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1

Smith, Albert Cowper III. "Architectural model as a machine." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/22978.

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2

Dunn, Nick. "The ecology of the architectural model." Thesis, Manchester Metropolitan University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.418118.

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The physical scale model is often cited as an important tool of communication in architecture education (Eissen 1990; Schon, 1985). However, whilst the use of drawings and visual design thinking are well-documented areas of research (Goldschmidt, 1994; lawson & loke, 1997), the role of the model is not. Existing classification systems of models (Echenqiue, 1970) do not explain how a model interacts with its user or contribute to the understanding of the use of a model as part of an educational process. The aim of this study was to contribute to the understanding of the role of the model in architecture education. Therefore, the principal objective of this study was to develop a methodology that would afford a formal description of the use of models in educational contexts. This would then enable the research to elucidate upon issues related to the model. The study began with a survey of existing research in the fields of design pedagogy, visualisation, and associated topics. An exploratory study into current attitudes concerning the model in architecture education at the early stage of the research did little to explain its use in this environment. The study led to a review of existing classification systems and a modified version of Echenique's taxonomy was proposed. This taxonomy was applied to the environment of architectural practice to further the l.I1derstanding of different types of model and their use in architecture. This research was particularly concerned with the very specific relationship involving a tutor, a student and a model in architecture education. To enable the research to describe and analyse the predominantly qualitative data generated by this relationship, the study used Gibson's (1979) approach to ecological psychology as a theoretical framework. This provided a novel approach to the description of events and behaviour within the academic environment. It also facilitated a comparative study of different model types via case studies of current undergraduate courses in the UK Since some of the model types are based in environments other than architectLre the practical application of these is explained in appendices to further the understanding of their use for the reader with an architectural background. Through formal description of the use of different models in different contexts, this approach has been found to be practical and effective in contributing to the understanding of how and why models are used in addition to what they are used for, and, furthermore, how they relate to the environment of architecture education.
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Nguyen, Doan Han. "An architectural model for software component search." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA306133.

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4

Silva, Jefferson de Oliveira. "An architectural model for access control frameworks extensible for different authorization models." Instituto Tecnológico de Aeronáutica, 2013. http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=2840.

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Authorization in its most basic form can be reduced to a simple question: "a subject X may access a resource Y?" A subject is a process, which is the representative of a user or an active external agent in a system. A resource is anything worth protecting such as files or services. The attempt to implement an adequate response to the authorization question has produced many access control models and mechanisms. The development of the authorization mechanisms usually employs frameworks, as a way of reusing larger portions of software. The present authorization context has demanded for applications able to handle security policies of multiple access control models. Industry has resolved this problem in a pragmatic way, by mingling business and authorization concerns into the code. This dissertation thesis proposes an extensible and decoupled architectural model, which allows the separation of authorization from business concerns. The Esfinge Guardian framework is proposed, instantiated based on the architectural model and made available as an open source tool. An application is created as an experiment, in which some authorization scenarios have been implemented and the achieved modularity is evaluated. Additionally, a comparative analysis among academic and industry frameworks is realized. As a result, software developers using Esfinge Guardian should be able to write code respecting the software engineering principle of separation of concerns.
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5

De, la Cova Morillo Velarde MiguelAngel. "Objets : Projet et Maquette dans l'oeuvre de Le Corbusier." Thesis, Paris Est, 2016. http://www.theses.fr/2016PESC1175.

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Thèse doctorale en cotutelle entre l’Université de Seville (Espagne) et l’Université Paris-Est (École Doctorale): "Objets: projet et maquette dans l’œuvre de Le Corbusier". Directeurs: Amadeo Ramos Carranza (Universidad de Sevilla) et Caroline Maniaque-Benton (Université Paris-Est). Doctorant: Miguel A. de la Cova Morillo-Velarde.Le projet architectonique et sa représentation sont inséparables, de même que les instruments utilisés le sont de son propre processus de création.C’est là que réside l’intérêt de l’étude présente. Dans les maquettes réalisées sous la supervision de Le Corbusier, des aspects tels que les matériaux et les échelles utilisés, leur présentation, leur objectif, etc. atteignent une autre dimension, car elles sont le travail non seulement d’un architecte, mais d’un artiste plastique.Tel que le signale Jean Louis Cohen, la maquette possède une double condition, expriméeen français grâce aux termes "œuvre" et "ouvrage", difficiles à traduire dans d’autres langues: la maquette est bien plus que l’objet fruit d’une représentation à l’échelle d’un édifice, elle est aussi un travail intellectuel, une présence de cette architecture. ChezLe Corbusier, l’identification d’objets de différentes tailles (pierres, bouteilles, boites d’allumettes, coquillages, cellules, accidents géologiques…) avec son architecture, peinture et sculpture souligne cette métamorphose d’échelle qui caractérise ses processus créatifs. La maquette surgit comme un agent intermédiaire entre les valeurs poétiques de ces objets inspirateurs et l’architecture à venir.La formation artistique et artisanale de Le Corbusier et de ses collaborateurs fait en sorte que les maquettes soient réalisées au travers de systèmes et de techniques des Beaux-Arts ou des Arts et Métiers. Ceci supposera certains transferts de ces méthodes d’élaboration vers les architectures en gestation, étroitement liées aux dessins. La maquette favorise une première expérience tridimensionnelle, un fait d’une importance particulière étant donné la condition picturale de l’espace dans l’œuvre de Le Corbusier. Au-delà d’illustrer les temps d’exécution de l’édifice projeté, le montage ou démontage de ces anatomies, représentées par le biais de photographies ou de films, mettent en évidence les relations entreleur construction et la dématérialisation du corps à travers la cinétique, propre à l’art du 20ème siècle. Et, par conséquent, à l’architecture représentée.À travers l’étude comparée des maquettes et des planimétries, plusieurs relations entre les deux instruments ont été déduites, lesquelles prouvent largement le rôle actif du modèle architectonique dans la manière de projeter de Le Corbusier. Afin de contraster les différentes informations recueillies (planimétries, lettres, agendas, bibliographies, photographies, etc.) une base de donnée des plus de deux cents maquettes localisées a été créée. Une compilation des plus signalées dans l’étude présente se trouve en annexe du document de thèse doctorale.La thèse est organisée en une série de chapitres nommés selon des méthodes artistiques ou artisanales, mettant en évidence le caractère manuel de ces travaux, réunis en deux parties -"Plastique" y "Texturique"- en fonction de leur capacité à représenter l’intérieur de l’objet-architecture. Au caractère actuel, correctement révisée, de l’héritage de Le Corbusier, il faut ajouter la pertinence de reprendre les relations entre forme et manualité, présente dans les lectures de l’architecte-artiste, parmi lesquelles est ravivée la figure deHenri Focillon, dont "Vie des formes. Eloge de la main" suit la ligne de penseurs actuels comme Richard Sennett. Une main tendue à l’ère du numérique
The architectural project and its representation are indivisible, as are the tools used at the beginning of the creation process; hence the interest in their study. In the models made under the supervision of Le Corbusier, aspects such as materials, scales, presentation and objectives reach another dimension, since this worknot onlycomes from an architect but also from a plastic artist.As Jean Louis Cohenpointed out, models can be seen as having two forms, which in French are calledœuvre and ouvrage. In this sense,a model is more than the resulting object of a scaled representation of a building; it is also an intellectual work, like another state of that architecture. In Le Corbusier's case, the identification of objects of different sizes (stones, bottles, matchboxes, shells, cells, landforms, etc.) with his architecture, painting and sculpture maintains the scaling metamorphosis that characterises his creative process. Models appear as intermediaries between the poetic values of those inspiring objects and the future architecture.As Le Corbusier and his collaborators were trained in Arts and Crafts, models are created with methods and techniques used in Fine Arts and Arts and Crafts. As a result, those creation methods are transferred to the architectural works in process, as well as to the drawings. Models favour an initial three-dimensional experience, which is especially relevant taking into account the pictorial condition of space in Le Corbusier's work. Beyond illustrating execution times for the designed building, the assembly or disassembly of those anatomies—represented by photographs or films—show the relations of its construction with the dematerialisation of the object through filming, typical in the art of the 20th century and, therefore, with the represented architecture.Through the comparative study of models and drawings, several relations between both tools have been established which prove the active role of the architectural model in the projecting process of Le Corbusier. In order to compare the used data (planes, letters, agendas, bibliographies, photographs, etc.), a database was created containing the over two hundred identified models. A compilation of the most significant models can be found attached to the document of the doctoral thesis.This thesis is organised in chapters titled by different artistic or craft methods, as a testimony to the manual nature of these works. The chapters are organised in two parts —Plastique and Texturique—depending on the ability to represent the inside of the object-architecture. In addition tothe proper review of Le Corbusier's important legacy, it is relevant to reconsider the relationship between form and craft, which was dealt with in works read by this artist and architect. Among those works,Henri Focillon's "Vie des formes. Eloge de la main" outstands and links with current thinkers such as Richard Sennett. A hand reaching out to the digital time
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6

Arpak, Asli. "Physical And Virtual: Transformation Of The Architectural Model." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609663/index.pdf.

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Today the most prosperous interface of architectural design and representation has become the architectural model both in its digital and physical forms. There has been a shift in the design medium from the physical modeling processes to computer-aided design, by way of which the computational design methods have established a much more dynamic, complex, and continual design. In this process, the digital design model now accompanies the whole design as a single entity, contrary to conventional analog modeling techniques where design is compartmentalized into linear phases. By the embracement of computer-aided manufacturing (CAM) in company of computeraided design (CAD), physical modeling has gained another dimension in the interwoven relationship of the digital and physical. The aim of this study is to explore the novel conceptual and computational changes which mark the departure of this new mode of design from the old. There has always been a hierarchy of presence between the virtual space of representations and architecture&rsquo
s materiality. Within this context, the emphasis of the study is on the relationship between the virtuality of conception and modeling processes, and the materiality of construction, production and fabrication.
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Ford, Bruce. "An architectural model for mobile agent-based applications." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ28423.pdf.

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8

Imron, Tiffany. "Socio-technical architectural model of collaborative engineering design." Thesis, University of Strathclyde, 2017. http://digitool.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=28874.

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Collaborative engineering design may be considered a socio-technical process. However, literature suggested that the fundamental constitution of the social and technical in the collaborative engineering design process and their interrelationships are unclear. Furthermore, most the identified studies tended to focus on either the social or technical collaborative engineering design with relatively little focus on their combined effects. To address these issues, the study reported in this thesis have developed an architectural model of socio-technical CED adapting the Enhanced Entity Relationship (EER) information modelling language. The model was incrementally developed in three phases: 1). Model development, 2) model review and refinement, 3) model evaluation. Five versions of the socio-technical architectural model (STAM) of collaborative engineering design were created, each adopting methods to elicit insight from different sources. At the model development stage, the social and technical elements and their inter-relationships were induced from a literature review (i.e. resulting in STAM-1) and interviews with 28 collaborative engineering design practitioners (resulting in STAM-2). The interviews were conducted in a UK company specialising in the design and manufacture of complex technical systems within the shipbuilding industry. The model was reviewed by a group of engineering design practitioners and academics through independent focus groups (resulting in STAM-3). To enhance the social perspective, an interview was conducted with an industrial psychology academic (yielding in STAM-4) and a review on the social collaboration literature was carried out (resulting in STAM-5). The model was evaluated by industrial practitioners in three different companies, each with a different life phase and product focus. Preliminary evaluation was conducted in the first company using an interview method to assess the model’s completeness. Findings from this interview support the completeness of the model. Learning from the evaluation approach in the first company, in the second and third company, independent focus groups and questionnaires were adopted. In addition to completeness, the evaluation was conducted to assess the model’s correctness, relevance, usefulness, ease of understanding, and achievement of purpose. Findings from the two companies generally support the correctness, relevance, and usefulness of the model. The findings showed that the model may form a basis for customisation to suite a specific company’s requirement. The findings also support the general aim of the model, i.e. to provide insights into collaborative engineering design from the socio-technical perspective. Nonetheless, the findings suggest that the model was not easy to understand due to its structural complexity and terminology differences used. Finally, the study and its findings were assessed to identify their strengths, weaknesses, and recommendations for future research.
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Gursoy, Benay. "The Cognitive Aspects Of Model-making In Architectural Design." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12611677/index.pdf.

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Considerable research has been done by various scholars to assess the significance of sketching in the early stages of the design process. However, sketching in design studies usually corresponds to drawing and the extensive research on the cognitive aspects of sketching does not always include three-dimensional sketching through physical and digital models produced in the early phases of design process. The aim of the presented research is to identify some characteristics of model-making that make it effective in the design process and design cognition as a form of sketching. Departing from key research on sketching which articulates its uncertain nature as a positive drive in early design phases, this thesis looks at whether physical and digital models can also be counted among ambiguous design tools. The inquiry is supported by empirical data from the protocol studies realized with three graduate students of architecture.
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Forsman, Michael R. A. "A model of architectural diversity in the fur trade." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/NQ39527.pdf.

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Ugrankar, Prajakta A. "The use of architectural metaphors in dynamic model representation." [Gainesville, Fla.] : University of Florida, 2002. http://purl.fcla.edu/fcla/etd/UFE1001188.

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Chung, Woo-han. "Model as a thinking tool (an architectural complex in an urban district)/." Thesis, Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/52235.

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A model is a communication tool, making contact with the deeper self as well as with others. lt is a bridge between conception and perception, or intellect and intuition. It helps us to develop thoughts and evolve ideas. People are convening in New York City. It is called a melting pot. Everyone mingles there without losing his own characteristics. lt is a big house which contains gardens, paths, rooms and millions of people. On East 14th street, there is an open block which could be a small city containing a park, houses, offices and stores. This thesis demonstrates the development of a complex, or if you will, a small city, on the block, with the help of models.
Master of Architecture
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13

Bednarz, Andrzej. "Transformation of Rational Unified Process analysis model to design model according to architectural patterns." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5981.

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Applying Rational Unified Process (RUP) in a project means to develop a set of models before the system could be implemented. The models depict the essentials of the system from requirements to detailed design. They facilitate getting a system that has appropriate and rich documentation (therefore highly maintainable) and addresses user needs. However, creation of the models may cause overheads since a lot of work has to be put to elaborate the artefacts. In this paper a method that makes RUP more efficient is proposed. The method makes use of the fact that every subsequent model is developed basing on the previous model. In other words, models are successively transformed from requirements up to executable code. In particular, design model bases on an analysis model. The proposed method applies automatic model transformation from an analysis model to a design model. Firstly, an approach for performing automatic transformation is chosen. Secondly, a tool applying this approach is implemented. Finally, the transformation tool is tested and evaluated in an empirical study. The results show that automation of model transformation may be beneficial, and therefore can help in getting better systems in shorten time.
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Daniel, Sheri. "A layered conceptual model of factors critical to the architectural design laboratory." Virtual Press, 1988. http://liblink.bsu.edu/uhtbin/catkey/543772.

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In the pluralistic community of architectural education, the pedagogical paradigm has traditionally viewed the design laboratory as the integrating environment, where the student transforms the discrete parameters of architecture into an architectural form. With curriculum structure defining the parameters to which a student is exposed, the tendency is to direct the student through an additive and linear progression. The problem exists to develop a conceptual model that unifies the discrete fragments into a connected educational experience, insuring within the design laboratory the necessary balance between intellectual, professional and self-actualization concerns. The ultimate goal of the conceptual model, is to capture the essence of communication, that is the transfer of meaning, in the unique condition of the architectural design laboratory. The proposed method of inquiry for developing the model is of an interdisciplinary, comparative analytic process, to assess the full scope of factors pertinent to the design lab at any one moment in time.
Department of Architecture
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Madden, Michael William. "Language and metaphor in postmodern architectural meaning: an interpretative model." Thesis, De Montfort University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.679048.

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Casselman, Ronald S. (Ronald Shawn) Carleton University Dissertation Engineering Systems and Computer. "A role-based architectural model applied to object-oriented systems." Ottawa, 1993.

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Iftikhar, Naima. "A model for contemporary learning of architectural design in Australia." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/180912/1/Naima_Iftikhar_Thesis.pdf.

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This research identifies essential knowledge for effective learning and teaching of subject-situated architectural design in Australia. It has resulted in a learning and teaching model called the 'Model for contemporary learning of architectural design in Australia' that illustrates the contemporary shift in the signature studio pedagogy. The model informs the basis on how students, tutors and unit coordinators perceive their roles to interact with each other in face to face design lectures and design studio tutorials for effective design learning by students. This model is applicable in the four studio pedagogy models prevalent in Australasian schools of architecture.
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Mindrup, Matthew. "Assembling the Ineffable in Kurt Schwitters’ Architectural Models." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/26502.

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During the early 1920s, the German artist and poet, Kurt Schwitters, developed a method of creating models of architecture using found objects based upon his Merz approach to art. While many leading architects joined the Arbeitsrat für Kunst and Bruno Tautâ s Gläserne Kette at the end of World War I to speculate upon what to build for the new post-war German architecture, Schwitters challenged the predominant views by probing how it could be designed through models. Compared to the normative practice of molding clay and casting plaster into scale models after completed designs, Schwitters assembled found objects into two models, Haus Merz during 1920 and Schloss und Kathedrale mit Hoffbrunnen in 1922, to imagine new combinations and transformations of material, form and space in building designs. Schwittersâ Merz interpretation of found objects as models of architecture held that all materials have an ineffable transitory content that contributes to their identities as natural or man-made utilitarian things. In the Christian medieval exegesis of religious objects, the interpretation of materials as a dichotomy of visible form and invisible content was described as â anagogy.â However, unlike this Christian conception of the invisible that was transcendental and a priori, the anagogical Merz interpretation seeks to find the invisible within the visible through the active imagination of found materials assembled as a model of architecture. This dissertation examines Schwittersâ proposed use of found objects to construct architectural models as an anagogical approach to the material imagination of architecture.
Ph. D.
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Osmanoglu, Esin. "An Architectural Study On Miniature Parks And Miniature Models: Miniaturk." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12605751/index.pdf.

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This thesis is an architectural study surveying on miniature parks and miniature models exhibited in them and particularly focuses on Miniaturk - the first miniature park of Turkey- located in Istanbul. It is established as an environment containing a group of miniature models of buildings and landscapes, which display the variety, and richness of the cultural tradition of the previous and contemporary Anatolian civilizations, and especially Ottoman grandeur. In this study, it is argued that Miniaturk stands as a hybrid category between a museum, a public park and entertainment centre. Miniaturk is also conceived as an architectural environment providing a possible ground to discuss the conceptions, misconceptions and presuppositions about architecture in the popular realm and in the professional and disciplinary framework. Thereby, Miniaturk is investigated through the processes of its production including the initial design idea and all the stages of its construction. This study also tries to discuss the miniature models from different points of view. Whether they are considered as tools of architectural representation or not by the professionals, the popularity and the communicative advantage of these models can be used to arouse interest in the cultural and historical heritage as well as the contemporary architecture. The daily life of man on the street is strictly connected with architecture
therefore Miniaturk requires recognition as an environment for realization of these connections and relations.
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Olsson, Tobias. "Towards Pattern Based Architectural Conformance Checking." Licentiate thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-56487.

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Patterns are a source of knowledge when architecting software systems. They provide abstract and time-tested solutions that show how a system should be structured to achieve needed qualities. However, when developing software there is a chance that small mistakes are introduced in the source code. Over time, these mistakes can accumulate and break the structure of the pattern and its qualities are lost. There are methods that can help find such errors, but none of these provide a pattern abstraction. In this work, we describe a method that raises the level of abstraction from checking individual dependencies to checking key dependencies in the pattern. We implement our method, apply it to check the Model-View-Controller pattern. We show that the method can find architectural problems in real source code and examine how removal of detected erosions affects the source code. We conducted an experiment in a software project setting to determine if using the method affects the number of architectural problems. Some project teams were randomly assigned to use a software service that automated our method. It checked how well their implementation conformed to Model-View-Controller every time they updated the source code. The experiment showed that developers that used the tool had significantly fewer detected architectural problems during the course of the project. Our method makes conformance checking easier to use. This might help increase the adoption of conformance checking in industry.
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Silberberg, Ross Allen. "The architectural design studio as a method of inquiry : a pedagogical model for the development of architectural knowledge." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/14010.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1990.
Includes bibliographical references (leaves 106-108).
This thesis is concerned with the systematic investigation and application of knowledge within the architectural design studio. The thesis takes, as a point of departure in the development of architectural epistemology, a model of knowledge developed by Yehuda Elkana, in A Programmatic At tempt at an Anthropology of Knowledge, Science and Cultures. Sociology of the Sciences, Everett Mendelson and Yehuda Elkana (eds.) (D. Reidel Publishing Co., 1981). It is generally accepted that the design process can be characterized in a variety of ways with respect to the development and implementation of architectural knowledge. However, it is my contention that the design process, particularly [but not exclusively] within an academic setting, is best characterized as a form of critical inquiry about architecture, leading to the development of a form of architectural knowledge-contextually dependant and conventional in nature--which can be examined, tested and modified. Therefore, the goal of the design studio is two-fold. It is to help students develop a body of architectural knowledge that they can take with them beyond the individual studio. Additionally, it is to help students develop a working method to examine new material, as well as re-examine old . If we assume this position about the design studio, namely that of a method of inquiry, is correct, then it should hold true for the instructor as well. With this position in mind, the design studio becomes an investigation into such questions as "what is architectural knowledge?" and "how should it be taught?"; which can be examined, tested, and modified in the design studio process.
by Ross Allen Silberberg.
M.S.
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Caracristi, Paul J. "The presence of light, a model for architectural design and criticism." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39641.pdf.

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Babalola, Olubi Oluyomi. "A model based framework for semantic interpretation of architectural construction drawings." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/47553.

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The study addresses the automated translation of architectural drawings from 2D Computer Aided Drafting (CAD) data into a Building Information Model (BIM), with emphasis on the nature, possible role, and limitations of a drafting language Knowledge Representation (KR) on the problem and process. The central idea is that CAD to BIM translation is a complex diagrammatic interpretation problem requiring a domain (drafting language) KR to render it tractable and that such a KR can take the form of an information model. Formal notions of drawing-as-language have been advanced and studied quite extensively for close to 25 years. The analogy implicitly encourages comparison between problem structures in both domains, revealing important similarities and offering guidance from the more mature field of Natural Language Understanding (NLU). The primary insight we derive from NLU involves the central role that a formal language description plays in guiding the process of interpretation (inferential reasoning), and the notable absence of a comparable specification for architectural drafting. We adopt a modified version of Engelhard's approach which expresses drawing structure in terms of a symbol set, a set of relationships, and a set of compositional frameworks in which they are composed. We further define an approach for establishing the features of this KR, drawing upon related work on conceptual frameworks for diagrammatic reasoning systems. We augment this with observation of human subjects performing a number of drafting interpretation exercises and derive some understanding of its inferential nature therefrom. We consider this indicative of the potential range of inferential processes a computational drafting model should ideally support. The KR is implemented as an information model using the EXPRESS language because it is in the public domain and is the implementation language of the target Industry Foundation Classes (IFC) model. We draw extensively from the IFC library to demonstrate that it can be applied in this manner, and apply the MVD methodology in defining the scope and interface of the DOM and IFC. This simplifies the IFC translation process significantly and minimizes the need for mapping. We conclude on the basis of selective implementations that a model reflecting the principles and features we define can indeed provide needed and otherwise unavailable support in drafting interpretation and other problems involving reasoning with this class of diagrammatic representations.
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Yahya, Zaharah. "Modelling information of architectural heritage : a model for preserving design knowledge." Thesis, University of Strathclyde, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.436094.

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Yagmur-Kilimci, Elif Sezen. "3D mental visualization in architectural design." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37132.

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Many architects report about mentally visualizing 3D aspects of their design ideas while simply working with 2D sketches of them. Indeed, in architecture, the general practice of conveying 3D building information by means of 2D drawings bears on the assumptions that every architect can mentally visualize a building in 3D by looking at its 2D drawings or sketches and that architects, as many report, can capture the 3D aspects of a building design during such 3D mental visualization practices. Additionally, many intuitively believe that the levels at which architects perform such 3D mental visualization practices is highly correlated to their spatial visualization abilities as defined by existing measures of spatial visualization ability. This thesis presents the outcomes of protocol studies and analyses that were conducted with the aim of developing an in-depth understanding about such 3D mental visualization practices and capabilities of architects on the basis of four research questions. First, what might be the nature of the 3D mental visualization phenomena that architects claim to experience: what are the features of these 3D mental visualizations as evidenced in specific tasks; and what might be the nature of the mental representations created during these visualization processes? Second, can every architect carry out these 3D mental visualization practices; might there be individual differences among architects' performances? Third, might 3D mental visualization of buildings be only an architectural skill; can non-architects, who can read 2D architectural drawings, visualize a building in 3D based on its 2D drawings and can they do so to the same levels of performance of those of architects? Fourth, might performance in 3D mental visualization tasks be related to/predicted by spatial visualization ability? The major conclusions of this thesis with regard to the first research question include that (1) architects can be visualizing the buildings in one of the two major forms or by alternatively switching between them: by imagining themselves situated within (almost) the actual size 3D building environment or by imagining a 3D small scale model of the building; (2) the mental representations they create during these visualization processes capture the various visual and spatial aspects of the buildings with a structure similar to that of an actual size or small scale model of the visualized space/form, yet the way they capture these aspects is not like the way these aspects would be captured from a certain viewpoint in reality; and (3) what they experience during these visualization processes is not like the continuous holistic visuospatial experience that one would have when looking at a building or walking inside/around a building. With regard to the second, third and fourth research questions this thesis concludes that (question 2) architects differ in their 3D mental visualization skills; (question 3) 3D mental visualization is an architectural skill in that it relies on certain abilities that become heightened in architects, possibly during education; and (question 4) 3D mental visualization skills are not related to spatial visualization ability as defined by the standard paper-folding test of spatial visualization ability.
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Qabshoqa, M. T. "Conceptual operational model of architecture : an approach for capturing values in architectural practices based on Big Data capabilities." Thesis, University of Liverpool, 2018. http://livrepository.liverpool.ac.uk/3018415/.

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The research focuses on the emerging domain of Big Data and the Internet of Things in the context of architectural design and operation. The profession of architecture relies on the use of data in almost all stages of the building cycle. However, this data is often utilised in a trivial manner, without clearly addressing how the data is utilised, when it is utilised, the value of such utilisation and the impact the data has on the design operations and the overall building. Data in architecture mainly serves as a medium of communication to generate a design. Data can only be as good as the technology available at the time it is gathered. Nevertheless, the role of data has changed with the advancement of digital data technologies such as Big Data and the Internet of Things. Digital data is now a driver for businesses and operations in other industries. The investigation of contemporary data utilisation in architecture design reveals that data is not utilised as a driver for the design in most cases and, when it is utilised as a driver, it is not exploited and is not explicitly addressed as part of the business. A knowledge gap in architecture in addressing the utilisation of data and addressing digital data as a driver in design operations is identified. This identification is supplemented by observing that data-driven operations provide the potential for better and more efficient design and business. To fill this knowledge gap and to build a foundation for data utilisation in architecture, this thesis proposes a Data-Driven Operational Framework for architecture, which is the main output of this research and its main contribution to knowledge. The Data-Driven Operational Framework reveals and explains the required components and operations for employing a data-driven design approach in architectural processes and business. In order to develop such a framework, an investigation of current architectural cases that utilise digital data was completed, which is a crucial part of the research. However, it was not possible to investigate these cases without having a thorough understanding of the state-of-the-art data technologies and an understanding of the existing taxonomy of data and the existing taxonomy of value in architectural operations. To build this taxonomy of data, a literature review investigating the terms data, digital data operations, Big Data and the Internet of Things was conducted. To build the taxonomy of value, a literature review of values, value creation and valuation methods in architecture was performed. Also, this value investigation led to the development of a Digital Value Equaliser, which is a conceptual representation that supports the analysis of values in architectural design cases. The case studies were analysed following the coding techniques of Grounded Theory Methodology. The coding procedures were followed systematically and continuously until data saturation was reached. Reaching data saturation led to the development of the Data-Driven Operational Framework for architecture. The Data-Driven Operational Framework has two theoretical applications, the Data-Driven Levels in architectural operations framework and the Data-Driven Impact on the AEC framework. These two theoretical frameworks are the findings of the second part of the research and add to the research contribution. The Data-Driven Levels framework reveals the different automation levels in utilising data in architectural operations. This framework classifies data operations in architecture into six levels according to how automated they are and the degree of human involvement in each operation. The Data-Driven Impact framework shows the anticipated impact of employing data-driven operations on the existing business and cultural models in architecture, engineering and construction (AEC). This shows the required business and cultural changes in operating an architecture business. The Impact framework supports architects to identify what measures and changes are needed to benefit from the use of data-driven operations in their practices and business.
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NOARDO, FRANCESCA. "Spatial ontologies for architectural heritage." Doctoral thesis, Politecnico di Torino, 2016. http://hdl.handle.net/11583/2644378.

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Informatics and artificial intelligence have generated new requirements for digital archiving, information, and documentation. Semantic interoperability has become fundamental for the management and sharing of information. The constraints to data interpretation enable both database interoperability, for data and schemas sharing and reuse, and information retrieval in large datasets. Another challenging issue is the exploitation of automated reasoning possibilities. The solution is the use of domain ontologies as a reference for data modelling in information systems. The architectural heritage (AH) domain is considered in this thesis. The documentation in this field, particularly complex and multifaceted, is well-known to be critical for the preservation, knowledge, and promotion of the monuments. For these reasons, digital inventories, also exploiting standards and new semantic technologies, are developed by international organisations (Getty Institute, ONU, European Union). Geometric and geographic information is essential part of a monument. It is composed by a number of aspects (spatial, topological, and mereological relations; accuracy; multi-scale representation; time; etc.). Currently, geomatics permits the obtaining of very accurate and dense 3D models (possibly enriched with textures) and derived products, in both raster and vector format. Many standards were published for the geographic field or in the cultural heritage domain. However, the first ones are limited in the foreseen representation scales (the maximum is achieved by OGC CityGML), and the semantic values do not consider the full semantic richness of AH. The second ones (especially the core ontology CIDOC – CRM, the Conceptual Reference Model of the Documentation Commettee of the International Council of Museums) were employed to document museums’ objects. Even if it was recently extended to standing buildings and a spatial extension was included, the integration of complex 3D models has not yet been achieved. In this thesis, the aspects (especially spatial issues) to consider in the documentation of monuments are analysed. In the light of them, the OGC CityGML is extended for the management of AH complexity. An approach ‘from the landscape to the detail’ is used, for considering the monument in a wider system, which is essential for analysis and reasoning about such complex objects. An implementation test is conducted on a case study, preferring open source applications.
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Barcala, Edward C. "The galleria as a role model for the design of successful interior space." Thesis, Georgia Institute of Technology, 1990. http://hdl.handle.net/1853/23447.

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Gonavaram, Bala Sai Shivani Seshadri. "Interactive teaching model : a proposal to integrate basic architecural [sic] design pedagogy with digital media /." free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p1422926.

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Bahrehmand, Arash. "A Computational model for generating and analysing architectural layouts in virtual environments." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/395174.

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Designing interior layouts is one of the most common elements of the immersive computer graphics projects (e.g., games, virtual reality and special effects). The design of 3D virtual environments aims to provide not only a visually engaging experience, but also a plausible understanding of the virtual entities through which the user can easily associate real world objects with corresponding 3D digital models. Nowadays, digital artists apply Computer Aid Design (CAD) techniques to draft floor layouts. The planning process, as a complex human activity, becomes more prone to error when the designer is faced with different levels of uncertainty in a multidimensional problem such as this one. Despite the growth of computerized computational methods to generate and simulate floor plans, mostly based on Artificial Intelligence techniques, such methods are not satisfactory enough among designers yet, due to the weak problem formulation of the designers practices and that current methods do not incorporate subjective aspects of the design in the optimization processes. This thesis contributes in two main fields of floorplan layout computation: computational quality metrics and procedural generation of 3D layouts. We introduce novel metrics based on formulating architectural standards, to measure the quality of privacy (as complementarity of visibility) and of circulation. We introduce two different approaches to generate floorplans, one based on subdivision, and focused on enhancing circulation, and another one based on hybrid optimization methods, supporting a wide variety of quality measures, and subjective input. The hybrid optimization algorithm takes advantage of an evolutionary strategy to generate a set of optimal solutions. In order to reach higher quality offspring at each generation and faster convergence towards optimal solutions, a parent selection method is proposed that attempts to find the most appropriate sub layouts in the recombination process (i.e., sub-layouts that more likely generate higher quality children after recombination). In addition, the subjective and contextual aspects of the design are addressed by incorporating user opinion in the fitness function of the optimization algorithm.
El diseño de las disposiciones interiores es uno de los elementos más comunes de los proyectos de gráficos por ordenador y de inmersión (por ejemplo, juegos, realidad virtual y efectos especiales). El diseño de los entornos virtuales 3D tiene como objetivo proporcionar no sólo una experiencia visualmente atractiva, sino también una comprensión plausible de las entidades virtuales a través de la cual el usuario puede asociar fácilmente objetos del mundo real con los correspondientes modelos digitales 3D. Hoy en día, los artistas digitales aplican técnicas de diseño asistido por ordenador (CAD o Computer Aided Design) para elaborar diseños de planta. El proceso de planificación, como toda actividad humana compleja, se vuelve más propenso a error cuando el diseñador se enfrenta a diferentes niveles de incertidumbre en un problema multidimensional como éste. A pesar del crecimiento de métodos computacionales computerizados para generar y simular los planos de planta, en su mayoría basados en técnicas de inteligencia artificial, sin embargo, tales métodos no son lo suficientemente satisfactorios para los diseñadores, debido a la formulación débil del problema de las prácticas de los diseñadores y a que los métodos actuales no incorporan aspectos subjetivos del diseño en los procesos de optimización. Esta tesis contribuye en dos campos principales del diseño computacional de plano: en las métricas computacionales de calidad y en la generación procedimental de las disposiciones 3D. Se introducen nuevos parámetros para medir la calidad de privacidad (como complementariedad de visibilidad) y de la circulación, basados en la formulación computacional de estándares de arquitectura. Por otra parte, se introducen dos enfoques diferentes para generar planos computacionalmente, uno basado en la subdivisión, y centrado en la mejora de la circulación, y el otro basada en métodos de optimización híbridos, que admite una amplia variedad de medidas de calidad, y de entradas subjetivas. El algoritmo de optimización híbrida aprovecha una estrategia evolutiva para generar un conjunto de soluciones óptimas. Con el fin de llegar a la descendencia de mayor calidad en cada generación y una convergencia más rápida hacia soluciones óptimas, se propone un método de selección de los padres para intentar encontrar los sub-diseños más adecuadas en el proceso de recombinación (es decir, sub-diseños que con más probabilidad generan los descendientes de mayor calidad después de recombinación). Además, los aspectos subjetivos y contextuales del diseño se tratan mediante la incorporación de la opinión de usuario en la función de aptitud del algoritmo de optimización.
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Soltani, Saeed. "Dynamic Architectural Simulation Model of YellowCar in MATLAB/Simulink Using AUTOSAR System." Master's thesis, Universitätsbibliothek Chemnitz, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-212596.

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The YellowCar at the professorship of computer engineering of TU Chemnitz is a demonstration vehicle. The car is equipped with multiple networked Electronic Control Unit (ECU)s. There are regular software and hardware updates. Before introduction of any new update, it is essential to test the behavior of the car. This can be done through simulation. Since the majority of the ECU in YellowCar are AUTOSAR based, several AUTOSAR simulation tools can be used to do so. However non-AUTOSAR ECU applications can still not be simulated in these tools. Moreover simulating with such tools need the whole application to be implemented and also very expensive. Simulink is one of the most powerful tools for the purpose of Model-in-the-Loop (MIL) testing which is a popular strategy in the embedded world. The scope of this Master thesis is analyzing the YellowCar and its architecture to develop a dynamic Simulink architectural model that can be modified and extended to facilitate future updates. The outcome of this thesis is an implementation of a model for the YellowCar which allows both AUTOSAR and non-AUTOSAR ECUs to be simulated as one system. Also the model supports extension by easy addition of new modules like ECU or sensor through a graphical user interface.
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Abdelhady, Ibrahim A. I. "A New Business Process Model for Enhancing BIM Implementation in Architectural Design." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/24426.

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During the past few years, Building Information Modeling (BIM) started to gain acceptance within the AEC industry. But, as with many software products for project management, BIM currently faces significant issues and obstacles that hinder its widespread use. The broad goal of this study is to improve BIM implementation in mid-size firms during the Schematic Design (SD) and Design Development (DD) phases. The study has four main objectives. First, mapping the existing BIM related process model in mid-size firms, and modeling the flow of information between BIM users inside these firms. Second, identifying the challenges that are currently facing BIM users during the Schematic Design (SD) and Design Development (DD) phases, because of the importance of these phases in making critical decisions that directly affect the building life cycle. Then, linking these challenges to a BIM related business process model in order to identify when and how these issues occur. Third, exploring the structural conditions that may change or affect the BIM workflow. Fourth, the study proposes a new business process model that can enhance BIM implementation in mid-size firms. The study is qualitative in nature, and based on interviews with a sample of BIM users involved in mid-size firms in the USA. The researcher attempted to capture BIM issues and the flow of information between BIM users through case studies and interviews inside their firms. Also, the researcher involved a new group of BIM users in the research to seek their feedback, in order to generalize the research results.
Ph. D.
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Mérida, César, Richer Ríos, Alfred Kobayashi, and Carlos Raymundo. "Architectural model of information for a Big Data platform for the tourism sector." International Institute of Informatics and Systemics, IIIS, 2017. http://hdl.handle.net/10757/656353.

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El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
Resumen. Grandes vendedores tecnológicos ponen sus esfuerzos en crear nuevas tecnologías y plataformas para solucionar los problemas que poseen los principales sectores de la industria. En los últimos años, el turismo está desarrollando una mayor tendencia al crecimiento, aunque carece de tecnologías que hayan sido integradas para la explotación de la información de gran volumen que esta genera. Con el análisis de las herramientas de IBM y Oracle, se ha llegado a proponer una arquitectura que sea capaz de considerar las condiciones y particularidades propias del sector para la toma de decisiones en tiempo real. La plataforma propuesta tiene la finalidad de hacer uso de los procesos de negocio involucrados en el sector turismo, y tomar diversas fuentes de información especializadas en brindar información al turista y a los negocios. La arquitectura está conformada por tres capas. La primera describe la extracción y carga de datos de las diversas fuentes de información estructurada, no estructurada y sistemas de negocio. El procesamiento de los datos, segunda capa, permite realizar una limpieza y análisis de datos utilizando herramientas como MapReduce y tecnologías de stream computing para el procesamiento en tiempo real. Y la última capa, Entrega y Visualización, permite identificar la información relevante que son presentadas en diversas interfaces como web o plataformas móviles. Con esta propuesta se busca lograr la obtención de resultados en tiempo real sobre las necesidades del sector turismo.
Instytut Biologii Medycznej Polskiej Akademii Nauk
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Roßbach, André Christian. "Evaluation of Software Architectures in the Automotive Domain for Multicore Targets in regard to Architectural Estimation Decisions at Design Time." Master's thesis, Universitätsbibliothek Chemnitz, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-163372.

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In this decade the emerging multicore technology will hit the automotive industry. The increasing complexity of the multicore-systems will make a manual verification of the safety and realtime constraints impossible. For this reason, dedicated methods and tools are utterly necessary, in order to deal with the upcoming multicore issues. A lot of researchprojects for new hardware platforms and software frameworks for the automotive industry are running nowadays, because the paradigms of the “High-Performance Computing” and “Server/Desktop Domain” cannot be easily adapted for the embedded systems. One of the difficulties is the early suitability estimation of a hardware platform for a software architecture design, but hardly a research-work is tackling that. This thesis represents a procedure to evaluate the plausibility of software architecture estimations and decisions at design stage. This includes an analysis technique of multicore systems, an underlying graph-model – to represent the multicore system – and a simulation tool evaluation. This can guide the software architect, to design a multicore system, in full consideration of all relevant parameters and issues
In den nächsten Jahren wird die aufkommende Multicore-Technologie auf die Automobil-Branche zukommen. Die wachsende Komplexität der Multicore-Systeme lässt es nicht mehr zu, die Verifikation von Sicherheits- und Echtzeit-Anforderungen manuell auszuführen. Daher sind spezielle Methoden und Werkzeuge zwingend notwendig, um gerade mit den bevorstehenden Multicore-Problemfällen richtig umzugehen. Heutzutage laufen viele Forschungsprojekte für neue Hardware-Plattformen und Software-Frameworks für die Automobil-Industrie, weil die Paradigmen des “High-Performance Computings” und der “Server/Desktop-Domäne” nicht einfach so für die Eingebetteten Systeme angewendet werden können. Einer der Problemfälle ist das frühe Erkennen, ob die Hardware-Plattform für die Software-Architektur ausreicht, aber nur wenige Forschungs-Arbeiten berücksichtigen das. Diese Arbeit zeigt ein Vorgehens-Model auf, welches ermöglicht, dass Software-Architektur Abschätzungen und Entscheidungen bereits zur Entwurfszeit bewertet werden können. Das beinhaltet eine Analyse Technik für Multicore-Systeme, ein grundsätzliches Graphen-Model, um ein Multicore-System darzustellen, und eine Simulatoren Evaluierung. Dies kann den Software-Architekten helfen, ein Multicore System zu entwerfen, welches alle wichtigen Parameter und Problemfälle berücksichtigt
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Ozkan, Sevda. "The Way Architectural Model As A New Collaborative Design Environment Talks With Machines." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609381/index.pdf.

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The scope of this study is to illustrate the relationship between computer-aided design (CAD) and computer-aided manufacturing (CAM) systems, and to show how architectural modeling should be positioned in the process of computer-aided design/computer-aided manufacturing (CAD/CAM) systems. The integration of computer aided technologies with architectural design is investigated in terms of design-production/fabrication interaction. The research has been based on a case study in which the CAD/CAM process from the initial design phase to the actual manufacturing of the design object has been explored. A design object is modeled using CAD and the model is manufactured using CAM in order to illustrate the process of CAD/CAM and its potentials related to architectural design and the construction/manufacturing/fabrication process of building. Thus, the study tries to demonstrate what digital tools can provide to the field of architecture, and lists the requirements for architectural modeling to acquire compatibility among the parts of the building process.
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Lopez, Stephen Joseph. "Designing the Intelligent Data Network: An Architectural Model for The Enterprise Information System." NSUWorks, 1996. http://nsuworks.nova.edu/gscis_etd/685.

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The National Board of Medical Examiners (NBME) is a non-profit, independent organization which, since 1915, has prepared and administered qualifying test examinations that have been accepted by the legal agencies governing the practice of medicine within each state as sufficient proof of a candidate's depth of medical knowledge. The Federation of State Medical Boards of the United States (FSMB), Inc. is a non-profit organization that was founded in 1912. Its membership is comprised of the medical licensing boards of all the states, the District of Columbia, Guam, Puerto Rico, and the Virgin Islands. The United States Medical Licensing Examination (USMLE), which began in 1992 and is administered by both the NBME and the FSMB, provides a common evaluation system for all candidates for medical licensure. The USMLE is a single examination with three steps that together assess a physician's ability to apply knowledge important for effective patient care. The results of the USMLE are reported to medical licensing authorities for use in granting physicians the initial license to practice medicine in the United States, Guam, Puerto Rico, and the Virgin Islands. The NBME and the FSMB are connected by a leased line link this link allows both organizations to exchange data and share databases of information relevant to the medical licensure process. In order to accommodate current and future information needs, a scalable, expandable, and secure network infrastructure was required. The network architecture that resulted supported document imaging, multimedia, client/server applications, and interconnections from other networks. Using the FDDI and Ethernet protocols coupled with switching technology, over a structured cable system, a network was created facilitating access to network resources of all interconnected computing platforms from any point within the network. The dissertation designing the Intelligent Network: An Architectural Model for the Enterprise Information System chronicles the design and installation of a switched virtual network infrastructure. Using multiple media access protocols concurrently, a network was created which supported 250 workstations, 15 PC based file servers, 3 V AX systems, asynchronous connections, and a direct connection to the Internet, with less than 5% of the total network capacity utilized.
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Olifer, Maksim. "Architectural model synthesis from source code using Simulink and Hierarchical Function Call-Graphs." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-296883.

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Modern software systems developed in the automotive industry are very complex. In order to analyze, understand, and document these software systems, architectural models of the systems at different abstraction levels are used. However, these models are typically ambiguous and inconsistent with the implementation. This thesis presents an approach to construct an unambiguous model of C code in an automatic manner, with a focus on architecture consistency by employing the Simulink environment extended by an external custom GUI. Such approach also facilitates compliance with the functional safety standard ISO 26262 that requires models of software systems (including legacy code), where the models capture both its behavior and structure. More specifically, we develop a method for hierarchical modelling in Simulink and describe mapping to the actual C code architecture expressed by distinct abstraction levels (e.g. layers, modules, functions). Although Simulink is capable of handling modular structures, there is a lack of proper visual representation support, which at the moment can reflect only inter-functional dependencies in terms of caller-to-callee relations, omitting any hierarchical view of abstraction layers. An attempt to extend graphical features of Simulink had several drawbacks and performance issues. As an enhanced solution, external GUI was developed for enabling a "complete" representation of the code architecture. For that purpose, reverse engineering approaches were employed with a help of LLVM compiler infrastructure and poolalloc project. A further analysis of LLVM IR allowed extracting a function call graph, including indirect function calls with a satisfactory precision (which can be possibly improved). For a better performance, the resulting graph was placed in a database, which allowed to dynamically select particular parts and relations of the graph. The developed tool-chain was evaluated on a two production software system called COO7 and GMS. This thesis was done at Scania CV AB in Södertälje, Sweden.
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Fridell, Emil. "Architectural Rules Conformance with ArCon and Open-SourceModeling Tools." Thesis, Linköpings universitet, Programvara och system, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78888.

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In software development it is often crucial that the system implementationfollows the architecture dened through design patterns and a constraint set.In Model-Driven development most artefacts are created using models, butthe architectural design rules is one area where no standard to model therules exists. ArCon, Architecture Conformance Checker, is a tool to checkconformance of architectural design rules on a system model, dened in UML,that implements the system or application. The architectural design rules aredened in a UML model but with a specic meaning, dierent from standardUML, proposed by the authors of ArCon. Within this thesis ArCon wasextended to be able to check models created by the Open-Source modelingtool Papyrus, and integrated as a plugin on the Eclipse platform. The methodused by ArCon, to dene architectural rules, was also given a short evaluationduring the project to get a hint of its potential and future use. The case-studyshowed some problems and potential improvements of the used implementationof ArCon and its supported method.
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Hládeková, Katarína. "Model." Doctoral thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2018. http://www.nusl.cz/ntk/nusl-393988.

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The dissertation thesis studies the extension of the context of the term model as a means of interpretation for Czech and Slovak post-conceptual works of art. Based on result of a historical excursion into the history of painting, sculpture and architecture, the thesis offers a new typology of a model which is exemplified on particular work of art of Czech and Slovak post-conceptual era in the first two decades of the 21st century. The historical part of the thesis concludes the following: model in the art is an emancipated form originating from different academic as well as layman discourse; emancipated model has a methaphorical layer and thus it reflects wide historical, cultural and social relations. The categories proposed include: a linear model, a physical model, a cognitive model and an immersive model. The linear model encompases the sketch themes and so-called visualization metaphors (graphs, charts, schemes, etc) and originates as a reaction to information saturation and complicated networks. The physical model is a form to architecture and hobby modelling, it is characterised by a simple, „sketchy“ structure reacting to social themes and individual and collective memory. The cognitive model points to the cognitive turn of the society, it evaluates the materialisation of mental space and explains the emancipated model as an open category. Finally, the immersive model interprets the medium of exhibition as a model form which is articulated by and artisitic manifesto or an architectural interference. Another form of immersion that is being discussed in the chapter about immersive models, is a photographic or 3 D computer illusion as a reaction to society‘s virtualisation. Simultaneously to theoretical-historical research, an artistic research was taking place which became the basis for the creation of different categories and typologies of model. Each proposed category thus includes a so-called author‘s note reflecting the practical part of the dissertation thesis.
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Crowther, Philip. "Design for disassembly : an architectural strategy for sustainability." Thesis, Queensland University of Technology, 2003.

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Tashakori, Niloofar. "Dynamic visualization : the significance of motion in the visualization of the architectural design model." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/78949.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1986.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Includes bibliographical references (leaves 81-85).
The visual expression of architectural ideas, specifically in the preliminary stages of design, has generally been by means of static images on two dimensional surfaces. Our perception of a building or an urban context compared to what actually is communicated by most visual tools, indicates to us that most representation media lack an essential quality, that of movement. Not until recently were we able to introduce this quality within our methods of representation. Computer graphics as a new tool for visual expression can provide us with the means to examine spatial ideas dynamically. This can increase an observer's understanding and enable designers to manipulate their ideas in a more reactive and dynamic environment. This thesis will examine the more conventional media used to convey form and space, and discuss the advantages and disadvantages associated with them. The central issue to this thesis is the aspect of movement: that motion is an essential part of spatial understanding and that of visual perception. As a base for my arguments I have chosen some theories of perception relevant to architecture, and tried to find parallels which could give rise to a better understanding of architectural form and space and to it's representation. Finally, I have looked at the state of the art in computer graphics: the difficulties involved in creating computer images, how they are being overcome and lastly the potential for visualization that computers can offer in the future.
by Niloofar Tashakori.
M.S.
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Beset, Doğan Arda Günaydın Murat. "A model for assesing project management maturity level of architectural design offices (ARCH-PMM)/." [s.l.]: [s.n.], 2007. http://library.iyte.edu.tr/tezlerengelli/doktora/mimarlik/T000666.pdf.

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Ucar, Basak. "An Assessment Of The Architectural Representation Process Within The Computational Design Environment." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607005/index.pdf.

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With the introduction of a computational design environment, architectural design and representation processes witness a radical transition from the analog to the digital medium, that may be asserted to initiate a paradigm shift affecting both. In this new design environment, extending the instrumentality of computer-aided processes to the generative use of computational tools and procedures, architectural design and representation processes are subject to mutual alterations, challenged with computational design strategies such as parametric design, associative geometry, generative diagrams, scripting and algorithmic procedures. Computational design approaches proceed with the definition of a mathematical model based on the numeric definition of relations and equations, substituting the conventional visual/orthographic representation. This thesis aims to inquire the outcomes of assuming non-visual/numeric representation as a strategy in the therefore redefined process of architectural representation. Through the generative logic embedded in the mathematical model, attention shifts from form to process. This emphasis on process rather than the formal outcome, aids the experimentation of a desired indeterminacy, coming forth in dynamic, non-linear design processes, blurring the boundaries between different phases of design, and of representation. The intentional search for a generative design process liberated from the visual/formal determinism of the conventional design approach, initiates a conscious delay in the definition of form, and thus of visual representation. The thesis discusses the potentials presented by generative mathematical models defined with the aid of computational design tools, and the ways in which they alter and inform architectural design and representation.
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44

van, Strien David Samuel. "American Electric Power: Surface, Model, & Text." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1492199443310933.

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45

Rozestraten, Artur Simões. "Estudo sobre a história dos modelos arquitetônicos na antigüidade: origens e características das primeiras maquetes de arquiteto." Universidade de São Paulo, 2003. http://www.teses.usp.br/teses/disponiveis/16/16131/tde-09062009-145825/.

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Este estudo se propõe a identificar dentre os diversos exemplos de modelos arquitetônicos da Antigüidade atualmente conhecidos pela arqueologia e descritos na literatura aqueles que podem ser caracterizados como as primeiras maquetes de arquiteto, isto é, objetos diretamente relacionados ao conhecimento, planejamento e comunicação de conteúdos arquitetônicos. O recuo à Antigüidade se faz necessário na medida em que essa dissertação se propõe a estudar as origens da relação entre modelos tridimensionais e a atividade de arquitetos na cultura ocidental. Em termos cronológicos, este estudo inicia-se cerca de 6.000 anos antes de Cristo e encerra-se no Mundo Romano (séc. V d.C.). Em termos geográficos, este estudo aborda objetos produzidos por culturas do sudeste da Europa neolítica, conjuntos de objetos de culturas do Oriente-Próximo, objetos egípcios, egeanos (cretenses e cicládicos), cipriotas, gregos, villanovianos e romanos. Essa pesquisa conclui que as evidências materiais da existência de maquetes de arquiteto na Antigüidade Clássica são raras e pouco precisas. Alguns objetos no entanto se aproximam dessa caracterização e merecem estudos futuros mais aprofundados, são eles: o conjunto de tijolos miniatura de Tepe Gawra (c. 3500 a.C.); o modelo egípcio de Dashour (1990-1730 a.C.); o modelo minóico de Arkhanes (1.700-1.630 a.C.); os modelos romanos de Óstia (séc. I a.C.), o modelo de templo de Niha (séc. II d.C.), o modelo de teatro de Baalbek (séc. II d.C.), e o modelo de stadium de Villa Adriana (séc. II d.C.).
This study intends to identify the first architects models among the several architectural models already known and presented in literature. Architects models are third-dimensional objects directly related to knowledge, planning and communication of architectural matters. Recession to Antiquity seems necessary in order to study the origins of the relation between three-dimensional model and architects work in the western world. Chronologically this study begins at 6.000 b.C. and ends at the Roman world (c. 200 a.D.). In geographical terms this study focuses objects produced by Neolithic Southeastern European cultures, Near Eastern cultures, Egyptian culture, Aegean cultures (Cretan and Cycladic), Cypriot, Greek, Villanovian and Roman cultures. Material evidences for architects models are rare and inaccurate all over Antiquity. Nevertheless some few objects are very close to architects work deserving deeper future studies: the miniature brick ensemble from Tepe Gawra (c. 3.500 a.C.); the Egyptian Dahshours model (1.990-1.730 a.C.); the minoan model of Arkhanes (1.700-1.630 a.C.) and the Roman models of Ostia (I a.C.), Niha, Baalbek and Villa Adriana (II d.C.).
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46

Sharief, Mohamed Wali. "Towards an Indigenous Architectural Model Based on Cultural Ecology Case Study : Southern Region of Libya." Thesis, Heriot-Watt University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.518606.

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47

Kabaso, Boniface. "Health information systems interoperability in Africa: service oriented architectural model for interoperability in African context." Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1413.

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Africa has been seeing a steady increase in the Information and Communication Technology (ICT) systems deployed in health care institutions. This is evidenced by the funding that has been going into health information systems from both the government and the donor organisations. Large numbers of national and international agencies, research organisations, Non- Governmental Organisations(NGOs) etc continue to carry out studies and develop systems and procedures to exploit the power of Information and Communication Technology (ICT) in public and private health institutions. This uncoordinated mass migration to electronic medical record systems in Africa has created a heterogeneous and complex computing environment in health care institutions, where most of the deployed systems have technologies that are local, proprietary and insular. Furthermore, the electronic infrastructure in Africa meant to facilitate the electronic exchange of information has a number of constraints. The infrastructure connectivity on which ICT applications run, is still segmented. Most parts of Africa lack the availability of a reliable connectivity infrastructure. In some cases, there is no connectivity at all. This work aims at using Service Oriented Architectures (SOA) to address the problems of interoperability of systems deployed in Africa and suggest design architectures that are able to deal with the state of poor connectivity. SOA offers to bring better interoperability of systems deployed and re-usability of existing IT assets, including those using different electronic health standards in a resource constrained environment like Africa.
Thesis submitted in fulfilment of the requirements for the degree Doctor of Technology: Information Technology in the Faculty of Informatics And Design at the Cape Peninsula University of Technology 2014
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48

Janson, Rebecca. "A simplified model for the design of floor structures with vibrating sources for architectural applications." Thesis, KTH, MWL Marcus Wallenberg Laboratoriet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-261690.

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When designing a building, sound is one of the problems to take into account. Vibrating machines, such as ventilation fans, water pumps and compressors, generate structure-borne sound. The structure-borne sound travels up the structure of the building and generates sound in adjacent rooms. To be able to predict the sound radiated in the adjacent rooms when designing a building, a semi-analytical model has been developed. Using the incident vibrations from the floor plate where the vibrating machine is standing, the transmission loss in the junction between the floor plates and the wall plate is calculated. This can bed one in every junction in the building, creating a system of multiple junctions. The sound radiation to the adjacent rooms is later approximated using the velocity of the plates.The model is verified with measurements in two case studies. This shows that the model has good potential in predicting the normal acceleration amplitudes in the relevant plates. The two case studies have different geometric properties and different sources. The comparison between the model and the measurement gives similar results. The model analyses the output of the bending waves since this is the wave type that radiates sound, but longitudinal waves are present in the model. With only two case studies it is too early to say that the model works for all systems, but it could be used as a fist approach. The model, right now, is restricted to isotropic, homogeneous material without losses. A parametric study shows that the transmission loss is dependent on the ratio between the thicknesses of the floor plate and the wall plate. The ratio should be as large as possible to get a high transmission loss, but depends on how the junction is structured.
När en byggnad designas är ljud ett av problemen som behöver tas hänsyn till. Vibrereande maskiner, så som ventilationsfläktar, vattenpumpar och kompressorer genererar strukturburet ljud. Det strukturburna ljudet färdas upp genom strukturen i byggnaden och generarear ljud i närliggande rum. För att kunna förutspåljudavstrålningen i de närliggande rummen när en byggnad designas, har en semianalytisk model tagits fram. Genom att använda infalland vibrationer från golvplattan där den vibrerande maskinen står, kan transmissionsförlusterna i förbindelsen mellan golvplatttorna och väggplattorna beräknas. Detta kan göras för samtliga förbindelser i byggnaden och skapar då en system för flera förbindelser. Ljudalstringen till de närliggande rummen kan sedan beräknas genom att använda hasitgheten av de vibrerandeplattorna.Modellen verifieras med hjälp av mätningar i två fallstudier. Dessa visar att modellen har god potential för att förutspå de normala accelerations amplituderna i de relevanta plattorna som studeras. Båda studierna har olika geometriska egensakper samt olika vibrations källor. Jämförelse mellan modellen och mätningen visar liknade resultat. Modellen analyserar de utgående böjvågorna eftersom det är dessa som kommer alstra ljud. Däremot är longitudinalvågor närvarande i modellen. Med endast två fallstudierär det för tidigt att säga om modellen fungerar för alla typer av system, men den kananvändas som ett första synsätt när problematiken uppstår. För närvarande är modellenbegränsad till isotropisk och homogenisk material utan förluster. En parametrisk studie visar att transmissionsförlusten är beroende av förhållandet mellan tjockleken av golvplattan och väggplattan. Förhålladet mellan dem ska vara så stort som möjligt för att få en hög transmissionsförlust, men den är också beroende på hur själva förbidelsen ser ut.
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49

Valdes, Francisco Javier. "Manufacturing compliance analysis for architectural design: a knowledge-aided feature-based modeling framework." Diss., Georgia Institute of Technology, 2016. http://hdl.handle.net/1853/54973.

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Given that achieving nominal (all dimensions are theoretically perfect) geometry is challenging during building construction, understanding and anticipating sources of geometric variation through tolerances modeling and allocation is critical. However, existing building modeling environments lack the ability to support coordinated, incremental and systematic specification of manufacturing and construction requirements. This issue becomes evident when adding multi-material systems produced off site by different vendors during building erection. Current practices to improve this situation include costly and time-consuming operations that challenge the relationship among the stakeholders of a project. As one means to overcome this issue, this research proposes the development of a knowledge-aided modeling framework that integrates a parametric CAD tool with a system modeling application to assess variability in building construction. The CAD tool provides robust geometric modeling capabilities, while System Modeling allows for the specification of feature-based manufacturing requirements aligned with construction standards and construction processes know-how. The system facilitates the identification of conflicting interactions between tolerances and manufacturing specifications of building material systems. The expected contributions of this project are the representation of manufacturing knowledge and tolerances interaction across off-site building subsystems to identify conflicting manufacturing requirements and minimize costly construction errors. The proposed approach will store and allocate manufacturing knowledge as Model-Based Systems Engineering (MBSE) design specifications for both single and multiple material systems. Also, as new techniques in building design and construction are beginning to overlap with engineering methods and standards (e.g. in-factory prefabrication), this project seeks to create collaborative scenarios between MBSE and Building Information Modeling (BIM) based on parametric, simultaneous, software integration to reduce human-to-data translation errors, improving model consistency among domains. Important sub-stages of this project include the comprehensive review of modeling and allocation of tolerances and geometric deviations in design, construction and engineering; an approach for model integration among System Engineering models, mathematical engines and BIM (CAD) models; and finally, a demonstration computational implementation of a System-level tolerances modeling and allocation approach.
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50

Shaila, Nashid. "Performance Analysis and Modeling of Parallel Applications in the Context of Architectural Rooflines." Thesis, University of Oregon, 2016. http://hdl.handle.net/1794/20452.

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Understanding the performance of applications on modern multi- and manycore platforms is a difficult task and involves complex measurement, analysis, and modeling. The Roofline model is used to assess an application's performance on a given architecture. Not much work has been done with the Roofline model using real measurements. Because it can be a very useful tool for understanding application performance on a given architecture, in this thesis we demonstrate the use of architectural roofline data with measured data for analyzing the performance of different benchmarks. We first explain how to use different toolkits to measure the performance of a program. Next, these data are used to generate the roofline plots, based on which we can decide how can we make the application more efficient and remove bottlenecks. Our results show that this can be a powerful tool for analyzing performance of applications over different architectures and different code versions.
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