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1

Gervits, Maya, and Jessica O'Donnell. "Digital Archive of Newark Architecture." Art Documentation: Journal of the Art Libraries Society of North America 30, no. 1 (April 2011): 43–47. http://dx.doi.org/10.1086/adx.30.1.27949566.

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Plakhotna, N. A. "THE FEATURES OF FORMATION ARCHITECTURAL-SPATIAL ENVIRONMENT OF THE BELGIUM CITIES." Regional problems of architecture and urban planning, no. 14 (December 29, 2020): 150–58. http://dx.doi.org/10.31650/2707-403x-2020-14-150-158.

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The article examines the architectural and spatial environment of cities in Belgium, numerous examples of architectural solutions of buildings, both architectural monuments and future projects that have not yet been embodied. From the point of view of considering the foreshortenings of the city of Belgium proposed in the article, they can be considered as: a historically developed system of social and functional settlement of citizens, modern and future environment, an object of aesthetic perception. Architecture bears a projection of the integrity of the human personality and social interaction between people, as well as the preservation of an integral architectural environment as a whole. The modern architecture of Belgium – NewArt Style – is a set of basic forms and features characteristic of buildings of a certain time and a certain people, manifested in the features of a functional, constructive and artistic order. Each era has created its own style. The historically developed architectural and spatial environment of the cities of Belgium is a valuable object of research, both from a historical point of view and from an architectural point of view. It can be said that every European city has a rich history, reflecting in its characteristic compositional and landscape features, which makes it possible to identify the main problems of preserving the historical part of the city, which occupies most of the territory in the overall city planning and has a significant impact on its modern spatial composition and architecture in the future. This allows modern European architects to identify strategies for the development of a small historical city without violating its architectural and spatial integrity and artistic qualities, as well as to preserve a harmonious and comfortable urban environment.
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Rietmann, Max, Marcus Grote, Daniel Peter, and Olaf Schenk. "Newmark local time stepping on high-performance computing architectures." Journal of Computational Physics 334 (April 2017): 308–26. http://dx.doi.org/10.1016/j.jcp.2016.11.012.

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Zakharova, N. V., D. S. Goldberg, P. E. Olsen, D. Collins, and D. V. Kent. "Reservoir and sealing properties of the Newark rift basin formations: Implications for carbon sequestration." Leading Edge 39, no. 1 (January 2020): 38–46. http://dx.doi.org/10.1190/tle39010038.1.

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The Newark Basin is one of the major Mesozoic rift basins along the U.S. Atlantic coast evaluated for carbon dioxide (CO2) storage potential. Its geologic setting offers an opportunity to assess both the traditional reservoir targets, e.g., fluvial sandstones, and less traditional options for CO2 storage, e.g., mafic intrusions and lavas. Select samples from the basal, predominantly fluvial, Stockton Formation are characterized by relatively high porosity (8%–18%) and air permeability (0.1–50 mD), but borehole hydraulic tests suggest negligible transmissivity even in the high-porosity intervals, emphasizing the importance of scale in evaluating reservoir properties of heterogeneous formations. A stratigraphic hole drilled by TriCarb Consortium for Carbon Sequestration in the northern basin also intersected numerous sandstone layers in the predominantly lacustrine Passaic Formation, characterized by core porosity and permeability up to 18% and 2000 mD. However, those layers are shallow (predominantly above 1 km in this part of the basin) and lack prominent caprock layers above. The mudstones in all three of the major sedimentary formations (Stockton, Lockatong, and Passaic) are characterized by a high CO2 sealing capacity — evaluated critical CO2 column heights exceed several kilometers. The igneous options are represented by basalt lavas, with porous flow tops and massive flow interiors, and a crystalline but often densely fractured Palisade Sill. The Newark Basin basalts may be too shallow for sequestration over most of the basin's area, but many other basalt flows exist in similar rift basins. Abundant fractures in sedimentary and igneous rocks are predominantly closed and/or sealed by mineralization, but stress indicators suggest high horizontal compressional stresses and strong potential for reactivation. Overall, the basin potential for CO2 storage appears low, but select formation properties are promising and could be investigated in the Newark Basin or other Mesozoic rift basins with similar fill but a different structural architecture.
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Bangdel, Dina. "Review: Architecture of the Newars: A History of Building Typologies and Details in Nepal by Niels Gutschow." Journal of the Society of Architectural Historians 72, no. 3 (September 1, 2013): 414–16. http://dx.doi.org/10.1525/jsah.2013.72.3.414.

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Rokka, Komal, and Sanjeev Singh. "Reconfiguring the traditional knowledge system for providing earthquake resistance: The case of post-disaster reconstruction of Khokana Village, Nepal." Journal of Traditional Building, Architecture and Urbanism, no. 1 (November 20, 2020): 509–25. http://dx.doi.org/10.51303/jtbau.vi1.375.

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Cultural landscapes represent a closely woven net of inter-relationships between people, events and places over time; they are a symbol of the growing recognition of the fundamental links between local communities and their heritage, between people and their natural environment, and are hence crucial to their identity. In architectural projects like post-disaster reconstruction, which revolves around the needs of the communities decimated by a disaster, decisions taken become especially critical, as they have a long-term impact on the community and its built environment. It therefore requires one to take into account the cultural, social, and environmental context. This paper considers the case of Khokana, a traditional Newari settlement in the Kathmandu valley, in order to study its spatial configuration, determined by its socio-cultural activities, through the lens of collective memory mapping. It further analyzes the repercussions on the intangible values and tangible built environment of the community following the 2015 Nepal earthquake, and proposes a new design approach based on an understanding of Khokana’s traditional knowledge system and practices. Finally, we propose a model to achieve community resilience while keeping the community’s values and spatial ethos intact.
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van der Poel Filho, Cornelis Joannes, Antonio Gugliotta, Aurelio Somà, and Renato Pavanello. "Dynamic Identification of MEMS by Eigensensitivity and Newmark Simulation." Analog Integrated Circuits and Signal Processing 44, no. 2 (August 2005): 155–62. http://dx.doi.org/10.1007/s10470-005-2595-9.

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Joghataie, Abdolreza, and Mohtasham Mohebbi. "Optimal control of nonlinear frames by Newmark and distributed genetic algorithms." Structural Design of Tall and Special Buildings 21, no. 2 (December 17, 2009): 77–95. http://dx.doi.org/10.1002/tal.576.

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9

Mitsugi, J., and T. Yasaka. "Deployable Modular Mesh Antenna and its Surface Adjustment." International Journal of Space Structures 8, no. 1-2 (April 1993): 53–61. http://dx.doi.org/10.1177/0266351193008001-206.

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The deployable modular mesh antenna is composed of independently fabricated and tested antenna modules to reduce difficulties in ground testing. Each module comprises a metallic mesh shaped by a cable nework and a deployable truss structure. This paper states the basic constitution of each module, especially of the cable network, and results of surface shape adjustment simulations and experiments. Employing the present method, reflector distortions after the fabrication can be adjusted by changing cable lengths without any sensitivity analysis. Numerical simulations and experiments clarify that the attainable surface accuracy of a module is determined mainly by the accuracy of the truss structure.
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Alsabari, Ali Mohsen, M. K. Hassan, Azura CS, and Ribhan Zafira. "Experimental design for an enhanced parametric modeling of supercapacitor equivalent circuit model." Indonesian Journal of Electrical Engineering and Computer Science 23, no. 1 (July 1, 2021): 63. http://dx.doi.org/10.11591/ijeecs.v23.i1.pp63-74.

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The modelling of the supercapacitor (SC) plays an important role for the industrial application with many model representations such as electrical, chemical, and electrochemical models. Among one of those models are the equivalent circuit model which has been used to describe the real-time (charging/discharging) operation characteristics of the SC. Apart of its mathematical complexity, the time-consuming experimentally is also a real challenge for obtaining the internal parameters values for the SC. Choices of test equipment with a structure design of experiment also play important criteria affect the accuracy of the model. This research emphasis on a structured of experimental design for SC modelling by using Neware battery tester. The experimental exercise to attain internal parameters of the SC are described and discussed in the paper. The findings were benchmarked with an empirical model of previous researchers. The terminal voltage of SC was validated via experiment with maximum relative error of 0.045%. The model successfully reproduce the SC dynamic behavior during the charge/discharge phase which indicates the proposed method and model accuracy.
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Michell, George. "Niels Gutschow: Architecture of the Newars: A History of Building Typologies and Details in Nepal. 3 volumes, 1,042 pp. Chicago: Serindia Publications, 2011. $450. ISBN 978 1 932476 54 5." Bulletin of the School of Oriental and African Studies 77, no. 1 (February 2014): 240–41. http://dx.doi.org/10.1017/s0041977x13001195.

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12

PADOVANI, E., E. PRIOLO, and G. SERIANI. "LOW AND HIGH ORDER FINITE ELEMENT METHOD: EXPERIENCE IN SEISMIC MODELING." Journal of Computational Acoustics 02, no. 04 (December 1994): 371–422. http://dx.doi.org/10.1142/s0218396x94000233.

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The finite element method (FEM) is a numerical technique well suited to solving problems of elastic wave propagation in complex geometries and heterogeneous media. The main advantages are that very irregular grids can be used, free surface boundary conditions can be easily taken into account, a good reconstruction is possible of irregular surface topography, and complex geometries, such as curved, dipping and rough interfaces, intrusions, cusps, and holes can be defined. The main drawbacks of the classical approach are the need for a large amount of memory, low computational efficiency, and the possible appearance of spurious effects. In this paper we describe some experience in improving the computational efficiency of a finite element code based on a global approach, and used for seismic modeling in geophysical oil exploration. Results from the use of different methods and models run on a mini-superworkstation APOLLO DN10000 are reported and compared. With Chebyshev spectral elements, great accuracy can be reached with almost no numerical artifacts. Static condensation of the spectral element's internal nodes dramatically reduces memory requirements and CPU time. Time integration performed with the classical implicit Newmark scheme is very accurate but not very efficient. Due to the high sparsity of the matrices, the use of compressed storage is shown to greatly reduce not only memory requirements but also computing time. The operation which most affects the performance is the matrix-by-vector product; an effective programming of this subroutine for the storage technique used is decisive. The conjugate gradient method preconditioned by incomplete Cholesky factorization provides, in general, a good compromise between efficiency and memory requirements. Spectral elements greatly increase its efficiency, since the number of iterations is reduced. The most efficient and accurate method is a hybrid iterative-direct solution of the linear system arising from the static condensation of high order elements. The size of 2D models that can be handled in a reasonable time on this kind of computer is nowadays hardly sufficient, and significant 3D modeling is completely unfeasible. However the introduction of new FEM algorithms coupled with the use of new computer architectures is encouraging for the future.
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Mirzendehdel, Amir M., and Krishnan Suresh. "A Deflated Assembly Free Approach to Large-Scale Implicit Structural Dynamics." Journal of Computational and Nonlinear Dynamics 10, no. 6 (November 1, 2015). http://dx.doi.org/10.1115/1.4029110.

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The primary computational bottle-neck in implicit structural dynamics is the repeated inversion of the underlying stiffness matrix. In this paper, a fast inversion technique is proposed by merging four distinct but complementary concepts: (1) voxelization with adaptive local refinement, (2) assembly-free (a.k.a. matrix-free or element-by-element) finite element analysis (FEA), (3) assembly-free deflated conjugate gradient (AF-DCG), and (4) multicore parallelization. In particular, we apply these concepts to the well-known Newmark-beta method, and the resulting AF-DCG is well-suited for large-scale problems. It can be easily ported to many-core central processing unit (CPU) and multicore graphics-programmable unit (GPU) architectures, as demonstrated through numerical experiments.
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Ward, Jennifer, Christi Hildebrandt, and Akshar Patel. "NEDSS Base System (NBS): Electronic Data Exchange and Workflow Decision Support." Online Journal of Public Health Informatics 9, no. 1 (May 2, 2017). http://dx.doi.org/10.5210/ojphi.v9i1.7625.

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ObjectiveThe NEDSS Base System (NBS), an integrated disease surveillancesystem, implemented extensible functionality to support electronicdata exchange for multiple use cases and public health workflowmanagement of incoming messages and documents.IntroductionThe NBS is an integrated disease surveillance system deployedin 22 public health jurisdictions to support receipt, investigation,analysis and reporting, and data exchange for state reportableconditions. The NBS is governed by the Centers for Disease Controland Prevention (CDC) and state, local, and territorial users that makeup the NBS Community. In the early 2000’s, electronic laboratoryresults reporting (ELR) was implemented in an effort to improvetimeliness and completeness of disease reporting. As standards-basedelectronic health records (EHRs) are adopted and more surveillancedata become available, modern surveillance systems must consumeinformation in an automated way and provide more functionality toautomate key surveillance processes.MethodsMany use cases exist for exchanging data with an integrated publichealth surveillance system. These can include exchange of electroniccase and laboratory reports from healthcare, data sharing betweenpublic health entities, data migration from legacy systems, andongoing exchange with other public health systems (e.g. immunizationregistries). The NBS implemented an interface specification called thePublic Health Document Container (PHDC). PHDC is based on HL7version 3 Clinical Document Architecture (CDA). It allows import ofpatient (cases and contacts), investigation, treatment, interview, andlaboratory information into NBS. CDA was chosen as the buildingblock to facilitate data exchange with the healthcare community.Through use of data integration tools, incoming data can be mappedfrom any format to PHDC and imported into the system. Existingservices, such as patient, provider, and organization deduplicationare applied. To assist with management of incoming electronicdocuments, NBS implemented a functionality called WorkflowDecision Support (WDS). WDS uses configurable algorithms toautomatically process incoming documents (including case reports,laboratory reports, etc.) into the public health workflow. Users canchoose to mark an incoming document as reviewed or automaticallycreate an investigation and case notification message to CDC (fornationally notifiable conditions).ResultsThrough PHDC, NBS is able to receive data from healthcare usingnational standards, such as the HL7 Electronic Initial Case Report(eICR). Three NBS partners are currently collaborating to pilot eICRfunctionality. PHDC was successfully used to migrate large volumesof data from a legacy surveillance system into the NBS. Two NBSstates are using PHDC to implement ongoing data exchange betweenseparate surveillance systems within their jurisdiction. In several NBSjurisdictions, WDS is used to automatically create investigations andcase notifications for high-morbidity conditions such as gonorrheaand chlamydia. In other jurisdictions, WDS is used to assist withmanaging high volumes of Hepatitis B and C reports.ConclusionsCDA-based PHDC does require that public health have knowledgeof standards and data integration resources to transform incomingmessages to the PHDC interface; however, the flexibility providedby this approach ensures the system is able to respond to newand changing standards without system development. Additionalenhancements are needed to support data exchange with immunizationregistries. WDS functionality does reduce burden on public healthstaff, especially when dealing with high-volume diseases. Futurefunctionalities include the ability to define more criteria (such as ageor gender) to drive the actions taken on an incoming lab or case report.
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Losh, Elizabeth. "Artificial Intelligence." M/C Journal 10, no. 5 (October 1, 2007). http://dx.doi.org/10.5204/mcj.2710.

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On the morning of Thursday, 4 May 2006, the United States House Permanent Select Committee on Intelligence held an open hearing entitled “Terrorist Use of the Internet.” The Intelligence committee meeting was scheduled to take place in Room 1302 of the Longworth Office Building, a Depression-era structure with a neoclassical façade. Because of a dysfunctional elevator, some of the congressional representatives were late to the meeting. During the testimony about the newest political applications for cutting-edge digital technology, the microphones periodically malfunctioned, and witnesses complained of “technical problems” several times. By the end of the day it seemed that what was to be remembered about the hearing was the shocking revelation that terrorists were using videogames to recruit young jihadists. The Associated Press wrote a short, restrained article about the hearing that only mentioned “computer games and recruitment videos” in passing. Eager to have their version of the news item picked up, Reuters made videogames the focus of their coverage with a headline that announced, “Islamists Using US Videogames in Youth Appeal.” Like a game of telephone, as the Reuters videogame story was quickly re-run by several Internet news services, each iteration of the title seemed less true to the exact language of the original. One Internet news service changed the headline to “Islamic militants recruit using U.S. video games.” Fox News re-titled the story again to emphasise that this alert about technological manipulation was coming from recognised specialists in the anti-terrorism surveillance field: “Experts: Islamic Militants Customizing Violent Video Games.” As the story circulated, the body of the article remained largely unchanged, in which the Reuters reporter described the digital materials from Islamic extremists that were shown at the congressional hearing. During the segment that apparently most captured the attention of the wire service reporters, eerie music played as an English-speaking narrator condemned the “infidel” and declared that he had “put a jihad” on them, as aerial shots moved over 3D computer-generated images of flaming oil facilities and mosques covered with geometric designs. Suddenly, this menacing voice-over was interrupted by an explosion, as a virtual rocket was launched into a simulated military helicopter. The Reuters reporter shared this dystopian vision from cyberspace with Western audiences by quoting directly from the chilling commentary and describing a dissonant montage of images and remixed sound. “I was just a boy when the infidels came to my village in Blackhawk helicopters,” a narrator’s voice said as the screen flashed between images of street-level gunfights, explosions and helicopter assaults. Then came a recording of President George W. Bush’s September 16, 2001, statement: “This crusade, this war on terrorism, is going to take a while.” It was edited to repeat the word “crusade,” which Muslims often define as an attack on Islam by Christianity. According to the news reports, the key piece of evidence before Congress seemed to be a film by “SonicJihad” of recorded videogame play, which – according to the experts – was widely distributed online. Much of the clip takes place from the point of view of a first-person shooter, seen as if through the eyes of an armed insurgent, but the viewer also periodically sees third-person action in which the player appears as a running figure wearing a red-and-white checked keffiyeh, who dashes toward the screen with a rocket launcher balanced on his shoulder. Significantly, another of the player’s hand-held weapons is a detonator that triggers remote blasts. As jaunty music plays, helicopters, tanks, and armoured vehicles burst into smoke and flame. Finally, at the triumphant ending of the video, a green and white flag bearing a crescent is hoisted aloft into the sky to signify victory by Islamic forces. To explain the existence of this digital alternative history in which jihadists could be conquerors, the Reuters story described the deviousness of the country’s terrorist opponents, who were now apparently modifying popular videogames through their wizardry and inserting anti-American, pro-insurgency content into U.S.-made consumer technology. One of the latest video games modified by militants is the popular “Battlefield 2” from leading video game publisher, Electronic Arts Inc of Redwood City, California. Jeff Brown, a spokesman for Electronic Arts, said enthusiasts often write software modifications, known as “mods,” to video games. “Millions of people create mods on games around the world,” he said. “We have absolutely no control over them. It’s like drawing a mustache on a picture.” Although the Electronic Arts executive dismissed the activities of modders as a “mustache on a picture” that could only be considered little more than childish vandalism of their off-the-shelf corporate product, others saw a more serious form of criminality at work. Testifying experts and the legislators listening on the committee used the video to call for greater Internet surveillance efforts and electronic counter-measures. Within twenty-four hours of the sensationalistic news breaking, however, a group of Battlefield 2 fans was crowing about the idiocy of reporters. The game play footage wasn’t from a high-tech modification of the software by Islamic extremists; it had been posted on a Planet Battlefield forum the previous December of 2005 by a game fan who had cut together regular game play with a Bush remix and a parody snippet of the soundtrack from the 2004 hit comedy film Team America. The voice describing the Black Hawk helicopters was the voice of Trey Parker of South Park cartoon fame, and – much to Parker’s amusement – even the mention of “goats screaming” did not clue spectators in to the fact of a comic source. Ironically, the moment in the movie from which the sound clip is excerpted is one about intelligence gathering. As an agent of Team America, a fictional elite U.S. commando squad, the hero of the film’s all-puppet cast, Gary Johnston, is impersonating a jihadist radical inside a hostile Egyptian tavern that is modelled on the cantina scene from Star Wars. Additional laughs come from the fact that agent Johnston is accepted by the menacing terrorist cell as “Hakmed,” despite the fact that he utters a series of improbable clichés made up of incoherent stereotypes about life in the Middle East while dressed up in a disguise made up of shoe polish and a turban from a bathroom towel. The man behind the “SonicJihad” pseudonym turned out to be a twenty-five-year-old hospital administrator named Samir, and what reporters and representatives saw was nothing more exotic than game play from an add-on expansion pack of Battlefield 2, which – like other versions of the game – allows first-person shooter play from the position of the opponent as a standard feature. While SonicJihad initially joined his fellow gamers in ridiculing the mainstream media, he also expressed astonishment and outrage about a larger politics of reception. In one interview he argued that the media illiteracy of Reuters potentially enabled a whole series of category errors, in which harmless gamers could be demonised as terrorists. It wasn’t intended for the purpose what it was portrayed to be by the media. So no I don’t regret making a funny video . . . why should I? The only thing I regret is thinking that news from Reuters was objective and always right. The least they could do is some online research before publishing this. If they label me al-Qaeda just for making this silly video, that makes you think, what is this al-Qaeda? And is everything al-Qaeda? Although Sonic Jihad dismissed his own work as “silly” or “funny,” he expected considerably more from a credible news agency like Reuters: “objective” reporting, “online research,” and fact-checking before “publishing.” Within the week, almost all of the salient details in the Reuters story were revealed to be incorrect. SonicJihad’s film was not made by terrorists or for terrorists: it was not created by “Islamic militants” for “Muslim youths.” The videogame it depicted had not been modified by a “tech-savvy militant” with advanced programming skills. Of course, what is most extraordinary about this story isn’t just that Reuters merely got its facts wrong; it is that a self-identified “parody” video was shown to the august House Intelligence Committee by a team of well-paid “experts” from the Science Applications International Corporation (SAIC), a major contractor with the federal government, as key evidence of terrorist recruitment techniques and abuse of digital networks. Moreover, this story of media illiteracy unfolded in the context of a fundamental Constitutional debate about domestic surveillance via communications technology and the further regulation of digital content by lawmakers. Furthermore, the transcripts of the actual hearing showed that much more than simple gullibility or technological ignorance was in play. Based on their exchanges in the public record, elected representatives and government experts appear to be keenly aware that the digital discourses of an emerging information culture might be challenging their authority and that of the longstanding institutions of knowledge and power with which they are affiliated. These hearings can be seen as representative of a larger historical moment in which emphatic declarations about prohibiting specific practices in digital culture have come to occupy a prominent place at the podium, news desk, or official Web portal. This environment of cultural reaction can be used to explain why policy makers’ reaction to terrorists’ use of networked communication and digital media actually tells us more about our own American ideologies about technology and rhetoric in a contemporary information environment. When the experts come forward at the Sonic Jihad hearing to “walk us through the media and some of the products,” they present digital artefacts of an information economy that mirrors many of the features of our own consumption of objects of electronic discourse, which seem dangerously easy to copy and distribute and thus also create confusion about their intended meanings, audiences, and purposes. From this one hearing we can see how the reception of many new digital genres plays out in the public sphere of legislative discourse. Web pages, videogames, and Weblogs are mentioned specifically in the transcript. The main architecture of the witnesses’ presentation to the committee is organised according to the rhetorical conventions of a PowerPoint presentation. Moreover, the arguments made by expert witnesses about the relationship of orality to literacy or of public to private communications in new media are highly relevant to how we might understand other important digital genres, such as electronic mail or text messaging. The hearing also invites consideration of privacy, intellectual property, and digital “rights,” because moral values about freedom and ownership are alluded to by many of the elected representatives present, albeit often through the looking glass of user behaviours imagined as radically Other. For example, terrorists are described as “modders” and “hackers” who subvert those who properly create, own, legitimate, and regulate intellectual property. To explain embarrassing leaks of infinitely replicable digital files, witness Ron Roughead says, “We’re not even sure that they don’t even hack into the kinds of spaces that hold photographs in order to get pictures that our forces have taken.” Another witness, Undersecretary of Defense for Policy and International Affairs, Peter Rodman claims that “any video game that comes out, as soon as the code is released, they will modify it and change the game for their needs.” Thus, the implication of these witnesses’ testimony is that the release of code into the public domain can contribute to political subversion, much as covert intrusion into computer networks by stealthy hackers can. However, the witnesses from the Pentagon and from the government contractor SAIC often present a contradictory image of the supposed terrorists in the hearing transcripts. Sometimes the enemy is depicted as an organisation of technological masterminds, capable of manipulating the computer code of unwitting Americans and snatching their rightful intellectual property away; sometimes those from the opposing forces are depicted as pre-modern and even sub-literate political innocents. In contrast, the congressional representatives seem to focus on similarities when comparing the work of “terrorists” to the everyday digital practices of their constituents and even of themselves. According to the transcripts of this open hearing, legislators on both sides of the aisle express anxiety about domestic patterns of Internet reception. Even the legislators’ own Web pages are potentially disruptive electronic artefacts, particularly when the demands of digital labour interfere with their duties as lawmakers. Although the subject of the hearing is ostensibly terrorist Websites, Representative Anna Eshoo (D-California) bemoans the difficulty of maintaining her own official congressional site. As she observes, “So we are – as members, I think we’re very sensitive about what’s on our Website, and if I retained what I had on my Website three years ago, I’d be out of business. So we know that they have to be renewed. They go up, they go down, they’re rebuilt, they’re – you know, the message is targeted to the future.” In their questions, lawmakers identify Weblogs (blogs) as a particular area of concern as a destabilising alternative to authoritative print sources of information from established institutions. Representative Alcee Hastings (D-Florida) compares the polluting power of insurgent bloggers to that of influential online muckrakers from the American political Right. Hastings complains of “garbage on our regular mainstream news that comes from blog sites.” Representative Heather Wilson (R-New Mexico) attempts to project a media-savvy persona by bringing up the “phenomenon of blogging” in conjunction with her questions about jihadist Websites in which she notes how Internet traffic can be magnified by cooperative ventures among groups of ideologically like-minded content-providers: “These Websites, and particularly the most active ones, are they cross-linked? And do they have kind of hot links to your other favorite sites on them?” At one point Representative Wilson asks witness Rodman if he knows “of your 100 hottest sites where the Webmasters are educated? What nationality they are? Where they’re getting their money from?” In her questions, Wilson implicitly acknowledges that Web work reflects influences from pedagogical communities, economic networks of the exchange of capital, and even potentially the specific ideologies of nation-states. It is perhaps indicative of the government contractors’ anachronistic worldview that the witness is unable to answer Wilson’s question. He explains that his agency focuses on the physical location of the server or ISP rather than the social backgrounds of the individuals who might be manufacturing objectionable digital texts. The premise behind the contractors’ working method – surveilling the technical apparatus not the social network – may be related to other beliefs expressed by government witnesses, such as the supposition that jihadist Websites are collectively produced and spontaneously emerge from the indigenous, traditional, tribal culture, instead of assuming that Iraqi insurgents have analogous beliefs, practices, and technological awareness to those in first-world countries. The residual subtexts in the witnesses’ conjectures about competing cultures of orality and literacy may tell us something about a reactionary rhetoric around videogames and digital culture more generally. According to the experts before Congress, the Middle Eastern audience for these videogames and Websites is limited by its membership in a pre-literate society that is only capable of abortive cultural production without access to knowledge that is archived in printed codices. Sometimes the witnesses before Congress seem to be unintentionally channelling the ideas of the late literacy theorist Walter Ong about the “secondary orality” associated with talky electronic media such as television, radio, audio recording, or telephone communication. Later followers of Ong extend this concept of secondary orality to hypertext, hypermedia, e-mail, and blogs, because they similarly share features of both speech and written discourse. Although Ong’s disciples celebrate this vibrant reconnection to a mythic, communal past of what Kathleen Welch calls “electric rhetoric,” the defence industry consultants express their profound state of alarm at the potentially dangerous and subversive character of this hybrid form of communication. The concept of an “oral tradition” is first introduced by the expert witnesses in the context of modern marketing and product distribution: “The Internet is used for a variety of things – command and control,” one witness states. “One of the things that’s missed frequently is how and – how effective the adversary is at using the Internet to distribute product. They’re using that distribution network as a modern form of oral tradition, if you will.” Thus, although the Internet can be deployed for hierarchical “command and control” activities, it also functions as a highly efficient peer-to-peer distributed network for disseminating the commodity of information. Throughout the hearings, the witnesses imply that unregulated lateral communication among social actors who are not authorised to speak for nation-states or to produce legitimated expert discourses is potentially destabilising to political order. Witness Eric Michael describes the “oral tradition” and the conventions of communal life in the Middle East to emphasise the primacy of speech in the collective discursive practices of this alien population: “I’d like to point your attention to the media types and the fact that the oral tradition is listed as most important. The other media listed support that. And the significance of the oral tradition is more than just – it’s the medium by which, once it comes off the Internet, it is transferred.” The experts go on to claim that this “oral tradition” can contaminate other media because it functions as “rumor,” the traditional bane of the stately discourse of military leaders since the classical era. The oral tradition now also has an aspect of rumor. A[n] event takes place. There is an explosion in a city. Rumor is that the United States Air Force dropped a bomb and is doing indiscriminate killing. This ends up being discussed on the street. It ends up showing up in a Friday sermon in a mosque or in another religious institution. It then gets recycled into written materials. Media picks up the story and broadcasts it, at which point it’s now a fact. In this particular case that we were telling you about, it showed up on a network television, and their propaganda continues to go back to this false initial report on network television and continue to reiterate that it’s a fact, even though the United States government has proven that it was not a fact, even though the network has since recanted the broadcast. In this example, many-to-many discussion on the “street” is formalised into a one-to many “sermon” and then further stylised using technology in a one-to-many broadcast on “network television” in which “propaganda” that is “false” can no longer be disputed. This “oral tradition” is like digital media, because elements of discourse can be infinitely copied or “recycled,” and it is designed to “reiterate” content. In this hearing, the word “rhetoric” is associated with destructive counter-cultural forces by the witnesses who reiterate cultural truisms dating back to Plato and the Gorgias. For example, witness Eric Michael initially presents “rhetoric” as the use of culturally specific and hence untranslatable figures of speech, but he quickly moves to an outright castigation of the entire communicative mode. “Rhetoric,” he tells us, is designed to “distort the truth,” because it is a “selective” assembly or a “distortion.” Rhetoric is also at odds with reason, because it appeals to “emotion” and a romanticised Weltanschauung oriented around discourses of “struggle.” The film by SonicJihad is chosen as the final clip by the witnesses before Congress, because it allegedly combines many different types of emotional appeal, and thus it conveniently ties together all of the themes that the witnesses present to the legislators about unreliable oral or rhetorical sources in the Middle East: And there you see how all these products are linked together. And you can see where the games are set to psychologically condition you to go kill coalition forces. You can see how they use humor. You can see how the entire campaign is carefully crafted to first evoke an emotion and then to evoke a response and to direct that response in the direction that they want. Jihadist digital products, especially videogames, are effective means of manipulation, the witnesses argue, because they employ multiple channels of persuasion and carefully sequenced and integrated subliminal messages. To understand the larger cultural conversation of the hearing, it is important to keep in mind that the related argument that “games” can “psychologically condition” players to be predisposed to violence is one that was important in other congressional hearings of the period, as well one that played a role in bills and resolutions that were passed by the full body of the legislative branch. In the witness’s testimony an appeal to anti-game sympathies at home is combined with a critique of a closed anti-democratic system abroad in which the circuits of rhetorical production and their composite metonymic chains are described as those that command specific, unvarying, robotic responses. This sharp criticism of the artful use of a presentation style that is “crafted” is ironic, given that the witnesses’ “compilation” of jihadist digital material is staged in the form of a carefully structured PowerPoint presentation, one that is paced to a well-rehearsed rhythm of “slide, please” or “next slide” in the transcript. The transcript also reveals that the members of the House Intelligence Committee were not the original audience for the witnesses’ PowerPoint presentation. Rather, when it was first created by SAIC, this “expert” presentation was designed for training purposes for the troops on the ground, who would be facing the challenges of deployment in hostile terrain. According to the witnesses, having the slide show showcased before Congress was something of an afterthought. Nonetheless, Congressman Tiahrt (R-KN) is so impressed with the rhetorical mastery of the consultants that he tries to appropriate it. As Tiarht puts it, “I’d like to get a copy of that slide sometime.” From the hearing we also learn that the terrorists’ Websites are threatening precisely because they manifest a polymorphously perverse geometry of expansion. For example, one SAIC witness before the House Committee compares the replication and elaboration of digital material online to a “spiderweb.” Like Representative Eshoo’s site, he also notes that the terrorists’ sites go “up” and “down,” but the consultant is left to speculate about whether or not there is any “central coordination” to serve as an organising principle and to explain the persistence and consistency of messages despite the apparent lack of a single authorial ethos to offer a stable, humanised, point of reference. In the hearing, the oft-cited solution to the problem created by the hybridity and iterability of digital rhetoric appears to be “public diplomacy.” Both consultants and lawmakers seem to agree that the damaging messages of the insurgents must be countered with U.S. sanctioned information, and thus the phrase “public diplomacy” appears in the hearing seven times. However, witness Roughhead complains that the protean “oral tradition” and what Henry Jenkins has called the “transmedia” character of digital culture, which often crosses several platforms of traditional print, projection, or broadcast media, stymies their best rhetorical efforts: “I think the point that we’ve tried to make in the briefing is that wherever there’s Internet availability at all, they can then download these – these programs and put them onto compact discs, DVDs, or post them into posters, and provide them to a greater range of people in the oral tradition that they’ve grown up in. And so they only need a few Internet sites in order to distribute and disseminate the message.” Of course, to maintain their share of the government market, the Science Applications International Corporation also employs practices of publicity and promotion through the Internet and digital media. They use HTML Web pages for these purposes, as well as PowerPoint presentations and online video. The rhetoric of the Website of SAIC emphasises their motto “From Science to Solutions.” After a short Flash film about how SAIC scientists and engineers solve “complex technical problems,” the visitor is taken to the home page of the firm that re-emphasises their central message about expertise. The maps, uniforms, and specialised tools and equipment that are depicted in these opening Web pages reinforce an ethos of professional specialisation that is able to respond to multiple threats posed by the “global war on terror.” By 26 June 2006, the incident finally was being described as a “Pentagon Snafu” by ABC News. From the opening of reporter Jake Tapper’s investigative Webcast, established government institutions were put on the spot: “So, how much does the Pentagon know about videogames? Well, when it came to a recent appearance before Congress, apparently not enough.” Indeed, the very language about “experts” that was highlighted in the earlier coverage is repeated by Tapper in mockery, with the significant exception of “independent expert” Ian Bogost of the Georgia Institute of Technology. If the Pentagon and SAIC deride the legitimacy of rhetoric as a cultural practice, Bogost occupies himself with its defence. In his recent book Persuasive Games: The Expressive Power of Videogames, Bogost draws upon the authority of the “2,500 year history of rhetoric” to argue that videogames represent a significant development in that cultural narrative. Given that Bogost and his Watercooler Games Weblog co-editor Gonzalo Frasca were actively involved in the detective work that exposed the depth of professional incompetence involved in the government’s line-up of witnesses, it is appropriate that Bogost is given the final words in the ABC exposé. As Bogost says, “We should be deeply bothered by this. We should really be questioning the kind of advice that Congress is getting.” Bogost may be right that Congress received terrible counsel on that day, but a close reading of the transcript reveals that elected officials were much more than passive listeners: in fact they were lively participants in a cultural conversation about regulating digital media. After looking at the actual language of these exchanges, it seems that the persuasiveness of the misinformation from the Pentagon and SAIC had as much to do with lawmakers’ preconceived anxieties about practices of computer-mediated communication close to home as it did with the contradictory stereotypes that were presented to them about Internet practices abroad. In other words, lawmakers found themselves looking into a fun house mirror that distorted what should have been familiar artefacts of American popular culture because it was precisely what they wanted to see. References ABC News. “Terrorist Videogame?” Nightline Online. 21 June 2006. 22 June 2006 http://abcnews.go.com/Video/playerIndex?id=2105341>. Bogost, Ian. Persuasive Games: Videogames and Procedural Rhetoric. Cambridge, MA: MIT Press, 2007. Game Politics. “Was Congress Misled by ‘Terrorist’ Game Video? We Talk to Gamer Who Created the Footage.” 11 May 2006. http://gamepolitics.livejournal.com/285129.html#cutid1>. Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York UP, 2006. julieb. “David Morgan Is a Horrible Writer and Should Be Fired.” Online posting. 5 May 2006. Dvorak Uncensored Cage Match Forums. http://cagematch.dvorak.org/index.php/topic,130.0.html>. Mahmood. “Terrorists Don’t Recruit with Battlefield 2.” GGL Global Gaming. 16 May 2006 http://www.ggl.com/news.php?NewsId=3090>. Morgan, David. “Islamists Using U.S. Video Games in Youth Appeal.” Reuters online news service. 4 May 2006 http://today.reuters.com/news/ArticleNews.aspx?type=topNews &storyID=2006-05-04T215543Z_01_N04305973_RTRUKOC_0_US-SECURITY- VIDEOGAMES.xml&pageNumber=0&imageid=&cap=&sz=13&WTModLoc= NewsArt-C1-ArticlePage2>. Ong, Walter J. Orality and Literacy: The Technologizing of the Word. London/New York: Methuen, 1982. Parker, Trey. Online posting. 7 May 2006. 9 May 2006 http://www.treyparker.com>. Plato. “Gorgias.” Plato: Collected Dialogues. Princeton: Princeton UP, 1961. Shrader, Katherine. “Pentagon Surfing Thousands of Jihad Sites.” Associated Press 4 May 2006. SonicJihad. “SonicJihad: A Day in the Life of a Resistance Fighter.” Online posting. 26 Dec. 2005. Planet Battlefield Forums. 9 May 2006 http://www.forumplanet.com/planetbattlefield/topic.asp?fid=13670&tid=1806909&p=1>. Tapper, Jake, and Audery Taylor. “Terrorist Video Game or Pentagon Snafu?” ABC News Nightline 21 June 2006. 30 June 2006 http://abcnews.go.com/Nightline/Technology/story?id=2105128&page=1>. U.S. Congressional Record. Panel I of the Hearing of the House Select Intelligence Committee, Subject: “Terrorist Use of the Internet for Communications.” Federal News Service. 4 May 2006. Welch, Kathleen E. Electric Rhetoric: Classical Rhetoric, Oralism, and the New Literacy. Cambridge, MA: MIT Press, 1999. Citation reference for this article MLA Style Losh, Elizabeth. "Artificial Intelligence: Media Illiteracy and the SonicJihad Debacle in Congress." M/C Journal 10.5 (2007). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0710/08-losh.php>. APA Style Losh, E. (Oct. 2007) "Artificial Intelligence: Media Illiteracy and the SonicJihad Debacle in Congress," M/C Journal, 10(5). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0710/08-losh.php>.
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