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1

Nikolic, Bojana. "Light art in Contemporary Architectural Lighting Design." Thesis, KTH, Ljusdesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208660.

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This research focuses on understanding the relationship betweenlight art and architectural lighting design and determining towhat extent can aspects of light art be used when designingfunctional lighting for architecture.The first part of this paper looks into the historical applicationof light as a material. Light has been an important element inart even prior to the introduction of artificial light sources, butthe exploration of light as an independent material throughinstallation art only developed in the last century. Similarly inarchitecture, the impact of light on creating and shaping spaceshas been recognized since ancient times, yet it was much longerbefore the development of lighting design as an autonomousdiscipline.In recent years there is an increased need for creative expressionfrom lighting designers who are pushing the boundaries ofcommunication through light. In order to understand the extentto which successful innovative lighting schemes can drawinspiration from artwork, this research further analyses keyvisual and emotional properties of light art, as well as potentialconstraints of functional spaces. Distinction of roles of the artistand designer as well as the conditions in which they work withthe medium of light pose a challenge in relating these twodisciplines.Findings from first two parts of this research are further used toanalyse an example of an architectural lighting project, to drawconclusions about light art’s applicability to functional lighting.
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Flanagan, Stephen R. "Architecture and light : a bridge between science and theology, the measurable and the immeasurable." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/23135.

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3

Dinc, Uyaroglu Ilkay. "Architectural Implications Of Community Based/inclusive Rehabilitation Centers In The Light Of Universal Design." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/3/12610205/index.pdf.

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With the development of the concept of disability and consequently rehabilitation concept, today&
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s achievements of rehabilitation centers are perceived different from the traditional ones. Conventional approach of rehabilitation was aiming at improving functional deficiencies of people with disabilities with the help of medical treatment. Within the last two decades depending upon the increasing in the awareness of idea of inclusivity in society there has been developed a shift from traditional medical based approach to more social based ones where rehabilitation has been perceived as a process to enhance the &
#8216
quality of life&
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rather than a process of a medical curation of people with diverse disabilities. The new social-based rehabilitation approach refers community based rehabilitation strategy that aims to integrate various sectors of social life for the achievement of an effective rehabilitation while promoting inclusion of people with less or severe disabilities in social life. It is stated in this thesis that the architectural program of a community-based rehabilitation centers can be elaborated with the parameters of Universal Design (UD) which not only responds to the shift in community-based rehabilitation approach while promoting inclusion in the society, but also has a potential to advance spacial formative characteristics of related centers in a more descriptive way. The ideas of equity and participation are the significant parameters of UD that are referred in the thesis in order to elaborate the supportive social services of an architectural program and to investigate spatial characteristics of community-based rehabilitation centers.
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4

Reiss, Mark Fredrick. "An abstract study of light in architectural design." Thesis, Virginia Polytechnic Institute and State University, 1992. http://hdl.handle.net/10919/53333.

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Light is, just as space is. Neither can be created. Both are omnipresent Light and space need not be the heart of an architecture, but they are its soul. Space exists, light exists. Light exists to penetrate space. Light sails through space effortlessly, indifferently illuminating its course and leaving generational light in its wake. Space offers no resistance, only to be discovered. Space cannot be illuminated. A wedge of light traverses the concavity of darkness. The carnet, ice and stone hurled through space; inorganic but alive in its syphilitic journey. This is the extreme contrast: light and dark, matter and void, existence and nonexistence. It is the sun's mass that gives the ice and stone its orbital existence, but it is the sun 's rays that make this ice and stone a carnet. The sun's rays reveal the carnet's spirit, a spirit to which we have given cultural relevance rich in history, religion and art. Construction can be likened to the orbiting ice and stone, architecture to the carnet. When the metamorphic powers of light are consciously inherent in architectural design, the ordinary becomes the extraordinary, the temporal becomes the sublime, the brick of dirt becomes the brick of gold. Left to its own devices, light may transfigure or it may not, but a significant design opportunity has been left to chance. And it is likely that architecture empty of designed light will be more cerebral and less soulful; architecture that exists because of light not through light. We perceive that which exists because of the sensory dependency of sight on light Beyond physiology, space and materiality become architectural tools through light Looking should be elevated to seeing, and seeing elevated to understanding. " ... We were born to light. The seasons are felt through light. We only know the world as it is evoked by light, and from this comes the thought that material is spent light. .. " Louis Kahn Light is as much a building material as are wood, stone and mortar. It is a free but discriminating material: available to all, elusive to many, controlled by few. And light is not captured, but impeded. Through its penetrating, permeating and perpetual nature, light reveals the relationships between form and space.
Master of Architecture
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5

De, Valpine John E. "Representations of light in design : light, computation and praxis." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/65697.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1996.
Includes bibliographical references (p. 123).
Sophisticated computational tools for accurately representing both natural and artificial light are now available. These tools may serve to facilitate the designer's ability to understand the fundamental spatial and architectural experiences in a given design proposition. This thesis seeks to enunciate a design praxis that utilizes computer visualization as the primary exploratory method for understanding the relations of light to form. The design of a small library in Boston serves as the grounds for developing a critical understanding of such a design praxis. The library type provides a wide variety of circumstances demanding the control of light as well as a rich set of precedents in which the use of light is paramount to the spatial experience. Within the scope of the design problem, this thesis seeks to articulate a critical understanding of how design process may be facilitated by computational methods of exploration and representation. In particular it explores the relations of light to form in architectural design, and how decisions of space and form may be made based upon the desired qualities and effects of light.
by John E. de Valpine.
M.Arch.
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6

ANDREWS, ABBY S. "Persistent Variation: An Architectural Response to the Human Experience." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212077858.

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7

Giovanniello, Joseph. "The realization of architecture through structure and light." Thesis, Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/24064.

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de, St Aubin William Joseph. "Natural lighting as a design issue in architecture." Thesis, Georgia Institute of Technology, 1985. http://hdl.handle.net/1853/22345.

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9

Sama, Jose Marcos. "Narrative light : the design of a monastic retreat." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/78992.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1988.
Includes bibliographical references (leaf 28).
This thesis is the design of a monastic retreat on Cumberland Island, off the coast of Georgia. The island serves as the source of the generative concept that organizes the sequence of spaces within the monastery. The thesis proposes that light possesses the capacity to reinforce the generative concept. This capacity might be called a narrative use of light in which light tells us of the intentions behind the concept. A narrative use of light is expressed in Louis Kahn's design for the Unitarian Church in Rochester, New York. Kahn employs the light to evoke a sense of roundness within the square central room. By this simple move, Kahn has softened the comers, thus retaining the essence of his initial concept which depicts the space as a circular room. His attitude towards the light tells us of the generative concept. The thesis is composed of three sections. The first describes a walk through the island which collects impressions about the nature of the island. The second section describes how impressions of the island have been transformed into architecture, and how light tells a story, as one walks through the buildings. As a reference, religious buildings by Tadao Ando and Jorn Utzon are evaluated in the third section, as additional sources for creating a narrative with light.
by Jose Marcos Sama.
M.Arch.
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10

Caracristi, Paul J. "The presence of light, a model for architectural design and criticism." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39641.pdf.

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11

Hedfors, Per. "Site soundscapes : landscape architecture in the light of sound /." Uppsala : Dept. of Landscape Planning Ultuna, Swedish Univ. of Agricultural Sciences, 2003. http://epsilon.slu.se/a407.pdf.

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12

Larson, Sofia. "Casting Light : The relation between space and light." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5570.

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I investigate light as a variable that defines and re-defines space. I develop a technique to implement this theory in physical space. The space becomes a tool to further explore how light affects space, and how I can create a space that interoperates the change in light. I work physically, investigating, in model and full scale. I develop the principal as well as details of the space. Both are of great importance to the impression of the space.  My investigation into light begun as a norm-questioning way of measuring space. How can we study space without numbers and hard values? And what spaces can we create if we break free from the flat norm? I study how light can change our perception of a surface. I started investigate in model how I could manipulate the perception of surfaces through changing the light inlet and how I could sculpt surfaces to make them appear different in different light conditions. The relation between inlet and surface became the principal that I started developing space with. I found that the directions of a surface structure is where I can control the appearance of a surface. By casting plaster I develop surfaces with directions and study light on them. I started developing elements with directions that I assemble into one structure.  I use plaster to create the elements. Plaster is interesting in the process of casting, the material goes from being able to take any shape, to become static and unchangeable, unless you break it. The plaster has the properties that it copies features from other materials, such as the shiny surface of the rubber. The plaster gets a beautiful surface that in combination with its color reveals light well. The space I’ve created is based on directions and how light changes its appearance. In one light, a veil like structure in gray and in another a contrasting with a shadows casted and fragmented on the surface.
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13

Evans, Megan, and not supplied. "Towards a poetics of light: the conceits of light." RMIT University. Architecture and Design, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20070418.095100.

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Towards a Poetics of Light; The Conceits of Light is a critical quest to map associations between rhetorical figures, psychological defences and spatial tropes in an attempt to conceive a poetic design that enacts conceit. Light is an emblem which echoes with an abundance of representations in literature, history, art and architecture and parallels may be drawn between their resemblances however apparently remote. Love, knowledge, hope and creative passion mark turns in the threads that knot ideas and their representations together. Return of the Immortals, the final project in a series of works exploring these parallels and representations, gathers together a cascade of tropes to structure a spatial experience which culminates in The Conceits of Light.
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Gkika, Alexia. "Darkness - Introducing low light levels and contrast to indulge multi-sensorial design." Thesis, KTH, Ljusdesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280058.

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Human existence is highly dependent on the harmonic coexistence of light anddarkness. Their intervention with the built environment defines human visualand spatial perception significantly.Our world is filled with condensed visual information forming a visual-centredreality. Blown away by a high pace daily life, we often fail to appreciate the truequalities of an architectural space and its impact on human psyche. Nonetheless,architecture shall be approached as an gateway to a full embodied existentialexperience; an experience that allows us to explore and reflect on the spacethrough our emotional synthesis.The research material to follow investigates the contribution of darkness,shadow and contrast on the sensorial impact an architectural space conveys.Ultimately, the presented information will reveal the beauty deeply embedded inthe absence of light and the rich gradients created by the purposeful interplayof light and darkness in architecture. My personal long standing interest inarchitecture and human experience funded a driving force to re-evaluate thedirection of lighting design as a emergent and crucial profession for the years to come.
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Eggeling, Erik Axel. "Goniochromatic Gradients : Dichroic Color, Thin-Film Optics and Artificial Light." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229933.

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This thesis is about the multicolored gradients seen when using certain dichroic color lters with artificial light. As of now, this phenomenon lacks a unambiguous descriptor, and “Goniochromatic Gradient” is proposed. With help of optical physics, the science of color vision and information about dichroic products, principles for the relationship between goniochromatic gradients and dichroic filters are formulated for anyone interested in exploring this visual phenomenon.
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Dascalita, Raluca. "That meaningful light : A phenomenological approach to meaning in lighting design." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-234268.

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Demers, Claude Marie Helene. "The sanctuary of art : images in the assessment and design of light in architecture." Thesis, University of Cambridge, 1997. https://www.repository.cam.ac.uk/handle/1810/252316.

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This research proposes a design method that enables quantitative and qualitative assessments of light in space. The simplicity of the approach facilitates its integration into the architectural design process by using available technologies. The methodology concentrates on the early design stage since it expresses the architect's intention of a particular atmosphere that will govern further developments of the project. It takes into account the increasing interest in the utilisation of photography as an important part of the design process, and adds a quantifiable aspect to light as it offers the possibility to integrate numerical values when required. The visual representation of light as a pattern, instead of numerical values, facilitates the quantitative assessment and relates to existing techniques of lighting analysis, such as the isolux contours. The research emphasises and develops the possibilities offered by a partially computerised approach using calculation method and physical modelling. It combines the use of physical models, video camera, and computerised image analysis as main tools for the evaluation of light. The resulting data collection and visualisation of the lighting effects constitute a bank of images for the generation of space from lights. The combination of images creates spaces issued from the nature of light, allowing new ideas in the development of the initial design stages. The research defines the potential and limitations of the use of images in the composition of space according to the physical properties of light. The lighting pattern also constitutes the basis for a classification of lights which relates to the design method using images. It proposes a link between quantitative and qualitative aspects of light stemming from spatial components and apertures. The classification acknowledges the architect's intuitive approach to design.
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Chutarat, Acharawan. "Experience of light : the use of an inverse method and a genetic algorithm in daylight design." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/16775.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2001.
Includes bibliographical references (p. 145-147).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Integration of daylight availability in time and architectural space is a critical element in achieving optimal comfort and productivity, as well as in minimizing energy consumption. In recent years, there has been an increase in the demand of the better quality of the built environment. Accessibility and availability of information do not assurance success in design. There is a gap between available information and design team. A critical understanding of the issues that affects design and its process needs to be developed. Successful strategies require the participation of individual users and designers in configuring built environments and needs. Before proposing a new solution, success factors and methodology have been identified. There are many problems-solving techniques associated with design and delivery systems. Most popular techniques are forward methods and typically employed "trial and error" processes, attacking problems on the front end first. On the other hand, a problem-solving technique called the inverse method seems to be efficient. It starts with designer's goals and then identifies a design to meet those goals. In an effort to provide optimum choices in daylighting design, this thesis emphasizes the use of scientific-knowledge computational tools in the later stages of design employing the inverse method. The genetic algorithm (GA) is applied to search for optimal daylighting design strategies. A new design process has been created, developed, and implemented to increase design process efficiency and creativity. This thesis additionally presents a structured method for defining and evaluating multiple objectives. Objective measures are defined as maximized visual comfort and preferred lighting conditions. The thesis introduces a new daylight glare index (DGln). Further, a study has been conducted comparing subjective glare response in an office space with the DGln. Its correlation yields very promising results. Moreover, this research investigates several design problems, GA parameters, and processes for improving design results and efficiency. The most important aspect of GA and its application is the use of computation not as an analytical tool but rather as a vehicle to stimulate learning in the design process. Finally, ideas are presented for future work, based on the potential suggested by our findings.
by Acharawan Chutarat.
Ph.D.
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Sugati, Alsaleh. "Finding Intersection Between School and Community." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/86828.

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This thesis seeks to create an architectural response for learning spaces that gathers community. A school and community center are explored through the interaction at public and private zones, and day and night operation. The thesis develops a propositional response to the dualities through material, light, and scale. A particular focus within the study of light is the effort to minimize solar gains while improving daylight and view to the outside that is challenging in hot climates, such as in Jeddah, Saudi Arabia.
Master of Architecture
This thesis seeks to create an architectural response for learning spaces that gathers community. A school and community center are explored through the interaction at public and private zones, and day and night operation. The thesis develops a propositional response to the dualities through material, light, and scale. A particular focus within the study of light is the effort to minimize solar gains while improving daylight and view to the outside that is challenging in hot climates, such as in Jeddah, Saudi Arabia.
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Davis, Emily Virginia. "Electrical Light and Charles Rennie Mackintosh." VCU Scholars Compass, 2006. http://hdl.handle.net/10156/1288.

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Lif, Jakob. "The Royal Barge Museum - Use of Light in Exhibition Space Design." Thesis, KTH, Arkitektur, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280185.

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The Maritime museum is currently investigating possibilities for an exhibition building housing the ceremony boat the “Royal Barge of Sweden” and 18th century King Gustav III’s leisure boats. I hope to influence this debate with this degree project. The architectural theme of the project has been learning about natural light and its relation to exhibition spaces. The initial research phase consisted of museum visits, research into projects by Gunnar Mattson and a historic comparison of the Maritime museum’s exhibition rooms. The proposed building is in Haga park, connecting to an existing jetty below Vasaslätten’s café. A concrete dry dock with an adjacent exhibition space is the main room of the building, making it possible to use the largest barge on the Brunnsviken waters. The rest of the building parts are smaller wooden pavilions on land, exhibiting the boats that are not in use. A variety of spaces and light conditions are offered. The dry dock is approached from a dark narrow entrance and opens to a bright tall space as one walk down a red carpet. The leisure boat pavilions are lit from underneath, giving the impression of the boats floating in another element.
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Tucker, Tyler. "Design frameworks: a study of Kansas City's Power & Light District." Kansas State University, 2017. http://hdl.handle.net/2097/35549.

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Master of Landscape Architecture
Department of Landscape Architecture/Regional & Community Planning
Laurence A. Clement
The Power & Light District is a mixed-use, urban district in the heart of the central business district. The area has seen rapid revitalization since construction began in 2005, and become a popular destination. This project examined the area using a chosen design framework. Documentation and reflection on the application of the design framework was then used to judge its efficacy when applied at the district scale. To gain the desired outcome of this study, there is a two-part research question. 1. How is Kansas City, Missouri’s Power & Light District viewed, and how well does the district score, when using the design framework created in Re-Framing Urban Space: Urban Design for Emerging Hybrid and High-Density Conditions? 2. How well does the Re-Framing Urban Space: Urban Design for Emerging Hybrid and High-Density Conditions design framework work when applied to the Power & Light District in Kansas City, Missouri? This project used several methods to research design frameworks and the Power & Light District. The literature review studies urban design and several design frameworks. GIS diagrams were used to study the Power & Light District. On-site surveys were used to provide public input. Finally, the chosen design framework was used to score the area. Documentation on the use of the design framework was used to reflect on the design framework’s efficacy. Chapter 4 Results and Chapter 5 Conclusions show the application of the design framework to the Power & Light District, and reflections on the efficacy of the framework. The district scores very well with an urban space value of 77%. While the design framework is very extensive, it is meant to judge sites at a smaller scale. For a more accurate scoring of the Power & Light District, the design framework could be adapted to better judge sites at a district scale.
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Gochenour, Sharon J. (Sharon Jane). "Witness to the light : the evolution of church sanctuary design & standards of comfort in the last century in Harrison County, Iowa." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/59191.

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Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Architecture, 2010.
Includes bibliographical references (p. 71-73).
This thesis investigates the factors that have caused changes in church sanctuary design in Harrison County, Iowa in the last century, focusing on daylight and thermal qualities. Most of the churches in the county today were built in the Gothic and Romanesque Revival styles between 1880 and 1930, before the era of active climate control. Cultural, historic, and aesthetic factors, as well as the available heating technology, shaped the original design of each church. As the ability to heat and cool interior spaces became more advanced, expectations of comfort changed and design priorities shifted. To understand the effects of changes in design and their likely motivation, case studies of the Missouri Valley Church of Christ and the Logan Christian Church were done, two churches built in the early 20* century and remodeled extensively in the middle of the century. These case studies included daylight simulations and thermal calculations. In general, in the post-renovation condition these churches had less illuminance throughout the year, somewhat less glare, and much less energy lost to conduction and ventilation. In the context of other area churches, it seems likely that new churches built in this county will have less glazing, overhangs to control overheating in the summer, and greater care taken when siting the church.
by Sharon J. Gochenour.
S.B.
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Skarlatou, A. Z. "Light effects in the design process : a theoretical investigation of designers' perceptions of light effects and an empirical study of how they use them in architectural lighting design." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1211391/.

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There is a widely accepted but undocumented number of colloquial terms used within the architectural lighting profession, briefly described as ‘light effects’. They are seen as vague and unsuccessful in describing the phenomena in question. Therefore a thorough retrospection of classifications or explorations by lighting designers, researchers and artists such as Richard Kelly, John Flynn and Laszlo Moholy-Nagy is carried out in search of understanding the underlying criteria. The hypothesis of the thesis is that designers perceive light effects and conceive lighting schemes as compositions of light effects during the design process, according to five generic principles of ‘space and light’. They are briefly described as: direction and position of light source, geometry of light distribution, illumination perspective, use of abstraction in luminous compositions and syntactic relationship of surface and source. In the second part, an empirical evaluation of the hypothesis is unfolded. Lighting designers are recorded while planning the lighting for a purpose-designed residence. With methods influenced by protocol analyses of design studies, the corpus of coded transcripts supported by produced sketches and videos is analysed in an interpretative approach. It appears that designers clearly consider the first three principles as directly affecting the formal properties of a lighting scheme while also thinking on a more organisational level of luminous compositions, which involves some use of abstract and a lesser use of syntactic thinking. The use of ‘metaphors’ and ‘archetypes’ is identified as an extra mental tool that interlinks the itemised light effects to an overall conception of space by providing ‘content’. Overall, the thesis attempts for the first time to accurately address the elusive nature of ‘light effects’ based on designers’ opinions and establishes five criteria that work as an articulation of architectural lighting design principles.
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Hölbling, Markus. "A HUG OF LIGHT." Thesis, KTH, Ljusdesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297945.

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This project is an elaboration of how luminaire design can provide for fundamental human needs. Visual needs in terms of task performance, orientability and visual comfort; emotional needs in terms of soothing feelings of safeness and cosiness; and biological needs in terms of circadian rhythm and resetting of our biological clock in the morning. These needs are tested through three bedroom scenarios named focus, contemplation and dawn, each with their own demands and desires on lighting qualities.  I have submerged into desired lighting qualities and atmosphere in a bedroom context; into how circadian rhythm can be promoted through lighting design; into how the perception of space can be effected through light; into how responsible use of natural resources can be achieved; and finally into what the impact and consequences of the design intervention are. The investigation is performed in a generic bedroom situation without daylight considerations. A prototype has been produced in order to perform observations and measurements.  Through the investigation I can state that luminaire design is able to provide for visual, emotional and biological needs. By simultaneously working with light qualities and shape of the luminaire, and having formulated the specific scenarios focus, contemplation and dawn, qualitative observations and experience could be supplemented by quantitative measurements and drive the design process forward towards intended lighting effects, characteristics and impacts on the human body and mind.
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Svanberg, Mira. "The right light at the right time for bipolar patients. An exploratory study of light environments for patients with bipolar disease in behavioral health clinics." Thesis, KTH, Ljusdesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297963.

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Research has showed that different light scenarios have a profound effect on hospitalized bipolar patients. Different light situations decrease the hospital stay for patients during both manic and depressive episodes. Nevertheless, a field study carried out during this thesis work of two arbitrary patient rooms in Swedish behavioral health clinics showed no incorporation of this knowledge in the light design of the rooms. Both patient rooms had insufficient light levels both in terms of circadian recommendations and perceived brightness. Hence this thesis suggests an improved light design for patient rooms housing bipolar patients. The basis of the improved design is to incorporate a dynamic, circadian lighting that varies depending on the patient's need and diagnosed episode.
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Chung, Jaewoo. "Mindful navigation with guiding light : design considerations for projector based indoor navigation assistance system." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/70808.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 113-117).
People can easily become mindless in their decision-making and become disengaged from their surroundings when their actions depend on information and guidance from an assistive technology. Research has shown how automated navigation assistance systems lead users to be disengaged from the space through which they are traveling, resulting in poor recollection of the environment and poorer situational decision-making. This disengagement and mindlessness can potentially increase the risk of accidents and lower the quality of user experience. If we can help people become mindfully attentive to the environment and surroundings while carrying out navigation tasks using assistive technologies, I hypothesize that we will have better memory of the space, improved cognitive reconstruction of environment, and better understanding of the immediate situation, all of which will lead to better decision making and more efficient navigation. In this work, I present a new approach for analyzing the problem of navigation assistance for pedestrians, which considers both the physical and psychological constraints of users focused on navigation. I address the physical constraint that eyes should remain "on the street" by providing a new visual interface, named Guiding Light, that offers a mixed reality presentation of guidance information in the environment itself, instead of on a screen. We address the psychological constraint that minds should remain engaged with the environment by applying a framework based on mindfulness and mindlessness theory (Langer 1989) in the design of the system. The theory explains how mindsets affect engagement levels and decision-making in daily activities. In addition, this thesis describes an indoor positioning technology that provides relatively high accuracy localization and heading orientation of a user in indoor environments. The innovation not only involved developing a new sensor but also a software system to collect fingerprint maps and tracking location with the fingerprint maps. This new technology opens up a new area in the field to explore other possibilities of using a magnetic field based positioning system.
by Jaewoo Chung.
Ph.D.
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Ahmed, Nizamuddin. "Formulation of design criteria for industrial architecture in Bangladesh in light of the developments made in the United Kingdom and other developed countries." Thesis, University of Sheffield, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.339376.

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PANAWEK, KATE RYAN. "CHANGING 'LIGHT' GREEN TO 'DEEP' GREEN: MAINSTREAMING GREEN BUILDING IN HAMILTON COUNTY." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1179510733.

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Marzouk, Nelly. "Light as a Tool for Generating Identity : Lighting proposal for part of Islamic Cairo, Egypt." Thesis, KTH, Arkitektur, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217511.

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Each city has a unique image and special things to offer to citizens and visitors. It is this unique image that differentiate between the different cities. The uniqueness of the image of the city is derived from the urban identity of the city and its public spaces. The purpose of this thesis is to define what are the factors that contribute in defining space identity which were found to be the physical stationary structure, the users and their interaction with the space which result in creating memories and experience and the history of the space. Based on this definition a connection is made to define how can urban lighting contribute in fulfilling those factors This connection is made through the study of urban lighting techniques, the different approaches of lighting masterplan for three cities and users perception of the space aiming to reach a final goal of a conceptual lighting proposal for Al-Moez Ldin Allah street which is part of Islamic Cairo in Egypt. Al-Moez street is considered a landmark and a touristic space in Cairo because it is rich with heritage landmarks and amazing medieval architecture. The street is not only considered a touristic space, but it is also used by locals and a lot of Egyptians already are emotionally attached to the space. Finally, a discussion part is following that aim to reflect on the steps taken to approach the goal of this thesis and evaluate the lighting proposal based on the vision of this thesis, and it shows that keeping users as the first priority in the design process will result in the most efficient lighting proposal.
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Rushton, Nan Michelle. "An Exploration of Visual Sensations: The Use of Depth Perception to Create Pre-Architectural Forms." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/35699.

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This exploration is one artist's view of visual reasoning through the study of depth perception. The experiment searched for pre-architectural forms through an investigation of geometric rectangular shapes and planar figures in anticipation of finding architectural volumes, that is, three-dimensional objects. I used three parameters to observe: the expected or planned, the anticipated, and the unforeseen. The pre-architectural sketching style used the disciplines of painting, sculpture, graphic arts, color theory, optics, and photography to formulate an architectural language. First, as artist (painter), I selected the medium of light as the brushstroke, color as the pigment, and photographic film plane as the canvas to capture image abstractions. Second, I used one-point perspective as the viewer's line of sight. Finally, I employed a series of shape abstractions to form a succession of transparent sections that composed the subject matter. This experiment sought to analyze visual perception by capturing the spatial depth of images, that is, a reproduction of something sculptural in likeness. The challenge was to reintegrate the abstracted Rectangular Shapes and Planar Figures. In order to achieve this physical abstraction, I created a modified camera obscura. This exploration produced clearly defined images-as-products that were interpreted as pre-architectural forms, which allowed me to translate color abstractions into architectural form studies, or models-as-products. Thus, the experiment created architectural volumes using light and color in order to draw points, lines, planes, and spatial depth.
Master of Architecture
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Eliasson, David. "What Level Design Elements Determine Flow? : How Light and Objects Guide the Player in Overwatch and Doom." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-330519.

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This thesis presents a comparative study between Overwatch (2016) and Doom (2016) to determine how these fast-paced games facilitate flow in their gameplay. The second chapter looks at formal definitions of flow and level design to establish a vocabulary for following chapters. Through formal analysis the level designs of both games are then examined to establish what elements in them guide players and keep the flow in gameplay. The thesis also examines how the initial gameplay design principles, which are rooted in the older shooter genre, have impacted the level design. The author uses screenshots from both games, interviews with the design teams and published literature on game design for the study.It was found that the architectural design of a level in hero-based gameplay (Overwatch (2016)) could control the pacing by changing the elements that enable certain types of movement such as climbing or creating setups that favor one team over the other. On an individual player level, flow is kept with intentional placement of light and bright colors to guide the player. While Doom (2016) uses different abilities and movement sets for its hero, the tools of guiding the player proved to be very similar but with heavier focus on environmental markings and lights. In both cases the look of these guiding tools was adapted to fit into the game world without breaking the player’s immersion.
I uppsatsen görs en jämförelse mellan Overwatch (2016) och Doom (2016) för att komma fram till hur dessa snabba spel underlättar flödet i spelandet. I kapitel två av uppsatsen ges formella definitioner av flöde och level design för att skapa förutsättningar för förståelsen av följande kapitel. Genom en formell analys undersöks level design i bägge spel för att fastställa vilka element som styr spelarna och håller flödet uppe. Uppsatsen undersöker också hur de ursprungliga designprinciperna, som har sitt ursprung i den äldre shooter genren, har påverkat spelens level design. Författaren använder skärmdumpar från båda spelen, intervjuer med designteam och litteratur om speldesign för studien.Det visade sig att den arkitektoniska utformningen av en level i ett hjältebaserat spel (Overwatch (2016)) skulle kunna styra takten genom att ändra element som möjliggör vissa typer av rörelser, t.ex. klättring eller skapandet av uppsättningar som gynnar ett lag framför det andra. På en individuell spelarnivå hålls flödet uppe med avsiktliga placeringar av ljus och ljusa färger för att styra spelaren. Medan Doom använder olika förmågor och rörelser för sin hjälte, visade sig verktygen för att styra spelaren vara mycket lika men med tyngre fokus på miljömärkningar och ljus. I båda fallen var dessa verktygs utseende utformat för att passa in i spelvärlden utan att bryta spelarens inlevelse.
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Badr, Sherouk Tarek. "Light Memory, as a Design Tool : Is there are common light memories for users that share the same specifics of the cultureassociated to the availability of daylight? How could this specific visual light memory be used as a design tool to recreate a similaremotional experience for users?" Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229744.

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“Light memories” are visual episodic memories of a lighting composition that transcendedan emotional response. The study considers the memories and how they could be a wayto integrate users in the design process. Both designs and memories are considered twosubjective elements, for both designers and users. The purpose of the thesis is to firstly testif there are common light memories for users that share the same specifics of the cultureassociated to the availability of daylight and secondly to explore the possibility of creatinga design method to incorporate this light memory as a design tool, to recreate the similaremotional response of the memory in a newly designed setting. Two street typologies in Egypt were chosen to be the visual memories to be assessed. Apersonal daylight analysis was conducted to understand the designer’s perspective. And avirtual reality experiment was conducted along with descriptive questionnaire to understandthe emotional response of users to these streets. A comparison of the designer and usersresults helped in the creation of a scheme for design. The proposed method suggests theusage of perceptual tools such as the light distribution and contrast ratios and proposesthe analysis of the memory in terms of scales. The method is applied in the creation of twoexperiential models that abstract the essence of the light memories and puts them intoquestion for subjects to evaluate. The emotional response of users is recorded to evaluatethe method application. Based on the tests it was found that the existing of a common memory is possible. Theevaluation of the specific street memory through the experiential model results show that ahigh percentage among the users sharing the same daylight culture recognized the streets.Although most users had the same emotional responses to the models, but the agreementon the emotional percentage amongst them was lower than the recognition results.This indicates that the memory could be integrated into the design process but wouldn’tnecessarily have the same emotional impact on users. Having a strict design methodology isdifficult to implement yet could be an eye opener for ways to use the light memories.
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Hasan, Rafal, and Ida Rivetti. "Ljussättning i skolmiljö : Utveckling och tillämpning av ljusgestaltningskoncept i en befintlig grundskola i Stockholm." Thesis, KTH, Byggteknik och design, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302377.

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Människor påverkas av ljus både fysiskt och psykiskt. Eftersom en stor del av vårt liv tillbringas inomhus, är ljussättningen i innemiljöer en viktig faktor som bidrar till vårt välmående. Barn är särskilt känsliga för ljus och dess effekter, därför är ljussättningen i en skolmiljö speciellt viktigt. Ljussättningen i skolan påverkar eleverna dagligen, och spelar en betydande roll i elevernas välmående och prestation. I dagsläget är inte ljussättning något som prioriteras i kommunala grundskolor i Stockholm - det innebär att ljusplaneringenen inte är optimalt utformad utifrån elevernas behov och lokalens form, funktion och förutsättningar. Riktlinjer för ljussättning och belysningskrav som ställs av BBR och SIS är endast på allmän och grundläggande nivå. Examensarbetet är en fördjupning i ljus och dess planering och gestaltning i skolmiljö. Syftet med arbetet är att omvandla en skolmiljö genom att förändra ljussättningen, med hänsyn till både dagsljusinsläpp och artificiell ljus. Arbetet handlar om att anpassa ljussättningen i ett rum utifrån rummets funktion, egenskaper och behov för att skapa de bästa möjliga förutsättningar för elevernas välmående och fokus. Arbetet innefattar en fördjupning inom ljussättning i skolmiljö, en analys av olika rumstyper, en beskrivning av ljusbehov i de olika rumstyperna, analys av fysiska 3D modeller, illustrationer, ljussektioner, rumsplan samt studier och beräkningar från programmet Relux (datorprogram för ljussimulering). Med den teoretiska fördjupningen inom ljussättning i skolmiljö som grund, skapades fyra koncept för fyra olika rumstyper: matsal, klassrum, korridor och bibliotek. Dessa koncept skapades för att kunna användas som underlag för planering av liknande lokaler i skolmiljö. Arbetet innefattar även en tillämpning av de skapade ljuskoncepten. Koncepten tillämpades i Vällingbyskolan. Resultatet blev då ett förslag på omplanering av ljuset i Vällingbyskolans bibliotek, korridor, matsal och i ett av klassrummen. Detta grundades på en platsanalys (nulägesbeskrivning) och på anpassningen av ljuskoncepten till dessa specifika lokaler. Alla planerade lokaler uppfyller BBR och SIS standard för belysning, samt följer riktlinjerna som anges i planeringsguiden “Ljus och Rum, planeringsguide för belysning inomhus”, utgiven av Ljuskultur. Rummens ljussättning planerades utifrån rummens funktion, egenskaper och förutsättningar. Belysningsstyrka och färgtemperatur anpassades i varje rum beroende på synuppgifterna som tillkommer där. Självstyrd belysning och motoriserade gardiner implementerades i några av rummen. Gestaltning av dagsljus och jämn belysning prioriterades i alla rum. Resultatet presenteras med Illustrationer, ljusplan, ljussektioner, solstudier, beräkningar från programmet Relux och beskrivande text.
Light affects people both physically and psychologically. Since a big portion of our lives is spent indoors, the lighting design of indoor spaces has become an important factor contributing to our well-being. Lighting design in school environments is particularly important, since children are very sensitive to light and susceptible to its effects. The lighting design in schools affects students on a daily basis, and plays an important role in the students’ well-being and performance. Currently, lighting design isn’t something that’s prioritized in public middle schools in Stockholm - the light planning isn’t usually optimally designed to fit the needs of the students nor to fit the function and characteristics of the building. Guidelines and rules for light planning indoors that are set by BBR and SIS are quite general and on a very basic level. Further research is required in order to properly plan indoor lighting for a school environment. This Thesis includes further research in lighting design, with a focus on lighting design for schools. The aim of the project is to transform a school environment through lighting design, considering both natural and artificial light. The project’s goal is to adapt the lighting of a room to fit its function and its characteristics, in order to create the best conditions for students’ well-being and their ability to focus. This project includes an elaboration on lighting design in schools, an analysis of different room types in a school setting, a description of the different requirements the different rooms have, an analysis of the 3D light models, illustrations, light sections, floor plans, and studies and calculations made in Relux (an application for light simulation). Four lighting- concepts for four different types of rooms in school settings were developed. The rooms used for the lighting concepts are a dining hall, a library, a classroom and a corridor. These concepts were created to be used as prototypes in the planning of similar rooms in different schools. The project also includes an application of the concepts/prototype rooms. The concepts were applied to Vällingbyskolan. The result was a proposal of an improved light design plan in the dining hall, library, corridor and in one of the school’s classroom. The proposal was based on a place analysis of the school and on an adaptation of the developed concepts.All the planned rooms meet the standards set by BBR and SIS, while also following the recommendations and of ““Ljus och Rum, planeringsguide för belysning inomhus”, a guideline for the planning of lighting system indoors developed by the light design magazine “Ljuskultur”. The lighting system is planned to fit the room’s function and characteristics. The implementation of natural daylight and evenly distributed lighting are prioritized in all rooms. The intensity of illumination and the color temperature of the lighting system are considered and made to fit the room and its specific function. The result is presented as illustrations, light plans, light sections, sun studies and RELUX calculations and analysis, as well as a descriptive text.
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Lam, Siu-tung, and 林肇東. "Design and syntheses of alkynylrhenium (I) tricarbonyl diimine complexes: from luminescence to metallogelformation, chemosensing, molecular architecture and light-harvesting." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B45826766.

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Kravitz, Alicia J. "Transit Oriented Design: A Reinterpretation." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1242274544.

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Abrahams, Richard Warren. "Sky Above, Earth Below: Design of the Sun School for Environmental Studies." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/33096.

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With the increasing destruction of our natural environment, and with the realization that we ultimately depend upon this environment, my thesis explores the role of Architecture in designing the built environment to be harmonious with the natural one. How can Architecture be a teaching tool for the natural and built environments? Through the design of The Sun School for Environmental studies involving the integration of a building’s site, photovoltaic technology, daylighting, and natural ventilation, how can Architecture encourage a building to teach about itself? How can a building respond to its occupants, and to sun, wind, daylight and temperature? How can Architecture encourage the occupants to interact with the building, learn about it, respond to it, and consequently to increase their awareness of it?
Master of Architecture
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Sevuk, Muhammet Sancar. "Evaluating Two Shopping Centers In The Light Of Principles Of Universal Design." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613226/index.pdf.

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EVALUATING TWO SHOPPING CENTERS IN THE LIGHT OF PRINCIPLES OF UNIVERSAL DESIGN Sevü
k, Muhammet Sancar M. of Arch., Department of Architecture Supervisor of the thesis: Prof. Dr. Vacit Imamoglu April 2011, 156 Pages Starting from the second half of the 20th century, the number of aged people and people with aging-related disabilities has increased significantly in the world. Parallel to this increase, special projects have been developed for aged people in the developed countries, but with these projects aged people were often excluded from society. People with disabilities were already living isolated from society. With the effect of raising awareness in the public after the adoption of the Universal Declaration of Human Rights in 1948, in the course of the last sixty years studies have been realized and new standards and principles have been developed for elderly people and people with disabilities to benefit from the social life equally together with everyone and to raise their quality of life. Starting with the barrier-free design approach, a new period improving and changing the view point of design from general and private design to design for all, to inclusive and/or the universal design has begun. In the thesis, this period has been reviewed through the summarized definitions of these stages. The effects of these improvements have been related to the design and construction of the built environments and buildings. Therefore, people with disabilities started to participate in the society more than ever. The implementation of principles of the Universal Design in the public buildings, especially to hospitals, cultural centers and shopping centers has gained more importance in order to advance full social integration of people with disabilities to the society. Number of shopping centers in Turkey increased rapidly after 1995. In this thesis, two examples were examined and evaluated in the light of universal design principles. The problems faced in these buildings were examined in order to design more inclusive buildings and environments. A brief history of shopping centers was presented. Brief information about some examples of old bazaars from Anatolia and shopping centers from different countries were given.
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Thurnauer, Mark H. "Lightscape as a Design Tool for Thematic Daylighting Design." Miami University / OhioLINK, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=miami988735302.

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Myronidi, Despoina. "LIGHT-BEAT: REACTIVE LIGHT FOR THE EMOTIONAL COMFORT OF NEWBORN BABIES." Thesis, KTH, Ljusdesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297961.

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This is a project-based thesis focusing on the investigation of topics related to human newborns and the factors found in their surrounding environment that need to be assessed so as to provide them with a feeling comfort. The objective is to boost their emotional development by the means of light in a close relation to sound so as to provide them with a type of intelligence allowing them to normally interact within a society during their adult life, reassuring social equality and eliminating potential social exclusion due to unexpected behaviours. After researching topics to have a better understanding of the newborn baby and its enclosing environment, a luminaire design solution -functioning with a reactive scheme performed with integrated sound sensors- provided further results to the main topic investigation. The conceptual scheme for the product development was inspired by the connection between the newborn and their life-giver, closely linked to the cross-modality of sensory development before and after birth. Additional results were obtained with light measurement assessments and a parent survey targeting both the intended light quality subjective evaluations and the marketing strength of the designed product. This survey was used -along with other means- as a design evaluation tool at the final stage of the design process. Potential further improvements as well as considerations for a distinct spatial application are discussed in the final part of the thesis. The sustainability aspect covered within this degree project is closely linked to good physical and mental health aspects, clean energy use and efficiency achieved by the integration of input sound sensors and controls, and conscious production and consumption by the proposal of low global footprint materials for the luminaire design. In the conclusions, an overall summary of the thesis outcomes is presented and further research is proposed regarding both the main topic investigation as well as a greater user category that can be related to the light metric assessments that were carried out for this research.
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Blixt, Christofer. "Put the Light Where it is Needed." Thesis, KTH, Ljusdesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280026.

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In this thesis I have analyzed how the phenomenon level of contrast, a consequence of the relation between level of light and distribution of light, works within urban green areas. For this particular site, the too high level of contrast is a result of the high level of light distributed 1) in the direction of oncoming pedestrians and 2) in a single zone of light and 3) on a too condensed surface area and 4) in a space with multiple vertical elements (in a dark space with low reflectance values). Being in the only lighted area surrounded by trees (vertical elements absorbing or reflecting light), with eyes adapted to its level of light, consequently, makes it impossible to see beyond the path. This since our eyes always adapt to the brightest spot in our field of view, which in all directions is a spot very close to the user. And since adapting to the emitted and reflected light our eyes cannot also adapt to the darkness beyond this enclosed space. Another perspective on this, also related to the very basics of our vision has to do with the task oriented lighting solutions. We humans have two different types of vision - central and peripheral. The central vision is approximately 2% of our field of view, it is the small spot where our gaze focus, the rest is peripheral vision. The strange thing is that modern urban lighting design have focused almost solely on task lighting and the central vision, and left the peripheral vision literally disorientated. Because, in order for the peripheral vision to help us navigate and collect spatial information, it needs variable lightning with multiple zones of light, creating differences in shade, revealing form and depth. The main contribution of this thesis, beyond defining knowledge regarding how light acts in these specific situations, is the development of a lighting design method specifically for urban green areas from a practice based design perspective (see figure 16). And that I have started the work of creating practical knowledge and answers to the question: How can the method be used in practice?
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Ahrenstedt, Irina. "Travelling Stockholm from underneath : A journey of light." Thesis, KTH, Ljusdesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-214828.

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The report Stockholm city’s regional biking plan presents information of a continuously rising numbers ofcyclists in central Stockholm. However, the central parts of Stockholm have not now, or in the near future,the capacity or structure to provide a functional as well as safe traffic situation, especially for cyclists. Theincreasing demand from traffic of the commuter street network in central Stockholm make the 6 km longunderground maintenance tunnel along the newly build Citybanan commuter train tracks a possible andinteresting alternative for safe, fast and easy bicycle travelling underneath Stockholm. The tunnel stretchesfrom Fatbursparken to Tomteboda, with exits/entrances along the route in central parts of Stockholm[Fig 1.]There are several examples in the world where former car, train and maintenance tunnels are used as bikingtunnels. The longest existing example is the Croix Rousse tunnel in Lyon, France (2013). A 1,3 km longtunnel with separate lanes for cyclists, pedestrians and commuter busses, which also functions as anevacuation tunnel to the parallel car tunnel. Another example is the Lugaritz-Morland bicycle tunnel in thecity of San Sebastian, Spain (2009), which is a former railway tunnel (850 metres) that connects twoneighbourhoods in the city.The specific conditions a tunnel have with no daylight and limited access, give the lighting designer theimportant task to shape the space using light.Light is the factor that makes us see the world, our visual ability is depending on the light. Light has theability to reveal and transform the character of a space and influence how the observer experiences thesituation, both physically (by vision) and psychologically (emotional experiences as comfort and feeling ofsafety). Therefore a good visual condition in public space, traffic as well as enclosed spaces like tunnels, arevery important and a basic need for humans in the city.The aim with this thesis was to develop a lighting strategy and proposal for the maintenance tunnel ofCitybanan in Stockholm, based on literature and case studies research, a full-scale light observation by areference group in a tunnel context as well as research by questionnaires. The primary purpose of the fullscalelight study was to confirm literature research hypotheses about the importance of light distributionand experienced spatial atmosphere in relation to psychological effects, as well as the importance of lightgiving information. Findings confirm and shows that light distribution have a great impact on how theobservers experience the space visually, as well as emotionally. Findings also show that light can influencepeople’s behaviour to intuitively slow down or be alert. Further this thesis results show that giving a spaceit’s own identity by collaboration between light, colour and architectural elements have a great impact onthe psychological experiences of a space regarding safety, comfort and social interaction, crucial factors in atunnel environment for cyclists.The thesis results in a concept presented in the Proposal chapter, based on design principles and a lightingstrategy where a combination of light typologies is used to create a human centred and comfortableenvironment. Light is used as guiding element and for spatial understanding to create comfort and supportsocial interaction. In addition the concept includes a theme used as inspiration in the lighting strategy tocreate a connection on a human scale between the cyclist and the space. The theme is based on a commonpreference of the reference group, as well as my personal, for the ideal dream biking environment;In the nature. Experiencing for example the variation of light filtered through the leaves, the sunset and theabsence of traffic.The aim with the proposal is to transform the tunnel to an attractive bicycle route for daily cyclists inStockholm, as well as being an interesting tourist attraction.- A large underground landmark and art piece stretching under the city of Stockholm.
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AHLNÉR, EMELIE. "Kurbitch!" Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17358.

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In architecture we usually divide built things into structure or ornament. The same way of thinking can be applied to fashion. First you have a construction (garment) and then you add an ornament, like a way of styling. This works aim to change that relationship. One way of exploring the relation between the two concepts is to subordinate structure under ornament in order to change the hierarchy between form and decoration. Ornaments have in themselves structural elements that can be transformed into construction. My aim is to find these and let them be the bearing structures when augmenting for new shapes and expression with a codependent relationship between the two.The concrete methods of this work have been carried out through experimentation with different perspective on ornamentation in a trial and error process to achieve new expression and potential of ornament. The results are various examples of the design method carried out in different scale and proportions. They show how the method could be used in a structural way to find form and a more pictorial way to build expression. It questions modernistic thinking with its form follow function principle and explores other values such as attraction of the eye and the expression of light reflective materials. It explores the clash between tradition and new material. A new discussion could be raised about what is construction and what is ornamentation, if a separation is needed or even can be done.
Program: Modedesignutbildningen
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Fedak, Beata. "Interactive learning and multimedia in education with special focus on the framework design of an interactive CD-ROM, light and architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39650.pdf.

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Grahn, Kajsa. "A study of optical properties of various materials as a tool in the process for designing a luminaire." Thesis, KTH, Ljusdesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297943.

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Overlooking the important role materials, in relation to light, have in interior design and architecture is not so uncommon. However, materials are not only important for understanding light in architecture, but also in product design since all objects within a space contribute to its visual character and spatial appearance. This study investigates differences in optical properties of a selection of materials often found in Scandinavian domestic environments. It also explores and discusses the main question of how, in the process of designing a luminaire, product and lighting designers could make use of the visual quality differences between the selected materials, and when put in a spatial context how their properties can be used as a tool to create different lighting scenarios. In order to answer the main question, the study applied a practical approach including a small scale and full-scale laboratory, in which the investigation was based on testing and experimenting with light and material and where qualitative and quantitative aspects were observed, measured, and consolidated.
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GIL, VENEGAS IVONNE CRISTINA. "LIGHT AS A TOOL TO STRUCTURE URBAN PLANNING : A Socially-Oriented Approach." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230654.

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How can light positively influence and encourage pedestrians’ engagement and interaction with the urban environments at night? In this Master Thesis, I questioned how to develop nighttime urban planning from a socially-oriented approach. In order to answer this question, I studied different evidence such as two publications, three lighting designers’ and a lighting studio’ approach; three case studies analyses, two of them located in Colombia (Cartagena and Medellín) and one in Sweden (Stockholm);and my own qualitative observation and quantitative measurements studied between April and May at Norrmalmstorg and Biblioteksgatan in Stockholm, Sweden. From that review, I propose a Guideline consisted of three sections: (1) Main dimensions, (2) lighting attributes, and (3) lighting systems in urban planning. In general, this guideline is a framework to develop the analytical tools for various design stages in nighttime urban planning.
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Mirzaei, Narek. "Healing By Design: Evidence-Based Approach in Designing Brain & Spinal Cord Injury Rehabilitation Center." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1491315343286767.

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Warden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.

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Wawrzyniak, Anna. "A Light Booster metro car for the commuting work force : Human Centric Lighting in underground transportation." Thesis, KTH, Ljusdesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-242287.

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People at northern latitudes lack an effective portion of daylight, especially in winter time, to entrain their circadian rhythm. If one belongs to the group of employees who have no time for daylight exposure and are not supplied by Human Centric Lighting (HCL) in their office, the only chance to get circadian light may be the daily commute. The mega trend of urbanisation increases time of commute, with on average 20-60 minutes spent daily in public transportation in European cities. By introducing HCL to public transport, especially metro vehicles, this time frame can be used to provide the commuting work force with circadian lighting. A LIGHT BOOSTER metro car is proposed to provide the right intensity, spectral distribution, directionality and timing of light to regulate the human inner clock and support health. The LIGHT BOOSTER metro car is very efficient as light is best used due to a high person per square meter ratio. This ratio is higher than in any office building. The energy consumption equals that of an conventional single household. Besides expected health benefits, the LIGHT BOOSTER metro car works as an educative tool, raising awareness for the beneficial effects of light on human health and well-being.
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Ullert, Freja. ""Much of the beauty of light owes its existence to the dark." : Ett undersökande om mönster, ljus och färg i perforerade metallrör." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6873.

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