Academic literature on the topic 'Architecture Architectural design Architectural design Phenomenology'

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Journal articles on the topic "Architecture Architectural design Architectural design Phenomenology"

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Andersen, Anna Ulrikke. "Translation in the architectural phenomenology of Christian Norberg-Schulz." Architectural Research Quarterly 22, no. 1 (2018): 81–90. http://dx.doi.org/10.1017/s1359135518000088.

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This article offers a step by step analysis of an undiscussed note written by Christian Nor-berg-Schulz 18 April 1979, titled Translation, as I ask what role the notion of transla-tion played in his theory of genius loci. Scholars have recently shown interest in the way the field of translation and architecture intersect and can inform each other. Norberg-Schulz is widely read and researched, but the role of translation in his authorship has to date been undiscussed. Springing from my discovery of the note in the archive, I revisit Norberg-Schulz's phenomenological approach to architecture with a specific focus upon the notion of translation.I uncover his references from this note and see these in light of his published work, particularly his landmark treatise Genius Loci: towards a phenomenology of architecture (1980). Building upon a long tradition of architectural theory, involving ideas from Vitruvius and Gottfried Semper, I argue that the theme of translation is recurrent throughout Norberg-Schulz's theoretical authorship, appearing in his theory of genius loci, his understanding of continuity and change, accounts of Norwegian architectural culture, and writings about the architecture of Louis Kahn.Here, translation is seen as a tool for gathering, in the Heideggerian sense, which gives birth to an architecture in which the architectural outcome is not inferior to its pre-cursor, but simply different and from which something constructive might emerge. Seen in relation to the notion of architecture as language, it could even be argued to be a vital core to Norgerg-Schulz's longstanding interest in the meaning of architecture and place and how design must negotiate continuity and change. Understanding the genius loci as vital in architectural appropriation, as design, thus, implies a process of transla-tion, arguably a vital contribution to the ongoing interest in the intersection of architecture and translation.
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Tamari, Tomoko. "The Phenomenology of Architecture." Body & Society 23, no. 1 (2016): 91–95. http://dx.doi.org/10.1177/1357034x16676540.

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This piece focuses on the work of Juhani Pallasmaa who introduces phenomenological aspects of kinesthetic and multisensory perception of the human body into architecture theory. He argues that hand-drawing is a vital spatial and haptic exercise in facilitating architectural design. Through this process, architecture can emerge as the very ‘material’ existence of human embodied ‘immaterial’ emotion, feelings and wisdom. Hence, for Pallasmaa, architecture can be seen as an artistic practice, which entails multisensory and embodied thought in order to establish the sense of being in the world.
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Chen, Jing, Yuwei Cao, and JingJing Chen. "A Quantitative Analysis of Creating Genius Loci in a Museum Based on Spatial Visibility Analysis." MATEC Web of Conferences 278 (2019): 04003. http://dx.doi.org/10.1051/matecconf/201927804003.

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Analysing building styles and guiding architectural design with architectural phenomenology is essential for spatial design. Architectural phenomenology and especially shaping the genius loci facilitates emotional expression in design. This creates a building-human connection and a meaningful spatial social culture. It also provides a sense of direction and identity. However, architectural phenomenology is abstract and perceptual, helping designers create architecture through qualitative analysis. This complicates practical guidance during their creative process: it lacks a quantitative explanation of its practical design applications. This research focuses on the genius loci (a sense of direction and identity) in architectural phenomenology. It also explores how quantitative analysis creates a museum's genius loci. Associating architectural legibility and narrative with the genius loci to enhance spatial readability and ensure richer description is the best way to accomplish this goal. A space syntax-based visibility graph analysis then determines how to create a legible space with a rich narrative for museum visitors. This is a quantitative method creating a museum's genius loci and provides architects with a standardized design method for creating a building's social culture. Finally, the Memorial Hall of the Victims in Nanjing Massacre by Japanese Invaders explains how spatial visibility creates and affects the genius loci.
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Chen, Xing, and Hao Zhong Yang. "The Research of Chinese Living Space Based on Phenomenology." Advanced Materials Research 598 (November 2012): 22–26. http://dx.doi.org/10.4028/www.scientific.net/amr.598.22.

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Science manipulates things and gives up living in them. It is human but not science that lives in architectural space. But, this household is ignored in architectural designing process sometimes, especially in some modern architectural design. How to get architectural space and get the space around architecture out of the controlling of science is the main problem to research. Through analyzing Chinese living space based on phenomenology theories, we got something beneficial to the quality of the internal space and external space of buildings. These things have closed relationship with our body, such as our eyes, our ears and someone else all set up our senses and feelings. And, it is the senses and feelings that detect whether living space comfortable or not. Based on these researches, we set up the new mindsets about architectural space to get out of the restrictions from science.
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Bader, Oren, and Aya Peri Bader. "Coordination, negotiation, and social attention." Pragmatics and Cognition 23, no. 3 (2016): 416–36. http://dx.doi.org/10.1075/pc.23.3.06bad.

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Living with others is a key factor shaping our urban life. Their bodily presence scaffolds our social world and is involved in the way the built environment appears to us. In this article we highlight the influence of the embodied presence of other human beings on the constitution of a special type of urban architecture — the extraordinary architectural space. Our analysis, which lies at the intersection between architecture, phenomenology and cognitive science, suggests that being in the direct presence of others constitutes this extraordinary architectural space in the sense that it transforms the built setting into a negotiated place and reveals for the subject some of its extraordinary properties. The architectural examples we discuss show that these intersubjective advantages are often embedded in and encouraged by the design of such built objects.
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Chau, Hing-Wah. "Wang Shu’s design practice and ecological phenomenology." Architectural Research Quarterly 22, no. 4 (2018): 361–70. http://dx.doi.org/10.1017/s1359135518000684.

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Wang Shu (b. 1963) is a locally trained Chinese architect who has received widespread media coverage in the last decade, especially after receiving the prestigious Pritzker Prize in 2012, often considered the Nobel Prize of architecture. Numerous articles and interviews have been published concerning Wang Shu and his design practice, however, there is a lack of analysis of his work from what might be called the perspective of his ecological phenomenology. Wang acknowledges his interest in phenomenological thinking and expresses an ongoing concern about human relationships with place and nature, the continuity of craftsmanship in the face of technological development, as well as the materiality and tactility of bodily perception. Before analysing Wang's work, relevant ideas of Martin Heidegger (1889–1976) and Maurice Merleau-Ponty (1908–1961) and their influence on architectural discourse are firstly examined. Both of them were seminal philosophers who offered inspiring insights to ecological discourse.
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Vignjevic, Ana. "Architecture as landscape: Kengo Kuma, Jean Nouvel, and the ambivalence of material experience." Facta universitatis - series: Architecture and Civil Engineering 13, no. 3 (2015): 245–56. http://dx.doi.org/10.2298/fuace1503245v.

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This paper examines the contemporary conceptual, perceptive and aesthetic potential of architecture to transform into landscape by means of materialization. Contrary to the former, modernistic principles of transparency, which eliminated the wall between the internal and external space on a literal, visual level, contemporary social and visual context create the prerequisites for establishing a new, ambivalent treatment of (de)materialization of the border between architecture and the landscape. Such transformation was interpreted in the paper as a consequence of the general change related to determination of architectural form, as well as change in the sphere of theory of perception. The ambivalent relation on the line subject-architecture-landscape relies in the paper on the phenomenology of perception of Maurice Merleau-Ponty and Juhani Pallasmaa, whereas the architectural actualization of the given concept was analysed on the example of two different authors? views - Kengo Kuma and Jean Nouvel. The emphasis on architectural experience, rather than on the architectural image, places the material in the domain of the main framework of this concept, whether based on its tactile (Kuma) or imaginary value (Nouvel). Finally, in order to make architectural materiality a part of the natural environment, both design methods paradoxically shift the materials from their natural context (truth to materials), whereby, consequently, except for materiality, the perceptive experience of the place itself is relativized.
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Chen, Xiao Fei, and Jing Jing Xiong. "Material Perception - Experience Design of Construction Material." Advanced Materials Research 689 (May 2013): 290–93. http://dx.doi.org/10.4028/www.scientific.net/amr.689.290.

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Since the development of modern architecture design, the architect has become increasingly mature in space design, and construction materials has been one of the concerned important elements for architectural design, presentation property of construction material attracts more and more attention and shows rich connotation at the experience level. Therefore, refocusing and interpretation of the construction materials are undoubtedly an important idea to explore the study of ¡°spatial experience¡±. This paper through focuses on perceptual experience of the material and people¡¯s perception towards materials as research objects, studies how to better apply materials so as to gain attributed space. Finally, from the point of view of phenomenology of perception, the paper discusses how to use perceptual characteristic of material to shape the sense of the place.
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Bakir, Solaiman, Melania L. Pandiangan, Genie Anggita, and Rangga Alexander. "INTERPRETASI TEORI DELEUZE DAN GUATTARI DALAM ARSITEKTUR." ATRIUM Jurnal Arsitektur 1, no. 2 (2020): 123–33. http://dx.doi.org/10.21460/atrium.v1i2.44.

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 Title: Interpretation of Deleuze and Guattari Theories in Architecture
 Philosophy influenced all architects through theories of philosophy which is it acted as a set of the idea to practice in design. It is can be looked at the contemporary architectural trend which trying to demonstrated the deconstruction philosophy through architecture style, or it is can be observed in architecture literature which trying to adopt the philosophy of phenomenology and so forth. These examples revealed that there are relationship between philosophy and architecture. So, In this case, the philosophy become very important and then to be an alternative in term of exploration and searching the new concepts of creation of architecture. Both of Gilles Deleuze and Felix Guatari are thinkers or philosophers that revolutionary. Their thought influenced architecture although not so much whom that directly apply their work. In this paper, we try to interprete their toughts which covered Desire-Machine Concept, Territorialization- Deterritorializatiion-Reterritorialization Concept, and Rhizome-Tree Concept as well as its application in the field of architecture. It can be an image or an idea of design.
 
 
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T. F. Poon, Stephen. "Examining the Phenomenology of Human Experience in Design Process and Characteristics of Architectural Approaches." IOP Conference Series: Earth and Environmental Science 146 (May 2018): 012079. http://dx.doi.org/10.1088/1755-1315/146/1/012079.

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Dissertations / Theses on the topic "Architecture Architectural design Architectural design Phenomenology"

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VonderBrink, David Thomas. "Architectural Phenomenology: Towards a Design Methodology of Person and Place." Oxford, Ohio : Miami University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1185571813.

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Pino, Yancovic Marco. "Architectural Experience : A design exploration for a New School for the Blind." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1281451214.

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Al-Attili, Aghlab Ismat. "Factors affecting embodied interaction in virtual environments : familiarity, ethics and scale." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/4910.

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The thesis explores human embodiment in 3D Virtual environments as a means of enhancing interaction. I aim to provide a better understanding of embodied interaction in digital environments in general. 3D interactive virtual environments challenge users to question aspects of their embodiment by providing new modes for interacting with space. Designers are facing new challenges that require novel means of interacting with virtual environments that do not simply mirror the way we interact within physical environments. Much of the research in the field aims to show how such environments can be made more familiar and "realistic" to users. This thesis attempts to probe the unfamiliar aspects of the medium. In this thesis I explore the concept, image and object of intimate space. How can an understanding of intimate space inform embodied interaction with virtual environments? I also investigate the role of familiarity by analysing and testing it in two contrasting interactive virtual environments. My contribution is to provide an account of familiarity as the driver behind embodied interaction in virtual environments based on human experience (from a phenomenological standpoint). In order to enhance the process of design for human embodied interaction in 3D virtual environments or in physical environments, I will identify tangible and intangible elements that affect human embodiment in 3D virtual environments and space, such as ethics and scale. Both examples are explored in interactive 3D virtual environments corresponding to real physical environments by subjects who are the daily users of the real physical environments. The thesis presents scale as a tangible element and ethics as an intangible element of human embodied interaction in space in order to highlight the different aspects that affect human engagement with space, and therefore human perception of their space and their embodiment. The Subjects’ accounts contribute toward informing the design of interactive 3D virtual environments within the context of embodied interaction.
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Norouzi, Neda. "Intergenerational Facilities: Designing Intergenerational Space through a Human Development Lens." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/79848.

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The built environment can be structured to encourage or discourage social interaction and can have effects on children's cognitive, social, and emotional development as well as effects on elder's health and well-being. Knowing the profound influence of the built environment on elders (Garin, et al., 2014) and children (Bradford, 2012), the design of intergenerational spaces therefore has the potential to influence the interaction between elders and children engaged in intergenerational programming. Intergenerational care programs present opportunities for cooperation and exchange of skills, knowledge, and experience between people of different age groups (Bradford, 2012; Jarrott, 2011; Kaplan et al., 2002; Newman, 1997). Highlighting the common points and connections between architectural phenomenology and human development theories, this study presents the benefit of developmental theories being applied empirically in architectural design when creating intergenerational facilities in order to enhance the quality of intergenerational interactions. To address this goal, this study examines physical environments that can effectively and efficiently provide intergenerational services. The objectives of this study are to find out (1) whether or not the identification and adaptation of human development theories and architectural phenomenology inform the extension of normative design for intergenerational facilities and (2) in what ways do architectural conditions of an intergenerational space meet the needs of multiple age groups and facilitates interaction. The study uses grounded theory framework to develop a theory related to the influence of spatial design on the quality of intergenerational interactions. To accomplish this, a phenomenological description of different intergenerational spaces was conducted, followed by four to six hours of behavioral/observation mapping of the intergenerational space. The investigator interviewed the architect(s) to ascertain their main ideas and the purpose of designing the building, and the people (participants, educators, coordinators, and facilitators) involved with the intergenerational programs to indicate how the space influences intergenerational interaction. The result of reviewing and analyzing the collected data is a new model of design process grounded in theoretical tenets of personhood and contact theory and applicable for designing intergenerational facilities.<br>Ph. D.
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Gentille, Sanchez Piero Franco. "Centro Urbano Religioso de Huaycán." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656327.

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Este documento de tesis fue desarrollado con la intención de estudiar la propuesta de arquitectura religiosa desde un punto de vista fenomenológico y social. La propuesta toma como punto de partida a Huaycán, una zona de Lima con problemas sociales particulares, y se identifica a su comunidad franciscana y la falta de un centro social y religioso como el componente clave para el desarrollo de una identidad espiritual faltante en el lugar, pues a pesar de ser una zona rica, importante y compleja en historia y dinámica religiosa, no se haya como tal. Es así que la propuesta trata de aprender de las raíces prehispánicas del lugar sin desviarse de su identidad verdaderamente cristiana e incluso retomando tradiciones simbólicas de uso infrecuente.<br>This thesis was developed with the intention of studying the proposal of religious architecture from a phenomenological and social point of view. The proposal takes as its starting point Huaycán, an area of Lima with particular social problems, and identifies its Franciscan community and the lack of a social and religious center as the key component for the development of a missing spiritual identity in the location as despite it being a rich, important and complex area in history and religious dynamics, there is no such manifestation. Thus, the proposal tries to learn from the pre-Hispanic roots of the place without deviating from its truly Christian identity and even retaking symbolic traditions of infrequent use.<br>Tesis
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Altman, Andrew. "Branding Architectural Corporate Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337362892.

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Hurst, Felicia. "Architectural participatory design methods." Online version, 2000. http://www.uwstout.edu/lib/thesis/2000/2000hurstf.pdf.

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Wiggins, Glenn E. "Methodology in architectural design." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/14498.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1989.<br>Includes bibliographical references (leaves 173-174).<br>The act of designing in architecture is a complex process. Many designers, when probed for reasons to explain their actions, are either unable to answer questions, or provide explanations that are not true descriptions of their actions. Frequently the designer will answer that his or her reason for making a particular design decision is based on 'feeling' or 'intuition.' Under this model the design process assumes a 'mystical' aura. Architectural designers can create, yet are unable to say how they do so. Often that which can be explicitly discussed by the designer is the least significant part of his or her design process. It is unlikely that designers are 'channeling' information from cosmic sources. Rather, they are working with knowledge that is largely tacit. This thesis attempts to de-mystify the process of architectural design. Through a close scrutiny of existing literature, incorporation of personal experience as an architect, and testing of theories with lay, novice, and expert designers a theory of design methodology is proposed.<br>by Glenn E. Wiggins.<br>M.S.
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Riley, James Preston. "A paradigm for Kemetic architectural design : the beginnings of a Kemetic architectural design language." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/69741.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1996.<br>Includes bibliographical references (p. 59-60).<br>Kemetic [Egyptian] architecture is highly recognizable. In particular, there was a distinct monumentality to its religious architecture. As well, familiar design characteristics permeated many of them. These edifices continue to be a source of discussion and debate. Opposing interpretations range in opinion; from traditional and conservative to embedded with scientific and mathematical knowledge. In this thesis, I investigate one facet of the Kemetic architectural tradition. I will first define tradition and architectural tradition. Second, I will identify the main themes. They include the Kemetic architectural continuity; the Kemetic architectural design principle; and, the determinants of the architectural design principle. The themes assist in further understanding underlying components of Kemetic architecture. To demonstrate these points, the Kemetic temple plan is used as a reference point for discussion. In the conclusion, it is my intention to bridge opposing areas of discussion to enhance them and advance the comprehension of Kemetic architecture.<br>by James Preston Riley, Jr.<br>M.S.
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Christodoulides, Marios Andreas. "Design heuristics : facilitating architectural thought." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/65239.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1997.<br>Includes bibliographical references (p. 48).<br>As D A Schon describes the problem space is not given with the presentation of the design task, but constructed by the designer as he/she invents the moves by which he/she attempts to find solutions. From such a design process two episodes emerge, the first one comprised of all the moves a designer makes to construct and organize a problem space, and the second one describing how a designer might navigate through such a problem space in his/her attempt to arrive at solutions. It is the methods which designers use in these episodes which I define as 'design heuristics'. These can facilitate the early stages of the design process in several ways. First they can help set up a platform upon which designers can begin to operate, and which can become the catalyst for further development and refinement to occur. Secondly, they help introduce into the problem space any concerns the designer chooses to address, whether those emerge from site, climate, or other potential factors. These help to complement programmatic concerns, set up hierarchies, and subsequently help the designer determine the important aspects of the problem he/she is attempting to address. Thirdly, the introduction of different 'design heuristics' in both episodes of the design process helps to limit the range of possible solutions, and therefore eliminate the need for exhaustive search. In this thesis an iterative process of investigation is carried out in order to gain a better understanding into the nature of different 'design heuristics' and examine the potential for the development of a tool that can facilitate their implementation. Different categories of rules are introduced in an attempt to create an environment where deSign operations, independent of particular design problems, can be identified. Rules such as the grid, line, and boundary are implemented to investigate concepts of alignment, articulation, and envelope respectively. A random generator is used upon which these rules are superimposed, allowing for a better understanding of the potential and limitations of single rules, or combinations of them. The careful evaluation of a series of experimental products gave rise to a series of concepts that could be critical in the development of an appropriate tool offering more insight as to how one should proceed next. Introducing 'flexibility' for each one of these rules allowed for the development of hierarchies of importance among the different heuristics a deSigner might choose to apply. 'Directional constraints' for each of the rules emerged as critical allowing the development of different variants from each one of the rules described above. The grid for example could have different constrains in anyone of its three axis. The 'sequence' by which these rules are applied emerged as important in the articulation of each one of these rules. The rule applied first would have to compromise the most following the application of subsequent rules. The careful study of products utilizing different variations of such concepts gave better insight as to how these concepts might be further developed and also allowed for new ones to emerge. Furthermore an attempt is made to address both episodes described above by defining a stage of 'generation' followed by a stage of 'post-generation control'. A collection of such concepts can begin to clarify some of the operations that are part of the design activity, setting up the ground for the development of a design tool that facilitates the application of heuristics in the early stages of the design process.<br>by Marios Andreasa Christodoulides.<br>M.S.
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Books on the topic "Architecture Architectural design Architectural design Phenomenology"

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Sirowy, Beata. Phenomenological concepts in architecture: Towards a user-oriented practice. Oslo School of Architecture and Design, 2010.

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Architecture: Design notebook. Architectural Press, 1998.

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Corkill, P. A. Structure and architectural design. 4th ed. Market Publishing, 1993.

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Carbon-neutral architectural design. CRC Press, 2012.

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Architectural design graphics. McGraw-Hill, 2002.

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Architectural design for tropical regions. Wiley, 1999.

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Patrick, Rand, ed. Materials for architectural design. Laurence King, 2006.

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Danby, Miles. Architectural design for hot climates. Batsford Academic and Educational, 1985.

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A, Madsen David, ed. Architectural drafting & design. 5th ed. Thomson Delmar Learning, 2005.

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Jefferis, Alan. Architectural drafting & design. 2nd ed. Delmar Publishers, 1991.

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Book chapters on the topic "Architecture Architectural design Architectural design Phenomenology"

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Marković, Dejan, Robert W. Brodersen, and Rashmi Nanda. "Architectural Optimization." In DSP Architecture Design Essentials. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-9660-2_11.

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Marković, Dejan, Robert W. Brodersen, and Borivoje Nikolić. "Architectural Techniques." In DSP Architecture Design Essentials. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-9660-2_3.

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Abughazala, Moamin B., Mahyar T. Moghaddam, Henry Muccini, and Karthik Vaidhyanathan. "Human Behavior-Oriented Architectural Design." In Software Architecture. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86044-8_9.

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Farahi, Behnaz. "Emotional Intelligence: Affective Computing in Architecture and Design." In Architectural Intelligence. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-6568-7_15.

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Kroll, L. "Artificial Intelligence and Artificial Architecture." In Architectural Design and CAD. Springer US, 1986. http://dx.doi.org/10.1007/978-1-4684-8387-1_9.

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Tabbara, Bassam, Abdallah Tabbara, and Alberto Sangiovanni-Vincentelli. "Architectural Optimizations." In Function/Architecture Optimization and Co-Design of Embedded Systems. Springer US, 2000. http://dx.doi.org/10.1007/978-1-4615-4359-6_6.

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Chung, L., D. Gross, and E. Yu. "Architectural Design to Meet Stakeholder Requirements." In Software Architecture. Springer US, 1999. http://dx.doi.org/10.1007/978-0-387-35563-4_32.

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Koutamanis, A., and V. Mitossi. "Architectural Computer Vision: Automated Recognition of Architectural Drawings." In Design and Decision Support Systems in Architecture. Springer Netherlands, 1993. http://dx.doi.org/10.1007/978-94-017-1229-3_2.

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Bridges, A. H. "Computer-Aided Architectural Design Education." In CAD and Robotics in Architecture and Construction. Springer US, 1986. http://dx.doi.org/10.1007/978-1-4684-7404-6_8.

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D’Agostino, Pierpaolo, and Mariateresa Giammetti. "Light Control in Mediterranean Architecture. Interdisciplinary Design Experiences Between Didactics and Investigation." In Architectural Draughtsmanship. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_90.

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Conference papers on the topic "Architecture Architectural design Architectural design Phenomenology"

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Vermesan, V., and U. P. Flueckiger. "Intelligent, parametrically sustainable architectural design." In ECO-ARCHITECTURE 2016. WIT Press, 2016. http://dx.doi.org/10.2495/arc160091.

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Shahbazian, Arman, Youn Kyu Lee, Duc Le, Yuriy Brun, and Nenad Medvidovic. "Recovering Architectural Design Decisions." In 2018 IEEE International Conference on Software Architecture (ICSA). IEEE, 2018. http://dx.doi.org/10.1109/icsa.2018.00019.

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Shahin, Mojtaba, Peng Liang, and Zengyang Li. "Architectural design decision visualization for architecture design." In the 5th European Conference. ACM Press, 2011. http://dx.doi.org/10.1145/2031759.2031762.

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Homer, J. M. "Integrating Architecture and Structural Design in the Comprehensive Design Studio." In Architectural Engineering Conference (AEI) 2006. American Society of Civil Engineers, 2006. http://dx.doi.org/10.1061/40798(190)48.

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Tyree, J. "Architectural Design Decisions Session Report." In 5th Working IEEE/IFIP Conference on Software Architecture (WICSA'05). IEEE, 2005. http://dx.doi.org/10.1109/wicsa.2005.14.

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Oh, S., and W. Yeo. "Comparative navigation system for collaborative architectural design." In DIGITAL ARCHITECTURE 2006. WIT Press, 2006. http://dx.doi.org/10.2495/darc060231.

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Bridges, A. H. "Computer Aided Architectural Design Education." In Colloque CAO et Robotique en Architecture et BTP (3rd International Symposium on Automation and Robotics in Construction). Hermes, 1986. http://dx.doi.org/10.22260/isarc1986/0023.

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Miccoli, Saverio. "THE EVALUATION OF ARCHITECTURAL DESIGN QUALITY." In SGEM 2014 Scientific SubConference on ARTS, PERFORMING ARTS, ARCHITECTURE AND DESIGN. Stef92 Technology, 2014. http://dx.doi.org/10.5593/sgemsocial2014/b41/s15.124.

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de Boer, Remco C., Patricia Lago, Alexandru Telea, and Hans van Vliet. "Ontology-driven visualization of architectural design decisions." In 3rd European Conference on Software Architecture (ECSA). IEEE, 2009. http://dx.doi.org/10.1109/wicsa.2009.5290791.

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Shahin, Mojtaba, Peng Liang, and Mohammad Reza Khayyambashi. "Architectural design decision: Existing models and tools." In 3rd European Conference on Software Architecture (ECSA). IEEE, 2009. http://dx.doi.org/10.1109/wicsa.2009.5290823.

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