Press of Florida, 2021. http://dx.doi.org/10.5744/florida/9780813066837.003.0010.

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For colonists living on the seventeenth-century frontier, drinking, gaming, and other forms of entertainment often went hand-in-hand. Games involving dice, cards, tables, and gaming pieces could be found at most ordinaries. Outdoor entertainment, such as horse racing, bowling, and animal blood sport, were also popular attractions. This chapter surveys the documentary and archaeological evidence for seventeenth-century gaming in St. Mary’s City with a focus on the site’s proliferation of ordinaries. Of particularly emphasis is an oval-shaped animal baiting ring discovered at the Leonard Calvert House site, a property that was home to Maryland’s first governor and later served as the colony’s first statehouse and largest ordinary.
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Ervynck, Anton, and An Lentacker. "An investigation into the transition from forest dwelling pigs to farm animals in medieval Flanders, Belgium." In Pigs and Humans. Oxford University Press, 2007. http://dx.doi.org/10.1093/oso/9780199207046.003.0018.

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There is ample evidence to show that in medieval Europe, unlike today, pigs (Sus scrofa f. domestica) were herded in woodland (see for example ten Cate 1972; Laurans 1975; Mane 1997). For England, this statement has been contested (Rackham 1976, 1980, 1986), but a recent re-evaluation of the historical data indicates that pig husbandry traditions there were the same as in continental Europe (Wilson 2003). Nowadays, pigs have almost everywhere become farm animals, at best living outdoors in semi-confinement near farmhouses, or, at worst, being reared in intensive indoor units with very limited freedom of movement. At some point in time the animals thus made the transition from forest dwellers to farmyard inhabitants, a process that is hardly documented by historical data, or at least little investigated by historians. The aim of this chapter is to investigate whether the analysis of animal remains from archaeological sites can recognize this transition by identifying changes in the characteristics of diachronic pig populations, indicative of differing animal husbandry regimes. Flanders (in present-day Belgium) was one of the most densely populated regions in medieval Europe, and as such, represents an appropriate case study area where the transition from forest to farmyard pigs can be explored. Historical data from Flanders confirm that deforestation was already very advanced towards the end of the High Medieval period (10th–12th centuries AD), so much so that reforestation campaigns were implemented (be it not always successfully) during Late Medieval times (13th–15th centuries AD) (Verhulst 1990; Tack et al. 1993; Tack & Hermy 1998). Deforestation, together with overhunting, resulted in the local extinction of wild woodland mammal species such as brown bear (Ursus arctos) in the 12th century, and wild boar (Sus scrofa) and red deer (Cervus elaphus) towards the end of the Middle Ages (Ervynck et al. 1999). In fact, in Flanders, virtually no parcel of land has been continuously under forest since medieval times, a phenomenon illustrated, for example, by the poverty of the carabid beetle fauna (an insect group with poor (re-)colonizing capacities) in present-day woodlands (Desender et al. 1999).
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Conference papers on the topic "Archaeological outdoor sites"

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Gallo, Maurizio Muzzupappa Alessandro, Francesco Spadafora, Felix Manfredi, Fabio Bruno, and Antonio Lamarca. "3D reconstruction of an outdoor archaeological site through a multi-view stereo technique." In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6743727.

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