Academic literature on the topic 'ARCore'
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Journal articles on the topic "ARCore"
Lu, Fangfang, Hao Zhou, Lingling Guo, Jingjing Chen, and Licheng Pei. "An ARCore-Based Augmented Reality Campus Navigation System." Applied Sciences 11, no. 16 (August 16, 2021): 7515. http://dx.doi.org/10.3390/app11167515.
Full textZhang, Menghe, Karen Lucknavalai, Weichen Liu, and Jürgen P. Schulze. "CalAR: A C++ Engine for Augmented Reality Applications on Android Mobile Devices." Electronic Imaging 2020, no. 13 (January 26, 2020): 364–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-363.
Full textKamalam, G. K., Shubham Joshi, Manish Maheshwari, K. Senthamil Selvan, Sajjad Shaukat Jamal, S. Vairaprakash, and Musah Alhassan. "Augmented Reality-Centered Position Navigation for Wearable Devices with Machine Learning Techniques." Journal of Healthcare Engineering 2022 (April 7, 2022): 1–10. http://dx.doi.org/10.1155/2022/1083978.
Full textDanji, David. "PRIMENA PROŠIRENE STVARNOSTI ZA UREĐIVANJE ENTERIJERA NA ANDROID MOBILNIM UREĐAJIMA." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 36, no. 04 (April 4, 2021): 725–28. http://dx.doi.org/10.24867/12fa06danji.
Full textAlkandari, Abdulrahman, Nayfah Mohsen Almutairi, Wasmya Alhayyan, and Abeer Essa Alomairi. "Google Project Tango and ARCore Under the View of Augmented Reality." Journal of Computational and Theoretical Nanoscience 16, no. 3 (March 1, 2019): 1127–33. http://dx.doi.org/10.1166/jctn.2019.8007.
Full textSyahputra, M. F., F. Hardywantara, and U. Andayani. "Augmented Reality Virtual House Model Using ARCore Technology Based on Android." Journal of Physics: Conference Series 1566 (June 2020): 012018. http://dx.doi.org/10.1088/1742-6596/1566/1/012018.
Full textYoon, Young-Suk, and Jae-Won Suh. "Augmented Reality Service Using ARCore for National Treasure No. 287 Great Gilt-bronze Incense Burner of Baekje." Journal of Next-generation Convergence Technology Association 5, no. 3 (June 30, 2021): 340–46. http://dx.doi.org/10.33097/jncta.2021.05.03.340.
Full textAsaad, Renas R., Zhvan A. Sulaiman, and Suha S. Abdulmajeed. "Proposed System for Education Augmented Reality Self English Learning." Academic Journal of Nawroz University 8, no. 3 (August 31, 2019): 27. http://dx.doi.org/10.25007/ajnu.v8n3a366.
Full textZhang, Xiaochen, Xiaoyu Yao, Yi Zhu, and Fei Hu. "An ARCore Based User Centric Assistive Navigation System for Visually Impaired People." Applied Sciences 9, no. 5 (March 9, 2019): 989. http://dx.doi.org/10.3390/app9050989.
Full textPoletanović, Goran, and Neda Milić. "IZRADA APLIKACIJE MEŠOVITE STVARNOSTI." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 35, no. 02 (January 21, 2020): 262–65. http://dx.doi.org/10.24867/06ef05poletanovic.
Full textDissertations / Theses on the topic "ARCore"
Halje, Gustav, and Pontus Mansfeld. "Utvärdering av trackingsystemen i ARKit och ARCore : En experimentell studie." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-41238.
Full textPurpose – To construct successful mobile Augmented Reality solutions that make virtual objects coexist with reality, robust tracking systems capable of tracking position and orientation with high precision is required. The study's purpose was therefore to investigate the precision of the tracking systems in ARKit and ARCore to receive material regarding how well virtual objects can be anchored on a physical position. Both ARKit and ARCore utilize a concept called anchors to achieve heightened precision in the tracking of virtual objects. How reliable these anchors are in each framework and whether they improve precision was thus examined. Method – Experiments were designed and performed in the study, where one app for each framework was created with the purpose of placing a virtual object with or without an anchor in front of the device. Fixed physical positions were used as references to calculate how much the virtual object were drifting when the device was moved around in two different scenes. Findings – The average drift of the anchors were 15,2 cm and 27 cm with ARKit in each scene. The anchors with ARCore had an average drift of 7,8 cm and 4,7 cm. The study found that the tracking of virtual objects improved in ARCore when anchors were used, while ARKit gave mixed results where clear improvements could be seen only when there was enough texture in the scene. Implications – The study shows that ARCore handles the tracking of virtual objects better than ARKit. The study also confirms that anchors should be utilized to improve the precision of the tracking in ARCore, while in ARKit it is only improved when there are a sufficient amount of texture in the surroundings. Limitations – Only one smartphone for each framework were used in the experiments. The scenes were static and the experiments were performed in as bright conditions as possible. The study only tested one anchor and says nothing regarding changes in the reliability and precision when multiple anchors are used.
Mammadli, Vagif. "Förbättrat stridsvärde med Förstärkt verklighet." Thesis, KTH, Hälsoinformatik och logistik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-296576.
Full textAn infantry squad is a group of soldiers in the Armed Forces of Sweden whose main task is to combat the enemy on the ground. The infantry squad is led by a squad leader who determines breaking points, firing limits, marks enemy soldiers and directs how the squad acts in combat conditions. In the heat of battle, the noise level is increased, the group leader's maneuverability is limited, and the shooting group isput under a lot of stress. This usually leads to a lack of communication which lowers the group's combat value. Augmented Reality means augmenting reality with the help of technology. Today,there are several different development environments that allow developers to easilybuild applications where users can augment reality, for example by placing virtual objects over the real world. These virtual objects maintain their position as the user moves around the environment. Virtual objects can be synchronized between different devices, allowing several different users to see the same virtual object. This thesis aimed to investigate whether the use of Augmented Reality improved communication in the infantry squad. Three prototypes were implemented with the help of ARCore (a software development kit for Augmented Reality): one for the squad leader which enabled the marking of different targets, one prototype for the infantryman which visualized these targets by placing virtual objects in the place marked by the group leader and a server prototype which handled communication between the first two. This meant that the squad leader could mark objects through a smartphone in real time during combat and the infantrymen could see these objects through VR goggles. The prototypes were tested in combat environments andthe results showed that the time for communication were improved by 7.5 seconds in open fields, 13.5 seconds in dense forests and 0.2 seconds in urban environment.
Hübsch, Jacob, and Magnus Persson. "Förstärkt verklighet med ARCore : Utveckling av en förstärkt verklighetsapplikation i Android med Kotlin och Azure." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-72384.
Full textLundqvist, Sebastian, and Oliver Ekstrand. "Evaluating an ARCore application to get an image of the state of AR technology today." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166756.
Full textNyqvist, Ida. "Visualisering av vägdata i en AR-app." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-285059.
Full textThe introduction of the smartphone as we know it today, has made Augmented Reality (AR) a hot technology. Many companies and developers want to explore its potential uses within their area of interest. But not only does the imagination set the limits – the hardware does too.In 2018, ARCore was launched, a software development kit (SDK) for building AR apps for Android smartphones. ARCore itself does not provide support for building location-based apps, but since smartphones and tablets are equipped with a GPS and compass to determine their position, this project aims to explore how to develop a location-based AR app for Android, with the goal of visualizing road data as AR objects.The project started with a literature study to explore the theories behind AR, location technology and pre-existing location-based AR apps. This was followed by a case study of building an AR app to display selected road data in an urban environment. Tests with the app in an urban environment revealed that the location accuracy of the device was too poor to display AR objects in their correct position. To explore the major factors affecting a device’s capability to determine its position, a second literature study was conducted in the area of location technology in practice and accuracy of mobile devices. The second literature study showed that the location accuracy is mainly affected by tall buildings in the nearby area of usage.
Capucci, Mattia. "Estensione di un'infrastruttura per ambienti cooperativi di mixed reality: integrazione del framework Google ARCore e tecnologie mobile avanzate." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18437/.
Full textEklind, Anna, and Love Stark. "An exploratory research of ARCore's feature detection." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254357.
Full textForstarkt verklighet (augmented reality) har stigit under en tid och börjat ta sig in på mobilmarknaden for både IOS och Android. År 2017 släppte Apple ARKit för IOS vilket är en utvecklingsplattform för att utveckla applikationer inom förstärkt verklighet. Som svar på detta så slappte Google sin egna utvecklingsplattform vid namn ARCore, som släpptes den 1 mars 2018. ARCore är också en utvecklingsplattform för utvecklandet av applikationer inom förstarkt verklighet men istället inom Android, Unity och Unreal. Sedan ARCore släpptes nyligen är det fortfarande okant vilka särskilda begränsningar som kan finnas för det. Syftet med denna avhandling är att ge företag och utvecklare en indikation om ARCores potentiella begränsningar. Målet med denna avhandling och arbete är att kartlägga hur väl ARCore fungerar under olika omstandigheter, och i synnerhet hur dess struktursdetektor fungerar och beter sig. En kvantitativ forskning gjordes med användning av fallstudie metoden. Olika tester utfördes med en modifierad test-applikation från Google. Testerna inkluderade testning av hur ARCores struktursdetektor, processen som analyserar miljön runt om sig, fungerar. Denna teknik möjliggor att användaren av en applikation kan placera ett virtuellt objekt på den fysiska miljön. Testen innebar att se hur ARCore arbetar under olika ljusnivåer, olika typer av ytor, olika vinklar och skillnaden mellan att ha enheten stationär eller rör på sig. Från testningen som gjordes kan man dra några slutsatser om ljusnivåer, ytor och skillnader mellan en rörlig och stationar enhet. Mer forskning och testning enligt dessa principer måste göras för att dra ännu mer slutsatser av systemet och dess begränsningar. Hur dessa ska göras presenteras och diskuteras.
Andruccioli, Matteo. "Studio e applicazione della piattaforma ARCore per lo sviluppo di sistemi di realtà aumentata: Rocca delle Caminate come caso di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16972/.
Full textStrandberg, Li, and Ida Nyqvist. "Visualisering av vägdata i en AR-app." Thesis, KTH, Hälsoinformatik och logistik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284227.
Full textThe introduction of the smartphone as we know it today, has made Augmented Reality (AR) a hot technology. Many companies and developers want to explore its potential uses within their area of interest. But not only does the imagination set the limits – the hardware does too. In 2018, ARCore was launched, a software development kit (SDK) for building AR apps for Android smartphones. ARCore itself does not provide support for building location-based apps, but since smartphones and tablets are equipped with a GPS and compass to determine their position, this project aims to explore how to develop a location-based AR app for Android, with the goal of visualizing road data as AR objects. The project started with a literature study to explore the theories behind AR, location technology and pre-existing location-based AR apps. This was followed by a case study of building an AR app to display selected road data in an urban environment. Tests with the app in an urban environment revealed that the location accuracy of the device was too poor to display AR objects in their correct position. To explore the major factors affecting a device’s capability to determine its position, a second literature study was conducted in the area of location technology in practice and accuracy of mobile devices. The second literature study showed that the location accuracy is mainly affected by tall buildings in the nearby area of usage.
Marchi, Davide. "Sviluppo di una libreria Android per la creazione di esperienze in Realtà Aumentata legate a Punti di Interesse." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17292/.
Full textBooks on the topic "ARCore"
Pino, Corrias. Luoghi comuni: Dal Vajont a Arcore, la geografia che ha cambiato l'Italia. Milano: Rizzoli, 2006.
Find full textDodi, Luisa. La storia di Arcore: Fra amene ville, signorili giardini, vita contadina e mondo dell'industria. Cinisello Balsamo (Milano): Silvana, 1996.
Find full textOnorevole bunga bunga: Berlusconi, Ruby e le notti a luci rosse di Arcore : rapporto confidenziale. Cavallino, Lecce: Bepress, 2011.
Find full textIl sabato andavamo ad Arcore: La vera storia, documenti e ragioni, del divorzio tra Berlusconi e Montanelli. Bergamo: Edizioni Larus, 1995.
Find full textSilvio Berlusconi e il senso dell'estate: Lo strabiliante rapporto del Cavaliere di Arcore con la politica, i partiti, le istituzioni. Milan, Italy: Terziaria, 2003.
Find full textBook chapters on the topic "ARCore"
Nowacki, Paweł, and Marek Woda. "Capabilities of ARCore and ARKit Platforms for AR/VR Applications." In Advances in Intelligent Systems and Computing, 358–70. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19501-4_36.
Full textVoinea, Gheorghe-Daniel, Florin Girbacia, Cristian Cezar Postelnicu, and Anabela Marto. "Exploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCore." In Communications in Computer and Information Science, 93–106. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05819-7_8.
Full textWeik, Martin H. "Archie." In Computer Science and Communications Dictionary, 60. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_783.
Full textScheller, Martin, Klaus-Peter Boden, Andreas Geenen, and Joachim Kampermann. "Archie." In Internet Werkzeuge und Dienste, 175–203. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85137-7_14.
Full textAllsopp, Benjamin Brink. "Arcform." In Diagrammatic Representation and Inference, 355–62. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91376-6_33.
Full textEmtage, Alan. "Archie." In Intelligent Information Retrieval: The Case of Astronomy and Related Space Sciences, 103–11. Dordrecht: Springer Netherlands, 1993. http://dx.doi.org/10.1007/978-0-585-33110-2_7.
Full textHarpham, Bruce. "Sarina Arcari." In Project Managers at Work, 275–88. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2668-1_23.
Full textNadel, Ira. "Arcade Amusement." In David Mamet, 229–49. New York: Palgrave Macmillan US, 2008. http://dx.doi.org/10.1007/978-0-230-37872-8_10.
Full textTait, Ruth. "Archie Norman." In Roads to the Top, 25–41. London: Palgrave Macmillan UK, 1995. http://dx.doi.org/10.1007/978-1-349-13669-8_3.
Full textClouston, Victoria. "Arcane 17." In André Breton in Exile, 129–60. New York : Routledge, 2017. |: Routledge, 2017. http://dx.doi.org/10.4324/9781315567037-6.
Full textConference papers on the topic "ARCore"
Goyal, Shreya, Naimul Khan, Chiranjoy Chattopadhyay, and Gaurav Bhatnagar. "LayART: Generating indoor layout using ARCore Transformations." In 2020 IEEE Sixth International Conference on Multimedia Big Data (BigMM). IEEE, 2020. http://dx.doi.org/10.1109/bigmm50055.2020.00047.
Full textMorar, Anca, Maria Anca Balutoiu, Alin Moldoveanu, Florica Moldoveanu, Alex Butean, and Victor Asavei. "Evaluation of the ARCore Indoor Localization Technology." In 2020 19th RoEduNet Conference: Networking in Education and Research (RoEduNet). IEEE, 2020. http://dx.doi.org/10.1109/roedunet51892.2020.9324849.
Full textMallik, Abhidipta, and Vikram Kapila. "Interactive Learning of Mobile Robots Kinematics Using ARCore." In 2020 5th International Conference on Robotics and Automation Engineering (ICRAE). IEEE, 2020. http://dx.doi.org/10.1109/icrae50850.2020.9310865.
Full textOufqir, Zainab, Abdellatif El Abderrahmani, and Khalid Satori. "ARKit and ARCore in serve to augmented reality." In 2020 International Conference on Intelligent Systems and Computer Vision (ISCV). IEEE, 2020. http://dx.doi.org/10.1109/iscv49265.2020.9204243.
Full textRuffle, Germain, and Eugene Meng. "Creating your first augmented reality experience with ARCore." In SA '19: SIGGRAPH Asia 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3355047.3359416.
Full textCao, Dongxing. "Real-time multi-user spatial collaboration using ARCore." In MOBILESoft '20: IEEE/ACM 7th International Conference on Mobile Software Engineering and Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3387905.3388601.
Full textMatišák, Jakub, Matúš Pohančenik, and Katarína Žáková. "The Use of ARCore Technology for Online Control Simulations." In 2020 Federated Conference on Computer Science and Information Systems. IEEE, 2020. http://dx.doi.org/10.15439/2020f147.
Full textFeigl, Tobias, Andreas Porada, Steve Steiner, Christoffer Löffler, Christopher Mutschler, and Michael Philippsen. "Localization Limitations of ARCore, ARKit, and Hololens in Dynamic Large-scale Industry Environments." In 15th International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and Technology Publications, 2020. http://dx.doi.org/10.5220/0008989903070318.
Full textTsoukalos, Dimitrios, Vangelis Drosos, and Dimitrios K. Tsolis. "Attempting to reconstruct a 3D indoor space scene with a mobile device using ARCore." In 2021 12th International Conference on Information, Intelligence, Systems & Applications (IISA). IEEE, 2021. http://dx.doi.org/10.1109/iisa52424.2021.9555529.
Full textKlamka, Konstantin, and Raimund Dachselt. "ARCord." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3188456.
Full textReports on the topic "ARCore"
Bilous, Vladyslav V., Volodymyr V. Proshkin, and Oksana S. Lytvyn. Development of AR-applications as a promising area of research for students. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4409.
Full textCalvano, Charles, Robert Harney, John Ciezki, David Byers, and Fotis Papoulias. SEA ARCHER" Distributed Aviation Platform". Fort Belvoir, VA: Defense Technical Information Center, December 2001. http://dx.doi.org/10.21236/ada422411.
Full textKong, Weiqiang, Simon Furbo, and Jianhua Fan. Simulation and design of collector array units within large systems. IEA SHC Task 55, October 2019. http://dx.doi.org/10.18777/ieashc-task55-2019-0005.
Full textMcGregor, John D., Felix Bachmann, Len Bass, Philip Bianco, and Mark Klein. Using ArchE in the Classroom: One Experience. Fort Belvoir, VA: Defense Technical Information Center, September 2007. http://dx.doi.org/10.21236/ada472934.
Full textC.Z. Chen and G.S. Choe. Solar flare mechanism based on magnetic arcade reconnection and island merging. Office of Scientific and Technical Information (OSTI), June 2000. http://dx.doi.org/10.2172/756593.
Full textBachmann, Felix, Len Bass, and Mark Klein. Preliminary Design of ArchE: A Software Architecture Design Assistant. Fort Belvoir, VA: Defense Technical Information Center, September 2003. http://dx.doi.org/10.21236/ada421618.
Full textMcCauley, Moira, and Tim Kennedy. Arco Norte Electrical Interconnection Study. Inter-American Development Bank, July 2016. http://dx.doi.org/10.18235/0000379.
Full textCraig, Darren. Final Report Experimental Study of Impulsive Reconnection in a Current Carrying Magnetic Arcade. Office of Scientific and Technical Information (OSTI), October 2011. http://dx.doi.org/10.2172/1086588.
Full textMakada, R. Vitrinite reflectance data of ditch cuttings from the ARCO Alaska Inc. ARCO/Ciri Funny River #1 well. Alaska Division of Geological & Geophysical Surveys, 1988. http://dx.doi.org/10.14509/19240.
Full textG.S. Choe and C.Z. Cheng. A Model of Solar Flares Based on Arcade Field Reconnection and Merging of Magnetic Islands. Office of Scientific and Technical Information (OSTI), December 2001. http://dx.doi.org/10.2172/792994.
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